Wyrmprints Guide

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Adventurer's Guide 04: Wyrmprints?

Wyrmprints are card-like pieces of equipment that can grant additional abilities and stats when equipped.

This guide is collaborative in its information, and is primarily managed and updated by User:Boblers (discord). Contact him for any comments, concerns, or suggestions for improving the guide.

Icon SandTimer 01 Battle.png Changelog

Changelog[edit | edit source]

This is a list of all notable updates made to this guide. Note that these updates don't always line up with game updates.

  • If multiple updates happen within the same day, they're batched together into that day's entry in this log. For a full archive of edits, you can view the History button at the top of the article.
  • Sometimes a couple days of analysis time are needed to judge where new prints can be used. Some new prints may end up not being useful enough, in which case a particular game update might not justify a guide update.
  • Build updates happen as the meta develops, which also can be off-schedule from actual game updates.
  • Formatting changes occur based on user feedback and discussion over time.
Update Changelog 
Date Changes
August 11, 2020
  • Added Memories of Summer's Dusk to the Affliction Punisher archetype.
    • Also resized the affliction icons to account for double punishers.
  • Updated Zhu Bajie's custom build to use MoSD, as it is better for him than Spirit of the Season.
August 3, 2020
  • Added custom builds for Catherine, Karina, and Summer Sinoa.
July 28, 2020
  • Added Blossoms on the Water's Edge to the Dragon Form archetype and general staff builds.
  • Removed The Bridal Dragon from the general staff builds, as BotWE completely overshadows it (healers have no use for that dragon damage).
July 5, 2020
  • Removed the build for Gala Elisanne, as it is no longer crucial for High Brunhilda after opening blast nerfs. Additionally, some users expressed confusion between this build and the Buffers section.
  • Due to the above change, the icon for the Unit-Specific Builds section has been changed from Gala Elisanne to Grace.
  • Added a mention of Aldred to Natalie's build, as he uses the same prints for the same reasons.
  • Removed Ramona's build as it is outdated, and her current builds fall into the simple "skill damage + punisher" pattern.
  • Added a custom build for Summer Celliera.
July 4, 2020
  • Updated the Axe section to be less negative about Summer Paladyns, as Karina's Mana Spiral has caused it to gain traction in doublebuff teams.
  • Updated the Dragon Form secondary wyrmprint archetype to include Welcome to the Halidom, and add additional notes regarding which Shapeshift Prep wyrmprint, and who should equip them, as well as elaborate on The Red Impulse and abilities that do not work on adventurers with Unique Transformations.
  • Added tables to Basic Advice that list Eldwater sell values and Main Campaign Eldwater rewards
July 3, 2020
  • Added notes clarifying the purpose of Beautiful Nothingness as an earlygame-to-midgame placeholder, to address ongoing confusion.
  • Added a flexible build to the Bows section, since Resounding Rendition + punisher is used often at endgame while Forest Bonds and Dear Diary fall out of favor.
  • Added "TL:DR" phrases to several custom builds, to alleviate confusion about which print to pair with what.
  • Added a build involving Felyne Hospitality to Pipple's build box.
  • Added a build involving Combo Time and Primal Crisis to Hunter Sarisse's build box.
June 27, 2020
  • Improved visibility of the "limited" hourglass markers
June 12, 2020
  • Added a custom build for Linnea.
  • Added Me and My Bestie! to the Affliction Punisher Archetype.
  • In the Skill Prep archetype, noted that and Cleo and Lowen only benefit from 25% prep if their Mana Spirals are not unlocked.
  • Updated all builds that listed Elegant Escort to list Me and My Bestie as well
  • Renamed Gala Luca's build (the build itself is unchanged)
June 5, 2020
  • Added a custom build for Zhu Bajie.
  • Updated Mega Man's build to account for co-ability changes.
  • Updated Natalie's build to include The Plaguebringer, and suggest Dear Diary on a budget.
May 31, 2020
  • Overhauled the staff build section.
    • Study Rabbits is now the primary print for healers. Due to HDT opener nerfs, Give Me Your Wounded's Full HP = Defense is no longer necessary, and since healers often over-heal anyway, the Recovery Potency is extraneous. GMYW has therefore lost a lot of value, and is now a secondary consideration at best.
    • New World Escort has been removed, as there is no longer any place for it - GMYW offers more Recovery Potency if it's needed, while From Whence He Comes offers the 25% prep as well as buff time.
    • Elaborated on the purposes of early dragon gauge.
    • Added a mention of Welcome to the Halidom! as a replacement for The Bridal Dragon.
    • Listed example units that have 75% skill prep naturally.
    • The build with Study Rabbits + Roll On has been combined into the main build, since SR is now the primary.
  • Added a section to Wyrmprint Basics that details how to get Eldwater.
  • Added a note on buffers and recommendation of Beach Battle to the "Which Wyrmprints should I buy first?" step-by-step list.
May 30, 2020
May 28, 2020
  • Removed Gala Prince's build. The HDT opener nerf, combined with co-ability changes, have made his usual HZD build too inconsistent without carefully balancing co-abilities around it. As this guide considers the Wyrmprints alone and does not cover co-abilities, this build is no longer appropriate.
  • Due to the above change, the icon for the Unit-Specific Builds section has been changed from Gala Prince to Gala Elisanne.
May 19, 2020
  • Added a contact link to Boblers, who manages and updates the guide.
  • Clarified the purpose of the Changelog section, and why it doesn't always line up with game updates.
  • Updated the Basic Advice section
    • Clarified that this guide is meant for introductory or mid-game. Endgame builds sometimes use factors that this guide doesn't consider.
    • The section now accounts for the new Role-Specific Builds section.
    • Expanded the step-by-step "starter pack" section to emphasize print varierty, and include the cost of the pack.
    • Removed references to "above", "below", or "bottom of the page", due to the shift to a tabber format.
May 17, 2020
  • Added a "Roles" section to the top of General Builds. The goal with this change is to give better visibility to the "Buffer" role, which many users tend to miss out on. If more common Roles develop over time that would be too repetitive to put in Unit-Specific builds, they would go here.
  • Moved the Healing Doublebuff section in Secondary Archetypes up a few spots, since it has seen increased relevance with solo runs of endgame content (expert Ciella, expert Kai Yan). Notes on Astral Raids have been removed as those are not really a survival challenge much anymore.
  • Removed the Buff Time section from Secondary Archetypes, as it is now redundant with the Buffer Role section. The remaining sections have been re-ordered according to their current relevance compared to each other.
  • Removed the note on the Master High Jupiter strategy with Audric in the Dragon Form section. That tactic isn't used at all anymore.
  • Added Brothers in Arms to the Strength Doublebuff section, with an explanation of its caveats.
  • Added The Maid Crusade to the Healing Doublebuff section, with an explanation of its caveats.
  • Updated the unique build for Durant to consider poison punisher.
May 1, 2020
  • Since the layout rework allows more space for prints, non-limited substitutes have been re-added to the large icon displays
  • Updated the unique builds for Delphi, Gluca, Grace, Heinwald, and Hunter Vanessa.
April 27, 2020
  • Reworked table formatting to be more mobile-friendly.
  • Moved sections into tabs for faster loading and switching between sections.
  • Added a section detailing how to get Wyrmprints.
  • Removed Audric's build, as it is no longer meta with the addition of Revives.
April 13, 2020
March 31, 2020
March 29, 2020
March 27, 2020
March 20, 2020
  • Removed Halidom Grooms from the Buff Time Archetype. Its only real usage was as a second Buff Time print, however Beach Battle + From Whence He Comes does that job anyway, on top of those prints having more usage (Energy Doublebuff is useless).
March 14, 2020
  • Updated the Flurry Archetype to mention Combo Time abilities.
  • Added a custom build for Lin You.
March 13, 2020
March 1, 2020
  • Removed healer Cleo from the Skill Prep archetype, as her Mana Spiral grants her 100% skill prep. She no longer needs 25% prep prints.
February 29, 2020
  • New prints: Breakfast at Valerio's and The Queen of the Knife added to the Flurry Archetype. Queen has also been added as an option for the standard Dagger build. Berry Lovable Friends added to the Full HP/Helpers Archetype.
  • Added a note to Delphi's build about the Master High Jupiter poison speed strategy.
  • Added a custom build for Pipple.
  • Cleaned up Builds as to not display basically-the-same prints as large icons (alternatives are in description instead).
February 19, 2020
February 16, 2020
February 14, 2020
February 9, 2020
  • Initial guide release.
400110 01.png Basic Advice

Wyrmprint Basics[edit | edit source]

Each adventurer is initially only able to equip 1 wyrmprint, but a second slot is unlocked after clearing chapter 5 of the main story. However, 2 copies of the same print can't be equipped on the same adventurer.

For wyrmprints that boost the same stat, there is a "max" value across the two prints that cannot be exceeded. For example, equipping a 20% skill damage print and a 30% skill damage print will not sum to 50% damage, but instead be capped at the max value of 40% skill damage.

The abilities of a wyrmprint, as well as its appearance, can be enhanced when it is unbound 2 times with duplicates or with 114001001.png Silver Keys (for 4 Icon Rarity 4.png) / 114002001.png Golden Keys (for 5 Icon Rarity 5.png). The abilities will be enhanced again at the maximum of 4 unbinds.

How do I get Wyrmprints?[edit | edit source]

Wyrmprints tend to be available in 3 ways:

1. Exchanging Icon Resource Eldwater.png Eldwater in the Shop - This is the primary method that you will use to get Wyrmprints. Every print except for limited ones will be available to purchase in the shop, in exchange for Eldwater. Buying a print will increase the counter on that print in the shop, making its price increase until 5 copies are purchased, at which point the cost will reset. Cost also varies depending on the Wyrmprint's Rarity, as listed below.

Rarity 1st Copy 2nd Copy 3rd Copy 4th Copy 5th Copy
5 Icon Rarity 5.png 4,000Icon Resource Eldwater.png 6,000Icon Resource Eldwater.png 9,000Icon Resource Eldwater.png 9,000Icon Resource Eldwater.png 9,000Icon Resource Eldwater.png
4 Icon Rarity 4.png 2,000Icon Resource Eldwater.png 3,000Icon Resource Eldwater.png 4,000Icon Resource Eldwater.png 4,000Icon Resource Eldwater.png 4,000Icon Resource Eldwater.png
3 Icon Rarity 3.png 200Icon Resource Eldwater.png 300Icon Resource Eldwater.png 400Icon Resource Eldwater.png 400Icon Resource Eldwater.png 400Icon Resource Eldwater.png
  • In total, a max-unbound (mub) 5 Icon Rarity 5.png print will cost you 37,000 Eldwater, while a mub 4 Icon Rarity 4.png print will cost you 17,000 Eldwater.

2. Event Rewards - Events will often reward Wyrmprints for free, and several of these prints are limited to their event specifically. The quality of these prints can vary widely, and they sell for less Eldwater than normal prints do, but they're relatively easy to get.

3. Quest Drops - Wyrmprints released in April 2019 or earlier will rarely appear as drops in some quests. However, the drop rate is very low, so it is not worth waiting for these drops to happen. Any prints released after April 2019 will not appear as drops at all.

How do I get Icon Resource Eldwater.png Eldwater?[edit | edit source]

There are several ways to obtain Eldwater:

1. Summoning - Summoning a duplicate Adventurer will give you some Eldwater instead, depending on their rarity:

Adventurer Rarity Eldwater Gained
5 Icon Rarity 5.png Icon Resource Eldwater.png x8,500
4 Icon Rarity 4.png Icon Resource Eldwater.png x2,200
3 Icon Rarity 3.png Icon Resource Eldwater.png x150

2. Selling Wyrmprints and Dragons - you can sell unwanted Wyrmprints or Dragons by going to Teams -> Wyrmprints -> Sell, or Teams -> Dragons -> Part Ways. You'll get more Eldwater for selling higher-rarity prints and dragons, however you should be careful not to sell something you actually need.

  • 3 Icon Rarity 3.png prints and dragons can be safely sold in most cases, as they are outclassed by 4 Icon Rarity 4.png options. However, keep at least one of every dragon for building bonds in the Dragon's Roost, and try not to sell a print until you already have a better version in hand.
  • Dragons obtained for free from events will have lower sell values than usual. This also applies to prints obtained in this way, but it can be tricky to tell which ones have the sell penalty:
    • In Facility Events, the low-sell print is the one that you can buy 5 copies of in the shop, and that appears in the point collection list 4 times. The print you can only buy 1 copy of does not have the sell penalty.
    • In Raid Events, the low-sell print is the one listed at the top of the Blazon Boxes. Any other random prints from the Blazon Box do not have the sell penalty.
  • Note that 2 Icon Rarity 2.png prints do not give you any Eldwater when they are sold.

Sell values by rarity are listed below for 0UB items.

  • If an item is unbound, the amount of unbinds will be factored into the sale value (e.g. selling a 3UB 5 Icon Rarity 5.png dragon will have the same value as selling 4 copies of a 5 Icon Rarity 5.png dragon.)
Wyrmprint/Dragon Rarity Rupies + Eldwater Gained
5 Icon Rarity 5.png Dragon Icon Resource Rupies.png x5,000 + Icon Resource Eldwater.png x8,500
4 Icon Rarity 4.png Dragon Icon Resource Rupies.png x2,000 + Icon Resource Eldwater.png x2,200
5 Icon Rarity 5.png Wyrmprint Icon Resource Rupies.png x5,000 + Icon Resource Eldwater.png x3,000
4 Icon Rarity 4.png Wyrmprint Icon Resource Rupies.png x2,000 + Icon Resource Eldwater.png x1,000
3 Icon Rarity 3.png Icon Resource Rupies.png x300 + Icon Resource Eldwater.png x150
5 Icon Rarity 5.png Welfare Icon Resource Rupies.png x5,000 + Icon Resource Eldwater.png x300
4 Icon Rarity 4.png Welfare Icon Resource Rupies.png x2,000 + Icon Resource Eldwater.png x100
3 Icon Rarity 3.png Welfare Icon Resource Rupies.png x300 + Icon Resource Eldwater.png x10
The Mercurial Gauntlet

3. The Mercurial Gauntlet (monthly) - This is a mode where you can fight a stationary boss to test your damage output. You'll get a monthly payout of Eldwater among other things, with the amount increasing depending on how many Mercurial Gauntlet floors you have cleared. Also, you only need to clear each floor once, you don't need to repeat the process each month. The amount of Eldwater you get is hefty, ranging from about 30,000 for early-game players to over 90,000 at the high end. Try to pop into this mode whenever you get stronger, so you can improve your Eldwater income.

4. Main Campaign - Hard Mode - Completely clearing a chapter of the Main Campaign on Hard Mode will reward you with some Eldwater. Note that you can only get this once per chapter.

Hard Chapter Cleared Eldwater Gained
Chapters 1 - 6 Icon Resource Eldwater.png x1,500 (each)
Chapters 7 - 10 Icon Resource Eldwater.png x5,000 (each)
Chapters 11 - 14 Icon Resource Eldwater.png x10,000 (each)

Using this Guide[edit | edit source]

The information in this guide is intended to be used at either an introductory or mid-game level, to teach you generally what's good to use. End-game builds will sometimes consider things like Dragon, Co-Abilities, and Chain Co-Abilities equipped on the character, but builds in this guide will usually not account for those. However, they will account for factors such as affliction punishers where applicable.

This guide is not going to list builds for every single unit in the game, as a lot of them come down to the following steps:

  • Step 1: start with your unit's Role-Specific Build, if they fit one. If your unit doesn't fit the listed Roles, start with their Weapon-Specific Build instead.
  • Step 2: adjust your secondary (usually Strength) print according to the Secondary Print Archetypes that your unit can make use of.

Builds that stray from this path, or that are otherwise unusual, are listed the Unit-Specific Builds section.

Note that some of the prints listed are limited, as in they were only available during specific limited-time events. These prints will be marked by an hourglass:

  • Icon SandTimer 01 Battle.png Blue for prints tied to events or holidays that may get a rerun (such as Halloween)
  • Icon SandTimer 02 Battle.png Red for prints tied to collab events that will likely never return.

Non-limited alternatives will be suggested whenever possible, but some limited prints may be too unique to be replaced.

Which Wyrmprints should I buy first?[edit | edit source]

The general strategy with Wyrmprint builds on dps units is to equip 1 print with Icon Ability 1010002.png Skill Damage Up as a primary print, and 1 print with Icon Ability 1020002.png Strength Up as a secondary print.

Wyrmprint 1 Wyrmprint 2
400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400381 01.png

4 Icon Rarity 4.png Beautiful Nothingness
HP: 141 Strength: 51

Abilities

Beautiful Nothingness
Starter Build - This simple dps build can work at least decently on almost any dps unit. Weapon-specific setups can usually outperform this, but it's a good fallback when in doubt.
  • RR is a long-standing staple for dps units, and will serve you well throughout the whole game.
  • BN is admittedly not used much in endgame, instead getting replaced by affliction-punishing prints. The reason we recommend it here is so you only have to buy 4 prints instead of 20 to get started (and just in case your team doesn't have afflictions yet).

When starting out, it is generally more important to build a varied collection of prints rather than max-unbinding (mub-ing) only a few. Having a mub dagger print won't really help your sword units, for example. Try to hold off max-unbinding until your collection has grown. The following steps can help guide you through this process:

  1. A good "starter pack" for beginners is to buy 4x 0-unbound (or 0ub) copies of Resounding Rendition and Beautiful Nothingness. These should work on a basic level for most dps units. In total, this will cost you 41,000 Icon Resource Eldwater.png Eldwater.
  2. If you are using a buffer such as 100002 01 r04.png Elisanne, consider buying a copy of 400336 01.png Beach Battle as well, since buffers wouldn't be using Resounding Rendition. This would cost you 2,000 Icon Resource Eldwater.png Eldwater. More details on buffers can be found in the General Builds section.
  3. Once RR and BN are set up, start to buy 0ub copies of Role-Specific and Weapon-Specific prints, particularly the primary slot/Skill Damage ones. The General Builds section has some recommended options.
  4. After getting all Weapon-Specific setups at 0ub, buy a 5th copy of Resounding Rendition and make 1 max-unbound copy.
  5. Steadily start to max-unbind Weapon-specific prints, prioritizing the ones you play most.
  6. Look into Secondary Print Archetypes and Unit-Specific Builds to optimize builds depending on your unit. By this point you've already got good base prints, so we're min-maxing now.
Icon Weapon Sword.png General Builds

Role-Specific Builds[edit | edit source]

These builds concern specific Roles, which can apply across several different weapon types, and are too general to be listed in Unit-Specific Builds.

Icon Ability 1010006.png Buffers[edit | edit source]

Wyrmprint 1 Wyrmprint 2
400336 01.png

4 Icon Rarity 4.png Beach Battle
HP: 142 Strength: 50

Abilities

Beach Battle

Icon Element Water.png
400409 01.png

5 Icon Rarity 5.png A Dog's Day
HP: 178 Strength: 62

Abilities

A Dog's Day

Icon Element Wind.png
400406 01.png

4 Icon Rarity 4.png A Game of Cat and Boar
HP: 122 Strength: 33

Abilities

A Game of Cat and Boar

Icon Element Light.png
Icon SandTimer 01 Battle.png
400127 01.png

4 Icon Rarity 4.png Luck of the Draw
HP: 122 Strength: 33

Abilities

Luck of the Draw

Icon Element Shadow.png
Icon SandTimer 01 Battle.png
400390 01.png

4 Icon Rarity 4.png From Whence He Comes
HP: 142 Strength: 50

Abilities

From Whence He Comes
400073 01.png

5 Icon Rarity 5.png United by One Vision
HP: 150 Strength: 54

Abilities

United by One Vision
Icon SandTimer 01 Battle.png
400099 01.png

5 Icon Rarity 5.png Jewels of the Sun
HP: 176 Strength: 64

Abilities

Jewels of the Sun
400380 01.png

5 Icon Rarity 5.png Castle Cheer Corps
HP: 178 Strength: 62

Abilities

Castle Cheer Corps
Buffer Build - Buffers take a different approach to typical builds, as their personal dps is usually poor while their team buffs can amplify the dps of their allies. Generally speaking, they don't really care about Skill Damage or Strength. Instead, their top priority is equipping Buff Time with some Skill Haste mixed in, to extend the uptime of their buffs for as long as possible.
  • Buffers can usually be identified if they have a team-wide strength buff on their Skill 1. Examples include 110260 01 r04.png Emma, 100002 01 r04.png Elisanne, 100002 013 r05.png Gala Elisanne, 110340 01 r04.png Noelle, 110352 01 r05.png Tobias, or 110347 01 r04.png Chitose.
  • Usually it's best to run the element-specific buff time print where possible, as it tends to provide more Buff Time than usual, or additional Skill Haste.
  • For Helper units, and for units that don't have access to 25% buff time, it is sometimes acceptable to run 2 Buff Time prints instead of Buff Time + Skill Haste. For example, Elisanne with Beach Battle + From Whence He Comes.


Weapon-Specific Builds[edit | edit source]

These builds are for general purposes depending purely on weapon type. They should work at a basic level for most units, but make sure to check the Unit-Specific Builds tab in case your unit has unique qualities.

Icon Weapon Sword.png Swords[edit | edit source]

Wyrmprint 1 Wyrmprint 2
400167 01.png

5 Icon Rarity 5.png The Shining Overlord
HP: 176 Strength: 65

Abilities

The Shining Overlord
400381 01.png

4 Icon Rarity 4.png Beautiful Nothingness
HP: 141 Strength: 51

Abilities

Beautiful Nothingness
General-purpose Sword Build - A straightforward sword build that utilizes the 40% skill damage boost from The Shining Overlord. Dragon Claws can improve offensive potential further if multiple opportunities to Shapeshift are available.
  • Beautiful Nothingness is here as a placeholder strength print until you have access to affliction-punishing prints.


400397 01.png

5 Icon Rarity 5.png Mega Friends
HP: 149 Strength: 55

Abilities

Mega Friends
Icon SandTimer 02 Battle.png
Build for fast Overdrive Bar breaking - The strongest point about many swords is their Force Strike (FS) damage on bosses' Overdrive (OD) bars, which is higher than that of any other weapon type. This build capitalizes on that twofold: boost the FS damage with Mega Friends, and make the OD bar go down even faster with Bubble & Wood's Gauge Accelerator. You still get to have 30% skill damage and 13% strength on top of that, as well.

Icon Weapon Blade.png Blades[edit | edit source]

Wyrmprint 1 Wyrmprint 2
400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400381 01.png

4 Icon Rarity 4.png Beautiful Nothingness
HP: 141 Strength: 51

Abilities

Beautiful Nothingness
General-purpose Blade build - Blades unfortunately have yet to receive their coveted 40% skill damage print, so they tend to fall back onto the classic RR.
  • Beautiful Nothingness is here as a placeholder strength print until you have access to affliction-punishing prints.

Icon Weapon Dagger.png Daggers[edit | edit source]

Wyrmprint 1 Wyrmprint 2
400097 01.png

5 Icon Rarity 5.png Twinfold Bonds
HP: 176 Strength: 65

Abilities

Twinfold Bonds
400070 01.png

5 Icon Rarity 5.png Levin's Champion
HP: 176 Strength: 64

Abilities

Levin's Champion
400115 01.png

5 Icon Rarity 5.png The Prince of Dragonyule
HP: 177 Strength: 63

Abilities

The Prince of Dragonyule

Icon Element Water.png
400395 01.png

5 Icon Rarity 5.png Howling to the Heavens
HP: 176 Strength: 65

Abilities

Howling to the Heavens

Icon Element Shadow.png
400286 01.png

4 Icon Rarity 4.png The Queen of the Knife
HP: 140 Strength: 52

Abilities

The Queen of the Knife
General-purpose Dagger build - Twinfold Bonds provides 40% Skill Damage and 15% Flurry Strength. However, this means we can't equip a secondary strength print, as that will start hitting the strength cap of 20%. So instead, we'll aim for a Critical Rate print. Icon Element Water.pngWater Daggers can use The Prince of Dragonyule while Icon Element Shadow.pngShadow Daggers can use Howling to the Heavens. All others can use Levin's Champion.
  • If maintaining 70% hp for Levin's crit rate isn't feasible, then The Queen of the Knife can offer a similar but weaker effect (2% less crit damage) that can be triggered by Flurry - something that daggers can activate easily.

Icon Weapon Axe.png Axes[edit | edit source]

Wyrmprint 1 Wyrmprint 2
400163 01.png

5 Icon Rarity 5.png Kung Fu Masters
HP: 176 Strength: 64

Abilities

Kung Fu Masters
400033 01.png

4 Icon Rarity 4.png Flower in the Fray
HP: 140 Strength: 52

Abilities

Flower in the Fray
400407 01.png

5 Icon Rarity 5.png The Wyrmclan Duo
HP: 176 Strength: 65

Abilities

The Wyrmclan Duo
Icon SandTimer 01 Battle.png
General-purpose Axe build - Axes have a naturally high crit rate (4% instead of the 2% on everyone else), and Kung Fu Masters capitalizes on this by increasing their crit even further. KFM only has 20% skill damage, but Flower in the Fray can provide the missing 20% while also giving some crit damage to synergize with the high crit rate.
  • The Wyrmclan Duo can work as an alternative to FitF that offers 2% more crit damage, as long as 70% hp or higher can be maintained (which usually isn't a high ask).
  • Note that despite Axes having a 40% skill damage print in 400098 01.png Summer Paladyns, the Icon Ability 1010012.png Energy Doublebuff I on that is much less useful on the majority of axe wielders - it's only great on certain adventurers that can reliably increase defenses, or in compositions with frequent defense buffs.


Icon Weapon Lance.png Lances[edit | edit source]

Wyrmprint 1 Wyrmprint 2
400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400381 01.png

4 Icon Rarity 4.png Beautiful Nothingness
HP: 141 Strength: 51

Abilities

Beautiful Nothingness
General-purpose Lance build - Despite a 40% skill damage print existing in 400128 01.png Dragon and Tamer, its second ability of shadow res is useless on anyone who isn't Light-attuned. As such, most lances will choose to use the classic Resounding Rendition instead for similar damage output.
  • Beautiful Nothingness is here as a placeholder strength print until you have access to affliction-punishing prints.


400128 01.png

5 Icon Rarity 5.png Dragon and Tamer
HP: 183 Strength: 57

Abilities

Dragon and Tamer

Icon Element Light.png
400393 01.png

5 Icon Rarity 5.png Spirit of the Season
HP: 176 Strength: 65

Abilities

Spirit of the Season
Light Lance build - For Light Lances, Dragon and Tamer can provide some slight defensive utility while still offering that coveted 40% skill damage. Resounding Rendition potentially offers a higher damage ceiling if one is willing to roll the dice on crits, however.
  • Since we're committing to the Light element here, we can go ahead and use Spirit of the Season, a staple affliction punisher for Light.

Icon Weapon Bow.png Bows[edit | edit source]

Wyrmprint 1 Wyrmprint 2
400391 01.png

5 Icon Rarity 5.png Dear Diary
HP: 176 Strength: 65

Abilities

Dear Diary
General-purpose Bow build - Bows are fortunate in that they have class-specific skill damage and crit rate prints without overlap (unlike Axes). Equipping this combo creates a result similar to KFM + FitF, just without that bit of crit damage. Instead, there is the potential to get up to 30% more strength through careful Resilient Offense procs.


400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400381 01.png

4 Icon Rarity 4.png Beautiful Nothingness
HP: 141 Strength: 51

Abilities

Beautiful Nothingness
Flexible Bow build - Once you have access to affliction-punishing prints, it's more effective to use RR as a middle ground between FB and DD, freeing up your second slot for the punisher.
  • Beautiful Nothingness is here as a placeholder strength print until you have access to affliction-punishing prints.

Icon Weapon Wand.png Wands[edit | edit source]

Wyrmprint 1 Wyrmprint 2
400135 01.png

5 Icon Rarity 5.png Candy Couriers
HP: 176 Strength: 65

Abilities

Candy Couriers
Icon SandTimer 01 Battle.png
400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400381 01.png

4 Icon Rarity 4.png Beautiful Nothingness
HP: 141 Strength: 51

Abilities

Beautiful Nothingness
400424 01.png

5 Icon Rarity 5.png Primal Crisis
HP: 149 Strength: 55

Abilities

Primal Crisis
Icon SandTimer 02 Battle.png
400285 01.png

5 Icon Rarity 5.png Breakfast at Valerio's
HP: 176 Strength: 65

Abilities

Breakfast at Valerio's
General-purpose Wand build - Wands appreciate the 40% skill damage from Candy Couriers, as one may expect. Broken Punisher, while usually paired with odd secondary skills, gets a chance to shine here.
  • Wands that can maintain combo may consider Flurry prints such as Primal Crisis or Breakfast at Valerio's. Note that some wands' skills take too long to cast and will drop the combo, however. In those cases, a straightforward strength print such as Beautiful Nothingness can work instead (or 400099 01.png Jewels of the Sun if your unit hits a skill haste breakpoint).
  • Beautiful Nothingness is here as a placeholder strength print until you have access to affliction-punishing prints.
  • Note that Candy Couriers is a limited print tied to the Trick or Treasure! event. Resounding Rendition may be used in its place, but CC still boasts much more offensive power.

Icon Weapon Staff.png Staffs[edit | edit source]

Wyrmprint 1 Wyrmprint 2
400168 01.png

5 Icon Rarity 5.png Study Rabbits
HP: 195 Strength: 46

Abilities

Study Rabbits
400439 01.png

5 Icon Rarity 5.png Blossoms on the Water's Edge
HP: 178 Strength: 62

Abilities

Blossoms on the Water's Edge
400425 01.png

5 Icon Rarity 5.png Welcome to the Halidom!
HP: 188 Strength: 52

Abilities

Welcome to the Halidom!
Icon SandTimer 02 Battle.png
400390 01.png

4 Icon Rarity 4.png From Whence He Comes
HP: 142 Strength: 50

Abilities

From Whence He Comes
400052 01.png

5 Icon Rarity 5.png Give Me Your Wounded
HP: 187 Strength: 53

Abilities

Give Me Your Wounded
400412 01.png

5 Icon Rarity 5.png Roll On
HP: 151 Strength: 53

Abilities

Roll On
Icon SandTimer 02 Battle.png
400123 01.png

5 Icon Rarity 5.png The Greatest Gift
HP: 151 Strength: 53

Abilities

The Greatest Gift
Icon SandTimer 01 Battle.png
General-purpose Staff build - Healers don't really do damage - instead, their main concerns are surviving and supporting the team. Study Rabbits can serve both purposes by offering both HP and Defense, with HP feeding into the Healing Formula to improve heals. Additionally, for healers such as 110043 01 r05.png Hildegarde that have shields, this extra HP can improve the shields' effectiveness.

Something to note: most healers will over-heal whatever content they face, so they do the healing job very well even with no prints at all. Boosting healing effects is still helpful, but it's not strictly necessary. Due to this, the secondary print is very flexible and plays more of a utility role depending on the situation:

  • 400439 01.png Blossoms on the Water's Edge offers early dragon gauge that an ally could use to shapeshift for damage, or for emergency heals from dragons with heal skills, such as 210006 01.png Phoenix or 210084 01.png Freyja. It also has Dragon Haste for the user, which could be used to set up utility dragons such as 210094 01.png Pop-Star Siren very quickly.
    • 400425 01.png Welcome to the Halidom! offers an emergency self-heal instead of BotWE's Dragon Haste, if a bit more survival is desired.
  • If the healer has regen-over time healing, then a buff time print such as 400390 01.png From Whence He Comes can provide an extra heal tick.
    • 110269 02 r05.png Summer Verica gets a special mention as buff time also extends the duration of her life-steal buff on allies.
  • For healers with natural 75% skill prep (such as 100004 01 r04.png Cleo (without Mana Spiral), 110257 01 r04.png Lowen (without Mana Spiral), 110257 02 r04.png Halloween Lowen, or 110029 02 r04.png Nurse Aeleen), a 25% skill prep print can ensure that heals are ready at the start of quests. These can also come with useful secondary abilities, such as the buff time on 400390 01.png From Whence He Comes, which we just discussed.
  • If one wants to go all-out on healing, a print such as 400052 01.png Give Me Your Wounded can offer Recovery Potency to improve heals further.
    • 400412 01.png Roll On offers both Recovery Potency and an emergency self-heal, which can help keep the healer alive during difficult content.
  • If facing a non-threatening piece of content, a Player EXP print such as 400123 01.png The Greatest Gift can be used for a little bonus.


400410 01.png Secondary Wyrmprint Archetypes

Secondary Wyrmprint Archetypes[edit | edit source]

These prints can be slotted into builds on multiple different weapon types, but may be dependent on specific content and strategies. These will usually take the place of the strength print in builds. These prints can serve a variety of roles, and this guide will refer to those roles as Archetypes.

Affliction Punishers[edit | edit source]

The prints at the cutting-edge of the meta currently are the affliction-punishing prints, which provide a massive boost to dps when the team can reliably inflict certain statuses:

Secondary Wyrmprint Archetypes
400435 01.png

5 Icon Rarity 5.png Me and My Bestie!
HP: 177 Strength: 64

Abilities

Me and My Bestie!

Affliction burn large icon.png
400146 01.png

5 Icon Rarity 5.png Elegant Escort
HP: 151 Strength: 54

Abilities

Elegant Escort

Affliction burn large icon.png
Icon SandTimer 01 Battle.png
400169 01.png

4 Icon Rarity 4.png His Clever Brother
HP: 141 Strength: 51

Abilities

His Clever Brother

Affliction frostbite large icon.png
400393 01.png

5 Icon Rarity 5.png Spirit of the Season
HP: 176 Strength: 65

Abilities

Spirit of the Season

Affliction paralysis large icon.png
400445 01.png

5 Icon Rarity 5.png Memories of Summer's Dusk
HP: 176 Strength: 65

Abilities

Memories of Summer's Dusk

Affliction paralysis large icon.pngAffliction stun large icon.png
400413 01.png

5 Icon Rarity 5.png The Fires of Hate
HP: 176 Strength: 65

Abilities

The Fires of Hate

Affliction poison large icon.png
Icon SandTimer 01 Battle.png
400410 01.png

4 Icon Rarity 4.png The Plaguebringer
HP: 142 Strength: 50

Abilities

The Plaguebringer

Affliction poison large icon.png
Affliction Punishers - When put on a team that can reliably inflict a given status on the enemy, these prints offer a powerful 25-30% boost to damage. These are incredibly strong contenders for the strength slot, and are at the core of the current Meta.


Other Options[edit | edit source]

If punishers aren't available for your chosen unit or team, then other print options may be considered for the secondary slot:

Secondary Wyrmprint Archetypes
400424 01.png

5 Icon Rarity 5.png Primal Crisis
HP: 149 Strength: 55

Abilities

Primal Crisis
Icon SandTimer 02 Battle.png
400285 01.png

5 Icon Rarity 5.png Breakfast at Valerio's
HP: 176 Strength: 65

Abilities

Breakfast at Valerio's
400399 01.png

5 Icon Rarity 5.png Wily Warriors: Air & Crash
HP: 155 Strength: 49

Abilities

Wily Warriors: Air & Crash
Icon SandTimer 02 Battle.png
400063 01.png

5 Icon Rarity 5.png Flash of Genius
HP: 183 Strength: 57

Abilities

Flash of Genius
400429 01.png

5 Icon Rarity 5.png Memory of a Friend
HP: 177 Strength: 64

Abilities

Memory of a Friend
400115 01.png

5 Icon Rarity 5.png The Prince of Dragonyule
HP: 177 Strength: 63

Abilities

The Prince of Dragonyule

Icon Element Water.png
400395 01.png

5 Icon Rarity 5.png Howling to the Heavens
HP: 176 Strength: 65

Abilities

Howling to the Heavens

Icon Element Shadow.png
400286 01.png

4 Icon Rarity 4.png The Queen of the Knife
HP: 140 Strength: 52

Abilities

The Queen of the Knife
Icon Ability 1020002.pngIcon Ability 1020010.pngFlurry Strength and Flurry Devastation - If high combos can be maintained throughout a fight, these prints can offer a higher strength boost than other print options. This is best done with units that can rack up high combos (such as Wand units), units that have lots of hits on Skill 1, units with natural Flurry abilities (such as 110291 01 r05.png Marth, 100006 09 r05.png Gala Luca, and 110346 01 r05.png Nobunaga), and units with extended Combo Time (such as 110295 01 r05.png Valerio, 110296 01 r05.png Mitsuba, and 110268 01 r05.png Lin You).
  • Note that Dagger units are excellent at maintaining combo, but they already have access to Flurry Strength on 400097 01.png Twinfold Bonds and would rather not overcap it. However, they would appreciate Flurry Devastation (crit rate) if it's available.
  • For units that would prefer crit rate (like the above-mentioned daggers), prints such as The Prince of Dragonyule and Howling to the Heavens can provide that, but only for Water or Shadow units respectively. The Queen of the Knife offers a similar but weaker effect for all elements.


400418 01.png

5 Icon Rarity 5.png The Lurker in the Woods
HP: 176 Strength: 65

Abilities

The Lurker in the Woods
Icon SandTimer 02 Battle.png
400397 01.png

5 Icon Rarity 5.png Mega Friends
HP: 149 Strength: 55

Abilities

Mega Friends
Icon SandTimer 02 Battle.png
400129 01.png

5 Icon Rarity 5.png Stellar Show
HP: 176 Strength: 65

Abilities

Stellar Show
400243 01.png

5 Icon Rarity 5.png Sisters' Day Out
HP: 176 Strength: 64

Abilities

Sisters' Day Out
Icon Ability 1010001.png Force Strike - For units that focus heavily on using force strikes for damage, mainly Swords and the Monster Hunter units, boosting the power of those force strikes can lead to faster Overdrive breaks and overall improved dps. If skill damage isn't a concern but breaking Overdrive quickly is needed, for example in Void Agni Strike, then a Gauge Accelerator print can be run alongside an FS print for even faster breaking speed.

Units such as 110064 01 r04.png Yachiyo and 110336 01 r05.png Delphi with enhanced Force Strikes from skill effects also benefit from running Force Strike prints, even if their goal isn't to break Overdrive.

  • The Lurker in the Woods also offers Broken Punisher, which synergizes well with the overdrive-shredding nature of Force Strikes.
  • Mega Friends bundles Force Strike boost with Skill Damage, freeing up the secondary slot for other prints.
  • Sisters' Day Out has the additional benefit of Force Charge, which acts as a pseudo 75% skill prep to get powerful skills up and running asap.


400125 01.png

5 Icon Rarity 5.png Heralds of Hinomoto
HP: 177 Strength: 64

Abilities

Heralds of Hinomoto
Icon SandTimer 01 Battle.png
400073 01.png

5 Icon Rarity 5.png United by One Vision
HP: 150 Strength: 54

Abilities

United by One Vision
Icon SandTimer 01 Battle.png
400099 01.png

5 Icon Rarity 5.png Jewels of the Sun
HP: 176 Strength: 64

Abilities

Jewels of the Sun
400429 01.png

5 Icon Rarity 5.png Memory of a Friend
HP: 177 Strength: 64

Abilities

Memory of a Friend
400380 01.png

5 Icon Rarity 5.png Castle Cheer Corps
HP: 178 Strength: 62

Abilities

Castle Cheer Corps
Icon Ability 1020004.png Skill Haste - Skill Haste is a tricky subject. The goal is to hit a "breakpoint", i.e. an amount of haste where you can shave off 1 or more attacks toward charging a skill. Breakpoints are different for every character, but a good rule of thumb is to look for breakpoints of 8% or lower. These prints can meet that threshold, and may be worth replacing BN for the strength slot.
  • Heralds of Hinomoto offers a lower amount of skill haste at 6%, but can take the Skill Damage slot of a build.
  • Castle Cheer Corps also offers just 6%, but has Force Charge available for 25% on-demand skill gauge 3 times per fight. This can take the secondary slot for healers and buffers, after their healing or buff time print.


400092 01.png

5 Icon Rarity 5.png The Chocolatiers
HP: 178 Strength: 62

Abilities

The Chocolatiers
400243 01.png

5 Icon Rarity 5.png Sisters' Day Out
HP: 176 Strength: 64

Abilities

Sisters' Day Out
400380 01.png

5 Icon Rarity 5.png Castle Cheer Corps
HP: 178 Strength: 62

Abilities

Castle Cheer Corps
400390 01.png

4 Icon Rarity 4.png From Whence He Comes
HP: 142 Strength: 50

Abilities

From Whence He Comes
Icon Ability 1010007.png Skill Prep and Force Charge - For certain units or quests, it can be very important to get skills ready as soon as possible. This can be used for offense, for example during Void Battle epithet speed clears, or for defense, such as lessening High Dragon opening blasts with instant buffs (example users: 100002 013 r05.png Gala Elisanne, 100001 08 r05.png Gala Prince, 110019 01 r04.png Thaniel).
  • The Chocolatiers is king among Skill Prep prints since it's the only one with 100% prep, allowing any unit to use their skills as soon as a quest begins.

An alternate approach is to use Force Charge, which can instantly fill skill gauges by 25% from a Force Strike, 3 times per quest, for a total of 75% skill prep.

  • Sisters' Day Out also offers Force Strike boost for a bit more dps, even after Force Charge is used up.
  • Castle Cheer Corps provides a bit of skill haste for buffers, who tend to not FS very often. There's even an option to budget CCC's Force Charges throughout the fight, essentially providing on-demand chunks of 25% skill gauge when needed.
  • Some units have built-in skill prep that doesn't quite reach 100%. Notably, 110257 02 r04.png Halloween Lowen, 110029 02 r04.png Nurse Aeleen, 110257 01 r04.png Lowen (without Mana Spiral), and 100004 01 r04.png Cleo (without Mana Spiral) all max out at 75%. These units' skill prep can be "completed" by pairing with a 25% skill prep print with a secondary effect, such as: 400390 01.png From Whence He Comes (for buff time), 400093 01.png New World Escort (for heal potency), or 400280 01.png Bonds Between WorldsIcon SandTimer 02 Battle.png (for strength).
  • Combining the above two points, Castle Cheer Corps with a 25% prep print can serve as a pseudo-100% skill prep once all 3 Force Charges are used up.


400277 01.png

5 Icon Rarity 5.png The Heroes Arrive
HP: 176 Strength: 65

Abilities

The Heroes Arrive
Icon SandTimer 02 Battle.png
400414 01.png

4 Icon Rarity 4.png The Maid Crusade
HP: 145 Strength: 47

Abilities

The Maid Crusade
Icon SandTimer 01 Battle.png
400385 01.png

4 Icon Rarity 4.png Odd Sparrows
HP: 141 Strength: 51

Abilities

Odd Sparrows
400091 01.png

5 Icon Rarity 5.png A Wish Upon the Yuletree
HP: 189 Strength: 51

Abilities

A Wish Upon the Yuletree
Icon Ability 1010011.png Healing Doublebuff - In quests that emphasize surviving over dps, or when solo-playing endgame content, Healing Doublebuff can turn def buffs into healing sources for a hyper-defensive strategy. Odd Sparrows also offers Strength Doublebuff in addition to the healing, helping to justify its place in the strength slot.
  • Note that Odd Sparrows was not mentioned in the Strength Doublebuff section, as it provides less offensive potential than First-Rate Hosplitality does. If you run Odd Sparrows at all, then it should mainly be for the healing.
  • The Maid Crusade's Recovery Potency can enhance the healing granted by Healing Doublebuff, but only if the person who cast the def buff equips it. If the person receiving the def buff equips it, the Recovery Potency doesn't work.
  • A Wish Upon the Yuletree offers some additional defense on top of the Healing Doublebuff, granting slightly more survival while dropping the slight offensive potential of Odd Sparrows.


400176 01.png

5 Icon Rarity 5.png A Mother's Love
HP: 151 Strength: 53

Abilities

A Mother's Love
Icon SandTimer 01 Battle.png
400384 01.png

5 Icon Rarity 5.png Endless Waltz
HP: 177 Strength: 64

Abilities

Endless Waltz
Icon Ability 1020013.png Gauge Accelerator - These prints allow for breaking the boss's Overdrive bar faster, which tends to lead to faster clears and more dps overall. Swords in particular enjoy these types of prints, since their Force Strike is great for chunking down Overdrive bars. Pair with Force Strike prints such as 400397 01.png Mega FriendsIcon SandTimer 02 Battle.png for even better results.


400062 01.png

5 Icon Rarity 5.png Valiant Crown
HP: 176 Strength: 65

Abilities

Valiant Crown
400402 01.png

5 Icon Rarity 5.png Brothers in Arms
HP: 176 Strength: 65

Abilities

Brothers in Arms
Icon Ability 1020002.png Strength Doublebuff - For single units or team compositions that can buff defense fairly often, Strength Doublebuff can turn a strong defense into strong offense. Units such as 110255 02 r05.png Summer Celliera or 110263 01 r05.png Ramona with natural Strength Doublebuff especially benefit from stacking one of these prints on top of it.
  • Note that Valiant Crown is actually a contender for the skill damage slot, whereas First-Rate Hospitality is meant for the strength slot. Also, these prints don't necessarily need to be run as a pair - they can be mix & matched with other build choices as needed.
  • Brothers in Arms is a bit niche in that it offers Broken Punisher instead of the more-consistent Strength or Skill damage from First-Rate Hospitality or Valiant Crown. However, if those options are already covered in your build, then Brothers in Arms is an alright third choice for dps units.


400096 01.png

5 Icon Rarity 5.png The Bridal Dragon
HP: 177 Strength: 64

Abilities

The Bridal Dragon
400425 01.png

5 Icon Rarity 5.png Welcome to the Halidom!
HP: 188 Strength: 52

Abilities

Welcome to the Halidom!
Icon SandTimer 02 Battle.png
400439 01.png

5 Icon Rarity 5.png Blossoms on the Water's Edge
HP: 178 Strength: 62

Abilities

Blossoms on the Water's Edge
400084 01.png

5 Icon Rarity 5.png An Ancient Oath
HP: 176 Strength: 65

Abilities

An Ancient Oath
400088 01.png

5 Icon Rarity 5.png The Red Impulse
HP: 176 Strength: 65

Abilities

The Red Impulse
Dragon Form - For units with speedy dragon gauges or unique dragon forms, these prints can capitalize on DPS during or after dragon transformation. These also see use in raids, where dragon gauge refills are common from demolishing boss parts.
  • The Bridal Dragon, Welcome to the Halidom!, and Blossoms on the Water's Edge offer Icon Ability 1010008.png Shapeshift Prep +10% to get your dragon online faster. Shapeshift prep stacks across all members of the team (and across all 16 units in raids), with 50% prep being enough charge for one dragon. With enough stacking in raids, or in 4-person co-op when running with 110334 01 r04.png Audric, it's possible to hit 50% and have a dragon ready at the start of a quest. This can then be used to deal quick damage to a boss, or to "dragon-tank" a strong hit without the adventurer taking damage.
    • In raids, The Bridal Dragon is suitable for use on the controlled adventurer you intend to shapeshift with, as its Icon Ability 1020002.png Dragon Damage +18% increases damage dealt while in dragon form.
    • Welcome to the Halidom! is preferred on AI adventurers to improve their survivability with Icon Ability 1010011.png Last Recovery IV.
    • Blossoms on the Water's Edge can see use in co-op where healers have utility dragons such as 210094 01.png Pop-Star Siren equipped, so they can get their dragon online even faster with the Dragon Haste.
    • Outside of raids, generally, the healer or buffer carries Shapeshift Prep instead of a DPS, so that the DPSes may use their normal DPS wyrmprints.
  • An Ancient Oath trades shapeshift prep for Icon Ability 1020002.png Dragon's Claws III, which grants a strength boost for the remainder of the quest. This is especially powerful when paired with units that have Dragon's Claws naturally, such as 100001 01 r04.png The Prince and 110021 01 r05.png Xainfried, and in situations where dragon gauge is abundant, such as in raids.
  • The Red Impulse combines Dragon's Claws III with Icon Ability 1010002.png Dragon's Skill III, which also grants buff skill damage with each transformation, up to a maximum of +24%. 100010 04 r05.png Gala Mym, 100010 07 r05.png Halloween Mym, 110349 01 r05.png Lathna and 110272 01 r05.png Forte particularly appreciate this print due to frequent shapeshifting and increasing skill damage (even for Halloween Mym, due to shared skills and her dragon form).
400277 01.png

5 Icon Rarity 5.png The Heroes Arrive
HP: 176 Strength: 65

Abilities

The Heroes Arrive
Icon SandTimer 02 Battle.png
400433 01.png

5 Icon Rarity 5.png Here Come the Sealers!
HP: 176 Strength: 65

Abilities

Here Come the Sealers!
400237 01.png

5 Icon Rarity 5.png Memories of Youth
HP: 177 Strength: 64

Abilities

Memories of Youth
400051 01.png

4 Icon Rarity 4.png Together We Stand
HP: 140 Strength: 52

Abilities

Together We Stand
Icon Ability 1020002.png Slayer's Strength and Striker's Strength / Wave-clearing content - In areas like facility events with a large amount of enemies, prints with "Slayer's Strength" or "Striker's Strength" allow for building up a 25-30% strength boost for the remainder of the quest, depending on amount of kills. In such a situation, these can take the strength print slot.
  • Note that Slayer's and Striker's strength are slightly different in their usage: Slayer's simply counts your kills, whereas Striker's only counts kills where the kiling blow was a Force Strike. To compensate, Striker's requires fewer kills than Slayer's to activate its stacks.


400077 01.png

5 Icon Rarity 5.png Witch's Kitchen
HP: 183 Strength: 57

Abilities

Witch's Kitchen
Icon SandTimer 01 Battle.png
400288 01.png

5 Icon Rarity 5.png Berry Lovable Friends
HP: 151 Strength: 54

Abilities

Berry Lovable Friends
Icon SandTimer 01 Battle.png
400069 01.png

4 Icon Rarity 4.png Happier Times
HP: 141 Strength: 51

Abilities

Happier Times
400066 01.png

5 Icon Rarity 5.png Auspex's Prayer
HP: 187 Strength: 53

Abilities

Auspex's Prayer
400338 01.png

5 Icon Rarity 5.png Seaside Princess
HP: 176 Strength: 65

Abilities

Seaside Princess
Full HP/Helpers - These prints can offer more skill damage, recovery potency, or strength than the average print, but with the downside of needing to maintain Full HP throughout a fight, which is usually not reasonable. However, these prints can keep their full potential no problem on Helper units, which the game considers to always be at Full HP.
  • In quests such as Mercurial Gauntlet (below lv51) or High Mercury's Trial where Full HP can be reliably maintained, prints such as Seaside Princess can be useful for the secondary print slot.
  • However, the Full HP healing of Auspex's Prayer isn't quite so useful as you ideally shouldn't be be taking damage, and the 40% skill damage of Witch's Kitchen is only helpful for weapon types that don't have a 40% skill damage print yet.


400123 01.png

5 Icon Rarity 5.png The Greatest Gift
HP: 151 Strength: 53

Abilities

The Greatest Gift
Icon SandTimer 01 Battle.png
400143 01.png

5 Icon Rarity 5.png A Heartfelt Gift
HP: 151 Strength: 53

Abilities

A Heartfelt Gift
Icon SandTimer 01 Battle.png
400411 01.png

5 Icon Rarity 5.png In an Unending World
HP: 178 Strength: 62

Abilities

In an Unending World
Icon SandTimer 02 Battle.png
Icon Ability 1010003.png Player EXP - These prints have no actual combat effect, but instead boost Player EXP gain, which can work towards Icon Wyrmite.png Wyrmite, an expanded stamina cap, and an expanded friend list cap. One of these prints can easily be slapped on a healer's secondary slot if you're facing a non-threatening piece of content. You could even put it on backline units during co-op and still get the effect, despite the backline units not entering combat.

Note that this effect does not stack across prints or adventurers. If you have a 5 Icon Rarity 5.png 100001 01 r04.png The Prince (with his 15% player exp) and some copies of these prints on the team, then the 15% overrides everything else and you only get 15% Player EXP total.

110059 01 r05.png Unit-Specific Builds

Unit-Specific Builds[edit | edit source]

These prints don't necessarily follow the General Build patterns, and are often custom-made to fit an adventurer's unique strengths.

Adventurer Wyrmprint 1 Wyrmprint 2
110364 01 r05.png Catherine
400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400429 01.png

5 Icon Rarity 5.png Memory of a Friend
HP: 177 Strength: 64

Abilities

Memory of a Friend
Men in Black: Combo-national - Catherine has a unique fighting style, calling in her Men in Black to fight for her instead of using a normal lance combo. Her unique combos have tons of hits, and her skill 2 can deal a massive 46-74 hits, depending on the Perfect Escort buff stacks from skill 1. Needless to say, she has no problem whatsoever maintaining high combos. She also hits a notable skill haste breakpoint at 8%.
  • With this in mind, Memory of a Friend ends up working perfectly with Catherine's playstyle - it has haste, which she needs, and flurry strength, which she can easily maintain combo for. It even surpasses the Frostbite punisher from His Clever Brother, despite Catherine not having any innate Frostbite punisher to begin with.
  • For her skill damage print, Catherine uses the classic Resounding Rendition for lances.


110336 01 r05.png Delphi
400243 01.png

5 Icon Rarity 5.png Sisters' Day Out
HP: 176 Strength: 64

Abilities

Sisters' Day Out
400397 01.png

5 Icon Rarity 5.png Mega Friends
HP: 149 Strength: 55

Abilities

Mega Friends
Icon SandTimer 02 Battle.png
400410 01.png

4 Icon Rarity 4.png The Plaguebringer
HP: 142 Strength: 50

Abilities

The Plaguebringer
400413 01.png

5 Icon Rarity 5.png The Fires of Hate
HP: 176 Strength: 65

Abilities

The Fires of Hate
Icon SandTimer 01 Battle.png
Poisonous Prophet - Delphi's defining trait is his incredibly-strong poison, boasting 300% damage when all other poison sources are only around 60% at the high end. The damage of poison depends on what inflicted it, and in Delphi's case that includes both his skills and enhanced force strike (after using s1). Boosting both Skill Damage and Force Strike would be great, but is not strictly necessary, as his FS poison is roughly twice as important to his dps as his Skill Damage poison is.
  • If you need to set up Poison quickly: (Sisters' Day Out + The Plaguebringer) is Delphi's usual setup for endgame fights. He keeps FS but drops skill damage in favor of SDO's Force Charge, allowing him to set up poison faster for speedy clears. The Plaguebringer synergizes with his poison as well, and can affect the damage of the poison itself from the second stack onwards. It should be noted that this setup uses TPB instead of The Fires of Hate for cases where Full HP may not be feasible, such as High Jupiter.
  • If you don't need Poison quickly: (Mega Friends + The Fires of Hate) can be used for fights that don't demand setting up poison immediately, and ideally fights where Full HP can be maintained.


110343 01 r04.png Durant
400423 01.png

5 Icon Rarity 5.png Proper Maintenance
HP: 177 Strength: 64

Abilities

Proper Maintenance
400395 01.png

5 Icon Rarity 5.png Howling to the Heavens
HP: 176 Strength: 65

Abilities

Howling to the Heavens
400410 01.png

4 Icon Rarity 4.png The Plaguebringer
HP: 142 Strength: 50

Abilities

The Plaguebringer
No Skill Damage, Full HP only, Flurry Devastation: (Proper Maintenance + Howling to the Heavens) - Durant has no damaging skills, so Skill Damage prints are a no-go. Instead, Durant self-buffs for str and crit, and his passive abilities improve his damage when at full HP. This makes him a perfect fit for Mercurial Gauntlet levels below 51, where maintaining Full HP is easy. Since Fafnir Roy III also doesn't move all that much, Flurry prints can work quite well.
  • Proper Maintenance meshes perfectly with Durant's playstyle, extending the duration of his personal buffs and giving him Full HP = strength. He can then pair it with Howling to the Heavens for some additional Flurry-activated crit rate and crit damage.
  • If an ally has access to Poison: (Proper Maintenance + The Plaguebringer) - Durant can drop Howling to the Heavens and run The Plaguebringer instead for his second slot. Note that he would not want to run 400413 01.png The Fires of Hate since Proper Maintenance gives him Full HP = Strength already, and is just way too good for his playstyle to consider dropping it.


100005 02 r05.png Gala Alex
400167 01.png

5 Icon Rarity 5.png The Shining Overlord
HP: 176 Strength: 65

Abilities

The Shining Overlord
400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400413 01.png

5 Icon Rarity 5.png The Fires of Hate
HP: 176 Strength: 65

Abilities

The Fires of Hate
Icon SandTimer 01 Battle.png
400424 01.png

5 Icon Rarity 5.png Primal Crisis
HP: 149 Strength: 55

Abilities

Primal Crisis
Icon SandTimer 02 Battle.png
400285 01.png

5 Icon Rarity 5.png Breakfast at Valerio's
HP: 176 Strength: 65

Abilities

Breakfast at Valerio's
Skill Chain Assassin: (The Shining Overlord + The Fires of Hate) - Gala Alex has a very unusual playstyle for a sword in that you can either use her full 5 combo or 4 combo then Force Strike (slight gain over 5 combo) instead of the usual 2 combo then FS for swords. The bulk of her damage comes from her unique "Skill Chain" mechanic, which effectively allows her to store the use of her skills (up to 3 times) and spam them in short succession.
  • Therefore, The Shining Overlord is generally her default skill damage print. Not only does it cap the skill damage gain, but in the context of current Light element end-game content (i.e. Expert Kai Yan and Master High Jupiter), it lets her gain at least 6% STR since she will shapeshift at least once throughout the fight to avoid taking damage.
  • If you don't Shapeshift: (Resounding Rendition + The Fires of Hate) - Galex doesn't really shapeshift outside of avoiding damage though, so if facing a fight where one doesn't plan to do that, Resounding Rendition may be considered instead.
  • Gala Alex's skill spamming means she is most likely not getting hit very much (if at all), and most of Kai Yan's attacks are easily avoided, so she can maintain Full HP somewhat easily. Therefore she uses The Fires of Hate for its Full HP = Strength, as well as Poison punisher (assuming the enemy has 0% poison res, which is the case for EKY and HJP). If TFoH is unavailable, then 400410 01.png The Plaguebringer could be used as a weaker substitute - but it's weaker than using a high-combo Flurry build instead (detailed below).
  • If The Fires of Hate is not available: (The Shining Overlord + Primal Crisis/Breakfast at Valerio's) OR (Resounding Rendition + Breakfast at Valerio's) - Alternatively, Alex can go for a high-combo Flurry approach with something like Primal Crisis or Breakfast at Valerio's. Her fast combos and skill spam mean that maintaining a high combo is easy. Note that BaV would be preferred over PC if paired with Resounding Rendition, because the critical rate will combine with RR and max out either way, but BaV has slightly higher base stats than PC (27 more HP & 10 more str). If using The Shining Overlord, then that crit rate cap isn't getting reached, so PC would be preferred instead


100006 09 r05.png Gala Luca
400407 01.png

5 Icon Rarity 5.png The Wyrmclan Duo
HP: 176 Strength: 65

Abilities

The Wyrmclan Duo
Icon SandTimer 01 Battle.png
400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400424 01.png

5 Icon Rarity 5.png Primal Crisis
HP: 149 Strength: 55

Abilities

Primal Crisis
Icon SandTimer 02 Battle.png
400285 01.png

5 Icon Rarity 5.png Breakfast at Valerio's
HP: 176 Strength: 65

Abilities

Breakfast at Valerio's
400393 01.png

5 Icon Rarity 5.png Spirit of the Season
HP: 176 Strength: 65

Abilities

Spirit of the Season
Critical Coexistence: (The Wyrmclan Duo + Primal Crisis/Breakfast at Valerio's) - Gala Luca (Gluca) has very high crit, reaching upwards of 77% on his s1 before team support. This means he can make great use of crit damage on his prints, so The Wyrmclan Duo is preferred for the skill damage slot. Due to his natural Flurry Devastation ability, Gluca should be aiming for high combos, which synergizes well with Primal Crisis to bring his crit to 87% or higher.
  • If The Wyrmclan Duo is not available: (Resounding Rendition + Breakfast at Valerio's) then Resounding Rendition works in its place, bringing Gluca's crit to 92% if paired with PC (or 85% if not PC). If PC is not available, Breakfast at Valerio's works instead.
  • If an ally has access to Paralyze: (The Wyrmclan Duo/Resounding Rendition + Spirit of the Season), then Gluca can consider running Spirit of the Season as his secondary print instead.


110059 01 r05.png Grace
400414 01.png

4 Icon Rarity 4.png The Maid Crusade
HP: 145 Strength: 47

Abilities

The Maid Crusade
Icon SandTimer 01 Battle.png
400091 01.png

5 Icon Rarity 5.png A Wish Upon the Yuletree
HP: 189 Strength: 51

Abilities

A Wish Upon the Yuletree
400385 01.png

4 Icon Rarity 4.png Odd Sparrows
HP: 141 Strength: 51

Abilities

Odd Sparrows
400092 01.png

5 Icon Rarity 5.png The Chocolatiers
HP: 178 Strength: 62

Abilities

The Chocolatiers
400168 01.png

5 Icon Rarity 5.png Study Rabbits
HP: 195 Strength: 46

Abilities

Study Rabbits
Eternal Life Shields: (The Maid Crusade + Study Rabbits/The Chocolatiers) - Grace shakes up the definition of being a Staff unit by not actually having any party-healing skills. Instead, she provides high survivability through high defense buffs and Life Shields - a buff that mitigates damage by its HP value, which can get to about 3,000 at the high end. Her natural Healing Doublebuff then makes her defense buffs heal herself, so she can continue making Life Shields.
  • Grace healing herself with Healing Doublebuff is central to her playstyle, so a Healing Doublebuff print helps her HP get capped off twice as fast. The best option for this is The Maid Crusade, as its Recovery Potency also increases the healing from any doublebuffs that Grace's def buffs trigger.
  • If The Maid Crusade is not available: (A Wish Upon the Yuletree (better)) OR (Odd Sparrows (cheaper)) - other Healing Doublebuff prints such as Odd Sparrows or A Wish Upon the Yuletree may be used instead. Note that Odd Sparrows' strength is not useful to Grace herself, but this print is sometimes run on other units, so it works as a budget pick. Yuletree instead has 70% hp = def, which Grace admittedly doesn't use much either since her HP is dropping all the time. However, Yuletree has higher might than Odd Sparrows, allowing Grace to more-easily enter endgame might-gated rooms.
  • If you want bulkier shields: Study Rabbits' HP boost will increase the HP cap for Grace's life shields.
  • If you need shields ready immediately: With The Chocolatiers equipped, Grace can activate Skill 2 and then Skill 1 to get virtually anyone past any High Dragon's opening blast.


110280 01 r05.png Heinwald
400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400413 01.png

5 Icon Rarity 5.png The Fires of Hate
HP: 176 Strength: 65

Abilities

The Fires of Hate
Icon SandTimer 01 Battle.png
400410 01.png

4 Icon Rarity 4.png The Plaguebringer
HP: 142 Strength: 50

Abilities

The Plaguebringer
"Vampire" Staff dps build - Heinwald is a very unusual healer. His focus is much more on dealing damage than healing, and most of the amount that he does heal is dependent on the damage he dealt (think of him like a vampire). Since, like blades, Staffs have no 40% Skill Damage print available, Heinwald has to settle for a general dps build using RR.
  • If an ally has access to Poison: Heinwald can run poison punish prints to capitalize on teammates' poison. Since he's healing the team as well, the Full HP requirement on The Fires of Hate is easier to meet.


110050 02 r05.png Hunter Berserker
400418 01.png

5 Icon Rarity 5.png The Lurker in the Woods
HP: 176 Strength: 65

Abilities

The Lurker in the Woods
Icon SandTimer 02 Battle.png
400129 01.png

5 Icon Rarity 5.png Stellar Show
HP: 176 Strength: 65

Abilities

Stellar Show
400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400435 01.png

5 Icon Rarity 5.png Me and My Bestie!
HP: 177 Strength: 64

Abilities

Me and My Bestie!
400146 01.png

5 Icon Rarity 5.png Elegant Escort
HP: 151 Strength: 54

Abilities

Elegant Escort
Icon SandTimer 01 Battle.png
"True Charge Slash" FS dps: (The Lurker in the Woods/Stellar Show + Resounding Rendition) - The majority of Hunter Berserker's damage comes from his Force Strikes, very much overtaking his skill damage. Instead, his S1 is used to set up defense down on enemies, which grants Berserker upwards of 22% crit rate due to Reduced Defense Devastator. Additionally, his force strike also has built-in Broken Punisher.

Since Skill Damage isn't quite so important on Berserker, and his kit grants him a good amount of crit, we can trade off the extra 10% skill damage on 400167 01.png The Shining Overlord for the extra 8% crit on Resounding Rendition. We can then pair this with The Lurker in the Woods, which boosts both his FS's overall damage and its Broken Punisher effect. if LitW is not available, Stellar Show may be considered instead.

  • If an ally has access to Burn: (The Lurker in the Woods/Stellar Show + Me and My Bestie!) - Berseker can swap out RR for a burning punisher print.


100029 03 r05.png Hunter Sarisse
400418 01.png

5 Icon Rarity 5.png The Lurker in the Woods
HP: 176 Strength: 65

Abilities

The Lurker in the Woods
Icon SandTimer 02 Battle.png
400129 01.png

5 Icon Rarity 5.png Stellar Show
HP: 176 Strength: 65

Abilities

Stellar Show
400391 01.png

5 Icon Rarity 5.png Dear Diary
HP: 176 Strength: 65

Abilities

Dear Diary
400424 01.png

5 Icon Rarity 5.png Primal Crisis
HP: 149 Strength: 55

Abilities

Primal Crisis
Icon SandTimer 02 Battle.png
"Dragon Piercer" FS dps: (The Lurker in the Woods/Stellar Show + Dear Diary) - Hunter Sarisse's Force Strike is incredibly strong, and her entire kit is built around it. Even her s1 pales in comparison to her FS's power, plus it boosts her next FS anyway. Therefore Sarisse can forego the Skill Damage of Forest Bonds and replace it with The Lurker in the Woods for its FS boost. For her secondary print she still would want the standard Dear Diary for bows.
  • If you don't shapeshift: (Stellar Show + Dear Diary) - Sarisse prefers to run Stellar Show over Lurker, alongside 210076 01.png Dragonyule Jeanne (DYJ) as a dragon. The extra crit rate from DYJ synergizes with the crit damage on SS.
  • If you have a Combo Time Chain Co-ability: (The Lurker in the Woods/Stellar Show + Primal Crisis) - This Chain Co-ability allows Sarisse to maintain combo between her shots, which is normally impossible. That means she can run Primal Crisis instead of Dear Diary, trading off 4% crit for a whopping 20% strength during high combos. Note that you have to be very good at timing your shots to use this strategy effectively.


110007 02 r05.png Hunter Vanessa
400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400243 01.png

5 Icon Rarity 5.png Sisters' Day Out
HP: 176 Strength: 64

Abilities

Sisters' Day Out
400393 01.png

5 Icon Rarity 5.png Spirit of the Season
HP: 176 Strength: 65

Abilities

Spirit of the Season
S2 quick charge + Overdrive melter - Hunter Vanessa possesses a strong unique FS, but unlike Hunter Sarisse her actual skills deal decent damage as well, so she plays like a normal lance until she starts spamming FS to break overdrive. Her s2 can grant a 30% str buff for 90 seconds - both a huge amount and a huge duration - after she tanks a hit, but it's slow to charge.
  • If Enraged Guard can be set up safely: (Sisters' Day Out + Spirit of the Season) grants Force Charge, allowing Vanessa to set up s2 quickly and tank a hit for that strength buff. Plus, the FS boost will still apply for the rest of the fight - great for overdrive. However, if a fight doesn't allow her to set up the skill and tank a hit near the beginning, the usefulness of SDO drops off.
  • If Enraged Guard cannot be set up: (Resounding Rendition + Spirit of the Season) works for general contexts. s2 can be ignored in this case, since it charges so slowly - it likely won't become ready unless the fight is long, or the team provides skill-charging support (such as from 110361 01 r05.png Peony).


110018 01 r04.png Karina
400062 01.png

5 Icon Rarity 5.png Valiant Crown
HP: 176 Strength: 65

Abilities

Valiant Crown
400098 01.png

5 Icon Rarity 5.png Summer Paladyns
HP: 177 Strength: 64

Abilities

Summer Paladyns
400169 01.png

4 Icon Rarity 4.png His Clever Brother
HP: 141 Strength: 51

Abilities

His Clever Brother
400402 01.png

5 Icon Rarity 5.png Brothers in Arms
HP: 176 Strength: 65

Abilities

Brothers in Arms
Doubloons and Doublebuffs: (Valiant Crown + His Clever Brother) - Karina's Mana Spiral enhances her base playstyle - get lots of buffs to make skill 1 extremely powerful, and then unleash it. Defense buffs are especially valuable for this purpose, as they will trigger Karina's natural Healing Doublebuff, which both heals her and counts as another buff for her skill 1's damage. She can even defense buff herself with skill 2. Additionally, skill 1 gives access to Frostbite.
  • Therefore, we run Valiant Crown to both bank on Karina's impressive skill damage, and to grant her Strength Doublebuff to add even more value to defense buffs. His Clever Brother takes the second slot to utilize Frostbitten Punisher.
  • For running Ayaha & Otoha's Wrath: (Summer Paladyns + Brothers in Arms) - Karina often runs with other Karinas that are also running defense-buff Shared Skills (such as Patia's), meaning she can leverage that for Energy Doublebuff, and get full energy stacks almost immediately. The boss also ends up breaking fairly quickly, granting additional value from Broken Punisher.


110271 01 r05.png Linnea
400418 01.png

5 Icon Rarity 5.png The Lurker in the Woods
HP: 176 Strength: 65

Abilities

The Lurker in the Woods
Icon SandTimer 02 Battle.png
400129 01.png

5 Icon Rarity 5.png Stellar Show
HP: 176 Strength: 65

Abilities

Stellar Show
400413 01.png

5 Icon Rarity 5.png The Fires of Hate
HP: 176 Strength: 65

Abilities

The Fires of Hate
Icon SandTimer 01 Battle.png
400410 01.png

4 Icon Rarity 4.png The Plaguebringer
HP: 142 Strength: 50

Abilities

The Plaguebringer
Apathetic Amaryllis - Linnea's only source of skill damage is from the second phase of her skill 2, with the bulk of her damage instead coming from her enhanced Force Strike after using skill 1. If her FS is able to fully charge up, then she can also refill skill 1 immediately, allowing more uses of the enhanced FS. Therefore, Linnea doesn't want Skill Damage prints at all and would rather go all-in on Force Strikes for her primary print slot.
  • If an ally has access to Poison: Linnea definitely wants to run a poison punishing print for her secondary slot.


110268 01 r05.png Lin You
400407 01.png

5 Icon Rarity 5.png The Wyrmclan Duo
HP: 176 Strength: 65

Abilities

The Wyrmclan Duo
Icon SandTimer 01 Battle.png
400163 01.png

5 Icon Rarity 5.png Kung Fu Masters
HP: 176 Strength: 64

Abilities

Kung Fu Masters
400424 01.png

5 Icon Rarity 5.png Primal Crisis
HP: 149 Strength: 55

Abilities

Primal Crisis
Icon SandTimer 02 Battle.png
400285 01.png

5 Icon Rarity 5.png Breakfast at Valerio's
HP: 176 Strength: 65

Abilities

Breakfast at Valerio's
400413 01.png

5 Icon Rarity 5.png The Fires of Hate
HP: 176 Strength: 65

Abilities

The Fires of Hate
Icon SandTimer 01 Battle.png
400410 01.png

4 Icon Rarity 4.png The Plaguebringer
HP: 142 Strength: 50

Abilities

The Plaguebringer
Kung Fu Combo Master: (The Wyrmclan Duo + Primal Crisis/Breakfast at Valerio's) - Lin You's Mana Spiral puts a strong focus on Flurry combos, granting her up to 40% bonus crit rate as well as extending her combo time & attack speed, to compensate for Axes' usually-slow attack swings. When combined with the 4% base crit of axes, her kit now puts her at an impressive 54% crit rate before wyrmprints. This means she can make use of the high crit damage from The Wyrmclan Duo, and combine it with a flurry print such as Primal Crisis (or Breakfast at Valerio's) to further push the benefits of her combos.
  • If an ally has access to Poison: (The Wyrmclan Duo/Kung Fu Masters + The Fires of Hate/The Plaguebringer) - Lin You can run a punisher print like The Plaguebringer (or 400413 01.png The Fires of Hate, if maintaining Full HP is feasible).


110354 01 r05.png Mega Man
400424 01.png

5 Icon Rarity 5.png Primal Crisis
HP: 149 Strength: 55

Abilities

Primal Crisis
Icon SandTimer 02 Battle.png
400285 01.png

5 Icon Rarity 5.png Breakfast at Valerio's
HP: 176 Strength: 65

Abilities

Breakfast at Valerio's
400070 01.png

5 Icon Rarity 5.png Levin's Champion
HP: 176 Strength: 64

Abilities

Levin's Champion
400435 01.png

5 Icon Rarity 5.png Me and My Bestie!
HP: 177 Strength: 64

Abilities

Me and My Bestie!
400146 01.png

5 Icon Rarity 5.png Elegant Escort
HP: 151 Strength: 54

Abilities

Elegant Escort
Icon SandTimer 01 Battle.png
"Boss Buster", No-Skill-Damage dps: (Wily Warriors: Bubble & Wood + Levin's Champion) - Mega Man's skills are not affected by Skill Damage or Skill Haste effects, so that limits his options. His next best bet would be to run strength and crit rate prints.
  • Mega Man's unique co-ability provides Gauge Accelerator, and he has natural Gauge Accelerator on top of that, so if we combine this with the Gauge Accelerator of Bubble & Wood then Mega Man can break bosses incredibly quickly.
  • If an ally has access to Burn: (Primal Crisis/Breakfast at Valerio's + Me and My Bestie!) Alternatively, Primal Crisis (or Breakfast at Valerio's) rolls Mega Man's strength and crit rate needs into a single print, provided he can maintain combo - not a big problem with his quick shots. This frees up his second slot to run burning punisher


110326 01 r05.png Natalie
400125 01.png

5 Icon Rarity 5.png Heralds of Hinomoto
HP: 177 Strength: 64

Abilities

Heralds of Hinomoto
Icon SandTimer 01 Battle.png
400239 01.png

5 Icon Rarity 5.png The Synthetic Dragon
HP: 187 Strength: 53

Abilities

The Synthetic Dragon
400410 01.png

4 Icon Rarity 4.png The Plaguebringer
HP: 142 Strength: 50

Abilities

The Plaguebringer
Low HP Offense build - Natalie's playstyle revolves around being at very low HP: less than 30%. This unfortunately means that Natalie doesn't qualify for Wyrmprint effects that expect you to be at high hp. Heralds of Hinomoto is one of few skill damage prints whose second ability Natalie can actually use, and its 6% haste happens to be enough to hit a couple of skill breakpoints for her.
  • The Synthetic Dragon is chosen for her secondary since its Resilient Offense relies on getting into low hp, a thing that Natalie can do on command with her s2. The Last Recovery of Synthetic also brings her HP back up so she can drop it again for another RO activation, which would normally require a healing source to do.
  • 400391 01.png Dear Diary works in place of The Synthetic Dragon on a budget, but you lose the Last Recovery utility.
  • If an ally has access to Poison: Natalie can run The Plaguebringer instead for poison punishing.
  • This build and its reasoning also applies to 110262 01 r04.png Aldred.
110300 01 r04.png Pipple
400424 01.png

5 Icon Rarity 5.png Primal Crisis
HP: 149 Strength: 55

Abilities

Primal Crisis
Icon SandTimer 02 Battle.png
400285 01.png

5 Icon Rarity 5.png Breakfast at Valerio's
HP: 176 Strength: 65

Abilities

Breakfast at Valerio's
400092 01.png

5 Icon Rarity 5.png The Chocolatiers
HP: 178 Strength: 62

Abilities

The Chocolatiers
400417 01.png

5 Icon Rarity 5.png Felyne Hospitality
HP: 176 Strength: 65

Abilities

Felyne Hospitality
Icon SandTimer 02 Battle.png
400385 01.png

4 Icon Rarity 4.png Odd Sparrows
HP: 141 Strength: 51

Abilities

Odd Sparrows
400402 01.png

5 Icon Rarity 5.png Brothers in Arms
HP: 176 Strength: 65

Abilities

Brothers in Arms
Jack-of-all-Doublebuffs: (Primal Crisis/Breakfast at Valerio's + Odd Sparrows) - Pipple is an interesting unit - He has no damaging skills, but that's actually to his advantage. He has a passive that grants high strength and crit at max Energy stacks, and since he has no damaging skills, his Energy will stay capped for the entire match after it gets maxed once. His standard attacks also have boosted damage compared to that of a regular Wand, and he has a defense buff on Skill 1 to enable doublebuff utility.

With all this in mind, Pipple would want a Flurry print such as Primal Crisis or Breakfast at Valerio's, since his standard attacks are the bulk of his damage and his skills are short enough as to not interrupt combo. For his secondary print, he would want Odd Sparrows to turn his S1 into a defense, self-healing and strength-boosting skill, granting Pipple a lot of self-sustainability.

  • Note that Pipple wouldn't use 400119 01.png First-Rate Hospitality, since his Flurry print hits the passive strength cap for prints already.
  • In solo content, if Pipple doesn't need the healing from Odd Sparrows: (Primal Crisis/Breakfast at Valerio's + Brothers in Arms) - he can use Brothers in Arms for a slight dps boost from stronger strength doublebuffs, and broken punisher.
  • For running High Brunhilda's Trial: (The Chocolatiers + Odd Sparrows) - Pipple runs Choco in his first slot so his defense buff will help everyone survive the opening blast. For 4-Pipple setups, Odd Sparrows is especially useful since everyone can grant strength and healing to everyone else, negating the need for any other party roles as Pipple is both the dps and the healer.
  • For running Ayaha & Otoha's Wrath: (Felyne Hospitality + Odd Sparrows) - when using 210076 01.png Dragonyule Jeanne (DYJ) and the water 6 Icon Rarity 6.png weapon, Pipple can reach an impressive 59% crit rate. He also tends to run with either 4 Pipples or 3 Pipples + Summer Celliera, both of which provide an abundance of defense buffs. Pipple can then leverage this to get great dps returns on the stacking Crit Damage from Felyne Hospitality. However, if outside of this buff-stacking setup, he would still prefer Primal Crisis.


110255 02 r05.png Summer Celliera
400062 01.png

5 Icon Rarity 5.png Valiant Crown
HP: 176 Strength: 65

Abilities

Valiant Crown
400429 01.png

5 Icon Rarity 5.png Memory of a Friend
HP: 177 Strength: 64

Abilities

Memory of a Friend
400073 01.png

5 Icon Rarity 5.png United by One Vision
HP: 150 Strength: 54

Abilities

United by One Vision
Icon SandTimer 01 Battle.png
400099 01.png

5 Icon Rarity 5.png Jewels of the Sun
HP: 176 Strength: 64

Abilities

Jewels of the Sun
Doublebuffs, Fired Up!: (Valiant Crown + Memory of a Friend) - Summer Celliera (or Scelery) thrives on defense buffs to activate her innate Strength Doublebuff passive, and she can even def buff herself to activate it using skill 2. This means we can double-down on the doublebuffs by equipping Valiant Crown, leading to great results for her dps. In the endgame she's often run alongside Pipple, who provides even more defense buffs, increasing the value of doublebuffs even further.
  • Memory of a Friend's 8% Skill Haste also hits several breakpoints on both skill 1 and skill 2, making it especially desirable for Scelery.
  • If you aren't confident in maintaining combo: (United by One Vision) OR (Jewels of the Sun) can replace MoaF. UbOV has a bit more strength than JotS, but it's limited.


110009 02 r05.png Summer Sinoa
400135 01.png

5 Icon Rarity 5.png Candy Couriers
HP: 176 Strength: 65

Abilities

Candy Couriers
Icon SandTimer 01 Battle.png
400110 01.png

5 Icon Rarity 5.png Resounding Rendition
HP: 177 Strength: 64

Abilities

Resounding Rendition
400409 01.png

5 Icon Rarity 5.png A Dog's Day
HP: 178 Strength: 62

Abilities

A Dog's Day
400413 01.png

5 Icon Rarity 5.png The Fires of Hate
HP: 176 Strength: 65

Abilities

The Fires of Hate
Icon SandTimer 01 Battle.png
400410 01.png

4 Icon Rarity 4.png The Plaguebringer
HP: 142 Strength: 50

Abilities

The Plaguebringer
She Buffed Me With Science: (Candy Couriers/Resounding Rendition + A Dog's Day) - Summer Sinoa's kit provides respectable personal DPS, as well as a good team buff, so she ultimately plays a hybrid role between the two.
  • Boosting up Sinoa's buffing capabilities ends up being more valuable than using an affliction punisher, so she uses the staple wind buffer print: A Dog's Day.
  • For her skill damage print, she uses the preferred Candy Couriers for wands, or if that's not available, Resounding Rendition works.
  • If Summer Sinoa is NOT player-controlled: (Candy Couriers/Resounding Rendition + The Fires of Hate/The Plaguebringer) - There is a caveat with Sinoa's team buff; it only applies to the team if she uses her skill 2 while she has 3 stacks of Overload from skill 1. In player hands, that just means you need to hold skill 2 until the stacks are ready, and then use it. The AI is not so smart, though - it will use skill 2 too early, which means Sinoa's buff will only apply to herself, and it will also be weaker. This ruins her buff utility, so we'd have to give her a Poison Punisher print instead.


110322 01 r05.png Zhu Bajie
400397 01.png

5 Icon Rarity 5.png Mega Friends
HP: 149 Strength: 55

Abilities

Mega Friends
Icon SandTimer 02 Battle.png
400163 01.png

5 Icon Rarity 5.png Kung Fu Masters
HP: 176 Strength: 64

Abilities

Kung Fu Masters
400445 01.png

5 Icon Rarity 5.png Memories of Summer's Dusk
HP: 176 Strength: 65

Abilities

Memories of Summer's Dusk
400239 01.png

5 Icon Rarity 5.png The Synthetic Dragon
HP: 187 Strength: 53

Abilities

The Synthetic Dragon
400129 01.png

5 Icon Rarity 5.png Stellar Show
HP: 176 Strength: 65

Abilities

Stellar Show
Forceful Family Man - Zhu Bajie has access to a unique Force Strike that makes a significant impact on his dps, similar to the Monster Hunter units. In his case, the split between FS and Skill Damage is roughly 50/50, making Mega Friends a perfect choice for his primary slot.

Since Zhu Bajie is a low-hp unit though, that means he can't use high-HP-conditional strength prints for his secondary slot.

  • If an ally has access to Paralyze: (Mega Friends + Memories of Summer's Dusk) - Zhu Bajie wants Memories of Summer's Dusk for the affliction punishing. This print actually has 2 punishers on it, playing off of an ally's Paralyze as well as Zhu Bajie's own Stun.
  • If there is no Paralyze: (Mega Friends + The Synthetic Dragon) - Zhu Bajie can use something like The Synthetic Dragon to activate Resilient Offense procs. However, note that his skill 2 makes him unhealable at times, so healing HP and then dropping again for multiple RO stacks may be tricky. In the case of The Synthetic Dragon specifically, Zhu Bajie's unhealable buff lasts for 10 seconds while Last Recovery lasts for 20 seconds - meaning you can only get healed after the first 10 seconds pass. But you should still be able to get a second RO proc out of it, as even one tick of Last Recovery should get you above the HP threshold to then drop again.
  • 400391 01.png Dear Diary works in place of The Synthetic Dragon on a budget, but you lose the Last Recovery utility.
  • If Mega Friends is not available: (Kung Fu Masters + Stellar Show) - we'll have to use both print slots for Skill Damage and Force Strike boosts.