Version Changelog/Ver 1.20.0 Gala Dragalia (May 2020)

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Ver 1.20.0 Gala Dragalia (May 2020) (May 29, 2020)[edit source]

New Content

Adventurers

110323 01 r04.png Sha Wujing

4 Icon Rarity 4.pngIcon Element Light.pngIcon Weapon Lance.png Sha Wujing
HP: 731 Strength: 491

Skills Abilities
Icon Ability 1020001.png HP +15% (Co-ability)
Icon Ability 1020001.png (Light) HP +9% (Chain Co-ab)

Dragons

210085 01.png Tie Shan Gongzhu

5 Icon Rarity 5.pngIcon Element Light.png Tie Shan Gongzhu
HP: 371 Strength: 124

Skills Abilities

Abilities

  • Icon Ability 1010051.png Debuff Skill Time +15%Increases the duration of bleeding and debuff skills that reduce strength and defense by 15%.
  • Icon Ability 1010051.png Debuff Skill Time +20%Increases the duration of bleeding and debuff skills that reduce strength and defense by 20%.
  • Icon Ability 1030016.png White Sparrow's Vow IReduces susceptibility to freeze and bog by 50%.
  • Icon Ability 1030016.png White Sparrow's Vow IIReduces susceptibility to freeze and bog by 100%.
  • Icon Ability 1010053.png Xihe's Radiance IFills 75% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack.
  • Icon Ability 1010053.png Xihe's Radiance IIFills 100% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack.
  • Icon Ability 1010002.png Ascending Skill +5%Increases skill damage by 5% for the remainder of the quest every time the user uses a skill (up to three times per quest).
  • Icon Ability 1020002.png Assailant's Strength +8%Increases damage to enemies with less than 70% of their maximum HP remaining by 8%.
  • Icon Ability 1010002.png Ascending Skill +6%Increases skill damage by 6% for the remainder of the quest every time the user uses a skill (up to three times per quest).
  • Icon Ability 1010052.png Rampaging Boar IGrants the user a unique force strike that deals 20% more damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike.
  • Icon Ability 1010052.png Rampaging Boar IIGrants the user a unique force strike that deals 20% more damage to paralyzed enemies and has three increasingly powerful charge levels. In addition, they are immune to knockback while charging their force strike.
  • Icon Ability 1020004.png (Light) Skill Haste +25%If the user is attuned to Light: increases skill gauge fill rate by 25%.
  • Icon Ability 1020004.png (Light) Skill Haste +35%If the user is attuned to Light: increases skill gauge fill rate by 35%.
  • Icon Ability 1020001.png (Light) HP +20%If the user is attuned to Light: increases HP by 20%.

Chain Co-abilities

  • Icon Ability 1020002.png (Wind) Strength Doublebuff +6%If a team member is attuned to Wind: increases their strength by 6% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
  • Icon Ability 1020002.png (Wind) Strength Doublebuff +8%If a team member is attuned to Wind: increases their strength by 8% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
  • Icon Ability 1020002.png (Wind) Strength Doublebuff +10%If a team member is attuned to Wind: increases their strength by 10% for 15 seconds each time they receive a defense up buff. After activating, this ability will not activate again for 15 seconds. Benefits your whole team.
  • Icon Ability 1020001.png (Light) HP +9%If a team member is attuned to Light: increases their HP by 9%. Benefits your whole team.

Co-abilities

Skills

  • Icon Skill 123.png Feathered GaleLv. 1: Deals 1 hit of 344.9% and 1 hit of 362.8% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

    Sparrows' Protection increases the user's defense by 50% for 15 seconds. [3456 SP]

    Lv. 2: Deals 1 hit of 432.3% and 1 hit of 453.6% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

    Sparrows' Protection increases the user's defense by 55% for 15 seconds. [3456 SP]

    Lv. 3: Deals 1 hit of 480.4% and 1 hit of 504% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

    Sparrows' Protection increases the user's defense by 60% for 15 seconds. [3456 SP]
  • Icon Skill 125.png Pinion SlashLv. 1: Deals 2 hits of 392% and 1 hit of 432% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 470.4% and 1 hit of 518.4% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead.

    Parrying Slash deals 1 hit of 561%, 1 hit of 617% and 1 hit of 673% wind damage to enemies directly ahead, and inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance. Foes with reduced defense take 1 hit of 673.2%, 1 hit of 740.4% and 1 hit of 807.6% wind damage instead. [8640 SP]

    Lv. 2: Deals 2 hits of 491% and 1 hit of 540% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 589.2% and 1 hit of 648% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead.

    Parrying Slash deals 1 hit of 702%, 1 hit of 772% and 1 hit of 842% wind damage to enemies directly ahead, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Foes with reduced defense take 1 hit of 842.4%, 1 hit of 926.4% and 1 hit of 1010.4% wind damage instead. [8640 SP]
  • Icon Skill 118.png Bursting FuryLv. 1: Deals 1 hit of 802.1% light damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 100% chance. As HP decreases, damage increases, up to 1 hit of 1804.72% light damage. [2800 SP]

    Lv. 2: Deals 1 hit of 993.2% light damage to enemies directly ahead, and inflicts stun for 6-7 seconds with 110% chance. As HP decreases, damage increases, up to 1 hit of 2234.7% light damage. [2800 SP]

    Lv. 3: Deals 1 hit of 1107.6% light damage to enemies directly ahead, and inflicts stun for 6-7 seconds with 110% chance. As HP decreases, damage increases, up to 1 hit of 2492.1% light damage. [2800 SP]
  • Icon Skill 033.png Macho ChargeLv. 1: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 15% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP]

    Lv. 2: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 20% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP]
  • Icon Skill 014.png Crash ArmamentLv. 1: Deals 1 hit of 242% and 1 hit of 253% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects.

    Phase II deals 1 hit of 266% and 1 hit of 278% light damage and adds an additional 5% decrease to enemies' defense for 10 seconds, which does not stack. Phase III also increases Obstruction Armament's skill gauge by 30% and deals 1 hit of 290% and 1 hit of 302% light damage. [3051 SP]

    Lv. 2: Deals 1 hit of 303% and 1 hit of 317% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects.

    Phase II deals 1 hit of 333% and 1 hit of 348% light damage and adds an additional 5% decrease to enemies' defense for 10 seconds, which does not stack. Phase III also increases Obstruction Armament's skill gauge by 30% and deals 1 hit of 363% and 1 hit of 378% light damage. [3051 SP]

    Lv. 3: Deals 1 hit of 337% and 1 hit of 353% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects.

    Phase II deals 1 hit of 370% and 1 hit of 387% light damage and adds an additional 5% decrease to enemies' defense for 10 seconds, which does not stack. Phase III also increases Obstruction Armament's skill gauge by 30% and deals 1 hit of 404% and 1 hit of 421% light damage. [3051 SP]
  • Icon Skill 045.png Obstruction ArmamentLv. 1: Creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%. [8424 SP]

    Lv. 2: Creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. [8424 SP]
  • Icon Skill 119.png Surging LightLv. 1: Deals 1 hit of 1313% light damage to enemies in a line, reduces their strength by 6% for 10 seconds, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance.If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.

    Brightflash deals 1 hit of 1512% light damage to enemies in a line, and reduces their strength by 15% for 10 seconds. Paralyzed foes take 1 hit of 2268% light damage instead. [3000 SP]

    Lv. 2: Deals 1 hit of 1460% light damage to enemies in a line, reduces their strength by 8% for 10 seconds, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.

    Brightflash deals 1 hit of 1696% light damage to enemies in a line, and reduces their strength by 20% for 10 seconds. Paralyzed foes take 1 hit of 2544% light damage instead. [3000 SP]

    Lv. 3: Deals 1 hit of 1610% light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.

    Brightflash deals 1 hit of 1880% light damage to enemies in a line, and reduces their strength by 25% for 10 seconds. Paralyzed foes take 1 hit of 2820% light damage instead. [3000 SP]
  • Icon Skill 121.png Coalescent LightLv. 1: Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 15% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead.

    Lightstream increases the entire team's strength by 15% for 30 seconds. In addition, Lightstream adds 30% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. [4500 SP]

    Lv. 2: Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 20% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead.

    Lightstream increases the entire team's strength by 20% for 30 seconds. In addition, Lightstream adds 40% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. [4500 SP]
  • Icon Skill 914.png Energizing FanLv. 1: Deals 5 hits of 252% light damage to enemies in a line, and energizes the entire team. Once energized, using any applicable skill will reset that adventurer's energy level to zero. [30 SP]

    Lv. 2: Deals 5 hits of 280% light damage to enemies in a line, and energizes the entire team. Once energized, using any applicable skill will reset that adventurer's energy level to zero. [30 SP]

Materials

Summon Showcase

Gala Dragalia (May 2020)

Banner Summon Showcase Gala Dragalia (May 2020).png


Start Date: May 29, 2020 06:00:00 AM UTC

End Date: June 03, 2020 05:59:59 AM UTC

Other Changes

  • For 110324 01 r05.png Wu Kong:
    • Brian Doe was added as an English (EN) voice actor.
    • His title was changed: Novice Sealer → Rookie Sealer
  • The name of Quest 2 of the Timeworn Torment event was changed from Trouble Making to Fighting for a Chance.