Su Fang
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This article is about the Adventurer Su Fang. For the enemy, see Su Fang (Enemy). |


Skills
Deals 2 hits of 151%, 1 hit of 45%, and 1 hit of 105% wind damage to enemies directly ahead.
When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 3-4 seconds with 90% base chance. (Might: 100)
Deals 2 hits of 167%, 1 hit of 50%, and 1 hit of 117% wind damage to enemies directly ahead.
When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 4-5 seconds with 100% base chance. (Might: 200)
Deals 2 hits of 186%, 1 hit of 56%, and 1 hit of 130% wind damage to enemies directly ahead.
When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 5-6 seconds with 110% base chance. (Might: 300)
Deals 2 hits of 186%, 1 hit of 56%, and 1 hit of 130% wind damage to enemies directly ahead. Poisoned foes will take 2 hits of 465%, 1 hit of 140% and 1 hit of 325% instead.
When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which deals an additional 2 hits of 130% wind damage (325% on poisoned foes) and gains the effect to inflict stun for 3-6 seconds with 110% base chance. (Might: 400)
Increases the user's strength by 20% for 10 seconds. While this skill is active, Gale Slice may inflict stun. (Might: 100)
Increases the user's strength by 25% for 10 seconds. While this skill is active, Gale Slice may inflict stun. (Might: 200)
Increases the user's strength by 30% for 15 seconds. While this skill is active, Gale Slice may inflict stun. Also, the user's next force strike will throw 3 knives in front of the user, dealing an additional 11% wind damage each, and inflict poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. (Might: 300)
Co-abilities
Increases critical rate by 3%. Benefits your whole team. (Might: 110)
Increases critical rate by 4%. Benefits your whole team. (Might: 140)
Increases critical rate by 5%. Benefits your whole team. (Might: 170)
Increases critical rate by 7%. Benefits your whole team. (Might: 230)
Increases critical rate by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Wind: reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities
Reduces susceptibility to bog by 25%. (Might: 40)
Reduces susceptibility to bog by 50%. (Might: 60)
Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. (Might: 120)
Increases attack skill damage by 20%. (Might: 60)
Increases attack skill damage by 35%. (Might: 120)
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