Description
Max 5★ HP + Max 5★ Str + Total Skill Might + Co-Ability Might + Total Ability Might + Force Strike Lv. 2 Might 2499
Skills
Shared SP Cost: 10400
Deals 1 hit of 333% and 1 hit of 777% light damage to the target and nearby enemies, and inflicts paralysis - dealing 51.3% damage every 3.9 seconds for 13 seconds - with 100% chance.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 599% and 1 hit of 1398% damage instead, while paralyzed foes will take 1 hit of 778.7% and 1 hit of 1817.4% light damage. (Might: 100)
Shared SP Cost: 10400
Deals 1 hit of 383% and 1 hit of 893% light damage to the target and nearby enemies, and inflicts paralysis - dealing 73.7% damage every 3.9 seconds for 13 seconds - with 110% chance.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 689% and 1 hit of 1607% damage instead, while paralyzed foes will take 1 hit of 895.7% and 1 hit of 2089.1% light damage. (Might: 200)
Shared SP Cost: 10400
Deals 1 hit of 427% and 1 hit of 997% light damage to the target and nearby enemies, and inflicts paralysis - dealing 97% damage every 3.9 seconds for 13 seconds - with 120% chance.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 769% and 1 hit of 1794% damage instead, while paralyzed foes will take 1 hit of 999.7% and 1 hit of 2332.2% light damage. (Might: 300)
Increases the user's strength by 15% for 30 seconds.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 15% for 30 seconds, and add 10% to the modifier applied to critical damage for 30 seconds. (Might: 100)
Increases the user's strength by 20% for 30 seconds.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 20% for 30 seconds, and add 15% to the modifier applied to critical damage for 30 seconds. (Might: 200)
Co-abilities
Increases skill gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases skill gauge fill rate by 9%. Benefits your whole team. (Might: 200)
Increases skill gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases skill gauge fill rate by 12%. Benefits your whole team. (Might: 260)
Increases skill gauge fill rate by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: reduces shadow damage taken by them by 3% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 4% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 5% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 6% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 8% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities
Increases defense by 3%, grants the user a unique force strike (which does no damage), and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack.
After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again.
If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities. (Might: 80)
Increases defense by 5%, grants the user a unique force strike (which does no damage), and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack.
After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again.
If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities. (Might: 100)
Increases critical rate by 15% and adds 10% to the modifier applied to critical damage against paralyzed enemies. (Might: 80)
Increases critical rate by 20% and adds 15% to the modifier applied to critical damage against paralyzed enemies. (Might: 100)
Node Breakdown
- 17x Upgrade HP
- Total HP: 281 + 26Bonus HP upon completing Mana Circle Floor 5 (307)
- 16x Upgrade Strength
- Total Strength: 181 + 17Bonus strength upon completing Mana Circle Floor 5 (198)
- 2x Force Strike
- 2x Sun and Sea
- 2x Curse Res
- 2x Paralyzed Shredder
- 2x Radiant Bolt
- 2x Magnanimity's Call
- 4x Upgrade Co-abilities
- Damascus Crystal x1
Total Materials
Mana x255,650
Light Orb x210
Radiance Orb x61
Refulgence Orb x28
Rainbow Orb x8
Lightwyrm's Scale x118
Lightwyrm's Glowscale x44
Champion's Testament x3
HP +13 |
---|
Cost
Mana x450 |
Strength +11 |
---|
Cost
Mana x550 |
Sun and Sea I |
---|
Cost
Mana x800 |
HP +13 |
---|
Cost
Mana x450 |
New Adventurer Story |
---|
Cost
Mana x550 Str +11 upon node unlock
|
HP +13 |
---|
Cost
Mana x450 |
Force Strike |
---|
Cost
Mana x650 |
Strength +12 |
---|
Cost
Mana x550 |
HP +14 |
---|
Cost
Mana x450 |
Curse Res +50% |
---|
Cost
Mana x800 |
Floor 2 Unbind Materials
Light Orb x10
Radiance Orb x1
Floor 1 Total Materials
Floor 1 Node Breakdown
- 4x Upgrade HP
- Total HP: 53
- 3x Upgrade Strength
- Total Strength: 34
- 1x Force Strike
- 1x Sun and Sea
- 1x Curse Res
Magnanimity's Call Lv. 1 |
---|
Cost
Mana x4300 Light Orb x15 Radiance Orb x3 |
Strength +8 |
---|
Cost
Mana x1950 |
HP +15 |
---|
Cost
Mana x1550 |
Strength +8 |
---|
Cost
Mana x1950 |
New Adventurer Story |
---|
Cost
Mana x1550 HP +15 upon node unlock
|
Strength +8 |
---|
Cost
Mana x1950 |
HP +16 |
---|
Cost
Mana x1550 |
Strength +8 |
---|
Cost
Mana x1950 |
New Adventurer Story |
---|
Cost
Mana x1550 HP +16 upon node unlock
|
Strength +8 |
---|
Cost
Mana x1950 |
Floor 3 Unbind Materials
Light Orb x20
Radiance Orb x5
Refulgence Orb x1
Floor 2 Total Materials
Floor 2 Node Breakdown
- 4x Upgrade HP
- Total HP: 62
- 5x Upgrade Strength
- Total Strength: 40
- 1x Magnanimity's Call
HP +18 |
---|
Cost
Mana x3200 |
Paralyzed Shredder I |
---|
Cost
Mana x8100 Light Orb x15 Radiance Orb x2 Rainbow Orb x1 |
Strength +15 |
---|
Cost
Mana x4000 |
HP +18 |
---|
Cost
Mana x3200 |
New Adventurer Story |
---|
Cost
Mana x4000 Str +16 upon node unlock
|
HP +18 |
---|
Cost
Mana x3200 |
Sun and Sea II |
---|
Cost
Mana x6000 Light Orb x20 Radiance Orb x5 Refulgence Orb x2 |
Strength +16 |
---|
Cost
Mana x4000 |
HP +19 |
---|
Cost
Mana x3200 |
Radiant Bolt Lv. 2 |
---|
Cost
Mana x7000 Light Orb x15 Lightwyrm's Scale x8 Lightwyrm's Glowscale x3 |
Floor 4 Unbind Materials
Radiance Orb x10
Refulgence Orb x5
Rainbow Orb x1
Lightwyrm's Scale x25
Lightwyrm's Glowscale x10
Floor 3 Total Materials
Light Orb x50
Radiance Orb x7
Rainbow Orb x1
Refulgence Orb x2
Lightwyrm's Scale x8
Lightwyrm's Glowscale x3
Floor 3 Node Breakdown
- 4x Upgrade HP
- Total HP: 73
- 3x Upgrade Strength
- Total Strength: 47
- 1x Sun and Sea
- 1x Paralyzed Shredder
- 1x Radiant Bolt
Strength +10 |
---|
Cost
Mana x6200 |
HP +20 |
---|
Cost
Mana x5000 |
Upgrade Force Strike |
---|
Cost
Mana x9500 Light Orb x40 Lightwyrm's Scale x5 Lightwyrm's Glowscale x2 |
Strength +10 |
---|
Cost
Mana x6200 |
HP +21 |
---|
Cost
Mana x5000 |
Strength +10 |
---|
Cost
Mana x6200 |
Curse Res +100% |
---|
Cost
Mana x11000 Light Orb x50 Radiance Orb x15 Refulgence Orb x3 |
HP +21 |
---|
Cost
Mana x5000 |
Strength +10 |
---|
Cost
Mana x6200 |
Magnanimity's Call Lv. 2 |
---|
Cost
Mana x12500 Light Orb x25 Lightwyrm's Scale x15 Lightwyrm's Glowscale x5 |
Floor 5 Unbind Materials
Refulgence Orb x7
Rainbow Orb x3
Lightwyrm's Scale x30
Lightwyrm's Glowscale x12
Champion's Testament x1
Floor 4 Total Materials
Light Orb x115
Lightwyrm's Scale x20
Lightwyrm's Glowscale x7
Radiance Orb x15
Refulgence Orb x3
Floor 4 Node Breakdown
- 3x Upgrade HP
- Total HP: 62
- 4x Upgrade Strength
- Total Strength: 40
- 1x Force Strike
- 1x Curse Res
- 1x Magnanimity's Call
Paralyzed Shredder II |
---|
Cost
Mana x21500 Radiance Orb x20 Refulgence Orb x7 Rainbow Orb x2 |
HP +15 |
---|
Cost
Mana x8500 |
Damascus Crystal |
---|
Cost
Mana x30000 Refulgence Orb x3 Rainbow Orb x1 Champion's Testament x1 |
Strength +20 |
---|
Cost
Mana x10500 |
Radiant Bolt Lv. 3 |
---|
Cost
Mana x32000 Lightwyrm's Scale x35 Lightwyrm's Glowscale x12 Champion's Testament x1 |
HP +16 |
---|
Cost
Mana x8500 |
Floor 5 Total Materials
Radiance Orb x20
Refulgence Orb x10
Rainbow Orb x3
Champion's Testament x2
Lightwyrm's Scale x35
Lightwyrm's Glowscale x12
Eldwater x73,000
Floor 5 Node Breakdown
- 2x Upgrade HP
- Total HP: 31 + 26Bonus HP upon completing Mana Circle Floor 5 (57)
- 1x Upgrade Strength
- Total Strength: 20 + 17Bonus Str upon completing Mana Circle Floor 5 (37)
- 1x Paralyzed Shredder
- 1x Radiant Bolt
- 4x Upgrade Co-abilities
- Damascus Crystal x1
|