Tier List

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This Dragalia Lost tier list ranks characters based on their strengths and weaknesses and overall performance. The purpose of these tier lists is to provide a base level of insight on the various characters in Dragalia Lost. Tier lists are always subjective in nature, so keep that in mind when evaluating them.

  • Due to how new the game is, ratings may change rapidly.
  • Rating criteria will likely shift with the release of harder content and raids.

General Adventurer Tier List

Rating Definitions and Criteria

Rating definitions

  • S+: Meta defining characters that perform more than one important role exceptionally well.
  • S: Meta defining characters that perform one important role exceptionally well and another or more moderately well.
  • A+: Very good characters that perform their role well and have few to no weaknesses.
  • A: Characters with minor flaws that perform their role well.
  • B+: Characters that can perform their role, but are overshadowed by those above them.
  • B: Characters that are held back by poor skills or abilities, or are simply outclassed.
  • C: Characters that cannot perform their role well, fill a niche that is not required, or are outclassed by units in the B tier.
  • D: Characters with serious problems.
  • Unranked: Recently released characters that haven't been ranked.

Criteria:

Tier List

v2.9, Last updated: September 10th, 2019

Change Log

Version 2.9 Changelog 
Adventurer Tier Change Description
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Unranked -> S Victor’s damage output is incredible by sheer virtue of the potent bleed applied by his S1. His kit additionally includes minor support through buffs and shields, but the potency on these buffs are small enough to be forgettable and aren’t a defining feature of his kit. Victor excels at High Mercury and Mercurial Gauntlet due to his massive damage output.
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Unranked -> S Noelle possesses a ludicrously strong 25% teamwide strength buff that charges quickly enough to maintain multiple stacks, partially in thanks to her Buff Time passive. As a dedicated support, Noelle scales extremely well with increases to Skill Haste from wyrmprints, bow co-abilties, and Freyja. The only caveat is that her buffs only affect fellow wind adventurers, preventing her from reaching even greater heights. Her Primed Defense passive can be utilized for team support in Raids and The Mercurial Gauntlet, as an AI-controlled Noelle can trigger on the lead character and proc effects such as Strength Doublebuff. She excels in High Mercury, with her buffs contributing massively to the DPS race nature of the fight.
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S -> A+ It's become increasingly hard for Maribelle to compete with the other adventurers in S tier. While she performs well in a wide variety of content, the amount of damage she provides simply doesn't stack up to her increasingly powerful competitors. The release of Noelle was the final nail in the coffin -- Maribelle finds herself outclassed and can no longer be considered "meta-defining" among wind adventurers.


Tier list created and maintained by Shark3143(@Shark3143#3825)

Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png Icon Type Healing.png
S+
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S
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A+
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A
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B+
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B
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C
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D
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Unranked
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Details

Portrait Name Tier Role Preference Notes
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Mikoto S Attacker High Midgardsormr Mikoto’s damage output is quite high thanks to his high critical rate and self buffs. He is particularly sought after for High Midgardsormr because he’s fully stun resistant, brings high damage and a strength co-ability, and the range and spacing of the blade moveset lets him attack continuously from far away enough to avoid interfering with the baiter.
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Gala Sarisse S Attacker All Sarisse is capable of outputting high damage safely from range by stacking buffs to boost her S1. Each individual stack of her Sylvan’s Strength passive counts for 2 individual buffs, allowing Sarisse to reach a x6 or x7 boost on her S1 unaided if she’s allowed to attack continuously. She also features dual ailment immunities, and thus excels in all types of content, including High Midgardsormr.
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Marth S Attacker High Midgardsormr Marth has a very powerful kit that brings incredible damage as well as team buffs to the table. Even without taking the situational Last Boost passive into account, Marth can easily keep up in damage with any other fire adventurer, and the team-wide buffs from his S2’s skill shift send his overall contribution further beyond, culminating in a hefty 30% attack rate boost at the 3rd stage. Versus High Midgardsormr, Marth can easily get a high value usage of Last Boost from the initial blast.
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Gala Mym S Attacker Raid Mym boasts a unique shapeshifting-oriented kit that grows in strength on shapeshifting. Her damage output starts off solid since she has access to three attack skills when using the 5.3 flame lance, but she doesn’t unlock her full potential until she shapeshifts for the first time in a quest, as her Flamewyrm’s Nature passive grants a permanent strength increase and permanently boosts her S2’s damage. As such, she performs very well in raid content thanks to the dragon prep meta, which enables her to shapeshift the instant the quest starts. Mym’s S1 fills the dragon meter by 5% when it connects, enabling her to transform earlier and more often than her teammates. She’s a good choice for High Midgardsormr, as her HP co-ability is valuable for skipping Glorious Tempest, and she can hold her own damage wise. As a bonus, her Flamewyrm’s Defiance passive charges her S1 halfway if you take a hit that would apply stun.
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Ramona S Attacker Mercurial Gauntlet Ramona’s S1 is truly absurdly powerful, allowing her to easily out-damage the rest of the flame adventurers. On the other hand, she isn’t a very well rounded adventurer and comes with some disadvantages. Her S2 is underwhelming and slow to charge, she lacks a Dull Res axe with which to fight Void Zephyr, and her lack of stun resistance is a potential stumbling block versus High Midgardsormr. However, she blasts through Mercurial Gauntlet, and the extremely long iframes on her S1 make it reasonable to fight High Midgardsormr at melee range without stun resistance, as one skill animation is lengthy enough to completely pass through triple spits.
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Rena S Attacker Mercurial Gauntlet Rena can function very well as a consistent burn enabler for Elegant Escort’s potent Burn Punisher effect as her kit not only benefits from better uptime on burns, maintaining a constant burn gives Rena competitive damage output and also allows her to function as a support for others utilizing Elegant Escort. This works very well in Mercurial Gauntlet, as Fafnir Roy has a 0% resistance to burn. As a side node, Rena pairs well with Sarisse, as the bow co-ability helps her reach a skill haste breakpoint where her S1 will charge in exactly two combos, and Sarisse with Elegant Escort’s Burn Punisher hits like a truck on fire.
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Student Maribelle A+ Attacker High Midgardsormr
Mercurial Gauntlet
Like her wind counterpart, Maribelle is a solid character that outputs high damage while she’s able to maintain her Full HP = Skill Damage passive. She excels in Mercurial Gauntlet, as she can maintain full health for the entire fight, and her Broken Punisher passive is quite valuable Maribelle is a solid pick versus High Midgardsormr, as she’s fully immune to stun, and has good damage output as she can safely attack from range and maintain reasonably high uptime on Full HP = Skill Damage. Since the 5.3 flame wand has an underwhelming self heal instead of a damage skill, it’s a good choice to use the High Midgardsormr’s Bane void weapon, which fully makes up for its lower natural strength through its bane passive, and the lack of a weapon skill isn’t much of a loss.
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Vanessa A+ Attacker High Midgardsormr Her two powerful attack skills make her a very solid pick for flame DPS, but her ceiling potential is held back by the 5.3 flame axe’s underwhelming skill. As a result, the void axe that grants High Midgardsormr Bane is a good choice for HMS, since she isn’t losing out on a valuable weapon skill, and the Bane has enough damage to compensate for the loss of natural strength. She’s a very good choice to take the baiter role versus High Midgardsormr, since she has good damage, stun immunity, and a defense co-ability to help others meet the required HP check, perhaps without even needing Glorious Tempest.
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Euden A+ Attacker Raid Euden is most notable as a premier unit for raid-style content thanks to his Dragon’s Claws passive, and he can also effectively utilize The Shining Overlord as a sword adventurer. He’s perfectly capable of taking the baiter role in High Midgardsormr, since he has decent damage, stun immunity, and tends to hug the enemy when attacking. Euden is also a solid choice for Void Zephyr if he doesn’t get put to sleep, since the long iframe on his S2 makes it trivial to ignore tornados, and the sword moveset is great at spamming force strikes which helps break early enough to skip Howling Vortex.
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Karl A+ Attacker
Support
Void Battles
Mercurial Gauntlet
Karl’s kit has high damage and is well suited for existing flame content except Dragon Trials. He has access to multiple good attack skills thanks to his selection of weaponry, and his team wide strength buff boosts the room’s damage output. He’s also a great pick versus Void Zephyr since he has good damage contribution, sleep immunity, and swords in general are valued in that fight for their aptitude at spamming force strikes to break Zephyr quickly and prevent Howling Vortex. Karl generally isn’t recommended for High Midgardsormr since the short range of the sword moveset shoehorns him into the dangerous baiter role, and his lack of a stun immunity means that a single slip-up could result in his death.
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Valentine's Ezelith A+ Attacker High Midgardsormr
Mercurial Gauntlet
Ezelith can effectively function as a consistent burn enabler for Elegant Escort’s potent Burn Punisher effect. While her own damage isn’t top of the line, she can contribute strongly as a support through maintaining burn for her allies through her S1. This works very well in Mercurial Gauntlet, as Fafnir Roy has a 0% resistance to burn. She’s also a great choice for High Midgardsormr, providing that the other DPS in the room equip Elegant Escort as well, and High Midgardsormr’s 55% Burn Res leaves sufficient wiggle room to attain reasonable burn punisher uptime to make Valentine’s Ezelith a valuable contributor.
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Naveed A Attacker Void Battles His S1 doesn’t have good frame data and isn’t powerful enough to justify monopolizing both of his skill slots, so his damage contribution without Slayer’s Strength won’t excel. He will eventually achieve good damage output if the quest drags on long enough, but his ceiling isn’t nearly impressive enough to justify the gimmick, and he underperforms while waiting to build stacks from his S2. Despite this weakness he’s still good versus Void Zephyr since the long animation of his S1 is perfect for iframing Zephyr’s tornados, the fight lasts long enough for him to max out his S2 stacks, and swords in general are valuable in the fight since they’re good at spamming force strikes to break early and skip Howling Vortex.
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Sinoa A Support All She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, but she doesn’t consistently buff damage output as well as other dedicated supports such as Elisanne and Melody. Regardless, she’s a solid choice for a multitude of content, and she even gets used for High Midgardsormr despite her lack of Stun Res, since she can stay safely at range and support the whole room. She has strong synergy with specific flame adventurers such as Sarisse, who gets more powerful by stacking total number of buffs, and Valentine’s Hildegarde, who, with Maximum HP buffs, can apply shields so large they can even block unavoidable AoEs in the High Midgardsormr fight.
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Serena A Attacker High Midgardsormr Serena is comparable to Euden, as they’re both stun resistant fire swords with multiple attacking skills, and they perform similarly in most content. Serena’s kit is based around increasing her critical rate and damage, and she’s rewarded with small permanent critical buffs for landing lengthy combos up to three times a fight. Her damage output is respectable when fully stacked up, but she does require some ramp up time and it’s not always realistic to land long combos in practice due to fight mechanics and human error. Awkwardly, it’s much easier to stack increases to critical damage than critical rate, but increases to critical damage aren’t very useful on their own. Serena has some difficulty stacking combos versus High Midgardsormr, as the flow of his attacks naturally break up combos and force close ranged units to dodge or disengage. Since swords step forward so much when attacking, they’re expected to take the role of baiter and focus on drawing aimed attacks away from the rest of the party, which doesn’t suit Serena’s combo oriented playstyle. She’s usable in harder flame-advantaged content such as High Midgardsormr and Void Zephyr, but doesn’t really excel.
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Xuan Zang A Attacker All Xuan Zang possesses a kit centralized around debuffing. Though her S2 deals no damage, it reduces the enemy defense by 10% and attack by 5% for 20 seconds. The length of the debuffs allows for constant uptime on her S1’s damage boost against debuffed foes in ideal circumstances, which results in respectable damage output overall, and she additionally can access another attack skill from the 5.3 flame lance. However, the debuffs on her S2 only have a 70% proc rate each, rolled separately from each other, so she occasionally misses out on the valuable defense down, or might do nothing at all if she’s particularly unlucky. Xuan Zang still possesses the classic pitfalls of free raid adventurers, with an incomplete affliction resistance as well as a bane passive with limited to no use outside of raid, and her kit lacks the consistency or the burst damage to truly compensate for these shortcomings.
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Aoi A Attacker Void Battles Aoi has solid damage output thanks to her multiple attack skills and good choice of weaponry, and blades in general offer a good co-ability. She isn’t immune to sleep, but her 75% res works fine versus Void Zephyr, who’s attacks have only a 50% chance to inflict sleep.
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Xania A Attacker All Xania has access access to multiple fast attack skills as well as a skill damage passive. While her damage is solid, she unfortunately lacks access to a good 5.3 weapon to take her further, since the flame wand’s self heal is mediocre and doesn’t help her at all with damage output. Her lack of a full ailment resistance isn’t as punishing as it is for melee characters, since she can stay at a safe distance from most attacks that inflict Sleep and Stun in the fights versus Void Zephyr and High Midgardsormr.
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Ezelith A Attacker Mercurial Gauntlet
Void Battles
Ezelith is held back by the low natural damage of daggers as well as her very underpowered S1, which has an animation that’s so lengthy that it doesn’t have much more DPS than her regular attacks. Her sleep immunity, long iframes, and access to a Dull Res weapon set her up well for Void Zephyr, but her damage output isn’t high and she’s unlikely to get much Broken Punisher value in that fight if she gets hit by anything, since it’s difficult for her to obtain a dragon transformation. Ezelith’s Broken Punisher passive gets a chance to really shine below level 41 in Mercurial Gauntlet, where a huge amount of damage comes from dragon form on the break.
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Yue B+ Attacker Imperial Onslaught Yue is a decent choice for Imperial Onslaught and Void Zephyr, but lacks the damage output to excel in High Midgardsormr or Mercurial Gauntlet. It’s difficult to factor in her tanky self-healing capabilities as useful when healers in her element like Verica can restore a character from nearly nothing to full over a single regen in content where healing is required, and the style of content isn’t designed around the concept of a single tank.
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Valentine's Orion B+ Attacker None Orion can attempt to function as a burn enabler for Elegant Escort, if no better option is available. He has a rather low chance to apply burn, sharply limiting his consistency versus High Midgardsormr, and his off-element resistance to curse does him no favors. His own damage output is nothing special to speak of, but the value of Burn Punisher from Elegant Escort is very high.
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Joe B Attacker None Joe has a possible niche as an enabler for Elegant Escort, but his S2 that applies burn has a poor chance to apply that leans heavily on his Full HP = Burn passive to go through versus High Midgardsormr, and it also charges slower than other adventurers with skills that can apply burn, so he isn’t a great choice overall.
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Marty B Attacker Midgardsormr Marty’s 20% shields from his S2 aren’t very useful since they lack potency, and he has a nearly useless Skill Haste passive that’s unlikely to actually cause a difference in the number of skill procs over the course of a fight. Thankfully, he has a decent S1, and access to attack skills from weapons that give him decent damage output overall. His shields aren’t useful for Void Zephyr, since shields don’t block Dull Res or Dragon Delay even if they’re large enough to block the damage, and Marty’s shields are likely to be too small to be useful elsewhere unless he shoots himself in the foot and equips an HP up dragon, since shield size is based off the user’s HP.
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Alain C Attacker None His damage output is low and his Last Defense passive is nearly worthless. Overall, he doesn’t have a real niche.
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Renelle C Attacker None Renelle’s damage is poor as her attack skills have low base damage, and daggers in general are underpowered. She struggles to find a niche and lacks usable ailment resistance for flame-advantaged content.
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Melsa C Attacker None Her damage output is quite poor since her attack skills are weak, and daggers in general are underpowered as well. Thankfully her 50% Sleep Res is at least sufficient to avoid being put to sleep by Void Zephyr's attacks, which have a very low affliction rate.

Portrait Name Tier Role Preference Notes
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Fjorm S Attacker
Support
High Brunhilda Fjorm’s contribution is sometimes situational but very high impact. Her Last Bravery passive is absurdly potent for a team-wide buff, with a jaw-dropping 30% strength and 40% defense, which works very well in harder content where it’s easy to intentionally trigger. She performs very well when she works and can also freeze targets in some content, but her damage output is middling if she can’t get good value out of Ice Mirror or Last Bravery. Fjorm is consistently very good versus High Brunhilda, since she’s naturally immune to burn, Ice Mirror has great applications against the initial blast, stack, and chasers, and it’s simple to trigger Last Bravery as you’ll be taking unavoidable damage from the fight mechanics regardless.
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Xander S Attacker All Xander is notable for chewing through overdrive bars like butter and for his ability to reach very high damage output through buff-stacking mechanics. Each individual buff applied to Xander increases the skill damage of his S1 by 5%, including those from his own Striker’s Strength passive. Xander has great synergy in Mercurial Gauntlet since team compositions and helper abilities tend to be heavy on the buffs. He’s also a great choice for Raid Content, as he not only can utilize The Shining Overlord effectively as a sword adventurer, but each stack of Dragon’s Claws additionally boosts his S1. Xander is also popular for Void Agni since his Force Strike Damage passive helps him break in time to skip Agni’s Coronal Ignition, helping improve damage uptime, and he’s fully resistant to stun to boot. While his lack of burn resistance makes him a suspect pick versus High Brunhilda, he can more than excel in other quests.
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Elisanne S Support All Elly is notable for her S1 buff, with potency and charge time that are much better than average and is further boosted by her buff time skill, allowing for very frequent 19 second 20% strength buffs that contribute far more to overall team DPS than an attack skill would. Her strength buffs have proven invaluable for Mercurial Gauntlet and she’s also seeing use in off-element teams as a support. She suffers from poor natural resistances, but can reach full burn immunity with a wyrmprint such as Fireside Gathering or Beauty’s Secret, which allows her to perform well versus High Brunhilda.
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Lily A+ Attacker High Brunhilda Lily excels at ending short quests easily, quickly, and safely with her 100% Skill Prep passive and freezes. However, freeze doesn’t work on difficult fights, and the skill animation of her S1 is painfully long to sit through, seriously cutting into her damage output, and can entirely miss on a moving target. It takes high investment to reach the required HP to face down High Brunhilda’s Trial without compromising on damage wyrmprints, but Lily is more than capable of doing well in the fight, as it’s easier for ranged characters to maintain good damage uptime, and she’s naturally immune to burn.
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Summer Julietta A+ Attacker
Support
Mercurial Gauntlet
Void Battles
Julietta boasts a powerful support kit with bog and team buffs, but she isn’t very well rounded and has some flaws. Unfortunately, bog is in an awkward state presently, as much of the difficult content is either immune to bog or features enemies that become immune to bog after a single affliction, making it preferable to inflict the single bog with Leviathan for the break. Additionally, Julietta is a poor pick for High Brunhilda as she lacks burn resistance and High Brunhilda is entirely immune to bog. Despite all of her weaknesses, Julietta’s damage output is very high even without taking bog into account, assuming her allies are nearby to benefit from her proximity buffs. Julietta demolishes Void Agni, as she brings a huge amount of team support through bog, her Bog = Team Strength passive, and her proximity buff S2 that will easily reach the other melees in the scorching air.
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Summer Celliera A+ Attacker
Support
High Brunhilda Celliera boasts excellent frame data on her S1, in addition to solid team support through bog and team buffs. Unfortunately, bog is in an awkward state presently, as content such as Mercurial Gauntlet features enemies that become immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. Celliera has very solid damage output regardless even if bog is completely out of the equation, and she’s capable of performing well versus High Brunhilda. Celliera can easily hold her own outside of High Brunhilda’s Trial but might find herself in Xander’s shadow, who is a stronger pick than Celliera in Raids, Facility Events, and Mercurial Gauntlet thanks to his buff-stacking mechanics.
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Karina A+ Attacker Mercurial Gauntlet Karina has high damage output thanks to her hard-hitting attack skills as well as access to a great attack skill from the 5.3 water axe. Karina's S1 has increased damage for every buff she has, giving her enhanced synergy with the myriad of strong support characters that see frequent use in Mercurial Gauntlet, such as Elisanne.
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Summer Estelle A+ Attacker
Support
Mercurial Gauntlet As a free raid unit, Summer Estelle suffers from poor passives and incomplete stun resistance, but makes up for it with solid damage output and team support. Using her in High Brunhilda’s Trial is not recommended due to her lack of burn resistance, but she's a great choice for Mercurial Gauntlet, where she can reliably buff the whole team while doing substantial damage of her own. She’s also a usable pick for Void Agni, but she lacks a Skill Resistance Penetrator wand and is limited to basic attacks and supporting.
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Dragonyule Cleo A Attacker Mercurial Gauntlet Cleo’s S1 has a laundry list of utility value, not only freezing enemies but also applying an energy stack as well as strength and critical buffs to the whole team in later stages. Her own damage output is held back by the slow animation speed on her skills, as well as the general weak damage output from daggers. However, she gets so much value from her first skill that she makes up for her weaknesses, assuming she’s able to stand close enough to her allies to apply her buffs to the whole team, which isn’t always realistic. As such, she’s best suited for Mercurial Gauntlet, where it’s reasonable to consistently buff all allies.
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Dragonyule Xander A Attacker
Support
Imperial Onslaught His passive skills aren’t terribly useful, since 5% Skill Haste is not enough to secure an extra skill use in most quests, and trying to utilize Striker’s Energy is unwieldy and underwhelming. However, his damage output is respectable and he has an excellent S1 that has a good chance to freeze. He also has a strength buff that would skyrocket his damage contribution if it weren’t for its terrible charge time and limited range to nearby allies.
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Laranoa A Attacker
Support
Mercurial Gauntlet Laranoa’s maximum potential is often impractical to achieve, since her powerful team buff is proximity-based and difficult to apply to the entire team, especially as an archer, and repositioning towards her allies can hurt her uptime on her Hits = Critical Damage passive. However, she performs well in Mercurial Gauntlet, as it’s reasonable to assume that all of her allies will be within range of her proximity buff, and her Skill Haste co-ability and buffs pair excellently with Elisanne, ensuring extremely high uptime on teamwide strength buffs.
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Celliera A Attacker Void Battles Celery has moderate damage output as well as good utility value through the occasional freeze. She lacks a full ailment resistance and the 5.3 water blade doesn’t have a good skill attached, but her Thaumian’s Bane gives her a huge damage increase in void battles against the Steel Golem. She’s usable versus High Brunhilda, but it’s recommended to patch up her half resistance to burn with a wyrmprint such as Beauty’s Secret.
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Rex A Attacker High Brunhilda Rex has two hard hitting attack skills with quick animations, allowing him to maintain good DPS, but he lacks notable passive skills. Access to the 5.3 water axe is a huge perk, due to its huge strength and great damage skill. While his kit is basic and he doesn’t have much utility value, he brings enough damage to be valuable. Rex can perform well as a baiter versus High Brunhilda by equipping a Burn Res print to prepare himself for the fight. When paired with a lance, Rex has the potential through his co-ability to entirely bypass the need for the Volcanic Queen wyrmprint, which helps him equip more offensive wyrmprints.
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Zardin A Attacker Void Battles Zardin’s natural strength is hilariously low, and it’s unrealistic to maintain good uptime on Full HP = Strength outside of Mercurial Gauntlet, but his kit is hiding subtle advantages. His skill animations are blisteringly fast, with his S2 tying for the fastest skill in the game at 0.9 seconds, which is even faster than buff skills and over twice as fast as the average attack skill. Thanks to his amazing frame data, he gets to spend a lot of extra time attacking normally to deal damage and build up more skill activations. He also has access to a 3rd attack skill through the 5.3 water sword. Zardin is usable as the baiter versus High Brunhilda if he equips a burn resistance wyrmprint to reach burn immunity.
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Xainfried A Attacker
Support
Raid Xainfried's Dragon Claws and Dragon Time passives make him incredibly well optimized for raid-style content. However, Dragon's Claws is too slow to be notable in other content, and he's also held back by the slow animation length on his S1, lengthy charge rate on his otherwise powerful S2, as well as his poor selection of weaponry. Xainfried was once prized versus High Brunhilda for his burn immunity and HP co-ability, but he’s heavily overshadowed by Fjorm and Elisanne, who can do his role better than he does, since they contribute so much more damage.
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Orsem B+ Attacker High Brunhilda Orsem struggles to attain good DPS despite his useful passive abilities to increase his critical rate, since daggers in general are underpowered, his frame data on his skills isn’t fast, and his selection of weaponry could be better. However, he’s still valuable for the utility of freeze. His burn immunity makes him a decent pick for the baiter role versus High Brunhilda.
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Summer Ranzal B+ Attacker
Support
Void Battles Ranzal doesn’t function well in a wide variety of content and exists primarily as a Void Agni specialist. While bog is a powerful ailment, much of the difficult content features enemies that become immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. Ranzal is a very poor pick for High Brunhilda’s Trial, as she is immune to bog and Ranzal lacks resistance to burn. While Ranzal’s proximity based buff would be likely to consistently cover all allies in Mercurial Gauntlet, he’s a bad pick for the fight as his damage and support value are both lacking, and applying bog early is detrimental compared to saving it for the break.
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Waike B+ Attacker
Support
Void Battles His S2 can inflict bog, which increases the damage enemies take by a massive 50%. Bog spam doesn’t work in current available content, as High Brunhilda is fully immune, and in higher levels of Mercurial Gauntlet Fafnir Roy becomes immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. However, Waike retains a niche versus Void Agni, where his high bog infliction rate can punch through Void Agni’s resistance, and he has access to a Skill Res Penetrator bow that lets him deal solid damage.
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Jurota B+ Attacker Mercurial Gauntlet Jurota has found a small niche in Mercurial Gauntlet, as his Broken Punisher passive makes him a strong contender to transform into Leviathan to deal damage on the break while Fafnir Roy is suffering from bog. On top of that, water has few blade units, making his strength co-ability a valuable asset in the DPS race of Mercurial Gauntlet. However, his adventurer form remains underwhelming, as his skills are underpowered.
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Luther B Attacker None Striker’s Strength and stun immunity are a good combination for Fire IO, but his damage output isn’t good enough to justify using him elsewhere.
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Renee B Attacker
Support
None Renee seemingly boasts multiple useful support tools through team healing and her ability to inflict bog, both of which fall completely flat in practice. Bog spam doesn’t work in current available content, as High Brunhilda is fully immune, and in higher levels of Mercurial Gauntlet Fafnir Roy becomes immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. While she can trigger her own Team Healing Doublebuff with her S2, the amount of healing is extremely small, healing only 5% of max hp over an excruciating 20 seconds. Overall, Renee fails to find a niche in any form of endgame content currently in the game.
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Pietro B Attacker None His S2 is an underwhelming shield and his blind res is irrelevant, but it’s at least possible to make use of his otherwise unsupported Critical Damage passive if he has Dragonyule Jeanne or Critical Rate wyrmprints equipped. He also has access to a very good 5.3 weapon, which helps salvage his damage output.
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Dragonyule Nefaria C Attacker
Support
None Access to 25% Skill Damage would give Nefaria an extra punch, but she lacks multiple damage skills to make better use of it, and the 5.3 water bow doesn’t have a damage skill like the 4.3 bow does. Her S2 takes forever to charge and the 15% shield and single energy stage it grants are not only seriously underwhelming but also a pain to apply to allies. Flurry Freezer sounds like a strong utility passive due to the value of freeze, but it’s not useful because its chance to freeze is too low to function on bosses. Overall Nefaria’s damage output is low and her utility ranges from frustrating to nonfunctional.
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Jakob C Attacker
Support
None Jakob’s S1 can inflict bog, which is a huge boost to team damage since it raises the damage enemies receive by 50%. However, Jakob struggles to apply himself as bog spam doesn’t work in current available content, as High Brunhilda is fully immune, and in higher levels of Mercurial Gauntlet Fafnir Roy becomes immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. His own damage outside of bog is very low since his kit offers no further sources of damage output and the 5.3 core water lance only has a healing skill to offer.
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Cibella D Support Imperial Onslaught Cibella completely lacks offensive capability both in her skills and passives, but also in her choice of 5.3 lance, so she currently has the lowest damage output among all non-healers. She can attempt to build around her support kit and use HP dragons to scale the potency of her shields and healing, but this will reduce her low damage even further. With the 5.3 water lance, she can provide some healing to the team through the weapon skill, but it’s a far smaller amount than a dedicated healer’s skills, has an absurdly long charge time, and is also limited to nearby allies, so it doesn’t justify the use of an HP dragon. Her shields can block ailments such as stun, but it’s hard for them to get value in Fire IO due to all of the incoming chip damage from adds and the Swordsman's autoattacks, and shields lack usefulness in void battles since they don’t block the Dull debuff that the Steel Golem applies. Overall, Cibella struggles to find a niche since her damage is terrible and her defensive support isn’t nearly as useful as running a healer instead.

Portrait Name Tier Role Preference Notes
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Lin You S Attacker High Mercury Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5.3 wind axe with its great attack skill. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop attacking to dodge. Her damage alone is worthy of praise, and she’s also capable of inflicting 6-7 second sleeps in some content, giving her strong utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr thanks to her high critical rate, but be sure to include a critical rate wyrmprint such as Kung Fu Masters.
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Wedding Elisanne S Attacker High Mercury Wedding Elisanne brings a lot of damage to the table, as well as a solid amount of team support. Her S1 creates healing fields on top of dealing respectable damage, and her S2 creates defense-down debuff fields. Her healing fields are limited by proximity and don’t have the healing potency of dedicated healing skills, but wind-advantaged content doesn’t demand strong healing and Elly’s healing can comfortably enable compositions without a dedicated healer versus High Mercury. Her defense-down debuffs have great potency, but do require the target to stay within the field, which isn’t really a problem in Mercurial Gauntlet, or against the mostly-stationary High Mercury. Her base kit doesn’t provide a way to trigger her own Strength Doublebuff passive, but the 5.3 core wind sword provides a self defense buff. Elly performs well by herself in a variety of content, and excels further as a team player in specific compositions.
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Victor S Attacker High Mercury Victor’s damage output is incredible by sheer virtue of the potent bleed applied by his S1. His kit additionally includes minor support through buffs and shields, but the potency on these buffs are small enough to be forgettable and aren’t a defining feature of his kit. Victor excels at High Mercury and Mercurial Gauntlet due to his massive damage output.
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Noelle S Support All Noelle possesses a ludicrously strong 25% teamwide strength buff that charges quickly enough to maintain multiple stacks, partially in thanks to her Buff Time passive. As a dedicated support, Noelle scales extremely well with increases to Skill Haste from wyrmprints, bow co-abilties, and Freyja. The only caveat is that her buffs only affect fellow wind adventurers, preventing her from reaching even greater heights. Her Primed Defense passive can be utilized for team support in Raids and The Mercurial Gauntlet, as an AI-controlled Noelle can trigger on the lead character and proc effects such as Strength Doublebuff. She excels in High Mercury, with her buffs contributing massively to the DPS race nature of the fight.
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Addis S Attacker Imperial Onslaught
High Mercury
Addis has great damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, which can even be done twice over the course of one buff, taking advantage of the extra stacking damage mechanic of bleeds. Addis is particularly good versus High Mercury, since he’s able to attack without interruption for long periods of time while his ranged teammates are baiting attacks, while enables him to pull off two bleeds over one S2. While he lacks any resistance to bog, the bog ailment is largely avoidable and not a serious hindrance in that fight specifically.
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Maribelle A+ Attacker High Mercury With her Full HP = Skill Damage and 100% Skill Prep passives, she starts off quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability from the 5.3 wind wand, but her damage output won’t excel if she can’t maintain it. Maribelle performs well in High Mercury, since it’s very reasonable to maintain full health for nearly the entire fight, and the High Mercury’s Bane void weapon is a large upgrade to her damage output compared to her selection of core weaponry.
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Melody A+ Support All A support character with a 15% team strength boost as her S1, which charges quickly enough for her to maintain multiple stacks if she’s allowed to attack uninterrupted. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. Melody is a good pick for High Mercury to increase your team’s damage output, as the fight is a bit of a DPS race.
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Gala Ranzal A+ Attacker All Gala Ranzal has solid damage output on top of dual resistances that allow him to function in all wind advantaged content. However, his damage is difficult to optimize in practice thanks to his separate gauges, and he can’t reach the high bar set by the S tier wind adventurers.
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Musashi A+ Attacker All Musashi’s S1 can function as an enabler for Pazuzu and potentially help an entire team benefit from Poisoned Punisher, which works well considering both High Mercury and Fafnir Roy have 0% resistance to poison. His potential is held back because his S2 self buff lacks the potency to make up for its minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis. Despite his full resistance to bog, he’s generally overshadowed by Addis and Melody among wind blades when it comes to High Mercury outside of team-wide Pazuzu comps, as the fight heavily favors damage output over resistances.
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Louise A Attacker High Mercury Louise doesn’t have the greatest damage output, but she can serve as an enabler for Pazuzu’s Poisoned Punisher passive across the whole team, and the ease of maintaining poison uptime helps her consistently achieve the bonus damage her S2 deals to poisoned enemies. Poison is a viable strategy to lean on as High Mercury and Fafnir Roy have 0% resistance to poison.
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Sylas A Attacker
Support
All Sylas has incredibly potent buffs on his S2, but is held back by its extremely slow charge rate as well as the inconsistency of random buffs, and his own damage output is nothing to write home about. However, he can function as a support for adventurers equipped with Pazuzu, as he can reasonably maintain great uptime on poisons. Poison is a viable strategy to lean on as High Mercury and Fafnir Roy have 0% resistance to poison.
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Wedding Aoi A Attacker Imperial Onslaught
Void Battles
Aoi’s kit is built around inflicting and benefiting from sleep. Her S2 doubles in power when used against sleeping enemies, and her Sleep = Team Strength passive applies a great buff to the team every time she inflicts sleep. However, her kit is worthless in sleep immune fights such as High Mercury, and her S1 tends to whiff some of its smaller hits unless the target has a huge hitbox. Her kit faces problems in later levels of Mercurial Gauntlet, as she only gets a single chance to put Fafnir Roy to sleep.
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Johanna A Attacker Imperial Onslaught Johanna has hard hitting skills with good animation speeds, and the 5.3 wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is quite good even when it’s not topped off by Slayer’s Strength.
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Ku Hai A Attacker None Ku Hai boasts a unique playstyle around spamming his alternate force strike granted by his S2. His damage and mobility are good, but he's held back slightly since his alternate force strike can put him too far out of position to connect with immediate followups, or one of the 3 hits from the force strike may whiff when used at point blank. Ku Hai scales very well with increases to critical rate, thanks to his multiple critical damage passives.
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Eleonora A Attacker None Her kit is entirely based around repeatedly inflicting poison with both skills. While her own damage isn’t top of the line by any means, she can function as an enabler for those equipped with Pazuzu, since she is more than capable of maintaining poison uptime for the whole team to benefit from Poisoned Punisher. Additionally, endgame content such as High Mercury and Fafnir Roy have 0% resistance to poison, allowing Eleonora to poison at-will without being largely concerned with running out of chances to apply poison. Eleonora is very reliant on poison to contribute, and should not be used without synergy or versus poison immune enemies.
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Hawk B+ Attacker Imperial Onslaught
Void Battles
Hawk’s kit is entirely built around stuns, both inflicting them and increasing his damage against stunned enemies. He also has synergy with strength dragons such as Roc and Zephyr that enable him to leverage his extra Stunned Punisher damage in dragon form during the break. However, his damage output is seriously limited in content with stun immune enemies, such as versus High Mercury, Void Poseidon, and raid battles, so he’s not worth using in those fights since he’s entirely dependent on stuns to have any amount of damage or utility value. Hawk is a very poor choice for higher levels of Mercurial Gauntlet, as Fafnir Roy has a 80% resistance to stun that results in him becoming immune after a single affliction.
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Ranzal B+ Attacker All Ranzal’s damage output doesn’t excel, his AoE coverage and Slayer’s Strength passive are not useful in the vast majority of content, and his shields lack a real niche. While Ranzal isn’t the worst adventurer out there by any means, he doesn’t fit in well in the current landscape.
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Su Fang B+ Attacker Void Battles Su Fang’s Therion’s Bane passive is relevant for the Greedy Manticore fight, which salvages his otherwise low damage output. Additionally, his ability to stun manticore improves the rest of the team's damage uptime. Su Fang isn’t a good pick for other content, since his S1 is unusually weak and stun isn’t relevant in a majority of wind-advantaged content.
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Aeleen B Attacker
Support
Imperial Onslaught A generally solid choice for Water IO thanks to her immunity to freeze as well as Slayer’s Strength. Unfortunately her damage is on the low end due to her lack of multiple attack skills, so she’s not a great choice for most content, but she is a good pair for doublebuff characters like Louise since she has a team-wide defense buff.
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Nicolas B Attacker Imperial Onslaught His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
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Francesca C Attacker None While Francesca has access to multiple damage skills, they’re lacking in base damage and her overall damage output is low as a result. Her Force Strike damage passive isn’t interesting, since it lacks potency and the dagger force strike isn’t very powerful.
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Philia C Attacker None Full HP = 10% Strength patches up her damage output somewhat if she manages to keep it active, but her damage output is very low otherwise, and her ailment resistance is off element.
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Pia C Attacker
Support
Mercury Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything, and its single stack of energy would be low-impact even if there were a demand for it. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.

Portrait Name Tier Role Preference Notes
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Halloween Elisanne S Attacker
Support
All Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing. Despite her weaknesses, she still has enough damage and utility to be placed among the best.
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Annelie S Attacker Imperial Onslaught
Void Battles
Annelie has a huge 35% boost to her Skill Damage, three damage skills when you factor in the 5.3 light lance, and she’s constantly stacking up enough energy to trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore and his 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill and its lengthy animation.
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Albert S Attacker Imperial Onslaught
Void Battles
Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. As a sword user with a Force Strike damage passive, he's also incredibly good at melting through overdrive bars by chaining the simple 1-2-FS combo. Sadly, the buff to apply electrified takes an incredibly long time to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once except for in long quests.
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Odetta A+ Attacker
Support
Imperial Onslaught Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
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Alfonse A+ Attacker
Support
Zodiark Alfonse’s kit is simple, but effective. He applies a self strength buff every time he uses his S1, so his damage overall is quite good, despite his unimpressive base skill damage. His damage skills have above average frame data, he has decent AoE coverage, and he has a good choice of weaponry that can grant him an additional attack skill. His passive skills aren’t hugely exciting and he doesn’t have team support or utility, but his smooth gameplay and great damage output are enough to solidify his placement.
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Lucretia A Attacker
Support
Zodiark Lucretia's S1 suffers from both poor frame data and a slow charge rate, so she relies on her energy-based kit to contribute more damage. Even without energy synergy on her teammates, she can easily reach five stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. While her S1 hands out stacks of energy to the whole team and gives her some extra damage contribution through buffing, she struggles to fully energize other team members by herself before the quest ends, so her potential will often go unrealized. She shines on an energy team, but doesn't outperform the other light wand adventurers with the current level of energy support among the cast.
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Amane A Attacker Zodiark Amane has solid damage output from range, as well as a great attack skill available on the 5.3 light wand with a huge AoE. Her S2’s value is reduced by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. At a glance Lucretia seems to do everything she does slightly better, but Amane has one advantage in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
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Julietta A Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of weaponry, the critical damage boost from the 5.3 light axe is very underpowered without team buffs from Cupid or Xiao Lei since she doesn’t have a good critical rate.
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Xiao Lei A Attacker Imperial Onslaught Xiao Lei has a solid 20% Skill Damage passive and access to an excellent AoE attack skill from the 5.3 wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light adventurers. She’s also missing a full ailment resistance on account of being a 3* adventurer.
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Fleur A Attacker Zodiark Fleur’s damage is very high in short quests, but drops off as the enemy builds up resistance to paralysis. She’s very reliant on her paralysis gimmick for her damage output through S1 boosts and her Paralysis Punisher passive, so she shouldn’t be used versus enemies immune to paralysis. She also has very good frame data on her skills, so her gameplay is fast and smooth.
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Summer Cleo A Attacker Zodiark Summer Cleo’s kit is built around utilizing paralysis, and can theoretically output massive damage assuming good paralysis uptime. However, this doesn’t have an existing niche presently, as Light adventurers lack access to endgame content where paralysis is applicable. Light adventurers in general are in a state of limbo where they don’t have any challenging content outside of temporary events, and affliction-based characters such as Summer Cleo suffer when faced with paralysis-immune Astral Raid bosses. As a result, Summer Cleo is getting a tentative placement alongside other affliction-based adventurers as she awaits a shift in the landscape for Light adventurers.
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Summer Luca A Attacker Zodiark Summer Luca doesn’t have the strengths to excel, but he isn’t bad either. His damage output isn’t anything special without energy synergy, since the animation speed on his S1 is somewhat slow. His Extra Energy passive makes him a good pair with adventurers that apply energy to teammates, such as Lucretia. Overall, he’s a decently viable unit that could help fill out a team, but he won’t be the star.
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Beautician Zardin A Attacker Void Battles
Imperial Onslaught
Beautician Zardin is an interesting character, with numerous strengths but not lacking in flaws. His most notable niche is inflicting long, repeated stuns in one use of his S2, making him a prime choice for fights like Raging Manticore Strike. Against enemies that resist stun, however, it's not worth using his S2 buff for damage, as the energy stacks don't justify sitting through the skill animation instead of attacking. Zardin is largely overshadowed by other Light-attuned attackers at his level, so he relies on his ability to chain multiple stuns to be valuable.
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Yachiyo A Attacker Zodiark Much like other characters who rely on afflictions, Yachiyo can be inconsistent, but has potential for high damage. When she inflicts paralysis using her S1, she gains a short Strength buff thanks to her Paralysis = User Strength. Yachiyo has solid damage output overall versus enemies susceptible to paralysis, but she’ll lag behind versus immune enemies, and she doesn’t have the greatest choice in weaponry as the 5.3 Light blade has a middling self heal skill rather than a damaging one.
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Malka B+ Attacker
Support
Imperial Onslaught Full HP = Defense is mildly useless at best, but Malka manages to contribute quite well, despite his poor passives, thanks to his fast and decently powerful attack skill, a team strength buff, and access to the great attack skill from the 5.3 light lance.
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Raemond B+ Attacker Imperial Onslaught
Void Battles
Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5.3 light sword, and the animation speed on both of his attack skills are excellent, giving him good damage output regardless. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
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Fritz B+ Attacker Imperial Onslaught
Void Battles
His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately, he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
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Linus B Attacker Zodiark His natural strength is low and his passive skills aren’t great, but he has two hard-hitting damage skills to help make up for it.
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Halloween Edward B Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5.3 light katana and his S1 has a slow animation.
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Rawn B Attacker Imperial Onslaught
Void Battles
Rawn struggles with awkward passives since Striker’s Skill is difficult to proc using bows and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has 0% stun resistance.
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Luca C Attacker None Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to salvage his damage output.
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Ryozen C Support Zodiark He’s built to be a defensive support unit, which is unfortunately not a very valuable role when healers exist. His S1 offers a hefty 25% defense buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to bring much to a team.
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Malora C Attacker Imperial Onslaught She has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking since her skills don’t have good base damage.
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Irfan C Attacker Zodiark Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
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Elias D Attacker
Support
None Boasts the lowest natural strength in the game, as well as poor skills and passives. His Bane skill is currently a dead slot outside of event content. He also requires energy synergy, or his S2 is worthless since he won’t reasonably reach full energy stacks alone in most quests.

Portrait Name Tier Role Preference Notes
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Gala Gleo S+ Attacker
Support
All Gala Cleo has proven herself to stand far above the rest of the cast. Not only does Cleo deal high damage herself, she also heavily increases the power of her teammates through her strength buff zones and ability to apply lengthy defense downs to her enemies. Cleo is extremely well-suited for Mercurial Gauntlet, since the stationary target ensures all allies will stay within her strength buff zones, and her damage and support are so valuable that she sees huge success even off-element. Cleo has also proven to be the premier adventurer for High Jupiter, since the fight mechanics favor ranged characters, her damage output is top notch, and multiple Cleos stacking defense downs is very favorable for how damage calculates. Cleo's support value skyrockets in raids, as her strength buff fields and defense downs can support all 16 members of the raid, not just her own team.
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Ieyasu S Attacker All Ieyasu has very high damage output thanks to his natural strength, great choice of elemental weapon, and bleed. Applying bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill at one stack, and easily exceeds it with multiple stacks. He has increases to both critical rate and critical damage to augment his damage, and the self regen from his S2 helps him maintain High HP = Crit, which is important since even his bleeds can crit. Ieyasu is only held back by the absurdly lengthy four second animation on his S1, but the skill is still crucial since so much of his damage output is through bleeds. Ieyasu is a good choice for High Jupiter, as he has great damage output and a full resistance to paralysis, and the decent range on blades and his long iframes can help him attain reasonable damage uptime.
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Natalie S Attacker Mercurial Gauntlet Natalie’s potential is extremely high at low health. Her S1 scales its damage up to double power based on how little health is remaining, and her HP Below 30 = Strength & Attack Rate passive is a huge DPS increase in its own right. Natalie is also capable of reaching low health efficiently without wasting time taking damage, as her S2 will reduce her to 20% health if she’s not already in low health. She is extremely strong in Mercurial Gauntlet, where it’s safe and reasonable to avoid all incoming damage, and she even sees use off-element since her damage is so incredibly high. She’s also a fine choice versus High Jupiter, but shouldn’t reasonably expect to always be at low health.
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Botan S Attacker
Support
All Her S1 does incredible damage thanks to bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to team DPS, as well as access to a great damage skill from the 5.3 shadow lance. Her high damage, long range, and HP co-ability have proven to be massively valuable for High Jupiter’s Trial. She isn't fully resistant to paralysis, but she's strong enough for High Jupiter’s Trial that it's worth compromising slightly on damage wyrmprints to equip a Para Res print such as Castaway's Journal, and her HP co-ability makes it easy for her to entirely skip out on King of the Skies.
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Yaten A+ Attacker
Support
All Yaten’s kit is entirely built around energy synergy⁠—he’s able to quickly generate huge stacks of energy, and his passives give him massive benefits from doing so. His Energy = Strength & Critical Rate as well as his Energized: Strength passive give Yaten numerous strong buffs with which to deal large amounts of burst damage from his boosted S1. His S2 charges very quickly and generates two stacks of energy for the team, so he’s able to energize his teammates as well as himself. Yaten can be a difficult pick for High Jupiter, as close ranged weapons struggle to maintain good damage uptime compared to longer ranged weapons, but he can find value in spamming force strikes to break at specific points and skip mechanics.
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Sazanka A+ Attacker High Jupiter She has a powerful AoE S1 that can apply a potent bleed, which alone gives her very high damage output. Her sleep based kit helps add extra utility and damage, but can be invalidated by sleep immune content such as raids and High Jupiter’s Trial. Sazanka’s defense co-ability is valuable for High Jupiter’s Trial, but axes can struggle to maintain good damage uptime since they don’t have long range and step forward when attacking.
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Curran A+ Attacker High Jupiter Curran’s kit is basic, but effective. His skills have great base damage and he also applies the occasional defense down, so his overall damage contribution is higher than most shadow adventurers without bleed. Curran’s defense co-ability is valuable for High Jupiter’s Trial, but axes can struggle to maintain good damage uptime since they don’t have long range and step forward when attacking.
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Veronica A+ Attacker High Jupiter Veronica’s defining characteristic is that her S1 raises dramatically in power as her HP falls, up to double damage at 1 HP. If Veronica is allowed to remain at low health, her damage output is extremely high. Trying to maintain low health in Mercurial Gauntlet can be awkward, as intentionally taking damage may not be safe, and it’s likely that her teammates are using wyrmprints that benefit from high or even full health. However, Veronica can benefit from her low health boosts in High Jupiter’s Trial, as the fight has several unavoidable attacks that will naturally damage Veronica without adding any additional risk. In addition, the mechanics and attacks of High Jupiter greatly favor ranged adventurers, making Veronica a solid choice for the fight.
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Kleimann A Attacker Imperial Onslaught He has a Skill Damage passive and two attack skills to increase his damage output, as well as access to sleep from his S2 to increase his utility value. Sadly, his force strike passive isn’t too exciting since the wand force strike isn’t very good. Despite his multiple attack skills and skill damage, his damage potential is held back by the below-average charge rate on his S2, and the self heal from the 5.3 shadow wand doesn’t help him exceed at his role as much as a damage skill would have.
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Rodrigo A Attacker All Rodrigo has multiple attack skills and a decent passive, but his real strength lies hidden in his frame data. He has the fastest S1 in the game, which completes its animation even faster than buff skills, allowing him to quickly resume attacking afterwards. He also has a fast animation speed on his S2, and his DPS is augmented a bit further by his High HP = Strength passive. Unfortunately he has a poor choice of weaponry in the 5.3 shadow sword, which has a low impact self defense buff, so his good damage isn’t enough to keep up with the bleed characters ranked higher than him.
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Zace A Attacker All A strong 3* adventurer with good strength, two attack skills, and an increased Skill Damage passive, which is valuable since he also has access to a 3rd attack skill from the 5.3 shadow lance. However, his skills are held back slightly by their lower base damage. He does have a bit of utility value since his S1 can apply blinds.
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Erik A Attacker Imperial Onslaught Erik has good strength, two good attack skills, and a passive that increases force strike damage. 75% blindness res and his AoE coverage makes him a good pick for Light IO. His damage output is solid, but he’s slightly held back since he can’t utilize the critical damage boost from the 5.3 shadow axe very well, as he doesn’t have increases to his critical rate built into his kit.
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Althemia A Attacker All Althemia is a usable pick for High Jupiter’s Trial, since the fight is easier on ranged adventurers, she has okay damage output, and she can cap out her resistance to paralysis without heavily compromising on damage by equipping Revolutionary Magic. It’s quite hard to justify picking her as she still remains in the shadow of Gala Cleo and Veronica, but that doesn’t mean she’s a weak character. She can also perform decently in Mercurial Gauntlet, where it’s completely reasonable to assume perfect uptime on her Full HP = Skill Damage passive.
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Norwin A Attacker
Support
Imperial Onslaught Norwin possesses a kit that leans entirely into the blind affliction in a manner comparable to Nefaria. His Blindness = Team Strength passive sets him apart, which allows him to buff the entire team's strength for 10 seconds when he successfully inflicts blind. His own damage is high for a bow adventurer, since he has access to three attack skills between his own kit and the 5.3 Shadow bow, plus he gets large amounts of boosted damage versus blinded enemies thanks to his Blind Punisher passive and boosted S2. His whole kit is easily invalidated by enemies who resist the blind affliction, but he performs well if it works. When comparing him to the very similar Nefaria, Norwin’s damage has an edge over her thanks to his team-wide strength buffs, but Nefaria would be better suited to carrying allies much weaker than her since she focuses entirely on her own damage.
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Nefaria B+ Attacker None Nefaria’s kit is based entirely around inflicting blind and increasing her damage against blinded enemies. Applying blind has some utility value, and she does get to fight safely from range, but her damage output isn’t impressive and her contribution can be invalidated in content with blind-immune enemies such as raid battles. Blind Punisher could be theoretically very powerful on the break through synergy with dragon transformations, but it’s quite hard to justify using Nidhogg to apply blind if better choices are available.
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Berserker B+ Attacker Imperial Onslaught
Void Battles
Berserker is very well-suited for Void Jeanne, since he’s immune to blind and swords are very good at spamming force strikes. As such, Berserker can easily break Void Jeanne even as the only team member wielding a Divinity Penetrator weapon, which is critical to ending the fight quickly and smoothly. Berserker remains a poor choice for most other content due to his low damage output and mediocre core 5.3 weapon, but he’s well suited for Imperial Onslaught if nothing else. He’s unsuited for High Jupiter as he lacks paralysis resistance, close range melee weapons are unfavorable for the fight mechanics, and he doesn't deal very much damage.
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Alex B+ Attacker Imperial Onslaught Alex has good damage output considering that daggers are usually underpowered, but is held back by the difficulty of maintaining Full HP = Skill Damage. This is frustrating in Imperial Onslaughts, which she would otherwise shine in thanks to her 100% resistance to blind. Her skills don’t have very high base damage, so her damage isn’t very impressive if she’s not at full health, and her defense down lacks potency and has a low 40% chance to apply. However, if you manage to maintain full health, she will reward your good play with solid damage.
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Vice B Attacker Imperial Onslaught He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to help salvage his low damage output, and he might occasionally put a target to sleep.
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Taro B Attacker None His two attack skills give good coverage for hitting multiple targets and access to the 5.3 shadow blade is a great perk since it gives an additional attack skill. However, the slow animation speed on his S1 and poor passives hold Taro back, and his damage output isn’t as high as it could be.
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Orion B Attacker None He has a coherent kit for damage thanks to Flurry Devastation, two attack skills, 50% Skill Prep, and access to a 3rd damage skill through the 5.3 shadow dagger. Unfortunately for Orion, his skills have very low base damage, and in general it’s hard for a dagger character to do high damage since their regular combo is weak.
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Vida C Attacker None Vida’s damage output is painfully low, but she does at least have some level of utility value through blind applications.

Portrait Name Tier Role Preference Notes
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Hildegarde S Healer All Hildegarde is the quintessential healer, boasting multiple heals, shields, and 100% Skill Prep with which to use them, bringing tons of survivability to her team. Her S1 is a standard burst heal with the added benefit of cleansing the curse affliction, and her S2 grants shields and a large regen at the same time. While shields can easily be broken by weak hits, they’re useful for blocking knockback and afflictions, and Hildegarde’s shields are quite large as they’re based off 30% of her max health, which is highly beneficial since healers are best equipping HP boosting dragons with which to scale their recovery potency. Her healing itself is slightly outclassed by adventurers such as Verica and Vixel, since their quickly charging regen heals exceed either of Hildegarde's skills, but the utility she provides on top of her healing is second to none.
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Valentine's Hildegarde S Healer All Valentine's Hildegarde has a powerful, well-rounded healing and support kit thanks to her regen heal, shields, and team energy building. She starts strong out of the gate thanks to her Skill Prep +100%, allowing her to grant 3 stacks of energy to the team immediately. Repeated use of Hildegarde's skills will allow her to quickly energize her teammates, even without any outside support. With energy, she's able to increase the total damage of her team, while also strengthening her own heals. To compensate, both of her skills have higher than average SP costs, meaning that she might not always have a skill available when someone needs healing. Hildegarde’s Striking Strength Debilitator isn’t quite as useful as it looks, since overly focusing on force strikes will result in less SP gain over time, and it’s more important to charge up heals and shields. When comparing Hildegarde to her closest competitor, Verica, she doesn't have as much healing, and her shields have trouble blocking damage from High Midgardsormr, where they're most commonly used. However, she provides a significant contribution to damage that generally outweighs this and places her among the best healers in the game.
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Nurse Aeleen S Healer All Aeleen boasts very high healing output thanks to her potent regen heal that additionally applies small buffs on phases II and III. She has another healing skill on top of this that cleanses stun afflictions, but it’s not nearly as useful as her first skill, as it only affects nearby allies and is limited by its slow charge rate and low recovery potency. She easily outperforms other water healers such as Thaniel and Ricardt in terms of healing output, and she additionally has a Skill Prep passive over them to boot. Aeleen can excel in all water-advantaged content, but requires a specific setup for High Brunhilda, as reaching 100% burn resistance through wyrmprints doesn’t leave her room to equip Volcanic Queen, so she’ll likely need to equip the Full HP = Defense void staff to survive the initial blast. It’s not recommended for Aeleen to attempt the fight without burn immunity, as a number of burn afflictions are unavoidable and will leave her at 1 HP without a way to deal with it. The downside in range on her proximity heal isn’t a big problem in High Brunhilda since the whole party will naturally stack together many times to handle the fight mechanics.
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Verica A+ Healer All One of the game's top healers since launch, Verica boasts very high healing output thanks to her kit that includes a potent regen heal, which features a lower SP cost than most other regen heal skills. She's commonly used in High Midgardsormr's Trial, since she's immune to stun and can also clear stun with her S1.
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Summer Verica A+ Healer All Summer Verica’s healing output is absurdly high and has no difficulty keeping her teammates completely full. However, her kit isn’t well designed for current content, so her incredible healing isn’t strongly in demand. She’s a poor choice for High Jupiter’s Trial as she doesn’t have any resistance to paralysis, and her excessive healing output isn’t very helpful as the fight mechanics are extremely punishing towards players that take additional damage and she doesn’t have any form of support to mitigate forced damage. Verica’s unparalleled healing output will likely shine in the future, and she can still find use in events and astral raids, even if current permanent content has no strong foothold for her outside of Void Jeanne, which doesn’t demand a healer outside of full-auto teams.
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Heinwald A+ Healer High Jupiter Heinwald is a rare hybrid character, capable of both moderate healing and damage. The recovery potency on his S1 is minimal, and scales poorly with dragons that increase HP. Instead, because his S1 also heals based on the damage it deals, Heinwald can use a dragon that increases strength to maximize his healing output while also focusing on his damage. Each individual use of S1 doesn't heal very much at once, but it has a much lower SP cost than other healers' skills, allowing him to heal roughly as much many other healers. Heinwald doesn't do quite as much damage as a focused attacker, and his overall healing output doesn't excel either, but he's valuable regardless since he's capable of doing both simultaneously, which is perfect for High Jupiter’s Trial.
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Lowen A Healer High Mercury Lowen is the best wind-attuned healer, with a coherent and effective kit that serves him well. His healing output isn't exceptional because he lacks a regen heal skill like Verica and Vixel, but he can clear bog with his S1, adding to his utility in quests like High Mercury's Trial. His S2 is what makes him stand out from other healers, though - it provides the whole team with a 10% HP buff and a 20% Defense buff. With the right setup, he can reach 100% Skill Prep and use it right at the start of the quest, making his teammates much more durable as well as increasing the potency of his own heals.
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Wedding Xania A Healer All Xania’s kit is built to handle freeze, which isn’t terribly useful for current content as freeze isn’t common, and the unique capability to cleanse freeze isn’t that exciting when any other adventurer can fix a frozen person by whacking them. However, she has solid healing output and a skill prep passive, so she can perform if you just need a generic healer. Her charge rates on her skills are quite slow, but she makes up for it by having access to multiple healing skills.
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Vixel A Healer All Vixel's kit lacks optimization, but his s1 ties for the strongest heal in the game among adventurer abilties, giving him a niche over several other light-attuned healers despite his other shortcomings. His S2 has a lower SP cost than his S1, meaning that he'll always have it available to boost the recovery potency of his regen healing. To add to this, because he has Skill Prep +50%, which can be increased all the way to 100% with the right equipment, he can start firing off his powerful heals right away. However, the team energy it provides isn't very impactful, as without extra support it will take him a long time to energize his teammates. Unfortunately, Vixel has Sleep Res, giving him immunity to an affliction that no shadow enemies currently inflict and thus limiting his effectiveness in on-element content.
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Ricardt A Healer All Ricardt has access to two healing skills, but he’s slightly held back by their poor charge times and his lack of a Skill Prep passive. His S2 is a much-coveted regen with high recovery potency, and the 4.3 water staff provides an additional healing skill. Ricardt is usable for High Brunhilda, as he can reach full burn immunity through equipping a pair of burn res prints, and his Full HP = Defense passive helps him attain enough survivability even if he doesn’t have a spare slot to equip Volcanic Queen. While Nurse Aeleen somewhat obsoletes Ricardt, it’s possible for him to enter High Brunhilda with the healing 4.3 water staff rather than relying on the Full HP = Defense void staff to survive the opening blast.
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Thaniel A Healer High Brunhilda Thaniel is a staple in the High Brunhilda fight due to his innate burn resistance, team wide defense buff, and burn cleanse on his primary heal. However, he does exceedingly poorly elsewhere due to his low healing output and lack of useful passive abilities.
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Cleo A Healer High Jupiter Cleo’s healing output is unimpressive, but her defense buff is valuable for mitigating the huge blasts of unavoidable damage in High Jupiter’s Trial. While her damage output is much smaller, Cleo is a very reasonable pick over Heinwald for High Jupiter as she makes it much easier to skimp out on defenses elsewhere, such as bypassing the need for King of the Skies or defensive co-abilities. Theoretically her ability to cleanse paralysis would be valuable for specific adventurers, but Shadow adventurers as a whole lean heavily towards full immunity to paralysis.
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Felicia B+ Healer Imperial Onslaught Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and the very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
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Estelle B+ Healer All Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than most other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by its very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
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Halloween Althemia B Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power, poor charge rate, and small AoE.
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Edward B Healer Imperial Onslaught Edward’s healing output isn’t good and his shields lack potency, but he’s not worthless for Light IO since his shields can block blind afflictions, which can be difficult to avoid in the chaos.
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Hope C Healer None Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well as others since he lacks tools like Skill Prep or regen heals.
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Sophie C Healer Imperial Onslaught Her Recovery Potency skill helps her marginally, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and range as well as its poor charge time. However, her freeze resistance makes her an okay pick for Water IO if nothing else.
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Aurien C Healer
Attacker
None Aurien tries to be a hybrid healer/damage unit without doing either well. He has bad charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit.

Portrait Name Tier Role Preference Notes
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Mikoto S Attacker High Midgardsormr Mikoto’s damage output is quite high thanks to his high critical rate and self buffs. He is particularly sought after for High Midgardsormr because he’s fully stun resistant, brings high damage and a strength co-ability, and the range and spacing of the blade moveset lets him attack continuously from far away enough to avoid interfering with the baiter.
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Gala Sarisse S Attacker All Sarisse is capable of outputting high damage safely from range by stacking buffs to boost her S1. Each individual stack of her Sylvan’s Strength passive counts for 2 individual buffs, allowing Sarisse to reach a x6 or x7 boost on her S1 unaided if she’s allowed to attack continuously. She also features dual ailment immunities, and thus excels in all types of content, including High Midgardsormr.
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Marth S Attacker High Midgardsormr Marth has a very powerful kit that brings incredible damage as well as team buffs to the table. Even without taking the situational Last Boost passive into account, Marth can easily keep up in damage with any other fire adventurer, and the team-wide buffs from his S2’s skill shift send his overall contribution further beyond, culminating in a hefty 30% attack rate boost at the 3rd stage. Versus High Midgardsormr, Marth can easily get a high value usage of Last Boost from the initial blast.
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Gala Mym S Attacker Raid Mym boasts a unique shapeshifting-oriented kit that grows in strength on shapeshifting. Her damage output starts off solid since she has access to three attack skills when using the 5.3 flame lance, but she doesn’t unlock her full potential until she shapeshifts for the first time in a quest, as her Flamewyrm’s Nature passive grants a permanent strength increase and permanently boosts her S2’s damage. As such, she performs very well in raid content thanks to the dragon prep meta, which enables her to shapeshift the instant the quest starts. Mym’s S1 fills the dragon meter by 5% when it connects, enabling her to transform earlier and more often than her teammates. She’s a good choice for High Midgardsormr, as her HP co-ability is valuable for skipping Glorious Tempest, and she can hold her own damage wise. As a bonus, her Flamewyrm’s Defiance passive charges her S1 halfway if you take a hit that would apply stun.
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Ramona S Attacker Mercurial Gauntlet Ramona’s S1 is truly absurdly powerful, allowing her to easily out-damage the rest of the flame adventurers. On the other hand, she isn’t a very well rounded adventurer and comes with some disadvantages. Her S2 is underwhelming and slow to charge, she lacks a Dull Res axe with which to fight Void Zephyr, and her lack of stun resistance is a potential stumbling block versus High Midgardsormr. However, she blasts through Mercurial Gauntlet, and the extremely long iframes on her S1 make it reasonable to fight High Midgardsormr at melee range without stun resistance, as one skill animation is lengthy enough to completely pass through triple spits.
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Rena S Attacker Mercurial Gauntlet Rena can function very well as a consistent burn enabler for Elegant Escort’s potent Burn Punisher effect as her kit not only benefits from better uptime on burns, maintaining a constant burn gives Rena competitive damage output and also allows her to function as a support for others utilizing Elegant Escort. This works very well in Mercurial Gauntlet, as Fafnir Roy has a 0% resistance to burn. As a side node, Rena pairs well with Sarisse, as the bow co-ability helps her reach a skill haste breakpoint where her S1 will charge in exactly two combos, and Sarisse with Elegant Escort’s Burn Punisher hits like a truck on fire.
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Student Maribelle A+ Attacker High Midgardsormr
Mercurial Gauntlet
Like her wind counterpart, Maribelle is a solid character that outputs high damage while she’s able to maintain her Full HP = Skill Damage passive. She excels in Mercurial Gauntlet, as she can maintain full health for the entire fight, and her Broken Punisher passive is quite valuable Maribelle is a solid pick versus High Midgardsormr, as she’s fully immune to stun, and has good damage output as she can safely attack from range and maintain reasonably high uptime on Full HP = Skill Damage. Since the 5.3 flame wand has an underwhelming self heal instead of a damage skill, it’s a good choice to use the High Midgardsormr’s Bane void weapon, which fully makes up for its lower natural strength through its bane passive, and the lack of a weapon skill isn’t much of a loss.
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Vanessa A+ Attacker High Midgardsormr Her two powerful attack skills make her a very solid pick for flame DPS, but her ceiling potential is held back by the 5.3 flame axe’s underwhelming skill. As a result, the void axe that grants High Midgardsormr Bane is a good choice for HMS, since she isn’t losing out on a valuable weapon skill, and the Bane has enough damage to compensate for the loss of natural strength. She’s a very good choice to take the baiter role versus High Midgardsormr, since she has good damage, stun immunity, and a defense co-ability to help others meet the required HP check, perhaps without even needing Glorious Tempest.
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Euden A+ Attacker Raid Euden is most notable as a premier unit for raid-style content thanks to his Dragon’s Claws passive, and he can also effectively utilize The Shining Overlord as a sword adventurer. He’s perfectly capable of taking the baiter role in High Midgardsormr, since he has decent damage, stun immunity, and tends to hug the enemy when attacking. Euden is also a solid choice for Void Zephyr if he doesn’t get put to sleep, since the long iframe on his S2 makes it trivial to ignore tornados, and the sword moveset is great at spamming force strikes which helps break early enough to skip Howling Vortex.
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Karl A+ Attacker
Support
Void Battles
Mercurial Gauntlet
Karl’s kit has high damage and is well suited for existing flame content except Dragon Trials. He has access to multiple good attack skills thanks to his selection of weaponry, and his team wide strength buff boosts the room’s damage output. He’s also a great pick versus Void Zephyr since he has good damage contribution, sleep immunity, and swords in general are valued in that fight for their aptitude at spamming force strikes to break Zephyr quickly and prevent Howling Vortex. Karl generally isn’t recommended for High Midgardsormr since the short range of the sword moveset shoehorns him into the dangerous baiter role, and his lack of a stun immunity means that a single slip-up could result in his death.
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Valentine's Ezelith A+ Attacker High Midgardsormr
Mercurial Gauntlet
Ezelith can effectively function as a consistent burn enabler for Elegant Escort’s potent Burn Punisher effect. While her own damage isn’t top of the line, she can contribute strongly as a support through maintaining burn for her allies through her S1. This works very well in Mercurial Gauntlet, as Fafnir Roy has a 0% resistance to burn. She’s also a great choice for High Midgardsormr, providing that the other DPS in the room equip Elegant Escort as well, and High Midgardsormr’s 55% Burn Res leaves sufficient wiggle room to attain reasonable burn punisher uptime to make Valentine’s Ezelith a valuable contributor.
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Naveed A Attacker Void Battles His S1 doesn’t have good frame data and isn’t powerful enough to justify monopolizing both of his skill slots, so his damage contribution without Slayer’s Strength won’t excel. He will eventually achieve good damage output if the quest drags on long enough, but his ceiling isn’t nearly impressive enough to justify the gimmick, and he underperforms while waiting to build stacks from his S2. Despite this weakness he’s still good versus Void Zephyr since the long animation of his S1 is perfect for iframing Zephyr’s tornados, the fight lasts long enough for him to max out his S2 stacks, and swords in general are valuable in the fight since they’re good at spamming force strikes to break early and skip Howling Vortex.
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Sinoa A Support All She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, but she doesn’t consistently buff damage output as well as other dedicated supports such as Elisanne and Melody. Regardless, she’s a solid choice for a multitude of content, and she even gets used for High Midgardsormr despite her lack of Stun Res, since she can stay safely at range and support the whole room. She has strong synergy with specific flame adventurers such as Sarisse, who gets more powerful by stacking total number of buffs, and Valentine’s Hildegarde, who, with Maximum HP buffs, can apply shields so large they can even block unavoidable AoEs in the High Midgardsormr fight.
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Serena A Attacker High Midgardsormr Serena is comparable to Euden, as they’re both stun resistant fire swords with multiple attacking skills, and they perform similarly in most content. Serena’s kit is based around increasing her critical rate and damage, and she’s rewarded with small permanent critical buffs for landing lengthy combos up to three times a fight. Her damage output is respectable when fully stacked up, but she does require some ramp up time and it’s not always realistic to land long combos in practice due to fight mechanics and human error. Awkwardly, it’s much easier to stack increases to critical damage than critical rate, but increases to critical damage aren’t very useful on their own. Serena has some difficulty stacking combos versus High Midgardsormr, as the flow of his attacks naturally break up combos and force close ranged units to dodge or disengage. Since swords step forward so much when attacking, they’re expected to take the role of baiter and focus on drawing aimed attacks away from the rest of the party, which doesn’t suit Serena’s combo oriented playstyle. She’s usable in harder flame-advantaged content such as High Midgardsormr and Void Zephyr, but doesn’t really excel.
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Xuan Zang A Attacker All Xuan Zang possesses a kit centralized around debuffing. Though her S2 deals no damage, it reduces the enemy defense by 10% and attack by 5% for 20 seconds. The length of the debuffs allows for constant uptime on her S1’s damage boost against debuffed foes in ideal circumstances, which results in respectable damage output overall, and she additionally can access another attack skill from the 5.3 flame lance. However, the debuffs on her S2 only have a 70% proc rate each, rolled separately from each other, so she occasionally misses out on the valuable defense down, or might do nothing at all if she’s particularly unlucky. Xuan Zang still possesses the classic pitfalls of free raid adventurers, with an incomplete affliction resistance as well as a bane passive with limited to no use outside of raid, and her kit lacks the consistency or the burst damage to truly compensate for these shortcomings.
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Aoi A Attacker Void Battles Aoi has solid damage output thanks to her multiple attack skills and good choice of weaponry, and blades in general offer a good co-ability. She isn’t immune to sleep, but her 75% res works fine versus Void Zephyr, who’s attacks have only a 50% chance to inflict sleep.
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Xania A Attacker All Xania has access access to multiple fast attack skills as well as a skill damage passive. While her damage is solid, she unfortunately lacks access to a good 5.3 weapon to take her further, since the flame wand’s self heal is mediocre and doesn’t help her at all with damage output. Her lack of a full ailment resistance isn’t as punishing as it is for melee characters, since she can stay at a safe distance from most attacks that inflict Sleep and Stun in the fights versus Void Zephyr and High Midgardsormr.
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Ezelith A Attacker Mercurial Gauntlet
Void Battles
Ezelith is held back by the low natural damage of daggers as well as her very underpowered S1, which has an animation that’s so lengthy that it doesn’t have much more DPS than her regular attacks. Her sleep immunity, long iframes, and access to a Dull Res weapon set her up well for Void Zephyr, but her damage output isn’t high and she’s unlikely to get much Broken Punisher value in that fight if she gets hit by anything, since it’s difficult for her to obtain a dragon transformation. Ezelith’s Broken Punisher passive gets a chance to really shine below level 41 in Mercurial Gauntlet, where a huge amount of damage comes from dragon form on the break.
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Yue B+ Attacker Imperial Onslaught Yue is a decent choice for Imperial Onslaught and Void Zephyr, but lacks the damage output to excel in High Midgardsormr or Mercurial Gauntlet. It’s difficult to factor in her tanky self-healing capabilities as useful when healers in her element like Verica can restore a character from nearly nothing to full over a single regen in content where healing is required, and the style of content isn’t designed around the concept of a single tank.
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Valentine's Orion B+ Attacker None Orion can attempt to function as a burn enabler for Elegant Escort, if no better option is available. He has a rather low chance to apply burn, sharply limiting his consistency versus High Midgardsormr, and his off-element resistance to curse does him no favors. His own damage output is nothing special to speak of, but the value of Burn Punisher from Elegant Escort is very high.
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Joe B Attacker None Joe has a possible niche as an enabler for Elegant Escort, but his S2 that applies burn has a poor chance to apply that leans heavily on his Full HP = Burn passive to go through versus High Midgardsormr, and it also charges slower than other adventurers with skills that can apply burn, so he isn’t a great choice overall.
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Marty B Attacker Midgardsormr Marty’s 20% shields from his S2 aren’t very useful since they lack potency, and he has a nearly useless Skill Haste passive that’s unlikely to actually cause a difference in the number of skill procs over the course of a fight. Thankfully, he has a decent S1, and access to attack skills from weapons that give him decent damage output overall. His shields aren’t useful for Void Zephyr, since shields don’t block Dull Res or Dragon Delay even if they’re large enough to block the damage, and Marty’s shields are likely to be too small to be useful elsewhere unless he shoots himself in the foot and equips an HP up dragon, since shield size is based off the user’s HP.
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Alain C Attacker None His damage output is low and his Last Defense passive is nearly worthless. Overall, he doesn’t have a real niche.
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Renelle C Attacker None Renelle’s damage is poor as her attack skills have low base damage, and daggers in general are underpowered. She struggles to find a niche and lacks usable ailment resistance for flame-advantaged content.
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Melsa C Attacker None Her damage output is quite poor since her attack skills are weak, and daggers in general are underpowered as well. Thankfully her 50% Sleep Res is at least sufficient to avoid being put to sleep by Void Zephyr's attacks, which have a very low affliction rate.
Portrait Name Tier Role Preference Notes
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Fjorm S Attacker
Support
High Brunhilda Fjorm’s contribution is sometimes situational but very high impact. Her Last Bravery passive is absurdly potent for a team-wide buff, with a jaw-dropping 30% strength and 40% defense, which works very well in harder content where it’s easy to intentionally trigger. She performs very well when she works and can also freeze targets in some content, but her damage output is middling if she can’t get good value out of Ice Mirror or Last Bravery. Fjorm is consistently very good versus High Brunhilda, since she’s naturally immune to burn, Ice Mirror has great applications against the initial blast, stack, and chasers, and it’s simple to trigger Last Bravery as you’ll be taking unavoidable damage from the fight mechanics regardless.
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Xander S Attacker All Xander is notable for chewing through overdrive bars like butter and for his ability to reach very high damage output through buff-stacking mechanics. Each individual buff applied to Xander increases the skill damage of his S1 by 5%, including those from his own Striker’s Strength passive. Xander has great synergy in Mercurial Gauntlet since team compositions and helper abilities tend to be heavy on the buffs. He’s also a great choice for Raid Content, as he not only can utilize The Shining Overlord effectively as a sword adventurer, but each stack of Dragon’s Claws additionally boosts his S1. Xander is also popular for Void Agni since his Force Strike Damage passive helps him break in time to skip Agni’s Coronal Ignition, helping improve damage uptime, and he’s fully resistant to stun to boot. While his lack of burn resistance makes him a suspect pick versus High Brunhilda, he can more than excel in other quests.
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Elisanne S Support All Elly is notable for her S1 buff, with potency and charge time that are much better than average and is further boosted by her buff time skill, allowing for very frequent 19 second 20% strength buffs that contribute far more to overall team DPS than an attack skill would. Her strength buffs have proven invaluable for Mercurial Gauntlet and she’s also seeing use in off-element teams as a support. She suffers from poor natural resistances, but can reach full burn immunity with a wyrmprint such as Fireside Gathering or Beauty’s Secret, which allows her to perform well versus High Brunhilda.
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Lily A+ Attacker High Brunhilda Lily excels at ending short quests easily, quickly, and safely with her 100% Skill Prep passive and freezes. However, freeze doesn’t work on difficult fights, and the skill animation of her S1 is painfully long to sit through, seriously cutting into her damage output, and can entirely miss on a moving target. It takes high investment to reach the required HP to face down High Brunhilda’s Trial without compromising on damage wyrmprints, but Lily is more than capable of doing well in the fight, as it’s easier for ranged characters to maintain good damage uptime, and she’s naturally immune to burn.
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Summer Julietta A+ Attacker
Support
Mercurial Gauntlet
Void Battles
Julietta boasts a powerful support kit with bog and team buffs, but she isn’t very well rounded and has some flaws. Unfortunately, bog is in an awkward state presently, as much of the difficult content is either immune to bog or features enemies that become immune to bog after a single affliction, making it preferable to inflict the single bog with Leviathan for the break. Additionally, Julietta is a poor pick for High Brunhilda as she lacks burn resistance and High Brunhilda is entirely immune to bog. Despite all of her weaknesses, Julietta’s damage output is very high even without taking bog into account, assuming her allies are nearby to benefit from her proximity buffs. Julietta demolishes Void Agni, as she brings a huge amount of team support through bog, her Bog = Team Strength passive, and her proximity buff S2 that will easily reach the other melees in the scorching air.
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Summer Celliera A+ Attacker
Support
High Brunhilda Celliera boasts excellent frame data on her S1, in addition to solid team support through bog and team buffs. Unfortunately, bog is in an awkward state presently, as content such as Mercurial Gauntlet features enemies that become immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. Celliera has very solid damage output regardless even if bog is completely out of the equation, and she’s capable of performing well versus High Brunhilda. Celliera can easily hold her own outside of High Brunhilda’s Trial but might find herself in Xander’s shadow, who is a stronger pick than Celliera in Raids, Facility Events, and Mercurial Gauntlet thanks to his buff-stacking mechanics.
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Karina A+ Attacker Mercurial Gauntlet Karina has high damage output thanks to her hard-hitting attack skills as well as access to a great attack skill from the 5.3 water axe. Karina's S1 has increased damage for every buff she has, giving her enhanced synergy with the myriad of strong support characters that see frequent use in Mercurial Gauntlet, such as Elisanne.
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Summer Estelle A+ Attacker
Support
Mercurial Gauntlet As a free raid unit, Summer Estelle suffers from poor passives and incomplete stun resistance, but makes up for it with solid damage output and team support. Using her in High Brunhilda’s Trial is not recommended due to her lack of burn resistance, but she's a great choice for Mercurial Gauntlet, where she can reliably buff the whole team while doing substantial damage of her own. She’s also a usable pick for Void Agni, but she lacks a Skill Resistance Penetrator wand and is limited to basic attacks and supporting.
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Dragonyule Cleo A Attacker Mercurial Gauntlet Cleo’s S1 has a laundry list of utility value, not only freezing enemies but also applying an energy stack as well as strength and critical buffs to the whole team in later stages. Her own damage output is held back by the slow animation speed on her skills, as well as the general weak damage output from daggers. However, she gets so much value from her first skill that she makes up for her weaknesses, assuming she’s able to stand close enough to her allies to apply her buffs to the whole team, which isn’t always realistic. As such, she’s best suited for Mercurial Gauntlet, where it’s reasonable to consistently buff all allies.
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Dragonyule Xander A Attacker
Support
Imperial Onslaught His passive skills aren’t terribly useful, since 5% Skill Haste is not enough to secure an extra skill use in most quests, and trying to utilize Striker’s Energy is unwieldy and underwhelming. However, his damage output is respectable and he has an excellent S1 that has a good chance to freeze. He also has a strength buff that would skyrocket his damage contribution if it weren’t for its terrible charge time and limited range to nearby allies.
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Laranoa A Attacker
Support
Mercurial Gauntlet Laranoa’s maximum potential is often impractical to achieve, since her powerful team buff is proximity-based and difficult to apply to the entire team, especially as an archer, and repositioning towards her allies can hurt her uptime on her Hits = Critical Damage passive. However, she performs well in Mercurial Gauntlet, as it’s reasonable to assume that all of her allies will be within range of her proximity buff, and her Skill Haste co-ability and buffs pair excellently with Elisanne, ensuring extremely high uptime on teamwide strength buffs.
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Celliera A Attacker Void Battles Celery has moderate damage output as well as good utility value through the occasional freeze. She lacks a full ailment resistance and the 5.3 water blade doesn’t have a good skill attached, but her Thaumian’s Bane gives her a huge damage increase in void battles against the Steel Golem. She’s usable versus High Brunhilda, but it’s recommended to patch up her half resistance to burn with a wyrmprint such as Beauty’s Secret.
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Rex A Attacker High Brunhilda Rex has two hard hitting attack skills with quick animations, allowing him to maintain good DPS, but he lacks notable passive skills. Access to the 5.3 water axe is a huge perk, due to its huge strength and great damage skill. While his kit is basic and he doesn’t have much utility value, he brings enough damage to be valuable. Rex can perform well as a baiter versus High Brunhilda by equipping a Burn Res print to prepare himself for the fight. When paired with a lance, Rex has the potential through his co-ability to entirely bypass the need for the Volcanic Queen wyrmprint, which helps him equip more offensive wyrmprints.
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Zardin A Attacker Void Battles Zardin’s natural strength is hilariously low, and it’s unrealistic to maintain good uptime on Full HP = Strength outside of Mercurial Gauntlet, but his kit is hiding subtle advantages. His skill animations are blisteringly fast, with his S2 tying for the fastest skill in the game at 0.9 seconds, which is even faster than buff skills and over twice as fast as the average attack skill. Thanks to his amazing frame data, he gets to spend a lot of extra time attacking normally to deal damage and build up more skill activations. He also has access to a 3rd attack skill through the 5.3 water sword. Zardin is usable as the baiter versus High Brunhilda if he equips a burn resistance wyrmprint to reach burn immunity.
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Xainfried A Attacker
Support
Raid Xainfried's Dragon Claws and Dragon Time passives make him incredibly well optimized for raid-style content. However, Dragon's Claws is too slow to be notable in other content, and he's also held back by the slow animation length on his S1, lengthy charge rate on his otherwise powerful S2, as well as his poor selection of weaponry. Xainfried was once prized versus High Brunhilda for his burn immunity and HP co-ability, but he’s heavily overshadowed by Fjorm and Elisanne, who can do his role better than he does, since they contribute so much more damage.
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Orsem B+ Attacker High Brunhilda Orsem struggles to attain good DPS despite his useful passive abilities to increase his critical rate, since daggers in general are underpowered, his frame data on his skills isn’t fast, and his selection of weaponry could be better. However, he’s still valuable for the utility of freeze. His burn immunity makes him a decent pick for the baiter role versus High Brunhilda.
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Summer Ranzal B+ Attacker
Support
Void Battles Ranzal doesn’t function well in a wide variety of content and exists primarily as a Void Agni specialist. While bog is a powerful ailment, much of the difficult content features enemies that become immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. Ranzal is a very poor pick for High Brunhilda’s Trial, as she is immune to bog and Ranzal lacks resistance to burn. While Ranzal’s proximity based buff would be likely to consistently cover all allies in Mercurial Gauntlet, he’s a bad pick for the fight as his damage and support value are both lacking, and applying bog early is detrimental compared to saving it for the break.
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Waike B+ Attacker
Support
Void Battles His S2 can inflict bog, which increases the damage enemies take by a massive 50%. Bog spam doesn’t work in current available content, as High Brunhilda is fully immune, and in higher levels of Mercurial Gauntlet Fafnir Roy becomes immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. However, Waike retains a niche versus Void Agni, where his high bog infliction rate can punch through Void Agni’s resistance, and he has access to a Skill Res Penetrator bow that lets him deal solid damage.
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Jurota B+ Attacker Mercurial Gauntlet Jurota has found a small niche in Mercurial Gauntlet, as his Broken Punisher passive makes him a strong contender to transform into Leviathan to deal damage on the break while Fafnir Roy is suffering from bog. On top of that, water has few blade units, making his strength co-ability a valuable asset in the DPS race of Mercurial Gauntlet. However, his adventurer form remains underwhelming, as his skills are underpowered.
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Luther B Attacker None Striker’s Strength and stun immunity are a good combination for Fire IO, but his damage output isn’t good enough to justify using him elsewhere.
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Renee B Attacker
Support
None Renee seemingly boasts multiple useful support tools through team healing and her ability to inflict bog, both of which fall completely flat in practice. Bog spam doesn’t work in current available content, as High Brunhilda is fully immune, and in higher levels of Mercurial Gauntlet Fafnir Roy becomes immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. While she can trigger her own Team Healing Doublebuff with her S2, the amount of healing is extremely small, healing only 5% of max hp over an excruciating 20 seconds. Overall, Renee fails to find a niche in any form of endgame content currently in the game.
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Pietro B Attacker None His S2 is an underwhelming shield and his blind res is irrelevant, but it’s at least possible to make use of his otherwise unsupported Critical Damage passive if he has Dragonyule Jeanne or Critical Rate wyrmprints equipped. He also has access to a very good 5.3 weapon, which helps salvage his damage output.
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Dragonyule Nefaria C Attacker
Support
None Access to 25% Skill Damage would give Nefaria an extra punch, but she lacks multiple damage skills to make better use of it, and the 5.3 water bow doesn’t have a damage skill like the 4.3 bow does. Her S2 takes forever to charge and the 15% shield and single energy stage it grants are not only seriously underwhelming but also a pain to apply to allies. Flurry Freezer sounds like a strong utility passive due to the value of freeze, but it’s not useful because its chance to freeze is too low to function on bosses. Overall Nefaria’s damage output is low and her utility ranges from frustrating to nonfunctional.
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Jakob C Attacker
Support
None Jakob’s S1 can inflict bog, which is a huge boost to team damage since it raises the damage enemies receive by 50%. However, Jakob struggles to apply himself as bog spam doesn’t work in current available content, as High Brunhilda is fully immune, and in higher levels of Mercurial Gauntlet Fafnir Roy becomes immune to bog after a single affliction, so it’s far more valuable to inflict the single bog with Leviathan for the break. His own damage outside of bog is very low since his kit offers no further sources of damage output and the 5.3 core water lance only has a healing skill to offer.
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Cibella D Support Imperial Onslaught Cibella completely lacks offensive capability both in her skills and passives, but also in her choice of 5.3 lance, so she currently has the lowest damage output among all non-healers. She can attempt to build around her support kit and use HP dragons to scale the potency of her shields and healing, but this will reduce her low damage even further. With the 5.3 water lance, she can provide some healing to the team through the weapon skill, but it’s a far smaller amount than a dedicated healer’s skills, has an absurdly long charge time, and is also limited to nearby allies, so it doesn’t justify the use of an HP dragon. Her shields can block ailments such as stun, but it’s hard for them to get value in Fire IO due to all of the incoming chip damage from adds and the Swordsman's autoattacks, and shields lack usefulness in void battles since they don’t block the Dull debuff that the Steel Golem applies. Overall, Cibella struggles to find a niche since her damage is terrible and her defensive support isn’t nearly as useful as running a healer instead.
Portrait Name Tier Role Preference Notes
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Lin You S Attacker High Mercury Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5.3 wind axe with its great attack skill. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop attacking to dodge. Her damage alone is worthy of praise, and she’s also capable of inflicting 6-7 second sleeps in some content, giving her strong utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr thanks to her high critical rate, but be sure to include a critical rate wyrmprint such as Kung Fu Masters.
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Wedding Elisanne S Attacker High Mercury Wedding Elisanne brings a lot of damage to the table, as well as a solid amount of team support. Her S1 creates healing fields on top of dealing respectable damage, and her S2 creates defense-down debuff fields. Her healing fields are limited by proximity and don’t have the healing potency of dedicated healing skills, but wind-advantaged content doesn’t demand strong healing and Elly’s healing can comfortably enable compositions without a dedicated healer versus High Mercury. Her defense-down debuffs have great potency, but do require the target to stay within the field, which isn’t really a problem in Mercurial Gauntlet, or against the mostly-stationary High Mercury. Her base kit doesn’t provide a way to trigger her own Strength Doublebuff passive, but the 5.3 core wind sword provides a self defense buff. Elly performs well by herself in a variety of content, and excels further as a team player in specific compositions.
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Victor S Attacker High Mercury Victor’s damage output is incredible by sheer virtue of the potent bleed applied by his S1. His kit additionally includes minor support through buffs and shields, but the potency on these buffs are small enough to be forgettable and aren’t a defining feature of his kit. Victor excels at High Mercury and Mercurial Gauntlet due to his massive damage output.
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Noelle S Support All Noelle possesses a ludicrously strong 25% teamwide strength buff that charges quickly enough to maintain multiple stacks, partially in thanks to her Buff Time passive. As a dedicated support, Noelle scales extremely well with increases to Skill Haste from wyrmprints, bow co-abilties, and Freyja. The only caveat is that her buffs only affect fellow wind adventurers, preventing her from reaching even greater heights. Her Primed Defense passive can be utilized for team support in Raids and The Mercurial Gauntlet, as an AI-controlled Noelle can trigger on the lead character and proc effects such as Strength Doublebuff. She excels in High Mercury, with her buffs contributing massively to the DPS race nature of the fight.
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Addis S Attacker Imperial Onslaught
High Mercury
Addis has great damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, which can even be done twice over the course of one buff, taking advantage of the extra stacking damage mechanic of bleeds. Addis is particularly good versus High Mercury, since he’s able to attack without interruption for long periods of time while his ranged teammates are baiting attacks, while enables him to pull off two bleeds over one S2. While he lacks any resistance to bog, the bog ailment is largely avoidable and not a serious hindrance in that fight specifically.
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Maribelle A+ Attacker High Mercury With her Full HP = Skill Damage and 100% Skill Prep passives, she starts off quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability from the 5.3 wind wand, but her damage output won’t excel if she can’t maintain it. Maribelle performs well in High Mercury, since it’s very reasonable to maintain full health for nearly the entire fight, and the High Mercury’s Bane void weapon is a large upgrade to her damage output compared to her selection of core weaponry.
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Melody A+ Support All A support character with a 15% team strength boost as her S1, which charges quickly enough for her to maintain multiple stacks if she’s allowed to attack uninterrupted. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. Melody is a good pick for High Mercury to increase your team’s damage output, as the fight is a bit of a DPS race.
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Gala Ranzal A+ Attacker All Gala Ranzal has solid damage output on top of dual resistances that allow him to function in all wind advantaged content. However, his damage is difficult to optimize in practice thanks to his separate gauges, and he can’t reach the high bar set by the S tier wind adventurers.
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Musashi A+ Attacker All Musashi’s S1 can function as an enabler for Pazuzu and potentially help an entire team benefit from Poisoned Punisher, which works well considering both High Mercury and Fafnir Roy have 0% resistance to poison. His potential is held back because his S2 self buff lacks the potency to make up for its minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis. Despite his full resistance to bog, he’s generally overshadowed by Addis and Melody among wind blades when it comes to High Mercury outside of team-wide Pazuzu comps, as the fight heavily favors damage output over resistances.
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Louise A Attacker High Mercury Louise doesn’t have the greatest damage output, but she can serve as an enabler for Pazuzu’s Poisoned Punisher passive across the whole team, and the ease of maintaining poison uptime helps her consistently achieve the bonus damage her S2 deals to poisoned enemies. Poison is a viable strategy to lean on as High Mercury and Fafnir Roy have 0% resistance to poison.
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Sylas A Attacker
Support
All Sylas has incredibly potent buffs on his S2, but is held back by its extremely slow charge rate as well as the inconsistency of random buffs, and his own damage output is nothing to write home about. However, he can function as a support for adventurers equipped with Pazuzu, as he can reasonably maintain great uptime on poisons. Poison is a viable strategy to lean on as High Mercury and Fafnir Roy have 0% resistance to poison.
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Wedding Aoi A Attacker Imperial Onslaught
Void Battles
Aoi’s kit is built around inflicting and benefiting from sleep. Her S2 doubles in power when used against sleeping enemies, and her Sleep = Team Strength passive applies a great buff to the team every time she inflicts sleep. However, her kit is worthless in sleep immune fights such as High Mercury, and her S1 tends to whiff some of its smaller hits unless the target has a huge hitbox. Her kit faces problems in later levels of Mercurial Gauntlet, as she only gets a single chance to put Fafnir Roy to sleep.
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Johanna A Attacker Imperial Onslaught Johanna has hard hitting skills with good animation speeds, and the 5.3 wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is quite good even when it’s not topped off by Slayer’s Strength.
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Ku Hai A Attacker None Ku Hai boasts a unique playstyle around spamming his alternate force strike granted by his S2. His damage and mobility are good, but he's held back slightly since his alternate force strike can put him too far out of position to connect with immediate followups, or one of the 3 hits from the force strike may whiff when used at point blank. Ku Hai scales very well with increases to critical rate, thanks to his multiple critical damage passives.
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Eleonora A Attacker None Her kit is entirely based around repeatedly inflicting poison with both skills. While her own damage isn’t top of the line by any means, she can function as an enabler for those equipped with Pazuzu, since she is more than capable of maintaining poison uptime for the whole team to benefit from Poisoned Punisher. Additionally, endgame content such as High Mercury and Fafnir Roy have 0% resistance to poison, allowing Eleonora to poison at-will without being largely concerned with running out of chances to apply poison. Eleonora is very reliant on poison to contribute, and should not be used without synergy or versus poison immune enemies.
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Hawk B+ Attacker Imperial Onslaught
Void Battles
Hawk’s kit is entirely built around stuns, both inflicting them and increasing his damage against stunned enemies. He also has synergy with strength dragons such as Roc and Zephyr that enable him to leverage his extra Stunned Punisher damage in dragon form during the break. However, his damage output is seriously limited in content with stun immune enemies, such as versus High Mercury, Void Poseidon, and raid battles, so he’s not worth using in those fights since he’s entirely dependent on stuns to have any amount of damage or utility value. Hawk is a very poor choice for higher levels of Mercurial Gauntlet, as Fafnir Roy has a 80% resistance to stun that results in him becoming immune after a single affliction.
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Ranzal B+ Attacker All Ranzal’s damage output doesn’t excel, his AoE coverage and Slayer’s Strength passive are not useful in the vast majority of content, and his shields lack a real niche. While Ranzal isn’t the worst adventurer out there by any means, he doesn’t fit in well in the current landscape.
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Su Fang B+ Attacker Void Battles Su Fang’s Therion’s Bane passive is relevant for the Greedy Manticore fight, which salvages his otherwise low damage output. Additionally, his ability to stun manticore improves the rest of the team's damage uptime. Su Fang isn’t a good pick for other content, since his S1 is unusually weak and stun isn’t relevant in a majority of wind-advantaged content.
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Aeleen B Attacker
Support
Imperial Onslaught A generally solid choice for Water IO thanks to her immunity to freeze as well as Slayer’s Strength. Unfortunately her damage is on the low end due to her lack of multiple attack skills, so she’s not a great choice for most content, but she is a good pair for doublebuff characters like Louise since she has a team-wide defense buff.
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Nicolas B Attacker Imperial Onslaught His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
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Francesca C Attacker None While Francesca has access to multiple damage skills, they’re lacking in base damage and her overall damage output is low as a result. Her Force Strike damage passive isn’t interesting, since it lacks potency and the dagger force strike isn’t very powerful.
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Philia C Attacker None Full HP = 10% Strength patches up her damage output somewhat if she manages to keep it active, but her damage output is very low otherwise, and her ailment resistance is off element.
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Pia C Attacker
Support
Mercury Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything, and its single stack of energy would be low-impact even if there were a demand for it. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.
Portrait Name Tier Role Preference Notes
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Halloween Elisanne S Attacker
Support
All Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing. Despite her weaknesses, she still has enough damage and utility to be placed among the best.
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Annelie S Attacker Imperial Onslaught
Void Battles
Annelie has a huge 35% boost to her Skill Damage, three damage skills when you factor in the 5.3 light lance, and she’s constantly stacking up enough energy to trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore and his 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill and its lengthy animation.
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Albert S Attacker Imperial Onslaught
Void Battles
Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. As a sword user with a Force Strike damage passive, he's also incredibly good at melting through overdrive bars by chaining the simple 1-2-FS combo. Sadly, the buff to apply electrified takes an incredibly long time to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once except for in long quests.
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Odetta A+ Attacker
Support
Imperial Onslaught Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
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Alfonse A+ Attacker
Support
Zodiark Alfonse’s kit is simple, but effective. He applies a self strength buff every time he uses his S1, so his damage overall is quite good, despite his unimpressive base skill damage. His damage skills have above average frame data, he has decent AoE coverage, and he has a good choice of weaponry that can grant him an additional attack skill. His passive skills aren’t hugely exciting and he doesn’t have team support or utility, but his smooth gameplay and great damage output are enough to solidify his placement.
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Lucretia A Attacker
Support
Zodiark Lucretia's S1 suffers from both poor frame data and a slow charge rate, so she relies on her energy-based kit to contribute more damage. Even without energy synergy on her teammates, she can easily reach five stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. While her S1 hands out stacks of energy to the whole team and gives her some extra damage contribution through buffing, she struggles to fully energize other team members by herself before the quest ends, so her potential will often go unrealized. She shines on an energy team, but doesn't outperform the other light wand adventurers with the current level of energy support among the cast.
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Amane A Attacker Zodiark Amane has solid damage output from range, as well as a great attack skill available on the 5.3 light wand with a huge AoE. Her S2’s value is reduced by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. At a glance Lucretia seems to do everything she does slightly better, but Amane has one advantage in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
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Julietta A Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of weaponry, the critical damage boost from the 5.3 light axe is very underpowered without team buffs from Cupid or Xiao Lei since she doesn’t have a good critical rate.
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Xiao Lei A Attacker Imperial Onslaught Xiao Lei has a solid 20% Skill Damage passive and access to an excellent AoE attack skill from the 5.3 wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light adventurers. She’s also missing a full ailment resistance on account of being a 3* adventurer.
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Fleur A Attacker Zodiark Fleur’s damage is very high in short quests, but drops off as the enemy builds up resistance to paralysis. She’s very reliant on her paralysis gimmick for her damage output through S1 boosts and her Paralysis Punisher passive, so she shouldn’t be used versus enemies immune to paralysis. She also has very good frame data on her skills, so her gameplay is fast and smooth.
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Summer Cleo A Attacker Zodiark Summer Cleo’s kit is built around utilizing paralysis, and can theoretically output massive damage assuming good paralysis uptime. However, this doesn’t have an existing niche presently, as Light adventurers lack access to endgame content where paralysis is applicable. Light adventurers in general are in a state of limbo where they don’t have any challenging content outside of temporary events, and affliction-based characters such as Summer Cleo suffer when faced with paralysis-immune Astral Raid bosses. As a result, Summer Cleo is getting a tentative placement alongside other affliction-based adventurers as she awaits a shift in the landscape for Light adventurers.
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Summer Luca A Attacker Zodiark Summer Luca doesn’t have the strengths to excel, but he isn’t bad either. His damage output isn’t anything special without energy synergy, since the animation speed on his S1 is somewhat slow. His Extra Energy passive makes him a good pair with adventurers that apply energy to teammates, such as Lucretia. Overall, he’s a decently viable unit that could help fill out a team, but he won’t be the star.
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Beautician Zardin A Attacker Void Battles
Imperial Onslaught
Beautician Zardin is an interesting character, with numerous strengths but not lacking in flaws. His most notable niche is inflicting long, repeated stuns in one use of his S2, making him a prime choice for fights like Raging Manticore Strike. Against enemies that resist stun, however, it's not worth using his S2 buff for damage, as the energy stacks don't justify sitting through the skill animation instead of attacking. Zardin is largely overshadowed by other Light-attuned attackers at his level, so he relies on his ability to chain multiple stuns to be valuable.
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Yachiyo A Attacker Zodiark Much like other characters who rely on afflictions, Yachiyo can be inconsistent, but has potential for high damage. When she inflicts paralysis using her S1, she gains a short Strength buff thanks to her Paralysis = User Strength. Yachiyo has solid damage output overall versus enemies susceptible to paralysis, but she’ll lag behind versus immune enemies, and she doesn’t have the greatest choice in weaponry as the 5.3 Light blade has a middling self heal skill rather than a damaging one.
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Malka B+ Attacker
Support
Imperial Onslaught Full HP = Defense is mildly useless at best, but Malka manages to contribute quite well, despite his poor passives, thanks to his fast and decently powerful attack skill, a team strength buff, and access to the great attack skill from the 5.3 light lance.
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Raemond B+ Attacker Imperial Onslaught
Void Battles
Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5.3 light sword, and the animation speed on both of his attack skills are excellent, giving him good damage output regardless. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
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Fritz B+ Attacker Imperial Onslaught
Void Battles
His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately, he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
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Linus B Attacker Zodiark His natural strength is low and his passive skills aren’t great, but he has two hard-hitting damage skills to help make up for it.
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Halloween Edward B Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5.3 light katana and his S1 has a slow animation.
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Rawn B Attacker Imperial Onslaught
Void Battles
Rawn struggles with awkward passives since Striker’s Skill is difficult to proc using bows and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has 0% stun resistance.
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Luca C Attacker None Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to salvage his damage output.
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Ryozen C Support Zodiark He’s built to be a defensive support unit, which is unfortunately not a very valuable role when healers exist. His S1 offers a hefty 25% defense buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to bring much to a team.
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Malora C Attacker Imperial Onslaught She has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking since her skills don’t have good base damage.
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Irfan C Attacker Zodiark Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
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Elias D Attacker
Support
None Boasts the lowest natural strength in the game, as well as poor skills and passives. His Bane skill is currently a dead slot outside of event content. He also requires energy synergy, or his S2 is worthless since he won’t reasonably reach full energy stacks alone in most quests.
Portrait Name Tier Role Preference Notes
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Gala Gleo S+ Attacker
Support
All Gala Cleo has proven herself to stand far above the rest of the cast. Not only does Cleo deal high damage herself, she also heavily increases the power of her teammates through her strength buff zones and ability to apply lengthy defense downs to her enemies. Cleo is extremely well-suited for Mercurial Gauntlet, since the stationary target ensures all allies will stay within her strength buff zones, and her damage and support are so valuable that she sees huge success even off-element. Cleo has also proven to be the premier adventurer for High Jupiter, since the fight mechanics favor ranged characters, her damage output is top notch, and multiple Cleos stacking defense downs is very favorable for how damage calculates. Cleo's support value skyrockets in raids, as her strength buff fields and defense downs can support all 16 members of the raid, not just her own team.
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Ieyasu S Attacker All Ieyasu has very high damage output thanks to his natural strength, great choice of elemental weapon, and bleed. Applying bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill at one stack, and easily exceeds it with multiple stacks. He has increases to both critical rate and critical damage to augment his damage, and the self regen from his S2 helps him maintain High HP = Crit, which is important since even his bleeds can crit. Ieyasu is only held back by the absurdly lengthy four second animation on his S1, but the skill is still crucial since so much of his damage output is through bleeds. Ieyasu is a good choice for High Jupiter, as he has great damage output and a full resistance to paralysis, and the decent range on blades and his long iframes can help him attain reasonable damage uptime.
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Natalie S Attacker Mercurial Gauntlet Natalie’s potential is extremely high at low health. Her S1 scales its damage up to double power based on how little health is remaining, and her HP Below 30 = Strength & Attack Rate passive is a huge DPS increase in its own right. Natalie is also capable of reaching low health efficiently without wasting time taking damage, as her S2 will reduce her to 20% health if she’s not already in low health. She is extremely strong in Mercurial Gauntlet, where it’s safe and reasonable to avoid all incoming damage, and she even sees use off-element since her damage is so incredibly high. She’s also a fine choice versus High Jupiter, but shouldn’t reasonably expect to always be at low health.
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Botan S Attacker
Support
All Her S1 does incredible damage thanks to bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to team DPS, as well as access to a great damage skill from the 5.3 shadow lance. Her high damage, long range, and HP co-ability have proven to be massively valuable for High Jupiter’s Trial. She isn't fully resistant to paralysis, but she's strong enough for High Jupiter’s Trial that it's worth compromising slightly on damage wyrmprints to equip a Para Res print such as Castaway's Journal, and her HP co-ability makes it easy for her to entirely skip out on King of the Skies.
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Yaten A+ Attacker
Support
All Yaten’s kit is entirely built around energy synergy⁠—he’s able to quickly generate huge stacks of energy, and his passives give him massive benefits from doing so. His Energy = Strength & Critical Rate as well as his Energized: Strength passive give Yaten numerous strong buffs with which to deal large amounts of burst damage from his boosted S1. His S2 charges very quickly and generates two stacks of energy for the team, so he’s able to energize his teammates as well as himself. Yaten can be a difficult pick for High Jupiter, as close ranged weapons struggle to maintain good damage uptime compared to longer ranged weapons, but he can find value in spamming force strikes to break at specific points and skip mechanics.
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Sazanka A+ Attacker High Jupiter She has a powerful AoE S1 that can apply a potent bleed, which alone gives her very high damage output. Her sleep based kit helps add extra utility and damage, but can be invalidated by sleep immune content such as raids and High Jupiter’s Trial. Sazanka’s defense co-ability is valuable for High Jupiter’s Trial, but axes can struggle to maintain good damage uptime since they don’t have long range and step forward when attacking.
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Curran A+ Attacker High Jupiter Curran’s kit is basic, but effective. His skills have great base damage and he also applies the occasional defense down, so his overall damage contribution is higher than most shadow adventurers without bleed. Curran’s defense co-ability is valuable for High Jupiter’s Trial, but axes can struggle to maintain good damage uptime since they don’t have long range and step forward when attacking.
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Veronica A+ Attacker High Jupiter Veronica’s defining characteristic is that her S1 raises dramatically in power as her HP falls, up to double damage at 1 HP. If Veronica is allowed to remain at low health, her damage output is extremely high. Trying to maintain low health in Mercurial Gauntlet can be awkward, as intentionally taking damage may not be safe, and it’s likely that her teammates are using wyrmprints that benefit from high or even full health. However, Veronica can benefit from her low health boosts in High Jupiter’s Trial, as the fight has several unavoidable attacks that will naturally damage Veronica without adding any additional risk. In addition, the mechanics and attacks of High Jupiter greatly favor ranged adventurers, making Veronica a solid choice for the fight.
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Kleimann A Attacker Imperial Onslaught He has a Skill Damage passive and two attack skills to increase his damage output, as well as access to sleep from his S2 to increase his utility value. Sadly, his force strike passive isn’t too exciting since the wand force strike isn’t very good. Despite his multiple attack skills and skill damage, his damage potential is held back by the below-average charge rate on his S2, and the self heal from the 5.3 shadow wand doesn’t help him exceed at his role as much as a damage skill would have.
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Rodrigo A Attacker All Rodrigo has multiple attack skills and a decent passive, but his real strength lies hidden in his frame data. He has the fastest S1 in the game, which completes its animation even faster than buff skills, allowing him to quickly resume attacking afterwards. He also has a fast animation speed on his S2, and his DPS is augmented a bit further by his High HP = Strength passive. Unfortunately he has a poor choice of weaponry in the 5.3 shadow sword, which has a low impact self defense buff, so his good damage isn’t enough to keep up with the bleed characters ranked higher than him.
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Zace A Attacker All A strong 3* adventurer with good strength, two attack skills, and an increased Skill Damage passive, which is valuable since he also has access to a 3rd attack skill from the 5.3 shadow lance. However, his skills are held back slightly by their lower base damage. He does have a bit of utility value since his S1 can apply blinds.
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Erik A Attacker Imperial Onslaught Erik has good strength, two good attack skills, and a passive that increases force strike damage. 75% blindness res and his AoE coverage makes him a good pick for Light IO. His damage output is solid, but he’s slightly held back since he can’t utilize the critical damage boost from the 5.3 shadow axe very well, as he doesn’t have increases to his critical rate built into his kit.
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Althemia A Attacker All Althemia is a usable pick for High Jupiter’s Trial, since the fight is easier on ranged adventurers, she has okay damage output, and she can cap out her resistance to paralysis without heavily compromising on damage by equipping Revolutionary Magic. It’s quite hard to justify picking her as she still remains in the shadow of Gala Cleo and Veronica, but that doesn’t mean she’s a weak character. She can also perform decently in Mercurial Gauntlet, where it’s completely reasonable to assume perfect uptime on her Full HP = Skill Damage passive.
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Norwin A Attacker
Support
Imperial Onslaught Norwin possesses a kit that leans entirely into the blind affliction in a manner comparable to Nefaria. His Blindness = Team Strength passive sets him apart, which allows him to buff the entire team's strength for 10 seconds when he successfully inflicts blind. His own damage is high for a bow adventurer, since he has access to three attack skills between his own kit and the 5.3 Shadow bow, plus he gets large amounts of boosted damage versus blinded enemies thanks to his Blind Punisher passive and boosted S2. His whole kit is easily invalidated by enemies who resist the blind affliction, but he performs well if it works. When comparing him to the very similar Nefaria, Norwin’s damage has an edge over her thanks to his team-wide strength buffs, but Nefaria would be better suited to carrying allies much weaker than her since she focuses entirely on her own damage.
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Nefaria B+ Attacker None Nefaria’s kit is based entirely around inflicting blind and increasing her damage against blinded enemies. Applying blind has some utility value, and she does get to fight safely from range, but her damage output isn’t impressive and her contribution can be invalidated in content with blind-immune enemies such as raid battles. Blind Punisher could be theoretically very powerful on the break through synergy with dragon transformations, but it’s quite hard to justify using Nidhogg to apply blind if better choices are available.
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Berserker B+ Attacker Imperial Onslaught
Void Battles
Berserker is very well-suited for Void Jeanne, since he’s immune to blind and swords are very good at spamming force strikes. As such, Berserker can easily break Void Jeanne even as the only team member wielding a Divinity Penetrator weapon, which is critical to ending the fight quickly and smoothly. Berserker remains a poor choice for most other content due to his low damage output and mediocre core 5.3 weapon, but he’s well suited for Imperial Onslaught if nothing else. He’s unsuited for High Jupiter as he lacks paralysis resistance, close range melee weapons are unfavorable for the fight mechanics, and he doesn't deal very much damage.
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Alex B+ Attacker Imperial Onslaught Alex has good damage output considering that daggers are usually underpowered, but is held back by the difficulty of maintaining Full HP = Skill Damage. This is frustrating in Imperial Onslaughts, which she would otherwise shine in thanks to her 100% resistance to blind. Her skills don’t have very high base damage, so her damage isn’t very impressive if she’s not at full health, and her defense down lacks potency and has a low 40% chance to apply. However, if you manage to maintain full health, she will reward your good play with solid damage.
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Vice B Attacker Imperial Onslaught He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to help salvage his low damage output, and he might occasionally put a target to sleep.
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Taro B Attacker None His two attack skills give good coverage for hitting multiple targets and access to the 5.3 shadow blade is a great perk since it gives an additional attack skill. However, the slow animation speed on his S1 and poor passives hold Taro back, and his damage output isn’t as high as it could be.
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Orion B Attacker None He has a coherent kit for damage thanks to Flurry Devastation, two attack skills, 50% Skill Prep, and access to a 3rd damage skill through the 5.3 shadow dagger. Unfortunately for Orion, his skills have very low base damage, and in general it’s hard for a dagger character to do high damage since their regular combo is weak.
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Vida C Attacker None Vida’s damage output is painfully low, but she does at least have some level of utility value through blind applications.
Portrait Name Tier Role Preference Notes
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Hildegarde S Healer All Hildegarde is the quintessential healer, boasting multiple heals, shields, and 100% Skill Prep with which to use them, bringing tons of survivability to her team. Her S1 is a standard burst heal with the added benefit of cleansing the curse affliction, and her S2 grants shields and a large regen at the same time. While shields can easily be broken by weak hits, they’re useful for blocking knockback and afflictions, and Hildegarde’s shields are quite large as they’re based off 30% of her max health, which is highly beneficial since healers are best equipping HP boosting dragons with which to scale their recovery potency. Her healing itself is slightly outclassed by adventurers such as Verica and Vixel, since their quickly charging regen heals exceed either of Hildegarde's skills, but the utility she provides on top of her healing is second to none.
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Valentine's Hildegarde S Healer All Valentine's Hildegarde has a powerful, well-rounded healing and support kit thanks to her regen heal, shields, and team energy building. She starts strong out of the gate thanks to her Skill Prep +100%, allowing her to grant 3 stacks of energy to the team immediately. Repeated use of Hildegarde's skills will allow her to quickly energize her teammates, even without any outside support. With energy, she's able to increase the total damage of her team, while also strengthening her own heals. To compensate, both of her skills have higher than average SP costs, meaning that she might not always have a skill available when someone needs healing. Hildegarde’s Striking Strength Debilitator isn’t quite as useful as it looks, since overly focusing on force strikes will result in less SP gain over time, and it’s more important to charge up heals and shields. When comparing Hildegarde to her closest competitor, Verica, she doesn't have as much healing, and her shields have trouble blocking damage from High Midgardsormr, where they're most commonly used. However, she provides a significant contribution to damage that generally outweighs this and places her among the best healers in the game.
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Nurse Aeleen S Healer All Aeleen boasts very high healing output thanks to her potent regen heal that additionally applies small buffs on phases II and III. She has another healing skill on top of this that cleanses stun afflictions, but it’s not nearly as useful as her first skill, as it only affects nearby allies and is limited by its slow charge rate and low recovery potency. She easily outperforms other water healers such as Thaniel and Ricardt in terms of healing output, and she additionally has a Skill Prep passive over them to boot. Aeleen can excel in all water-advantaged content, but requires a specific setup for High Brunhilda, as reaching 100% burn resistance through wyrmprints doesn’t leave her room to equip Volcanic Queen, so she’ll likely need to equip the Full HP = Defense void staff to survive the initial blast. It’s not recommended for Aeleen to attempt the fight without burn immunity, as a number of burn afflictions are unavoidable and will leave her at 1 HP without a way to deal with it. The downside in range on her proximity heal isn’t a big problem in High Brunhilda since the whole party will naturally stack together many times to handle the fight mechanics.
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Verica A+ Healer All One of the game's top healers since launch, Verica boasts very high healing output thanks to her kit that includes a potent regen heal, which features a lower SP cost than most other regen heal skills. She's commonly used in High Midgardsormr's Trial, since she's immune to stun and can also clear stun with her S1.
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Summer Verica A+ Healer All Summer Verica’s healing output is absurdly high and has no difficulty keeping her teammates completely full. However, her kit isn’t well designed for current content, so her incredible healing isn’t strongly in demand. She’s a poor choice for High Jupiter’s Trial as she doesn’t have any resistance to paralysis, and her excessive healing output isn’t very helpful as the fight mechanics are extremely punishing towards players that take additional damage and she doesn’t have any form of support to mitigate forced damage. Verica’s unparalleled healing output will likely shine in the future, and she can still find use in events and astral raids, even if current permanent content has no strong foothold for her outside of Void Jeanne, which doesn’t demand a healer outside of full-auto teams.
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Heinwald A+ Healer High Jupiter Heinwald is a rare hybrid character, capable of both moderate healing and damage. The recovery potency on his S1 is minimal, and scales poorly with dragons that increase HP. Instead, because his S1 also heals based on the damage it deals, Heinwald can use a dragon that increases strength to maximize his healing output while also focusing on his damage. Each individual use of S1 doesn't heal very much at once, but it has a much lower SP cost than other healers' skills, allowing him to heal roughly as much many other healers. Heinwald doesn't do quite as much damage as a focused attacker, and his overall healing output doesn't excel either, but he's valuable regardless since he's capable of doing both simultaneously, which is perfect for High Jupiter’s Trial.
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Lowen A Healer High Mercury Lowen is the best wind-attuned healer, with a coherent and effective kit that serves him well. His healing output isn't exceptional because he lacks a regen heal skill like Verica and Vixel, but he can clear bog with his S1, adding to his utility in quests like High Mercury's Trial. His S2 is what makes him stand out from other healers, though - it provides the whole team with a 10% HP buff and a 20% Defense buff. With the right setup, he can reach 100% Skill Prep and use it right at the start of the quest, making his teammates much more durable as well as increasing the potency of his own heals.
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Wedding Xania A Healer All Xania’s kit is built to handle freeze, which isn’t terribly useful for current content as freeze isn’t common, and the unique capability to cleanse freeze isn’t that exciting when any other adventurer can fix a frozen person by whacking them. However, she has solid healing output and a skill prep passive, so she can perform if you just need a generic healer. Her charge rates on her skills are quite slow, but she makes up for it by having access to multiple healing skills.
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Vixel A Healer All Vixel's kit lacks optimization, but his s1 ties for the strongest heal in the game among adventurer abilties, giving him a niche over several other light-attuned healers despite his other shortcomings. His S2 has a lower SP cost than his S1, meaning that he'll always have it available to boost the recovery potency of his regen healing. To add to this, because he has Skill Prep +50%, which can be increased all the way to 100% with the right equipment, he can start firing off his powerful heals right away. However, the team energy it provides isn't very impactful, as without extra support it will take him a long time to energize his teammates. Unfortunately, Vixel has Sleep Res, giving him immunity to an affliction that no shadow enemies currently inflict and thus limiting his effectiveness in on-element content.
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Ricardt A Healer All Ricardt has access to two healing skills, but he’s slightly held back by their poor charge times and his lack of a Skill Prep passive. His S2 is a much-coveted regen with high recovery potency, and the 4.3 water staff provides an additional healing skill. Ricardt is usable for High Brunhilda, as he can reach full burn immunity through equipping a pair of burn res prints, and his Full HP = Defense passive helps him attain enough survivability even if he doesn’t have a spare slot to equip Volcanic Queen. While Nurse Aeleen somewhat obsoletes Ricardt, it’s possible for him to enter High Brunhilda with the healing 4.3 water staff rather than relying on the Full HP = Defense void staff to survive the opening blast.
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Thaniel A Healer High Brunhilda Thaniel is a staple in the High Brunhilda fight due to his innate burn resistance, team wide defense buff, and burn cleanse on his primary heal. However, he does exceedingly poorly elsewhere due to his low healing output and lack of useful passive abilities.
100004 01 r05.png
Cleo A Healer High Jupiter Cleo’s healing output is unimpressive, but her defense buff is valuable for mitigating the huge blasts of unavoidable damage in High Jupiter’s Trial. While her damage output is much smaller, Cleo is a very reasonable pick over Heinwald for High Jupiter as she makes it much easier to skimp out on defenses elsewhere, such as bypassing the need for King of the Skies or defensive co-abilities. Theoretically her ability to cleanse paralysis would be valuable for specific adventurers, but Shadow adventurers as a whole lean heavily towards full immunity to paralysis.
110277 01 r05.png
Felicia B+ Healer Imperial Onslaught Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and the very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
110063 01 r05.png
Estelle B+ Healer All Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than most other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by its very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
110047 02 r05.png
Halloween Althemia B Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power, poor charge rate, and small AoE.
110049 01 r05.png
Edward B Healer Imperial Onslaught Edward’s healing output isn’t good and his shields lack potency, but he’s not worthless for Light IO since his shields can block blind afflictions, which can be difficult to avoid in the chaos.
110038 01 r05.png
Hope C Healer None Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well as others since he lacks tools like Skill Prep or regen heals.
110024 01 r05.png
Sophie C Healer Imperial Onslaught Her Recovery Potency skill helps her marginally, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and range as well as its poor charge time. However, her freeze resistance makes her an okay pick for Water IO if nothing else.
110006 01 r05.png
Aurien C Healer
Attacker
None Aurien tries to be a hybrid healer/damage unit without doing either well. He has bad charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit.

Dragon Tier List

Dragons are difficult to place in a traditional tier list, due to the nature of their stat-boosting abilities often overshadowing their skills/attributes during shapeshift itself. However, when it comes to selecting the best dragons for your adventurer, a few general guidelines are as follows:

  • Dragons should be attuned to the same element as the adventurer they are equipped to, otherwise the stat-boosting ability will not take effect.
  • Using HP-boosting dragons on non-Staff adventurers is frowned upon, due to the damage-focused nature of the game’s current content. Healers are best able to utilize the HP increase due to their healing output being heavily weighted towards their own HP value.
    • Split HP/Strength boosting dragons are also generally frowned upon on non-ranged adventurers, but are acceptable substitutes in early game if you do not have any other choices.
    • Phoenix may be an exception to the rule under certain circumstances, due to the values on both her initial heal and the regen afterwards. In certain types of content where survivability is a concern, i.e. Raid or Facility events, using Phoenix on a damage-dealing adventurer may be a valid strategy, even when off-element. However, she cannot be used as a crutch for all types of content, especially in quests where dealing damage is emphasized. In particular it is frowned upon to use Phoenix on a damage-dealing Flame-attuned adventurer to survive the HP check of High Midgardsormr’s Trial due to a lack of damage contribution from whoever has Phoenix equipped.
  • 5 Icon Rarity 5.png dragons that boost strength by 20% and Skill Damage by 90% at max unbind are generally held as the most valuable dragon for damage-dealing dragons, with dragons that boost strength by 60% at max unbind being the next most valuable type of dragon. 4 Icon Rarity 4.png dragons that boost strength by 45% at max unbind will be more valuable than the aforementioned types of 5 Icon Rarity 5.png dragons at 1-3 unbinds.
  • Though story greatwyrms and raid reward dragons have displayed rarities at 4 Icon Rarity 4.png and 5 Icon Rarity 5.png respectively, their stats and abilities are inferior to dragons of equivalent rarity from the gacha, being somewhere between gacha obtained 3 Icon Rarity 3.png and 4 Icon Rarity 4.png dragons. Therefore, they should not be treated as equivalent to gacha dragons despite their rarities being the same.

As 5 Icon Rarity 5.png dragons obtained from the Gacha/Advanced Dragon Trials are the most diverse pool as well as the target for later content, their abilities are the most worth analyzing. Below are detailed breakdowns of their stat boosts, attributes, and effectiveness on different types of adventurers. All dragons are assumed to be at max unbinds and used on an adventurer attuned to the same element.

5 Icon Rarity 5.png Dragon Analyses

v2.0, Last updated August 31st, 2019

Dragon Analyses created and maintained by JiMing (@JiMing#4813)

210016 01.png

5 Icon Rarity 5.pngIcon Element Flame.png Agni
HP: 369 Str: 127

Skills Abilities

Agni
Icon Ability 1020002.png
(Flame) Strength +40%
If the user is attuned to Flame: increases strength by 40%.

Icon Ability 1020002.png
(Flame) Strength +60%
If the user is attuned to Flame: increases strength by 60%.

Skill:
Icon Skill 006.png Devastation
Lv. 1: Deals 2 hits of 441% flame damage to enemies in a line. [30 SP]

Lv. 2: Deals 2 hits of 490% flame damage to enemies in a line. [30 SP]
Writeup

With an ability that boosts Strength by 60%, Agni is an excellent choice for damage dealing purposes. Though his skill’s animation is impractically slow, his shapeshift damage is otherwise excellent. His skill’s lack of utility is also a non-issue with Gala Mym, who uses her own unique shapeshift no matter which dragon is equipped to her.

210024 01.png

5 Icon Rarity 5.pngIcon Element Flame.png Cerberus
HP: 369 Str: 127

Skills Abilities

Cerberus
Icon Ability 1020002.png
(Flame) Strength +40%
If the user is attuned to Flame: increases strength by 40%.

Icon Ability 1020002.png
(Flame) Strength +60%
If the user is attuned to Flame: increases strength by 60%.

Skill:
Icon Skill 022.png Infernal Damnation
Lv. 1: Deals 7 hits of 105% flame damage to the target and nearby enemies, and inflicts burn for 12 seconds - dealing 72.7% damage every 3.99 seconds - with 110% base chance. Also reduces their strength by 5% for 10 seconds with 30% base chance and defense by 5% for 10 seconds with 100% base chance. [30 SP]

Lv. 2: Deals 7 hits of 110% flame damage to the target and nearby enemies, and inflicts burn for 12 seconds - dealing 97% damage every 3.99 seconds - with 120% base chance. Also reduces their strength by 5% for 10 seconds with 30% base chance and defense by 5% for 10 seconds with 100% base chance. [30 SP]
Writeup

Cerberus’ ability is identical to Agni’s, boosting the Strength of flame-attuned adventurers by 60%. Her shapeshift is generally superior to his, boasting good frame data on both her skill and normal attacks, the former capable of applying burn and reducing both defense and strength as well. Though her damage contribution to adventurer phase is inferior to Konohana Sakuya’s, the damage and utility her shapeshift brings makes her the among the best shapeshift targets in content such as raids or The Mercurial Gauntlet.

210039 01.png

5 Icon Rarity 5.pngIcon Element Flame.png High Brunhilda
HP: 350 Str: 120

Skills Abilities

High Brunhilda
Icon Ability 1020006.png
(Flame) HP & Strength +20%
If the user is attuned to Flame: increases strength and HP by 20%.

Icon Ability 1020006.png
(Flame) HP & Strength +30%
If the user is attuned to Flame: increases strength and HP by 30%.
Icon Ability 1010003.png
Dragon Time +15%
Extends shapeshift time by 15%.

Icon Ability 1010003.png
Dragon Time +20%
Extends shapeshift time by 20%.
Skill:
Icon Skill 019.png Crimson Inferno
Lv. 1: Deals 1 hit of 851% flame damage to enemies directly ahead, and inflicts burn for 12 seconds - dealing 72.7% damage every 3.99 seconds - with 110% base chance. [30 SP]

Lv. 2: Deals 1 hit of 894% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 97% damage every 3.99 seconds - with 120% base chance. [30 SP]
Writeup

High Brunhilda’s split boost of increasing HP and Strength by 30% each is difficult to apply in most content. Strength and Skill Damage boosting dragons are far superior to split boosts and are heavily discouraged when looking at dragons to use in difficult content. Aside from being an alternative to Phoenix on healers, High Brunhilda’s usability is limited.

210052 01.png

5 Icon Rarity 5.pngIcon Element Flame.png Prometheus
HP: 374 Str: 121

Skills Abilities

Prometheus
Icon Ability 1020023.png
(Flame) Strength & Wind Res I
If the user is attuned to Flame: increases strength by 35% and adds 15% to wind resistance.

Icon Ability 1020023.png
(Flame) Strength & Wind Res II
If the user is attuned to Flame: increases strength by 50% and adds 15% to wind resistance.

Skill:
Icon Skill 019.png Promethean Flame
Lv. 1: Deals 5 hits of 100.8% flame damage to the target and nearby enemies. [30 SP]

Lv. 2: Deals 5 hits of 112% flame damage to the target and nearby enemies. [30 SP]
Writeup

With a respectable 50% increase to Strength and 15% resistance to wind attuned attacks, Prometheus makes a decent substitute for Agni, Cerberus, or Sakuya should one lack any of them. Additionally his wind resistance is usable for enabling ranged adventurers to skip the Glorious Tempest wyrmprint in High Midgardsormr’s Trial, and generally enables ranged adventurers to more comfortably deal with the presence of forced damage in that quest.

210082 01.png

5 Icon Rarity 5.pngIcon Element Flame.png Konohana Sakuya
HP: 374 Str: 121

Skills Abilities

Konohana Sakuya
Icon Ability 1020002.png
(Flame) Strength +10%
If the user is attuned to Flame: increases strength by 10%.

Icon Ability 1020002.png
(Flame) Strength +20%
If the user is attuned to Flame: increases strength by 20%.
Icon Ability 1010002.png
(Flame) Skill Damage +70%
If the user is attuned to Flame: increases attack skill damage by 70%.

Icon Ability 1010002.png
(Flame) Skill Damage +90%
If the user is attuned to Flame: increases attack skill damage by 90%.
Skill:
Icon Skill 020.png Deciduous Dance
Lv. 1: Deals 1 hit of 594% flame damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 30%. [30 SP]

Lv. 2: Deals 1 hit of 660% flame damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 40%. [30 SP]
Writeup

Boosting Strength by 20% and Skill Damage by 90%, Konohana Sakuya is the best choice for adventurer phase damage among the Flame dragons. Though her actual damage output varies depending on how often one can use skills off cooldown, it is generally always higher than the 60% strength boosting dragons. However, her shapeshift’s damage output on normal attacks and skills is quite poor compared to Agni or especially Cerberus. Her skill boosts the next damage skill used in the adventurer phase by 40%, but it is not enough to make up for her shapeshift’s shortcomings. In content where shapeshift has a greater impact such as raids or The Mercurial Gauntlet, the 60% Strength dragons and especially Arctos would make for better shapeshift targets, but in all other cases she stands as the best of the best within her element.

210030 01.png

5 Icon Rarity 5.pngIcon Element Flame.png Arctos
HP: 374 Str: 121

Skills Abilities

Arctos
Icon Ability 1020002.png
(Flame) Strength & Critical Damage I
If the user is attuned to Flame: increases strength by 30% and adds 50% to the modifier applied to critical damage.

Icon Ability 1020002.png
(Flame) Strength & Critical Damage II
If the user is attuned to Flame: increases strength by 45% and adds 55% to the modifier applied to critical damage.

Skill:
Icon Skill 013.png Dragon Drop
Lv. 1: Deals 1 hit of 270% and 1 hit of 630% flame damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 160% base chance. [30 SP]

Lv. 2: Deals 1 hit of 300% and 1 hit of 700% flame damage to enemies directly ahead, and inflicts stun for 6-7 seconds with 180% base chance. [30 SP]
Writeup

Arctos’ 45% increase to Strength and 55% increase to Critical Hit Damage necessitates pairing him with adventurers who can reach high critical hit rates. Yue with her S2 buff active and Serena with all three stacks of Barrage Devastation can reach the critical hit rate with wyrmprints to make Arctos a superior choice to all other dragons for them. He also makes a decent alternative to Konohana Sakuya on Mikoto and Sarisse if one lacks her but can choose between Arctos or a 60% Strength-boosting dragon. Though he is rarely the best choice for adventurer damage output, his shapeshift is superb. Arctos has the best overall damage output among the Flame-attuned dragons, making him the best choice for content in which shapeshifts are prominent. Unfortunately, his skill applying stun has next to no utility, as the affliction is commonly resisted.

210025 01.png

5 Icon Rarity 5.pngIcon Element Water.png Poseidon
HP: 376 Str: 119

Skills Abilities

Poseidon
Icon Ability 1020006.png
(Water) HP & Strength +20%
If the user is attuned to Water: increases strength and HP by 20%.

Icon Ability 1020006.png
(Water) HP & Strength +30%
If the user is attuned to Water: increases strength and HP by 30%.

Skill:
Icon Skill 020.png Poseidon's Trident
Lv. 1: Deals 2 hits of 166.6% and 1 hit of 387.8% water damage to the target and nearby enemies. [50 SP]

Lv. 2: Deals 2 hits of 184.8% and 1 hit of 431.2% water damage to the target and nearby enemies. [50 SP]
Writeup

With a split boost to HP and Strength for 30% each, Poseidon stands as one of the best dragons to use on healers within his element. However, he is a very poor choice for damage-dealing purposes and should be avoided. Rubbing salt in the wound is that High Mercury shares his stat-boosting ability and can be obtained outside of the gacha, making her a generally superior choice to him in situations where his ability would be appreciated.

210017 01.png

5 Icon Rarity 5.pngIcon Element Water.png Leviathan
HP: 370 Str: 125

Skills Abilities

Leviathan
Icon Ability 1020002.png
(Water) Strength +40%
If the user is attuned to Water: increases strength by 40%.

Icon Ability 1020002.png
(Water) Strength +60%
If the user is attuned to Water: increases strength by 60%.

Skill:
Icon Skill 021.png Tidal Stream
Lv. 1: Deals 1 hit of 869.4% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 160% base chance. [30 SP]

Lv. 2: Deals 1 hit of 913.5% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 180% base chance. [30 SP]
Writeup

Leviathan boosts Strength by 60%, which is a very valuable ability that is technically inferior to Dragonyule Jeanne or Siren in terms of increasing adventurer-phase damage. However, the advantages his shapeshift brings to the table are so potent that he is still overall the most valuable water-element dragon. His skill applies the bog affliction, which provides a 50% increase to damage output while active, the utility of which cannot be overstated, especially when it is applied during break. Even in content that resists bog, proper use of animation canceling gives Leviathan an absurdly high damage output from shapeshift, far outstripping the shapeshift damage of his competitors. With his shapeshift’s absurd value, technically being the 3rd best dragon for adventurer phase damage is hardly even a concern.

210081 01.png

5 Icon Rarity 5.pngIcon Element Water.png Simurgh
HP: 383 Str: 113

Skills Abilities

Simurgh
Icon Ability 1020001.png
(Water) HP +30%
If the user is attuned to Water: increases HP by 30%.

Icon Ability 1020001.png
(Water) HP +40%
If the user is attuned to Water: increases HP by 40%.
Icon Ability 1010010.png
(Water) Overdrive Punisher +40%
If the user is attuned to Water: increases damage to enemies in overdrive state by 40%.

Icon Ability 1010010.png
(Water) Overdrive Punisher +60%
If the user is attuned to Water: increases damage to enemies in overdrive state by 60%.
Skill:
Icon Skill 026.png Rainbow Bubbles
Lv. 1: Deals 12 hits of 52% water damage to enemies directly ahead, and restores HP to all allies with 25% Recovery Potency. [30 SP]

Lv. 2: Deals 12 hits of 54% water damage to enemies directly ahead, and restores HP to all allies with 30% Recovery Potency. [30 SP]
Writeup

Simurgh’s 40% increase to HP and 60% Overdrive Punisher are an atypical combination that falls flat in practice. 60% is a high value, but the lack of any Strength increase provided makes it extremely low practice. Her usage is limited to water-elemental healers, a niche already occupied by split HP and Strength boosting dragons. Though her skill providing a regen heal makes her better for team survivability compared to her competitors, it is very unlikely that one will even use her shapeshift enough for it to matter.

210040 01.png

5 Icon Rarity 5.pngIcon Element Water.png High Mercury
HP: 357 Str: 113

Skills Abilities

High Mercury
Icon Ability 1020006.png
(Water) HP & Strength +20%
If the user is attuned to Water: increases strength and HP by 20%.

Icon Ability 1020006.png
(Water) HP & Strength +30%
If the user is attuned to Water: increases strength and HP by 30%.
Icon Ability 1010003.png
Dragon Time +15%
Extends shapeshift time by 15%.

Icon Ability 1010003.png
Dragon Time +20%
Extends shapeshift time by 20%.
Skill:
Icon Skill 018.png Aqua Spiral
Lv. 1: Deals 6 hits of 135% water damage to surrounding enemies, draws them toward the user, and inflicts bog for 8 seconds with 160% base chance. [30 SP]

Lv. 2: Deals 6 hits of 150% water damage to surrounding enemies, draws them toward the user, and inflicts bog for 8 seconds with 180% base chance. [30 SP]
Writeup

Combining a split 30% boost to both HP and Strength with a 20% increase to Dragon Time makes High Mercury the most easily accessible 5* dragon for water healers. Additionally, her increased shapeshift time and skill applying bog makes her superior to Poseidon overall despite having marginally worse stats than him.

210076 01.png

5 Icon Rarity 5.pngIcon Element Water.png Dragonyule Jeanne
HP: 370 Str: 125

Skills Abilities

Dragonyule Jeanne
Icon Ability 1020029.png
Dragonyule Blessing I
If the user is attuned to Water: increases strength by 30% and critical rate by 15%.

Icon Ability 1020029.png
Dragonyule Blessing II
If the user is attuned to Water: increases strength by 45% and critical rate by 20%.

Skill:
Icon Skill 028.png Frost Beam
Lv. 1: Deals 3 hits of 194% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 160% base chance. [30 SP]

Lv. 2: Deals 3 hits of 204% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 180% base chance. [30 SP]
Writeup

With a 45% boost to Strength and 20% increase to Critical Hit Rate, these two modifiers together allow Dragonyule Jeanne to provide more damage output on average than Leviathan, especially with the optimal wyrmprint setups. Her shapeshift however, is considerably less impressive than his, with her normal attacks doing considerably less damage and her skill applying freeze instead of bog. Though her freeze will not overwrite bog from another source, it is still a much less useful affliction to inflict, especially on break. Despite this, Dragonyule Jeanne is still a fantastic dragon in her own right.

210054 01.png

5 Icon Rarity 5.pngIcon Element Water.png Siren
HP: 370 Str: 125

Skills Abilities

Siren
Icon Ability 1020002.png
(Water) Strength +10%
If the user is attuned to Water: increases strength by 10%.

Icon Ability 1020002.png
(Water) Strength +20%
If the user is attuned to Water: increases strength by 20%.
Icon Ability 1010002.png
(Water) Skill Damage +70%
If the user is attuned to Water: increases attack skill damage by 70%.

Icon Ability 1010002.png
(Water) Skill Damage +90%
If the user is attuned to Water: increases attack skill damage by 90%.
Skill:
Icon Skill 018.png Aquatic Melody
Lv. 1: Deals 1 hit of 450% water damage to surrounding enemies, and increases the damage dealt by the user's next skill by 30%. [30 SP]

Lv. 2: Deals 1 hit of 500% water damage to surrounding enemies, and increases the damage dealt by the user's next skill by 40%. [30 SP]
Writeup

Boosting Strength by 20% and Skill Damage by 90%, Siren takes center stage as the best dragon for adventurer-phase damage within the water element. However, Leviathan will generally take the spotlight whenever shapeshifts come into play, as his phenomenal shapeshift is far more impactful than Siren’s. Low damage from both normal attacks and her skill makes her an extremely poor shapeshift target in content such as raids and The Mercurial Gauntlet. Water also lacks a skill damage-centric character to make the best use of her abilities, but despite all this, she is still one of the best dragons for water-attuned adventurers.

210018 01.png

5 Icon Rarity 5.pngIcon Element Wind.png Zephyr
HP: 369 Str: 126

Skills Abilities

Zephyr
Icon Ability 1020002.png
(Wind) Strength +40%
If the user is attuned to Wind: increases strength by 40%.

Icon Ability 1020002.png
(Wind) Strength +60%
If the user is attuned to Wind: increases strength by 60%.

Skill:
Icon Skill 018.png Zephyr's Wrath
Lv. 1: Deals 3 hits of 254.1% wind damage to surrounding enemies, and inflicts stun for 5-6 seconds with 160% base chance. [50 SP]

Lv. 2: Deals 3 hits of 267.4% wind damage to surrounding enemies, and inflicts stun for 6-7 seconds with 180% base chance. [50 SP]
Writeup

Zephyr’s 60% boost to Strength is an extremely valuable ability, but ultimately the end of his utility. His shapeshift is exceedingly mediocre, with slow animations on normal attacks and his skill. Additionally, Zephyr’s skill applying stun rarely comes into practice as higher tier content such as High Mercury’s Trial or Astral Raids are stun immune.

210036 01.png

5 Icon Rarity 5.pngIcon Element Wind.png Garuda
HP: 383 Str: 114

Skills Abilities

Garuda
Icon Ability 1020001.png
(Wind) HP +40%
If the user is attuned to Wind: increases HP by 40%.

Icon Ability 1020001.png
(Wind) HP +60%
If the user is attuned to Wind: increases HP by 60%.

Skill:
Icon Skill 025.png Tempestuous Kiss
Lv. 1: Deals 3 hits of 200% wind damage to enemies directly ahead, and restores the user's HP by 33% of the damage inflicted. [30 SP]

Lv. 2: Deals 3 hits of 210% wind damage to enemies directly ahead, and restores the user's HP by 35% of the damage inflicted. [30 SP]
Writeup

At a 60% increase to HP, Garuda is mathematically the best choice to go with for increasing the potency of one’s heals within the wind element. This very rarely comes up in higher tier content, however, as High Mercury’s Trial lacks forced damage outside of the start, making optimizing for healing a pointless endeavor.

210080 01.png

5 Icon Rarity 5.pngIcon Element Wind.png Long Long
HP: 369 Str: 126

Skills Abilities

Long Long
Icon Ability 1020002.png
(Wind) Strength & Critical Damage I
If the user is attuned to Wind: increases strength by 30% and adds 50% to the modifier applied to critical damage.

Icon Ability 1020002.png
(Wind) Strength & Critical Damage II
If the user is attuned to Wind: increases strength by 45% and adds 55% to the modifier applied to critical damage.

Skill:
Icon Skill 025.png Howling Burst
Lv. 1: Deals 6 hits of 84% wind damage to enemies in a line. [30 SP]

Lv. 2: Deals 6 hits of 93% wind damage to enemies in a line. [30 SP]
Writeup

Long Long’s abilities of increasing Strength by 45% and Critical Hit Damage by 55% makes him a potentially very damaging pick, but said potential goes mostly unrealized. The only adventurer who can practically meet Long Long’s required critical hit rate is Lin You, who is better off using Vayu if available. Reaching a high enough critical hit rate without making sacrifices in other areas that reduce damage overall is a difficult task, and Long Long is oftentimes a slightly better Roc for most adventurers.

Icon Ability 1020002.png
(Wind) Strength +35%
If the user is attuned to Wind: increases strength by 35%.

Icon Ability 1020002.png
(Wind) Strength +50%
If the user is attuned to Wind: increases strength by 50%.
Icon Ability 1070001.png
(Wind) Poisoned Punisher +15%
If the user is attuned to Wind: increases damage to poisoned enemies by 15%.

Icon Ability 1070001.png
(Wind) Poisoned Punisher +20%
If the user is attuned to Wind: increases damage to poisoned enemies by 20%.
Skill:
Icon Skill 025.png Catastrophic Winds
Lv. 1: Deals 8 hits of 82% wind damage to enemies in a line, reduces their defense by 5% for 10 seconds with 100% base chance, and inflicts poison for 30 seconds - dealing 21.8% damage every 2.99 seconds - with 110% base chance. [30 SP]

Lv. 2: Deals 8 hits of 91% wind damage to enemies in a line, reduces their defense by 5% for 10 seconds with 100% base chance, and inflicts poison for 30 seconds - dealing 29.1% damage every 2.99 seconds - with 120% base chance. [30 SP]
Writeup

With a 50% increase to Strength and 20% Poisoned Punisher ability, Pazuzu’s damage contribution can be incredibly high against poisoned enemies. Numerous wind-attuned adventurers can consistently apply poison in content where it is not resisted such as High Mercury’s Trial or The Mercurial Gauntlet, and act as an enabler for any other adventurers equipped with Pazuzu, though this may lead to concessions in terms of team composition. Though more niche than Zephyr or Vayu, Pazuzu has the potential to be stronger than either of them under the right conditions.

210038 01.png

5 Icon Rarity 5.pngIcon Element Wind.png High Midgardsormr
HP: 356 Str: 114

Skills Abilities

High Midgardsormr
Icon Ability 1020006.png
(Wind) HP & Strength +20%
If the user is attuned to Wind: increases strength and HP by 20%.

Icon Ability 1020006.png
(Wind) HP & Strength +30%
If the user is attuned to Wind: increases strength and HP by 30%.
Icon Ability 1010003.png
Dragon Time +15%
Extends shapeshift time by 15%.

Icon Ability 1010003.png
Dragon Time +20%
Extends shapeshift time by 20%.
Skill:
Icon Skill 021.png Grand Tempest
Lv. 1: Deals 1 hit of 619.5% wind damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 160% base chance. [30 SP]

Lv. 2: Deals 1 hit of 650.3% wind damage to enemies directly ahead, and inflicts stun for 6-7 seconds with 180% base chance. [30 SP]
Writeup

High Midgardsormr is the only split 30% HP and Strength boosting dragon in the wind element, and boasts 20% Dragon Time as well. This combination of abilities pigeonholes him as being a choice for wind healers and no one else, as the lack of inherent strength is crippling in the damage-focused meta.

210084 01.png

5 Icon Rarity 5.pngIcon Element Wind.png Freyja
HP: 375 Str: 120

Skills Abilities

Freyja
Icon Ability 1020001.png
(Wind) HP +20%
If the user is attuned to Wind: increases HP by 20%.

Icon Ability 1020001.png
(Wind) HP +30%
If the user is attuned to Wind: increases HP by 30%.
Icon Ability 1020004.png
(Wind) Skill Haste +25%
If the user is attuned to Wind: increases skill gauge fill rate by 25%.

Icon Ability 1020004.png
(Wind) Skill Haste +35%
If the user is attuned to Wind: increases skill gauge fill rate by 35%.
Skill:
Icon Skill 029.png Breath of Life
Lv. 1: Restores HP to all allies with 37% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP]

Lv. 2: Restores HP to all allies with 42% Recovery Potency, continues healing over the next 20 seconds with 30% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP]
Writeup

Freyja’s increase to HP is only 30%, but she boasts a ludicrously high 35% Skill Haste ability as well. With more frequent heals as a result of the skill haste and her shapeshift’s skill being a regen heal, Freyja is the most well-suited for pure survivability in the wind dragon roster. However, wind healers generally do not have useful additional effects on their skill such as energy, so her ability’s utility is not as high as it theoretically could be. It is possible to use her skill haste along with additional sources such as bow co-ability and wyrmprints to allow for Noelle to reach extremely high buff uptime, but it is not worth prioritizing unbinding Freyja over damage-dealing dragons for the fact she is best in slot on Noelle alone.

210098 01.png

5 Icon Rarity 5.pngIcon Element Wind.png Vayu
HP: 369 Str: 126

Skills Abilities

Vayu
Icon Ability 1020002.png
(Wind) Strength +10%
If the user is attuned to Wind: increases strength by 10%.

Icon Ability 1020002.png
(Wind) Strength +20%
If the user is attuned to Wind: increases strength by 20%.
Icon Ability 1010002.png
(Wind) Skill Damage +70%
If the user is attuned to Wind: increases attack skill damage by 70%.

Icon Ability 1010002.png
(Wind) Skill Damage +90%
If the user is attuned to Wind: increases attack skill damage by 90%.
Skill:
Icon Skill 008.png Purusha Prana
Lv. 1: Deals 1 hit of 806% wind damage to enemies in a line, and increases the damage dealt by the user's next skill by 30%. [30 SP]

Lv. 2: Deals 1 hit of 896% wind damage to enemies in a line, and increases the damage dealt by the user's next skill by 40%. [30 SP]
Writeup

Vayu’s 20% increase to Strength and 90% increase to Skill Damage makes him the best dragon for increasing the damage output of wind-attuned adventurers. His skill during shapeshift boasts excellent frame data, being able to act nearly instantaneously after use, and boosts the damage of the next skill used by 40%. His normal attack output is also respectable with proper animation canceling, and his shapeshift is all in all far superior to Zephyr’s mediocre shapeshift.

210020 01.png

5 Icon Rarity 5.pngIcon Element Light.png Jeanne d'Arc
HP: 384 Str: 113

Skills Abilities

Jeanne d'Arc
Icon Ability 1020001.png
(Light) HP +40%
If the user is attuned to Light: increases HP by 40%.

Icon Ability 1020001.png
(Light) HP +60%
If the user is attuned to Light: increases HP by 60%.

Skill:
Icon Skill 018.png Saint's Banner
Lv. 1: Deals 1 hit of 743.4% light damage to surrounding enemies, and increases the entire team's defense by 25% for 15 seconds. [50 SP]

Lv. 2: Deals 1 hit of 826% light damage to surrounding enemies, and increases the entire team's defense by 30% for 15 seconds. [50 SP]
Writeup

As a 60% HP increasing dragon, Jeanne is the go-to for pushing healing output. However, there is next to no content for light adventurers, much less one with the healing output provided by Jeanne, so her usage is practically nonexistent save for off-element content.

210049 01.png

5 Icon Rarity 5.pngIcon Element Light.png Cupid
HP: 377 Str: 119

Skills Abilities

Cupid
Icon Ability 1020002.png
(Light) Strength +40%
If the user is attuned to Light: increases strength by 40%.

Icon Ability 1020002.png
(Light) Strength +60%
If the user is attuned to Light: increases strength by 60%.

Skill:
Icon Skill 029.png Lovely Pose
Lv. 1: Restores HP to all allies with 25% Recovery Potency, and increases their critical rate by 20% for 15 seconds. [30 SP]

Lv. 2: Restores HP to all allies with 30% Recovery Potency, and increases their critical rate by 25% for 15 seconds. [30 SP]
Writeup

Cupid’s kit boasts several boons, the most important being his 60% increase to Strength. As Light lacks a Skill Damage boosting dragon, this places Cupid at the top of available dragons within his element. As if that wasn’t enough, his skill is both a teamwide heal and a 25% critical hit rate increase. His heal allows adventurers to more easily maintain HP conditional abilities, and with multiple Cupids, nearly every attack you do may become a critical hit, which more than makes up for the lack of a damaging skill.

210048 01.png

5 Icon Rarity 5.pngIcon Element Light.png Gilgamesh
HP: 371 Str: 124

Skills Abilities

Gilgamesh
Icon Ability 1020023.png
(Light) Strength & Shadow Res I
If the user is attuned to Light: increases strength by 35% and adds 15% to shadow resistance.

Icon Ability 1020023.png
(Light) Strength & Shadow Res II
If the user is attuned to Light: increases strength by 50% and adds 15% to shadow resistance.

Skill:
Icon Skill 011.png Subjugating Sword
Lv. 1: Deals 1 hit of 504% light damage to enemies directly ahead. [30 SP]

Lv. 2: Deals 1 hit of 560% light damage to enemies directly ahead. [30 SP]
Writeup

Gilgamesh’s 50% increase to Strength and 15% Shadow Res makes him geared towards giving ranged light-attuned adventurers greater survivability. This has limited usage as light lacks difficult endgame content with unavoidable damage, so Gilgamesh is mostly a substitute for those who lack Cupid.

210043 01.png

5 Icon Rarity 5.pngIcon Element Light.png Liger
HP: 377 Str: 119

Skills Abilities

Liger
Icon Ability 1020006.png
(Light) HP & Strength +20%
If the user is attuned to Light: increases strength and HP by 20%.

Icon Ability 1020006.png
(Light) HP & Strength +30%
If the user is attuned to Light: increases strength and HP by 30%.

Skill:
Icon Skill 013.png Lightning Blitz
Lv. 1: Deals 4 hits of 130% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 66% damage every 3.99 seconds - with 100% base chance. [30 SP]

Lv. 2: Deals 4 hits of 137% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.99 seconds - with 110% base chance. [30 SP]
Writeup

Liger’s 30% increase to both HP and Strength pigeonholes him as an offensively-oriented alternative to Jeanne for healers within light. 30% Strength is too low for use on damage dealers, meaning he is not a viable choice in most cases.

210051 01.png

5 Icon Rarity 5.pngIcon Element Light.png Takemikazuchi
HP: 371 Str: 124

Skills Abilities

Takemikazuchi
Icon Ability 1020002.png
(Light) Strength +30%
If the user is attuned to Light: increases strength by 30%.

Icon Ability 1020002.png
(Light) Strength +40%
If the user is attuned to Light: increases strength by 40%.
Icon Ability 1010010.png
(Light) Overdrive Punisher +20%
If the user is attuned to Light: increases damage to enemies in overdrive state by 20%.

Icon Ability 1010010.png
(Light) Overdrive Punisher +25%
If the user is attuned to Light: increases damage to enemies in overdrive state by 25%.
Skill:
Icon Skill 013.png Thunderous Charge
Lv. 1: Deals 5 hits of 179% light damage to enemies in a line, and inflicts stun for 4-5 seconds with 120% base chance. Changing direction is possible during the attack. [30 SP]

Lv. 2: Deals 5 hits of 199% light damage to enemies in a line, and inflicts stun for 5-6 seconds with 140% base chance. Changing direction is possible during the attack. [30 SP]
Writeup

At 40% Strength and 25% Overdrive Punisher, Takemikazuchi is a confusingly designed dragon. Even with Overdrive active, his effective damage will only just barely outdamage Cupid, and during break, his burst damage capability is stifled by his low strength modifier. His skill being aimable is interesting and may have niche use in maps with several enemies, but in general he is not much more than a filler dragon on teams for raids or facility events.

210094 01.png

5 Icon Rarity 5.pngIcon Element Light.png Pop-Star Siren
HP: 371 Str: 124

Skills Abilities

Pop-Star Siren
Icon Ability 1020002.png
(Light) Strength +30%
If the user is attuned to Light: increases strength by 30%.

Icon Ability 1020002.png
(Light) Strength +40%
If the user is attuned to Light: increases strength by 40%.
Icon Ability 1010003.png
Exhilaration
If the user is attuned to Light: increases shapeshift time for the entire team by 3 seconds. The team's shapeshift time can only be increased by a maximum of 5 seconds through this ability.

Icon Ability 1010003.png
Exhilaration
If the user is attuned to Light: increases shapeshift time for the entire team by 3 seconds. The team's shapeshift time can only be increased by a maximum of 5 seconds through this ability.
Skill:
Icon Skill 932.png Invigorating Harmony
Lv. 1: Increases the entire team's strength and defense by 15% for 20 seconds, and increases their energy levels by three stages. It is possible to charge this skill's gauge by attacking, and use it up to twice during one shapeshift. [30 SP]

Lv. 2: Increases the entire team's strength and defense by 20% for 20 seconds, and increases their energy levels by three stages. It is possible to charge this skill's gauge by attacking, and use it up to twice during one shapeshift. [30 SP]
Writeup

Pop-Star Siren has a unique and powerful shapeshift that is held back by poor abilities. Her skill provides three stacks of energy and increases strength and defense by 20% for 20 seconds each. Additionally, she is the first dragon who can build back up their skill through normal attacks, allowing Pop Star Siren to use her powerful skill twice in one shapeshift. However, her Strength boost is a measly 40%, and increasing the team’s shapeshift duration by 3 seconds is hardly enough to compensate. Despite her interesting design, it’s not worth using Pop-Star Siren and hindering one’s damage during adventurer phase when higher damage alternatives exist.

210019 01.png

5 Icon Rarity 5.pngIcon Element Shadow.png Nidhogg
HP: 374 Str: 121

Skills Abilities

Nidhogg
Icon Ability 1020006.png
(Shadow) HP & Strength +20%
If the user is attuned to Shadow: increases strength and HP by 20%.

Icon Ability 1020006.png
(Shadow) HP & Strength +30%
If the user is attuned to Shadow: increases strength and HP by 30%.

Skill:
Icon Skill 027.png Total Eclipse
Lv. 1: Deals 1 hit of 737.8% shadow damage to the target and nearby enemies, and inflicts blindness (applies 50% chance to miss on attacks) for 8 seconds with 160% base chance. [50 SP]

Lv. 2: Deals 1 hit of 774.9% shadow damage to the target and nearby enemies, and inflicts blindness (applies 50% chance to miss on attacks) for 8 seconds with 180% base chance. [50 SP]
Writeup

Increasing HP and Strength by 30% each, Nidhogg is the best dragon for shadow healers by default due to the element lacking a pure HP boosting dragon entirely. He is entirely unusable on any other kind of adventurer, as 30% strength is simply too low to use in difficult content. His shapeshift is unremarkable aside from applying blind on his skill, which may have limited utility.

Icon Ability 1020002.png
(Shadow) HP 30% = Strength +35%
If the user is attuned to Shadow: increases strength by 35% when HP is 30% or above.

Icon Ability 1020002.png
(Shadow) HP 30% = Strength +50%
If the user is attuned to Shadow: increases strength by 50% when HP is 30% or above.
Icon Ability 1020022.png
(Shadow) Last Bulwark I
If the user is attuned to Shadow: grants the user a one-use shield that nullifies damage less than 50% of their maximum HP when HP drops to 30%. This does not stack with any other shields.

Icon Ability 1020022.png
(Shadow) Last Bulwark II
If the user is attuned to Shadow: grants the user a one-use shield that nullifies damage less than 60% of their maximum HP when HP drops to 30%. This does not stack with any other shields.
Skill:
Icon Skill 013.png All-Encompassing Darkness
Lv. 1: Deals 2 hits of 331% shadow damage to enemies directly ahead. [30 SP]

Lv. 2: Deals 2 hits of 368% shadow damage to enemies directly ahead. [30 SP]
Writeup

Nyarlathotep has a truly enigmatic set of abilities, though their usefulness is another story. At 30% HP or greater, Nyarlathotep boosts Strength by 50%, and below 30% HP, grants a shield that will block a single source of damage equal to 60% of their HP or less. This shield’s potency is high and the effect can be triggered multiple times per fight, but the HP conditional nature of his strength increase and its low value makes him a rather unimpressive choice all around.

210077 01.png

5 Icon Rarity 5.pngIcon Element Shadow.png Marishiten
HP: 374 Str: 121

Skills Abilities

Marishiten
Icon Ability 1020002.png
(Shadow) Strength +40%
If the user is attuned to Shadow: increases strength by 40%.

Icon Ability 1020002.png
(Shadow) Strength +60%
If the user is attuned to Shadow: increases strength by 60%.

Skill:
Icon Skill 803.png Daybreak Flurry
Lv. 1: Deals 6 hits of 99% shadow damage to enemies directly ahead, and inflicts bleeding for 30 seconds - dealing 110% damage every 4.99 seconds - with 90% base chance. [30 SP]

Lv. 2: Deals 6 hits of 104% shadow damage to enemies directly ahead, and inflicts bleeding for 30 seconds - dealing 146% damage every 4.99 seconds - with 100% base chance. [30 SP]
Writeup

Marishiten stands a cut above her immediate competition for the most part, with a 60% increase to strength to shadow-attuned adventurers. Her skill during shapeshift applies the ever-powerful bleed debuff, which is not resisted by any adventurer in the game and can be stacked up to three times. Most shapeshifts are done during break, increasing the damage of her bleed even further. However, Shinobi boasts a more powerful ability and shapeshift than her, leaving her unable to soar above the shadow cast by her competition.

210087 01.png

5 Icon Rarity 5.pngIcon Element Shadow.png Shinobi
HP: 368 Str: 128

Skills Abilities

Shinobi
Icon Ability 1020002.png
(Shadow) Strength +10%
If the user is attuned to Shadow: increases strength by 10%.

Icon Ability 1020002.png
(Shadow) Strength +20%
If the user is attuned to Shadow: increases strength by 20%.
Icon Ability 1010002.png
(Shadow) Skill Damage +70%
If the user is attuned to Shadow: increases attack skill damage by 70%.

Icon Ability 1010002.png
(Shadow) Skill Damage +90%
If the user is attuned to Shadow: increases attack skill damage by 90%.
Skill:
Icon Skill 922.png Shuriken Shower
Lv. 1: Deals 13 hits of 55% and 1 hit of 81% shadow damage to the target and nearby enemies, and energizes the entire team. [30 SP]

Lv. 2: Deals 13 hits of 61% and 1 hit of 90% shadow damage to the target and nearby enemies, and energizes the entire team. [30 SP]
Writeup

Shinobi’s 20% Strength and 90% Skill Damage increasing abilities easily put him at the top of the pack for shadow-element dragons. If that wasn’t enough, his shapeshift boasts several advantages that give him an even further edge. His frame data is excellent, being able to act out of his skill nearly instantaneously after use and animation canceling allowing for high burst damage despite only having a 20% Strength boost. His skill also provides a full energize to the entire party, equating to giving every skill used afterwards a 50% damage increase. These advantages allow Shinobi to cast a shadow over every other dragon within his element.

Specific Content Adventurer Lists

The following are not specifically tier lists, but automatically generated lists with set parameters of common units to use in specific endgame content, as most other content can be cleared with essentially most elementally advantaged units.

Imperial Onslaughts

The following lists units recommended to take into Imperial Onslaughts based on their element type and affliction resist attributes.

Other units not listed are still entirely capable of completing the Imperial Onslaughts as well, especially other units being controlled by the player. However, units with full affliction resist can be more forgiving of mistakes and can also be useful in putting together AI Auto Battle teams. Most AI Auto Battle teams boil down to:

  • 1x Elemental Advantage Melee DPS Lead w/ 100% Affliction Resist
  • 1x Elemental Advantage DPS (Flexible)
  • 2x Healers (At least 1x On-Element recommended, but not necessary, especially if player has strong healers such as Verica, Vixel, and Hildegarde)

For more detailed information on building AI Auto Battle teams (e.g. Dragon, Wyrmprint, Weapon recommendations, etc.), refer to the following resources:

With this in mind, the criteria used for generating the list is:

Criteria
DPS
  • Must not be elementally disadvantaged against the content element
  • Must have 100% resist to the content's main affliction
Healer
  • Either must have elemental advantage against the content element
  • Or must be elementally neutral / advantaged and have 100% resist to the content's main affliction
    • e.g. 110269 01 r04.png Verica 100% Stun Res for Flame IO, 110304 01 r04.png Vixel 100% Sleep Res for Wind IO
  • Or must be elementally neutral / advantaged and have a strong healing kit, usually consisting of at least a Team HP Regen skill.

Notes

  • Units are listed in elemental advantage order, with order having no bearing on quality of the unit.
  • To avoid complicating the table query, partial resist characters and wyrmprints with affliction resists are not taken into account in this table.
    • The Affliction pages (e.g. Stun) can be visited instead to view lists of partial/full resist characters and wyrmprints.
Quest Main
Affliction
DPS Healer
Icon Element Flame.png Flame Imperial Onslaught Affliction stun large icon.png
Stun
110022 01 r05.png
100003 02 r05.png
100004 02 r05.png
110265 01 r05.png
110020 01 r05.png
110042 02 r05.png
110018 01 r05.png
110317 01 r05.png
110022 02 r05.png
110043 02 r05.png
110269 01 r05.png
110029 02 r05.png
110017 01 r05.png
110043 01 r05.png
110304 01 r05.png
110269 02 r05.png
Icon Element Water.png Water Imperial Onslaught Affliction freeze large icon.png
Freeze
100003 07 r05.png
110310 01 r05.png
110002 02 r05.png
110318 01 r05.png
110029 01 r05.png
110267 01 r05.png
110257 01 r05.png
110004 02 r05.png
110024 01 r05.png
110043 01 r05.png
110304 01 r05.png
110269 02 r05.png
Icon Element Wind.png Wind Imperial Onslaught Affliction sleep large icon.png
Sleep
110266 01 r05.png
110008 01 r05.png
110264 01 r05.png
110011 01 r05.png
110263 01 r05.png
110056 01 r05.png
110260 01 r05.png
100029 02 r05.png
110009 01 r05.png
110043 02 r05.png
110269 01 r05.png
110043 01 r05.png
110304 01 r05.png
110269 02 r05.png
Icon Element Light.png Light Imperial Onslaught Affliction blindness large icon.png
Blind
110050 01 r05.png
100005 01 r05.png
110066 01 r05.png
100004 010 r05.png
110051 01 r05.png
110043 02 r05.png
110269 01 r05.png
110043 01 r05.png
110304 01 r05.png
110280 01 r05.png
110269 02 r05.png
100004 01 r05.png
Icon Element Shadow.png Shadow Imperial Onslaught Affliction poison large icon.png
Poison
110274 01 r05.png
110301 01 r05.png
110015 02 r05.png
110276 01 r05.png
110042 01 r05.png
110275 01 r05.png
110040 01 r05.png
110043 02 r05.png
110269 01 r05.png
110043 01 r05.png
110304 01 r05.png
110277 01 r05.png
110269 02 r05.png

High Dragon Trials

The following lists units that are widely accepted to be used in High Dragon Trials.

High Dragon Trials are currently the most difficult content in the game, with strict HP checks and soft Str requirements. Mistakes in High Dragon Trials are not as forgiving as other quests, and the characters who are seen as acceptable to take are limited. To minimize chance of failure, it is important to build a character appropriate for the fight, the criteria of which will be expanded upon for each Advanced Dragon Trial.

With this in mind, the criteria used for generating the list is:

High Midgardsormr Criteria

  • Must have elemental advantage
  • 100% Stun Resistance is highly preferable for melee adventurers

High Brunhilda Criteria

  • Must have elemental advantage
  • 100% Burn Resistance is highly preferable for all adventurers
  • Adventurers without 100% Burn Resistances are assumed to be using Burn Res wyrmprints

High Mercury Criteria

  • Must have elemental advantage
  • Adventurers with high damage output are preferred
  • 100% Bog Resistance is not a requirement for adventurers

High Jupiter Criteria

  • Must have elemental advantage
  • Adventurers with longer range are preferred
  • 100% Paralysis Resistance is highly preferable

Notes

  • Units are listed in weapon type order, with order having no bearing on quality of the unit.

Additionally, keep in mind that choosing a character for High Dragon Trials is only one of the few steps for preparing for the High Dragon Trials. For further details on preparing and meeting the requirements to join the High Dragon Trials, refer to the following guides:

Quest Main
Affliction
Non-Healers Healer
Icon Element Wind.png High Midgardsormr Affliction stun large icon.png Stun
110291 01 r05.png
100001 01 r05.png
110010 01 r05.png
110007 01 r05.png
100010 04 r05.png
100029 02 r05.png
110032 02 r05.png
110009 01 r05.png
110043 02 r05.png
110269 01 r05.png
Icon Element Flame.png High Brunhilda Affliction burn large icon.png Burn
110255 02 r05.png
110255 01 r05.png
110253 01 r05.png
110012 01 r05.png
110021 01 r05.png
110328 01 r05.png
100002 01 r05.png
110252 01 r05.png
110019 01 r05.png
110017 01 r05.png
110029 02 r05.png
Icon Element Water.png High Mercury Affliction bog large icon.png Bog
100003 07 r05.png
100002 06 r05.png
110310 01 r05.png
110027 01 r05.png
110307 01 r05.png
110268 01 r05.png
110032 01 r05.png
110340 01 r05.png
110257 01 r05.png
Icon Element Light.png High Jupiter Affliction paralysis large icon.png Paralysis
110313 01 r05.png
110326 01 r05.png
110281 01 r05.png
110311 01 r05.png
110312 01 r05.png
100004 010 r05.png
110333 01 r05.png
110280 01 r05.png
100004 01 r05.png

While not currently released, it is expected for High Zodiark's Trial to share the same affliction as its normal counterpart. This may be subject to change should new mechanics be introduced.

Quest Main
Affliction
Non-Healer Healer
Icon Element Shadow.png High Zodiark Affliction curse large icon.png Curse
110327 01 r05.png
110064 01 r05.png
110319 01 r05.png
100006 03 r05.png
100002 02 r05.png
110039 01 r05.png
100004 04 r05.png
110305 01 r05.png
110041 01 r05.png
110043 01 r05.png
110047 02 r05.png

Void Battles

The following lists units that are generally recommended to be used in Void Battles that involve dull infliction, as they have access to void weapons which have abilities that nullify Dull.

When a unit is inflicted with Dull, the strength of the adventurer drops by 90% for 20 seconds. This results in a reduction in healing as well. It is thus recommended to carry Dull Res weapons in related Void Battles, be it for normal gameplay or auto battling.

Last updated: March 21, 2019

Flame Units that have Dull Res Weapons

110291 01 r05.png
110266 01 r05.png
110259 01 r05.png
110054 01 r05.png
110008 01 r05.png
100001 01 r05.png
110261 01 r05.png
110052 03 r05.png
110264 01 r05.png
110010 01 r05.png
110002 01 r05.png
110011 01 r05.png
110270 01 r05.png
110005 01 r05.png
110043 02 r05.png
110269 01 r05.png
110006 01 r05.png

Water Units that have Dull Res Weapons

100004 02 r05.png
110265 01 r05.png
110253 01 r05.png
110020 01 r05.png
110328 01 r05.png
110021 01 r05.png
100002 01 r05.png
110058 01 r05.png
110014 01 r05.png
110317 01 r05.png
110053 02 r05.png
110013 01 r05.png
110252 01 r05.png
110063 02 r05.png
110022 02 r05.png

Wind Units that have Dull Res Weapons

N/A

Light Units that have Dull Res Weapons

110327 01 r05.png
110274 01 r05.png
110301 01 r05.png
110035 01 r05.png
110042 01 r05.png
100006 03 r05.png
110033 01 r05.png
110275 01 r05.png
100002 02 r05.png
110039 01 r05.png
110034 01 r05.png
100004 04 r05.png
110303 01 r05.png
110040 01 r05.png
100006 01 r05.png
110036 01 r05.png

Shadow Units that have Dull Res Weapons

110047 01 r05.png
110312 01 r05.png
100004 010 r05.png
110313 01 r05.png
110051 01 r05.png
110326 01 r05.png
110053 01 r05.png
110066 01 r05.png
110044 01 r05.png
110333 01 r05.png
110254 01 r05.png