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Tutorial Craft 01

Crafting Weapons

For a list of weapons, see Weapon List instead.

Weapons are craftable pieces of gear that can grant additional stats, skills, and abilities, as well as equip slots for Wyrmprints. The current iteration of the system was introduced in Version 2.0.

Overview[ | ]

Tutorial Party 04

Matching Element for Weapon Skill

Weapons have several attributes:

  • HP & Strength - Weapons will add their HP and Strength values to the base stats of the adventurer that equips them. If the adventurer and weapon's elements match, the stats of the weapon are multiplied by x1.5.
  • Skill - Some weapons will have a skill that can be used in place of a Shared Skill during combat. This skill is usually only available to adventurers that match the weapon's element.
  • Abilities - Some weapons will come with one or more abilities. Similar to a skill, these abilities are usually only available to adventurers that match the weapon's element.
  • Slots - These are slots that Wyrmprints can be equipped into. The amount and types of slots will vary by weapon (more details can be found in the "Upgrading Weapons" section below).

Crafting[ | ]

The primary way to obtain weapons is through crafting. This is done in the Upgrade menu, which is unlocked after clearing Chapter 2: 6-2 "New Power" in the Main Campaign. From here, materials collected from quests can be used to create weapons. Weapons are divided into one of 6 Weapon Groups: Core, Void, Chimeratech, High Dragon, Agito, and Other.

Tutorial Craft 02

Smithy Level

The kinds of weapons that can be crafted is dependent on the level of the Smithy facility in the Castle Grounds:

Weapon Unlock Smithy Level Required
3 Icon Rarity 3 Core 1
4 Icon Rarity 4 Core 4
5 Icon Rarity 5 Core (non-elemental) 5
5 Icon Rarity 5 Core (elemental) 6
Void
High Dragon
7
Chimeratech
Agito
8

Crafting Prerequisites[ | ]

Some weapons require crafting specific other weapons in order to unlock them:

Weapon Unlock Unlock Requirements
3 Icon Rarity 3 Core Default
4 Icon Rarity 4 Core Fully-Upgraded 3 Icon Rarity 3 Core of the same weapon type
(example: fully-upgraded 3 Icon Rarity 3 sword unlocks 4 Icon Rarity 4 sword)
5 Icon Rarity 5 Core (non-elemental) Fully-Upgraded 4 Icon Rarity 4 Core of the same weapon type
5 Icon Rarity 5 Core (elemental) Fully-Upgraded 5 Icon Rarity 5 Core (non-elemental) of the same weapon type
Void
Chimeratech
High Dragon Void of the same weapon type and element
(example: Flame Sword Void unlocks Flame Sword High Dragon)
6 Icon Rarity 6 Agito Chimeratech of the same weapon type and element

Once a weapon has been crafted, it is permanently added to the player's inventory. The weapon's crafting button in the upgrade menu will then change to offer several upgrade options, as detailed below.

Upgrading Weapons[ | ]

Icon Growth 01 HP & Strength[ | ]

Tutorial Growthweapon 01

Upgrading HP & Strength

As the name might imply, upgrading HP & Strength increases the stats of the weapon.

There is a maximum amount of upgrades allowed, depending on the rarity of a weapon and the amount of unbinds it currently has:

Unbinds 2 Icon Rarity 2 3 Icon Rarity 3 4 Icon Rarity 4 5 Icon Rarity 5 6 Icon Rarity 6
0 unbinds 6 12 18 30 40
1 unbind 7 14 21 35 45
2 unbinds 8 16 24 40 50
3 unbinds 9 18 27 45 55
4 unbinds 10 20 30 50 60
5 unbinds - - - 55 65
6 unbinds - - - 60 70
7 unbinds - - - 65 75
8 unbinds - - - 70 80
9 unbinds - - - - 90

Upgrading a weapon costs Whetstones, with the type and amount needed varying by the weapon's rarity and current upgrade count.

Upgrade Range 2 Icon Rarity 2 3 Icon Rarity 3 4 Icon Rarity 4 5 Icon Rarity 5 6 Icon Rarity 6
1 - 10 103001001 x1 103001001 x1 103001001 x2 103001001 x5 103001001 x5
103001003 x5
11 - 20 - 103001001 x1 103001001 x2 103001001 x5 103001001 x5
103001003 x5
21 - 30 - - 103001001 x2 103001001 x5 103001001 x5
103001003 x5
31 - 40 - - - 103001001 x5 103001001 x5
103001003 x5
41 - 50 - - - 103001001 x5 103001001 x5
103001003 x5
51 - 60 - - - 103001001 x5
103001003 x1
103001001 x5
103001003 x5
61 - 70 - - - 103001001 x5
103001003 x1
103001001 x1
103001003 x17
71 - 80 - - - - 103001001 x1
103001003 x17
81 - 90 - - - - 103001001 x6
103001003 x22

Icon Growth 02 Unbinding[ | ]

Tutorial Growthweapon 02

Unbinding

Unbinds will increase a weapon's upgrade cap (as described above), and may also:

  • Unlock Weapon Skins of the same weapon type and element (example: unbinding a Flame Sword may unlock other Flame Sword skins)
  • Increase Skill level at 4 unbinds
  • Increase Skill level at 8 unbinds (only on refined High Dragon weapons)

All weapons initially have access to up to 4 unbinds. If a weapon is refined, it is possible to access up to 8 or 9 unbinds instead.

Icon Growth 03 Refining[ | ]

Refining increases the maximum unbinds for a weapon:

  • The 1st refine will increase max unbinds from 4 to 8.
  • The 2nd refine will increase max unbinds from 8 to 9.

Refining may also:

  • Evolve the weapon's skill into a different skill (only on High Dragon weapons).
  • Add new abilities to the weapon (only on Agito weapons).
  • Evolve the weapon's abilities into new abilities (only on Chimeratech weapons).

Eligibility for refining depends on a weapon's group, as follows:

Weapon Group Refinable 1 time Refinable 2 times
Core No No
Void Yes No
Chimeratech Yes No
High Dragon Yes No
Agito Yes Yes
Other No No

Icon Growth 04 Slots[ | ]

Tutorial Growthweapon 03

Slots

Unlocking an additional slot will increase the amount of wyrmprints that can be equipped to a weapon. Slots are divided into FormA gold versions, which can only hold 5 Icon Rarity 5 wyrmprints, and FormB blue versions, which can hold 4 Icon Rarity 4 or 3 Icon Rarity 3 wyrmprints. The amount and type of available slots varies by weapon rarity:

Rarity FormA FormA FormA FormB FormB
2 Icon Rarity 2 No No No
3 Icon Rarity 3 No No No
4 Icon Rarity 4 No No
5 Icon Rarity 5 (non-elemental) No
5 Icon Rarity 5 (elemental) Unlockable
6 Icon Rarity 6 Unlockable

Icon Growth 07 Weapon Abilities[ | ]

Tutorial VOIDBATTLE 03

Unlocking Weapon Abilities

Void weapons have an option to unlock Weapon Abilities. Once an ability is unlocked, it is permanently applied to all adventurers with the same weapon type + element combination. For example, unlocking (Shadow) High Jupiter's Bane on a Shadow Wand will unlock the ability for all Shadow-attuned Wand-wielding adventurers.

  • This is still applied even if the adventurer wields a mismatched-element weapon. For example: 100009 07 r05 Zena, a Shadow-attuned Wand-wielding adventurer, will have access to the (Shadow) High Jupiter's Bane we unlocked, even if she were to equip a Flame Wand instead.

Some abilities will also unlock a weapon skin as a bonus.

The abilities available to be unlocked will vary by weapon element, and the current unbinds on the Void weapon.

  • Icon Weapon Manacaster Manacasters do not have Void weapons, so their abilities are located on Core weapons instead. However, these abilities still require Void weapon materials. Due to the lower amount of unbinds possible on Core weapons, the amount of unbinds necessary is decreased for several abilities.
    • 0 Void Unbinds → 0 Core Unbinds
    • 1 Void Unbind → 1 Core Unbind
    • 2 Void Unbinds → 1 Core Unbind
    • 3 Void Unbinds → 2 Core Unbinds
    • 5 Void Unbinds → 3 Core Unbinds
    • 6 Void Unbinds → 4 Core Unbinds
Ability Icon Element Flame Flame Icon Element Water Water Icon Element Wind Wind Icon Element Light Light Icon Element Shadow Shadow
Icon Ability 1030013 Dull Res 5 0 No 0 0
Icon Ability 1070011 Copy Punisher No No 0 0 No
Icon Ability 1030020 Petrify Res 1 1 No 1 No
Icon Ability 1140004 Spectral Shield Penetrator 2 2 2 No No
Icon Ability 1160018 Soul Eater Res 2 2 2 No No
Icon Ability 1140001 Fury Penetrator No 3 3 3 3
Icon Ability 1030014 Dragon Delay Res 5 No No No 5
Icon Ability 1140002 Skill Resistance Penetrator No 5 5 No No
Icon Ability 1160007 Scorching Air Res No 5 No No No
Icon Ability 1160008 Whirlpool Res No No 5 No No
Icon Ability 1160012 Enervation Res No No No 5 No
Icon Ability 1160034 Divinity Penetrator No No No No 5
Icon Ability 1100001 Chimera's Bane 5 5 5 5 5
Icon Ability 1030024 Frenzy Res 5 5 5 5 5
Icon Ability 1100001 Astral's Bane 5 5 5 5 5
Icon Ability 1100001 High Dragon's Bane 6 6 6 6 6

Icon Growth 08 Copies[ | ]

If a weapon has been unbound enough times, it is possible to unlock additional copies of it. Unlocking copies allows the same weapon to be used on multiple adventurers in a team. Any upgrades applied to the weapon will be cloned across all of its copies. For example, if a weapon is upgraded 50 times, then all of its copies will also be upgraded 50 times.

The amount of unbinds needed to be eligible for copies varies by weapon group:

Weapon Group Unbinds needed
Core 4 (max)
Void 4
Chimeratech 5
High Dragon 5
Agito 5
Other 4 (max)*
  • Note: Mega Man series weapons are not eligible for copies.

Icon Growth 06 Weapon Bonus[ | ]

If a weapon has been unbound enough times, it is possible to unlock a Weapon Bonus. This is a passive stat boost that applies to all adventurers that use the matching weapon type, even if they don't equip the specific weapon that was upgraded, or match the weapon's element. For example, unlocking a Weapon Bonus on a Flame Lance will apply that bonus to all Lance adventurers, even if they never equip this exact lance.

As a comparison, Weapon Bonus works identically to a stat-boosting effect from a Dojo facility.

The amount of unbinds needed to be eligible for a Weapon Bonus, as well as the intensity of the bonus, varies by weapon group:

Weapon Group Unbinds needed Icon Ability 1020001 HP Bonus Icon Ability 1020002 Str Bonus
Core (elemental) 4 (max) +0.5% +0.5%
Void 5 +0.5% +0.5%
Chimeratech 5 +0.5% +0.5%
High Dragon 5 +1.5% +1.5%
Agito 5 +1.5% +1.5%
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