Yukata Curran


Skills

Shared SP Cost: 3609
Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 132% light damage. Paralyzed foes take hits of 171.6% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 144% light damage. In addition, projectiles inflict paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Paralyzed foes take hits of 187.2% light damage instead. (Might: 100)
Shared SP Cost: 3609
Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 149% light damage. Paralyzed foes take hits of 193.7% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 162% light damage. In addition, projectiles inflict paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Paralyzed foes take 2 hits of 210.6% light damage instead. (Might: 200)
Shared SP Cost: 5865
Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 165% light damage. Paralyzed foes take 2 hits of 214.5% light damage instead.
Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit.
If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 182% light damage. In addition, projectiles inflict paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Paralyzed foes take 2 hits of 236.6% light damage instead. (Might: 300)
Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead.
Shimmering Pinwheels deals up to 30 hits of 72% light damage to enemies directly ahead, and inflicts stun for 4-5 seconds with 100% chance. Paralyzed foes take up to 30 hits of 96.4% light damage instead.
This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. (Might: 100)
Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead.
Shimmering Pinwheels deals up to 30 hits of 90% light damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 100% chance. Paralyzed foes take up to 30 hits of 108% light damage instead.
This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. (Might: 200)
Co-abilities
Increases critical rate by 5%. Benefits your whole team. (Might: 170)
Increases critical rate by 6%. Benefits your whole team. (Might: 200)
Increases critical rate by 7%. Benefits your whole team. (Might: 230)
Increases critical rate by 8%. Benefits your whole team. (Might: 260)
Increases critical rate by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: reduces shadow damage taken by them by 3% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 4% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 5% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 6% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 8% for 15 seconds when their energy level is increased. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
Abilities
Increases the user's energy level by three stages every time the Ricochet Bolts skill hits enemies ten times during the same combo. (Might: 80)
Energizes the user every time the Ricochet Bolts skill hits enemies ten times during the same combo. (Might: 100)
Reduces susceptibility to poison by 50%. (Might: 60)
Reduces susceptibility to poison by 100%. (Might: 100)
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +15% and critical rate +6%. (Might: 80)
Increases the user's strength and critical rate as their energy level increases. The maximum bonus, given when the user is energized, is strength +20% and critical rate +8%. (Might: 100)
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