Version Changelog/Ver 2.1.0 Version Update

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Ver 2.1.0 Version Update (October 26, 2020)[edit source]

Update Details

  • The auto-play feature will support certain high-difficulty quests in defensive events.
  • The endeavor "Read Episode 5 of the Event Story" will be added to the event The Miracle of Dragonyule in the Event Compendium at October 27, 2020 6:00 UTC.
    • Note: This endeavor will be automatically completed for players who have already read this episode.

Issues Addressed

  • When the adventurer 110066 02 r05.png Summer Norwin is deployed as an allied AI adventurer, he will use the Icon Skill 139.png Ephemeral LoveLv. 1: Deals 1 hit of 672% and 1 hit of 840% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.

    Phase II deals 1 hit of 738% and 1 hit of 924% wind damage, while Phase III deals 1 hit of 873% and 1 hit of 1092% wind damage.

    Phase IV deals 1 hit of 1074% and 1 hit of 1344% wind damage, inflicts poison on foes - dealing 43.6% wind damage every 2.9 seconds for 30 seconds - with 110% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
    While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]

    Lv. 2: Deals 1 hit of 840% and 1 hit of 1050% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.

    Phase II deals 1 hit of 924% and 1 hit of 1155% wind damage, while Phase III deals 1 hit of 1092% and 1 hit of 1365% wind damage.

    Phase IV deals 1 hit of 1344% and 1 hit of 1680% wind damage, inflicts poison on foes - dealing 58.2% wind damage every 2.9 seconds for 30 seconds - with 120% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
    While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]
    skill in Phase IV with high frequency, inflicting the Icon Buff 2050038.png Doleful Spirit debuff on himself.
  • 100032 04 r05.png Gala Laxi's standard attack behavior differs when she is the controlled adventurer while auto-play is enabled and when she is an allied AI adventurer and the player is controlling the team leader.
  • While playing co-op, if multiple player-controlled 110053 03 r05.png Incognito Nefaria adventurers use the Icon Skill 155.png Ancient IncandescenceLv. 1: Begins casting for 5.76s, after which this skill will increase user's strength by 10% for 15 seconds and deal 1 hit of 2768% flame damage to the target and nearby enemies. Movement is possible while casting at 2.5% normal speed, but you will take damage as normal. [5838 SP]

    Lv. 2: Begins casting for 5.76s, after which this skill will increase user's strength by 15% for 15 seconds and deal 1 hit of 3078% flame damage to the target and nearby enemies. Movement is possible while casting at 2.5% normal speed, but you will take damage as normal. [5838 SP]
    skill simultaneously, their voice lines will not be played correctly while casting.
  • Active affinity bonuses may not be properly reflected in the Might stat.
    • Note: This issue can be resolved by editing the affected team after the data update scheduled for October 27, 2020 6:00 UTC has been applied.
  • Augments may disappear from the list of wyrmprints on the wyrmprint screen when a player scrolls up or down through the list.
    • Note: This is merely a display issue.
  • After a player obtains a wyrmprint already in their possession using the auto-repeat feature, the Icon Resource Rupies.png Rupies/Icon Resource Eldwater.png Eldwater conversion animation is not played at the results screen.
    • Note: This is merely a display issue. Any wyrmprints obtained that are already in a player's possession will be properly converted into rupies and eldwater.
  • The number of weapon or wyrmprint upgrade materials in a player's possession may not be correctly reflected in the available amount shown on the upgrade screens if such materials were received from the goodie box or Treasure Trade, resulting in an error when upgrading.
    • Note: This issue can be resolved by navigating to the Home screen.
  • After using the main campaign skip feature, the pointer icon shown on screen may continue to appear even if the weapon crafting tutorial has already been completed.
    • Note: This issue can be resolved by returning to the title screen.
  • On the screen that appears when players change their team during quests, the number of HP & Strength nodes activated for equipped 1 Icon Rarity 1.png weapons is displayed as 1 when it should be displayed as 0.
  • On the screen that appears when players change their team during quests, the icon of a wyrmprint that has had its vestige refined appears as one that has not yet had its vestige refined when equipped on a weapon.
  • When obtaining a wyrmprint that is not already in the player's possession as a drop reward from a quest, the wyrmprint's acquisition animation will not play on the results screen after the quest is cleared, and "NEW" will not be displayed over the wyrmprint's icon.
    • Note: This is merely a display issue.
  • When obtaining two or more wyrmprints that are not already in the player's possession as drop rewards from a quest, the number of wyrmprints that were converted into Icon Resource Rupies.png Rupies and Icon Resource Eldwater.png Eldwater will appear as one greater than intended.
    • Note: This is merely a display issue, and the amount of Icon Resource Rupies.png Rupies and Icon Resource Eldwater.png Eldwater gained from converting the wyrmprints is displayed correctly.
  • When unlocking weapon bonuses using the Auto button in the Weapons/Crafting menu, the numerical values of the obtained weapon bonuses in the Automatic Upgrade Result pop-up are rounded up to the nearest integers.
    • Note: This is merely a display issue. The actual non-rounded up values are properly applied in the Halidom screen and during quests.
  • In the Adventurer Information pop-up of the Teams menu, 100001 01 r04.png The Prince's name is displayed as Euden regardless of the player's name.
  • In the Adventurer Information pop-up of the Teams menu, 100001 08 r05.png Gala Prince's name is displayed incorrectly.
  • In Icon Element Flame.png Ayaha & Otoha's Wrath on Standard and Expert difficulties, when Ayaha & Otoha (human form) use their Hakkeyoi skill, adventurers who perform certain actions while shapeshifted sometimes are restrained outside of the restraint effect and will not be hit by Otoha's attack after that.
  • In Icon Element Flame.png Ayaha & Otoha's Wrath on Expert difficulty, when Ayaha & Otoha (human form) transform into Ayaha & Otoha (beast form) because of an attack that applies a buff, the buff effect remains at a position between Ayaha and Otoha during the transformation animation.
  • While playing Icon Element Flame.png Ayaha & Otoha's Wrath on Standard or Expert difficulties, Ayaha and Otoha's Tosenbo ability may not reduce damage from afflictions inflicted by the skills of certain adventurers.
  • While playing Icon Element Shadow.png Tartarus's Wrath on Standard or Expert difficulties, if the controlled adventurer is transported to a different map while charging their force strike, they may no longer respond to control inputs after being transported.
    • Note: This issue can be resolved by changing adventurers or by taking damage from an enemy.
  • While playing certain quests that are part of the Forgotten Truths raid event, if the controlled adventurer is transported to a different map while charging their force strike, they may no longer respond to control inputs after being transported.
    • Note: This issue can be resolved by changing adventurers or by taking damage from an enemy.

Undocumented Changes

  • The story adventurer 100015 04 r05.png Chelle has been added to the launch screen art upon their recruitment.