Tier List

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This Dragalia Lost tier list ranks characters based on their strengths and weaknesses and overall performance. The purpose of these tier lists is to provide a base level of insight on the various characters in Dragalia Lost. Tier lists are always subjective in nature, so keep that in mind when evaluating them.

  • Due to how new the game is, ratings may change rapidly.
  • Rating criteria will likely shift with the release of harder content and raids.

General Adventurer Tier List[edit | edit source]

This list is a tiering of characters for general content, where most all adventurers can perform in. For a list of characters viable in specific content (eg. High Dragon Trials), please see the section for the Specific Content Adventurer Lists.

Rating Definitions and Criteria[edit | edit source]

Rating definitions

  • S/S+: Characters that perform their roles exceptionally well.
  • A+: Characters that can perform their role well, only having minor issues.
  • A: Characters that can perform their role well, but are not exceptional.
  • B: Characters that can perform their role, but are held back by stats or other weaknesses, or are simply outclassed.
  • C: Characters that cannot perform their role well, fill a niche that is not required, or outclassed by units in the B tier.
  • D: Characters with serious problems.
  • Unranked: Recently released characters that haven't been ranked.

Criteria:

  • Adventurers are assumed to be promoted to 5 Icon Rarity 5.png and to have all unlocked mana circles besides co-ability improvements and items (45 circles).
  • Adventurers are assumed to have an optimal dragon equipped.
  • Adventurers are assumed to have access to a 5 Icon Rarity 5.png weapon.
  • Adventurers are assumed to fight with elemental advantage.
  • Adventurers are compared within their own element first before being compared to Adventurers in other elements.
  • Adventurers are assumed to be controlled by the player, AI is not taken into consideration.
  • The content considered are Master Dragon Trials, Master Imperial Onslaughts, Raid Events, and Facility Events. High Dragon Trials are not taken into consideration.
  • Wyrmprints are not taken into consideration.

Tier List[edit | edit source]

v1.1, Last updated: January 7th, 2019

Change Log[edit | edit source]

Version 1.1 Changelog 
Adventurer Tier Change Description
110009 01 r04.png
S -> A The incredible potency and uptime of Sinoa’s buffs don’t make up for her inconsistency, and the defensively-oriented buffs are less valuable when Verica or Phoenix alone are sufficient to maintain a healthy party outside of High Midgardsormr, which isn’t covered by this tier list.
110011 01 r05.png
A -> A+ The ability to stack multiple defense debuffs allows Ezelith to contribute much more damage than initially thought, despite her S2’s poor charge time and her S1 having lower DPS than her normal attacks.
110030 01 r04.png
S -> A+ Musashi’s damage output was rated too highly, since he’s held back by the very short buff time on his S2 and inconsistent passives, and as such he can’t compete with Addis as a DPS.
110305 01 r05.png
A+ -> S Lucretia’s ability to charge energy was underrated. She contributes more damage herself and for the team than Amane, who she originally shared a tier with, since Amane’s strengths over Lucretia are cancelled out by the very long charge rate of her S2.
110043 01 r05.png
S -> S+ Hildegarde's shields have more value than initially thought, due to their ability to block status ailments, and her healing output is excellent to boot. The short quest duration of the average content favors Hildegarde and her 100% Skill Prep over other healers such as Vixel and Verica who would otherwise eventually eclipse her healing output due to superior charge times on potent regen skills.
110039 01 r04.png
B -> C Ryozen’s damage output is seriously lacking, vying for the lowest among non-healers, and his defense buffs and self healing pale in value to using a healer instead. He’s nearly unkillable, but struggles to pull his weight as a DPS and offers too little to the team to make up for it.
110312 01 r04.png
A+ -> S Botan still has serious problems with her passive skills, but her damage output through bleed and team strength buffs greatly exceed those placed below her. Among shadow adventurers, only Ieyasu outdamages her.
110311 01 r04.png
A -> A+ Sazanka’s bleed was undervalued. Even if her sleep kit is unreliable or useless in some content, she has high enough damage contribution to be a valuable pick.
110254 01 r03.png
A -> A+ Zace has a higher damage output than any of those still remaining in A among shadow characters, and only benefits further from the attack skill on the 5* shadow lance.
110046 01 r03.png
B -> A Rodrigo’s High HP = Strength and multiple attack skills give him good damage contribution, and while his AoE might be less impressive than many swords, content hasn’t demanded AoE utility for shadow adventurers since the adds are so spread out in Light IO.
110050 01 r04.png
B -> C Berserker’s damage output isn’t good, and his survival capability, which isn’t weighted highly on this tier list, is also weaker than characters with similar tankiness such as Julietta and Ryozen. He’s still usable for Light IO, but shouldn’t be chosen for any other content.


Tier list created and maintained by Shark3143

Note: Healers are in their own separate column.

Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png Healer
S+
110010 01 r05.png
110022 01 r05.png
110252 01 r05.png
100004 02 r05.png
110032 01 r05.png
100002 02 r05.png
110313 01 r05.png
110043 01 r05.png
S
110007 01 r04.png
110008 01 r04.png
110021 01 r05.png
110253 01 r04.png
100002 01 r04.png
110310 01 r04.png
110305 01 r05.png
110312 01 r04.png
110269 01 r04.png
A+
110011 01 r05.png
100001 01 r04.png
110002 01 r03.png
110266 01 r05.png
110018 01 r04.png
110020 01 r04.png
110255 01 r04.png
110022 02 r04.png
110256 01 r05.png
110030 01 r04.png
110027 01 r03.png
110041 01 r04.png
110042 01 r05.png
110052 01 r04.png
110254 01 r03.png
110051 01 r04.png
110311 01 r04.png
110257 01 r04.png
110304 01 r04.png
A
110004 01 r03.png
110009 01 r04.png
110012 01 r03.png
110016 01 r03.png
110023 01 r03.png
110031 01 r04.png
110267 01 r05.png
100003 01 r04.png
110049 02 r03.png
110045 01 r03.png
110046 01 r03.png
110044 01 r03.png
110053 01 r05.png
110047 02 r04.png
110017 01 r03.png
110063 01 r03.png
100004 01 r04.png
B
110005 01 r03.png
110270 01 r04.png
110013 01 r03.png
110053 02 r04.png
110026 01 r03.png
110029 01 r04.png
110025 01 r03.png
110033 01 r03.png
110040 01 r04.png
110034 01 r03.png
110047 01 r03.png
110019 01 r04.png
C
110001 01 r03.png
110003 01 r03.png
110258 01 r03.png
110015 01 r03.png
110028 01 r03.png
110302 01 r04.png
100006 01 r04.png
110035 01 r03.png
110039 01 r04.png
110036 01 r03.png
110037 01 r03.png
110050 01 r04.png
110048 01 r03.png
110067 01 r03.png
110038 01 r03.png
110024 01 r03.png
110049 01 r03.png
D
110014 01 r03.png
110303 01 r04.png
110006 01 r03.png
Unranked
100029 02 r05.png
110261 01 r03.png
110275 01 r05.png
110276 01 r04.png

Details[edit | edit source]

Portrait Name Tier Role Preference Notes
110010 01 r05.png
Mikoto S+ Attacker Midgardsormr With his Critical Rate up and High HP = Crit, Mikoto has a whopping 18% increase to his base critical rate. Add his natural high strength on top of this, and his damage is through the roof. Access to the Blade moveset gives him strong mobility, and good AoE which makes up for the lack of AoE coverage on his skills.
110269 01 r04.png
Verica S Healer None With two heals and her S1 being an usually potent regen heal (which also heals stun), she’s easily one of the best healers in the game. She has the option of using the Elemental 4* Staff for a 3rd heal, and also has great synergy with Phoenix, leaving her wanting nothing but perhaps Skill Prep.
110008 01 r04.png
Karl S Attacker Support Imperial Onslaught High HP = Strength already gives him solid damage output, and he also has a party wide strength buff to further increase the room’s DPS, giving him a high contribution to damage overall. He does even better when he can stack up Slayer’s Strength, which he does with ease thanks to the sweeping AoE of his S1, allowing him to crush Wind IO which he’s even further optimized for thanks to Sleep Res.
110007 01 r04.png
Vanessa S Attacker Midgardsormr With her high strength, two attack skills, and extra force strike damage, she’s a very solid pick for fire DPS, but her ceiling potential is currently held back by the 5* fire axe’s critical damage boost, which is nearly useless without synergy.
110011 01 r05.png
Ezelith A+ Attacker Imperial Onslaught Ezelith is held back by her poor S1, which has an animation that’s so lengthy, it has less DPS than her regular attacks, cutting into her damage potential. However, the stacking defense debuffs from her S2 provide a large source of damage contribution by increasing everyone’s damage overall, and Broken Punisher gives her excellent damage in dragon form during the break.
110002 01 r03.png
Aoi A+ Attacker None A solid attack character with two attack skills and Overdrive Punisher to further boost her DPS. Her S1 and S2 have good coverage for hitting multiple targets, which backs up her natural AoE coverage and mobility as a blade user. However, she faces the problems all 3* share with only a single passive, lower BST, and a combined 75% resistance.
100001 01 r04.png
Euden A+ Attacker Raid His statline and base skill damage are slightly lower than other 4* characters, but he has decent strength and 2 attack skills. His S1 has a great AoE for cleaning up small fry, and his Dragon Claws is obscenely powerful specifically for raids as long as the Dragon Prep meta holds, which skewed his placement upwards.
110266 01 r05.png
Naveed A+ Attacker Imperial Onslaught Slayer’s Strength and Sleep Res make Naveed incredible at Wind IO, and his base strength is high to boot. His S1 does high damage during long fights, but it’s at the cost of his S2 doing very little outside of buffing his S1, which doesn’t do enough to justify monopolizing both skill slots.
110004 01 r03.png
Xania A Attacker Midgardsormr She is about as optimized as a 3* magician can be, with high strength, two attack skills, and increased Skill Damage. While it doesn’t offer full protection, her stun resistance is situationally useful.
110009 01 r04.png
Sinoa A Support None She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, which helps make up for the inconsistency, but she has a lower average buff contribution to damage output when compared to Elly and even Melody, and her built in inconsistency drops her value slightly.
110005 01 r03.png
Renelle B Attacker None Renelle’s strength isn’t great and her ailment resistance is off-element, but, like Melsa, at least she has Flurry Devastation. Having her AoE as her S1 helps. She has a defense debuff, but it’s unlikely to proc.
110270 01 r04.png
Melsa B Attacker Imperial Onslaught Her kit doesn’t offer much outside of Flurry Devastation. She’s decent at Fire IO because her circular AoE S2 hits multiple targets easily and her 50% Sleep Res might save her from a mistake.
110001 01 r03.png
Alain C Attacker Midgardsormr While having two attack skills is always nice, his innate strength is low and Last Defense is nearly worthless.
110003 01 r03.png
Joe C Attacker Midgardsormr His strength isn’t the worst, and he sometimes adds additional damage through burn, but his chance to burn is low and relies on maintaining full HP to function.
110006 01 r03.png
Aurien D Healer Attacker None Tries to be a hybrid healer/damage unit without doing either well. He has awful charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit. You could slap Phoenix on just about any other fire character and be a more successful hybrid than Aurien.

Portrait Name Tier Role Preference Notes
110252 01 r05.png
Lily S+ Attacker Brunhilda She’s a very powerful magician with 100% Skill Prep and a freeze on her S1. Freezing the enemy allows the entire party to safely lay on more DPS, and as a wand user she will charge this skill fast and use it often. Full HP = Strength brings extra damage to the table, but is hard to maintain since the water element lacks strong healers. Her 5* wand has an attack skill, giving her even more damage.
110022 01 r05.png
Xander S+ Attacker Imperial Onslaught He has a very coherent and powerful force strike-centric kit. His strength boosts from Striker’s Strength also boost Majestic Tide, allowing him to get very, very strong in quests with a lot of enemies, such as Fire IO and Facility Events. Even without, the simple 1-2-force strike combo allows him to dish out far more damage than other swords. Additionally, he has 3 attack skills with the 5* water sword.
100004 02 r05.png
Dragonyule Cleo S+ Attacker Imperial Onslaught Dragonyule Cleo already does good damage thanks to High HP = 13% Strength, and she’ll make everyone in the room do a lot more thanks to her S1, which not only freezes enemies in place, but also applies strength and critical buffs in later stages to pile on huge damage. As an extra bonus, she’s also capable of stacking her own energy to max without the help of allies.
110021 01 r05.png
Xainfried S Attacker Support Raid Dragon Claws and Dragon Time make Xainfried the most optimized character for raid style content thanks to the overwhelming Dragon Prep meta. Xainfried’s access to a 20% strength buff increases the DPS of the room significantly while active, but its charge time is quite slow, holding back his damage contribution potential.
110253 01 r04.png
Orsem S Attacker Brunhilda He’s all about stacking crit rate with his HP 70 = Critical Rate and Flurry Devastation. As long as he can maintain both skills’ criteria, his DPS is good, and he has additional value since he also has access to freeze.
100002 01 r04.png
Elisanne S Support None Elly is a rare support character with an S1 buff, so its potency and charge time are much better than average, and it’s backed up by her buff time skill allowing for frequent 19 second 20% strength buffs that contribute far more to overall team DPS than a second attack skill would.
110018 01 r04.png
Karina A+ Attacker Imperial Onslaught While she has a lot going for her, with the excellent axe moveset, two attack skills, and access to a 5* weapon with another attack skill, but she can’t make the most of her passive Healing Doublebuff without making some suboptimal choices. With the 4* water axe she can trigger it herself (and miss out on the massive DPS boost a 5* elemental gives), or a team slot can be sacrificed to Thaniel, the only water unit with a team defense buff, to activate it for her. She’s still an excellent unit, but not currently at her full potential.
110255 01 r04.png
Celliera A+ Attacker Brunhilda Her solid strength stat is backed up by her powerful S2 strength buff and her HP 70 = 8% Strength. While she has unoptimized passive abilities, her damage and ability to freeze won’t disappoint.
110020 01 r04.png
Luther A+ Attacker Imperial Onslaught Very similar to, but slightly overshadowed by Orsem. He’s a little weaker and has Striker’s Strength instead of additional crit rate, but is still a solid pick. Striker’s Strength and stun resistance makes him particularly good at Fire IO.
110022 02 r04.png
Dragonyule Xander A+ Attacker Support Imperial Onslaught His passive skills aren’t terribly useful, since 5% Skill Haste is not enough to secure an extra skill use in most quests, and trying to utilize Striker’s Energy is unwieldy and underwhelming. However, his natural strength is through the roof for a 4* unit and he has an excellent S1 that has a good chance to freeze. He also has a strength buff that would skyrocket his damage contribution if it weren’t for its terrible charge time and limited range to nearby allies.
110017 01 r03.png
Ricardt A Healer None Having two heals instantly places Ricardt among the better healers. His S2 is a much-coveted regen and his 4*T3 staff grants him an emergency burst heal. However, he’s held back by a slowly charging S1 and a nearly-useless passive in Full HP = Defense.
110012 01 r03.png
Rex A Attacker Brunhilda Decent natural strength in addition to two hard hitting attack skills with quick animations, allowing him to maintain good DPS, but he lacks notable passive skills.
110016 01 r03.png
Jurota A Attacker Imperial Onslaught His strength is good for a 3* unit, but he lives in Celliera’s shadow, and his S2 awkwardly has same 25% strength boost but with half the duration. Regardless, Jurota adds additional damage through Broken Punisher and can hold his own.
110013 01 r03.png
Waike B Attacker Support Brunhilda His S2 can inflict bog, which massively increases the damage enemies take, but his chance to inflict bog is poor unless he has Full HP = Bog currently active. The damage potential of bog is high, but it’s difficult for Waike to inflict it often, and it’s redundant during break as any Leviathan in the room can proc bog with Tidal Wave.
110019 01 r04.png
Thaniel B Healer None If you have no other healers, he’s acceptable, but no better. His kit is geared towards handling burn-heavy content, which is only relevant (and nigh-necessary) for High Brunhilda, which is not covered in the scope of this tier list. His lack of Skill Prep puts him below Cleo and similar healers.
110053 02 r04.png
Dragonyule Nefaria B Attacker Support Brunhilda Access to 25% Skill Damage gives Nefaria an extra punch, but she lacks damage skills to make better usage of it, and the 5* water bow does not have a damage skill like the 4* bow does. Her S2 takes forever to charge and the 15% shield and single energy stage it grants are underwhelming. Flurry Freezer’s chance to freeze is incredibly low, and won’t punch through a boss enemy’s natural resistance.
110015 01 r03.png
Zardin C Attacker Brunhilda Full HP = 10% Strength boosts his otherwise pitiful strength. Good luck keeping it active.
110258 01 r03.png
Pietro C Attacker None His boost to critical damage gives him synergy with DY Jeanne, but his S2 is an underwhelming shield and his blind res is irrelevant.
110014 01 r03.png
Cibella D Support Imperial Onslaught The only character in the game with a shield as her S1. However, shields are inconsistently useful, and often broken by a minor hit rather than the large attacks you want them to block. With the 5* water lance, she can provide some healing to the team, but it’s a far smaller amount than a dedicated healer does, has an absurdly long charge time, and is limited to nearby allies. Her S2 is also weaker than average, which combined with her poor natural strength makes her the lowest DPS character of all non-healers, and she doesn’t provide enough defensively to compensate for this when a healer could have taken her spot instead.

Portrait Name Tier Role Preference Notes
110032 01 r05.png
Maribelle S+ Attacker Mercury With Full HP = Skill Damage and 100% Skill Prep, she starts quests very strong and maintains high damage throughout thanks to her high strength. Skill Damage is particularly potent on her since her skills have low charge times and high damage, and she can maintain Full HP = Skill Damage thanks to the self heal ability off of the 5* wind wand.
110310 01 r04.png
Addis S Attacker Imperial Onslaught Addis boasts the highest strength among 4* units, and further augments his damage potential with the chance to inflict potent bleeds while his S2 is active. His passive skills add even more damage through Broken Punisher and Bleed Punisher, but he struggles to maintain uptime on Bleed Punisher until more bleed characters are released for the wind element, which holds him back from even higher heights.
110030 01 r04.png
Musashi A+ Attacker Mercury As a DPS, Musashi excels as his base strength very high for a 4* character, and his kit is built around dealing additional damage through buffs and poison. However, he’s held back because his S2 self buff seriously lacks the potency to make up for it’s minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis.
110027 01 r03.png
Melody A+ Support Imperial Onslaught A good support character with a 15% team strength boost as her S1, which boasts a 3000SP charge rate which is faster than other support buffers such as Elly and Sinoa, who need to build up 3800SP. She doesn’t contribute much damage alone, but she can maintain a solid uptime on buffs and make the entire room more powerful. She has good mobility and coverage thanks to the Blade moveset, and has Freeze res to help with Water IO.
110257 01 r04.png
Lowen A+ Healer Mercury The best healing option available in wind. His kit is coherent and effective, but his healing output isn’t exceptional since he doesn’t have a regen skill. Very reminiscent of Cleo, but with a slightly better S2 and slightly higher recovery potency. Interestingly, when he raises the team’s max HP, his healing on his S1 increases slightly to match.
110256 01 r05.png
Louise A+ Attacker Mercury Her entire kit has small increases to damage throughout, whether it’s based on poison or conditional damage buffs. Overdrive Punisher is a welcome source of extra damage, and Strength Doublebuff notably makes her a great match for Lowen and/or Aeleen. As a bow character, she lacks AoE coverage, and her skills only hit in straight lines, so she lacks versatility.
110031 01 r04.png
Eleonora A Attacker Mercury Eleonora has good damage potential thanks to her natural strength and skills that inflict poison. Her chance to inflict poison is very high at full HP, and she has access to a 50% Skill Prep for an extra edge to get her skills out before taking damage. However, poison doesn’t stack, which hurts her DPS whenever her skills are ready before the poison wears off.
110267 01 r05.png
Hawk A Attacker Imperial Onslaught His strength is high and his stun based kit has good synergy, but his S1 charges too slowly for him to truly shine. Stun Punisher has extra synergy with Roc and Zephyr, but its use is limited since stuns quickly wear off. His Freeze Res is useful since basilisks in Water IO are incredibly dangerous.
100003 01 r04.png
Ranzal A Attacker None Ranzal excels versus multiple targets thanks to the wide swing of axes and his circular AoE on his S1, which helps him build up stacks of Slayer’s Strength. Against single target content, his damage contribution will be lacking, but his 30% HP Shields are potentially a useful survival tool, albeit inconsistent.
110023 01 r03.png
Johanna A Attacker Imperial Onslaught Johanna’s natural strength is a bit low, and her resistances are a mess, but her skills hit hard and have quick animations allowing her to maintain constant DPS. She’s better versus multiple enemies where she can stack up Slayer’s Strength.
110029 01 r04.png
Aeleen B Attacker Support Imperial Onslaught A generally solid choice with Slayer’s Strength and a lengthy 20% defense buff. Unfortunately for her, strength buffs are better, but she pairs well with Louise. Immunity to freeze allows her to excel at Water IO.
110025 01 r03.png
Nicolas B Attacker Imperial Onslaught His strength is decent and he has a chance at stunning enemies with his S2. Healing Doublebuff synergizes with Lowen and Aeleen.
110026 01 r03.png
Francesca B Attacker Mercury Her strength is lacking, but the extra Force Strike damage gives her a bit of an edge thanks to the useful dagger force strike.
110028 01 r03.png
Philia C Attacker Mercury Full HP = 10% Strength patches up her strength somewhat, but she’s unlikely to actually inflict paralysis, which she also resists for some reason.
110024 01 r03.png
Sophie C Healer Imperial Onslaught Her Recovery Potency skill helps her a bit, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and poor charge time. However, her freeze resistance makes her an okay pick for Water IO.
110302 01 r04.png
Pia C Attacker Support Mercury Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.

Portrait Name Tier Role Preference Notes
100002 02 r05.png
Halloween Elisanne S+ Attacker Support Zodiark Her 30% increased Skill Damage and two attack skills are already an excellent DPS shell, plus she raises the entire team’s DPS with strength buffs from Sacred Maiden’s phase II and III. Add on yet another attack skill from the 5* light lance, and her DPS really shines.
110043 01 r05.png
Hildegarde S+ Healer None She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegard's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegard's individual skills, but Hildegard remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit.
110305 01 r05.png
Lucretia S Attacker Support Zodiark A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
110042 01 r05.png
Julietta A+ Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO, but her damage contribution doesn’t excel in other content. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are far less useful than team survival skills in terms of contribution, and the Light element is full of healers. She can ignore some damage with Glorious Guard to increase her DPS a bit, but it isn’t enough to keep up with the more offensively-oriented 5*s. Despite all of this, she is still an excellent unit, but rarely the best pick outside of Shadow IO or a facility event.
110041 01 r04.png
Amane A+ Attacker Zodiark A solid light DPS with high base strength and a useful kit. Her S2 is held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue. Broken Punisher adds on a little more damage when it matters most. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
110304 01 r04.png
Vixel A+ Healer None His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.
110063 01 r03.png
Estelle A Healer None Like Ricardt, having two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a group heal. Her S2 is a very powerful regen with a slow charge time. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
110049 02 r03.png
Halloween Edward A Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. He has better damage output while Full HP = Strength remains active, which isn’t unreasonable considering the strong healers available in Light as well as the self healing ability on the 5* Light Katana.
110047 02 r04.png
Halloween Althemia A Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Skill Prep 75% and Curse Res provide a solid enough shell for her to perform regardless.
110040 01 r04.png
Rawn B Attacker Imperial Onslaught His stun based kit is ill-fitting on a light character, and Striker’s Skill is difficult to proc using bows, but it gives him the potential to output decent damage using his two attack skills. Poison Res and ranged attacks makes him well geared for Dark IO, salvaging his awkwardness.
110033 01 r03.png
Linus B Attacker None His natural strength is low, but he has two hard hitting skills with quick animation times, letting him get right back to swinging.
110034 01 r03.png
Malka B Attacker Support Imperial Onslaught Full HP = Defense is mildly useless at best, but a team-wide strength buff is always welcome, even if it is only 10%. In addition, his S1 gives him AoE coverage.
110039 01 r04.png
Ryozen C Support None He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
110035 01 r03.png
Raemond C Attacker Imperial Onslaught Has okay strength, but Last Defense isn’t a very helpful skill. He has two attack skills, but they have low base damage.
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Malora C Attacker Imperial Onslaught Has Broken Punisher and lowers enemy defense slightly, but her own strength is lacking.
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Luca C Attacker None His strength is low and his resistances are a mess, but paralysis does a decent chunk of damage if it procs.
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Irfan C Attacker Zodiark Strength Doublebuff helps with his low strength if you have the team synergy for it, but otherwise he’s unimpressive.
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Hope C Healer None Hopelessly outclassed by every other light healer. His kit is dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals.
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Elias D Attacker Support None Lowest strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone.

Portrait Name Tier Role Preference Notes
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Ieyasu S+ Attacker Jupiter Has the highest natural strength in the game, topped off with access to the highest strength weapon in the 5* dark katana. Bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill. He has increases to both critical rate and damage to augment his DPS, and the regen from his S2 helps him maintain High HP = Crit. On top of everything, the blade moveset gives him good mobility and AoE coverage.
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Botan S Attacker Support None Her S1 does downright incredible damage thanks to bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to damage output. Her damage contribution is so high that it makes up for her lacking passive skills, with a useless Bane outside of raid and a disappointing 50% resistance.
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Kleimann A+ Attacker Imperial Onslaught He has Skill Damage and two attack skills, making him a great DPS pick, and he also has access to sleep to increase his utility value. His force strike damage isn’t too exciting for a wand character, and the self heal from the 5* dark wand doesn’t help him exceed at his role as much as damage skills would have.
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Orion A+ Attacker Jupiter Solid all around damage output thanks to Flurry Devastation, two attack skills, and 50% Skill Prep, and access to a 3rd damage skill through the 5* dark dagger.
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Zace A+ Attacker Jupiter Another strong 3* with good strength, two attack skills, and increased Skill Damage. His S1 has a fast animation speed as well as blind, and his potential is raised because the 5* dark lance gives him access to a 3rd damage skill to not only increase DPS but further synergize with his increased Skill Damage.
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Sazanka A+ Attacker Jupiter She has a powerful AoE S1 that can additionally apply a potent bleed, which alone nearly gives her great damage output, but her S2 and Sleep Punisher can be entirely invalidated by sleep immune enemies. She also can’t effectively use the 5* shadow axe’s critical damage boost.
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Erik A Attacker Imperial Onslaught Erik has good strength, two attack skills, and a passive that increases force strike damage. Blindness Res and his AoE coverage makes him a good pick for Light IO. At the moment, he has no way to make use of the critical damage boost from the 5* shadow axe, hurting his potential.
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Taro A Attacker Jupiter Unusually high strength for a 3*, but Last Defense isn’t very useful. His two attack skills give good coverage for hitting multiple targets and the 5* shadow blade happens to be the strongest weapon in the game at the moment with an absolutely blistering 590 strength.
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Cleo A Healer Jupiter A basic healer with a party-wide heal, 75% Skill Prep, and a 20% defense buff. While not amazing, she has no particular problems with her kit and does her job. It helps that she has little competition within her element.
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Nefaria A Attacker Jupiter Very similar to Hawk with a kit based around inflicting and subsequently removing an ailment. Her S1 is weaker than Hawk’s, but at least charges more quickly. Unfortunately, her damage output is lacking among 5* adventurers, and is invalidated by enemies immune to blind.
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Rodrigo A Attacker Jupiter HP 70 = 8% Strength gives Rodrigo a solid boost to his strength, and he has access to multiple attack skills to increase his damage output, despite their slightly lower base damage.
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Althemia B Attacker Jupiter Full HP = 30% Skill Damage allows her to perform well when she’s topped off, but she's mediocre without it. Theoretically the self heal off the 5* shadow wand would help keep her HP maxed, but the lengthy charge time on weapon skills leaves her high and dry for most of the quest if she gets tapped by anything.
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Vice B Attacker Imperial Onslaught He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to salvage his damage output, and additionally he might occasionally put a target to sleep.
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Berserker C Attacker Imperial Onslaught Mostly focused on self survival with a terrible S2, which also doesn’t benefit from his Striker’s Skill. If nothing else, he’s well prepared for Light IO thanks to Blind Res, but offers little damage contribution compared to other dark adventurers.
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Edward C Healer Imperial Onslaught Has the misfortune of trying to fill the same role as a story character but worse. Shields are inconsistent, and since he’s a 3* with it as his S2, it only reaches 20%, making it less able to block the kind of big hits you’d like it to block.
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Vida C Attacker None A force strike dagger character like Francesca, but her S2 doesn’t contribute much if it fails to blind, but she does have some amount of utility value to help her low damage output.

Portrait Name Tier Role Preference Notes
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Mikoto S+ Attacker Midgardsormr With his Critical Rate up and High HP = Crit, Mikoto has a whopping 18% increase to his base critical rate. Add his natural high strength on top of this, and his damage is through the roof. Access to the Blade moveset gives him strong mobility, and good AoE which makes up for the lack of AoE coverage on his skills.
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Verica S Healer None With two heals and her S1 being an usually potent regen heal (which also heals stun), she’s easily one of the best healers in the game. She has the option of using the Elemental 4* Staff for a 3rd heal, and also has great synergy with Phoenix, leaving her wanting nothing but perhaps Skill Prep.
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Karl S Attacker Support Imperial Onslaught High HP = Strength already gives him solid damage output, and he also has a party wide strength buff to further increase the room’s DPS, giving him a high contribution to damage overall. He does even better when he can stack up Slayer’s Strength, which he does with ease thanks to the sweeping AoE of his S1, allowing him to crush Wind IO which he’s even further optimized for thanks to Sleep Res.
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Vanessa S Attacker Midgardsormr With her high strength, two attack skills, and extra force strike damage, she’s a very solid pick for fire DPS, but her ceiling potential is currently held back by the 5* fire axe’s critical damage boost, which is nearly useless without synergy.
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Ezelith A+ Attacker Imperial Onslaught Ezelith is held back by her poor S1, which has an animation that’s so lengthy, it has less DPS than her regular attacks, cutting into her damage potential. However, the stacking defense debuffs from her S2 provide a large source of damage contribution by increasing everyone’s damage overall, and Broken Punisher gives her excellent damage in dragon form during the break.
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Aoi A+ Attacker None A solid attack character with two attack skills and Overdrive Punisher to further boost her DPS. Her S1 and S2 have good coverage for hitting multiple targets, which backs up her natural AoE coverage and mobility as a blade user. However, she faces the problems all 3* share with only a single passive, lower BST, and a combined 75% resistance.
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Euden A+ Attacker Raid His statline and base skill damage are slightly lower than other 4* characters, but he has decent strength and 2 attack skills. His S1 has a great AoE for cleaning up small fry, and his Dragon Claws is obscenely powerful specifically for raids as long as the Dragon Prep meta holds, which skewed his placement upwards.
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Naveed A+ Attacker Imperial Onslaught Slayer’s Strength and Sleep Res make Naveed incredible at Wind IO, and his base strength is high to boot. His S1 does high damage during long fights, but it’s at the cost of his S2 doing very little outside of buffing his S1, which doesn’t do enough to justify monopolizing both skill slots.
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Xania A Attacker Midgardsormr She is about as optimized as a 3* magician can be, with high strength, two attack skills, and increased Skill Damage. While it doesn’t offer full protection, her stun resistance is situationally useful.
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Sinoa A Support None She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, which helps make up for the inconsistency, but she has a lower average buff contribution to damage output when compared to Elly and even Melody, and her built in inconsistency drops her value slightly.
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Renelle B Attacker None Renelle’s strength isn’t great and her ailment resistance is off-element, but, like Melsa, at least she has Flurry Devastation. Having her AoE as her S1 helps. She has a defense debuff, but it’s unlikely to proc.
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Melsa B Attacker Imperial Onslaught Her kit doesn’t offer much outside of Flurry Devastation. She’s decent at Fire IO because her circular AoE S2 hits multiple targets easily and her 50% Sleep Res might save her from a mistake.
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Alain C Attacker Midgardsormr While having two attack skills is always nice, his innate strength is low and Last Defense is nearly worthless.
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Joe C Attacker Midgardsormr His strength isn’t the worst, and he sometimes adds additional damage through burn, but his chance to burn is low and relies on maintaining full HP to function.
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Aurien D Healer Attacker None Tries to be a hybrid healer/damage unit without doing either well. He has awful charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit. You could slap Phoenix on just about any other fire character and be a more successful hybrid than Aurien.
Portrait Name Tier Role Preference Notes
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Lily S+ Attacker Brunhilda She’s a very powerful magician with 100% Skill Prep and a freeze on her S1. Freezing the enemy allows the entire party to safely lay on more DPS, and as a wand user she will charge this skill fast and use it often. Full HP = Strength brings extra damage to the table, but is hard to maintain since the water element lacks strong healers. Her 5* wand has an attack skill, giving her even more damage.
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Xander S+ Attacker Imperial Onslaught He has a very coherent and powerful force strike-centric kit. His strength boosts from Striker’s Strength also boost Majestic Tide, allowing him to get very, very strong in quests with a lot of enemies, such as Fire IO and Facility Events. Even without, the simple 1-2-force strike combo allows him to dish out far more damage than other swords. Additionally, he has 3 attack skills with the 5* water sword.
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Dragonyule Cleo S+ Attacker Imperial Onslaught Dragonyule Cleo already does good damage thanks to High HP = 13% Strength, and she’ll make everyone in the room do a lot more thanks to her S1, which not only freezes enemies in place, but also applies strength and critical buffs in later stages to pile on huge damage. As an extra bonus, she’s also capable of stacking her own energy to max without the help of allies.
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Xainfried S Attacker Support Raid Dragon Claws and Dragon Time make Xainfried the most optimized character for raid style content thanks to the overwhelming Dragon Prep meta. Xainfried’s access to a 20% strength buff increases the DPS of the room significantly while active, but its charge time is quite slow, holding back his damage contribution potential.
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Orsem S Attacker Brunhilda He’s all about stacking crit rate with his HP 70 = Critical Rate and Flurry Devastation. As long as he can maintain both skills’ criteria, his DPS is good, and he has additional value since he also has access to freeze.
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Elisanne S Support None Elly is a rare support character with an S1 buff, so its potency and charge time are much better than average, and it’s backed up by her buff time skill allowing for frequent 19 second 20% strength buffs that contribute far more to overall team DPS than a second attack skill would.
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Karina A+ Attacker Imperial Onslaught While she has a lot going for her, with the excellent axe moveset, two attack skills, and access to a 5* weapon with another attack skill, but she can’t make the most of her passive Healing Doublebuff without making some suboptimal choices. With the 4* water axe she can trigger it herself (and miss out on the massive DPS boost a 5* elemental gives), or a team slot can be sacrificed to Thaniel, the only water unit with a team defense buff, to activate it for her. She’s still an excellent unit, but not currently at her full potential.
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Celliera A+ Attacker Brunhilda Her solid strength stat is backed up by her powerful S2 strength buff and her HP 70 = 8% Strength. While she has unoptimized passive abilities, her damage and ability to freeze won’t disappoint.
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Luther A+ Attacker Imperial Onslaught Very similar to, but slightly overshadowed by Orsem. He’s a little weaker and has Striker’s Strength instead of additional crit rate, but is still a solid pick. Striker’s Strength and stun resistance makes him particularly good at Fire IO.
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Dragonyule Xander A+ Attacker Support Imperial Onslaught His passive skills aren’t terribly useful, since 5% Skill Haste is not enough to secure an extra skill use in most quests, and trying to utilize Striker’s Energy is unwieldy and underwhelming. However, his natural strength is through the roof for a 4* unit and he has an excellent S1 that has a good chance to freeze. He also has a strength buff that would skyrocket his damage contribution if it weren’t for its terrible charge time and limited range to nearby allies.
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Ricardt A Healer None Having two heals instantly places Ricardt among the better healers. His S2 is a much-coveted regen and his 4*T3 staff grants him an emergency burst heal. However, he’s held back by a slowly charging S1 and a nearly-useless passive in Full HP = Defense.
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Rex A Attacker Brunhilda Decent natural strength in addition to two hard hitting attack skills with quick animations, allowing him to maintain good DPS, but he lacks notable passive skills.
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Jurota A Attacker Imperial Onslaught His strength is good for a 3* unit, but he lives in Celliera’s shadow, and his S2 awkwardly has same 25% strength boost but with half the duration. Regardless, Jurota adds additional damage through Broken Punisher and can hold his own.
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Waike B Attacker Support Brunhilda His S2 can inflict bog, which massively increases the damage enemies take, but his chance to inflict bog is poor unless he has Full HP = Bog currently active. The damage potential of bog is high, but it’s difficult for Waike to inflict it often, and it’s redundant during break as any Leviathan in the room can proc bog with Tidal Wave.
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Thaniel B Healer None If you have no other healers, he’s acceptable, but no better. His kit is geared towards handling burn-heavy content, which is only relevant (and nigh-necessary) for High Brunhilda, which is not covered in the scope of this tier list. His lack of Skill Prep puts him below Cleo and similar healers.
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Dragonyule Nefaria B Attacker Support Brunhilda Access to 25% Skill Damage gives Nefaria an extra punch, but she lacks damage skills to make better usage of it, and the 5* water bow does not have a damage skill like the 4* bow does. Her S2 takes forever to charge and the 15% shield and single energy stage it grants are underwhelming. Flurry Freezer’s chance to freeze is incredibly low, and won’t punch through a boss enemy’s natural resistance.
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Zardin C Attacker Brunhilda Full HP = 10% Strength boosts his otherwise pitiful strength. Good luck keeping it active.
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Pietro C Attacker None His boost to critical damage gives him synergy with DY Jeanne, but his S2 is an underwhelming shield and his blind res is irrelevant.
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Cibella D Support Imperial Onslaught The only character in the game with a shield as her S1. However, shields are inconsistently useful, and often broken by a minor hit rather than the large attacks you want them to block. With the 5* water lance, she can provide some healing to the team, but it’s a far smaller amount than a dedicated healer does, has an absurdly long charge time, and is limited to nearby allies. Her S2 is also weaker than average, which combined with her poor natural strength makes her the lowest DPS character of all non-healers, and she doesn’t provide enough defensively to compensate for this when a healer could have taken her spot instead.
Portrait Name Tier Role Preference Notes
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Maribelle S+ Attacker Mercury With Full HP = Skill Damage and 100% Skill Prep, she starts quests very strong and maintains high damage throughout thanks to her high strength. Skill Damage is particularly potent on her since her skills have low charge times and high damage, and she can maintain Full HP = Skill Damage thanks to the self heal ability off of the 5* wind wand.
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Addis S Attacker Imperial Onslaught Addis boasts the highest strength among 4* units, and further augments his damage potential with the chance to inflict potent bleeds while his S2 is active. His passive skills add even more damage through Broken Punisher and Bleed Punisher, but he struggles to maintain uptime on Bleed Punisher until more bleed characters are released for the wind element, which holds him back from even higher heights.
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Musashi A+ Attacker Mercury As a DPS, Musashi excels as his base strength very high for a 4* character, and his kit is built around dealing additional damage through buffs and poison. However, he’s held back because his S2 self buff seriously lacks the potency to make up for it’s minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis.
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Melody A+ Support Imperial Onslaught A good support character with a 15% team strength boost as her S1, which boasts a 3000SP charge rate which is faster than other support buffers such as Elly and Sinoa, who need to build up 3800SP. She doesn’t contribute much damage alone, but she can maintain a solid uptime on buffs and make the entire room more powerful. She has good mobility and coverage thanks to the Blade moveset, and has Freeze res to help with Water IO.
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Lowen A+ Healer Mercury The best healing option available in wind. His kit is coherent and effective, but his healing output isn’t exceptional since he doesn’t have a regen skill. Very reminiscent of Cleo, but with a slightly better S2 and slightly higher recovery potency. Interestingly, when he raises the team’s max HP, his healing on his S1 increases slightly to match.
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Louise A+ Attacker Mercury Her entire kit has small increases to damage throughout, whether it’s based on poison or conditional damage buffs. Overdrive Punisher is a welcome source of extra damage, and Strength Doublebuff notably makes her a great match for Lowen and/or Aeleen. As a bow character, she lacks AoE coverage, and her skills only hit in straight lines, so she lacks versatility.
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Eleonora A Attacker Mercury Eleonora has good damage potential thanks to her natural strength and skills that inflict poison. Her chance to inflict poison is very high at full HP, and she has access to a 50% Skill Prep for an extra edge to get her skills out before taking damage. However, poison doesn’t stack, which hurts her DPS whenever her skills are ready before the poison wears off.
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Hawk A Attacker Imperial Onslaught His strength is high and his stun based kit has good synergy, but his S1 charges too slowly for him to truly shine. Stun Punisher has extra synergy with Roc and Zephyr, but its use is limited since stuns quickly wear off. His Freeze Res is useful since basilisks in Water IO are incredibly dangerous.
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Ranzal A Attacker None Ranzal excels versus multiple targets thanks to the wide swing of axes and his circular AoE on his S1, which helps him build up stacks of Slayer’s Strength. Against single target content, his damage contribution will be lacking, but his 30% HP Shields are potentially a useful survival tool, albeit inconsistent.
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Johanna A Attacker Imperial Onslaught Johanna’s natural strength is a bit low, and her resistances are a mess, but her skills hit hard and have quick animations allowing her to maintain constant DPS. She’s better versus multiple enemies where she can stack up Slayer’s Strength.
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Aeleen B Attacker Support Imperial Onslaught A generally solid choice with Slayer’s Strength and a lengthy 20% defense buff. Unfortunately for her, strength buffs are better, but she pairs well with Louise. Immunity to freeze allows her to excel at Water IO.
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Nicolas B Attacker Imperial Onslaught His strength is decent and he has a chance at stunning enemies with his S2. Healing Doublebuff synergizes with Lowen and Aeleen.
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Francesca B Attacker Mercury Her strength is lacking, but the extra Force Strike damage gives her a bit of an edge thanks to the useful dagger force strike.
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Philia C Attacker Mercury Full HP = 10% Strength patches up her strength somewhat, but she’s unlikely to actually inflict paralysis, which she also resists for some reason.
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Sophie C Healer Imperial Onslaught Her Recovery Potency skill helps her a bit, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and poor charge time. However, her freeze resistance makes her an okay pick for Water IO.
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Pia C Attacker Support Mercury Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.
Portrait Name Tier Role Preference Notes
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Halloween Elisanne S+ Attacker Support Zodiark Her 30% increased Skill Damage and two attack skills are already an excellent DPS shell, plus she raises the entire team’s DPS with strength buffs from Sacred Maiden’s phase II and III. Add on yet another attack skill from the 5* light lance, and her DPS really shines.
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Hildegarde S+ Healer None She has a strong healing kit, with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribution mostly with skill usage and have long charge times on their S2 and weapon skills. While shields are finicky and often pop blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegard's sustained healing output would eventually fall below that of Verica and Vixel who have quickly charging potent regens exceeding any of Hildegard's individual skills, but Hildegard remains on top because the short average question duration favors her locked and loaded fully prepped healing and utility kit.
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Lucretia S Attacker Support Zodiark A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach 5 stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members who lack synergy before the quest ends.
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Julietta A+ Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO, but her damage contribution doesn’t excel in other content. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are far less useful than team survival skills in terms of contribution, and the Light element is full of healers. She can ignore some damage with Glorious Guard to increase her DPS a bit, but it isn’t enough to keep up with the more offensively-oriented 5*s. Despite all of this, she is still an excellent unit, but rarely the best pick outside of Shadow IO or a facility event.
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Amane A+ Attacker Zodiark A solid light DPS with high base strength and a useful kit. Her S2 is held back by its terrible charge rate, but she has access to Skill Prep which mitigates the issue. Broken Punisher adds on a little more damage when it matters most. On paper, Lucretia seems to do everything she does slightly better, but Amane’s has a perk in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
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Vixel A+ Healer None His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.
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Estelle A Healer None Like Ricardt, having two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a group heal. Her S2 is a very powerful regen with a slow charge time. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
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Halloween Edward A Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. He has better damage output while Full HP = Strength remains active, which isn’t unreasonable considering the strong healers available in Light as well as the self healing ability on the 5* Light Katana.
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Halloween Althemia A Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Skill Prep 75% and Curse Res provide a solid enough shell for her to perform regardless.
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Rawn B Attacker Imperial Onslaught His stun based kit is ill-fitting on a light character, and Striker’s Skill is difficult to proc using bows, but it gives him the potential to output decent damage using his two attack skills. Poison Res and ranged attacks makes him well geared for Dark IO, salvaging his awkwardness.
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Linus B Attacker None His natural strength is low, but he has two hard hitting skills with quick animation times, letting him get right back to swinging.
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Malka B Attacker Support Imperial Onslaught Full HP = Defense is mildly useless at best, but a team-wide strength buff is always welcome, even if it is only 10%. In addition, his S1 gives him AoE coverage.
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Ryozen C Support None He’s built to be a defensive support unit, which is unfortunately not a very valuable role to be. His S1 offers a hefty 25% def buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to make a serious contribution.
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Raemond C Attacker Imperial Onslaught Has okay strength, but Last Defense isn’t a very helpful skill. He has two attack skills, but they have low base damage.
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Malora C Attacker Imperial Onslaught Has Broken Punisher and lowers enemy defense slightly, but her own strength is lacking.
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Luca C Attacker None His strength is low and his resistances are a mess, but paralysis does a decent chunk of damage if it procs.
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Irfan C Attacker Zodiark Strength Doublebuff helps with his low strength if you have the team synergy for it, but otherwise he’s unimpressive.
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Hope C Healer None Hopelessly outclassed by every other light healer. His kit is dedicated to supporting allies, but he doesn’t do the job as well since he lacks tools like Skill Prep or regen heals.
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Elias D Attacker Support None Lowest strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless, since he can’t reach full energy stacks alone.
Portrait Name Tier Role Preference Notes
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Ieyasu S+ Attacker Jupiter Has the highest natural strength in the game, topped off with access to the highest strength weapon in the 5* dark katana. Bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill. He has increases to both critical rate and damage to augment his DPS, and the regen from his S2 helps him maintain High HP = Crit. On top of everything, the blade moveset gives him good mobility and AoE coverage.
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Botan S Attacker Support None Her S1 does downright incredible damage thanks to bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to damage output. Her damage contribution is so high that it makes up for her lacking passive skills, with a useless Bane outside of raid and a disappointing 50% resistance.
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Kleimann A+ Attacker Imperial Onslaught He has Skill Damage and two attack skills, making him a great DPS pick, and he also has access to sleep to increase his utility value. His force strike damage isn’t too exciting for a wand character, and the self heal from the 5* dark wand doesn’t help him exceed at his role as much as damage skills would have.
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Orion A+ Attacker Jupiter Solid all around damage output thanks to Flurry Devastation, two attack skills, and 50% Skill Prep, and access to a 3rd damage skill through the 5* dark dagger.
110254 01 r03.png
Zace A+ Attacker Jupiter Another strong 3* with good strength, two attack skills, and increased Skill Damage. His S1 has a fast animation speed as well as blind, and his potential is raised because the 5* dark lance gives him access to a 3rd damage skill to not only increase DPS but further synergize with his increased Skill Damage.
110311 01 r04.png
Sazanka A+ Attacker Jupiter She has a powerful AoE S1 that can additionally apply a potent bleed, which alone nearly gives her great damage output, but her S2 and Sleep Punisher can be entirely invalidated by sleep immune enemies. She also can’t effectively use the 5* shadow axe’s critical damage boost.
110045 01 r03.png
Erik A Attacker Imperial Onslaught Erik has good strength, two attack skills, and a passive that increases force strike damage. Blindness Res and his AoE coverage makes him a good pick for Light IO. At the moment, he has no way to make use of the critical damage boost from the 5* shadow axe, hurting his potential.
110044 01 r03.png
Taro A Attacker Jupiter Unusually high strength for a 3*, but Last Defense isn’t very useful. His two attack skills give good coverage for hitting multiple targets and the 5* shadow blade happens to be the strongest weapon in the game at the moment with an absolutely blistering 590 strength.
100004 01 r04.png
Cleo A Healer Jupiter A basic healer with a party-wide heal, 75% Skill Prep, and a 20% defense buff. While not amazing, she has no particular problems with her kit and does her job. It helps that she has little competition within her element.
110053 01 r05.png
Nefaria A Attacker Jupiter Very similar to Hawk with a kit based around inflicting and subsequently removing an ailment. Her S1 is weaker than Hawk’s, but at least charges more quickly. Unfortunately, her damage output is lacking among 5* adventurers, and is invalidated by enemies immune to blind.
110046 01 r03.png
Rodrigo A Attacker Jupiter HP 70 = 8% Strength gives Rodrigo a solid boost to his strength, and he has access to multiple attack skills to increase his damage output, despite their slightly lower base damage.
110047 01 r03.png
Althemia B Attacker Jupiter Full HP = 30% Skill Damage allows her to perform well when she’s topped off, but she's mediocre without it. Theoretically the self heal off the 5* shadow wand would help keep her HP maxed, but the lengthy charge time on weapon skills leaves her high and dry for most of the quest if she gets tapped by anything.
110048 01 r03.png
Vice B Attacker Imperial Onslaught He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to salvage his damage output, and additionally he might occasionally put a target to sleep.
110050 01 r04.png
Berserker C Attacker Imperial Onslaught Mostly focused on self survival with a terrible S2, which also doesn’t benefit from his Striker’s Skill. If nothing else, he’s well prepared for Light IO thanks to Blind Res, but offers little damage contribution compared to other dark adventurers.
110049 01 r03.png
Edward C Healer Imperial Onslaught Has the misfortune of trying to fill the same role as a story character but worse. Shields are inconsistent, and since he’s a 3* with it as his S2, it only reaches 20%, making it less able to block the kind of big hits you’d like it to block.
110067 01 r03.png
Vida C Attacker None A force strike dagger character like Francesca, but her S2 doesn’t contribute much if it fails to blind, but she does have some amount of utility value to help her low damage output.

Specific Content Adventurer Lists[edit | edit source]

The following are not specifically tier lists, but automatically generated lists with set parameters of common units to use in specific endgame content, as most other content can be cleared with essentially most elementally advantaged units.

Imperial Onslaughts[edit | edit source]

The following list are units recommended to take into Imperial Onslaughts based on their element type and affliction resist attributes.

Other units not listed are still entirely capable of completing the Imperial Onslaughts as well, especially other units being controlled by the player. However, units with full affliction resist can be more forgiving of mistakes and can also be useful in putting together AI Auto Battle teams. Most AI Auto Battle teams boil down to:

  • 1x Elemental Advantage Melee DPS Lead w/ 100% Affliction Resist
  • 1x Elemental Advantage DPS (Flexible)
  • 2x Healers (At least 1x On-Element recommended, but not necessary, especially if player has strong healers such as Verica, Vixel, and Hildegarde)

For more detailed information on building AI Auto Battle teams (eg. Dragon, Wyrmprint, Weapon recommendations, etc.), refer to the following resources:

With this in mind, the criteria used for generating the list is:

Criteria
DPS
  • Must not be elementally disadvantaged against the content element
  • Must have 100% resist to the content's main affliction
Healer
  • Either must have elemental advantage against the content element
  • Or must be elementally neutral / advantaged and have 100% resist to the content's main affliction
    • eg. 110269 01 r04.png Verica 100% Stun Res for Flame IO, 110304 01 r04.png Vixel 100% Sleep Res for Wind IO
  • Or must be elementally neutral / advantaged and have a strong healing kit, usually consisting of at least a Team HP Regen skill.

Notes

  • Units are listed in elemental advantage order, with order having no bearing on quality of the unit.
  • To avoid complicating the table query, partial resist characters and wyrmprints with affliction resists are not taken into account in this table.
    • The Affliction pages (eg. Stun) can be visited instead to view lists of partial/full resist characters and wyrmprints.
Quest Main
Affliction
DPS Healer
Icon Element Flame.png Flame Imperial Onslaught Affliction stun large icon.png
Stun
110022 01 r05.png
100004 02 r05.png
110020 01 r04.png
110018 01 r04.png
110022 02 r04.png
100001 01 r04.png
110010 01 r05.png
110007 01 r04.png
110019 01 r04.png
110017 01 r03.png
110269 01 r04.png
110043 01 r05.png
110304 01 r04.png
Icon Element Water.png Water Imperial Onslaught Affliction freeze large icon.png
Freeze
110310 01 r04.png
110029 01 r04.png
110267 01 r05.png
110257 01 r04.png
110024 01 r03.png
110043 01 r05.png
110304 01 r04.png
Icon Element Wind.png Wind Imperial Onslaught Affliction sleep large icon.png
Sleep
110266 01 r05.png
110008 01 r04.png
110011 01 r05.png
110009 01 r04.png
110269 01 r04.png
110006 01 r03.png
110043 01 r05.png
110304 01 r04.png
Icon Element Light.png Light Imperial Onslaught Affliction blindness large icon.png
Blind
110050 01 r04.png
110051 01 r04.png
100004 01 r04.png
110049 01 r03.png
110269 01 r04.png
110043 01 r05.png
110304 01 r04.png
Icon Element Shadow.png Shadow Imperial Onslaught Affliction poison large icon.png
Poison
110276 01 r04.png
110042 01 r05.png
110275 01 r05.png
110040 01 r04.png
110043 01 r05.png
110304 01 r04.png
110047 02 r04.png
110063 01 r03.png
110038 01 r03.png
110269 01 r04.png

High Dragon Trials[edit | edit source]

The following list is a list of common characters that are widely accepted to be used in High Dragon Trials.

High Dragon Trials are currently the most difficult content in the game, with strict HP checks and soft Str requirements. Mistakes in High Dragon Trials are not as forgiving as other quests, and the characters who are seen as acceptable to take are limited. To minimize chance of failure, it is important to build a character with the following two attributes - elemental advantage against the High Dragon and the proper affliction resist.

With this in mind, the criteria used for generating the list is:

Criteria
  • Must have elemental advantage against the content's element
  • Must have 100% resist to the content's main affliction

Notes

  • Units are listed in weapon type order, with order having no bearing on quality of the unit.

Additionally, keep in mind that choosing a character for High Dragon Trials is only one of the few steps for preparing for the High Dragon Trials. For further details on preparing and meeting the requirements to join the High Dragon Trials, refer to the following guides:

Quest Main
Affliction
Non-Healers Healer
Icon Element Wind.png High Midgardsormr Affliction stun large icon.png Stun
100001 01 r04.png
110010 01 r05.png
110007 01 r04.png
100029 02 r05.png
110269 01 r04.png
Icon Element Flame.png High Brunhilda Affliction burn large icon.png Burn
110253 01 r04.png
110021 01 r05.png
110053 02 r04.png
110252 01 r05.png
110019 01 r04.png


While not currently released, it is expected for the following High Dragon Trial versions to share the same afflictions as their normal counterparts. This may be subject to change should new mechanics be introduced.

Quest Main
Affliction
Non-Healer Healer
Icon Element Water.png High Mercury Affliction bog large icon.png Bog
110030 01 r04.png
100003 01 r04.png
110302 01 r04.png
110256 01 r05.png
110031 01 r04.png
110032 01 r05.png
110257 01 r04.png
Icon Element Light.png High Jupiter Affliction paralysis large icon.png Paralysis
110313 01 r05.png
110052 01 r04.png
110311 01 r04.png
110053 01 r05.png
100004 01 r04.png
Icon Element Shadow.png High Zodiark Affliction curse large icon.png Curse
100002 02 r05.png
110039 01 r04.png
110305 01 r05.png
110041 01 r04.png
110043 01 r05.png
110047 02 r04.png


Dragon Tier List[edit | edit source]

Not accurate yet, still a WIP

Dragon List
Overall
210006 01.png
210017 01.png
210016 01.png
210024 01.png
210020 01.png
Flame
210006 01.png
210016 01.png
210024 01.png
210007 01.png
Water
210017 01.png
210025 01.png
210058 01.png
210008 01.png
210003 01.png
Wind
210018 01.png
210050 01.png
210011 01.png
210001 01.png
Light
210049 01.png
210020 01.png
210013 01.png
210075 01.png
210012 01.png
210004 01.png
Shadow
210077 01.png
210014 01.png
210019 01.png
210015 01.png
210005 01.png

Reroll Tier List[edit | edit source]

Note: This tier list mirrors Altema's Reroll Tier List. Ideal for players who are new to the game and currently rerolling.
Last updated: January 2, 2019


Altema's Notice:
"Since Dragalia Lost prioritizes elemental advantage, light adventurers without any downside have been placed in the SS rank. However, using on-element adventurers in each quest is also highly beneficial, so don't use this ranking when deciding which characters to bring."

Adventurer Reroll Tier List
SS
110042 01 r05.png
110043 01 r05.png
S
110313 01 r05.png
110266 01 r05.png
110011 01 r05.png
110252 01 r05.png
110032 01 r05.png
110305 01 r05.png
110256 01 r05.png
110267 01 r05.png
110022 01 r05.png
110010 01 r05.png
110021 01 r05.png
A
Dragon Reroll Tier List
SS
S
210006 01.png
210017 01.png
210049 01.png
210024 01.png
210077 01.png
A
210016 01.png
210020 01.png
210036 01.png
210018 01.png
210025 01.png
210019 01.png