Version Changelog/Ver 1.22.1 Gala Dragalia (Jul 2020)

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Ver 1.22.1 Gala Dragalia (Jul 2020) (July 30, 2020)[edit source]

New Content

Adventurers

Dragons

210125 01.png Summer Konohana Sakuya

5 Icon Rarity 5.pngIcon Element Wind.png Summer Konohana Sakuya
HP: 369 Strength: 126

Skills Abilities

Abilities

  • Icon Ability 1020004.png Energy = Skill Haste IIIncreases the user's skill gauge fill rate as their energy level increases, from a minimum of 4% at level one, up to a maximum of 20% when the user is energized.
  • Icon Ability 1020004.png Energy = Skill Haste IIIIncreases the user's skill gauge fill rate as their energy level increases, from a minimum of 5% at level one, up to a maximum of 25% when the user is energized.
  • Icon Ability 1010013.png Resonant Hearts IGrants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 10%, filling two bars increases attack skill damage by 10%, and filling three bars increases strength by 10%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.
  • Icon Ability 1010013.png Resonant Hearts IIGrants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 20%, filling two bars increases attack skill damage by 15%, and filling three bars increases strength by 15%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.
  • Icon Ability 1010058.png Critical Frenzy IIncreases critical rate by 2% for every 15-hit combo (up to three times per combo), and adds 2% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets.
  • Icon Ability 1010058.png Critical Frenzy IIIncreases critical rate by 4% for every 15-hit combo (up to three times per combo), and adds 4% to the modifier applied to critical damage each time one of the user's attacks is a critical hit (up to 10 times per combo). After activating, this critical damage increase will not activate again for one second. These buffs are removed when the combo counter resets.
  • Icon Ability 1030011.png Mana Kiln IReduces susceptibility to stun and sleep by 50%.
  • Icon Ability 1030011.png Mana Kiln IIReduces susceptibility to stun and sleep by 100%.
  • Icon Ability 1010060.png Determination IIncreases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 15%, with additional stacks increasing damage by 5% each.
  • Icon Ability 1010060.png Determination IIIncreases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 20%, with additional stacks increasing damage by 5% each.
  • Icon Ability 1010013.png (Wind) Summer Flowers IIf the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
    - One Flower: Increases strength by 30%
    - Two Flowers: Increases defense by 10%
    - Three Flowers: Increases skill damage by 30%
    - Four Flowers: Reduces water damage taken by 3%
    - Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds
  • Icon Ability 1010013.png (Wind) Summer Flowers VIf the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
    - One Flower: Increases strength by 40%
    - Two Flowers: Increases defense by 20%
    - Three Flowers: Increases skill damage by 50%
    - Four Flowers: Reduces water damage taken by 5%
    - Six Flowers: Grants an HP regen buff, healing for 20% Max HP every 3.9 seconds
  • Icon Ability 1010013.png (Wind) Summer Flowers IIIf the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
    - One Flower: Increases strength by 32%
    - Two Flowers: Increases defense by 12%
    - Three Flowers: Increases skill damage by 35%
    - Four Flowers: Reduces water damage taken by 3%
    - Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds
  • Icon Ability 1010013.png (Wind) Summer Flowers IIIIf the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
    - One Flower: Increases strength by 34%
    - Two Flowers: Increases defense by 14%
    - Three Flowers: Increases skill damage by 40%
    - Four Flowers: Reduces water damage taken by 5%
    - Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds
  • Icon Ability 1010013.png (Wind) Summer Flowers IVIf the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
    - One Flower: Increases strength by 37%
    - Two Flowers: Increases defense by 17%
    - Three Flowers: Increases skill damage by 45%
    - Four Flowers: Reduces water damage taken by 5%
    - Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds

Chain Co-abilities

Skills

  • Icon Skill 010.png Code 14: ConvictionLv. 1: Deals 4 hits of 168.6% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

    Eden Code 05: Gevurah deals 6 hits of 99.2% and 4 hits of 79.3% and 2 hits of 59.5% flame damage to enemies directly ahead and inflicts burn - dealing 51.3% flame damage every 3.9 seconds for 12 seconds - with 100% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]

    Lv. 2: Deals 4 hits of 189.7% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

    Eden Code 05: Gevurah deals 6 hits of 111.6% and 4 hits of 89.2% and 2 hits of 66.9% flame damage to enemies directly ahead and inflicts burn - dealing 72.7% flame damage every 3.9 seconds for 12 seconds - with 110% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]

    Lv. 3: Deals 4 hits of 210.8% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

    Eden Code 05: Gevurah deals 6 hits of 124% and 4 hits of 99.2% and 2 hits of 74.4% flame damage to enemies directly ahead and inflicts burn - dealing 97% flame damage every 3.9 seconds for 12 seconds - with 120% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]
  • Icon Skill 137.png Eden ModeLv. 1: Grants the user the "Fig" effect and activates Eden mode for 15 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.

    Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 448% and 1 hit of 492.8% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]

    Lv. 2: Grants the user the "Fig" effect and activates Eden mode for 20 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.

    Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 560% and 1 hit of 616% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]
  • Icon Skill 139.png Summer MemoriesLv. 1: Deals 1 hit of 448% and 1 hit of 560% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

    Phase II deals 1 hit of 492% and 1 hit of 616% wind damage, while Phase III deals 1 hit of 582% and 1 hit of 728% wind damage.

    Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

    If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]

    Lv. 2: Deals 1 hit of 504% and 1 hit of 630% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

    Phase II deals 1 hit of 554% and 1 hit of 693% wind damage, while Phase III deals 1 hit of 655% and 1 hit of 819% wind damage.

    Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

    If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]

    Lv. 3: Deals 1 hit of 560% and 1 hit of 700% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

    Phase II deals 1 hit of 616% and 1 hit of 770% wind damage, while Phase III deals 1 hit of 728% and 1 hit of 910% wind damage.

    Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

    If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]
  • Icon Skill 139.png Ephemeral LoveLv. 1: Deals 1 hit of 672% and 1 hit of 840% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.

    Phase II deals 1 hit of 738% and 1 hit of 924% wind damage, while Phase III deals 1 hit of 873% and 1 hit of 1092% wind damage.

    Phase IV deals 1 hit of 1074% and 1 hit of 1344% wind damage, inflicts poison on foes - dealing 43.6% wind damage every 2.9 seconds for 30 seconds - with 110% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
    While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]

    Lv. 2: Deals 1 hit of 840% and 1 hit of 1050% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.

    Phase II deals 1 hit of 924% and 1 hit of 1155% wind damage, while Phase III deals 1 hit of 1092% and 1 hit of 1365% wind damage.

    Phase IV deals 1 hit of 1344% and 1 hit of 1680% wind damage, inflicts poison on foes - dealing 58.2% wind damage every 2.9 seconds for 30 seconds - with 120% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
    While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]
  • Icon Skill 144.png Chrono TrialLv. 1: Deals 1 hit of 1776% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 30.8% wind damage every 2.9 seconds for 15 seconds - with 100% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.

    Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP]

    Lv. 2: Deals 1 hit of 1862% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.

    Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP]

    Lv. 3: Deals 1 hit of 1920% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.

    Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP]
  • Icon Skill 051.png Bracing SummerLv. 1: Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
    - Increases inspiration by two stages
    - Adds 10% to the modifier applied to critical damage for 30 seconds
    - Increases critical rate by 15% for 30 seconds

    The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP]

    Lv. 2: Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
    - Increases inspiration by two stages
    - Adds 15% to the modifier applied to critical damage for 30 seconds
    - Increases critical rate by 20% for 30 seconds

    The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP]
  • Icon Skill 032.png Seashore DanceLv. 1: Grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP]

    Lv. 2: Restores the user's HP with 84% Recovery Potency, and grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP]

Summon Showcase

Gala Dragalia (Jul 2020)

Banner Summon Showcase Gala Dragalia (Jul 2020).png


Start Date: July 30, 2020 06:00:00 AM UTC

End Date: August 04, 2020 05:59:59 AM UTC

Events

Summer Packs are Here!

Issues

  • 100032 04 r05.png Gala Laxi's standard attack behavior differs when she is the controlled adventurer while auto-play is enabled and when she is an allied AI adventurer and the player is controlling the team leader.
  • When the adventurer 100032 04 r05.png Gala Laxi uses a skill while in Icon Skill 137.png Eden ModeLv. 1: Grants the user the "Fig" effect and activates Eden mode for 15 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.

    Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 448% and 1 hit of 492.8% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]

    Lv. 2: Grants the user the "Fig" effect and activates Eden mode for 20 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.

    Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 560% and 1 hit of 616% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]
    , the voice for the unaltered skill plays even though her skills are altered in Eden Mode.

Fixed Issues

  • In Icon Element Flame.png Ayaha & Otoha's Wrath on Standard difficulty, Ayaha & Otoha (human form) do not always enter the Overdrive or Break states under certain conditions.
  • In Icon Element Flame.png Ayaha & Otoha's Wrath on Standard and Expert difficulties, allied AI adventurers on the edge of action-markers from certain enemy attacks are sometimes hit by those attacks.
  • In Icon Element Flame.png Ayaha & Otoha's Wrath on Standard and Expert difficulties, sometimes Otoha cannot be targeted under certain conditions.
  • In Icon Element Flame.png Ayaha & Otoha's Wrath on Standard and Expert difficulties, allied AI adventurers will sometimes move within the action-marker when Ayaha & Otoha (human form) use their Kirikiri Mai skill and are hit by the attack.

Issue Regarding Summer Konohana Sakuya

  • When 210125 01.png Summer Konohana Sakuya is unbound 1-3 times, her Icon Skill 032.png Seashore DanceLv. 1: Grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP]

    Lv. 2: Restores the user's HP with 84% Recovery Potency, and grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP]
    skill doesn't apply the Icon Buff 2050042.png Smiling Flowers buff when used.
    • This issue was resolved in the data update applied at approximately July 30, 2020 10:45 UTC.