Summer Cleo


Skills
Deals 3 hits of 96% and 1 hit of 481% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 51.3% damage every 3.9 seconds - with 100% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 96% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 105.6%, 1 hit of 529.1% and up to 4 hits of 105.6% light damage instead. (Might: 100)
Deals 3 hits of 101% and 1 hit of 505% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 72.7% damage every 3.9 seconds - with 110% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 101% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 111.1%, 1 hit of 555.5% and up to 4 hits of 111.1% light damage instead. (Might: 200)
Deals 3 hits of 106% and 1 hit of 530% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 106% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 116.6%, 1 hit of 583% and up to 4 hits of 116.6% light damage instead. (Might: 300)
Deals 3 hits of 107% and 1 hit of 540% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 107% damage each. A maximum of five additional shots can be fired. Paralyzed foes take 3 hits of 117.7%, 1 hit of 594% and up to 5 hits of 117.7% light damage instead. (Might: 400)

Shared SP Cost: 10779
For 10 seconds, increases the user and nearby allies' strength by 3%, critical rate by 2%, skill damage by 10%, and skill gauge fill rate by 10%. (Might: 100)
Shared SP Cost: 10779
For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. (Might: 200)
Shared SP Cost: 14147
For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user:
One or more adventurers: Increases defense by 10% for 10 seconds.
Two or more adventurers: Adds 10% to the modifier applied to critical damage for 10 seconds.
Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. (Might: 300)
Co-abilities
Increases skill gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases skill gauge fill rate by 9%. Benefits your whole team. (Might: 200)
Increases skill gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases skill gauge fill rate by 12%. Benefits your whole team. (Might: 260)
Increases skill gauge fill rate by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: reduces shadow damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Abilities
Increases skill gauge fill rate by 8% for 20 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. (Might: 80)
Increases skill gauge fill rate by 10% for 20 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. (Might: 100)
Increases skill gauge fill rate by 12% for 20 seconds upon successfully paralyzing an enemy. After activating, this ability will not activate again for five seconds. (Might: 110)
Reduces susceptibility to curses by 50%. (Might: 60)
Reduces susceptibility to curses by 100%. (Might: 100)
Reduces susceptibility to curses by 100%. When the user is hit by an attack that would have cursed them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. (Might: 120)
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