Victor
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This article is about the Adventurer Victor. For the enemy, see Victor (Enemy). |


Skills

Shared SP Cost: 7378
Deals 5 hits of 274% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 77% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects.
Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. (Might: 100)
Shared SP Cost: 7378
Deals 5 hits of 308% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 110% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects.
Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. (Might: 200)
Shared SP Cost: 9649
Deals 5 hits of 342% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects.
Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. (Might: 300)
Deals 1 hit of 1531% wind damage to the target and nearby enemies, and grants all teammates immunity to knockback for 10 seconds. (Might: 100)
Deals 1 hit of 1914% wind damage to the target and nearby enemies, and grants all teammates immunity to knockback for 15 seconds. (Might: 200)
Co-abilities
Increases strength by 5%. Benefits your whole team. (Might: 170)
Increases strength by 6%. Benefits your whole team. (Might: 200)
Increases strength by 7%. Benefits your whole team. (Might: 230)
Increases strength by 8%. Benefits your whole team. (Might: 260)
Increases strength by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Wind: increases their defense by 1%. Benefits your whole team.
If a team member is attuned to Wind: increases their defense by 2%. Benefits your whole team.
If a team member is attuned to Wind: increases their defense by 3%. Benefits your whole team.
If a team member is attuned to Wind: increases their defense by 4%. Benefits your whole team.
If a team member is attuned to Wind: increases their defense by 6%. Benefits your whole team.
Abilities
Increases strength by 10% when HP is 70% or above. (Might: 80)
Increases strength by 13% when HP is 70% or above. (Might: 100)
Increases duration of buff skills by 25%. (Might: 80)
Increases duration of buff skills by 30%. (Might: 100)