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Team Building is the action of choosing and outfitting the four adventurers that will be sent on a quest. This is done in the "Teams" tab in the menu.
Edit Teams[edit | edit source]
Edit Teams will allow the player to choose party members and adjust their gear. To include an adventurer, tap them and then tap the slot they will fill, and they will be placed into the active party. Whenever a team member is added to the team, they will not have any gear equipped. To equip their gear, tap the appropriate location on their info window below them, and then tap the desired item.
Team Building Considerations[edit | edit source]
The main four components to consider when team building are:
Choosing Adventurers[edit | edit source]
The first consideration when building a team is the core element the team should be, which will decide which adventurers and dragons to bring.
Since each quest has an attributed element that all enemies within the quest have, a team should be built to contain the element that is stronger against that element. For example, a Fire quest is best tackled by a team of Water-type adventurers and gear. However, it may not always be possible to have the resources to build a mono-element team. In this case, it is fine to bring adventurers and gear of other types (Rainbow teams), as long as the adventurers are not weak to the quest element. For example, Wind units should not be used for a Fire quest.
Note that while it is not recommended, since the player controls the first character, it is possible to just have a main character strong against the quest element to carry the AI regardless of element. It is very likely, however, that the "no deaths" quest endeavors will probably not be achieved, and against more advanced content though, soloing the content will become increasingly difficult.
Some adventurers may also have a niche that overrides elemental consideration. For example, healers like Hildegarde in later content are valuable on most teams for their sustain.
Choosing Dragons[edit | edit source]
Dragons should be taken into consideration alongside adventurers. This is because if an adventurer and equipped dragon share the same element, not only does the adventurer benefit from the dragon's skill (e.g. (Flame) Strength +40%, etc.), but sharing the same element also grants a 50% HP and Str increase to the dragon's stats.
Thus, when selecting adventurers, a player should also take into consideration what elemental dragons are available to equip to those adventurers as well.
Similar to adventurers, exceptions may be made for niche off-element dragons. For example, Phoenix's healing skill is an extremely potent heal which can heal an entire team to full, making her incredibly valuable even off-element.
Choosing Weapons[edit | edit source]
Weapons should be crafted in consideration to adventurers' weapon types. For example, if using an adventurer with a Dagger weapon type, then craft a Dagger.
Crafted weapons will not have an element until Tier 3. Once at this tier, similar to dragons, elemental weapons equipped with an adventurer of the same elemental type, will grant an additional 50% HP and Str to the weapon's stats.
Choosing Wyrmprints[edit | edit source]
Effectively selecting Wyrmprints will highly depend on the adventurer's skills and player preference. It is best to analyze the Wyrmprint's abilities and determine which adventurers match best with the provided abilities.
For example, a healer who only has healing skills will benefit most from Wyrmprints with Recovery Potency ability. Adventurers who utilize skills will benefit from Wyrmprints with Skill Damage or potentially Skill Prep depending on a player's playstyle. There are also Wyrmprints which have high risk/reward abilities such as Evening of Luxury's Full HP = Strength +10%. If a player can maintain the adventurer's HP levels (which may be easier on ranged characters vs. melee), then the stats these skills provide may pay off. Ultimately, this is all dependent on synergizing with what skills and abilities an adventurer has, as well as playstyle.
Optimize[edit | edit source]
The Optimize button will automatically create a team based on a few specifications. These specifications include the dominant element desired and an emphasis on offense, defense, or balance. Additionally, there are options to remove adventurers, weapons, etc. from the automated optimization.
The Optimize function focuses on maximizing Might, which may be convenient to unlock quests, but will often give quirky results. For example, the Optimize function will not hesitate to pair adventurers and dragons of different elements, if you don't have enough might on the same element dragon. Therefore, while this function can be used for convenience occasionally, the player is encouraged to evaluate teams created using Optimize to ensure it suits their needs before going on quests.
For best result when mixing multiple elements, hand pick the fighters first, then choose optimize for All without Adventures checked, that's useful when you don't have the right element healer for your team and still want the Optimize to choose the right element dragon for all adventures. Or choose a single element without adventures checked for more single dragon element oriented team even when you don't have high tier Adventures for the same element.
Collection[edit | edit source]
In the Collection menu, the player can see all of their adventurers, weapons, wyrmprints, and dragons in a larger window. Most notably, this is where unwanted items can be sold or unwanted dragons can be parted with. Wyrmprints (3 and higher) and dragons are exchanged for Rupies and Eldwater. Weapons and 2 wyrmprints, however, can be sold for Rupies only. Items must be unlocked and unequipped before they can be exchanged, and only 50 items can be exchanged at once.