Version Changelog/Ver 1.5.1 A Waltz with Fate
Contents
Ver 1.5.1 A Waltz with Fate (Feb 27, 2019)[edit source]
New Content
Adventurers

Skills | Abilities |
---|---|
![]() ![]() |

Skills | Abilities |
---|---|
![]() ![]() |

Skills | Abilities |
---|---|
![]() ![]() |

Skills | Abilities |
---|---|
![]() ![]() |
Dragons

Skills | Abilities |
---|---|

Skills | Abilities |
---|---|
Wyrmprints

Abilities |
---|
![]() |

Abilities |
---|
![]() |

Abilities |
---|
![]() |

Abilities |
---|
![]() |

Abilities |
---|
![]() |
Facilities
- Production Facilities will now allow you to collect resources while being upgraded (the production rate is based on the current level, not the level being upgraded to)
- A notification icon will be shown on the Castle Menu when a facility is completed
Other
- A Waltz with Fate Raid Event (6:00 AM UTC Feb 28th - 6:00 AM UTC Mar 12th)
- Insignia Treasure Trade added to Shop
- You can now use up to 10 Skip Tickets at once, receiving all rewards simultaneously
Mana was added to the daily bonus of all difficulties of Avenue to Power. For example, Avenue to Power: Master now permanently gives 3,000
Mana for each daily bonus in addition to
Gold Crystal.
- When disconnected from the host in coop the mission will now continue and replace the other 3 units (or teams in raid) with AI.
Balance Changes
Adventurers
SP Changes
Radiant Bauble (S2):
- Lv1: SP Cost reduced to 3544 from 4800
- Lv2: SP Cost reduced to 3544 from 4800
Blind Related Changes
Night of Antiquity (S1):
- Lv2: No longer consumes blind. KillerState bonus reduced to 169% from 648%
- Lv3: No longer consumes blind. KillerState bonus reduced to 174% from 692%
Stun Related Changes
Alberian Cleave (S1):
- Lv2: Stun duration increased to 3-4 seconds from 2-4
- Lv3: Stun duration increased to 4-5 seconds from 2-4
Gale Slice (S1) Empowered:
- Lv1: Stun duration increased to 3-4 seconds from 2-4
- Lv2: Stun duration increased to 4-5 seconds from 2-4
- Lv3: Stun duration increased to 5-6 seconds from 2-4
Dazzling Show (S2):
- Lv1: Stun duration increased to 3-4 seconds from 2-4
- Lv2: Stun duration increased to 4-5 seconds from 2-4
Stunning Display (S1):
- Lv2: Stun duration increased to 5-6 seconds from 2-4
- Lv3: Stun duration increased to 6-7 seconds from 2-4
Savage Hawk (S1):
- Lv1: SP cost reduced to 2723 from 5446
- Lv2: SP cost reduced to 2723 from 5446. No longer consumes stun
- Lv3: SP cost reduced to 2723 from 5446. No longer consumes stun
Hunter's Creed (S2):
- Lv1: Stun duration increased to 4-5 seconds from 2-4
- Lv2: Stun duration increased to 5-6 seconds from 2-4. Stun chance reduced from 110% to 100%
Critter Slayer (S2):
- Lv2: Stun duration increased to 4-5 seconds from 2-4
- Lv3 (unobtainable): Stun duration increased to 5-6 seconds from 2-4
Storm Spell (S2):
- Lv2: Stun duration increased to 3-4 seconds from 2-4
- Lv3(unobtainable): Stun duration increased to 4-5 seconds from 2-4
Sleep Related Changes
Lethal Edge (S2):
- Lv2: Sleep duration decreased to 3-4 seconds from 3-5
- Lv3(unobtainable): Sleep duration increased to 4-5 seconds from 3-5
Typhoon Fist (S1) Normal & Empowered:
- Lv2: Sleep duration increased to 5-6 seconds from 3-5
- Lv3: Sleep duration increased to 6-7 seconds from 3-5
Blooming Cradle (S2):
- Lv1: Sleep duration decreased to 3-4 seconds from 3-5. Sleep chance increased from 80% to 90%
- Lv2: Sleep duration increased to 4-5 seconds from 3-5. Sleep chance increased from 90% to 100%
Forbidden Sphere (S2):
- Lv2: Sleep duration increased to 4-5 seconds from 3-5
- Lv3(unobtainable): Sleep duration increased to 5-6 seconds from 3-5
Dragons
Stun Related Changes
Grand Tempest
- Lv1: Stun duration increased to 5-6 seconds from 2-4
- Lv2: Stun duration increased to 6-7 seconds from 2-4
Zephyr's Wrath
- Lv1: Stun duration increased to 5-6 seconds from 2-4
- Lv2: Stun duration increased to 6-7 seconds from 2-4
Tactical Vortex
- Lv1: Stun duration increased to 4-5 seconds from 2-4
- Lv2: Stun duration increased to 5-6 seconds from 2-4
Wyrmprints
Facilities
Other
- Only 1 hit is required to free frozen allies
- When an adventurer is Stunned or Sleeping, after a certain amount of time passes (assumed to be the minimum duration) if they get hit by an attack that would inflict Stun/Sleep/Freeze then the affliction will be removed.
- Adventurers that are stunned or sleeping will recover faster when hit by enemies
- Attacking Stunned or Sleeping enemies increases the duration
Bug Fixes
Adventurers
Dragons
Wyrmprints
Loving Heart
- Might Value increased to correct value of 100 from 60
Facilities
Other
|