Defensive Event: Fire Emblem: Lost Heroes
The Alberian Front (Normal)
(Co-op Recommended)
Next Quest
Stamina Cost: 5
Getherwing Cost:
Suggested Might: 4500
Details
- Victory: Protect the gate
- Defeat: The gate is destroyed
- Continues Available: 0
- Revives Available: 0
Endeavor Rewards
Condition | Reward |
---|---|
Don't allow any of your team to fall in battle | Wyrmite x 5 |
Allow no more than 2 of your team to fall in battle | Wyrmite x 5 |
Don't use any revives | Wyrmite x 5 |
All Endeavors Completed | Wyrmite x 5 |
Defensive Event Rewards
- Base Reward - Stage Clear: Valor x1500
Condition | Multiplier |
---|---|
Don't allow any of your team to fall in battle | 10% |
Allow no more than 1 of your team to fall in battle | 10% |
Allow no more than 2 of your team to fall in battle | 10% |
Shapeshift 1 or more times within your team | 10% |
Defeat the Imperial Commander | 20% |
Save 1 house(s) | 10% |
Save 2 house(s) | 10% |
Finish with the gate's HP at or above 30% | 10% |
Finish with the gate's HP at or above 50% | 10% |
Finish with the gate's HP at or above 100% | 10% |
Finish in 120 or more seconds remaining | 10% |
Finish in 210 or more seconds remaining | 10% |
Finish in 300 or more seconds remaining | 10% |
Lower 1 or more drawbridges | 10% |
First Clear Rewards
Wyrmite x5
Material Drop Rewards
Enemies
Name | Element | Class | HP | Str | Def |
---|---|---|---|---|---|
Shadow Knight | Human | 99,999 | 160 | 10 | |
Imperial Commander | Human | 14,500 | 180 | 10 | |
Gate | Human | 10,000 | 160 | 10 | |
House | Human | 2,000 | 160 | 10 | |
House | Human | 2,000 | 160 | 10 | |
Shining Cyclops | Demihuman | 950 | 180 | 10 | |
Water Manticore | Therion | 950 | 180 | 10 | |
Platoon Leader | Human | 450 | 150 | 10 | |
Platoon Leader | Human | 450 | 150 | 10 | |
Platoon Leader | Human | 450 | 150 | 10 | |
Reinforcements' Commander | Human | 450 | 150 | 10 | |
Sapphire Hound | Therion | 450 | 150 | 10 | |
Imperial Archer (Flame) | Human | 300 | 105 | 10 | |
Imperial Axeman (Wind) | Human | 300 | 105 | 10 | |
Bandit | Human | 250 | 160 | 10 | |
Drawbridge | Dragon | 200 | 50 | 10 | |
Heavy Infantry (Shadow) | Human | 150 | 70 | 10 | |
Imperial Archer (Flame) | Human | 150 | 70 | 10 | |
Imperial Axeman (Wind) | Human | 150 | 70 | 10 | |
Imperial Healer (Light) | Human | 150 | 70 | 10 | |
Imperial Healer (Light) | Human | 150 | 70 | 10 | |
Imperial Lancer (Water) | Human | 150 | 70 | 10 | |
Imperial Mage (Water) | Human | 150 | 70 | 10 | |
Imperial Mage (Water) | Human | 150 | 70 | 10 | |
Imperial Soldier (Flame) | Human | 150 | 70 | 10 | |
Sapphire Hound | Therion | 150 | 70 | 10 | |
Resident | Human | 113 | 94 | 10 | |
Resident | Human | 113 | 94 | 10 | |
Resident | Human | 113 | 94 | 10 |
Notes
- Rescuing the houses will each grant a buff that lasts for the remainder of the quest:
- left house: 20% defense
- right house: 15% strength
Defensive Event: Fire Emblem: Lost Heroes
The Alberian Front (Hard)
(Co-op Recommended)
Previous Quest
Next Quest
Stamina Cost: 10
Getherwing Cost:
Suggested Might: 10000
Details
- Victory: Protect the gate
- Defeat: The gate is destroyed
- Continues Available: 0
- Revives Available: 0
Endeavor Rewards
Condition | Reward |
---|---|
Don't allow any of your team to fall in battle | Wyrmite x 5 |
Allow no more than 2 of your team to fall in battle | Wyrmite x 5 |
Don't use any revives | Wyrmite x 5 |
All Endeavors Completed | Wyrmite x 5 |
Defensive Event Rewards
- Base Reward - Stage Clear: Valor x3000
Condition | Multiplier |
---|---|
Don't allow any of your team to fall in battle | 10% |
Allow no more than 1 of your team to fall in battle | 10% |
Allow no more than 2 of your team to fall in battle | 10% |
Shapeshift 1 or more times within your team | 10% |
Defeat the Imperial Commander | 20% |
Defeat the Shadow Knight | 50% |
Save 1 house(s) | 10% |
Save 2 house(s) | 10% |
Finish with the gate's HP at or above 30% | 10% |
Finish with the gate's HP at or above 50% | 10% |
Finish with the gate's HP at or above 100% | 10% |
Finish in 120 or more seconds remaining | 10% |
Finish in 240 or more seconds remaining | 10% |
Finish in 360 or more seconds remaining | 50% |
Lower 1 or more drawbridges | 10% |
First Clear Rewards
Wyrmite x5
Material Drop Rewards
Enemies
Name | Element | Class | HP | Str | Def |
---|---|---|---|---|---|
Shadow Knight | Human | 300,000 | 2,000 | 10 | |
Imperial Commander | Human | 150,000 | 1,200 | 10 | |
Gate | Human | 15,000 | 689 | 10 | |
Reinforcements' Commander | Human | 6,500 | 900 | 10 | |
Shining Cyclops | Demihuman | 6,500 | 1,200 | 10 | |
Water Manticore | Therion | 6,500 | 1,200 | 10 | |
House | Human | 5,000 | 689 | 10 | |
House | Human | 5,000 | 689 | 10 | |
Platoon Leader | Human | 4,500 | 900 | 10 | |
Platoon Leader | Human | 4,500 | 900 | 10 | |
Platoon Leader | Human | 4,500 | 900 | 10 | |
Sapphire Hound | Therion | 4,500 | 900 | 10 | |
Heavy Infantry (Shadow) | Human | 2,500 | 900 | 10 | |
Bandit | Human | 2,300 | 650 | 10 | |
Imperial Archer (Flame) | Human | 1,750 | 300 | 10 | |
Imperial Axeman (Wind) | Human | 1,750 | 300 | 10 | |
Imperial Healer (Light) | Human | 1,750 | 300 | 10 | |
Imperial Lancer (Water) | Human | 1,750 | 300 | 10 | |
Imperial Mage (Water) | Human | 1,750 | 300 | 10 | |
Imperial Soldier (Flame) | Human | 1,750 | 300 | 10 | |
Sapphire Hound | Therion | 1,750 | 300 | 10 | |
Imperial Archer (Flame) | Human | 900 | 450 | 10 | |
Imperial Axeman (Wind) | Human | 900 | 450 | 10 | |
Imperial Healer (Light) | Human | 900 | 300 | 10 | |
Imperial Mage (Water) | Human | 900 | 300 | 10 | |
Drawbridge | Dragon | 200 | 50 | 10 | |
Resident | Human | 113 | 94 | 10 | |
Resident | Human | 113 | 94 | 10 | |
Resident | Human | 113 | 94 | 10 |
Notes
- The Shadow Knight will spawn if all waves are cleared within 150 seconds (7:30 remaining).
- Rescuing the houses will each grant a buff that lasts for the remainder of the quest:
- left house: 20% defense
- right house: 15% strength
Defensive Event: Fire Emblem: Lost Heroes
The Alberian Front (Lunatic)
(Co-op Recommended)
Previous Quest
Stamina Cost: 20
Getherwing Cost:
Required Might: 16000
Details
- Victory: Protect the gate
- Defeat: The gate is destroyed
- Continues Available: 0
- Revives Available: 0
Endeavor Rewards
Condition | Reward |
---|---|
Don't allow any of your team to fall in battle | Wyrmite x 5 |
Allow no more than 2 of your team to fall in battle | Wyrmite x 5 |
Don't use any revives | Wyrmite x 5 |
All Endeavors Completed | Wyrmite x 5 |
Defensive Event Rewards
- Base Reward - Stage Clear: Valor x4000
Condition | Multiplier |
---|---|
Don't allow any of your team to fall in battle | 10% |
Allow no more than 1 of your team to fall in battle | 10% |
Allow no more than 2 of your team to fall in battle | 10% |
Shapeshift 1 or more times within your team | 10% |
Defeat the Imperial Commander | 20% |
Defeat the Shadow Knight | 300% |
Save 1 house(s) | 10% |
Save 2 house(s) | 10% |
Save 3 house(s) | 20% |
Finish with the gate's HP at or above 30% | 10% |
Finish with the gate's HP at or above 50% | 50% |
Finish with the gate's HP at or above 100% | 100% |
Finish in 210 or more seconds remaining | 20% |
Finish in 270 or more seconds remaining | 50% |
Finish in 360 or more seconds remaining | 100% |
Lower 1 or more drawbridges | 10% |
First Clear Rewards
Wyrmite x5
Material Drop Rewards
Enemies
Name | Element | Class | HP | Str | Def |
---|---|---|---|---|---|
Shadow Knight | Human | 363,000 | 3,500 | 10 | |
Imperial Commander | Human | 200,000 | 3,500 | 10 | |
Gate | Human | 20,000 | 689 | 10 | |
Shining Cyclops | Demihuman | 20,000 | 2,500 | 10 | |
Water Manticore | Therion | 20,000 | 1,500 | 10 | |
House | Human | 15,000 | 689 | 10 | |
House | Human | 15,000 | 689 | 10 | |
Reinforcements' Commander | Human | 10,000 | 1,700 | 10 | |
Platoon Leader | Human | 7,920 | 1,700 | 10 | |
Platoon Leader | Human | 7,920 | 1,700 | 10 | |
Platoon Leader | Human | 7,920 | 1,700 | 10 | |
Heavy Infantry (Shadow) | Human | 6,600 | 1,700 | 10 | |
Bandit | Human | 5,610 | 1,700 | 10 | |
Imperial Axeman (Wind) | Human | 4,290 | 1,300 | 10 | |
Imperial Lancer (Water) | Human | 4,290 | 1,300 | 10 | |
Imperial Soldier (Flame) | Human | 4,290 | 1,300 | 10 | |
Sapphire Hound | Therion | 4,290 | 1,300 | 10 | |
Sapphire Hound | Therion | 4,290 | 1,300 | 10 | |
Imperial Archer (Flame) | Human | 3,630 | 1,300 | 10 | |
Imperial Healer (Light) | Human | 3,630 | 1,300 | 10 | |
Imperial Healer (Light) | Human | 3,630 | 1,300 | 10 | |
Imperial Mage (Water) | Human | 3,630 | 1,300 | 10 | |
Imperial Mage (Water) | Human | 3,630 | 1,300 | 10 | |
Imperial Archer (Flame) | Human | 957 | 1,950 | 10 | |
Imperial Axeman (Wind) | Human | 957 | 1,950 | 10 | |
Drawbridge | Dragon | 200 | 50 | 10 | |
Resident | Human | 113 | 94 | 10 | |
Resident | Human | 113 | 94 | 10 | |
Resident | Human | 113 | 94 | 10 |
Notes
- The Shadow Knight will spawn if all waves are cleared within 210 seconds (6:30 remaining).
- Rescuing the houses will each grant a buff that lasts for the remainder of the quest:
- left-most house: 20% defense
- bottom-right house: visibility of enemies on mini-map
- top-right house: 15% strength