Tier List

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This Dragalia Lost tier list ranks characters based on their strengths and weaknesses and overall performance. The purpose of these tier lists is to provide a base level of insight on the various characters in Dragalia Lost. Tier lists are always subjective in nature, so keep that in mind when evaluating them.

  • Due to how new the game is, ratings may change rapidly.
  • Rating criteria will likely shift with the release of harder content and raids.

General Adventurer Tier List[edit | edit source]

Rating Definitions and Criteria[edit | edit source]

Rating definitions

  • S: Meta defining characters that perform one or more important roles exceptionally well.
  • A+: Very good characters that perform their role well and have few to no weaknesses.
  • A: Characters with minor flaws that perform their role well.
  • B+: Characters that can perform their role, but are overshadowed by those above them.
  • B: Characters that are held back by poor skills or abilities, or are simply outclassed.
  • C: Characters that cannot perform their role well, fill a niche that is not required, or are outclassed by units in the B tier.
  • D: Characters with serious problems.
  • Unranked: Recently released characters that haven't been ranked.

Criteria:

  • Adventurers are assumed to be promoted to 5 Icon Rarity 5.png and to have all unlocked mana circles besides co-ability improvements and items (45 circles).
  • Adventurers are assumed to have an optimal dragon equipped.
  • Adventurers are assumed to have access to a 5 Icon Rarity 5.png weapon.
  • Adventurers are compared within their own element first before being compared to Adventurers in other elements.
  • Adventurers are assumed to be controlled by the player, AI is not taken into consideration.
  • The content considered are Master Dragon Trials, Master Imperial Onslaughts, Void Battles, Raid Events, Facility Events, High Midgardsormr's Trial, High Brunhilda's Trial, and High Mercury's Trial.

Tier List[edit | edit source]

v2.5, Last updated: July 1st, 2019

Change Log[edit | edit source]

Version 2.5 Changelog 
Adventurer Tier Change Description
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Unranked -> S Wedding Elisanne brings a lot of damage to the table, as well as a solid amount of team support. Her S1 creates healing fields on top of dealing respectable damage, and her S2 creates defense-down debuff fields. Her healing fields are limited by proximity and don’t have the healing potency of dedicated healing skills, but wind-advantaged content doesn’t demand strong healing and Elly’s healing can comfortably enable compositions without a dedicated healer versus High Mercury. Her defense-down debuffs have great potency, but do require the target to stay within the field, which isn’t really a problem in Mercurial Gauntlet, or against the mostly-stationary High Mercury. Her base kit doesn’t provide a way to trigger her own Strength Doublebuff passive, but the 5.3 core wind sword provides a self defense buff. Elly performs well by herself in a variety of content, and excels further as a team player in specific compositions.
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Unranked -> A Aoi’s kit is built around inflicting and benefiting from sleep. Her S2 doubles in power when used against sleeping enemies, and her Sleep = Team Strength passive applies a great buff to the team every time she inflicts sleep. However, her kit is worthless in sleep immune fights such as High Mercury, and her S1 tends to whiff some of its smaller hits unless the target has a huge hitbox. Her kit functions well in Mercurial Gauntlet, but she doesn’t have a high enough affliction rate to consistently punch through Fafnir Roy’s partial sleep resistance.
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Unranked -> A Xania’s kit is built to handle freeze, which isn’t terribly useful for current content as freeze isn’t common, and the unique capability to cleanse freeze isn’t that exciting when any other adventurer can fix a frozen person by whacking them. However, she has solid healing output and a skill prep passive, so she can perform if you just need a generic healer. Her charge rates on her skills are quite slow, but she makes up for it by having access to multiple healing skills.
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A+ -> S Elisanne’s strength buffs have proven invaluable for Mercurial Gauntlet and she’s also seeing use in off-element teams as a support. Among all adventurers, Elly boasts the best damage buffing capability due to her excellent charge rate, buff potency, and buff duration. Elisanne excels in a huge variety of content, and while it’s easy to overlook her in favor of Fjorm, she’s also a very strong pick for High Brunhilda.
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B+ -> A Hawk was dropped previously since he lacked content where his stun kit is usable. Mercurial Gauntlet helps bring him a niche, since his extremely high affliction rate punches through Fafnir Roy’s stun resistance and his bursty damage output can really shred on break.


Tier list created and maintained by Shark3143(@Shark3143#3825)

Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png Icon Type Healing.png
S
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A+
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A
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B+
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B
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C
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D
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Unranked
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Details[edit | edit source]

Expand to view details

Portrait Name Tier Role Preference Notes
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Mikoto S Attacker High Midgardsormr Mikoto’s damage output is through the roof thanks to his high critical rate and self buffs. The blade moveset gives him good AoE coverage and mobility, and the 5.3 flame blade has a great attack skill as well. Mikoto's damage output makes him valuable in all flame-advantaged content as long as he's able to avoid sleep. He is particularly sought after for High Midgardsormr because he’s fully stun resistant, brings high damage and a strength co-ability, and the range and spacing of the blade moveset lets him attack continuously from far away enough to avoid interfering with the baiter.
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Gala Sarisse S Attacker All Sarisse is capable of outputting high damage safely from range by stacking buffs to boost her S1. Each individual stack of her Sylvan’s Strength passive counts for 2 individual buffs, allowing Sarisse to reach a x6 or x7 boost on her S1 unaided if she’s allowed to attack continuously. She also features dual ailment immunities, and thus excels in all types of content, including High Midgardsormr.
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Marth S Attacker High Midgardsormr Marth has a very powerful kit that brings incredible damage as well as team buffs to the table. Even without taking the situational Last Boost passive into account, Marth can easily keep up in damage with any other fire adventurer, and the team-wide buffs from his S2’s skill shift send his overall contribution further beyond, culminating in a hefty 30% attack rate boost at the 3rd stage. Versus High Midgardsormr, Marth can easily get a high value usage of Last Boost from the initial blast.
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Gala Mym S Attacker High Midgardsormr Mym boasts a unique shapeshifting-oriented kit that grows in strength on shapeshifting. Her damage output starts off solid since she has access to three attack skills when using the 5.3 flame lance, but she doesn’t unlock her full potential until she shapeshifts for the first time in a quest, as her Flamewyrm’s Nature passive grants a permanent strength increase and permanently boosts her S2’s damage. As such, she performs very well in raid content thanks to the dragon prep meta, which enables her to shapeshift the instant the quest starts. Mym’s S1 fills the dragon meter by 5% when it connects, enabling her to transform earlier and more often than her teammates. She is thus a strong pick for High Midgardsormr, as the length of the quest gives her plenty of time to ramp up and transform many times over the course of the fight. On top of that, her Flamewyrm’s Defiance passive grants stun immunity as well as a bonus perk that charges S1 halfway if you take a hit that would apply stun.
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Student Maribelle A+ Attacker High Midgardsormr Like her wind counterpart, Maribelle is a solid character that outputs high damage while she’s able to maintain her Full HP = Skill Damage passive. Because Maribelle has so much increased skill damage through her passive and co-ability, it’s not a good idea to pair her with Konohana Sakuya instead of a pure strength dragon, as further sources of increased skill damage have diminishing returns, and it’s stronger to diversify increased damage across her strength stat instead. Maribelle is a solid pick versus High Midgardsormr, as she’s fully immune to stun, and has good damage output as she can safely attack from range and maintain reasonably high uptime on Full HP = Skill Damage. Since the 5.3 flame wand has an underwhelming self heal instead of a damage skill, it’s a good choice to use the High Midgardsormr’s Bane void weapon, which fully makes up for its lower natural strength through its bane passive, and the lack of a weapon skill isn’t much of a loss.
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Vanessa A+ Attacker High Midgardsormr Her two powerful attack skills make her a very solid pick for flame DPS, but her ceiling potential is held back by the 5.3 flame axe’s underwhelming critical damage boost, which she lacks the synergy to utilize outside of wyrmprints. As a result, the void axe that grants High Midgardsormr Bane is a viable choice for HMS, since she isn’t losing out on a valuable weapon skill, and the Bane has enough damage to compensate for the loss of natural strength. She’s a very good choice to take the baiter role versus High Midgardsormr, since she has good damage, stun immunity, and a defense co-ability to help others meet the required HP check. Vanessa unfortunately lacks a Dull Res weapon, so she shouldn’t be chosen for Void Zephyr since she has to fight at close range.
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Karl A+ Attacker
Support
Imperial Onslaught
Void Battles
Karl’s kit has high damage and is well suited for existing flame content except Dragon Trials. He has access to multiple good attack skills thanks to his selection of weaponry, and his team wide strength buff greatly boosts the room’s damage output, so his damage contribution is high even when his situational passive skills aren’t active. Karl crushes Wind IO thanks to his sleep immunity, Slayer’s Strength, and the sweeping AoE on his S1 which clears small fry efficiently. He’s also a great pick versus Void Zephyr since he has access to a Dull Res weapon, good damage contribution, sleep immunity, and swords in general are valued in that fight for their aptitude at spamming force strikes to break Zephyr quickly and prevent Howling Vortex. Karl generally isn’t recommended for High Midgardsormr since the short range of the sword moveset shoehorns him into the dangerous baiter role, and his lack of a stun immunity means that a single slip-up could result in his death.
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Naveed A Attacker Imperial Onslaught
Void Battles
Naveed’s kit is very well optimized for Wind IO thanks to Slayer’s Strength and his sleep immunity, and he’s also a solid pick for Void Zephyr. However his S1 doesn’t have good frame data and isn’t powerful enough to justify monopolizing both of his skill slots, so his damage contribution without Slayer’s Strength won’t excel. He will eventually achieve good damage output if the quest drags on long enough, but his ceiling isn’t impressive enough to justify the gimmick, and he underperforms while waiting to build stacks from his S2. Despite this weakness he’s still great versus Zephyr since the long animation of his S1 is perfect for iframing Zephyr’s tornados, the fight lasts long enough for him to max out his S2 stacks, he has access to a Dull Res weapon, and swords in general are valuable in the fight since they’re good at spamming force strikes to break early and skip Howling Vortex.
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Sinoa A Support All She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, but she doesn’t consistently buff damage output as well as other dedicated supports such as Elisanne and Melody. Regardless, she’s a solid choice for a multitude of content, and she even gets used for High Midgardsormr despite her lack of Stun Res, since she can stay safely at range and support the whole room. She has strong synergy with specific flame adventurers such as Sarisse, who gets more powerful by stacking total number of buffs, and Valentine’s Hildegarde, who, with Maximum HP buffs, can apply shields so large they can even block unavoidable AoEs in the High Midgardsormr fight.
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Euden A Attacker High Midgardsormr
Raid
Euden’s multiple attack skills, defense down debuff, and good choice of weaponry give him solid damage contribution. However, his passives don’t help him much in combat, and Dragon’s Claws is a low impact passive except during raids, where it excels due to the Dragon Prep meta and getting multiple transformations. He’s perfectly capable of taking the baiter role in High Midgardsormr, since he has decent damage, stun immunity, and tends to hug the enemy when attacking. Euden is also a solid choice for Void Zephyr if he doesn’t get put to sleep, since the long iframe on his S2 makes it trivial to ignore tornados, he has access to a Dull Res weapon, and the sword moveset is great at spamming force strikes which helps break early enough to skip Howling Vortex.
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Serena A Attacker High Midgardsormr Serena is comparable to Euden, as they’re both stun resistant fire swords with multiple attacking skills, and they perform similarly in most content. Serena’s kit is based around increasing her critical rate and damage, and she’s rewarded with small permanent critical buffs for landing lengthy combos up to three times a fight. Her damage output is respectable when fully stacked up, but she does require some ramp up time and it’s not always realistic to land long combos in practice due to fight mechanics and human error. Awkwardly, it’s much easier to stack increases to critical damage than critical rate, but increases to critical damage aren’t very useful on their own. Serena has some difficulty stacking combos versus High Midgardsormr, as the flow of his attacks naturally break up combos and force close ranged units to dodge or disengage. Since swords step forward so much when attacking, they’re expected to take the role of baiter and focus on drawing aimed attacks away from the rest of the party, which doesn’t suit Serena’s combo oriented playstyle. She’s usable in harder flame-advantaged content such as High Midgardsormr and Void Zephyr, but doesn’t really excel.
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Xuan Zang A Attacker All Xuan Zang possesses a kit centralized around debuffing. Though her S2 deals no damage, it reduces the enemy defense by 10% and attack by 5% for 20 seconds. The length of the debuffs allows for constant uptime on her S1’s damage boost against debuffed foes in ideal circumstances, which results in respectable damage output overall, and she additionally can access another attack skill from the 5.3 flame lance. However, the debuffs on her S2 only have a 70% proc rate each, rolled separately from each other, so she occasionally misses out on the valuable defense down, or might do nothing at all if she’s particularly unlucky. Xuan Zang still possesses the classic pitfalls of free raid adventurers, with an incomplete affliction resistance as well as a bane passive with limited to no use outside of raid, and her kit lacks the consistency or the burst damage to truly compensate for these shortcomings.
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Aoi A Attacker Imperial Onslaught
Void Battles
Aoi has solid damage output thanks to her multiple attack skills and good choice of weaponry, and blades in general offer good AoE and mobility. She isn’t immune to sleep, but her 75% Sleep Res can help her in Wind IO if she makes a mistake, and Void Zephyr’s attacks tend to have a 50% chance to inflict sleep, which Aoi can fully resist.
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Xania A Attacker All Xania’s kit is optimized for a 3* character, with access to multiple fast attack skills as well as a skill damage passive. While her damage is solid already, she unfortunately lacks access to a good 5.3 weapon to take her further, since the flame wand’s self heal is mediocre and doesn’t help her at all with damage output. Her lack of a full ailment resistance isn’t as punishing as it is for melee characters, since she can stay at a safe distance from most attacks that inflict Sleep and Stun in the fights versus Void Zephyr and High Midgardsormr.
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Ezelith B+ Attacker Imperial Onslaught
Void Battles
Ezelith is held back by the low natural damage of daggers as well as her poor S1, which has an animation that’s so lengthy that it hardly has more DPS than her regular attacks. Her S2 inflicts defense down debuffs, and while they lack duration and potency she can stack multiple debuffs at once to help the entire room’s damage output, which helps make up for her own lacking damage. Her sleep immunity and Broken Punisher make her well suited for Wind IO, to help ensure that the quest goes smoothly and ends as soon as the boss breaks. Her sleep immunity, long iframes, and access to a Dull Res weapon set her up well for Void Zephyr, but her damage output isn’t high and she’s unlikely to get much Broken Punisher value in that fight if she gets hit by anything, since it’s difficult for her to obtain a dragon transformation. The lengthy iframe on her S1 would be particularly suited towards the baiting role versus High Midgardsormr, but her low damage and total lack of stun resistance make her a poor choice for the fight overall.
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Valentine's Ezelith B+ Attacker All Ezelith has a decent kit with multiple attack skills and okay passive abilities, but her damage output is middling. Thankfully, she isn’t restricted by ailment gimmicks like other archers since burn is a very low percentage of her damage output and the defense down debuff from her S2 works consistently since it isn’t resisted by bosses. However, her damage contribution remains less than impressive, so it’s mostly her full stun resistance and Broken Punisher that set her apart from those rated below her. She’s possibly usable versus High Midgardsormr, but she isn’t generally a welcome choice since her damage output isn’t high and she might struggle to make the required HP check without Prometheus.
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Yue B+ Attacker Imperial Onslaught She struggles to find a niche in current content, since she can’t really leverage her Sleep Res in Void Zephyr without access to a Dull Res weapon, and she doesn’t have the Stun Res that would be preferable for a baiter against High Midgardsormr. She can absolutely crush Imperial Onslaughts, but her full potential goes mostly unrealized and hurts her placement. It’s also difficult to factor in her tanky capabilities when healers in her element, like Verica, can restore a character from nearly nothing to full over a single regen.
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Valentine's Orion B Attacker None Orion’s damage is decent despite his single damage skill since he has access to elemental weapons with attack skills, and his slowly charging defense buff does actually help his damage slightly by triggering his own 8% Strength Doublebuff. However, his 75% Curse Res does him no favors in flame-advantaged content, and his damage isn’t so great as to be worth a higher ranking.
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Marty B Attacker Midgardsormr Marty’s 20% shields from his S2 aren’t very useful since they lack potency, and he has a nearly useless Skill Haste passive that’s unlikely to actually cause a difference in the number of skill procs over the course of a fight. Thankfully, he has a decent S1 with a large sweeping AoE, and access to attack skills from weapons that give him decent damage output overall. His shields aren’t useful for Void Zephyr, since shields don’t block Dull Res or Dragon Delay even if they’re large enough to block the damage, and Marty’s shields are likely to be too small to be useful elsewhere unless he shoots himself in the foot and equips an HP up dragon, since shield size is based off the user’s HP.
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Alain C Attacker Midgardsormr While having two attack skills is always nice, his damage output remains low and his Last Defense passive is nearly worthless. Overall, he doesn’t have a real niche.
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Joe C Attacker Midgardsormr Joe has good frame data on his two attack skills, which salvages his damage output, but his Full HP = Burn passive is nearly useless since the burn output from his S2 is a very tiny fraction of his total damage.
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Renelle C Attacker None Renelle’s damage is poor and her ailment resistance is off-element, but, like Melsa, at least she has Flurry Devastation and a circular AoE to mop up small fry. While she has access to multiple attack skills, they have low base damage, and daggers in general are underpowered. She struggles to find a niche and lacks usable ailment resistance for flame-advantaged content.
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Melsa C Attacker Imperial Onslaught
Void Battles
Her kit doesn’t offer much outside of Flurry Devastation. She’s usable in Wind IO because her circular AoE S2 hits multiple targets easily and her 50% Sleep Res might save her from a mistake, but her damage output is quite poor and her bane skill currently lacks any use in flame-advantaged content. Thankfully her 50% Sleep Res is at least sufficient to avoid being put to sleep by Void Zephyr's attacks.

Portrait Name Tier Role Preference Notes
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Fjorm S Attacker
Support
High Brunhilda Fjorm’s contribution is sometimes situational but very high impact. Her Last Bravery passive is absurdly potent for a team-wide buff, with a jaw-dropping 30% strength and 40% defense, which works very well in harder content where it’s easy to intentionally trigger. She performs very well when she works and can also freeze targets in some content, but her damage output is middling if she can’t get good value out of Ice Mirror or Last Bravery. Fjorm is consistently very good versus High Brunhilda, since she’s naturally immune to burn, Ice Mirror has great applications against the initial blast, stack, and chasers, and it’s simple to trigger Last Bravery as you’ll be taking unavoidable damage from the fight mechanics regardless.
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Xander S Attacker All His strength boosts from Striker’s Strength also boost Majestic Tide, allowing him to get absurdly strong in quests with a lot of enemies such as Facility Events. Even without, his 50% Force Strike passive makes the simple 1-2-force strike combo dish out more damage than other swords, and chews through overdrive bars like butter. Additionally, he has access to 3 attack skills with the 5.3 water sword, so his overall damage is quite high even without any stacks of Striker’s Strength. While his lack of burn resistance makes him a suspect pick versus High Brunhilda, he can more than excel in other quests thanks to his damage output and quick breaks.
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Elisanne S Support All Elly is a support character with an S1 buff, so its potency and charge time are much better than average, and it’s further boosted by her buff time skill, allowing for very frequent 19 second 20% strength buffs that contribute far more to overall team DPS than an attack skill would. Her strength buffs have proven invaluable for Mercurial Gauntlet and she’s also seeing use in off-element teams as a support. She suffers from poor natural resistances, but can reach full burn immunity with a wyrmprint, which allows her to perform well versus High Brunhilda.
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Lily A+ Attacker High Brunhilda Lily comes out of the gate strong with 100% Skill Prep and has huge utility value thanks to how often she can freeze enemies with her S1. However, the skill animation of her S1 is painfully long to sit through, seriously cutting into her damage output, and the skill can miss a moving target. Full HP = Strength brings extra damage to the table, but is hard to realistically maintain in some content since the water element lacks good healers. Even if Full HP = Strength is off the table, Lily’s access to freeze, three attack skills, and Skill Prep makes her a strong choice for ending quests quickly and safely. It takes a lot of investment to reach the required HP to face down High Brunhilda without compromising on damage, but Lily is more than capable of doing well in the fight, which rewards characters who have extra range on their attacks.
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Dragonyule Xander A Attacker
Support
Imperial Onslaught His passive skills aren’t terribly useful, since 5% Skill Haste is not enough to secure an extra skill use in most quests, and trying to utilize Striker’s Energy is unwieldy and underwhelming. However, his natural strength is through the roof for a 4* adventurer and he has an excellent S1 that has a good chance to freeze. He also has a strength buff that would skyrocket his damage contribution if it weren’t for its terrible charge time and limited range to nearby allies.
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Dragonyule Cleo A Attacker Void Battles Cleo’s S1 has a laundry list of utility value, not only freezing enemies but also applying an energy stack as well as strength and critical buffs to the whole team in later stages. Her own damage output is held back by the slow animation speed on her skills, as well as the general weak damage output from daggers. However, she gets so much value from her first skill that she makes up for her weaknesses, assuming she’s able to stand close enough to her allies to apply her buffs to the whole team, which isn’t always realistic.
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Karina A Attacker Imperial Onslaught Karina has very high damage output thanks to her hard-hitting attack skills as well as access to a great attack skill from the 5.3 water axe. However, she struggles to find content in which to flex her power, since she lacks access to a Scorching Air Res weapon for Void Agni, and it’s difficult to face High Brunhilda without an immunity to burn. The water void axe has potential since each individual stack of Slayer’s Strength counts for individual boosts on her S1’s stacking mechanic, but content outside of facility events don’t have enough enemies to justify losing out on her other weapons.
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Celliera A Attacker Void Battles Celery has moderate damage output as well as good utility value through the occasional freeze. She lacks a full ailment resistance and the 5.3 water blade doesn’t have a good skill attached, but her Thaumian’s Bane gives her a huge damage increase in void battles against the Steel Golem.
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Rex A Attacker Brunhilda Rex has two hard hitting attack skills with quick animations, allowing him to maintain good DPS, but he lacks notable passive skills. Access to the 5.3 water axe is a huge perk, due to its huge strength and great damage skill. While his kit is basic and he doesn’t have much utility value, he brings enough damage to be valuable. Rex can perform well as a baiter versus High Brunhilda by equipping a Burn Res print to prepare himself for the fight. When paired with a lance, Rex has the potential through his co-ability to entirely bypass the need for the Volcanic Queen wyrmprint.
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Waike A Attacker
Support
All His S2 can inflict bog, which increases the damage enemies take by a massive 50%. The damage potential of bog is very high, and it’s easy to inflict on the Steel Golem and the Elite Swordsman in Fire IO due to their low resistances. However, bog afflictions have to share space with freeze as only one can apply at a time, and bog afflictions are redundant during the break as any adventurer with Leviathan in the room can apply bog with Tidal Wave. Notably, Void Agni is immune to all ailments except for bog, so Waike doesn't have competition with freeze in that fight. Waike should not be used versus High Brunhilda despite his partial burn resistance, as she’s immune to bog.
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Zardin A Attacker Void Battles Zardin’s natural strength is hilariously low, and it’s unrealistic to maintain Full HP = Strength, but his kit is hiding subtle advantages. His skill animations are blisteringly fast, with his S2 tying for the fastest skill in the game at 0.9 seconds, which is even faster than buff skills and over twice as fast as the average attack skill. Thanks to his amazing frame data, he gets to spend a lot of extra time attacking normally to deal damage and build up more skill activations. He also has access to a 3rd attack skill through the 5.3 water sword. Zardin is usable as the baiter versus High Brunhilda if he equips a burn resistance wyrmprint to reach burn immunity.
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Xainfried B+ Attacker
Support
Brunhilda Xainfried's Dragon Claws and Dragon Time make him incredibly well optimized for raid-style content when it rolls around. However, Dragon's Claws is too slow to be notable in current permanent content, and he's also held back by the poor animation time on his S1, lengthy charge rate on his otherwise powerful S2, as well as his poor selection of weaponry. While his damage contribution is not poor, characters ranked above Xainfried tend to boast either excellent damage output or utility value, so it's hard for him to stand out. Xainfried was once prized versus High Brunhilda for his burn immunity and HP co-ability, but he’s heavily overshadowed by Fjorm and Elisanne, who can do his role better than he does, since they contribute so much more damage.
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Orsem B+ Attacker Brunhilda Orsem struggles to attain good DPS despite his useful passive abilities to increase his critical rate, since daggers in general are underpowered, his frame data on his skills isn’t fast, and his selection of weaponry could be better. However, he’s still valuable for the utility of freeze. His burn immunity makes him a decent pick for the baiter role versus High Brunhilda.
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Jakob B+ Attacker
Support
None Jakob’s S1 can inflict bog, which is a huge boost to team damage since it raises the damage enemies receive by 50%, and much of current water-advantaged content have bosses with very low bog resistances. However, his own damage is very low since his kit offers no further sources of damage output and the 5* water lance only has a healing skill to offer. Jakob’s potential to increase overall damage through bog is very high on paper, but he’s unusually weak if he can’t apply it, it’s somewhat redundant with Leviathan, and he has to butt elbows with adventurers that are trying to apply freeze. Jakob should not be used versus High Brunhilda despite his partial burn resistance, as she’s immune to bog.
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Laranoa B+ Attacker None Laranoa’s maximum potential is impractical to achieve, since her powerful team buff is proximity based and difficult to apply to the entire team, especially as an archer. On top of that, repositioning to get good value from her amazing buff threatens to drop her combo and hurts her Hits = Critical Damage passive. Her Skill Damage passive is good, but she lacks multiple attack skills to use it with. While she’s potentially strong on paper, it’s difficult to realize her strength in practice.
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Luther B Attacker Imperial Onslaught Striker’s Strength and stun immunity are a good combination for Fire IO, but his damage output isn’t good enough to let him excel elsewhere.
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Pietro B Attacker None His S2 is an underwhelming shield and his blind res is irrelevant, but it’s at least possible to make use of his otherwise unsupported Critical Damage passive if he has Dragonyule Jeanne or Critical Rate wyrmprints equipped. He also has access to a very good 5.3 weapon, which helps salvage his damage output.
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Jurota B Attacker Imperial Onslaught Jurota lacks damage output, since his S2 buff lacks the duration to be useful and the 5.3 water katana doesn’t have a skill to increase his damage. However, at least he has Broken Punisher to help finish off bosses in dragon form on the break.
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Dragonyule Nefaria C Attacker
Support
Void Battles Access to 25% Skill Damage gives Nefaria an extra punch, but she lacks multiple damage skills to make better use of it, and the 5.3 water bow does not have a damage skill like the 4.3 bow does. Her S2 takes forever to charge and the 15% shield and single energy stage it grants are not only seriously underwhelming but also a pain to apply to allies. Flurry Freezer sounds like a strong utility passive due to the value of freeze, but it’s not useful because its chance to freeze is too low to function on bosses.
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Cibella D Support Imperial Onslaught Cibella completely lacks offensive capability both in her skills and passives, but also in her choice of 5.3 lance, so she currently has the lowest damage output among all non-healers. She can attempt to build around her support kit and use HP dragons to scale the potency of her shields and healing, but this will reduce her low damage even further. With the 5.3 water lance, she can provide some healing to the team through the weapon skill, but it’s a far smaller amount than a dedicated healer’s skills, has an absurdly long charge time, and is also limited to nearby allies, so it doesn’t justify the use of an HP dragon. Her shields can block ailments such as stun, but it’s hard for them to get value in Fire IO due to all of the incoming chip damage from adds and the Swordsman's autoattacks, and shields lack usefulness in void battles since they don’t block the Dull debuff that the Steel Golem applies. Overall, Cibella struggles to find a niche since her damage is terrible and her defensive support isn’t nearly as useful as running a healer instead.

Portrait Name Tier Role Preference Notes
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Lin You S Attacker High Mercury Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5.3 wind axe with its great attack skill. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop attacking to dodge. Her damage alone is worthy of praise, and she’s also capable of inflicting 6-7 second sleeps in some content, giving her strong utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr thanks to her high critical rate, but be sure to include a critical rate wyrmprint such as Kung Fu Masters.
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Wedding Elisanne S Attacker High Mercury Wedding Elisanne brings a lot of damage to the table, as well as a solid amount of team support. Her S1 creates healing fields on top of dealing respectable damage, and her S2 creates defense-down debuff fields. Her healing fields are limited by proximity and don’t have the healing potency of dedicated healing skills, but wind-advantaged content doesn’t demand strong healing and Elly’s healing can comfortably enable compositions without a dedicated healer versus High Mercury. Her defense-down debuffs have great potency, but do require the target to stay within the field, which isn’t really a problem in Mercurial Gauntlet, or against the mostly-stationary High Mercury. Her base kit doesn’t provide a way to trigger her own Strength Doublebuff passive, but the 5.3 core wind sword provides a self defense buff. Elly performs well by herself in a variety of content, and excels further as a team player in specific compositions.
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Addis S Attacker Imperial Onslaught
High Mercury
Addis has great damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, which can even be done twice over the course of one buff, taking advantage of the extra stacking damage mechanic of bleeds. Addis might not reasonably maintain uptime on Bleed Punisher alone, but nothing stops a co-op room from running multiple Addis on the same team and stacking multiple bleeds for obscene damage. Addis is particularly good versus High Mercury, since he’s able to attack without interruption for long periods of time while his ranged teammates are baiting attacks, while enables him to pull off two bleeds over one S2. While he lacks any resistance to bog, the bog ailment is largely avoidable and not a serious hindrance in that fight specifically.
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Maribelle S Attacker High Mercury With her Full HP = Skill Damage and 100% Skill Prep passives, she starts off quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability from the 5.3 wind wand, but her damage output won’t excel if she can’t maintain it. Maribelle performs well in High Mercury, since it’s very reasonable to maintain full health for nearly the entire fight, and the High Mercury’s Bane void weapon is a large upgrade to her damage output compared to her selection of core weaponry.
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Melody A+ Support Imperial Onslaught
High Mercury
A great support character with a 15% team strength boost as her S1, which charges quickly enough for her to use another one before the first buff wears off. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. She has good mobility and coverage thanks to the Blade moveset, has access to the great 5.3 wind blade with a good attack skill, and has Freeze res to help with Water IO. Melody is a good pick for High Mercury to increase your team’s damage output, as the fight is a bit of a DPS race.
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Gala Ranzal A+ Attacker All Gala Ranzal has very solid damage output on top of dual resistances that allow him to shine in all wind advantaged content. However, his damage is difficult to optimize thanks to his gauges, and he can’t easily reach the high bar set by the S tier wind adventurers. As the 5.3 wind sword has an underwhelming defense buff skill, it’s preferable to utilize the High Mercury’s Bane void sword for High Mercury, as you aren’t losing out on much of a weapon skill, and the bane passive is very potent.
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Wedding Aoi A Attacker Imperial Onslaught
Mercurial Gauntlet
Aoi’s kit is built around inflicting and benefiting from sleep. Her S2 doubles in power when used against sleeping enemies, and her Sleep = Team Strength passive applies a great buff to the team every time she inflicts sleep. However, her kit is worthless in sleep immune fights such as High Mercury, and her S1 tends to whiff some of its smaller hits unless the target has a huge hitbox. Her kit functions well in Mercurial Gauntlet, but she doesn’t have a high enough affliction rate to consistently punch through Fafnir Roy’s partial sleep resistance.
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Hawk A Attacker Imperial Onslaught
Mercurial Gauntlet
Hawk’s kit is entirely built around stuns, both inflicting them and increasing his damage against stunned enemies. His damage isn’t consistently the highest, but he has huge burst as well as good utility value through his stuns. He also has synergy with strength dragons such as Roc and Zephyr that enable him to leverage his extra Stunned Punisher damage in dragon form during the break. However, his damage output is seriously limited in content with stun immune enemies, such as versus High Mercury, Void Poseidon, and raid battles, so he’s not worth using in those fights since he’s entirely dependent on stuns to have any amount of damage or utility value. Mercurial Gauntlet helps bring him a niche, since his extremely high affliction rate punches through Fafnir Roy’s stun resistance and his bursty damage output can really shred on break.
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Musashi A Attacker Mercury His base strength is high for a 4* adventurer, and he has access to a great attack skill from the 5.3 wind katana. However, he’s held back because his S2 self buff lacks the potency to make up for its minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis. Despite his full resistance to bog, he’s overshadowed by Addis and Melody among wind blades when it comes to High Mercury, which heavily favors damage output over resistances.
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Johanna A Attacker Imperial Onslaught Johanna has hard hitting skills with good animation speeds, and the 5.3 wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is quite good even when it’s not topped off by Slayer’s Strength.
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Ku Hai A Attacker Mercury Ku Hai boasts a unique playstyle around spamming his alternate force strike granted by his S2. His damage and mobility are good, but he's held back slightly since his alternate force strike can put him too far out of position to connect with immediate followups, or one of the 3 hits from the force strike may whiff when used at point blank. Ku Hai scales very well with increases to critical rate, thanks to his multiple critical damage passives.
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Sylas B+ Attacker All Sylas has incredibly potent buffs on his S2, but is held back by its extremely slow charge rate as well as the inconsistency of random buffs. His damage output isn’t exciting, and he doesn’t get access to a damage skill from the 5.3 wind lance to help, but he at least has solid frame data on his single attack skill. Even if he manages to charge up his S2 in a shorter quest, the very potent skill haste effect won’t be helping out people in dragon form, nor will the random selection of defensive buffs he’ll land on 2/3rds of the time. Sylas’ skill haste buff has a potential niche that helps Lin You and Addis nail two uses of their boosted S1 during the duration of a S2, which has a tight window without additional skill haste and is easily ruined if they need to stop to dodge, but this requires coordination, specific team composition, and it only comes into play on lengthy quests.
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Ranzal B+ Attacker All Ranzal excels versus multiple targets thanks to the wide swing of axes and the AoE on his S1, which helps him build up stacks of Slayer’s Strength. However, it’s difficult for him to fill that niche as he lacks an immunity to freeze to excel in Water IO. His single target damage isn’t the greatest, but at least his shields might help block damage, knockback, and status afflictions, albeit inconsistently.
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Louise B+ Attacker Mercury Louise can output decent damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on other adventurers such as Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. On top of that, Void Poseidon is immune to poison, as well as raid bosses.
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Aeleen B Attacker
Support
Imperial Onslaught A generally solid choice for Water IO thanks to her immunity to freeze as well as Slayer’s Strength. Unfortunately her damage is on the low end due to her lack of multiple attack skills, so she’s not a great choice for most content, but she is a good pair for doublebuff characters like Louise since she has a team-wide defense buff.
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Nicolas B Attacker Imperial Onslaught His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
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Su Fang B Attacker None Su Fang doesn’t have an ailment immunity and his damage output is lacking. While the 20% Skill Damage and attack skill from the 5.3 wind dagger appear to be great boosts to his damage output, his S1’s base damage is extremely weak and daggers in general are currently underpowered, so his damage overall suffers. He does have utility value through stun, since his S1 can apply a 5-6 second stun while his S2 is active, but wind-advantaged content lacks enemies susceptible to stun.
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Eleonora C Attacker Mercury Eleonora is built around constantly inflicting poison, which is underwhelming since multiple poisons do not stack. Because of this, her DPS isn’t good, and her skills lack utility value or AoE to compensate. On top of that, enemies such as Void Poseidon and raid battles are fully immune to poisons, so Eleonora struggles to find a viable niche.
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Francesca C Attacker None While Francesca has access to multiple damage skills, they’re lacking in base damage and her overall damage output is low as a result. Her Force Strike damage passive isn’t interesting, since it lacks potency and the dagger force strike isn’t very powerful.
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Philia C Attacker None Full HP = 10% Strength patches up her damage output somewhat if she manages to keep it active, but her damage output is very low otherwise, and her ailment resistance is off element.
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Pia C Attacker
Support
Mercury Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything, and its single stack of energy would be low-impact even if there were a demand for it. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.

Portrait Name Tier Role Preference Notes
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Halloween Elisanne S Attacker
Support
All Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing. Despite her weaknesses, she still has enough damage and utility to be placed among the best.
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Annelie S Attacker Imperial Onslaught
Void Battles
Annelie has a huge 35% boost to her Skill Damage, three damage skills when you factor in the 5.3 light lance, and she’s constantly stacking up enough energy to trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore and his 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill and its lengthy animation.
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Albert S Attacker Imperial Onslaught
Void Battles
Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. As a sword user with a Force Strike damage passive, he's also incredibly good at melting through overdrive bars by chaining the simple 1-2-FS combo. Sadly, the buff to apply electrified takes an incredibly long time to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once except for in long quests.
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Odetta A+ Attacker
Support
Imperial Onslaught Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
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Alfonse A+ Attacker
Support
Zodiark Alfonse’s kit is simple, but effective. He applies a self strength buff every time he uses his S1, so his damage overall is quite good, despite his unimpressive base skill damage. His damage skills have above average frame data, he has decent AoE coverage, and he has a good choice of weaponry that can grant him an additional attack skill. His passive skills aren’t hugely exciting and he doesn’t have team support or utility, but his smooth gameplay and great damage output are enough to solidify his placement.
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Lucretia A Attacker
Support
Zodiark Lucretia's S1 suffers from both poor frame data and a slow charge rate, so she relies on her energy-based kit to contribute more damage. Even without energy synergy on her teammates, she can easily reach five stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. While her S1 hands out stacks of energy to the whole team and gives her some extra damage contribution through buffing, she struggles to fully energize other team members by herself before the quest ends, so her potential will often go unrealized. She shines on an energy team, but doesn't outperform the other light wand adventurers with the current level of energy support among the cast.
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Amane A Attacker Zodiark Amane has solid damage output from range, as well as a great attack skill available on the 5.3 light wand with a huge AoE. Her S2’s value is reduced by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. At a glance Lucretia seems to do everything she does slightly better, but Amane has one advantage in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
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Julietta A Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of weaponry, the critical damage boost from the 5.3 light axe is very underpowered without team buffs from Cupid or Xiao Lei since she doesn’t have a good critical rate.
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Xiao Lei A Attacker Imperial Onslaught Xiao Lei has a solid 20% Skill Damage passive and access to an excellent AoE attack skill from the 5.3 wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light adventurers. She’s also missing a full ailment resistance on account of being a 3* adventurer.
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Fleur A Attacker Zodiark Fleur’s damage is very high in short quests, but drops off as the enemy builds up resistance to paralysis. Current content is generally short enough that this isn’t a serious problem, but it could be an issue in the future. She’s very reliant on her paralysis gimmick for her damage output through S1 boosts and her Paralysis Punisher passive, though thankfully light advantaged content features bosses susceptible to paralysis. She also has very good frame data on her skills, so her gameplay is fast and smooth.
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Beautician Zardin A Attacker Void Battles
Imperial Onslaught
Beautician Zardin is an interesting character, with numerous strengths but not lacking in flaws. His most notable niche is inflicting long, repeated stuns in one use of his S2, making him a prime choice for fights like Raging Manticore Strike. Against enemies that resist stun, however, it's not worth using his S2 buff for damage, as the energy stacks don't justify sitting through the skill animation instead of attacking. Unless you utilize the skill as an iframe, it's largely useless and wasting time on his solo energy stacks will result in lower overall damage output. His abilities are good on their own, but put together they don't form a cohesive kit - Striker's Energy is hard to trigger due to the blade's weak Force Strike, and considering that he only has one damage skill, Skill Damage isn't the most useful on him, either. He won’t find another damage skill on the 5.3 Light blade, so his damage output isn’t stellar. Zardin is workable, but largely overshadowed by other Light-attuned attackers at his level, so he relies on his ability to chain multiple stuns to be valuable.
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Yachiyo A Attacker Zodiark Much like other characters who rely on afflictions, Yachiyo can be inconsistent, but has potential for high damage. When she inflicts paralysis using her S1, she gains a short Strength buff thanks to her Paralysis = User Strength. While this is a good ability in a vacuum, it only activates if Yachiyo successfully paralyzes, which can lead to anti-synergy with other adventurers. In other words, adventurers like Albert or Fleur might end up blocking Yachiyo by inflicting paralysis before Yachiyo can, as only one paralysis can be inflicted at a time on a single target, which makes Paralysis = User Strength much less flexible than her Paralysis Punisher passive. Yachiyo's kit isn't based solely on afflicting paralysis, though - the buff granted by her S2 empowers her Force Strike into what basically amounts to another damage skill that does a disproportionately large chunk of damage to the overdrive gauge. Yachiyo has solid damage output overall versus enemies susceptible to paralysis, but she’ll lag behind versus immune enemies, and she doesn’t have the greatest choice in weaponry as the 5.3 Light blade has a middling self heal skill rather than a damaging one.
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Malka B+ Attacker
Support
Imperial Onslaught Full HP = Defense is mildly useless at best, but Malka manages to contribute quite well, despite his poor passives, thanks to his fast and decently powerful attack skill, a team strength buff, and access to the great attack skill from the 5.3 light lance.
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Raemond B+ Attacker Imperial Onslaught
Void Battles
Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5.3 light sword, and the animation speed on both of his attack skills are excellent, giving him good damage output regardless. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
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Fritz B+ Attacker Imperial Onslaught
Void Battles
His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately, he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
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Linus B Attacker Zodiark His natural strength is low and his passive skills aren’t great, but he has two hard-hitting damage skills to help make up for it.
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Halloween Edward B Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5.3 light katana and his S1 has a slow animation.
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Rawn B Attacker Imperial Onslaught
Void Battles
Rawn struggles with awkward passives since Striker’s Skill is difficult to proc using bows and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has 0% stun resistance.
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Luca C Attacker None Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to salvage his damage output.
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Ryozen C Support Zodiark He’s built to be a defensive support unit, which is unfortunately not a very valuable role when healers exist. His S1 offers a hefty 25% defense buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to bring much to a team.
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Malora C Attacker Imperial Onslaught She has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking since her skills don’t have good base damage.
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Irfan C Attacker Zodiark Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
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Elias D Attacker
Support
None Boasts the lowest natural strength in the game, as well as poor skills and passives. His Bane skill is currently a dead slot outside of event content. He also requires energy synergy, or his S2 is worthless since he won’t reasonably reach full energy stacks alone in most quests.

Portrait Name Tier Role Preference Notes
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Ieyasu S Attacker Jupiter
Void Battles
Ieyasu has very high damage output thanks to his natural strength, great choice of elemental weapon, and bleed. Applying bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill at one stack, and easily exceeds it with multiple stacks. He has increases to both critical rate and critical damage to augment his damage, and the self regen from his S2 helps him maintain High HP = Crit, which is important since even his bleeds can crit. Ieyasu is only held back by the absurdly lengthy 4.1 second animation on his S1, but the skill is still crucial since so much of his damage output is through bleeds.
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Botan A+ Attacker
Support
All Her S1 does incredible damage thanks to bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to team DPS, as well as access to a great damage skill from the 5.3 shadow lance. Her damage contribution is so high that it makes up for her lacking passive skills, with a useless Bane outside of raid and a disappointing 50% resistance.
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Sazanka A+ Attacker Jupiter
Void Battles
She has a powerful AoE S1 that can apply a potent bleed, which alone gives her very high damage output. Her sleep based kit helps add extra utility and damage, but can be invalidated by sleep immune content such as raids. She has a Gauge Accelerator passive to help break bosses faster, which is convenient since she’s going to be using force strikes anyway to apply sleep if possible. Sazanka currently doesn’t have good choice of weaponry since she lacks a good critical rate with which to utilize the 5.3 shadow axe’s critical damage boost.
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Curran A+ Attacker Jupiter
Void Battles
Curran’s kit is basic, but effective. His skills have great base damage and he also applies the occasional defense down, so his overall damage contribution is higher than nearly all shadow adventurers without bleed. It’s unrealistic to get optimal value out of Last Offense, but Curran performs well regardless, and his damage output isn’t far behind that of the bleed adventurers.
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Veronica A+ Attacker Jupiter
Void Battles
It’s not entirely realistic to evaluate Veronica on her highest possible damage output, since that requires her to be as low health as possible to make use of her boosted S1. However, even without making maximum usage of low hp, her damage output is very respectable, she has good AoE coverage, and her 100% Skill Prep helps end short quests faster. On top of that, due to how common High HP passives are, many characters fall off in damage output if they become wounded, while Veronica can become more powerful. It’s not overly risky to dip her health low to boost her S1, since she has a decent amount of self sustain between the healing on her S2 and potentially her 5.3’s weapon skill as well. As a side note, it’s difficult to optimize wyrmprints for Veronica if you plan on taking damage, so prints without health-related passives like Flash of Genius perform well, or Tough Love if you want to try a Last Offense print.
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Kleimann A Attacker Imperial Onslaught He has a Skill Damage passive and two attack skills to increase his damage output, as well as access to sleep from his S2 to increase his utility value. Sadly, his force strike passive isn’t too exciting since the wand force strike isn’t very good. Despite his multiple attack skills and skill damage, his damage potential is held back by the below-average charge rate on his S2, and the self heal from the 5.3 shadow wand doesn’t help him exceed at his role as much as a damage skill would have.
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Rodrigo A Attacker Jupiter
Void Battles
Rodrigo has multiple attack skills and a decent passive, but his real strength lies hidden in his frame data. He has the fastest S1 in the game, which completes its animation even faster than buff skills, allowing him to quickly resume attacking afterwards. He also has a fast animation speed on his S2, and his DPS is augmented a bit further by his High HP = Strength passive. Unfortunately he has a poor choice of weaponry in the 5.3 shadow sword, which has a low impact self defense buff, so his good damage isn’t enough to keep up with the bleed characters ranked higher than him.
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Zace A Attacker Jupiter
Void Battles
A strong 3* adventurer with good strength, two attack skills, and an increased Skill Damage passive, which is valuable since he also has access to a 3rd attack skill from the 5.3 shadow lance. However, his skills are held back slightly by their lower base damage. He does have a bit of utility value since his S1 can apply blinds.
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Erik A Attacker Imperial Onslaught Erik has good strength, two good attack skills, and a passive that increases force strike damage. 75% blindness res and his AoE coverage makes him a good pick for Light IO. His damage output is solid, but he’s slightly held back since he can’t utilize the critical damage boost from the 5.3 shadow axe very well, as he doesn’t have increases to his critical rate built into his kit.
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Norwin A Attacker
Support
Imperial Onslaught Norwin possesses a kit that leans entirely into the blind affliction in a manner comparable to Nefaria. His Blindness = Team Strength passive sets him apart, which allows him to buff the entire team's strength for 10 seconds when he successfully inflicts blind. His own damage is high for a bow adventurer, since he has access to three attack skills between his own kit and the 5.3 Shadow bow, plus he gets large amounts of boosted damage versus blinded enemies thanks to his Blind Punisher passive and boosted S2. His whole kit is easily invalidated by enemies who resist the blind affliction, but he performs well if it works. When comparing him to the very similar Nefaria, Norwin’s damage has an edge over her thanks to his team-wide strength buffs, but Nefaria would be better suited to carrying allies much weaker than her since she focuses entirely on her own damage.
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Nefaria B+ Attacker Jupiter Nefaria’s kit is based entirely around inflicting blind and increasing her damage against blinded enemies. Applying blind has some utility value, and she does get to fight safely from range, but her damage output isn’t impressive and her contribution can be invalidated in content with blind-immune enemies such as raid battles. Blind Punisher could be theoretically very powerful on the break through synergy with dragon transformations, but it’s quite hard to justify using Nidhogg to apply blind if better choices are available.
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Alex B+ Attacker Imperial Onslaught Alex has good damage output considering that daggers are usually underpowered, but is held back by the difficulty of maintaining Full HP = Skill Damage. This is frustrating in Imperial Onslaughts, which she would otherwise shine in thanks to her 100% resistance to blind. Her skills don’t have very high base damage, so her damage isn’t very impressive if she’s not at full health, and her defense down lacks potency and has a low 40% chance to apply. However, if you manage to maintain full health, she will reward your good play with solid damage.
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Althemia B+ Attacker Jupiter
Void Battles
She has fast animation speeds on her two attack skills, and her Full HP = 30% Skill Damage allows her to perform well when she’s topped off, but she's rather mediocre without it. Theoretically, the self heal off the 5.3 shadow wand would help keep her HP maxed, but the lengthy charge time on weapon skills leaves her high and dry for most of the quest if she gets tapped by anything.
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Berserker B Attacker Imperial Onslaught Berserker is mostly focused on self survival with a terrible S2, and the 5.3 shadow sword offers only a self defense buff, neither of which benefit from his Striker’s Skill. Despite his obvious weaknesses, he’s well prepared for Light IO thanks to his blind immunity, and the circular AoE on his S1 is great at sweeping up adds. In general, he offers lower damage than most shadow adventurers, so he isn’t worth using in other content.
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Vice B Attacker Imperial Onslaught He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to help salvage his low damage output, and he might occasionally put a target to sleep.
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Taro B Attacker Jupiter
Void Battles
His two attack skills give good coverage for hitting multiple targets and access to the 5.3 shadow blade is a great perk since it gives an additional attack skill. However, the slow animation speed on his S1 and poor passives hold Taro back, and his damage output isn’t as high as it could be.
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Orion B Attacker Jupiter
Void Battles
He has a coherent kit for damage thanks to Flurry Devastation, two attack skills, 50% Skill Prep, and access to a 3rd damage skill through the 5.3 shadow dagger. Unfortunately for Orion, his skills have very low base damage, and in general it’s hard for a dagger character to do high damage since their regular combo is weak.
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Vida C Attacker None Vida’s damage output is painfully low, but she does at least have some level of utility value through blind applications.

Portrait Name Tier Role Preference Notes
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Hildegarde S Healer All Hildegarde is the quintessential healer, boasting multiple heals, shields, and 100% Skill Prep with which to use them, bringing tons of survivability to her team. Her S1 is a standard burst heal with the added benefit of cleansing the curse affliction, and her S2 grants shields and a large regen at the same time. While shields can easily be broken by weak hits, they’re useful for blocking knockback and afflictions, and Hildegarde’s shields are quite large as they’re based off 30% of her max health, which is highly beneficial since healers are best equipping HP boosting dragons with which to scale their recovery potency. Her healing itself is slightly outclassed by adventurers such as Verica and Vixel, since their quickly charging regen heals exceed either of Hildegarde's skills, but the utility she provides on top of her healing is second to none.
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Valentine's Hildegarde S Healer All Valentine's Hildegarde has a powerful, well-rounded healing and support kit thanks to her regen heal, shields, and team energy building. She starts strong out of the gate thanks to her Skill Prep +100%, allowing her to grant 3 stacks of energy to the team immediately. Repeated use of Hildegarde's skills will allow her to quickly energize her teammates, even without any outside support. With energy, she's able to increase the total damage of her team, while also strengthening her own heals. To compensate, both of her skills have higher than average SP costs, meaning that she might not always have a skill available when someone needs healing. Hildegarde’s Striking Strength Debilitator isn’t quite as useful as it looks, since overly focusing on force strikes will result in less SP gain over time, and it’s more important to charge up heals and shields. When comparing Hildegarde to her closest competitor, Verica, she doesn't have as much healing, and her shields have trouble blocking damage from High Midgardsormr, where they're most commonly used. However, she provides a significant contribution to damage that generally outweighs this and places her among the best healers in the game.
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Nurse Aeleen S Healer All Aeleen boasts very high healing output thanks to her potent regen heal that additionally applies small buffs on phases II and III. She has another healing skill on top of this that cleanses stun afflictions, but it’s not nearly as useful as her first skill, as it only affects nearby allies and is limited by its slow charge rate and low recovery potency. She easily outperforms other water healers such as Thaniel and Ricardt in terms of healing output, and she additionally has a Skill Prep passive over them to boot. Aeleen can excel in all water-advantaged content, but requires a specific setup for High Brunhilda, as reaching 100% burn resistance through wyrmprints doesn’t leave her room to equip Volcanic Queen, so she’ll likely need to equip the Full HP = Defense void staff to survive the initial blast. It’s not recommended for Aeleen to attempt the fight without burn immunity, as a number of burn afflictions are unavoidable and will leave her at 1 HP without a way to deal with it. The downside in range on her proximity heal isn’t a big problem in High Brunhilda since the whole party will naturally stack together many times to handle the fight mechanics.
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Verica A+ Healer All One of the game's top healers since launch, Verica boasts very high healing output thanks to her potent regen heal, which has a lower SP cost than most other regen heal skills. She also has a single target healing ability, letting her save a teammate on the brink of death in a pinch. Between having 2 healing skills and 2 abilities dedicated to increasing her recovery potency, Verica is a very dedicated healer, making her a prime pick for quests where the team is forced to take a lot of damage. In particular, she's a great choice for High Midgardsormr's Trial, since she's immune to stun and can also clear stun with her S1.
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Lowen A Healer High Mercury Lowen is the best wind-attuned healer, with a coherent and effective kit that serves him well. His healing output isn't exceptional because he lacks a regen heal skill like Verica and Vixel, but he can clear bog with his S1, adding to his utility in quests like High Mercury's Trial. His S2 is what makes him stand out from other healers, though - it provides the whole team with a 10% HP buff and a 20% Defense buff. With the right setup, he can reach 100% Skill Prep and use it right at the start of the quest, making his teammates much more durable as well as increasing the potency of his own heals.
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Wedding Xania A Healer All Xania’s kit is built to handle freeze, which isn’t terribly useful for current content as freeze isn’t common, and the unique capability to cleanse freeze isn’t that exciting when any other adventurer can fix a frozen person by whacking them. However, she has solid healing output and a skill prep passive, so she can perform if you just need a generic healer. Her charge rates on her skills are quite slow, but she makes up for it by having access to multiple healing skills.
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Vixel A Healer All Vixel's kit lacks optimization, but his s1 ties for the strongest heal in the game among adventurer abilties, giving him a niche over several other light-attuned healers despite his other shortcomings. His S2 has a lower SP cost than his S1, meaning that he'll always have it available to boost the recovery potency of his regen healing. To add to this, because he has Skill Prep +50%, which can be increased all the way to 100% with the right equipment, he can start firing off his powerful heals right away. However, the team energy it provides isn't very impactful, as without extra support it will take him a long time to energize his teammates. Unfortunately, Vixel has Sleep Res, giving him immunity to an affliction that no shadow enemies currently inflict and thus limiting his effectiveness in on-element content.
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Heinwald A Healer All Heinwald is a rare successful hybrid character, capable of both moderate healing and damage. The recovery potency on his S1 is minimal, and scales poorly with dragons that increase HP. Instead, because his S1 also heals based on the damage it deals, Heinwald can use a dragon that increases strength to maximize his healing output. Each individual use of S1 doesn't heal very much at once, but it has a much lower SP cost than other healers' skills, allowing him to heal roughly as much as a normal healer. Heinwald doesn't do quite as much damage as a focused attacker, and his overall healing output doesn't excel either, but he's valuable regardless since he's capable of doing both simultaneously.
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Ricardt A Healer All Ricardt has access to two healing skills, but he’s slightly held back by their poor charge times and his lack of a Skill Prep passive. His S2 is a much-coveted regen with high recovery potency, and the 4.3 water staff provides an additional healing skill. Ricardt is a viable pick for High Brunhilda, as he can reach full burn immunity through equipping a pair of burn res prints, and his Full HP = Defense passive helps him attain enough survivability even if he doesn’t have a spare slot to equip Volcanic Queen. While Nurse Aeleen somewhat obsoletes Ricardt, he still holds his own, and it’s much easier for him to enter High Brunhilda with the useful 4.3 water staff rather than relying on the Full HP = Defense void staff to survive the opening blast.
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Felicia B+ Healer Imperial Onslaught Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and the very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
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Cleo B+ Healer Jupiter
Void Battles
A basic healer with a party-wide heal, 75% Skill Prep, and a 20% defense buff. While not amazing, she has no particular problems with her kit and does her job. It helps that she has little competition within her element.
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Estelle B+ Healer All Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than most other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by its very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
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Halloween Althemia B Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power, poor charge rate, and small AoE.
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Thaniel B Healer High Brunhilda While it's true that Thaniel is a staple in the High Brunhilda fight due to his burn resistance and burn cleanse on his primary heal, he does exceedingly poorly elsewhere due to his low healing output and lack of useful passive abilities. If you have no other healers, he’s acceptable, but his healing output is unimpressive, and off-element healers are generally more valuable in most water-advantaged content.
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Edward B Healer Imperial Onslaught Edward’s healing output isn’t good and his shields lack potency, but he’s not worthless for Light IO since his shields can block blind afflictions, which can be difficult to avoid in the chaos.
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Hope C Healer None Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well as others since he lacks tools like Skill Prep or regen heals.
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Sophie C Healer Imperial Onslaught Her Recovery Potency skill helps her marginally, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and range as well as its poor charge time. However, her freeze resistance makes her an okay pick for Water IO if nothing else.
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Aurien C Healer
Attacker
None Aurien tries to be a hybrid healer/damage unit without doing either well. He has bad charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit.

Portrait Name Tier Role Preference Notes
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Mikoto S Attacker High Midgardsormr Mikoto’s damage output is through the roof thanks to his high critical rate and self buffs. The blade moveset gives him good AoE coverage and mobility, and the 5.3 flame blade has a great attack skill as well. Mikoto's damage output makes him valuable in all flame-advantaged content as long as he's able to avoid sleep. He is particularly sought after for High Midgardsormr because he’s fully stun resistant, brings high damage and a strength co-ability, and the range and spacing of the blade moveset lets him attack continuously from far away enough to avoid interfering with the baiter.
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Gala Sarisse S Attacker All Sarisse is capable of outputting high damage safely from range by stacking buffs to boost her S1. Each individual stack of her Sylvan’s Strength passive counts for 2 individual buffs, allowing Sarisse to reach a x6 or x7 boost on her S1 unaided if she’s allowed to attack continuously. She also features dual ailment immunities, and thus excels in all types of content, including High Midgardsormr.
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Marth S Attacker High Midgardsormr Marth has a very powerful kit that brings incredible damage as well as team buffs to the table. Even without taking the situational Last Boost passive into account, Marth can easily keep up in damage with any other fire adventurer, and the team-wide buffs from his S2’s skill shift send his overall contribution further beyond, culminating in a hefty 30% attack rate boost at the 3rd stage. Versus High Midgardsormr, Marth can easily get a high value usage of Last Boost from the initial blast.
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Gala Mym S Attacker High Midgardsormr Mym boasts a unique shapeshifting-oriented kit that grows in strength on shapeshifting. Her damage output starts off solid since she has access to three attack skills when using the 5.3 flame lance, but she doesn’t unlock her full potential until she shapeshifts for the first time in a quest, as her Flamewyrm’s Nature passive grants a permanent strength increase and permanently boosts her S2’s damage. As such, she performs very well in raid content thanks to the dragon prep meta, which enables her to shapeshift the instant the quest starts. Mym’s S1 fills the dragon meter by 5% when it connects, enabling her to transform earlier and more often than her teammates. She is thus a strong pick for High Midgardsormr, as the length of the quest gives her plenty of time to ramp up and transform many times over the course of the fight. On top of that, her Flamewyrm’s Defiance passive grants stun immunity as well as a bonus perk that charges S1 halfway if you take a hit that would apply stun.
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Student Maribelle A+ Attacker High Midgardsormr Like her wind counterpart, Maribelle is a solid character that outputs high damage while she’s able to maintain her Full HP = Skill Damage passive. Because Maribelle has so much increased skill damage through her passive and co-ability, it’s not a good idea to pair her with Konohana Sakuya instead of a pure strength dragon, as further sources of increased skill damage have diminishing returns, and it’s stronger to diversify increased damage across her strength stat instead. Maribelle is a solid pick versus High Midgardsormr, as she’s fully immune to stun, and has good damage output as she can safely attack from range and maintain reasonably high uptime on Full HP = Skill Damage. Since the 5.3 flame wand has an underwhelming self heal instead of a damage skill, it’s a good choice to use the High Midgardsormr’s Bane void weapon, which fully makes up for its lower natural strength through its bane passive, and the lack of a weapon skill isn’t much of a loss.
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Vanessa A+ Attacker High Midgardsormr Her two powerful attack skills make her a very solid pick for flame DPS, but her ceiling potential is held back by the 5.3 flame axe’s underwhelming critical damage boost, which she lacks the synergy to utilize outside of wyrmprints. As a result, the void axe that grants High Midgardsormr Bane is a viable choice for HMS, since she isn’t losing out on a valuable weapon skill, and the Bane has enough damage to compensate for the loss of natural strength. She’s a very good choice to take the baiter role versus High Midgardsormr, since she has good damage, stun immunity, and a defense co-ability to help others meet the required HP check. Vanessa unfortunately lacks a Dull Res weapon, so she shouldn’t be chosen for Void Zephyr since she has to fight at close range.
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Karl A+ Attacker
Support
Imperial Onslaught
Void Battles
Karl’s kit has high damage and is well suited for existing flame content except Dragon Trials. He has access to multiple good attack skills thanks to his selection of weaponry, and his team wide strength buff greatly boosts the room’s damage output, so his damage contribution is high even when his situational passive skills aren’t active. Karl crushes Wind IO thanks to his sleep immunity, Slayer’s Strength, and the sweeping AoE on his S1 which clears small fry efficiently. He’s also a great pick versus Void Zephyr since he has access to a Dull Res weapon, good damage contribution, sleep immunity, and swords in general are valued in that fight for their aptitude at spamming force strikes to break Zephyr quickly and prevent Howling Vortex. Karl generally isn’t recommended for High Midgardsormr since the short range of the sword moveset shoehorns him into the dangerous baiter role, and his lack of a stun immunity means that a single slip-up could result in his death.
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Naveed A Attacker Imperial Onslaught
Void Battles
Naveed’s kit is very well optimized for Wind IO thanks to Slayer’s Strength and his sleep immunity, and he’s also a solid pick for Void Zephyr. However his S1 doesn’t have good frame data and isn’t powerful enough to justify monopolizing both of his skill slots, so his damage contribution without Slayer’s Strength won’t excel. He will eventually achieve good damage output if the quest drags on long enough, but his ceiling isn’t impressive enough to justify the gimmick, and he underperforms while waiting to build stacks from his S2. Despite this weakness he’s still great versus Zephyr since the long animation of his S1 is perfect for iframing Zephyr’s tornados, the fight lasts long enough for him to max out his S2 stacks, he has access to a Dull Res weapon, and swords in general are valuable in the fight since they’re good at spamming force strikes to break early and skip Howling Vortex.
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Sinoa A Support All She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, but she doesn’t consistently buff damage output as well as other dedicated supports such as Elisanne and Melody. Regardless, she’s a solid choice for a multitude of content, and she even gets used for High Midgardsormr despite her lack of Stun Res, since she can stay safely at range and support the whole room. She has strong synergy with specific flame adventurers such as Sarisse, who gets more powerful by stacking total number of buffs, and Valentine’s Hildegarde, who, with Maximum HP buffs, can apply shields so large they can even block unavoidable AoEs in the High Midgardsormr fight.
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Euden A Attacker High Midgardsormr
Raid
Euden’s multiple attack skills, defense down debuff, and good choice of weaponry give him solid damage contribution. However, his passives don’t help him much in combat, and Dragon’s Claws is a low impact passive except during raids, where it excels due to the Dragon Prep meta and getting multiple transformations. He’s perfectly capable of taking the baiter role in High Midgardsormr, since he has decent damage, stun immunity, and tends to hug the enemy when attacking. Euden is also a solid choice for Void Zephyr if he doesn’t get put to sleep, since the long iframe on his S2 makes it trivial to ignore tornados, he has access to a Dull Res weapon, and the sword moveset is great at spamming force strikes which helps break early enough to skip Howling Vortex.
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Serena A Attacker High Midgardsormr Serena is comparable to Euden, as they’re both stun resistant fire swords with multiple attacking skills, and they perform similarly in most content. Serena’s kit is based around increasing her critical rate and damage, and she’s rewarded with small permanent critical buffs for landing lengthy combos up to three times a fight. Her damage output is respectable when fully stacked up, but she does require some ramp up time and it’s not always realistic to land long combos in practice due to fight mechanics and human error. Awkwardly, it’s much easier to stack increases to critical damage than critical rate, but increases to critical damage aren’t very useful on their own. Serena has some difficulty stacking combos versus High Midgardsormr, as the flow of his attacks naturally break up combos and force close ranged units to dodge or disengage. Since swords step forward so much when attacking, they’re expected to take the role of baiter and focus on drawing aimed attacks away from the rest of the party, which doesn’t suit Serena’s combo oriented playstyle. She’s usable in harder flame-advantaged content such as High Midgardsormr and Void Zephyr, but doesn’t really excel.
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Xuan Zang A Attacker All Xuan Zang possesses a kit centralized around debuffing. Though her S2 deals no damage, it reduces the enemy defense by 10% and attack by 5% for 20 seconds. The length of the debuffs allows for constant uptime on her S1’s damage boost against debuffed foes in ideal circumstances, which results in respectable damage output overall, and she additionally can access another attack skill from the 5.3 flame lance. However, the debuffs on her S2 only have a 70% proc rate each, rolled separately from each other, so she occasionally misses out on the valuable defense down, or might do nothing at all if she’s particularly unlucky. Xuan Zang still possesses the classic pitfalls of free raid adventurers, with an incomplete affliction resistance as well as a bane passive with limited to no use outside of raid, and her kit lacks the consistency or the burst damage to truly compensate for these shortcomings.
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Aoi A Attacker Imperial Onslaught
Void Battles
Aoi has solid damage output thanks to her multiple attack skills and good choice of weaponry, and blades in general offer good AoE and mobility. She isn’t immune to sleep, but her 75% Sleep Res can help her in Wind IO if she makes a mistake, and Void Zephyr’s attacks tend to have a 50% chance to inflict sleep, which Aoi can fully resist.
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Xania A Attacker All Xania’s kit is optimized for a 3* character, with access to multiple fast attack skills as well as a skill damage passive. While her damage is solid already, she unfortunately lacks access to a good 5.3 weapon to take her further, since the flame wand’s self heal is mediocre and doesn’t help her at all with damage output. Her lack of a full ailment resistance isn’t as punishing as it is for melee characters, since she can stay at a safe distance from most attacks that inflict Sleep and Stun in the fights versus Void Zephyr and High Midgardsormr.
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Ezelith B+ Attacker Imperial Onslaught
Void Battles
Ezelith is held back by the low natural damage of daggers as well as her poor S1, which has an animation that’s so lengthy that it hardly has more DPS than her regular attacks. Her S2 inflicts defense down debuffs, and while they lack duration and potency she can stack multiple debuffs at once to help the entire room’s damage output, which helps make up for her own lacking damage. Her sleep immunity and Broken Punisher make her well suited for Wind IO, to help ensure that the quest goes smoothly and ends as soon as the boss breaks. Her sleep immunity, long iframes, and access to a Dull Res weapon set her up well for Void Zephyr, but her damage output isn’t high and she’s unlikely to get much Broken Punisher value in that fight if she gets hit by anything, since it’s difficult for her to obtain a dragon transformation. The lengthy iframe on her S1 would be particularly suited towards the baiting role versus High Midgardsormr, but her low damage and total lack of stun resistance make her a poor choice for the fight overall.
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Valentine's Ezelith B+ Attacker All Ezelith has a decent kit with multiple attack skills and okay passive abilities, but her damage output is middling. Thankfully, she isn’t restricted by ailment gimmicks like other archers since burn is a very low percentage of her damage output and the defense down debuff from her S2 works consistently since it isn’t resisted by bosses. However, her damage contribution remains less than impressive, so it’s mostly her full stun resistance and Broken Punisher that set her apart from those rated below her. She’s possibly usable versus High Midgardsormr, but she isn’t generally a welcome choice since her damage output isn’t high and she might struggle to make the required HP check without Prometheus.
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Yue B+ Attacker Imperial Onslaught She struggles to find a niche in current content, since she can’t really leverage her Sleep Res in Void Zephyr without access to a Dull Res weapon, and she doesn’t have the Stun Res that would be preferable for a baiter against High Midgardsormr. She can absolutely crush Imperial Onslaughts, but her full potential goes mostly unrealized and hurts her placement. It’s also difficult to factor in her tanky capabilities when healers in her element, like Verica, can restore a character from nearly nothing to full over a single regen.
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Valentine's Orion B Attacker None Orion’s damage is decent despite his single damage skill since he has access to elemental weapons with attack skills, and his slowly charging defense buff does actually help his damage slightly by triggering his own 8% Strength Doublebuff. However, his 75% Curse Res does him no favors in flame-advantaged content, and his damage isn’t so great as to be worth a higher ranking.
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Marty B Attacker Midgardsormr Marty’s 20% shields from his S2 aren’t very useful since they lack potency, and he has a nearly useless Skill Haste passive that’s unlikely to actually cause a difference in the number of skill procs over the course of a fight. Thankfully, he has a decent S1 with a large sweeping AoE, and access to attack skills from weapons that give him decent damage output overall. His shields aren’t useful for Void Zephyr, since shields don’t block Dull Res or Dragon Delay even if they’re large enough to block the damage, and Marty’s shields are likely to be too small to be useful elsewhere unless he shoots himself in the foot and equips an HP up dragon, since shield size is based off the user’s HP.
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Alain C Attacker Midgardsormr While having two attack skills is always nice, his damage output remains low and his Last Defense passive is nearly worthless. Overall, he doesn’t have a real niche.
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Joe C Attacker Midgardsormr Joe has good frame data on his two attack skills, which salvages his damage output, but his Full HP = Burn passive is nearly useless since the burn output from his S2 is a very tiny fraction of his total damage.
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Renelle C Attacker None Renelle’s damage is poor and her ailment resistance is off-element, but, like Melsa, at least she has Flurry Devastation and a circular AoE to mop up small fry. While she has access to multiple attack skills, they have low base damage, and daggers in general are underpowered. She struggles to find a niche and lacks usable ailment resistance for flame-advantaged content.
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Melsa C Attacker Imperial Onslaught
Void Battles
Her kit doesn’t offer much outside of Flurry Devastation. She’s usable in Wind IO because her circular AoE S2 hits multiple targets easily and her 50% Sleep Res might save her from a mistake, but her damage output is quite poor and her bane skill currently lacks any use in flame-advantaged content. Thankfully her 50% Sleep Res is at least sufficient to avoid being put to sleep by Void Zephyr's attacks.
Portrait Name Tier Role Preference Notes
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Fjorm S Attacker
Support
High Brunhilda Fjorm’s contribution is sometimes situational but very high impact. Her Last Bravery passive is absurdly potent for a team-wide buff, with a jaw-dropping 30% strength and 40% defense, which works very well in harder content where it’s easy to intentionally trigger. She performs very well when she works and can also freeze targets in some content, but her damage output is middling if she can’t get good value out of Ice Mirror or Last Bravery. Fjorm is consistently very good versus High Brunhilda, since she’s naturally immune to burn, Ice Mirror has great applications against the initial blast, stack, and chasers, and it’s simple to trigger Last Bravery as you’ll be taking unavoidable damage from the fight mechanics regardless.
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Xander S Attacker All His strength boosts from Striker’s Strength also boost Majestic Tide, allowing him to get absurdly strong in quests with a lot of enemies such as Facility Events. Even without, his 50% Force Strike passive makes the simple 1-2-force strike combo dish out more damage than other swords, and chews through overdrive bars like butter. Additionally, he has access to 3 attack skills with the 5.3 water sword, so his overall damage is quite high even without any stacks of Striker’s Strength. While his lack of burn resistance makes him a suspect pick versus High Brunhilda, he can more than excel in other quests thanks to his damage output and quick breaks.
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Elisanne S Support All Elly is a support character with an S1 buff, so its potency and charge time are much better than average, and it’s further boosted by her buff time skill, allowing for very frequent 19 second 20% strength buffs that contribute far more to overall team DPS than an attack skill would. Her strength buffs have proven invaluable for Mercurial Gauntlet and she’s also seeing use in off-element teams as a support. She suffers from poor natural resistances, but can reach full burn immunity with a wyrmprint, which allows her to perform well versus High Brunhilda.
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Lily A+ Attacker High Brunhilda Lily comes out of the gate strong with 100% Skill Prep and has huge utility value thanks to how often she can freeze enemies with her S1. However, the skill animation of her S1 is painfully long to sit through, seriously cutting into her damage output, and the skill can miss a moving target. Full HP = Strength brings extra damage to the table, but is hard to realistically maintain in some content since the water element lacks good healers. Even if Full HP = Strength is off the table, Lily’s access to freeze, three attack skills, and Skill Prep makes her a strong choice for ending quests quickly and safely. It takes a lot of investment to reach the required HP to face down High Brunhilda without compromising on damage, but Lily is more than capable of doing well in the fight, which rewards characters who have extra range on their attacks.
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Dragonyule Xander A Attacker
Support
Imperial Onslaught His passive skills aren’t terribly useful, since 5% Skill Haste is not enough to secure an extra skill use in most quests, and trying to utilize Striker’s Energy is unwieldy and underwhelming. However, his natural strength is through the roof for a 4* adventurer and he has an excellent S1 that has a good chance to freeze. He also has a strength buff that would skyrocket his damage contribution if it weren’t for its terrible charge time and limited range to nearby allies.
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Dragonyule Cleo A Attacker Void Battles Cleo’s S1 has a laundry list of utility value, not only freezing enemies but also applying an energy stack as well as strength and critical buffs to the whole team in later stages. Her own damage output is held back by the slow animation speed on her skills, as well as the general weak damage output from daggers. However, she gets so much value from her first skill that she makes up for her weaknesses, assuming she’s able to stand close enough to her allies to apply her buffs to the whole team, which isn’t always realistic.
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Karina A Attacker Imperial Onslaught Karina has very high damage output thanks to her hard-hitting attack skills as well as access to a great attack skill from the 5.3 water axe. However, she struggles to find content in which to flex her power, since she lacks access to a Scorching Air Res weapon for Void Agni, and it’s difficult to face High Brunhilda without an immunity to burn. The water void axe has potential since each individual stack of Slayer’s Strength counts for individual boosts on her S1’s stacking mechanic, but content outside of facility events don’t have enough enemies to justify losing out on her other weapons.
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Celliera A Attacker Void Battles Celery has moderate damage output as well as good utility value through the occasional freeze. She lacks a full ailment resistance and the 5.3 water blade doesn’t have a good skill attached, but her Thaumian’s Bane gives her a huge damage increase in void battles against the Steel Golem.
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Rex A Attacker Brunhilda Rex has two hard hitting attack skills with quick animations, allowing him to maintain good DPS, but he lacks notable passive skills. Access to the 5.3 water axe is a huge perk, due to its huge strength and great damage skill. While his kit is basic and he doesn’t have much utility value, he brings enough damage to be valuable. Rex can perform well as a baiter versus High Brunhilda by equipping a Burn Res print to prepare himself for the fight. When paired with a lance, Rex has the potential through his co-ability to entirely bypass the need for the Volcanic Queen wyrmprint.
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Waike A Attacker
Support
All His S2 can inflict bog, which increases the damage enemies take by a massive 50%. The damage potential of bog is very high, and it’s easy to inflict on the Steel Golem and the Elite Swordsman in Fire IO due to their low resistances. However, bog afflictions have to share space with freeze as only one can apply at a time, and bog afflictions are redundant during the break as any adventurer with Leviathan in the room can apply bog with Tidal Wave. Notably, Void Agni is immune to all ailments except for bog, so Waike doesn't have competition with freeze in that fight. Waike should not be used versus High Brunhilda despite his partial burn resistance, as she’s immune to bog.
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Zardin A Attacker Void Battles Zardin’s natural strength is hilariously low, and it’s unrealistic to maintain Full HP = Strength, but his kit is hiding subtle advantages. His skill animations are blisteringly fast, with his S2 tying for the fastest skill in the game at 0.9 seconds, which is even faster than buff skills and over twice as fast as the average attack skill. Thanks to his amazing frame data, he gets to spend a lot of extra time attacking normally to deal damage and build up more skill activations. He also has access to a 3rd attack skill through the 5.3 water sword. Zardin is usable as the baiter versus High Brunhilda if he equips a burn resistance wyrmprint to reach burn immunity.
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Xainfried B+ Attacker
Support
Brunhilda Xainfried's Dragon Claws and Dragon Time make him incredibly well optimized for raid-style content when it rolls around. However, Dragon's Claws is too slow to be notable in current permanent content, and he's also held back by the poor animation time on his S1, lengthy charge rate on his otherwise powerful S2, as well as his poor selection of weaponry. While his damage contribution is not poor, characters ranked above Xainfried tend to boast either excellent damage output or utility value, so it's hard for him to stand out. Xainfried was once prized versus High Brunhilda for his burn immunity and HP co-ability, but he’s heavily overshadowed by Fjorm and Elisanne, who can do his role better than he does, since they contribute so much more damage.
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Orsem B+ Attacker Brunhilda Orsem struggles to attain good DPS despite his useful passive abilities to increase his critical rate, since daggers in general are underpowered, his frame data on his skills isn’t fast, and his selection of weaponry could be better. However, he’s still valuable for the utility of freeze. His burn immunity makes him a decent pick for the baiter role versus High Brunhilda.
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Jakob B+ Attacker
Support
None Jakob’s S1 can inflict bog, which is a huge boost to team damage since it raises the damage enemies receive by 50%, and much of current water-advantaged content have bosses with very low bog resistances. However, his own damage is very low since his kit offers no further sources of damage output and the 5* water lance only has a healing skill to offer. Jakob’s potential to increase overall damage through bog is very high on paper, but he’s unusually weak if he can’t apply it, it’s somewhat redundant with Leviathan, and he has to butt elbows with adventurers that are trying to apply freeze. Jakob should not be used versus High Brunhilda despite his partial burn resistance, as she’s immune to bog.
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Laranoa B+ Attacker None Laranoa’s maximum potential is impractical to achieve, since her powerful team buff is proximity based and difficult to apply to the entire team, especially as an archer. On top of that, repositioning to get good value from her amazing buff threatens to drop her combo and hurts her Hits = Critical Damage passive. Her Skill Damage passive is good, but she lacks multiple attack skills to use it with. While she’s potentially strong on paper, it’s difficult to realize her strength in practice.
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Luther B Attacker Imperial Onslaught Striker’s Strength and stun immunity are a good combination for Fire IO, but his damage output isn’t good enough to let him excel elsewhere.
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Pietro B Attacker None His S2 is an underwhelming shield and his blind res is irrelevant, but it’s at least possible to make use of his otherwise unsupported Critical Damage passive if he has Dragonyule Jeanne or Critical Rate wyrmprints equipped. He also has access to a very good 5.3 weapon, which helps salvage his damage output.
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Jurota B Attacker Imperial Onslaught Jurota lacks damage output, since his S2 buff lacks the duration to be useful and the 5.3 water katana doesn’t have a skill to increase his damage. However, at least he has Broken Punisher to help finish off bosses in dragon form on the break.
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Dragonyule Nefaria C Attacker
Support
Void Battles Access to 25% Skill Damage gives Nefaria an extra punch, but she lacks multiple damage skills to make better use of it, and the 5.3 water bow does not have a damage skill like the 4.3 bow does. Her S2 takes forever to charge and the 15% shield and single energy stage it grants are not only seriously underwhelming but also a pain to apply to allies. Flurry Freezer sounds like a strong utility passive due to the value of freeze, but it’s not useful because its chance to freeze is too low to function on bosses.
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Cibella D Support Imperial Onslaught Cibella completely lacks offensive capability both in her skills and passives, but also in her choice of 5.3 lance, so she currently has the lowest damage output among all non-healers. She can attempt to build around her support kit and use HP dragons to scale the potency of her shields and healing, but this will reduce her low damage even further. With the 5.3 water lance, she can provide some healing to the team through the weapon skill, but it’s a far smaller amount than a dedicated healer’s skills, has an absurdly long charge time, and is also limited to nearby allies, so it doesn’t justify the use of an HP dragon. Her shields can block ailments such as stun, but it’s hard for them to get value in Fire IO due to all of the incoming chip damage from adds and the Swordsman's autoattacks, and shields lack usefulness in void battles since they don’t block the Dull debuff that the Steel Golem applies. Overall, Cibella struggles to find a niche since her damage is terrible and her defensive support isn’t nearly as useful as running a healer instead.
Portrait Name Tier Role Preference Notes
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Lin You S Attacker High Mercury Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5.3 wind axe with its great attack skill. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop attacking to dodge. Her damage alone is worthy of praise, and she’s also capable of inflicting 6-7 second sleeps in some content, giving her strong utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr thanks to her high critical rate, but be sure to include a critical rate wyrmprint such as Kung Fu Masters.
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Wedding Elisanne S Attacker High Mercury Wedding Elisanne brings a lot of damage to the table, as well as a solid amount of team support. Her S1 creates healing fields on top of dealing respectable damage, and her S2 creates defense-down debuff fields. Her healing fields are limited by proximity and don’t have the healing potency of dedicated healing skills, but wind-advantaged content doesn’t demand strong healing and Elly’s healing can comfortably enable compositions without a dedicated healer versus High Mercury. Her defense-down debuffs have great potency, but do require the target to stay within the field, which isn’t really a problem in Mercurial Gauntlet, or against the mostly-stationary High Mercury. Her base kit doesn’t provide a way to trigger her own Strength Doublebuff passive, but the 5.3 core wind sword provides a self defense buff. Elly performs well by herself in a variety of content, and excels further as a team player in specific compositions.
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Addis S Attacker Imperial Onslaught
High Mercury
Addis has great damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, which can even be done twice over the course of one buff, taking advantage of the extra stacking damage mechanic of bleeds. Addis might not reasonably maintain uptime on Bleed Punisher alone, but nothing stops a co-op room from running multiple Addis on the same team and stacking multiple bleeds for obscene damage. Addis is particularly good versus High Mercury, since he’s able to attack without interruption for long periods of time while his ranged teammates are baiting attacks, while enables him to pull off two bleeds over one S2. While he lacks any resistance to bog, the bog ailment is largely avoidable and not a serious hindrance in that fight specifically.
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Maribelle S Attacker High Mercury With her Full HP = Skill Damage and 100% Skill Prep passives, she starts off quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability from the 5.3 wind wand, but her damage output won’t excel if she can’t maintain it. Maribelle performs well in High Mercury, since it’s very reasonable to maintain full health for nearly the entire fight, and the High Mercury’s Bane void weapon is a large upgrade to her damage output compared to her selection of core weaponry.
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Melody A+ Support Imperial Onslaught
High Mercury
A great support character with a 15% team strength boost as her S1, which charges quickly enough for her to use another one before the first buff wears off. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. She has good mobility and coverage thanks to the Blade moveset, has access to the great 5.3 wind blade with a good attack skill, and has Freeze res to help with Water IO. Melody is a good pick for High Mercury to increase your team’s damage output, as the fight is a bit of a DPS race.
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Gala Ranzal A+ Attacker All Gala Ranzal has very solid damage output on top of dual resistances that allow him to shine in all wind advantaged content. However, his damage is difficult to optimize thanks to his gauges, and he can’t easily reach the high bar set by the S tier wind adventurers. As the 5.3 wind sword has an underwhelming defense buff skill, it’s preferable to utilize the High Mercury’s Bane void sword for High Mercury, as you aren’t losing out on much of a weapon skill, and the bane passive is very potent.
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Wedding Aoi A Attacker Imperial Onslaught
Mercurial Gauntlet
Aoi’s kit is built around inflicting and benefiting from sleep. Her S2 doubles in power when used against sleeping enemies, and her Sleep = Team Strength passive applies a great buff to the team every time she inflicts sleep. However, her kit is worthless in sleep immune fights such as High Mercury, and her S1 tends to whiff some of its smaller hits unless the target has a huge hitbox. Her kit functions well in Mercurial Gauntlet, but she doesn’t have a high enough affliction rate to consistently punch through Fafnir Roy’s partial sleep resistance.
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Hawk A Attacker Imperial Onslaught
Mercurial Gauntlet
Hawk’s kit is entirely built around stuns, both inflicting them and increasing his damage against stunned enemies. His damage isn’t consistently the highest, but he has huge burst as well as good utility value through his stuns. He also has synergy with strength dragons such as Roc and Zephyr that enable him to leverage his extra Stunned Punisher damage in dragon form during the break. However, his damage output is seriously limited in content with stun immune enemies, such as versus High Mercury, Void Poseidon, and raid battles, so he’s not worth using in those fights since he’s entirely dependent on stuns to have any amount of damage or utility value. Mercurial Gauntlet helps bring him a niche, since his extremely high affliction rate punches through Fafnir Roy’s stun resistance and his bursty damage output can really shred on break.
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Musashi A Attacker Mercury His base strength is high for a 4* adventurer, and he has access to a great attack skill from the 5.3 wind katana. However, he’s held back because his S2 self buff lacks the potency to make up for its minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis. Despite his full resistance to bog, he’s overshadowed by Addis and Melody among wind blades when it comes to High Mercury, which heavily favors damage output over resistances.
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Johanna A Attacker Imperial Onslaught Johanna has hard hitting skills with good animation speeds, and the 5.3 wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is quite good even when it’s not topped off by Slayer’s Strength.
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Ku Hai A Attacker Mercury Ku Hai boasts a unique playstyle around spamming his alternate force strike granted by his S2. His damage and mobility are good, but he's held back slightly since his alternate force strike can put him too far out of position to connect with immediate followups, or one of the 3 hits from the force strike may whiff when used at point blank. Ku Hai scales very well with increases to critical rate, thanks to his multiple critical damage passives.
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Sylas B+ Attacker All Sylas has incredibly potent buffs on his S2, but is held back by its extremely slow charge rate as well as the inconsistency of random buffs. His damage output isn’t exciting, and he doesn’t get access to a damage skill from the 5.3 wind lance to help, but he at least has solid frame data on his single attack skill. Even if he manages to charge up his S2 in a shorter quest, the very potent skill haste effect won’t be helping out people in dragon form, nor will the random selection of defensive buffs he’ll land on 2/3rds of the time. Sylas’ skill haste buff has a potential niche that helps Lin You and Addis nail two uses of their boosted S1 during the duration of a S2, which has a tight window without additional skill haste and is easily ruined if they need to stop to dodge, but this requires coordination, specific team composition, and it only comes into play on lengthy quests.
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Ranzal B+ Attacker All Ranzal excels versus multiple targets thanks to the wide swing of axes and the AoE on his S1, which helps him build up stacks of Slayer’s Strength. However, it’s difficult for him to fill that niche as he lacks an immunity to freeze to excel in Water IO. His single target damage isn’t the greatest, but at least his shields might help block damage, knockback, and status afflictions, albeit inconsistently.
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Louise B+ Attacker Mercury Louise can output decent damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on other adventurers such as Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. On top of that, Void Poseidon is immune to poison, as well as raid bosses.
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Aeleen B Attacker
Support
Imperial Onslaught A generally solid choice for Water IO thanks to her immunity to freeze as well as Slayer’s Strength. Unfortunately her damage is on the low end due to her lack of multiple attack skills, so she’s not a great choice for most content, but she is a good pair for doublebuff characters like Louise since she has a team-wide defense buff.
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Nicolas B Attacker Imperial Onslaught His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
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Su Fang B Attacker None Su Fang doesn’t have an ailment immunity and his damage output is lacking. While the 20% Skill Damage and attack skill from the 5.3 wind dagger appear to be great boosts to his damage output, his S1’s base damage is extremely weak and daggers in general are currently underpowered, so his damage overall suffers. He does have utility value through stun, since his S1 can apply a 5-6 second stun while his S2 is active, but wind-advantaged content lacks enemies susceptible to stun.
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Eleonora C Attacker Mercury Eleonora is built around constantly inflicting poison, which is underwhelming since multiple poisons do not stack. Because of this, her DPS isn’t good, and her skills lack utility value or AoE to compensate. On top of that, enemies such as Void Poseidon and raid battles are fully immune to poisons, so Eleonora struggles to find a viable niche.
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Francesca C Attacker None While Francesca has access to multiple damage skills, they’re lacking in base damage and her overall damage output is low as a result. Her Force Strike damage passive isn’t interesting, since it lacks potency and the dagger force strike isn’t very powerful.
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Philia C Attacker None Full HP = 10% Strength patches up her damage output somewhat if she manages to keep it active, but her damage output is very low otherwise, and her ailment resistance is off element.
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Pia C Attacker
Support
Mercury Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything, and its single stack of energy would be low-impact even if there were a demand for it. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.
Portrait Name Tier Role Preference Notes
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Halloween Elisanne S Attacker
Support
All Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing. Despite her weaknesses, she still has enough damage and utility to be placed among the best.
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Annelie S Attacker Imperial Onslaught
Void Battles
Annelie has a huge 35% boost to her Skill Damage, three damage skills when you factor in the 5.3 light lance, and she’s constantly stacking up enough energy to trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore and his 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill and its lengthy animation.
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Albert S Attacker Imperial Onslaught
Void Battles
Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. As a sword user with a Force Strike damage passive, he's also incredibly good at melting through overdrive bars by chaining the simple 1-2-FS combo. Sadly, the buff to apply electrified takes an incredibly long time to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once except for in long quests.
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Odetta A+ Attacker
Support
Imperial Onslaught Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
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Alfonse A+ Attacker
Support
Zodiark Alfonse’s kit is simple, but effective. He applies a self strength buff every time he uses his S1, so his damage overall is quite good, despite his unimpressive base skill damage. His damage skills have above average frame data, he has decent AoE coverage, and he has a good choice of weaponry that can grant him an additional attack skill. His passive skills aren’t hugely exciting and he doesn’t have team support or utility, but his smooth gameplay and great damage output are enough to solidify his placement.
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Lucretia A Attacker
Support
Zodiark Lucretia's S1 suffers from both poor frame data and a slow charge rate, so she relies on her energy-based kit to contribute more damage. Even without energy synergy on her teammates, she can easily reach five stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. While her S1 hands out stacks of energy to the whole team and gives her some extra damage contribution through buffing, she struggles to fully energize other team members by herself before the quest ends, so her potential will often go unrealized. She shines on an energy team, but doesn't outperform the other light wand adventurers with the current level of energy support among the cast.
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Amane A Attacker Zodiark Amane has solid damage output from range, as well as a great attack skill available on the 5.3 light wand with a huge AoE. Her S2’s value is reduced by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. At a glance Lucretia seems to do everything she does slightly better, but Amane has one advantage in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
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Julietta A Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of weaponry, the critical damage boost from the 5.3 light axe is very underpowered without team buffs from Cupid or Xiao Lei since she doesn’t have a good critical rate.
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Xiao Lei A Attacker Imperial Onslaught Xiao Lei has a solid 20% Skill Damage passive and access to an excellent AoE attack skill from the 5.3 wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light adventurers. She’s also missing a full ailment resistance on account of being a 3* adventurer.
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Fleur A Attacker Zodiark Fleur’s damage is very high in short quests, but drops off as the enemy builds up resistance to paralysis. Current content is generally short enough that this isn’t a serious problem, but it could be an issue in the future. She’s very reliant on her paralysis gimmick for her damage output through S1 boosts and her Paralysis Punisher passive, though thankfully light advantaged content features bosses susceptible to paralysis. She also has very good frame data on her skills, so her gameplay is fast and smooth.
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Beautician Zardin A Attacker Void Battles
Imperial Onslaught
Beautician Zardin is an interesting character, with numerous strengths but not lacking in flaws. His most notable niche is inflicting long, repeated stuns in one use of his S2, making him a prime choice for fights like Raging Manticore Strike. Against enemies that resist stun, however, it's not worth using his S2 buff for damage, as the energy stacks don't justify sitting through the skill animation instead of attacking. Unless you utilize the skill as an iframe, it's largely useless and wasting time on his solo energy stacks will result in lower overall damage output. His abilities are good on their own, but put together they don't form a cohesive kit - Striker's Energy is hard to trigger due to the blade's weak Force Strike, and considering that he only has one damage skill, Skill Damage isn't the most useful on him, either. He won’t find another damage skill on the 5.3 Light blade, so his damage output isn’t stellar. Zardin is workable, but largely overshadowed by other Light-attuned attackers at his level, so he relies on his ability to chain multiple stuns to be valuable.
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Yachiyo A Attacker Zodiark Much like other characters who rely on afflictions, Yachiyo can be inconsistent, but has potential for high damage. When she inflicts paralysis using her S1, she gains a short Strength buff thanks to her Paralysis = User Strength. While this is a good ability in a vacuum, it only activates if Yachiyo successfully paralyzes, which can lead to anti-synergy with other adventurers. In other words, adventurers like Albert or Fleur might end up blocking Yachiyo by inflicting paralysis before Yachiyo can, as only one paralysis can be inflicted at a time on a single target, which makes Paralysis = User Strength much less flexible than her Paralysis Punisher passive. Yachiyo's kit isn't based solely on afflicting paralysis, though - the buff granted by her S2 empowers her Force Strike into what basically amounts to another damage skill that does a disproportionately large chunk of damage to the overdrive gauge. Yachiyo has solid damage output overall versus enemies susceptible to paralysis, but she’ll lag behind versus immune enemies, and she doesn’t have the greatest choice in weaponry as the 5.3 Light blade has a middling self heal skill rather than a damaging one.
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Malka B+ Attacker
Support
Imperial Onslaught Full HP = Defense is mildly useless at best, but Malka manages to contribute quite well, despite his poor passives, thanks to his fast and decently powerful attack skill, a team strength buff, and access to the great attack skill from the 5.3 light lance.
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Raemond B+ Attacker Imperial Onslaught
Void Battles
Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5.3 light sword, and the animation speed on both of his attack skills are excellent, giving him good damage output regardless. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
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Fritz B+ Attacker Imperial Onslaught
Void Battles
His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately, he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
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Linus B Attacker Zodiark His natural strength is low and his passive skills aren’t great, but he has two hard-hitting damage skills to help make up for it.
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Halloween Edward B Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5.3 light katana and his S1 has a slow animation.
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Rawn B Attacker Imperial Onslaught
Void Battles
Rawn struggles with awkward passives since Striker’s Skill is difficult to proc using bows and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has 0% stun resistance.
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Luca C Attacker None Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to salvage his damage output.
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Ryozen C Support Zodiark He’s built to be a defensive support unit, which is unfortunately not a very valuable role when healers exist. His S1 offers a hefty 25% defense buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to bring much to a team.
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Malora C Attacker Imperial Onslaught She has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking since her skills don’t have good base damage.
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Irfan C Attacker Zodiark Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
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Elias D Attacker
Support
None Boasts the lowest natural strength in the game, as well as poor skills and passives. His Bane skill is currently a dead slot outside of event content. He also requires energy synergy, or his S2 is worthless since he won’t reasonably reach full energy stacks alone in most quests.
Portrait Name Tier Role Preference Notes
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Ieyasu S Attacker Jupiter
Void Battles
Ieyasu has very high damage output thanks to his natural strength, great choice of elemental weapon, and bleed. Applying bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill at one stack, and easily exceeds it with multiple stacks. He has increases to both critical rate and critical damage to augment his damage, and the self regen from his S2 helps him maintain High HP = Crit, which is important since even his bleeds can crit. Ieyasu is only held back by the absurdly lengthy 4.1 second animation on his S1, but the skill is still crucial since so much of his damage output is through bleeds.
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Botan A+ Attacker
Support
All Her S1 does incredible damage thanks to bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to team DPS, as well as access to a great damage skill from the 5.3 shadow lance. Her damage contribution is so high that it makes up for her lacking passive skills, with a useless Bane outside of raid and a disappointing 50% resistance.
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Sazanka A+ Attacker Jupiter
Void Battles
She has a powerful AoE S1 that can apply a potent bleed, which alone gives her very high damage output. Her sleep based kit helps add extra utility and damage, but can be invalidated by sleep immune content such as raids. She has a Gauge Accelerator passive to help break bosses faster, which is convenient since she’s going to be using force strikes anyway to apply sleep if possible. Sazanka currently doesn’t have good choice of weaponry since she lacks a good critical rate with which to utilize the 5.3 shadow axe’s critical damage boost.
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Curran A+ Attacker Jupiter
Void Battles
Curran’s kit is basic, but effective. His skills have great base damage and he also applies the occasional defense down, so his overall damage contribution is higher than nearly all shadow adventurers without bleed. It’s unrealistic to get optimal value out of Last Offense, but Curran performs well regardless, and his damage output isn’t far behind that of the bleed adventurers.
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Veronica A+ Attacker Jupiter
Void Battles
It’s not entirely realistic to evaluate Veronica on her highest possible damage output, since that requires her to be as low health as possible to make use of her boosted S1. However, even without making maximum usage of low hp, her damage output is very respectable, she has good AoE coverage, and her 100% Skill Prep helps end short quests faster. On top of that, due to how common High HP passives are, many characters fall off in damage output if they become wounded, while Veronica can become more powerful. It’s not overly risky to dip her health low to boost her S1, since she has a decent amount of self sustain between the healing on her S2 and potentially her 5.3’s weapon skill as well. As a side note, it’s difficult to optimize wyrmprints for Veronica if you plan on taking damage, so prints without health-related passives like Flash of Genius perform well, or Tough Love if you want to try a Last Offense print.
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Kleimann A Attacker Imperial Onslaught He has a Skill Damage passive and two attack skills to increase his damage output, as well as access to sleep from his S2 to increase his utility value. Sadly, his force strike passive isn’t too exciting since the wand force strike isn’t very good. Despite his multiple attack skills and skill damage, his damage potential is held back by the below-average charge rate on his S2, and the self heal from the 5.3 shadow wand doesn’t help him exceed at his role as much as a damage skill would have.
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Rodrigo A Attacker Jupiter
Void Battles
Rodrigo has multiple attack skills and a decent passive, but his real strength lies hidden in his frame data. He has the fastest S1 in the game, which completes its animation even faster than buff skills, allowing him to quickly resume attacking afterwards. He also has a fast animation speed on his S2, and his DPS is augmented a bit further by his High HP = Strength passive. Unfortunately he has a poor choice of weaponry in the 5.3 shadow sword, which has a low impact self defense buff, so his good damage isn’t enough to keep up with the bleed characters ranked higher than him.
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Zace A Attacker Jupiter
Void Battles
A strong 3* adventurer with good strength, two attack skills, and an increased Skill Damage passive, which is valuable since he also has access to a 3rd attack skill from the 5.3 shadow lance. However, his skills are held back slightly by their lower base damage. He does have a bit of utility value since his S1 can apply blinds.
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Erik A Attacker Imperial Onslaught Erik has good strength, two good attack skills, and a passive that increases force strike damage. 75% blindness res and his AoE coverage makes him a good pick for Light IO. His damage output is solid, but he’s slightly held back since he can’t utilize the critical damage boost from the 5.3 shadow axe very well, as he doesn’t have increases to his critical rate built into his kit.
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Norwin A Attacker
Support
Imperial Onslaught Norwin possesses a kit that leans entirely into the blind affliction in a manner comparable to Nefaria. His Blindness = Team Strength passive sets him apart, which allows him to buff the entire team's strength for 10 seconds when he successfully inflicts blind. His own damage is high for a bow adventurer, since he has access to three attack skills between his own kit and the 5.3 Shadow bow, plus he gets large amounts of boosted damage versus blinded enemies thanks to his Blind Punisher passive and boosted S2. His whole kit is easily invalidated by enemies who resist the blind affliction, but he performs well if it works. When comparing him to the very similar Nefaria, Norwin’s damage has an edge over her thanks to his team-wide strength buffs, but Nefaria would be better suited to carrying allies much weaker than her since she focuses entirely on her own damage.
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Nefaria B+ Attacker Jupiter Nefaria’s kit is based entirely around inflicting blind and increasing her damage against blinded enemies. Applying blind has some utility value, and she does get to fight safely from range, but her damage output isn’t impressive and her contribution can be invalidated in content with blind-immune enemies such as raid battles. Blind Punisher could be theoretically very powerful on the break through synergy with dragon transformations, but it’s quite hard to justify using Nidhogg to apply blind if better choices are available.
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Alex B+ Attacker Imperial Onslaught Alex has good damage output considering that daggers are usually underpowered, but is held back by the difficulty of maintaining Full HP = Skill Damage. This is frustrating in Imperial Onslaughts, which she would otherwise shine in thanks to her 100% resistance to blind. Her skills don’t have very high base damage, so her damage isn’t very impressive if she’s not at full health, and her defense down lacks potency and has a low 40% chance to apply. However, if you manage to maintain full health, she will reward your good play with solid damage.
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Althemia B+ Attacker Jupiter
Void Battles
She has fast animation speeds on her two attack skills, and her Full HP = 30% Skill Damage allows her to perform well when she’s topped off, but she's rather mediocre without it. Theoretically, the self heal off the 5.3 shadow wand would help keep her HP maxed, but the lengthy charge time on weapon skills leaves her high and dry for most of the quest if she gets tapped by anything.
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Berserker B Attacker Imperial Onslaught Berserker is mostly focused on self survival with a terrible S2, and the 5.3 shadow sword offers only a self defense buff, neither of which benefit from his Striker’s Skill. Despite his obvious weaknesses, he’s well prepared for Light IO thanks to his blind immunity, and the circular AoE on his S1 is great at sweeping up adds. In general, he offers lower damage than most shadow adventurers, so he isn’t worth using in other content.
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Vice B Attacker Imperial Onslaught He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to help salvage his low damage output, and he might occasionally put a target to sleep.
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Taro B Attacker Jupiter
Void Battles
His two attack skills give good coverage for hitting multiple targets and access to the 5.3 shadow blade is a great perk since it gives an additional attack skill. However, the slow animation speed on his S1 and poor passives hold Taro back, and his damage output isn’t as high as it could be.
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Orion B Attacker Jupiter
Void Battles
He has a coherent kit for damage thanks to Flurry Devastation, two attack skills, 50% Skill Prep, and access to a 3rd damage skill through the 5.3 shadow dagger. Unfortunately for Orion, his skills have very low base damage, and in general it’s hard for a dagger character to do high damage since their regular combo is weak.
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Vida C Attacker None Vida’s damage output is painfully low, but she does at least have some level of utility value through blind applications.
Portrait Name Tier Role Preference Notes
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Hildegarde S Healer All Hildegarde is the quintessential healer, boasting multiple heals, shields, and 100% Skill Prep with which to use them, bringing tons of survivability to her team. Her S1 is a standard burst heal with the added benefit of cleansing the curse affliction, and her S2 grants shields and a large regen at the same time. While shields can easily be broken by weak hits, they’re useful for blocking knockback and afflictions, and Hildegarde’s shields are quite large as they’re based off 30% of her max health, which is highly beneficial since healers are best equipping HP boosting dragons with which to scale their recovery potency. Her healing itself is slightly outclassed by adventurers such as Verica and Vixel, since their quickly charging regen heals exceed either of Hildegarde's skills, but the utility she provides on top of her healing is second to none.
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Valentine's Hildegarde S Healer All Valentine's Hildegarde has a powerful, well-rounded healing and support kit thanks to her regen heal, shields, and team energy building. She starts strong out of the gate thanks to her Skill Prep +100%, allowing her to grant 3 stacks of energy to the team immediately. Repeated use of Hildegarde's skills will allow her to quickly energize her teammates, even without any outside support. With energy, she's able to increase the total damage of her team, while also strengthening her own heals. To compensate, both of her skills have higher than average SP costs, meaning that she might not always have a skill available when someone needs healing. Hildegarde’s Striking Strength Debilitator isn’t quite as useful as it looks, since overly focusing on force strikes will result in less SP gain over time, and it’s more important to charge up heals and shields. When comparing Hildegarde to her closest competitor, Verica, she doesn't have as much healing, and her shields have trouble blocking damage from High Midgardsormr, where they're most commonly used. However, she provides a significant contribution to damage that generally outweighs this and places her among the best healers in the game.
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Nurse Aeleen S Healer All Aeleen boasts very high healing output thanks to her potent regen heal that additionally applies small buffs on phases II and III. She has another healing skill on top of this that cleanses stun afflictions, but it’s not nearly as useful as her first skill, as it only affects nearby allies and is limited by its slow charge rate and low recovery potency. She easily outperforms other water healers such as Thaniel and Ricardt in terms of healing output, and she additionally has a Skill Prep passive over them to boot. Aeleen can excel in all water-advantaged content, but requires a specific setup for High Brunhilda, as reaching 100% burn resistance through wyrmprints doesn’t leave her room to equip Volcanic Queen, so she’ll likely need to equip the Full HP = Defense void staff to survive the initial blast. It’s not recommended for Aeleen to attempt the fight without burn immunity, as a number of burn afflictions are unavoidable and will leave her at 1 HP without a way to deal with it. The downside in range on her proximity heal isn’t a big problem in High Brunhilda since the whole party will naturally stack together many times to handle the fight mechanics.
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Verica A+ Healer All One of the game's top healers since launch, Verica boasts very high healing output thanks to her potent regen heal, which has a lower SP cost than most other regen heal skills. She also has a single target healing ability, letting her save a teammate on the brink of death in a pinch. Between having 2 healing skills and 2 abilities dedicated to increasing her recovery potency, Verica is a very dedicated healer, making her a prime pick for quests where the team is forced to take a lot of damage. In particular, she's a great choice for High Midgardsormr's Trial, since she's immune to stun and can also clear stun with her S1.
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Lowen A Healer High Mercury Lowen is the best wind-attuned healer, with a coherent and effective kit that serves him well. His healing output isn't exceptional because he lacks a regen heal skill like Verica and Vixel, but he can clear bog with his S1, adding to his utility in quests like High Mercury's Trial. His S2 is what makes him stand out from other healers, though - it provides the whole team with a 10% HP buff and a 20% Defense buff. With the right setup, he can reach 100% Skill Prep and use it right at the start of the quest, making his teammates much more durable as well as increasing the potency of his own heals.
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Wedding Xania A Healer All Xania’s kit is built to handle freeze, which isn’t terribly useful for current content as freeze isn’t common, and the unique capability to cleanse freeze isn’t that exciting when any other adventurer can fix a frozen person by whacking them. However, she has solid healing output and a skill prep passive, so she can perform if you just need a generic healer. Her charge rates on her skills are quite slow, but she makes up for it by having access to multiple healing skills.
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Vixel A Healer All Vixel's kit lacks optimization, but his s1 ties for the strongest heal in the game among adventurer abilties, giving him a niche over several other light-attuned healers despite his other shortcomings. His S2 has a lower SP cost than his S1, meaning that he'll always have it available to boost the recovery potency of his regen healing. To add to this, because he has Skill Prep +50%, which can be increased all the way to 100% with the right equipment, he can start firing off his powerful heals right away. However, the team energy it provides isn't very impactful, as without extra support it will take him a long time to energize his teammates. Unfortunately, Vixel has Sleep Res, giving him immunity to an affliction that no shadow enemies currently inflict and thus limiting his effectiveness in on-element content.
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Heinwald A Healer All Heinwald is a rare successful hybrid character, capable of both moderate healing and damage. The recovery potency on his S1 is minimal, and scales poorly with dragons that increase HP. Instead, because his S1 also heals based on the damage it deals, Heinwald can use a dragon that increases strength to maximize his healing output. Each individual use of S1 doesn't heal very much at once, but it has a much lower SP cost than other healers' skills, allowing him to heal roughly as much as a normal healer. Heinwald doesn't do quite as much damage as a focused attacker, and his overall healing output doesn't excel either, but he's valuable regardless since he's capable of doing both simultaneously.
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Ricardt A Healer All Ricardt has access to two healing skills, but he’s slightly held back by their poor charge times and his lack of a Skill Prep passive. His S2 is a much-coveted regen with high recovery potency, and the 4.3 water staff provides an additional healing skill. Ricardt is a viable pick for High Brunhilda, as he can reach full burn immunity through equipping a pair of burn res prints, and his Full HP = Defense passive helps him attain enough survivability even if he doesn’t have a spare slot to equip Volcanic Queen. While Nurse Aeleen somewhat obsoletes Ricardt, he still holds his own, and it’s much easier for him to enter High Brunhilda with the useful 4.3 water staff rather than relying on the Full HP = Defense void staff to survive the opening blast.
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Felicia B+ Healer Imperial Onslaught Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and the very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
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Cleo B+ Healer Jupiter
Void Battles
A basic healer with a party-wide heal, 75% Skill Prep, and a 20% defense buff. While not amazing, she has no particular problems with her kit and does her job. It helps that she has little competition within her element.
110063 01 r05.png
Estelle B+ Healer All Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than most other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by its very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
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Halloween Althemia B Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power, poor charge rate, and small AoE.
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Thaniel B Healer High Brunhilda While it's true that Thaniel is a staple in the High Brunhilda fight due to his burn resistance and burn cleanse on his primary heal, he does exceedingly poorly elsewhere due to his low healing output and lack of useful passive abilities. If you have no other healers, he’s acceptable, but his healing output is unimpressive, and off-element healers are generally more valuable in most water-advantaged content.
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Edward B Healer Imperial Onslaught Edward’s healing output isn’t good and his shields lack potency, but he’s not worthless for Light IO since his shields can block blind afflictions, which can be difficult to avoid in the chaos.
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Hope C Healer None Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well as others since he lacks tools like Skill Prep or regen heals.
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Sophie C Healer Imperial Onslaught Her Recovery Potency skill helps her marginally, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and range as well as its poor charge time. However, her freeze resistance makes her an okay pick for Water IO if nothing else.
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Aurien C Healer
Attacker
None Aurien tries to be a hybrid healer/damage unit without doing either well. He has bad charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit.

Dragon Tier List[edit | edit source]

Dragons are difficult to place in a traditional tier list, due to the nature of their stat-boosting abilities often overshadowing their skills/attributes during shapeshift itself. However, when it comes to selecting the best dragons for your adventurer, a few general guidelines are as follows:

  • Dragons should be attuned to the same element as the adventurer they are equipped to, otherwise the stat-boosting ability will not take effect.
  • Using HP-boosting dragons on non-Staff adventurers is frowned upon, due to the damage-focused nature of the game’s current content. Healers are best able to utilize the HP increase due to their healing output being heavily weighted towards their own HP value.
    • Split HP/Strength boosting dragons are also generally frowned upon on non-ranged adventurers, but are acceptable substitutes in early game if you do not have any other choices.
    • Phoenix may be an exception to the rule under certain circumstances, due to the values on both her initial heal and the regen afterwards. In certain types of content where survivability is a concern, i.e. Raid or Facility events, using Phoenix on a damage-dealing adventurer may be a valid strategy, even when off-element. However, she cannot be used as a crutch for all types of content, especially in quests where dealing damage is emphasized. In particular it is frowned upon to use Phoenix on a damage-dealing Flame-attuned adventurer to survive the HP check of High Midgardsormr’s Trial due to a lack of damage contribution from whoever has Phoenix equipped.
  • 5* dragons that boost strength by 40/60% are held as the gold standard for damage-dealing adventurers, however, 4* dragons that boost strength by 30/45% when max unbound will be a superior option to the aforementioned 40/60% 5* dragons at 1-3 unbinds.
  • Though story greatwyrms and raid reward dragons have displayed rarities at 4* and 5* respectively, their stats and abilities are inferior to dragons of equivalent rarity from the gacha, being somewhere between gacha obtained 3* and 4* dragons. Therefore, they should not be treated as equivalent to gacha dragons despite their rarities being the same.

As 5 Icon Rarity 5.png dragons obtained from the Gacha/Advanced Dragon Trials are the most diverse pool as well as the target for later content, their abilities are the most worth analyzing. Below are detailed breakdowns of their stat boosts, attributes, and effectiveness on different types of adventurers. All dragons are assumed to be at max unbinds and used on an adventurer attuned to the same element.

5 Icon Rarity 5.png Dragon Analyses[edit | edit source]

v1.4, Last updated July 13th, 2019

Dragon Analyses created and maintained by JiMing (@JiMing#4813)

210016 01.png

5 Icon Rarity 5.pngIcon Element Flame.png Agni
HP: 369 Str: 127

Skills Abilities

Agni
Icon Ability 1020002.png
(Flame) Strength +40%
If the user is attuned to Flame: increases strength by 40%.

Icon Ability 1020002.png
(Flame) Strength +60%
If the user is attuned to Flame: increases strength by 60%.

Skill:
Icon Skill 006.png Devastation
Lv. 1: Deals 2 hits of 441% flame damage to enemies in a line. [30 SP]

Lv. 2: Deals 2 hits of 490% flame damage to enemies in a line. [30 SP]
Writeup

Agni focuses on raw damage, plain and simple. He provides a 60% boost to Strength for flame-attuned adventurers, making him one of the best choices for attackers. His attacks and skill are slow, but each one deals massive damage, providing great damage when shapeshifted.

210024 01.png

5 Icon Rarity 5.pngIcon Element Flame.png Cerberus
HP: 369 Str: 127

Skills Abilities

Cerberus
Icon Ability 1020002.png
(Flame) Strength +40%
If the user is attuned to Flame: increases strength by 40%.

Icon Ability 1020002.png
(Flame) Strength +60%
If the user is attuned to Flame: increases strength by 60%.

Skill:
Icon Skill 022.png Infernal Damnation
Lv. 1: Deals 7 hits of 105% flame damage to the target and nearby enemies, and inflicts burn for 12 seconds - dealing 72.7% damage every 3.99 seconds - with 110% base chance. Also reduces their strength by 5% for 10 seconds with 30% base chance and defense by 5% for 10 seconds with 100% base chance. [30 SP]

Lv. 2: Deals 7 hits of 110% flame damage to the target and nearby enemies, and inflicts burn for 12 seconds - dealing 97% damage every 3.99 seconds - with 120% base chance. Also reduces their strength by 5% for 10 seconds with 30% base chance and defense by 5% for 10 seconds with 100% base chance. [30 SP]
Writeup

Cerberus’ ability is identical to that of Agni, but the utility that her skill provides makes her the gold standard for flame-attuned attackers. The debuffs to Strength and Defense that she provides, as well as her ability to inflict burn, benefit the entire team as well as the adventurer utilizing her. Since these benefits are so short, however, the difference between her and Agni is marginal.

210039 01.png

5 Icon Rarity 5.pngIcon Element Flame.png High Brunhilda
HP: 350 Str: 120

Skills Abilities

High Brunhilda
Icon Ability 1020006.png
(Flame) HP & Strength +20%
If the user is attuned to Flame: increases strength and HP by 20%.

Icon Ability 1020006.png
(Flame) HP & Strength +30%
If the user is attuned to Flame: increases strength and HP by 30%.
Icon Ability 1010003.png
Dragon Time +15%
Extends shapeshift time by 15%.

Icon Ability 1010003.png
Dragon Time +20%
Extends shapeshift time by 20%.
Skill:
Icon Skill 019.png Crimson Inferno
Lv. 1: Deals 1 hit of 851% flame damage to enemies directly ahead, and inflicts burn for 12 seconds - dealing 72.7% damage every 3.99 seconds - with 110% base chance. [30 SP]

Lv. 2: Deals 1 hit of 894% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 97% damage every 3.99 seconds - with 120% base chance. [30 SP]
Writeup

While her Strength boost isn’t as significant as any of the other 5* Flame dragons, High Brunhilda still serves as a decent free alternative. The extra HP she provides is of particular use on healers who could do with a bit of extra damage, and other ranged adventurers who need more survivability, but melee adventurers could do with a different option. Of particular note is her 20% Dragon Time ability, which allows her to extend the otherwise short shapeshifted period just a little bit.

210052 01.png

5 Icon Rarity 5.pngIcon Element Flame.png Prometheus
HP: 374 Str: 121

Skills Abilities

Prometheus
Icon Ability 1020023.png
(Flame) Strength & Wind Res I
If the user is attuned to Flame: increases strength by 35% and adds 15% to wind resistance.

Icon Ability 1020023.png
(Flame) Strength & Wind Res II
If the user is attuned to Flame: increases strength by 50% and adds 15% to wind resistance.

Skill:
Icon Skill 019.png Promethean Flame
Lv. 1: Deals 1 hit of 504% flame damage to the target and nearby enemies. [30 SP]

Lv. 2: Deals 1 hit of 560% flame damage to the target and nearby enemies. [30 SP]
Writeup

For ranged attackers fighting against wind-attuned bosses, Prometheus is a phenomenal choice. His dual ability of 50% Strength and 15% Wind Res provides a good mix of damage and survivability, a combination very welcome on bows and wands who are prone to taking damage, particularly in quests like High Midgardsormr’s Trial where forced damage is present. Although Prometheus provides less damage than Agni or Cerberus, he’s still strong in his own right.

210082 01.png

5 Icon Rarity 5.pngIcon Element Flame.png Konohana Sakuya
HP: 374 Str: 121

Skills Abilities

Konohana Sakuya
Icon Ability 1020002.png
(Flame) Strength +10%
If the user is attuned to Flame: increases strength by 10%.

Icon Ability 1020002.png
(Flame) Strength +20%
If the user is attuned to Flame: increases strength by 20%.
Icon Ability 1010002.png
(Flame) Skill Damage +50%
If the user is attuned to Flame: increases attack skill damage by 50%.

Icon Ability 1010002.png
(Flame) Skill Damage +70%
If the user is attuned to Flame: increases attack skill damage by 70%.
Skill:
Icon Skill 020.png Deciduous Dance
Lv. 1: Deals 1 hit of 594% flame damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 30%. [30 SP]

Lv. 2: Deals 1 hit of 660% flame damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 40%. [30 SP]
Writeup

Konohana Sakuya’s stat-boosting abilities are quite polarizing. While her Strength boosting ability sits at a paltry 20%, her boost to Skill Damage is a monstrous 70%. Her shapeshifted form’s skill is not impressive by itself, with an animation speed on the slower side and dealing average damage. Its real boon lies in its ability to boost the next skill used by the player by 40%, which under the correct circumstances can result in extremely high burst damage. Sakuya is marginally superior to her 60% Strength boosting counterparts on Gala Sarisse and Ramona, but for all other Flame attuned adventurers, she falls just shy of Agni/Cerberus. However, the difference in performance between Sakuya and Agni/Cerberus is rather small no matter the case. Her synergy with Sword adventurers is particularly poor, as their normally excellent overdrive gauge-depleting attributes are hampered by how little strength to normal attacks Sakuya provides.

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5 Icon Rarity 5.pngIcon Element Flame.png Arctos
HP: 374 Str: 121

Skills Abilities

Arctos
Icon Ability 1020002.png
(Flame) Strength & Critical Damage I
If the user is attuned to Flame: increases strength by 30% and adds 50% to the modifier applied to critical damage.

Icon Ability 1020002.png
(Flame) Strength & Critical Damage II
If the user is attuned to Flame: increases strength by 45% and adds 55% to the modifier applied to critical damage.

Skill:
Icon Skill 013.png Dragon Drop
Lv. 1: Deals 1 hit of 270% and 1 hit of 630% flame damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 160% base chance. [30 SP]

Lv. 2: Deals 1 hit of 300% and 1 hit of 700% flame damage to enemies directly ahead, and inflicts stun for 6-7 seconds with 180% base chance. [30 SP]
Writeup

Arctos packs a 45% Strength and 55% Critical Hit Damage boosting ability, passives that are identical to those of Long Long’s. Unlike Long Long however, multiple Flame adventurers reach a critical rate high enough to make use of his ability. Mikoto and Yue both easily attain the requisite critical hit rate for Arctos to outperform Cerberus without needing additional support or difficult to maintain conditionals. He doesn’t outperform Konohana Sakuya on Sarisse but is the superior choice over Agni/Cerberus, making him the best choice if you have the latter two but not the former. Lastly, Serena prefers Arctos if she can attain all three stacks of Barrage Devastation and run The Shining Overlord+Levin's Champion, but otherwise should use Agni/Cerberus. Arctos’ skill applies the Stun affliction which is commonly resisted by enemies but provides minor utility when it isn’t.

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5 Icon Rarity 5.pngIcon Element Water.png Leviathan
HP: 370 Str: 125

Skills Abilities

Leviathan
Icon Ability 1020002.png
(Water) Strength +40%
If the user is attuned to Water: increases strength by 40%.

Icon Ability 1020002.png
(Water) Strength +60%
If the user is attuned to Water: increases strength by 60%.

Skill:
Icon Skill 021.png Tidal Stream
Lv. 1: Deals 1 hit of 869.4% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 160% base chance. [30 SP]

Lv. 2: Deals 1 hit of 913.5% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 180% base chance. [30 SP]
Writeup

Often considered one of the best dragons currently available, Leviathan is the premier choice for water-attuned adventurers, largely in part to his 60% Strength ability. Although his normal attack chain is somewhat awkward, used properly he has excellent damage when shapeshifted, especially when taking his skill into account. It applies the bog affliction, extremely potent against enemies who do not resist it, providing a massive increase to the entire team’s damage output.

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5 Icon Rarity 5.pngIcon Element Water.png Simurgh
HP: 383 Str: 113

Skills Abilities

Simurgh
Icon Ability 1020001.png
(Water) HP +30%
If the user is attuned to Water: increases HP by 30%.

Icon Ability 1020001.png
(Water) HP +40%
If the user is attuned to Water: increases HP by 40%.
Icon Ability 1010010.png
(Water) Overdrive Punisher +40%
If the user is attuned to Water: increases damage to enemies in overdrive state by 40%.

Icon Ability 1010010.png
(Water) Overdrive Punisher +60%
If the user is attuned to Water: increases damage to enemies in overdrive state by 60%.
Skill:
Icon Skill 026.png Rainbow Bubbles
Lv. 1: Deals 12 hits of 52% water damage to enemies directly ahead, and restores HP to all allies with 25% Recovery Potency. [30 SP]

Lv. 2: Deals 12 hits of 54% water damage to enemies directly ahead, and restores HP to all allies with 30% Recovery Potency. [30 SP]
Writeup

Simurgh is an interesting dragon, who combines an offensive ability with a defensive one. At max unbind, she grants 40% HP, as well as 60% Overdrive Punisher. While 60% is a huge modifier for such an ability, it doesn’t have any synergy with its counterpart, and thus has very little impact overall. Her skill heals all adventurers, giving her some extra utility on water-attuned healers, but otherwise can be replaced by High Mercury or Poseidon at little cost.

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5 Icon Rarity 5.pngIcon Element Water.png High Mercury
HP: 357 Str: 113

Skills Abilities

High Mercury
Icon Ability 1020006.png
(Water) HP & Strength +20%
If the user is attuned to Water: increases strength and HP by 20%.

Icon Ability 1020006.png
(Water) HP & Strength +30%
If the user is attuned to Water: increases strength and HP by 30%.
Icon Ability 1010003.png
Dragon Time +15%
Extends shapeshift time by 15%.

Icon Ability 1010003.png
Dragon Time +20%
Extends shapeshift time by 20%.
Skill:
Icon Skill 018.png Aqua Spiral
Lv. 1: Deals 5 hits of 135% water damage to surrounding enemies, draws them toward the user, and inflicts bog for 8 seconds with 160% base chance. [30 SP]

Lv. 2: Deals 5 hits of 150% water damage to surrounding enemies, draws them toward the user, and inflicts bog for 8 seconds with 180% base chance. [30 SP]
Writeup

High Mercury is essentially a superior Poseidon, with the same stat-boosting ability of 30% HP and Strength. A 20% Dragon Time increase and applying the bog affliction with her skill gives her two massive advantages to be used over him in spite of having marginally worse stats. However, it should be noted that Poseidon can be potentially quicker to unbind via rolling dupes in the gacha as well as Sunlight Stones. Copies of High Mercury for unbinding purpose are obtained via the Advanced Dragon Trials Treasure Trade, which can take several months to accumulate, compared to Sunlight Stones which one may already possess on hand.

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5 Icon Rarity 5.pngIcon Element Water.png Dragonyule Jeanne
HP: 370 Str: 125

Skills Abilities

Dragonyule Jeanne
Icon Ability 1020029.png
Dragonyule Blessing I
If the user is attuned to Water: increases strength by 30% and critical rate by 15%.

Icon Ability 1020029.png
Dragonyule Blessing II
If the user is attuned to Water: increases strength by 45% and critical rate by 20%.

Skill:
Icon Skill 028.png Frost Beam
Lv. 1: Deals 3 hits of 194% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 160% base chance. [30 SP]

Lv. 2: Deals 3 hits of 204% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 180% base chance. [30 SP]
Writeup

Dragonyule Jeanne’s ability provides two excellent modifiers: 45% Strength and 20% Critical Rate. The damage output resulting from it rivals even that of Leviathan’s, even surpassing it with optimal wyrmprints. Units focused on landing critical hits will receive a significant boost from Dragonyule Jeanne. When shapeshifted, however, adventurers using Leviathan are often better off. In addition to her normal attacks dealing less damage, her skill inflicts freeze instead of bog. While freeze is normally a great affliction for its utility, it lacks the massive burst damage potential that bog has on break, even overwriting bog and lowering the team’s damage. Even though her synergy with Leviathan is negative, Dragonyule Jeanne is still fantastic in her own right.

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5 Icon Rarity 5.pngIcon Element Wind.png Zephyr
HP: 369 Str: 126

Skills Abilities

Zephyr
Icon Ability 1020002.png
(Wind) Strength +40%
If the user is attuned to Wind: increases strength by 40%.

Icon Ability 1020002.png
(Wind) Strength +60%
If the user is attuned to Wind: increases strength by 60%.

Skill:
Icon Skill 018.png Zephyr's Wrath
Lv. 1: Deals 3 hits of 254.1% wind damage to surrounding enemies, and inflicts stun for 5-6 seconds with 160% base chance. [50 SP]

Lv. 2: Deals 3 hits of 267.4% wind damage to surrounding enemies, and inflicts stun for 6-7 seconds with 180% base chance. [50 SP]
Writeup

Much like the other 60% Strength dragons, Zephyr stands above other dragons as the optimal choice for wind-attuned adventurers. He even sees use on Lowen thanks to the necessity for damage in High Mercury’s Trial. Unlike his counterparts in other elements, however, his utility is quite limited aside from his ability, as stun is one of the more commonly resisted afflictions.

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5 Icon Rarity 5.pngIcon Element Wind.png Garuda
HP: 383 Str: 114

Skills Abilities

Garuda
Icon Ability 1020001.png
(Wind) HP +40%
If the user is attuned to Wind: increases HP by 40%.

Icon Ability 1020001.png
(Wind) HP +60%
If the user is attuned to Wind: increases HP by 60%.

Skill:
Icon Skill 025.png Tempestuous Kiss
Lv. 1: Deals 3 hits of 200% wind damage to enemies directly ahead, and restores the user's HP by 33% of the damage inflicted. [30 SP]

Lv. 2: Deals 3 hits of 210% wind damage to enemies directly ahead, and restores the user's HP by 35% of the damage inflicted. [30 SP]
Writeup

Garuda matches Jeanne d’Arc for the best HP increasing ability amongst dragons, providing a 60% boost for wind-attuned adventurers. On top of that, her skill heals the user for another minor layer of survivability. This makes Garuda one of the best options for wind healers in the majority of content, but in quests where high damage is essential, such as High Mercury’s Trial, a dragon that boosts Strength is preferable.

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5 Icon Rarity 5.pngIcon Element Wind.png Long Long
HP: 369 Str: 126

Skills Abilities

Long Long
Icon Ability 1020002.png
(Wind) Strength & Critical Damage I
If the user is attuned to Wind: increases strength by 30% and adds 50% to the modifier applied to critical damage.

Icon Ability 1020002.png
(Wind) Strength & Critical Damage II
If the user is attuned to Wind: increases strength by 45% and adds 55% to the modifier applied to critical damage.

Skill:
Icon Skill 025.png Howling Burst
Lv. 1: Deals 6 hits of 84% wind damage to enemies in a line. [30 SP]

Lv. 2: Deals 6 hits of 93% wind damage to enemies in a line. [30 SP]
Writeup

Long Long trades a 60% Strength ability for an ability that provides 45% Strength and 55% Critical Damage. He has very obvious synergy with wind-attuned attackers with a focus on landing critical hits, of which there are few. Most notably, Lin You is a fine choice to be used alongside Long Long, as well as any dagger units, or simply any unit who can achieve a 22% critical rate or higher. In other cases, Zephyr is preferable to Long Long, and the latter should only be used as a substitute.

Icon Ability 1020002.png
(Wind) Strength +35%
If the user is attuned to Wind: increases strength by 35%.

Icon Ability 1020002.png
(Wind) Strength +50%
If the user is attuned to Wind: increases strength by 50%.
Icon Ability 1070001.png
(Wind) Poisoned Punisher +15%
If the user is attuned to Wind: increases damage to poisoned enemies by 15%.

Icon Ability 1070001.png
(Wind) Poisoned Punisher +20%
If the user is attuned to Wind: increases damage to poisoned enemies by 20%.
Skill:
Icon Skill 025.png Catastrophic Winds
Lv. 1: Deals 8 hits of 82% wind damage to enemies in a line, reduces their defense by 5% for 10 seconds with 100% base chance, and inflicts poison for 30 seconds - dealing 21.8% damage every 2.99 seconds - with 110% base chance. [30 SP]

Lv. 2: Deals 8 hits of 91% wind damage to enemies in a line, reduces their defense by 5% for 10 seconds with 100% base chance, and inflicts poison for 30 seconds - dealing 29.1% damage every 2.99 seconds - with 120% base chance. [30 SP]
Writeup

Numerous wind-attuned adventurers inflict poison, so Pazuzu’s secondary 20% Poisoned Punisher ability can often provide a substantial increase to damage along with his 50% Strength increase. However, in cases where a boss resists poison, Pazuzu’s damage output drops significantly. To make matters worse, since bosses become more resistant to afflictions the more they are used, adventurers using Pazuzu might struggle to put out enough damage to finish longer fights. He’s still great for short fights, but is otherwise inferior to Zephyr and Long Long.

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5 Icon Rarity 5.pngIcon Element Wind.png High Midgardsormr
HP: 356 Str: 114

Skills Abilities

High Midgardsormr
Icon Ability 1020006.png
(Wind) HP & Strength +20%
If the user is attuned to Wind: increases strength and HP by 20%.

Icon Ability 1020006.png
(Wind) HP & Strength +30%
If the user is attuned to Wind: increases strength and HP by 30%.
Icon Ability 1010003.png
Dragon Time +15%
Extends shapeshift time by 15%.

Icon Ability 1010003.png
Dragon Time +20%
Extends shapeshift time by 20%.
Skill:
Icon Skill 021.png