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Wily Warriors: Air & Crash

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Wily Warriors: Air & Crash

400399 01 portrait.png

400399 02 portrait.png
* This vestige is unlocked after this Wyrmprint is unbound twice.

Description

In his bid for world domination, Dr. Wily built eight robots designed for combat. Two such creations—Air Man and Crash Man—felt a unique affinity for each other.

Each of Wily's robots lies in wait for the perfect opportunity to clash with their enemy. Air Man's impregnable base is suspended high in the sky, and Crash Man's factory is crisscrossed with pipes.

Dr. Wily's robots each wield weapons that utilize their specialties: Air Shooter can cut through even the toughest of armor, while Crash Bomber can blast through the thickest of walls. Stopping these two won't be easy!

Each of Dr. Wily's robots has a weakness. Air Man is weak to fluttering leaves, while Crash Man can't take wind blowing through the gaps in his armor. Luckily, the two can work together to cover each other.

Crash Bomb can clear away obstacles, and Air Shooter cancels out enemy attacks. There's no weakness teamwork can't beat!

HP
23 - 155
Str
7 - 49
Base Min Might
Minimum HP + Minimum Str + Lv. 1 Ability Might130
Base Max Might
Does not include external buffs (e.g. Halidom, Dragons, etc.)

Max HP + Max Str + Total Max Lv. Ability Might
384
Rarity
Icon Rarity Row 5.png
Sell Value
1,600 Icon Resource Rupies.png+ 100 Icon Resource Eldwater.png
Japanese Name
Dr.ワイリーの刺客たち・A&C
Artist
Dragalia Lost Art Team
Featured Characters
Obtained From
Release Date
November 29, 2019
Availability
Collab

Abilities

Wyrmprint ability(ies) upgrade once after being unbound twice and again when fully unbound.
Icon Ability 1020002.png
Flurry Strength

Increases strength by 13% when the combo count is 15 or higher. (Max 20%, Might: 60)

Increases strength by 15% when the combo count is 15 or higher. (Max 20%, Might: 80)

Increases strength by 20% when the combo count is 15 or higher. (Max 20%, Might: 100)

Icon Ability 1080004.png
Light Res

Reduces light damage taken by 5%. (Max 15%, Might: 40)

Reduces light damage taken by 8%. (Max 15%, Might: 60)

Reduces light damage taken by 10%. (Max 15%, Might: 80)

Icon Ability 1100001.png
Brainwashed Jupiter's Bane
(Event)
This ability will only be active during its associated event and will disappear after the event ends.

Increases damage to Brainwashed Jupiter by 40%. (Max 60%, Might: 0)

Increases damage to Brainwashed Jupiter by 50%. (Max 60%, Might: 0)

Increases damage to Brainwashed Jupiter by 60%. (Max 60%, Might: 0)

Gallery