Tier List

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This Dragalia Lost tier list ranks characters based on their strengths and weaknesses and overall performance. The purpose of these tier lists is to provide a base level of insight on the various characters in Dragalia Lost. Tier lists are always subjective in nature, so keep that in mind when evaluating them.

  • Rating criteria will likely shift with the release of harder content and raids.

General Adventurer Tier List[edit | edit source]

This list is a tiering of characters for general content, where most all adventurers can perform in. For a list of characters viable in specific content (e.g. High Dragon Trials), please see the section for the Specific Content Adventurer Lists.

Rating Definitions and Criteria[edit | edit source]

Rating definitions

  • S/S+: Characters that perform their roles exceptionally well.
  • A+: Characters that can perform their role well, only having minor issues.
  • A: Characters that can perform their role well, but are not exceptional.
  • B: Characters that can perform their role, but are held back by stats or other weaknesses, or are simply outclassed.
  • C: Characters that cannot perform their role well, fill a niche that is not required, or outclassed by units in the B tier.
  • D: Characters with serious problems.
  • Unranked: Recently released characters that haven't been ranked.

Criteria:

  • Adventurers are assumed to be promoted to 5 Icon Rarity 5.png and to have all unlocked mana circles besides co-ability improvements and items (45 circles).
  • Adventurers are assumed to have an optimal dragon equipped.
  • Adventurers are assumed to have access to a 5 Icon Rarity 5.png weapon.
  • Adventurers are compared within their own element first before being compared to Adventurers in other elements.
  • Adventurers are assumed to be controlled by the player, AI is not taken into consideration.
  • The content considered are Master Dragon Trials, Master Imperial Onslaughts, Void Battles, Raid Events, Facility Events, and High Midgardsormr's Trial.

Tier List[edit | edit source]

v2.0, Last updated: March 5th, 2019

Change Log[edit | edit source]

View full changelog

Version 2.0 Changelog 
Version v2.0 has rebuilt the list from the ground up with new content in mind, as well as to reflect new balance changes. Only general changes to the list are detailed below, detailed updates for specific character changes have been omitted this version due to the huge number of changes and fresh landscape, but will resume with all further updates to Version 2.X.
  • Adjusted content consideration to include void battles.
  • Adjusted content consideration to include High Midgardsormr's Trial, due to it's increased level of accessibility. High Brunhilda's Trial will remain out of scope, due to the high level of entry and restrictive meta that would cause a large amount of skew when factored into a general content tier list.
  • Adjusted placements to account for the balance patch that tweaked stun and sleep, which mostly buffed ailment duration. Also included in this patch were specific individual buffs to 110267 01 r05.png Hawk, 110053 01 r05.png Nefaria, and 110266 01 r05.png Naveed. Details can be found in the Version Changelog.
  • Rewrote and edited descriptions for most of the adventurers.
  • Removed 'Wyrmprints are not taken into consideration' from the list of criteria.


Tier list created and maintained by Shark3143 (@Shark3143#3825)

Icon Element Flame.png Icon Element Water.png Icon Element Wind.png Icon Element Light.png Icon Element Shadow.png Icon Type Healing.png
S+
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S
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A+
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A
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B
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C
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D
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Unranked
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Details[edit | edit source]

Expand to view details.

Portrait Name Tier Role Preference Notes
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Mikoto S+ Attacker High Midgardsormr Mikoto’s damage output is through the roof thanks to his high critical rate and self buffs. The blade moveset gives him good AoE coverage and mobility, and the 5* flame blade has a great attack skill as well. Mikoto's damage output makes him valuable in all flame-advantaged content as long as he's able to avoid sleep. He is particularly sought after for High Midgardsormr because he’s fully stun resistant, brings high damage and a strength co-ability, and the range and spacing of the blade moveset lets him attack continuously from far away enough to avoid interfering with the baiter.
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Gala Sarisse S+ Attacker All Sarisse is capable of outputting high damage safely from range by stacking buffs to boost her S1. Each individual stack of her Sylvan’s Strength passive counts for 2 individual buffs, allowing Sarisse to reach a x6 or x7 boost on her S1 unaided if she’s allowed to attack continuously. She’s also the first character to feature dual ailment immunities, and thus excels in all types of content, including High Midgardsormr if she can pass the required HP breakpoint.
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Vanessa S Attacker High Midgardsormr Her two powerful attack skills make her a very solid pick for flame DPS, but her ceiling potential is currently held back by the 5* flame axe’s critical damage boost, which she lacks the synergy to utilize. As a result, the void axe that grants High Midgardsormr Bane is a viable choice for HMS, since she isn’t losing out on a valuable weapon skill, and the Bane has enough damage to compensate for the loss of natural strength. She’s a very good choice to take the baiter role versus High Midgardsormr, since she has good damage, stun immunity, and a defense co-ability to help others meet the required HP check. Vanessa unfortunately lacks a Dull Res weapon, so she shouldn’t be chosen for Void Zephyr since she has to fight at close range.
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Karl S Attacker
Support
Imperial Onslaught
Void Battles
Karl’s kit has high damage and is well suited for existing flame content except Dragon Trials. He has access to multiple good attack skills thanks to his selection of weaponry, and his team wide strength buff greatly boosts the room’s damage output, so his damage contribution is high even when his situational passive skills aren’t active. Karl crushes Wind IO thanks to his sleep immunity, Slayer’s Strength, and the sweeping AoE on his S1 which clears small fry efficiently. He’s also a great pick versus Void Zephyr since he has access to a Dull Res weapon, good damage contribution, sleep immunity, and swords in general are valued in that fight for their aptitude at spamming force strikes to break Zephyr quickly and prevent Howling Vortex. Karl generally isn’t recommended for High Midgardsormr since the short range of the sword moveset shoehorns him into the dangerous baiter role, and his lack of a stun immunity means that a single slip-up could result in his death.
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Naveed A+ Attacker Imperial Onslaught
Void Battles
Naveed’s kit is very well optimized for Wind IO thanks to Slayer’s Strength and his sleep immunity, and he’s also a solid pick for Void Zephyr. However his S1 doesn’t have good frame data and isn’t powerful enough to justify monopolizing both of his skill slots, so his damage contribution without Slayer’s Strength won’t excel. He will eventually achieve good damage output if the quest drags on long enough, but his ceiling isn’t impressive enough to justify the gimmick, and he underperforms while waiting to build stacks from his S2. Despite this weakness he’s still great versus Zephyr since the long animation of his S1 is perfect for iframing Zephyr’s tornados, the fight lasts long enough for him to max out his S2 stacks, he has access to a Dull Res weapon, and swords in general are valuable in the fight since they’re good at spamming force strikes to break early and skip Howling Vortex.
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Sinoa A+ Support All She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, but she doesn’t consistently buff damage output as well as other dedicated supports such as Elisanne and Melody. Regardless, she’s a solid choice for a multitude of content, and she even gets used for High Midgardsormr despite her lack of Stun Res, since she can stay safely at range and support the whole room. She has strong synergy with specific flame adventurers such as Sarisse, who gets more powerful by stacking total number of buffs, and Valentine’s Hildegarde, who, with Maximum HP buffs, can apply shields so large they can even block unavoidable AoEs in the High Midgardsormr fight.
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Euden A+ Attacker High Midgardsormr
Raid
Euden’s multiple attack skills, defense down debuff, and good choice of weaponry give him solid damage contribution. However, his passives don’t help him much in combat, and Dragon’s Claws is a low impact passive except during raids, where it excels due to the Dragon Prep meta and getting multiple transformations. He’s perfectly capable of taking the baiter role in High Midgardsormr, since he has decent damage, stun immunity, and tends to hug the enemy when attacking. Euden is also a solid choice for Void Zephyr if he doesn’t get put to sleep, since the long iframe on his S2 makes it trivial to ignore tornados, he has access to a Dull Res weapon, and the sword moveset is great at spamming force strikes which helps break early enough to skip Howling Vortex.
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Aoi A+ Attacker Imperial Onslaught
Void Battles
Aoi has solid damage output thanks to her multiple attack skills and good choice of weaponry, and blades in general offer good AoE and mobility. She isn’t immune to sleep, but her 75% Sleep Res can help her in Wind IO if she makes a mistake, and Void Zephyr’s attacks tend to have a 50% chance to inflict sleep, which Aoi can fully resist.
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Xania A+ Attacker All Xania is optimized for a 3* character, with access to multiple fast attack skills as well as a skill damage passive. While her damage is solid already, she unfortunately lacks access to a good 5* weapon to take her further, since the flame wand’s self heal is mediocre and doesn’t help her at all with damage output. Her lack of a full ailment resistance isn’t as punishing as it is for melee characters, since she can stay at a safe distance from most attacks that inflict Sleep and Stun in the fights versus Void Zephyr and High Midgardsormr.
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Ezelith A Attacker Imperial Onslaught
Void Battles
Ezelith is held back by the low natural damage of daggers as well as her poor S1, which has an animation that’s so lengthy that it often has less DPS than her regular attacks. Her S2 inflicts defense down debuffs, and while they lack duration and potency she can stack multiple debuffs at once to help the entire room’s damage output, which helps make up for her own lacking damage. Her sleep immunity and Broken Punisher make her well suited for Wind IO, to help ensure that the quest goes smoothly and ends as soon as the boss breaks. Her sleep immunity, long iframes, and access to a Dull Res weapon set her up well for Void Zephyr, but her damage output isn’t high and she’s unlikely to get much Broken Punisher value in that fight if she gets hit by anything, since it’s difficult for her to obtain a dragon transformation. The lengthy iframe on her S1 would be particularly suited towards the baiting role versus High Midgardsormr, but her low damage and total lack of stun resistance make her a poor choice for the fight overall.
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Valentine's Ezelith A Attacker All Ezelith has a decent kit with multiple attack skills and okay passive abilities, but her damage output is middling. Thankfully, she isn’t restricted by ailment gimmicks like other archers since burn is a very low percentage of her damage output and the defense down debuff from her S2 works consistently since it isn’t resisted by bosses. However, her damage contribution remains less than impressive, so it’s mostly her full stun resistance and Broken Punisher that set her apart from those rated below her. She’s possibly usable versus High Midgardsormr, but she isn’t generally a welcome choice since her damage output isn’t high and she might struggle to make the required HP check without Prometheus.
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Valentine's Orion B Attacker None Orion’s damage is decent despite his single damage skill since he has access to elemental weapons with attack skills, and his defense buff does actually help his damage slightly by triggering his own 8% Strength Doublebuff. However, his 75% Curse Res does him no favors in flame-advantaged content, and his damage isn’t so great as to be worth a higher ranking.
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Marty B Attacker Midgardsormr Marty’s 20% shields from his S2 aren’t very useful since they lack potency, and he has a nearly useless Skill Haste passive that’s unlikely to actually cause a difference in the number of skill procs over the course of a fight. Thankfully, he has a decent S1 with a large sweeping AoE, and access to attack skills from weapons that give him decent damage output overall. His shields aren’t useful for Void Zephyr, since shields don’t block Dull Res or Dragon Delay even if they’re large enough to block the damage, and Marty’s shields are likely to be too small to be useful elsewhere unless he shoots himself in the foot and equips an HP up dragon, since shield size is based off the user’s HP.
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Alain C Attacker Midgardsormr While having two attack skills is always nice, his damage output remains low and his Last Defense passive is nearly worthless. Overall, he doesn’t have a real niche.
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Joe C Attacker Midgardsormr Joe has good frame data on his two attack skills, which gives him okay damage output, but his Full HP = Burn passive is nearly useless since the burn output from his S2 is a very tiny fraction of his damage output.
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Renelle C Attacker None Renelle’s damage is poor and her ailment resistance is off-element, but, like Melsa, at least she has Flurry Devastation and a circular AoE to mop up small fry. While she has access to multiple attack skills, they have low base damage, and daggers in general are underpowered. She struggles to find a niche and lacks usable ailment resistance for flame-advantaged content.
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Melsa C Attacker Imperial Onslaught
Void Battles
Her kit doesn’t offer much outside of Flurry Devastation. She’s usable in Wind IO because her circular AoE S2 hits multiple targets easily and her 50% Sleep Res might save her from a mistake, but her damage output is quite poor and her bane skill currently lacks any use in flame-advantaged content. Thankfully her 50% Sleep Res is at least sufficient to avoid being put to sleep by Void Zephyr's attacks.

Portrait Name Tier Role Preference Notes
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Xander S+ Attacker All His strength boosts from Striker’s Strength also boost Majestic Tide, allowing him to get absurdly strong in quests with a lot of enemies such as Facility Events. Even without, his 50% Force Strike passive makes the simple 1-2-force strike combo dish out more damage than other swords, and chews through overdrive bars like butter. Additionally, he has access to 3 attack skills with the 5* water sword, so his overall damage is quite high even without any stacks of Striker’s Strength.
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Dragonyule Cleo S+ Attacker All Cleo’s S1 has a laundry list of incredible utility value, not only freezing enemies but also applying an energy stack as well as strength and critical buffs to the whole team in later stages. Her own damage output is held back by the slow animation speed on her skills, as well as the general weak damage output from daggers. However, she gets so much value from her first skill that she more than makes up for her weaknesses, assuming she’s able to stand close enough to her allies to apply her buffs to the whole team.
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Lily S+ Attacker All Lily comes out of the gate strong with 100% Skill Prep and has huge utility value thanks to how often she can freeze enemies with her S1. However, the skill animation of her S1 is painfully long to sit through, seriously cutting into her damage output, and the skill can miss a moving target. Full HP = Strength brings extra damage to the table, but is hard to realistically maintain in some content since the water element lacks good healers. Even if Full HP = Strength is off the table, Lily’s access to freeze, three attack skills, and Skill Prep makes her a strong choice for ending quests quickly and safely.
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Karina S Attacker Imperial Onslaught Karina has very high damage output thanks to her hard-hitting attack skills as well as access to a great attack skill from the 5* water axe. However, she can’t make anything out of her passive Healing Doublebuff without making some suboptimal choices. With the 4* water axe she can trigger it herself, or a team slot can be sacrificed to Thaniel, the only water unit with a team defense buff, who is otherwise profoundly mediocre. The water void axe has potential since each individual stack of Slayer’s Strength counts for individual boosts on her S1’s stacking mechanic, but content outside of facility events don’t have enough enemies to justify losing out on her other weapons.
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Elisanne S Support Void Battles Elly is a rare support character with an S1 buff, so its potency and charge time are much better than average, and it’s further boosted by her buff time skill, allowing for very frequent 19 second 20% strength buffs that contribute far more to overall team DPS than an attack skill would. She suffers from poor resistances, but she makes the whole team far more powerful overall by maintaining perfect uptime on her strength buff.
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Dragonyule Xander S Attacker
Support
Imperial Onslaught His passive skills aren’t terribly useful, since 5% Skill Haste is not enough to secure an extra skill use in most quests, and trying to utilize Striker’s Energy is unwieldy and underwhelming. However, his natural strength is through the roof for a 4* unit and he has an excellent S1 that has a good chance to freeze. He also has a strength buff that would skyrocket his damage contribution if it weren’t for its terrible charge time and limited range to nearby allies.
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Celliera A+ Attacker Void Battles Celery has moderate damage output as well as good utility value through the occasional freeze. She lacks a full ailment resistance and the 5* water blade doesn’t have a good skill attached, but her Thaumian’s Bane gives her a huge damage increase in void battles against the Steel Golem.
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Rex A+ Attacker Brunhilda Rex has two hard hitting attack skills with quick animations, allowing him to maintain good DPS, but he lacks notable passive skills. Access to the 5* water axe is a huge perk, due to its huge strength and great damage skill. While his kit is basic and he doesn’t have much utility value, he brings enough damage to be valuable.
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Waike A+ Attacker
Support
All His S2 can inflict bog, which increases the damage enemies take by a massive 50%. The damage potential of bog is very high, and it’s easy to inflict on the Steel Golem and the Elite Swordsman in Fire IO due to their low resistances. However, bog afflictions have to share space with freeze as only one can apply at a time, and bog afflictions are redundant during the break as any adventurer with Leviathan in the room can apply bog with Tidal Wave.
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Xainfried A Attacker
Support
Void Battles Xainfried's Dragon Claws and Dragon Time make him incredibly well optimized for raid-style content when it rolls around. However, Dragon's Claws is too slow to be notable in current permanent content, and he's also held back by the poor animation time on his S1, lengthy charge rate on his otherwise powerful S2, as well as his poor selection of weaponry. While his damage contribution is not poor, characters ranked above Xainfried tend to boast either excellent damage output or utility value, so it's hard for him to stand out. As a side note, Xainfried is generally considered to be required for High Brunhilda for his HP co-ability, but that's not covered under the scope of this general tier list.
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Orsem A Attacker Void Battles Orsem struggles to attain good DPS despite his useful passive abilities to increase his critical rate, since daggers in general are underpowered, his frame data on his skills isn’t fast, and his selection of weaponry could be better. However, he’s still valuable for the utility of freeze.
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Jakob A Attacker
Support
Void Battles Jakob’s S1 can inflict bog, which is a huge boost to team damage since it raises the damage enemies receive by 50%, and much of current water-advantaged content have bosses with very low bog resistances. However, his own damage is very low since his kit offers no further sources of damage output and the 5* water lance only has a healing skill to offer. Jakob’s potential to increase overall damage through bog is very high on paper, but he’s unusually weak if he can’t apply it, it’s somewhat redundant with Leviathan, and he has to butt elbows with adventurers that are trying to apply freeze.
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Zardin A Attacker None Zardin’s natural strength is hilariously low, and it’s unrealistic to maintain Full HP = Strength, but his kit is hiding subtle advantages. His skill animations are blisteringly fast, with his S2 tying for the fastest skill in the game at 0.9 seconds, which is even faster than buff skills and over twice as fast as the average attack skill. Thanks to his amazing frame data, he gets to spend a lot of extra time attacking normally to deal damage and build up more skill activations. He also has access to a 3rd attack skill through the 5* water sword, so his overall damage output carries him despite his lack of utility value and ailment resistance.
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Luther B Attacker Imperial Onslaught Striker’s Strength and stun immunity are a good combination for Fire IO, but his damage output isn’t good enough to let him excel elsewhere.
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Pietro B Attacker None His S2 is an underwhelming shield and his blind res is irrelevant, but it’s at least possible to make use of his otherwise unsupported Critical Damage passive if he has Dragonyule Jeanne equipped. He also has access to a very good 5* weapon, which helps salvage his damage output.
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Jurota B Attacker Imperial Onslaught Jurota lacks damage output, since his S2 buff lacks the duration to be useful and the 5* water katana doesn’t have a skill to increase his damage. However, at least he has Broken Punisher to help finish off bosses in dragon form on the break.
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Dragonyule Nefaria C Attacker
Support
Void Battles Access to 25% Skill Damage gives Nefaria an extra punch, but she lacks multiple damage skills to make better use of it, and the 5* water bow does not have a damage skill like the 4* bow does. Her S2 takes forever to charge and the 15% shield and single energy stage it grants are not only seriously underwhelming but also a pain to apply to allies. Flurry Freezer sounds like a strong utility passive due to the value of freeze, but it’s not useful because its chance to freeze is too low to function on bosses.
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Cibella D Support Imperial Onslaught Cibella completely lacks offensive capability both in her skills and passives, but also in her choice of 5* weaponry, so she currently has the lowest damage output among all non-healers. She can attempt to build around her support kit and use HP dragons to scale the potency of her shields and healing, but this will reduce her low damage even further. With the 5* water lance, she can provide some healing to the team through the weapon skill, but it’s a far smaller amount than a dedicated healer’s skills, has an absurdly long charge time, and is also limited to nearby allies, so it doesn’t justify the use of an HP dragon. Her shields can block ailments such as stun, but it’s hard for them to get value in Fire IO due to all of the incoming chip damage from adds and the Swordsman's autoattacks, and shields lack usefulness in void battles since they don’t block the Dull debuff that the Steel Golem applies. Overall, Cibella struggles to find a niche since her damage is terrible and her defensive support isn’t nearly as useful as running a healer instead.

Portrait Name Tier Role Preference Notes
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Lin You S+ Attacker Mercury Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5* wind axe with its great attack skill and unusually high strength. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop to roll. Her damage alone is worthy of praise, and she’s also capable of inflicting 6-7 second sleeps in most wind-advantaged content, giving her strong utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr thanks to her high critical rate, but even with an ideal wyrmprint you’d need further increases to critical rate through other sources like co-abilities for the damage to exceed Zephyr’s.
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Addis S Attacker Imperial Onslaught Addis has great damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, and he has multiple passive skills to further augment his damage output in Bleed Punisher and Broken Punisher. Addis might not reasonably maintain uptime on Bleed Punisher alone, but nothing stops a co-op room from running multiple Addis on the same team and stacking multiple bleeds for obscene damage.
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Melody S Support Imperial Onslaught A great support character with a 15% team strength boost as her S1, which boasts a fast enough charge rate to maintain perfect uptime. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. She has good mobility and coverage thanks to the Blade moveset, has access to the great 5* wind blade with a good attack skill, and has Freeze res to help with Water IO.
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Maribelle S Attacker Mercury With Full HP = Skill Damage and 100% Skill Prep, she starts quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability off of the 5* wind wand, but her damage output won’t excel if she can’t maintain it.
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Musashi A+ Attacker Mercury His base strength very high for a 4* character, he has access to a great attack skill from the 5* wind katana, and his kit adds additional damage through various buffs and poison. However, he’s held back because his S2 self buff lacks the potency to make up for its minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis.
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Johanna A+ Attacker Imperial Onslaught Johanna has hard hitting skills with good animation speeds, and the 5* wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is very good even when it’s not topped off by Slayer’s Strength.
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Hawk A+ Attacker Imperial Onslaught Hawk’s kit is entirely built around stuns, both inflicting them and increasing his damage against stunned enemies. His damage isn’t the highest, but he has good utility value through his stuns and synergizes very well with any Roc or Zephyr in the room which enable him to leverage his extra Stunned Punisher damage in dragon form during the break. He’s well specialized for Water IO since the boss hardly resists stun, and he’s also immune to being frozen. However, his damage output is seriously limited in content with stun immune enemies, such as versus Mercury and raid battles, so he’s not worth using in those fights since he’s entirely dependent on stuns to have any amount of damage or utility value.
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Ranzal A Attacker All Ranzal excels versus multiple targets thanks to the wide swing of axes and the circular AoE on his S1, which helps him build up stacks of Slayer’s Strength. Against single target content, his damage contribution will be lower, but his 30% HP Shields are potentially a useful survival tool for blocking damage and ailments, albeit inconsistent.
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Louise A Attacker Mercury Louise can output good damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on either Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. She mostly excels versus Mercury, where attacking from range is a more pronounced advantage than usual.
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Eleonora B Attacker Mercury Eleonora is built around constantly inflicting poison, which is underwhelming since multiple poisons do not stack. Because of this, her DPS isn’t good, and her skills lack AoE to compensate. However, her bog immunity and ability to output damage from range at least make her well set up to face Mercury.
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Francesca B Attacker None While Francesca has access to multiple damage skills, they lack base damage and her overall damage output is low.
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Aeleen B Attacker
Support
Imperial Onslaught A generally solid choice for Water IO thanks to her immunity to freeze as well as Slayer’s Strength. Unfortunately her damage is on the low end due to her lack of multiple attack skills, but she is a good pair for doublebuff characters like Louise since she has a team-wide defense buff..
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Nicolas B Attacker Imperial Onslaught His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
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Ku Hai B Attacker Mercury Ku Hai is too clunky to work effectively, since he lacks a high critical rate to get good value from his two critical damage passives, and the alternate force strike granted by his S2 is sluggish and doesn’t consistently apply all three hits. It’s difficult to credit the alternate force strike for its apparent increase in mobility since it tends to miss hits at close range by passing through targets, it’s inefficient to spend time positioning yourself to ensure all three hits connect, and it also knocks down small enemies which negates potential follow up attacks. Ku Hai’s damage output is actually higher if he ignores his S2, despite its crit buff, and focuses on using the default force strike from the sword moveset by chaining three attacks into force strike repeatedly, since the default force strike is quicker and can easily chain back into regular attacks afterwards. To add insult to injury, Ku Hai has poor choice of weaponry, as both the 4* and 5* wind swords have low-impact defensive skills that don’t help him output damage. Despite the failings of Ku Hai’s alternate force strike in most content, it shines in raids, since he’ll always connect all three times and can reposition with it.
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Su Fang B Attacker None Su Fang doesn’t have an ailment immunity and his damage output is a bit lacking. While the 20% Skill Damage and attack skill from the 5* wind dagger appear to be great boosts to his damage output, his S1’s base damage is extremely weak and daggers in general are currently underpowered. However, he does have useful utility value through stun, since his S1 can apply a 5-6 second stun while his S2 is active. While his partial bog resistance would be potentially useful versus Mercury, he can’t apply stun in that fight, so he has some trouble finding a niche in current content.
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Philia C Attacker None Full HP = 10% Strength patches up her damage output somewhat if she manages to keep it active, but her damage output is very low otherwise, and her ailment resistance is off element.
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Pia C Attacker
Support
Mercury Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything, and its single stack of energy would be low-impact even if there were a demand for it. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.

Portrait Name Tier Role Preference Notes
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Halloween Elisanne S+ Attacker
Support
All Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing. However, her buffs are enough to place her among the best.
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Annelie S+ Attacker Imperial Onslaught
Void Battles
Annelie has a huge 35% boost to her Skill Damage, three damage skills when you factor in the 5* light lance, and she’s constantly stacking up enough energy to trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore and his 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill and its lengthy animation.
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Lucretia S Attacker
Support
Zodiark A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach five stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members by herself before the quest ends. She shines on an energy team.
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Odetta S Attacker
Support
Imperial Onslaught Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
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Albert S Attacker Imperial Onslaught Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. As a sword user with a Force Strike damage passive, he's also incredibly good at melting through overdrive bars by chaining the simple 1-2-FS combo. However, the alternate force strike granted when electrified can send him too far out, preventing him from smoothly chaining together subsequent attacks. On top of this, his buff to apply electrified takes an incredibly long time to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once unless a quest really drags on.
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Amane A+ Attacker Zodiark Amane has solid damage output from range, as well as a great attack skill available on the 5* light wand with a huge AoE. Her S2’s value is reduced by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. On paper, Lucretia seems to do everything she does slightly better, but Amane has one advantage in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
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Julietta A+ Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of elemental weaponry, and the critical damage boost from the 5* light axe is nearly worthless since she doesn’t have a good critical rate.
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Xiao Lei A+ Attacker Imperial Onslaught Xiao Lei has a solid 20% Skill Damage passive and access to an excellent AoE attack skill from the 5* wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light characters. She’s also missing a full ailment resistance on account of being a 3* adventurer.
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Malka A Attacker
Support
Imperial Onslaught Full HP = Defense is mildly useless at best, but Malka manages to contribute quite well, despite his poor passives, thanks to his fast and decently powerful attack skill, a team strength buff, and access to the great attack skill from the 5* light lance.
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Raemond A Attacker Imperial Onslaught
Void Battles
Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5* light sword, and the animation speed on both of his attack skills are excellent, giving him good damage output regardless. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
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Fritz A Attacker Imperial Onslaught
Void Battles
His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately, he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
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Linus B Attacker Zodiark His natural strength is low and his passive skills aren’t great, but he has two hard-hitting damage skills to help make up for it.
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Halloween Edward B Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5* light katana and his S1 has a slow animation.
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Rawn B Attacker Imperial Onslaught
Void Battles
Rawn struggles with awkward passives since Striker’s Skill is difficult to proc using bows and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has 0% stun resistance.
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Luca C Attacker None Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to give him an okay damage output.
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Ryozen C Support Zodiark He’s built to be a defensive support unit, which is unfortunately not a very valuable role when healers exist. His S1 offers a hefty 25% defense buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to bring much to a team.
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Malora C Attacker Imperial Onslaught She has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking since her skills don’t have good base damage.
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Irfan C Attacker Zodiark Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
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Elias D Attacker
Support
None Lowest natural strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless since he can’t reach full energy stacks alone.

Portrait Name Tier Role Preference Notes
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Ieyasu S+ Attacker Jupiter
Void Battles
Ieyasu has very high damage output thanks to his natural strength, great choice of elemental weapon, and bleed. Applying bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill at one stack, and easily exceeds it with multiple stacks. He has increases to both critical rate and critical damage to augment his damage, and the self regen from his S2 helps him maintain High HP = Crit, which is important since even his bleeds can crit. Ieyasu is only held back by the absurdly lengthy 4.1 second animation on his S1, but the skill is still crucial since so much of his damage output is through bleeds.
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Botan S Attacker
Support
All Her S1 does incredible damage thanks to bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to team DPS. Her damage contribution is so high that it makes up for her lacking passive skills, with a useless Bane outside of raid and a disappointing 50% resistance.
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Sazanka S Attacker Jupiter
Void Battles
She has a powerful AoE S1 that can apply a potent bleed, which alone gives her very high damage output. Her sleep based kit helps add extra utility and damage, but can be invalidated by sleep immune content such as raids. She has a Gauge Accelerator passive to help break bosses faster, which is convenient since she’s going to be using force strikes anyway to apply sleep if possible. Sazanka currently doesn’t have good choice of weaponry since she can’t effectively utilize the 5* shadow axe’s critical damage boost.
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Rodrigo A+ Attacker Jupiter
Void Battles
Rodrigo has multiple attack skills and a decent passive, but his real strength lies hidden in his frame data. He has the fastest S1 in the game, which completes its animation even faster than buff skills, allowing him to quickly resume attacking afterwards. He also has a fast animation speed on his S2, and his DPS is augmented a bit further by his High HP = Strength passive. Unfortunately he has a poor choice of weaponry in the 5* shadow sword, which has a low impact self defense buff, so his good damage isn’t enough to keep up with the bleed characters higher up in shadow.
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Kleimann A+ Attacker Imperial Onslaught He has Skill Damage and two attack skills to increase his damage output, as well as access to sleep from his S2 to increase his utility value, and he’s one of only two characters who are currently immune to blind. Sadly, his force strike passive isn’t too exciting since the wand force strike isn’t very good. Despite his multiple attack skills and skill damage, his damage potential is held back by the below-average charge rate on his S2, and the self heal from the 5* shadow wand doesn’t help him exceed at his role as much as a damage skill would have.
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Nefaria A Attacker Jupiter Nefaria’s kit is based entirely around inflicting blind and increasing her damage against blinded enemies. Applying blind has some utility value, and she does get to fight safely from range, but her damage output isn’t impressive and her contribution can be invalidated in content with blind-immune enemies such as raid battles. Blind Punisher could be theoretically very powerful on the break through synergy with dragon transformations, but it’s quite hard to justify using Nidhogg to apply blind if better choices are available.
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Berserker A Attacker Imperial Onslaught Berserker is mostly focused on self survival with a terrible S2, and the 5* shadow sword offers only a self defense buff, neither of which benefit from his Striker’s Skill. Despite his obvious weaknesses, he’s one of very few characters that’s well prepared for Light IO thanks to his blind immunity, and the circular AoE on his S1 is great at sweeping up adds. In general, he offers lower damage contribution than most shadow adventurers, so he isn’t worth using in other content.
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Zace A Attacker Jupiter
Void Battles
Another strong 3* with good strength, two attack skills, and increased Skill Damage, which is valuable since he also has access to a 3rd attack skill from the 5* shadow lance. However, his skills are held back slightly by their lower base damage. He does have a bit of utility value since his S1 can apply blinds.
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Erik A Attacker Imperial Onslaught Erik has good strength, two good attack skills, and a passive that increases force strike damage. 75% blindness res and his AoE coverage makes him a good pick for Light IO. At the moment, he has no way to make use of the critical damage boost from the 5* shadow axe, seriously hurting his potential.
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Althemia A Attacker Jupiter
Void Battles
She has fast animation speeds on her two attack skills, and her Full HP = 30% Skill Damage allows her to perform well when she’s topped off, but she's rather mediocre without it. Theoretically, the self heal off the 5* shadow wand would help keep her HP maxed, but the lengthy charge time on weapon skills leaves her high and dry for most of the quest if she gets tapped by anything.
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Vice B Attacker Imperial Onslaught He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to help salvage his low damage output, and he might occasionally put a target to sleep.
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Taro B Attacker Jupiter
Void Battles
His two attack skills give good coverage for hitting multiple targets and access to the 5* shadow blade is a great perk since it gives an additional attack skill. However, the slow animation speed on his S1 and poor passives hold Taro back, and his damage output isn’t as high as it could be.
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Orion B Attacker Jupiter
Void Battles
He has a coherent kit for damage thanks to Flurry Devastation, two attack skills, 50% Skill Prep, and access to a 3rd damage skill through the 5* shadow dagger. Unfortunately for Orion, his skills have very low base damage, and in general it’s hard for a dagger character to do high damage since their regular combo is weak.
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Vida C Attacker None Vida’s damage output is painfully low, but she does at least have some level of utility value through blind applications.

Portrait Name Tier Role Preference Notes
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Hildegarde S+ Healer All She has a strong healing kit with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribute mostly with skill usage and have long charge times on their S2 and weapon skills. While shields are finicky and often pop while blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegarde's sustained healing output would eventually fall below that of Verica and Vixel, with their quickly charging potent regens exceeding any of Hildegarde's individual skills, but Hildegarde remains on top because the short average quest duration favors her fully prepped healing and utility kit.
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Valentine's Hildegarde S+ Healer All Hildegarde has a strong healing and support kit thanks to her potent regen heal, shields, and energy stacks. She starts strong out of the gate thanks to her 100% Skill Prep, and can immediately start the fight with 3 energy stacks by using both abilities, so it’s reasonable for Hildegarde to energize the entire team even during shorter quests with no energy teammates. The total healing of her first skill is very high, but its charge time is below average at 7700 SP rather than the usual 5900SP for an S1 heal. Despite the slower charge time, it would take a very lengthy quest for other good healers to challenge Hildegarde’s healing output, because she starts with 100% Skill Prep and can eventually energize her own heals. The strength of shield skills are determined by the user’s HP rather than the recipient’s, so the value of shield skills is higher on healers like Hildegarde since they generally equip HP dragons to scale recovery potency. Her shields can also block ailments, but not the Dull and Delay Dragon debuffs from Zephyr’s attacks. Her shields lack the potency to block most incoming damage from High Midgardsormr, so she’s not better than Verica when it comes to defense, but her team energizes help with damage output.
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Verica S Healer All Verica boasts very high healing output thanks to the potent regen heal on her S1, which has a fast charge rate compared to most regens. She also has an additional single target healing ability and access to a 3rd heal from the 4* flame wand on top of her recovery potency passives, leaving her only wanting for Skill Prep. Verica is usually picked for the healer role in High Midgardsormr thanks to her stun immunity and strong healing kit.
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Lowen A+ Healer Mercury The best healing option available in wind. His kit is coherent and effective, but his healing output isn’t exceptional since he doesn’t have a regen skill. Very reminiscent of Cleo, but with a better S2 and slightly higher recovery potency. Interestingly, when he raises the team’s max HP, his healing on his S1 increases slightly to match.
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Vixel A+ Healer All His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.
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Felicia A Healer Imperial Onslaught Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and the very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
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Halloween Althemia A Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Her 75% Skill Prep and curse immunity provide a solid enough shell for her to perform well enough regardless.
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Cleo A Healer Jupiter
Void Battles
A basic healer with a party-wide heal, 75% Skill Prep, and a 20% defense buff. While not amazing, she has no particular problems with her kit and does her job. It helps that she has little competition within her element.
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Ricardt A Healer All Having two heals instantly places Ricardt among the better healers. His S2 is a much-coveted regen and his 4* water staff grants him an emergency burst heal. However, he’s held back by a slowly charging S1, lack of Skill Prep, and a nearly useless passive in Full HP = Defense.
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Estelle A Healer All Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by its very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
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Thaniel B Healer Void Battles If you have no other healers, he’s acceptable, but his healing output is unimpressive. His kit is geared towards handling burn-heavy content, which isn't a notably dangerous ailment outside of High Brunhilda, which isn't covered by the scope of this tier list. His lack of Skill Prep puts him below Cleo and other similar healers.
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Edward B Healer Imperial Onslaught Edward’s healing output isn’t good and his shields lack potency, but he’s a usable choice for Light IO since his shields can block blind afflictions, which are a large threat considering the lack of blind immune adventurers currently available.
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Hope C Healer None Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well as others since he lacks tools like Skill Prep or regen heals.
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Sophie C Healer Imperial Onslaught Her Recovery Potency skill helps her marginally, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and range as well as its poor charge time. However, her freeze resistance makes her an okay pick for Water IO if nothing else.
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Aurien C Healer
Attacker
None Aurien tries to be a hybrid healer/damage unit without doing either well. He has bad charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit.

Portrait Name Tier Role Preference Notes
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Mikoto S+ Attacker High Midgardsormr Mikoto’s damage output is through the roof thanks to his high critical rate and self buffs. The blade moveset gives him good AoE coverage and mobility, and the 5* flame blade has a great attack skill as well. Mikoto's damage output makes him valuable in all flame-advantaged content as long as he's able to avoid sleep. He is particularly sought after for High Midgardsormr because he’s fully stun resistant, brings high damage and a strength co-ability, and the range and spacing of the blade moveset lets him attack continuously from far away enough to avoid interfering with the baiter.
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Gala Sarisse S+ Attacker All Sarisse is capable of outputting high damage safely from range by stacking buffs to boost her S1. Each individual stack of her Sylvan’s Strength passive counts for 2 individual buffs, allowing Sarisse to reach a x6 or x7 boost on her S1 unaided if she’s allowed to attack continuously. She’s also the first character to feature dual ailment immunities, and thus excels in all types of content, including High Midgardsormr if she can pass the required HP breakpoint.
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Vanessa S Attacker High Midgardsormr Her two powerful attack skills make her a very solid pick for flame DPS, but her ceiling potential is currently held back by the 5* flame axe’s critical damage boost, which she lacks the synergy to utilize. As a result, the void axe that grants High Midgardsormr Bane is a viable choice for HMS, since she isn’t losing out on a valuable weapon skill, and the Bane has enough damage to compensate for the loss of natural strength. She’s a very good choice to take the baiter role versus High Midgardsormr, since she has good damage, stun immunity, and a defense co-ability to help others meet the required HP check. Vanessa unfortunately lacks a Dull Res weapon, so she shouldn’t be chosen for Void Zephyr since she has to fight at close range.
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Karl S Attacker
Support
Imperial Onslaught
Void Battles
Karl’s kit has high damage and is well suited for existing flame content except Dragon Trials. He has access to multiple good attack skills thanks to his selection of weaponry, and his team wide strength buff greatly boosts the room’s damage output, so his damage contribution is high even when his situational passive skills aren’t active. Karl crushes Wind IO thanks to his sleep immunity, Slayer’s Strength, and the sweeping AoE on his S1 which clears small fry efficiently. He’s also a great pick versus Void Zephyr since he has access to a Dull Res weapon, good damage contribution, sleep immunity, and swords in general are valued in that fight for their aptitude at spamming force strikes to break Zephyr quickly and prevent Howling Vortex. Karl generally isn’t recommended for High Midgardsormr since the short range of the sword moveset shoehorns him into the dangerous baiter role, and his lack of a stun immunity means that a single slip-up could result in his death.
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Naveed A+ Attacker Imperial Onslaught
Void Battles
Naveed’s kit is very well optimized for Wind IO thanks to Slayer’s Strength and his sleep immunity, and he’s also a solid pick for Void Zephyr. However his S1 doesn’t have good frame data and isn’t powerful enough to justify monopolizing both of his skill slots, so his damage contribution without Slayer’s Strength won’t excel. He will eventually achieve good damage output if the quest drags on long enough, but his ceiling isn’t impressive enough to justify the gimmick, and he underperforms while waiting to build stacks from his S2. Despite this weakness he’s still great versus Zephyr since the long animation of his S1 is perfect for iframing Zephyr’s tornados, the fight lasts long enough for him to max out his S2 stacks, he has access to a Dull Res weapon, and swords in general are valuable in the fight since they’re good at spamming force strikes to break early and skip Howling Vortex.
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Sinoa A+ Support All She has a dedicated support kit with very good uptime due to her extra buff time and fast charge rate for a buff skill. While random, her buffs are unusually potent, but she doesn’t consistently buff damage output as well as other dedicated supports such as Elisanne and Melody. Regardless, she’s a solid choice for a multitude of content, and she even gets used for High Midgardsormr despite her lack of Stun Res, since she can stay safely at range and support the whole room. She has strong synergy with specific flame adventurers such as Sarisse, who gets more powerful by stacking total number of buffs, and Valentine’s Hildegarde, who, with Maximum HP buffs, can apply shields so large they can even block unavoidable AoEs in the High Midgardsormr fight.
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Euden A+ Attacker High Midgardsormr
Raid
Euden’s multiple attack skills, defense down debuff, and good choice of weaponry give him solid damage contribution. However, his passives don’t help him much in combat, and Dragon’s Claws is a low impact passive except during raids, where it excels due to the Dragon Prep meta and getting multiple transformations. He’s perfectly capable of taking the baiter role in High Midgardsormr, since he has decent damage, stun immunity, and tends to hug the enemy when attacking. Euden is also a solid choice for Void Zephyr if he doesn’t get put to sleep, since the long iframe on his S2 makes it trivial to ignore tornados, he has access to a Dull Res weapon, and the sword moveset is great at spamming force strikes which helps break early enough to skip Howling Vortex.
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Aoi A+ Attacker Imperial Onslaught
Void Battles
Aoi has solid damage output thanks to her multiple attack skills and good choice of weaponry, and blades in general offer good AoE and mobility. She isn’t immune to sleep, but her 75% Sleep Res can help her in Wind IO if she makes a mistake, and Void Zephyr’s attacks tend to have a 50% chance to inflict sleep, which Aoi can fully resist.
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Xania A+ Attacker All Xania is optimized for a 3* character, with access to multiple fast attack skills as well as a skill damage passive. While her damage is solid already, she unfortunately lacks access to a good 5* weapon to take her further, since the flame wand’s self heal is mediocre and doesn’t help her at all with damage output. Her lack of a full ailment resistance isn’t as punishing as it is for melee characters, since she can stay at a safe distance from most attacks that inflict Sleep and Stun in the fights versus Void Zephyr and High Midgardsormr.
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Ezelith A Attacker Imperial Onslaught
Void Battles
Ezelith is held back by the low natural damage of daggers as well as her poor S1, which has an animation that’s so lengthy that it often has less DPS than her regular attacks. Her S2 inflicts defense down debuffs, and while they lack duration and potency she can stack multiple debuffs at once to help the entire room’s damage output, which helps make up for her own lacking damage. Her sleep immunity and Broken Punisher make her well suited for Wind IO, to help ensure that the quest goes smoothly and ends as soon as the boss breaks. Her sleep immunity, long iframes, and access to a Dull Res weapon set her up well for Void Zephyr, but her damage output isn’t high and she’s unlikely to get much Broken Punisher value in that fight if she gets hit by anything, since it’s difficult for her to obtain a dragon transformation. The lengthy iframe on her S1 would be particularly suited towards the baiting role versus High Midgardsormr, but her low damage and total lack of stun resistance make her a poor choice for the fight overall.
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Valentine's Ezelith A Attacker All Ezelith has a decent kit with multiple attack skills and okay passive abilities, but her damage output is middling. Thankfully, she isn’t restricted by ailment gimmicks like other archers since burn is a very low percentage of her damage output and the defense down debuff from her S2 works consistently since it isn’t resisted by bosses. However, her damage contribution remains less than impressive, so it’s mostly her full stun resistance and Broken Punisher that set her apart from those rated below her. She’s possibly usable versus High Midgardsormr, but she isn’t generally a welcome choice since her damage output isn’t high and she might struggle to make the required HP check without Prometheus.
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Valentine's Orion B Attacker None Orion’s damage is decent despite his single damage skill since he has access to elemental weapons with attack skills, and his defense buff does actually help his damage slightly by triggering his own 8% Strength Doublebuff. However, his 75% Curse Res does him no favors in flame-advantaged content, and his damage isn’t so great as to be worth a higher ranking.
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Marty B Attacker Midgardsormr Marty’s 20% shields from his S2 aren’t very useful since they lack potency, and he has a nearly useless Skill Haste passive that’s unlikely to actually cause a difference in the number of skill procs over the course of a fight. Thankfully, he has a decent S1 with a large sweeping AoE, and access to attack skills from weapons that give him decent damage output overall. His shields aren’t useful for Void Zephyr, since shields don’t block Dull Res or Dragon Delay even if they’re large enough to block the damage, and Marty’s shields are likely to be too small to be useful elsewhere unless he shoots himself in the foot and equips an HP up dragon, since shield size is based off the user’s HP.
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Alain C Attacker Midgardsormr While having two attack skills is always nice, his damage output remains low and his Last Defense passive is nearly worthless. Overall, he doesn’t have a real niche.
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Joe C Attacker Midgardsormr Joe has good frame data on his two attack skills, which gives him okay damage output, but his Full HP = Burn passive is nearly useless since the burn output from his S2 is a very tiny fraction of his damage output.
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Renelle C Attacker None Renelle’s damage is poor and her ailment resistance is off-element, but, like Melsa, at least she has Flurry Devastation and a circular AoE to mop up small fry. While she has access to multiple attack skills, they have low base damage, and daggers in general are underpowered. She struggles to find a niche and lacks usable ailment resistance for flame-advantaged content.
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Melsa C Attacker Imperial Onslaught
Void Battles
Her kit doesn’t offer much outside of Flurry Devastation. She’s usable in Wind IO because her circular AoE S2 hits multiple targets easily and her 50% Sleep Res might save her from a mistake, but her damage output is quite poor and her bane skill currently lacks any use in flame-advantaged content. Thankfully her 50% Sleep Res is at least sufficient to avoid being put to sleep by Void Zephyr's attacks.
Portrait Name Tier Role Preference Notes
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Xander S+ Attacker All His strength boosts from Striker’s Strength also boost Majestic Tide, allowing him to get absurdly strong in quests with a lot of enemies such as Facility Events. Even without, his 50% Force Strike passive makes the simple 1-2-force strike combo dish out more damage than other swords, and chews through overdrive bars like butter. Additionally, he has access to 3 attack skills with the 5* water sword, so his overall damage is quite high even without any stacks of Striker’s Strength.
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Dragonyule Cleo S+ Attacker All Cleo’s S1 has a laundry list of incredible utility value, not only freezing enemies but also applying an energy stack as well as strength and critical buffs to the whole team in later stages. Her own damage output is held back by the slow animation speed on her skills, as well as the general weak damage output from daggers. However, she gets so much value from her first skill that she more than makes up for her weaknesses, assuming she’s able to stand close enough to her allies to apply her buffs to the whole team.
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Lily S+ Attacker All Lily comes out of the gate strong with 100% Skill Prep and has huge utility value thanks to how often she can freeze enemies with her S1. However, the skill animation of her S1 is painfully long to sit through, seriously cutting into her damage output, and the skill can miss a moving target. Full HP = Strength brings extra damage to the table, but is hard to realistically maintain in some content since the water element lacks good healers. Even if Full HP = Strength is off the table, Lily’s access to freeze, three attack skills, and Skill Prep makes her a strong choice for ending quests quickly and safely.
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Karina S Attacker Imperial Onslaught Karina has very high damage output thanks to her hard-hitting attack skills as well as access to a great attack skill from the 5* water axe. However, she can’t make anything out of her passive Healing Doublebuff without making some suboptimal choices. With the 4* water axe she can trigger it herself, or a team slot can be sacrificed to Thaniel, the only water unit with a team defense buff, who is otherwise profoundly mediocre. The water void axe has potential since each individual stack of Slayer’s Strength counts for individual boosts on her S1’s stacking mechanic, but content outside of facility events don’t have enough enemies to justify losing out on her other weapons.
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Elisanne S Support Void Battles Elly is a rare support character with an S1 buff, so its potency and charge time are much better than average, and it’s further boosted by her buff time skill, allowing for very frequent 19 second 20% strength buffs that contribute far more to overall team DPS than an attack skill would. She suffers from poor resistances, but she makes the whole team far more powerful overall by maintaining perfect uptime on her strength buff.
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Dragonyule Xander S Attacker
Support
Imperial Onslaught His passive skills aren’t terribly useful, since 5% Skill Haste is not enough to secure an extra skill use in most quests, and trying to utilize Striker’s Energy is unwieldy and underwhelming. However, his natural strength is through the roof for a 4* unit and he has an excellent S1 that has a good chance to freeze. He also has a strength buff that would skyrocket his damage contribution if it weren’t for its terrible charge time and limited range to nearby allies.
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Celliera A+ Attacker Void Battles Celery has moderate damage output as well as good utility value through the occasional freeze. She lacks a full ailment resistance and the 5* water blade doesn’t have a good skill attached, but her Thaumian’s Bane gives her a huge damage increase in void battles against the Steel Golem.
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Rex A+ Attacker Brunhilda Rex has two hard hitting attack skills with quick animations, allowing him to maintain good DPS, but he lacks notable passive skills. Access to the 5* water axe is a huge perk, due to its huge strength and great damage skill. While his kit is basic and he doesn’t have much utility value, he brings enough damage to be valuable.
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Waike A+ Attacker
Support
All His S2 can inflict bog, which increases the damage enemies take by a massive 50%. The damage potential of bog is very high, and it’s easy to inflict on the Steel Golem and the Elite Swordsman in Fire IO due to their low resistances. However, bog afflictions have to share space with freeze as only one can apply at a time, and bog afflictions are redundant during the break as any adventurer with Leviathan in the room can apply bog with Tidal Wave.
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Xainfried A Attacker
Support
Void Battles Xainfried's Dragon Claws and Dragon Time make him incredibly well optimized for raid-style content when it rolls around. However, Dragon's Claws is too slow to be notable in current permanent content, and he's also held back by the poor animation time on his S1, lengthy charge rate on his otherwise powerful S2, as well as his poor selection of weaponry. While his damage contribution is not poor, characters ranked above Xainfried tend to boast either excellent damage output or utility value, so it's hard for him to stand out. As a side note, Xainfried is generally considered to be required for High Brunhilda for his HP co-ability, but that's not covered under the scope of this general tier list.
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Orsem A Attacker Void Battles Orsem struggles to attain good DPS despite his useful passive abilities to increase his critical rate, since daggers in general are underpowered, his frame data on his skills isn’t fast, and his selection of weaponry could be better. However, he’s still valuable for the utility of freeze.
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Jakob A Attacker
Support
Void Battles Jakob’s S1 can inflict bog, which is a huge boost to team damage since it raises the damage enemies receive by 50%, and much of current water-advantaged content have bosses with very low bog resistances. However, his own damage is very low since his kit offers no further sources of damage output and the 5* water lance only has a healing skill to offer. Jakob’s potential to increase overall damage through bog is very high on paper, but he’s unusually weak if he can’t apply it, it’s somewhat redundant with Leviathan, and he has to butt elbows with adventurers that are trying to apply freeze.
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Zardin A Attacker None Zardin’s natural strength is hilariously low, and it’s unrealistic to maintain Full HP = Strength, but his kit is hiding subtle advantages. His skill animations are blisteringly fast, with his S2 tying for the fastest skill in the game at 0.9 seconds, which is even faster than buff skills and over twice as fast as the average attack skill. Thanks to his amazing frame data, he gets to spend a lot of extra time attacking normally to deal damage and build up more skill activations. He also has access to a 3rd attack skill through the 5* water sword, so his overall damage output carries him despite his lack of utility value and ailment resistance.
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Luther B Attacker Imperial Onslaught Striker’s Strength and stun immunity are a good combination for Fire IO, but his damage output isn’t good enough to let him excel elsewhere.
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Pietro B Attacker None His S2 is an underwhelming shield and his blind res is irrelevant, but it’s at least possible to make use of his otherwise unsupported Critical Damage passive if he has Dragonyule Jeanne equipped. He also has access to a very good 5* weapon, which helps salvage his damage output.
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Jurota B Attacker Imperial Onslaught Jurota lacks damage output, since his S2 buff lacks the duration to be useful and the 5* water katana doesn’t have a skill to increase his damage. However, at least he has Broken Punisher to help finish off bosses in dragon form on the break.
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Dragonyule Nefaria C Attacker
Support
Void Battles Access to 25% Skill Damage gives Nefaria an extra punch, but she lacks multiple damage skills to make better use of it, and the 5* water bow does not have a damage skill like the 4* bow does. Her S2 takes forever to charge and the 15% shield and single energy stage it grants are not only seriously underwhelming but also a pain to apply to allies. Flurry Freezer sounds like a strong utility passive due to the value of freeze, but it’s not useful because its chance to freeze is too low to function on bosses.
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Cibella D Support Imperial Onslaught Cibella completely lacks offensive capability both in her skills and passives, but also in her choice of 5* weaponry, so she currently has the lowest damage output among all non-healers. She can attempt to build around her support kit and use HP dragons to scale the potency of her shields and healing, but this will reduce her low damage even further. With the 5* water lance, she can provide some healing to the team through the weapon skill, but it’s a far smaller amount than a dedicated healer’s skills, has an absurdly long charge time, and is also limited to nearby allies, so it doesn’t justify the use of an HP dragon. Her shields can block ailments such as stun, but it’s hard for them to get value in Fire IO due to all of the incoming chip damage from adds and the Swordsman's autoattacks, and shields lack usefulness in void battles since they don’t block the Dull debuff that the Steel Golem applies. Overall, Cibella struggles to find a niche since her damage is terrible and her defensive support isn’t nearly as useful as running a healer instead.
Portrait Name Tier Role Preference Notes
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Lin You S+ Attacker Mercury Lin You’s damage is fantastic since her S1 is very powerful, and she has access to the 5* wind axe with its great attack skill and unusually high strength. While her self buff suffers from a below average charge rate, the attack speed buff helps her charge SP faster to compensate, making it possible to get off two boosted S1 hits during the duration of a single S2 if you don’t have to stop to roll. Her damage alone is worthy of praise, and she’s also capable of inflicting 6-7 second sleeps in most wind-advantaged content, giving her strong utility value on top of her damage. Lin You’s capable of equipping Long Long over Zephyr thanks to her high critical rate, but even with an ideal wyrmprint you’d need further increases to critical rate through other sources like co-abilities for the damage to exceed Zephyr’s.
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Addis S Attacker Imperial Onslaught Addis has great damage output because he inflicts powerful bleeds when you use his S1 during his S2 self buff, and he has multiple passive skills to further augment his damage output in Bleed Punisher and Broken Punisher. Addis might not reasonably maintain uptime on Bleed Punisher alone, but nothing stops a co-op room from running multiple Addis on the same team and stacking multiple bleeds for obscene damage.
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Melody S Support Imperial Onslaught A great support character with a 15% team strength boost as her S1, which boasts a fast enough charge rate to maintain perfect uptime. Due to the value of increasing the damage of the whole team, the total damage she brings to a mission is higher than those ranked below her. She has good mobility and coverage thanks to the Blade moveset, has access to the great 5* wind blade with a good attack skill, and has Freeze res to help with Water IO.
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Maribelle S Attacker Mercury With Full HP = Skill Damage and 100% Skill Prep, she starts quests very strong. She has great AoE coverage and can help maintain Full HP = Skill Damage thanks to the self heal ability off of the 5* wind wand, but her damage output won’t excel if she can’t maintain it.
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Musashi A+ Attacker Mercury His base strength very high for a 4* character, he has access to a great attack skill from the 5* wind katana, and his kit adds additional damage through various buffs and poison. However, he’s held back because his S2 self buff lacks the potency to make up for its minimal 5 second duration, making it not only worse than the average attack skill, but also worse when compared to the self buff skills seen on other blades such as Mikoto, Celliera, and Addis.
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Johanna A+ Attacker Imperial Onslaught Johanna has hard hitting skills with good animation speeds, and the 5* wind axe she has access to is very powerful. Her resistances are a disorganized mess, but her damage output is very good even when it’s not topped off by Slayer’s Strength.
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Hawk A+ Attacker Imperial Onslaught Hawk’s kit is entirely built around stuns, both inflicting them and increasing his damage against stunned enemies. His damage isn’t the highest, but he has good utility value through his stuns and synergizes very well with any Roc or Zephyr in the room which enable him to leverage his extra Stunned Punisher damage in dragon form during the break. He’s well specialized for Water IO since the boss hardly resists stun, and he’s also immune to being frozen. However, his damage output is seriously limited in content with stun immune enemies, such as versus Mercury and raid battles, so he’s not worth using in those fights since he’s entirely dependent on stuns to have any amount of damage or utility value.
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Ranzal A Attacker All Ranzal excels versus multiple targets thanks to the wide swing of axes and the circular AoE on his S1, which helps him build up stacks of Slayer’s Strength. Against single target content, his damage contribution will be lower, but his 30% HP Shields are potentially a useful survival tool for blocking damage and ailments, albeit inconsistent.
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Louise A Attacker Mercury Louise can output good damage in ideal circumstances, but she’s reliant on conditional damage buffs that need good team support. She can’t trigger her own Strength Doublebuff, relying on either Lowen or Aeleen to help, and she alone can’t consistently maintain poison to increase the damage of her S2, which does extra damage to poisoned enemies. She mostly excels versus Mercury, where attacking from range is a more pronounced advantage than usual.
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Eleonora B Attacker Mercury Eleonora is built around constantly inflicting poison, which is underwhelming since multiple poisons do not stack. Because of this, her DPS isn’t good, and her skills lack AoE to compensate. However, her bog immunity and ability to output damage from range at least make her well set up to face Mercury.
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Francesca B Attacker None While Francesca has access to multiple damage skills, they lack base damage and her overall damage output is low.
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Aeleen B Attacker
Support
Imperial Onslaught A generally solid choice for Water IO thanks to her immunity to freeze as well as Slayer’s Strength. Unfortunately her damage is on the low end due to her lack of multiple attack skills, but she is a good pair for doublebuff characters like Louise since she has a team-wide defense buff..
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Nicolas B Attacker Imperial Onslaught His damage is okay and he has a chance at stunning enemies with his S2, but the stun lacks duration, and he doesn’t have strong passives or damage skills from elemental weapons to increase his damage. Healing Doublebuff synergizes with Lowen and Aeleen, but he can’t trigger it himself without using a suboptimal weapon.
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Ku Hai B Attacker Mercury Ku Hai is too clunky to work effectively, since he lacks a high critical rate to get good value from his two critical damage passives, and the alternate force strike granted by his S2 is sluggish and doesn’t consistently apply all three hits. It’s difficult to credit the alternate force strike for its apparent increase in mobility since it tends to miss hits at close range by passing through targets, it’s inefficient to spend time positioning yourself to ensure all three hits connect, and it also knocks down small enemies which negates potential follow up attacks. Ku Hai’s damage output is actually higher if he ignores his S2, despite its crit buff, and focuses on using the default force strike from the sword moveset by chaining three attacks into force strike repeatedly, since the default force strike is quicker and can easily chain back into regular attacks afterwards. To add insult to injury, Ku Hai has poor choice of weaponry, as both the 4* and 5* wind swords have low-impact defensive skills that don’t help him output damage. Despite the failings of Ku Hai’s alternate force strike in most content, it shines in raids, since he’ll always connect all three times and can reposition with it.
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Su Fang B Attacker None Su Fang doesn’t have an ailment immunity and his damage output is a bit lacking. While the 20% Skill Damage and attack skill from the 5* wind dagger appear to be great boosts to his damage output, his S1’s base damage is extremely weak and daggers in general are currently underpowered. However, he does have useful utility value through stun, since his S1 can apply a 5-6 second stun while his S2 is active. While his partial bog resistance would be potentially useful versus Mercury, he can’t apply stun in that fight, so he has some trouble finding a niche in current content.
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Philia C Attacker None Full HP = 10% Strength patches up her damage output somewhat if she manages to keep it active, but her damage output is very low otherwise, and her ailment resistance is off element.
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Pia C Attacker
Support
Mercury Has energy synergy in an element without any other energy characters, so her S2 doesn’t really do anything, and its single stack of energy would be low-impact even if there were a demand for it. It’s possible to reach energy full stacks on the right team through Energy Doublebuff, but energized skill damage doesn’t make up for her lack of damage elsewhere.
Portrait Name Tier Role Preference Notes
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Halloween Elisanne S+ Attacker
Support
All Elly’s 30% increased Skill Damage and multiple attack skills give her good DPS, plus she raises the entire team’s damage with strength buffs from Sacred Maiden’s phase II and III, as well as healing the team on phase III. As good as her damage appears to be, she suffers from lengthy animations that can cause her attacks to miss on moving targets, and the time spent waiting cuts into her DPS, so a surprisingly large chunk of her contribution is through buffing. However, her buffs are enough to place her among the best.
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Annelie S+ Attacker Imperial Onslaught
Void Battles
Annelie has a huge 35% boost to her Skill Damage, three damage skills when you factor in the 5* light lance, and she’s constantly stacking up enough energy to trigger her own Energized: Strength without any help. She also can stun enemies for a lengthy 6-7 seconds with her S1, which is very valuable versus the Manticore and his 0% stun resistance. The only thing that holds her back from greater heights is the downright glacial charge time on her 2nd skill and its lengthy animation.
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Lucretia S Attacker
Support
Zodiark A good light DPS that can pile on damage thanks to strength buffs, energy stacks, and Broken Punisher. The slow animation time and charge rate on her S1 holds her back slightly, but she can easily reach five stacks of energy for herself to empower her next damage skill and trigger Energized = Strength. She also hands out stacks of energy to the whole team, which gives her some extra damage contribution through buffing, but will struggle to fully energize other team members by herself before the quest ends. She shines on an energy team.
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Odetta S Attacker
Support
Imperial Onslaught Odetta’s damage contribution is very high thanks to her own damage, defense debuffs, and her proximity-based strength buffs. However, in practice she won’t always attain her maximum potential since her allies are unlikely to always be within range of her S2. While she also applies healing, the potency is quite low, so it’s more of a cherry on top rather than a core mechanic of how her kit functions.
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Albert S Attacker Imperial Onslaught Albert is obscenely powerful when he’s electrified, since he not only gains a large strength buff, but the damage of his S1 is boosted to very high levels. As a sword user with a Force Strike damage passive, he's also incredibly good at melting through overdrive bars by chaining the simple 1-2-FS combo. However, the alternate force strike granted when electrified can send him too far out, preventing him from smoothly chaining together subsequent attacks. On top of this, his buff to apply electrified takes an incredibly long time to charge, and won’t start charging again until the buff has worn off 20 seconds later, so he’s unlikely to benefit from electrified more than once unless a quest really drags on.
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Amane A+ Attacker Zodiark Amane has solid damage output from range, as well as a great attack skill available on the 5* light wand with a huge AoE. Her S2’s value is reduced by its terrible charge rate, but she has access to Skill Prep which mitigates the issue somewhat. Unfortunately, her Broken Punisher passive is invalidated by the Manticore, which cannot be broken. On paper, Lucretia seems to do everything she does slightly better, but Amane has one advantage in that her S1 both charges faster and has superior tracking and animation speed, allowing her to fire it off at will and resume fighting quickly.
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Julietta A+ Attacker Imperial Onslaught Julietta’s bulk, Poison Res, and Slayer’s Strength allow her to easily demolish Shadow IO and facility events, but her damage contribution doesn’t excel vs a single target. Her defensive buff and Last Regen make her very unlikely to die, but personal survival skills are less useful than team survival skills in terms of contribution, and the Light element is full of healers. While her S1 has great base damage, she lacks access to further skills that output damage through her choice of elemental weaponry, and the critical damage boost from the 5* light axe is nearly worthless since she doesn’t have a good critical rate.
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Xiao Lei A+ Attacker Imperial Onslaught Xiao Lei has a solid 20% Skill Damage passive and access to an excellent AoE attack skill from the 5* wand. In addition to this, her skills have fast animations, and her overall damage output is high, but her team critical rate/damage buff from her S2 lacks the needed synergy to truly shine, since there are no crit-centric light characters. She’s also missing a full ailment resistance on account of being a 3* adventurer.
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Malka A Attacker
Support
Imperial Onslaught Full HP = Defense is mildly useless at best, but Malka manages to contribute quite well, despite his poor passives, thanks to his fast and decently powerful attack skill, a team strength buff, and access to the great attack skill from the 5* light lance.
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Raemond A Attacker Imperial Onslaught
Void Battles
Raemond appears underwhelming at first since he has bad passives and poor damage on his skills. However, he has access to a 3rd attack skill from the 5* light sword, and the animation speed on both of his attack skills are excellent, giving him good damage output regardless. On top of that, his S1 can apply stuns, which are valuable versus Manitcore.
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Fritz A Attacker Imperial Onslaught
Void Battles
His damage is a bit low and he lacks multiple damage skills with which to make use of his Striker’s Skill. However, Fritz has utility value through stuns, which is notable in the void battle versus the Manticore which has a 0% stun resistance. Unfortunately, he can’t activate his own Strength Doublebuff, and there’s a lack of good light adventurers that could activate it for him.
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Linus B Attacker Zodiark His natural strength is low and his passive skills aren’t great, but he has two hard-hitting damage skills to help make up for it.
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Halloween Edward B Attacker Zodiark Edward has good mobility and AoE coverage thanks to the Blade moveset and his two damage skills. However, he needs to somehow maintain Full HP = Strength in order to output decent damage, since he doesn’t get access to a damage skill from the 5* light katana and his S1 has a slow animation.
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Rawn B Attacker Imperial Onslaught
Void Battles
Rawn struggles with awkward passives since Striker’s Skill is difficult to proc using bows and Stunned Punisher isn’t a large increase to damage without further team synergy. However, his ability to stun is valuable versus the Manticore, who has 0% stun resistance.
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Luca C Attacker None Luca’s resistances are a mess and his Full HP = Strength passive can be unreliable, but he does have access to several attack skills and paralysis to give him an okay damage output.
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Ryozen C Support Zodiark He’s built to be a defensive support unit, which is unfortunately not a very valuable role when healers exist. His S1 offers a hefty 25% defense buff to the whole team, but charges more slowly than other S1 buffs. It does trigger his own Healing Doublebuff however, so if there’s one thing you can count on Ryozen to do, it’s stay alive. He’s immune to curse and laughs in the face of poison, but his damage is seriously lacking, and there's so many strong healers in light that his own near invincibility fails to bring much to a team.
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Malora C Attacker Imperial Onslaught She has Broken Punisher and lowers enemy defense slightly, but her own damage is a bit lacking since her skills don’t have good base damage.
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Irfan C Attacker Zodiark Does unimpressive damage overall, and his small boost from Strength Doublebuff only comes into play with team synergy from other poorly rated units such as Hope and Ryozen.
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Elias D Attacker
Support
None Lowest natural strength in the game, topped off with a Bane skill that’s a dead slot outside of event content. Requires energy synergy, or his S2 is worthless since he can’t reach full energy stacks alone.
Portrait Name Tier Role Preference Notes
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Ieyasu S+ Attacker Jupiter
Void Battles
Ieyasu has very high damage output thanks to his natural strength, great choice of elemental weapon, and bleed. Applying bleed makes his S1 do absurdly high damage when it procs, dealing almost as much damage over time as the initial use of the skill at one stack, and easily exceeds it with multiple stacks. He has increases to both critical rate and critical damage to augment his damage, and the self regen from his S2 helps him maintain High HP = Crit, which is important since even his bleeds can crit. Ieyasu is only held back by the absurdly lengthy 4.1 second animation on his S1, but the skill is still crucial since so much of his damage output is through bleeds.
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Botan S Attacker
Support
All Her S1 does incredible damage thanks to bleed, and she has access to a team-wide 15% strength buff on her S2 to further her contribution to team DPS. Her damage contribution is so high that it makes up for her lacking passive skills, with a useless Bane outside of raid and a disappointing 50% resistance.
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Sazanka S Attacker Jupiter
Void Battles
She has a powerful AoE S1 that can apply a potent bleed, which alone gives her very high damage output. Her sleep based kit helps add extra utility and damage, but can be invalidated by sleep immune content such as raids. She has a Gauge Accelerator passive to help break bosses faster, which is convenient since she’s going to be using force strikes anyway to apply sleep if possible. Sazanka currently doesn’t have good choice of weaponry since she can’t effectively utilize the 5* shadow axe’s critical damage boost.
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Rodrigo A+ Attacker Jupiter
Void Battles
Rodrigo has multiple attack skills and a decent passive, but his real strength lies hidden in his frame data. He has the fastest S1 in the game, which completes its animation even faster than buff skills, allowing him to quickly resume attacking afterwards. He also has a fast animation speed on his S2, and his DPS is augmented a bit further by his High HP = Strength passive. Unfortunately he has a poor choice of weaponry in the 5* shadow sword, which has a low impact self defense buff, so his good damage isn’t enough to keep up with the bleed characters higher up in shadow.
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Kleimann A+ Attacker Imperial Onslaught He has Skill Damage and two attack skills to increase his damage output, as well as access to sleep from his S2 to increase his utility value, and he’s one of only two characters who are currently immune to blind. Sadly, his force strike passive isn’t too exciting since the wand force strike isn’t very good. Despite his multiple attack skills and skill damage, his damage potential is held back by the below-average charge rate on his S2, and the self heal from the 5* shadow wand doesn’t help him exceed at his role as much as a damage skill would have.
110053 01 r05.png
Nefaria A Attacker Jupiter Nefaria’s kit is based entirely around inflicting blind and increasing her damage against blinded enemies. Applying blind has some utility value, and she does get to fight safely from range, but her damage output isn’t impressive and her contribution can be invalidated in content with blind-immune enemies such as raid battles. Blind Punisher could be theoretically very powerful on the break through synergy with dragon transformations, but it’s quite hard to justify using Nidhogg to apply blind if better choices are available.
110050 01 r05.png
Berserker A Attacker Imperial Onslaught Berserker is mostly focused on self survival with a terrible S2, and the 5* shadow sword offers only a self defense buff, neither of which benefit from his Striker’s Skill. Despite his obvious weaknesses, he’s one of very few characters that’s well prepared for Light IO thanks to his blind immunity, and the circular AoE on his S1 is great at sweeping up adds. In general, he offers lower damage contribution than most shadow adventurers, so he isn’t worth using in other content.
110254 01 r05.png
Zace A Attacker Jupiter
Void Battles
Another strong 3* with good strength, two attack skills, and increased Skill Damage, which is valuable since he also has access to a 3rd attack skill from the 5* shadow lance. However, his skills are held back slightly by their lower base damage. He does have a bit of utility value since his S1 can apply blinds.
110045 01 r05.png
Erik A Attacker Imperial Onslaught Erik has good strength, two good attack skills, and a passive that increases force strike damage. 75% blindness res and his AoE coverage makes him a good pick for Light IO. At the moment, he has no way to make use of the critical damage boost from the 5* shadow axe, seriously hurting his potential.
110047 01 r05.png
Althemia A Attacker Jupiter
Void Battles
She has fast animation speeds on her two attack skills, and her Full HP = 30% Skill Damage allows her to perform well when she’s topped off, but she's rather mediocre without it. Theoretically, the self heal off the 5* shadow wand would help keep her HP maxed, but the lengthy charge time on weapon skills leaves her high and dry for most of the quest if she gets tapped by anything.
110048 01 r05.png
Vice B Attacker Imperial Onslaught He lacks natural strength and base skill damage, but he does have access to multiple attack skills and Broken Punisher to help salvage his low damage output, and he might occasionally put a target to sleep.
110044 01 r05.png
Taro B Attacker Jupiter
Void Battles
His two attack skills give good coverage for hitting multiple targets and access to the 5* shadow blade is a great perk since it gives an additional attack skill. However, the slow animation speed on his S1 and poor passives hold Taro back, and his damage output isn’t as high as it could be.
110052 01 r05.png
Orion B Attacker Jupiter
Void Battles
He has a coherent kit for damage thanks to Flurry Devastation, two attack skills, 50% Skill Prep, and access to a 3rd damage skill through the 5* shadow dagger. Unfortunately for Orion, his skills have very low base damage, and in general it’s hard for a dagger character to do high damage since their regular combo is weak.
110067 01 r05.png
Vida C Attacker None Vida’s damage output is painfully low, but she does at least have some level of utility value through blind applications.
Portrait Name Tier Role Preference Notes
110043 01 r05.png
Hildegarde S+ Healer All She has a strong healing kit with a party-wide heal and a powerful combined shield+regen. 100% Skill Prep makes her skills available immediately, which is very important for healers who contribute mostly with skill usage and have long charge times on their S2 and weapon skills. While shields are finicky and often pop while blocking weak hits, they're perfectly capable of taking strong ones and preventing status ailments. Hildegarde's sustained healing output would eventually fall below that of Verica and Vixel, with their quickly charging potent regens exceeding any of Hildegarde's individual skills, but Hildegarde remains on top because the short average quest duration favors her fully prepped healing and utility kit.
110043 02 r05.png
Valentine's Hildegarde S+ Healer All Hildegarde has a strong healing and support kit thanks to her potent regen heal, shields, and energy stacks. She starts strong out of the gate thanks to her 100% Skill Prep, and can immediately start the fight with 3 energy stacks by using both abilities, so it’s reasonable for Hildegarde to energize the entire team even during shorter quests with no energy teammates. The total healing of her first skill is very high, but its charge time is below average at 7700 SP rather than the usual 5900SP for an S1 heal. Despite the slower charge time, it would take a very lengthy quest for other good healers to challenge Hildegarde’s healing output, because she starts with 100% Skill Prep and can eventually energize her own heals. The strength of shield skills are determined by the user’s HP rather than the recipient’s, so the value of shield skills is higher on healers like Hildegarde since they generally equip HP dragons to scale recovery potency. Her shields can also block ailments, but not the Dull and Delay Dragon debuffs from Zephyr’s attacks. Her shields lack the potency to block most incoming damage from High Midgardsormr, so she’s not better than Verica when it comes to defense, but her team energizes help with damage output.
110269 01 r05.png
Verica S Healer All Verica boasts very high healing output thanks to the potent regen heal on her S1, which has a fast charge rate compared to most regens. She also has an additional single target healing ability and access to a 3rd heal from the 4* flame wand on top of her recovery potency passives, leaving her only wanting for Skill Prep. Verica is usually picked for the healer role in High Midgardsormr thanks to her stun immunity and strong healing kit.
110257 01 r05.png
Lowen A+ Healer Mercury The best healing option available in wind. His kit is coherent and effective, but his healing output isn’t exceptional since he doesn’t have a regen skill. Very reminiscent of Cleo, but with a better S2 and slightly higher recovery potency. Interestingly, when he raises the team’s max HP, his healing on his S1 increases slightly to match.
110304 01 r05.png
Vixel A+ Healer All His kit lacks optimization, but his S1 regen is so powerful it single-handedly fills his niche better than several other light healers, as it heals nearly twice the total HP that a basic group heal would at the same charge rate. He has access to Skill Prep, which is convenient for any healer, but his only goes up to 50%. Since his S2 charges faster than his S1, he will always have it ready to boost his S1’s recovery potency. Its energy effect is worthless on a non-energy team, however.
110277 01 r05.png
Felicia A Healer Imperial Onslaught Felicia’s healing output is moderate, but she has access to shields to help mitigate damage, cleanse poison, and potentially block enemies from applying ailments. Shield skills perform notably better on healers, since the strength of shields are determined by the max health of the user, rather than the recipient. She has some poor passives between a half ailment resistance and the very niche Undead Res, but her 50% Skill Prep is welcome since a healer’s worth is mostly measured by skill activations.
110047 02 r05.png
Halloween Althemia A Healer Zodiark While her S1 is a standard party heal, her S2 is, oddly enough, an attack, and not a particularly useful one due to its low power and small AoE. Her 75% Skill Prep and curse immunity provide a solid enough shell for her to perform well enough regardless.
100004 01 r05.png
Cleo A Healer Jupiter
Void Battles
A basic healer with a party-wide heal, 75% Skill Prep, and a 20% defense buff. While not amazing, she has no particular problems with her kit and does her job. It helps that she has little competition within her element.
110017 01 r05.png
Ricardt A Healer All Having two heals instantly places Ricardt among the better healers. His S2 is a much-coveted regen and his 4* water staff grants him an emergency burst heal. However, he’s held back by a slowly charging S1, lack of Skill Prep, and a nearly useless passive in Full HP = Defense.
110063 01 r05.png
Estelle A Healer All Like Ricardt, having access to two heals puts her on par with many of the 4* healers. Her S1 charges faster than any other healer’s, but is only a single target burst heal. It’s great if one person in the quest is consistently taking more damage than the others, but less so otherwise, since it heals less overall than a distributed group heal. Her S2 is a very powerful regen, but it’s held back by its very slow charge time, which hurts since she doesn’t have a Skill Prep passive. Her extra force strike damage isn’t particularly good on a healer and her resistances are a mess.
110019 01 r05.png
Thaniel B Healer Void Battles If you have no other healers, he’s acceptable, but his healing output is unimpressive. His kit is geared towards handling burn-heavy content, which isn't a notably dangerous ailment outside of High Brunhilda, which isn't covered by the scope of this tier list. His lack of Skill Prep puts him below Cleo and other similar healers.
110049 01 r05.png
Edward B Healer Imperial Onslaught Edward’s healing output isn’t good and his shields lack potency, but he’s a usable choice for Light IO since his shields can block blind afflictions, which are a large threat considering the lack of blind immune adventurers currently available.
110038 01 r05.png
Hope C Healer None Hopelessly outclassed by every other light healer. His kit is at least dedicated to supporting allies, but he doesn’t do the job as well as others since he lacks tools like Skill Prep or regen heals.
110024 01 r05.png
Sophie C Healer Imperial Onslaught Her Recovery Potency skill helps her marginally, but her healing output remains low since she lacks multiple heals or Skill Prep. Her S2 contributes very little due to its low damage and range as well as its poor charge time. However, her freeze resistance makes her an okay pick for Water IO if nothing else.
110006 01 r05.png
Aurien C Healer
Attacker
None Aurien tries to be a hybrid healer/damage unit without doing either well. He has bad charge time, damage, and range on his S2, as well as a total lack of support for healing built into his kit.

Dragon Tier List[edit | edit source]

Note: This tier list mirrors Altema's Strongest Dragon Tier List.
Last updated: April 15, 2019

Dragon List
Overall
210049 01.png
210024 01.png
210017 01.png
210077 01.png
210018 01.png
Flame
210024 01.png
210006 01.png
210016 01.png
210052 01.png
210039 01.png
Water
210017 01.png
210076 01.png
210025 01.png
210058 01.png
210081 01.png
Wind
210018 01.png
210080 01.png
210038 01.png
210050 01.png
210036 01.png
Light
210049 01.png
210048 01.png
210013 01.png
210020 01.png
210043 01.png
Shadow
210077 01.png
210014 01.png
210046 01.png
210019 01.png
210045 01.png

Specific Content Adventurer Lists[edit | edit source]

The following are not specifically tier lists, but automatically generated lists with set parameters of common units to use in specific endgame content, as most other content can be cleared with essentially most elementally advantaged units.

Imperial Onslaughts[edit | edit source]

The following lists units recommended to take into Imperial Onslaughts based on their element type and affliction resist attributes.

Other units not listed are still entirely capable of completing the Imperial Onslaughts as well, especially other units being controlled by the player. However, units with full affliction resist can be more forgiving of mistakes and can also be useful in putting together AI Auto Battle teams. Most AI Auto Battle teams boil down to:

  • 1x Elemental Advantage Melee DPS Lead w/ 100% Affliction Resist
  • 1x Elemental Advantage DPS (Flexible)
  • 2x Healers (At least 1x On-Element recommended, but not necessary, especially if player has strong healers such as Verica, Vixel, and Hildegarde)

For more detailed information on building AI Auto Battle teams (e.g. Dragon, Wyrmprint, Weapon recommendations, etc.), refer to the following resources:

With this in mind, the criteria used for generating the list is:

Criteria
DPS
  • Must not be elementally disadvantaged against the content element
  • Must have 100% resist to the content's main affliction
Healer
  • Either must have elemental advantage against the content element
  • Or must be elementally neutral / advantaged and have 100% resist to the content's main affliction
    • e.g. 110269 01 r04.png Verica 100% Stun Res for Flame IO, 110304 01 r04.png Vixel 100% Sleep Res for Wind IO
  • Or must be elementally neutral / advantaged and have a strong healing kit, usually consisting of at least a Team HP Regen skill.

Notes

  • Units are listed in elemental advantage order, with order having no bearing on quality of the unit.
  • To avoid complicating the table query, partial resist characters and wyrmprints with affliction resists are not taken into account in this table.
    • The Affliction pages (e.g. Stun) can be visited instead to view lists of partial/full resist characters and wyrmprints.
Quest Main
Affliction
DPS Healer
Icon Element Flame.png Flame Imperial Onslaught Affliction stun large icon.png
Stun
100001 01 r05.png
110010 01 r05.png
110007 01 r05.png
100029 02 r05.png
110011 02 r05.png
110022 01 r05.png
100004 02 r05.png
110020 01 r05.png
110018 01 r05.png
110317 01 r05.png
110022 02 r05.png
110043 02 r05.png
110269 01 r05.png
110019 01 r05.png
110017 01 r05.png
110043 01 r05.png
110304 01 r05.png
Icon Element Water.png Water Imperial Onslaught Affliction freeze large icon.png
Freeze
110310 01 r05.png
110318 01 r05.png
110029 01 r05.png
110267 01 r05.png
110043 02 r05.png
110257 01 r05.png
110024 01 r05.png
110043 01 r05.png
110304 01 r05.png
Icon Element Wind.png Wind Imperial Onslaught Affliction sleep large icon.png
Sleep
110266 01 r05.png
110008 01 r05.png
110011 01 r05.png
110056 01 r05.png
100029 02 r05.png
110009 01 r05.png
110043 02 r05.png
110269 01 r05.png
110006 01 r05.png
110043 01 r05.png
110304 01 r05.png
Icon Element Light.png Light Imperial Onslaught Affliction blindness large icon.png
Blind
110050 01 r05.png
100005 01 r05.png
110051 01 r05.png
110043 02 r05.png
110269 01 r05.png
110043 01 r05.png
110304 01 r05.png
110280 01 r05.png
100004 01 r05.png
110049 01 r05.png
Icon Element Shadow.png Shadow Imperial Onslaught Affliction poison large icon.png
Poison
110274 01 r05.png
110301 01 r05.png
110276 01 r05.png
110042 01 r05.png
110275 01 r05.png
110040 01 r05.png
110043 02 r05.png
110269 01 r05.png
110043 01 r05.png
110304 01 r05.png
110277 01 r05.png
110047 02 r05.png
110063 01 r05.png
110038 01 r05.png

High Dragon Trials[edit | edit source]

The following lists units that are widely accepted to be used in High Dragon Trials.

High Dragon Trials are currently the most difficult content in the game, with strict HP checks and soft Str requirements. Mistakes in High Dragon Trials are not as forgiving as other quests, and the characters who are seen as acceptable to take are limited. To minimize chance of failure, it is important to build a character with the following two attributes - elemental advantage against the High Dragon and the proper affliction resist.

With this in mind, the criteria used for generating the list is:

Criteria
  • Must have elemental advantage against the content's element
  • Must have 100% resist to the content's main affliction

Notes

  • Units are listed in weapon type order, with order having no bearing on quality of the unit.

Additionally, keep in mind that choosing a character for High Dragon Trials is only one of the few steps for preparing for the High Dragon Trials. For further details on preparing and meeting the requirements to join the High Dragon Trials, refer to the following guides:

Quest Main
Affliction
Non-Healers Healer
Icon Element Wind.png High Midgardsormr Affliction stun large icon.png Stun
100001 01 r05.png
110010 01 r05.png
110007 01 r05.png
100029 02 r05.png
110011 02 r05.png
110043 02 r05.png
110269 01 r05.png
Icon Element Flame.png High Brunhilda Affliction burn large icon.png Burn
110253 01 r05.png
110021 01 r05.png
110053 02 r05.png
110252 01 r05.png
110019 01 r05.png

While not currently released, it is expected for the following High Dragon Trial versions to share the same afflictions as their normal counterparts. This may be subject to change should new mechanics be introduced.

Quest Main
Affliction
Non-Healer Healer
Icon Element Water.png High Mercury Affliction bog large icon.png Bog
110315 01 r05.png
110030 01 r05.png
110268 01 r05.png
100003 01 r05.png
110302 01 r05.png
110256 01 r05.png
110031 01 r05.png
110032 01 r05.png
110257 01 r05.png
Icon Element Light.png High Jupiter Affliction paralysis large icon.png Paralysis
110313 01 r05.png
110052 01 r05.png
110281 01 r05.png
110311 01 r05.png
110053 01 r05.png
110280 01 r05.png
100004 01 r05.png
Icon Element Shadow.png High Zodiark Affliction curse large icon.png Curse
110319 01 r05.png
100002 02 r05.png
110039 01 r05.png
110305 01 r05.png
110041 01 r05.png
110043 01 r05.png
110047 02 r05.png

Void Battles[edit | edit source]

The following lists units that are generally recommended to be used in Void Battles that involve dull infliction, as they have access to void weapons which have abilities that nullify Dull.

When a unit is inflicted with Dull, the strength of the adventurer drops by 90% for 20 seconds. This results in a reduction in healing as well. It is thus recommended to carry Dull Res weapons in related Void Battles, be it for normal gameplay or auto battling.

Last updated: March 21, 2019

Flame Units that have Dull Res Weapons[edit | edit source]

110266 01 r05.png
110008 01 r05.png
100001 01 r05.png
110261 01 r05.png
110052 03 r05.png
110010 01 r05.png
110002 01 r05.png
110011 01 r05.png
110270 01 r05.png
110005 01 r05.png
110043 02 r05.png
110269 01 r05.png
110006 01 r05.png

Water Units that have Dull Res Weapons[edit | edit source]

100004 02 r05.png
110253 01 r05.png
110020 01 r05.png
110021 01 r05.png
100002 01 r05.png
110058 01 r05.png
110014 01 r05.png
110317 01 r05.png
110053 02 r05.png
110013 01 r05.png
110252 01 r05.png
110022 02 r05.png

Wind Units that have Dull Res Weapons[edit | edit source]

N/A

Light Units that have Dull Res Weapons[edit | edit source]

110274 01 r05.png
110301 01 r05.png
110035 01 r05.png
110042 01 r05.png
110033 01 r05.png
110275 01 r05.png
100002 02 r05.png
110039 01 r05.png
110034 01 r05.png
110303 01 r05.png
110040 01 r05.png
100006 01 r05.png
110036 01 r05.png

Shadow Units that have Dull Res Weapons[edit | edit source]

110313 01 r05.png
110044 01 r05.png
110312 01 r05.png
110254 01 r05.png
110053 01 r05.png
110051 01 r05.png
110047 01 r05.png