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Defensive Event: Fire Emblem: Lost Heroes
Quest List Thumbnail 12
Icon Element None The Alberian Front (Normal)
(Co-op Recommended)
Stamina Cost: 5
Getherwing Cost: Getherwing Icon
Suggested Might: 4500

Details

  • Victory: Protect the gate
  • Defeat: The gate is destroyed
  • Continues Available: 0
  • Revives Available: 0

Endeavor Rewards

Condition Reward
Endeavor Icon Don't allow any of your team to fall in battle Icon WyrmiteWyrmite x 5
Endeavor Icon Allow no more than 2 of your team to fall in battle Icon WyrmiteWyrmite x 5
Endeavor Icon Don't use any revives Icon WyrmiteWyrmite x 5
Endeavor Icon All Endeavors Completed Icon WyrmiteWyrmite x 5

Defensive Event Rewards

  • Base Reward - Stage Clear: 2140103 Valor x1500
Condition Multiplier
Don't allow any of your team to fall in battle 10%
Allow no more than 1 of your team to fall in battle 10%
Allow no more than 2 of your team to fall in battle 10%
Shapeshift 1 or more times within your team 10%
Defeat the Imperial Commander 20%
Save 1 house(s) 10%
Save 2 house(s) 10%
Finish with the gate's HP at or above 30% 10%
Finish with the gate's HP at or above 50% 10%
Finish with the gate's HP at or above 100% 10%
Finish in 120 or more seconds remaining 10%
Finish in 210 or more seconds remaining 10%
Finish in 300 or more seconds remaining 10%
Lower 1 or more drawbridges 10%
DefenseMap Lost Heroes Normal

First Clear Rewards

Icon Wyrmite Wyrmite x5

Material Drop Rewards

Enemies

Name Element Class HP Str Def
Shadow Knight Icon Element Shadow Human 99,999 160 10
Imperial Commander Icon Element Shadow Human 14,500 180 10
Gate Icon Element None Human 10,000 160 10
House Icon Element Light Human 2,000 160 10
House Icon Element Light Human 2,000 160 10
Shining Cyclops Icon Element Light Demihuman 950 180 10
Water Manticore Icon Element Water Therion 950 180 10
Platoon Leader Icon Element Water Human 450 150 10
Platoon Leader Icon Element Wind Human 450 150 10
Platoon Leader Icon Element Flame Human 450 150 10
Reinforcements' Commander Icon Element Wind Human 450 150 10
Sapphire Hound Icon Element Water Therion 450 150 10
Imperial Archer (Flame) Icon Element Flame Human 300 105 10
Imperial Axeman (Wind) Icon Element Wind Human 300 105 10
Bandit Icon Element Wind Human 250 160 10
Drawbridge Icon Element Light Dragon 200 50 10
Heavy Infantry (Shadow) Icon Element Shadow Human 150 70 10
Imperial Archer (Flame) Icon Element Flame Human 150 70 10
Imperial Axeman (Wind) Icon Element Wind Human 150 70 10
Imperial Healer (Light) Icon Element Light Human 150 70 10
Imperial Healer (Light) Icon Element Light Human 150 70 10
Imperial Lancer (Water) Icon Element Water Human 150 70 10
Imperial Mage (Water) Icon Element Water Human 150 70 10
Imperial Mage (Water) Icon Element Water Human 150 70 10
Imperial Soldier (Flame) Icon Element Flame Human 150 70 10
Sapphire Hound Icon Element Water Therion 150 70 10
Resident Icon Element None Human 113 94 10
Resident Icon Element None Human 113 94 10
Resident Icon Element None Human 113 94 10

Notes

  • Rescuing the houses will each grant a buff that lasts for the remainder of the quest:
    • left house: 20% defense
    • right house: 15% strength

Defensive Event: Fire Emblem: Lost Heroes
Quest List Thumbnail 12
Icon Element None The Alberian Front (Hard)
(Co-op Recommended)
Stamina Cost: 10
Getherwing Cost: Getherwing IconGetherwing Icon
Suggested Might: 10000

Details

  • Victory: Protect the gate
  • Defeat: The gate is destroyed
  • Continues Available: 0
  • Revives Available: 0

Endeavor Rewards

Condition Reward
Endeavor Icon Don't allow any of your team to fall in battle Icon WyrmiteWyrmite x 5
Endeavor Icon Allow no more than 2 of your team to fall in battle Icon WyrmiteWyrmite x 5
Endeavor Icon Don't use any revives Icon WyrmiteWyrmite x 5
Endeavor Icon All Endeavors Completed Icon WyrmiteWyrmite x 5

Defensive Event Rewards

  • Base Reward - Stage Clear: 2140103 Valor x3000
Condition Multiplier
Don't allow any of your team to fall in battle 10%
Allow no more than 1 of your team to fall in battle 10%
Allow no more than 2 of your team to fall in battle 10%
Shapeshift 1 or more times within your team 10%
Defeat the Imperial Commander 20%
Defeat the Shadow Knight 50%
Save 1 house(s) 10%
Save 2 house(s) 10%
Finish with the gate's HP at or above 30% 10%
Finish with the gate's HP at or above 50% 10%
Finish with the gate's HP at or above 100% 10%
Finish in 120 or more seconds remaining 10%
Finish in 240 or more seconds remaining 10%
Finish in 360 or more seconds remaining 50%
Lower 1 or more drawbridges 10%
DefenseMap Lost Heroes Hard

First Clear Rewards

Icon Wyrmite Wyrmite x5

Material Drop Rewards

Enemies

Name Element Class HP Str Def
Shadow Knight Icon Element Shadow Human 300,000 2,000 10
Imperial Commander Icon Element Shadow Human 150,000 1,200 10
Gate Icon Element None Human 15,000 689 10
Reinforcements' Commander Icon Element Wind Human 6,500 900 10
Shining Cyclops Icon Element Light Demihuman 6,500 1,200 10
Water Manticore Icon Element Water Therion 6,500 1,200 10
House Icon Element Shadow Human 5,000 689 10
House Icon Element Shadow Human 5,000 689 10
Platoon Leader Icon Element Flame Human 4,500 900 10
Platoon Leader Icon Element Wind Human 4,500 900 10
Platoon Leader Icon Element Water Human 4,500 900 10
Sapphire Hound Icon Element Water Therion 4,500 900 10
Heavy Infantry (Shadow) Icon Element Shadow Human 2,500 900 10
Bandit Icon Element Wind Human 2,300 650 10
Imperial Archer (Flame) Icon Element Flame Human 1,750 300 10
Imperial Axeman (Wind) Icon Element Wind Human 1,750 300 10
Imperial Healer (Light) Icon Element Light Human 1,750 300 10
Imperial Lancer (Water) Icon Element Water Human 1,750 300 10
Imperial Mage (Water) Icon Element Water Human 1,750 300 10
Imperial Soldier (Flame) Icon Element Flame Human 1,750 300 10
Sapphire Hound Icon Element Water Therion 1,750 300 10
Imperial Archer (Flame) Icon Element Flame Human 900 450 10
Imperial Axeman (Wind) Icon Element Wind Human 900 450 10
Imperial Healer (Light) Icon Element Light Human 900 300 10
Imperial Mage (Water) Icon Element Water Human 900 300 10
Drawbridge Icon Element Light Dragon 200 50 10
Resident Icon Element None Human 113 94 10
Resident Icon Element None Human 113 94 10
Resident Icon Element None Human 113 94 10

Notes

  • The Shadow Knight will spawn if all waves are cleared within 150 seconds (7:30 remaining).
  • Rescuing the houses will each grant a buff that lasts for the remainder of the quest:
    • left house: 20% defense
    • right house: 15% strength

Defensive Event: Fire Emblem: Lost Heroes
Quest List Thumbnail 12
Icon Element None The Alberian Front (Lunatic)
(Co-op Recommended)
Stamina Cost: 20
Getherwing Cost: Getherwing IconGetherwing Icon
Required Might: 16000

Details

  • Victory: Protect the gate
  • Defeat: The gate is destroyed
  • Continues Available: 0
  • Revives Available: 0

Endeavor Rewards

Condition Reward
Endeavor Icon Don't allow any of your team to fall in battle Icon WyrmiteWyrmite x 5
Endeavor Icon Allow no more than 2 of your team to fall in battle Icon WyrmiteWyrmite x 5
Endeavor Icon Don't use any revives Icon WyrmiteWyrmite x 5
Endeavor Icon All Endeavors Completed Icon WyrmiteWyrmite x 5

Defensive Event Rewards

  • Base Reward - Stage Clear: 2140103 Valor x4000
Condition Multiplier
Don't allow any of your team to fall in battle 10%
Allow no more than 1 of your team to fall in battle 10%
Allow no more than 2 of your team to fall in battle 10%
Shapeshift 1 or more times within your team 10%
Defeat the Imperial Commander 20%
Defeat the Shadow Knight 300%
Save 1 house(s) 10%
Save 2 house(s) 10%
Save 3 house(s) 20%
Finish with the gate's HP at or above 30% 10%
Finish with the gate's HP at or above 50% 50%
Finish with the gate's HP at or above 100% 100%
Finish in 210 or more seconds remaining 20%
Finish in 270 or more seconds remaining 50%
Finish in 360 or more seconds remaining 100%
Lower 1 or more drawbridges 10%
DefenseMap Lost Heroes Lunatic

First Clear Rewards

Icon Wyrmite Wyrmite x5

Material Drop Rewards

Enemies

Name Element Class HP Str Def
Shadow Knight Icon Element Shadow Human 363,000 3,500 10
Imperial Commander Icon Element Shadow Human 200,000 3,500 10
Gate Icon Element None Human 20,000 689 10
Shining Cyclops Icon Element Light Demihuman 20,000 2,500 10
Water Manticore Icon Element Water Therion 20,000 1,500 10
House Icon Element Light Human 15,000 689 10
House Icon Element Light Human 15,000 689 10
Reinforcements' Commander Icon Element Wind Human 10,000 1,700 10
Platoon Leader Icon Element Water Human 7,920 1,700 10
Platoon Leader Icon Element Wind Human 7,920 1,700 10
Platoon Leader Icon Element Flame Human 7,920 1,700 10
Heavy Infantry (Shadow) Icon Element Shadow Human 6,600 1,700 10
Bandit Icon Element Wind Human 5,610 1,700 10
Imperial Axeman (Wind) Icon Element Wind Human 4,290 1,300 10
Imperial Lancer (Water) Icon Element Water Human 4,290 1,300 10
Imperial Soldier (Flame) Icon Element Flame Human 4,290 1,300 10
Sapphire Hound Icon Element Water Therion 4,290 1,300 10
Sapphire Hound Icon Element Water Therion 4,290 1,300 10
Imperial Archer (Flame) Icon Element Flame Human 3,630 1,300 10
Imperial Healer (Light) Icon Element Light Human 3,630 1,300 10
Imperial Healer (Light) Icon Element Light Human 3,630 1,300 10
Imperial Mage (Water) Icon Element Water Human 3,630 1,300 10
Imperial Mage (Water) Icon Element Water Human 3,630 1,300 10
Imperial Archer (Flame) Icon Element Flame Human 957 1,950 10
Imperial Axeman (Wind) Icon Element Wind Human 957 1,950 10
Drawbridge Icon Element Light Dragon 200 50 10
Resident Icon Element None Human 113 94 10
Resident Icon Element None Human 113 94 10
Resident Icon Element None Human 113 94 10

Notes

  • The Shadow Knight will spawn if all waves are cleared within 210 seconds (6:30 remaining).
  • Rescuing the houses will each grant a buff that lasts for the remainder of the quest:
    • left-most house: 20% defense
    • bottom-right house: visibility of enemies on mini-map
    • top-right house: 15% strength

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