Version Changelog/Ver 1.14.0 Version Update & Gala Elisanne

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Ver 1.14.0 Version Update & Gala Elisanne (November 28, 2019)[edit source]

New Content

Adventurers

100002 013 r05.png

5 Icon Rarity 5.pngIcon Element Water.pngIcon Weapon Axe.png Gala Elisanne
HP: 745 Strength: 516

Skills Abilities
Icon Ability 1020003.png Defense +15% (Co-ability)

Gala Elisanne

Abilities

  • Icon Ability 1010026.png Divine Oath I
    Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occurs: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.
  • Icon Ability 1010026.png Divine Oath II
    Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.
  • Icon Ability 1030023.png Heaven's Shield I
    Reduces susceptibility to burning and stun by 50%.
  • Icon Ability 1030023.png Heaven's Shield II
    Reduces susceptibility to burning and stun by 100%.

Skills

  • Icon Skill 011.png Celestial Ascent
    Lv. 1: Deals 3 hits of 327% water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
    The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. [38400 SP]

    Lv. 2: Deals 3 hits of 363% water damage to enemies directly ahead, increases the user's energy level by three stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
    The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically over time unless the gauge is already completely filled. [38400 SP]
  • Icon Skill 030.png Holy Accord
    Lv. 1: Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds. [4377 SP]

    Lv. 2: Increases the strength of water-attuned adventurers in the team by 25% for 15 seconds. [4377 SP]

    Lv. 3: Increases the strength of water-attuned adventurers in the team by 30% for 15 seconds. [4377 SP]

Summon Showcases

Gala Dragalia (Nov 2019)

Banner Summon Showcase Gala Dragalia (Nov 2019).png

Rate Up Units:


Start Date: November 28, 2019 06:00:00 AM UTC

End Date: December 02, 2019 05:59:59 AM UTC

Update Details

New Very Hard Difficulty for the Main Campaign

  • A new difficulty, Very Hard, will be added to the main campaign around mid-December 2019.
  • The player will be able to challenge Very Hard difficulty after clearing Chapter 10 (Normal) of the main campaign, then clearing the various chapters on Hard difficulty.

New Weapon Skin Feature

  • A new weapon skin feature, which will allow the player to change the appearance of the equipped weapon to that of another weapon obtained before, has been added.
  • Changing the weapon's appearance using the weapon skin feature will not affect the weapon's stats, skills, or abilities.
  • Additionally, the player will only be able to change the weapon to look like another of the same weapon type.
    • Example: The player can change a sword to look like another sword, but the player cannot change a sword to look like a dagger.
  • The weapon skin feature can be disabled on the co-op room screen from the Game tab under Options.

New Auto-Repeat Feature

  • An auto-repeat feature, which will allow the player to automatically replay certain quests, has been added.
  • To be able to auto-repeat a quest, the player must first complete all three quest endeavors.
  • The player can set it to repeat until all stamina is consumed or to repeat a pre-set number of times, and can toggle the auto-repeat feature on and off during the quest.
  • For more information, see the Quests section under Help after the update.

Home Page UI Changes

  • In version 1.14.0, the position of some buttons on the Home page, such as the Quests and More buttons, has been changed.
  • The player can also hide the UI on the Home page so that they can enjoy watching the adventurers and backgrounds.

Display Effective Abilities on the Co-Op Room Screen for Void Battles

  • The weapon abilities that are effective against the boss enemies will now display on the co-op room screen for Void battles.

Regarding Changes to How Dojos are Obtained

The way that dojos are obtained has been changed.

Compensation Accompanying These Changes

  • If the player has completed Chapter 6 / 4-4 of the main campaign, Diadem of Light, but has not traded for the dojos:
    • Any dojos the player has not traded for will be delivered to the player's goodie box.
  • If the player has completed Chapter 6 / 4-4 of the main campaign, Diadem of Light, and has already traded for the dojos:
    • The items used to trade for the dojos will be returned to the player.
  • This compensation will be handled after the maintenance is completed, but it may take some time to complete.

Regarding Balance Adjustments for Certain Quests

  • Balance adjustments to certain quests were made in a data update applied around November 28, 2019 6:00 UTC.
  • The details are as follows.

Avenue to Fortune

  • The number of Icon Resource Rupies.png Rupies that can be obtained as drop rewards for each difficulty has been increased.
  • The number of Icon Resource Rupies.png Rupies that can be obtained as a daily bonus for each difficulty has been increased.

Dragon Trials

  • It is possible to use Skip Ticket.png Skip Ticket on Master difficulty for each quest.

The Imperial Onslaught

  • It is possible to use Skip Ticket.png Skip Ticket on Master difficulty for each quest.
  • The drop rates for rewards on all difficulties for each quest have been adjusted.
  • The player can get more material items, such as 202005011.png Sword Tablet, 201010021.png Azure Insignia, and 201009002.png Dyrenell Argenteus.
  • The number of material items that can be obtained as a daily bonus for all difficulties on each quest have been increased.

Advanced Dragon Trials

  • The amount of Getherwing Icon.png getherwings consumed when playing the Prelude and Standard difficulties for each quest has been reduced.
  • The amount consumed for Prelude difficulty has been changed from Getherwing Icon.pngGetherwing Icon.pngGetherwing Icon.png (three getherwings) to Getherwing Icon.pngGetherwing Icon.png (two getherings), and for Standard difficulty it has been changed from Getherwing Icon.pngGetherwing Icon.pngGetherwing Icon.pngGetherwing Icon.pngGetherwing Icon.png (five getherwings) to Getherwing Icon.pngGetherwing Icon.pngGetherwing Icon.png (three getherwings).
  • The number of Icon Resource Rupies.png Rupies that can be obtained as drop rewards for each quest on Standard, Expert, and Master difficulty has been greatly increased.
  • The 116001001.png Fortifying Crystal, 117001001.png Amplifying Crystal, 122001001.png Fortifying Gemstone, and 123001001.png Amplifying Gemstone material items, which can confer augments, have been added to the drop rewards for each quest on Standard, Expert, and Master difficulty.
  • Quests will always drop a total of three material items that can confer augments.

Void Battles

Astral Raids

The following two adjustments will be applied starting with the Astral Raids beginning November 30, 2019 6:00 UTC.

Other

  • While Astral Raids are active, a 60 26 10101.png Astral Piece Set will be added to the shop.
  • While Astral Raids are active, a 30 26 10101.png Astral Piece Set will be added to the shop.
  • The 60 26 10101.png Astral Piece Set that was previously available while Astral Raids were active will no longer be available.

The following three adjustments will be applied starting December 01, 2019 6:00 UTC.

Other Changes

  • Starting at 6:00 UTC on November 29, there will always be one or more Void Battles quests where drop rewards will be doubled.
  • Skills like 110307 01 r05.png Victor and 110042 01 r05.png Julietta's that apply immunity to knockback have had their effects increased.
  • The display of some products in the shop has been changed to clarify which items are included and which are bonus items.
  • A feature has been added that allows the player to check the shapeshifted appearance for adventurers like 100010 04 r05.png Gala Mym and 110349 01 r05.png Lathna, who always shapeshift into a certain dragon, regardless of which dragon they have equipped, on the adventurer details screen.
  • If the player has already agreed to the Terms of Service and the Terms of Service are updated, a screen notifying the player that the Terms of Service have been updated will now display before the message where the player agrees on the title screen.
  • The wait time when the player chooses to continue playing after a co-op quest has ended has been reduced from 40 seconds to 25 seconds.
  • The voice that plays when the 308026 01 30401.png Vampire's Lantern weapon skill
    Icon Skill 029.png Vampire's Treat
    Lv. 1: Restores HP to the team member most in need with 180% Recovery Potency. [17748 SP]

    Lv. 2: Restores HP to the team member most in need with 207% Recovery Potency. [17748 SP]
    is used has been changed.
  • A new English voice has been implemented for the Prince.
  • The icons for the following skills have changed:
    • The adventurer 110280 01 r05.png Heinwald's
      Icon Skill 720.png Call of Chaos
      Lv. 1: Deals 2 hits of 258% shadow damage to the target and nearby enemies, and restores HP to all allies with 27% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

      When Abyssal Connection is active, this skill is upgraded to deal 2 hits of 258% shadow damage to the target and nearby enemies, and restores HP to all allies with 27% Recovery Potency. If the attack connects, restores an additional 9% of the damage inflicted as HP to all allies. This recovery caps at 8% of the recipient's HP per hit. [3352 SP]

      Lv. 2: Deals 2 hits of 286% shadow damage to the target and nearby enemies, and restores HP to all allies with 31% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

      When Abyssal Connection is active, this skill is upgraded to deal 2 hits of 286% shadow damage to the target and nearby enemies, and restores HP to all allies with 31% Recovery Potency. If the attack connects, restores an additional 9% of the damage inflicted as HP to all allies. This recovery caps at 8% of the recipient's HP per hit. [3352 SP]

      Lv. 3: Deals 2 hits of 318% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

      When Abyssal Connection is active, this skill is upgraded to deal 2 hits of 318% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 9% of the damage inflicted as HP to all allies. This recovery caps at 8% of the recipient's HP per hit. [3352 SP]
      from Icon Skill 020.png
    • The adventurer 110049 02 r03.png Halloween Edward's
      Icon Skill 704.png Nightmare Waltz
      Lv. 1: Deals 1 hit of 711% light damage to surrounding enemies, and restores the user's HP by 1% of the damage inflicted. [5346 SP]

      Lv. 2: Deals 1 hit of 747% light damage to surrounding enemies, and restores the user's HP by 2% of the damage inflicted. [5346 SP]
      from Icon Skill 004.png
    • The adventurer 110047 02 r04.png Halloween Althemia's
      Icon Skill 718.png Bitter Trick
      Lv. 1: Deals 1 hit of 555% light damage to surrounding enemies, and restores the user's HP by 4% of the damage inflicted. [9662 SP]

      Lv. 2: Deals 1 hit of 617% light damage to surrounding enemies, and restores the user's HP by 5% of the damage inflicted. [9662 SP]
      from Icon Skill 018.png
    • The adventurer 110056 01 r04.png Yue's
      Icon Skill 730.png Wild Instinct
      Lv. 1: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 15%, their HP is restored by 2% of damage inflicted, and their defense is reduced by 40%. [8000 SP]

      Lv. 2: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 20%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%. [8000 SP]
      from Icon Skill 032.png
    • The adventurer 110299 01 r04.png Xuan Zang's
      Icon Skill 053.png Heaven's Binding
      Lv. 1: Reduces the strength of the target and nearby enemies by 3% with 70% base chance, and their defense by 8%, for 20 seconds with 70% base chance (STR DOWN and DEF DOWN rolled separately). [6000 SP]

      Lv. 2: Reduces the strength of the target and nearby enemies by 5% with 70% base chance, and their defense by 10%, for 20 seconds with 70% base chance (STR DOWN and DEF DOWN rolled separately). [6000 SP]
      from Icon Skill 020.png
    • The adventurer 110327 01 r05.png Alfonse's
      Icon Skill 043.png Sol
      Lv. 1: Deals 2 hits of 334% light damage to surrounding enemies and restores the user's HP by 3% of the damage inflicted. This recovery caps at 7.5% of the user's HP per hit. [4983 SP]

      Lv. 2: Deals 2 hits of 351% light damage to surrounding enemies and restores the user's HP by 3% of the damage inflicted. This recovery caps at 7.5% of the user's HP per hit. [4983 SP]
      from Icon Skill 043.png
    • The adventurer 110333 01 r05.png Veronica's
      Icon Skill 041.png Nosferatu
      Lv. 1: Deals 3 hits of 292% shadow damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 5% of the user's HP per hit. [6186 SP]

      Lv. 2: Deals 3 hits of 307% shadow damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 5% of the user's HP per hit. [6186 SP]
      from Icon Skill 041.png
    • The dragon 210036 01.png Garuda's
      Icon Skill 725.png Tempestuous Kiss
      Lv. 1: Deals 3 hits of 200% wind damage to enemies directly ahead, and restores the user's HP by 33% of the damage inflicted. [30 SP]

      Lv. 2: Deals 3 hits of 210% wind damage to enemies directly ahead, and restores the user's HP by 35% of the damage inflicted. [30 SP]
      from Icon Skill 025.png

Undocumented Changes

  • Several recently added void weapons had their stats adjusted:
  • Base weapons and light weapons crafted using materials dropped from Catoblepas Anemos Strike have had their description changed.
    • Catoblepas Anemos → catoblepas anemos
  • 100004 010 r05.png Gala Cleo's
    Icon Ability 1010015.png Magical Modification
    Lv. 1: Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. This effect cannot stack, and will be consumed on use.

    Lv. 2: Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use.
    and 100003 07 r05.png Gala Ranzal's
    Icon Ability 1010013.png Experience's Boon
    Lv. 1: Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect.
    Ranzal's defense is increased by 5% for 1 completely filled gauge and 10% if both gauges are completely filled.
    Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power by 15% for 1 completely filled gauge and 50% if both gauges are completely filled.

    Lv. 2: Grants Ranzal an Attack Gauge and a Burst Gauge. The Attack Gauge fills when regular attacks connect with enemies, while the Burst Gauge is filled when force strikes successfully connect.
    Ranzal's defense is increased by 8% for 1 completely filled gauge and 15% if both gauges are completely filled.
    Any filled gauges are consumed when using the Cyclone Blade skill, increasing its power by 20% for 1 completely filled gauge and 80% if both gauges are completely filled.
    ability descriptions have replaced "the user" with the unit's name.

Issues Fixed

The following issues have been fixed in this version:

  • The exclamation mark icon displayed on the alliance button on the Home page did not disappear when the alliance the player belonged to was disbanded or the player was dismissed from the alliance while the player's check-in reward was available.
  • When playing Icon Element Wind.png High Midgardsormr's Trial in co-op and one of the tornadoes produced by High Midgardsormr's attacks hit an adventurer, the tornado disappeared, but only on the device of the player who got hit.
  • While under the effects of a buff restoring a portion of an adventurer's inflicted damage as HP, adventurers who apply afflictions to enemies via normal attacks also suffered those afflictions themselves.