Summer Sinoa


Skills

Shared SP Cost: 13343
Deals 1 hit of 1776% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 30.8% wind damage every 2.9 seconds for 15 seconds - with 100% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.
Overload is not applied when Chrono Trial is used as a shared skill. (Might: 100)
Shared SP Cost: 13343
Deals 1 hit of 1862% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.
Overload is not applied when Chrono Trial is used as a shared skill. (Might: 200)
Shared SP Cost: 14614
Deals 1 hit of 1920% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.
Overload is not applied when Chrono Trial is used as a shared skill. (Might: 300)
Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
- Increases inspiration by two stages
- Adds 10% to the modifier applied to critical damage for 30 seconds
- Increases critical rate by 15% for 30 seconds
The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. (Might: 100)
Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
- Increases inspiration by two stages
- Adds 15% to the modifier applied to critical damage for 30 seconds
- Increases critical rate by 20% for 30 seconds
The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. (Might: 200)
Co-abilities
Increases attack skill damage by 8%. Benefits your whole team. (Might: 170)
Increases attack skill damage by 9%. Benefits your whole team. (Might: 200)
Increases attack skill damage by 11%. Benefits your whole team. (Might: 230)
Increases attack skill damage by 12%. Benefits your whole team. (Might: 260)
Increases attack skill damage by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Wind: reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 4% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities
Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 15%, with additional stacks increasing damage by 5% each. (Might: 80)
Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 20%, with additional stacks increasing damage by 5% each. (Might: 100)
Reduces susceptibility to freezing by 50%. (Might: 60)
Reduces susceptibility to freezing by 100%. (Might: 100)
Increases attack skill damage by 25%. (Might: 80)
Increases attack skill damage by 30%. (Might: 100)
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