Strength Down decreases the target's strength.
Inducers
Skills that induce Strength Down
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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Amuse-boucheLv. 1: Applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Deals 6 hits of 199.5% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 22% water damage every 2.9 seconds - with 100% base chance and reduces enemies' defense by 5% for 20 seconds. This defense reduction effect will not stack. Entrée Stance: Deals 6 hits of 273.6% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 100% base chance and reduces enemies' strength by 15% for 20 seconds. This strength reduction effect will not stack. Dessert Stance: Deals 6 hits of 273.6% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 100% base chance. [2640 SP] Lv. 2: Applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Deals 6 hits of 220.4% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 31% water damage every 2.9 seconds - with 110% base chance and reduces enemies' defense by 5% for 25 seconds. This defense reduction effect will not stack. Entrée Stance: Deals 6 hits of 302.1% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 110% base chance and reduces enemies' strength by 15% for 25 seconds. This strength reduction effect will not stack. Dessert Stance: Deals 6 hits of 302.1% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 110% base chance. [2640 SP] Lv. 3: Applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Deals 6 hits of 245.1% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% base chance and reduces enemies' defense by 5% for 30 seconds. This defense reduction effect will not stack. Entrée Stance: Deals 6 hits of 336.3% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 120% base chance and reduces enemies' strength by 15% for 30 seconds. This strength reduction effect will not stack. Dessert Stance: Deals 6 hits of 336.3% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 120% base chance. [2640 SP] |
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Calamity WheelLv. 1: Deals 2 hits of 669% shadow damage to surrounding enemies. [2376 SP] Lv. 2: Deals 2 hits of 702% shadow damage to surrounding enemies, and reduces their strength by 5% for 10 seconds with 40% base chance. [2376 SP] Lv. 3: Deals 2 hits of 737% shadow damage to surrounding enemies, and reduces their strength by 5% for 10 seconds with 40% base chance. [2376 SP] |
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Corrosive CageLv. 1: Summons "Heaven's Cage" then deals 1 hit of 475% shadow damage to the target and nearby enemies, inflicts poison - dealing 270% damage every 2.9 seconds for 24 seconds - with 110% base chance, and lowers the strength of light-attuned enemies by 10% for 15 seconds. This strength reduction effect will not stack. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] Lv. 2: Summons "Heaven's Cage" then deals 1 hit of 499% shadow damage to the target and nearby enemies, inflicts poison - dealing 300% damage every 2.9 seconds for 24 seconds - with 120% base chance, and lowers the strength of light-attuned enemies by 15% for 15 seconds. This strength reduction effect will not stack. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] Lv. 3: Summons "Heaven's Cage" then deals 1 hit of 499% shadow damage to the target and nearby enemies, inflicts poison - dealing 300% damage every 2.9 seconds for 27 seconds - with 120% base chance, and lowers the strength of light-attuned enemies by 15% for 15 seconds. This strength reduction effect will not stack. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] |
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Faerie MagicLv. 1: Deals 1 hit of 405% wind damage to enemies directly ahead, reduces their strength by 15% for 10 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 135% wind damage each. This strength reduction effect will not stack. When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 5% for 10 seconds. This defense reduction effect will not stack. [4140 SP] Lv. 2: Deals 1 hit of 450% wind damage to enemies directly ahead, reduces their strength by 15% for 15 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 150% wind damage each. This strength reduction effect will not stack. When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 5% for 15 seconds. This defense reduction effect will not stack. [4140 SP] Lv. 3: Deals 1 hit of 500% wind damage to enemies directly ahead, reduces their strength by 20% for 15 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 167% wind damage each. This strength reduction effect will not stack. When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 10% for 15 seconds. This defense reduction effect will not stack. When used as a shared skill, it deals 1 hit of 1335% wind damage to enemies directly ahead and reduces their strength by 20% for 15 seconds. [4140 SP] |
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Faith of the EldersLv. 1: Deals 1 hit of 438% shadow damage to the target and nearby enemies, reduces their defense by 8% for 20 seconds, and activates "Skill Shift" if the attack connects. Phase II adds an additional 3% decrease to enemies' strength, while Phase III also restores HP to all allies with 18% Recovery Potency and continues healing with 14% Recovery Potency every 2.9 seconds over the next 15 seconds. [6000 SP] Lv. 2: Deals 1 hit of 460% shadow damage to the target and nearby enemies, reduces their defense by 10% for 20 seconds, and activates "Skill Shift" if the attack connects. Phase II adds an additional 5% decrease to enemies' strength, while Phase III also restores HP to all allies with 22% Recovery Potency and continues healing with 17% Recovery Potency every 2.9 seconds over the next 15 seconds. [6000 SP] |
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Fiend CrushLv. 1: Deals 1 hit of 1398% light damage to enemies in a line. [2558 SP] Lv. 2: Deals 1 hit of 1468% light damage to enemies in a line, reduces their strength and defense by 5% for 10 seconds. This defense reduction effect will not stack. [2558 SP] Lv. 3: Deals 1 hit of 1542% light damage to enemies in a line, reduces their strength and defense by 5% for 10 seconds. This defense reduction effect will not stack. [2558 SP] |
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Heaven's BindingLv. 1: Reduces the strength of the target and nearby enemies by 3% with 70% base chance, and their defense by 8%, for 20 seconds with 70% base chance (STR DOWN and DEF DOWN rolled separately). [6000 SP] Lv. 2: Reduces the strength of the target and nearby enemies by 5% with 70% base chance, and their defense by 10%, for 20 seconds with 70% base chance (STR DOWN and DEF DOWN rolled separately). [6000 SP] |
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Hungry FangLv. 1: Deals 2 hits of 550% light damage to enemies directly ahead. [4892 SP] Lv. 2: Deals 2 hits of 576% light damage to enemies directly ahead, and reduces their strength by 5% for 10 seconds with 80% base chance. [4892 SP] |
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Immaculate WingsLv. 1: Deals 1 hit of 1392% light damage to enemies in a line, and reduces their strength by 5% for 10 seconds. This strength reduction effect will not stack. [2392 SP] Lv. 2: Deals 1 hit of 1547% light damage to enemies in a line, and reduces their strength by 8% for 10 seconds. This strength reduction effect will not stack. [2392 SP] Lv. 3: Deals 1 hit of 1710% light damage to enemies in a line, and reduces their strength by 10% for 10 seconds. This strength reduction effect will not stack. [2392 SP] |
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Infernal DamnationLv. 1: Deals 7 hits of 210% flame damage to the target and nearby enemies, and inflicts burn for 12 seconds - dealing 72.7% damage every 3.9 seconds - with 110% base chance. Also reduces their strength by 5% for 10 seconds with 30% base chance and defense by 5% for 10 seconds with 100% base chance. [30 SP] Lv. 2: Deals 7 hits of 220% flame damage to the target and nearby enemies, and inflicts burn for 12 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. Also reduces their strength by 5% for 10 seconds with 30% base chance and defense by 5% for 10 seconds with 100% base chance. [30 SP] |
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Pinion SlashLv. 1: Deals 2 hits of 392% and 1 hit of 432% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 470.4% and 1 hit of 518.4% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals 1 hit of 561%, 1 hit of 617% and 1 hit of 673% wind damage to enemies directly ahead, and inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance. Foes with reduced defense take 1 hit of 673.2%, 1 hit of 740.4% and 1 hit of 807.6% wind damage instead. [8640 SP] Lv. 2: Deals 2 hits of 491% and 1 hit of 540% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 589.2% and 1 hit of 648% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals 1 hit of 702%, 1 hit of 772% and 1 hit of 842% wind damage to enemies directly ahead, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Foes with reduced defense take 1 hit of 842.4%, 1 hit of 926.4% and 1 hit of 1010.4% wind damage instead. [8640 SP] |
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Pumpkin PrankLv. 1: Deals 1 hit of 1160% light damage to surrounding enemies, and reduces their strength by 10% for 10 seconds with 100% base chance. [50 SP] Lv. 2: Deals 1 hit of 1288% light damage to surrounding enemies, and reduces their strength by 15% for 10 seconds with 100% base chance. [50 SP] |
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Ravishing RainbowLv. 1: Deals 3 hits of 401.8% light damage to enemies directly ahead, reduces their strength and defense by 5% for 10 seconds with 100% base chance, and increases the user's energy level by one stage. This defense reduction effect will not stack. [3080 SP] Lv. 2: Deals 3 hits of 421.4% light damage to enemies directly ahead, reduces their strength and defense by 5% for 10 seconds with 100% base chance, and increases the user's energy level by one stage. This defense reduction effect will not stack. [3080 SP] Lv. 3: Deals 3 hits of 442.4% light damage to enemies directly ahead, reduces their strength and defense by 5% for 10 seconds with 100% base chance, and increases the user's energy level by one stage. This defense reduction effect will not stack. [3080 SP] |
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Surging LightLv. 1: Deals 1 hit of 1313% light damage to enemies in a line, reduces their strength by 6% for 10 seconds, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance.If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1512% light damage to enemies in a line, and reduces their strength by 15% for 10 seconds. Paralyzed foes take 1 hit of 2268% light damage instead. [3000 SP] Lv. 2: Deals 1 hit of 1460% light damage to enemies in a line, reduces their strength by 8% for 10 seconds, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1696% light damage to enemies in a line, and reduces their strength by 20% for 10 seconds. Paralyzed foes take 1 hit of 2544% light damage instead. [3000 SP] Lv. 3: Deals 1 hit of 1610% light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1880% light damage to enemies in a line, and reduces their strength by 25% for 10 seconds. Paralyzed foes take 1 hit of 2820% light damage instead. [3000 SP] |
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TerpsichoreLv. 1: Deals 4 hits of 219.2% water damage to enemies directly ahead, and reduces their strength by 5% for 10 seconds with 90% base chance. [4904 SP] Lv. 2: Deals 4 hits of 230.4% water damage to enemies directly ahead, reduces their strength by 5% for 10 seconds with 90% base chance and their defense by 5% for 10 seconds with 30% base chance. [4904 SP] Lv. 3: Deals 4 hits of 329.6% water damage to enemies directly ahead, reduces their strength by 5% for 10 seconds with 100% base chance and their defense by 5% for 10 seconds with 50% base chance. [4904 SP] |
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Woodland SpearLv. 1: Deals 2 hits of 485% wind damage to enemies directly ahead. [3120 SP] Lv. 2: Deals 2 hits of 510% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 43.6% wind damage every 2.9 seconds - with 110% base chance. [3120 SP] Lv. 3: Deals 2 hits of 534% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. [3120 SP] Lv. 4: Deals 2 hits of 593% wind damage to enemies directly ahead, reduces their strength by 30% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. This strength reduction effect will not stack. Poisoned foes take 2 hits of 889.5% wind damage instead. [3120 SP] |
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Abilities that induce Strength Down
- Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Chicken at Heart III | 110 | - | - | - | |
Chicken at Heart I | 60 | - | - | - | |
Chicken at Heart II | 80 | - | - | - | |
Bow Expertise +1 | 80 | - | - | - | |
Bow Expertise +2 | 100 | - | - | - | |
Defensive Stance II | 60 | - | - | - | |
Rosy Saint | 120 | - | - | - | |
Pounder of Mochi I | 80 | - | - | - | |
Pounder of Mochi II | 100 | - | - | - | |
Striking Strength Debilitator II | 100 | - | - | - | |
Striking Strength Debilitator I | 80 | - | - | - | |
Strength -10% & Strength Debilitator I | 60 | - | - | - | |
Strength -10% & Strength Debilitator II | 80 | - | - | - | |
Strength -10% & Strength Debilitator III | 100 | - | - | - | |
Poisonous Cage I | 80 | - | - | - | |
Poisonous Cage II | 100 | - | - | - | |
Poisonous Cage III | 120 | - | - | - |
Co-Abilities that induce Strength Down
- Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might | Adventurers with Co-Ability |
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- | - | - |
Chain Co-Abilities that induce Strength Down
- Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Adventurers with Chain Co-Ability |
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Resists
Abilities that resist Strength Down
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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- | - | - | - | - | - |
Punishers
Skills with Additional Effects against Strength Down-Afflicted Foes
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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Blade ReleaseLv. 1: Deals 3 hits of 703% light damage to enemies directly ahead. Debuffed foes take 3 hits of 1054.5% light damage instead. [5346 SP] Lv. 2: Deals 3 hits of 781% light damage to enemies directly ahead. Debuffed foes take 3 hits of 1171.5% light damage instead. [5346 SP] |
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Flame IncursionLv. 1: Deals 3 hits of 297% flame damage to enemies directly ahead. Debuffed foes take 3 hits of 356.4% flame damage instead. [2707 SP] Lv. 2: Deals 3 hits of 329% flame damage to enemies directly ahead. Debuffed foes take 3 hits of 394.8% flame damage instead. [2707 SP] Lv. 3: Deals 3 hits of 365% flame damage to enemies directly ahead. Debuffed foes take 3 hits of 438% flame damage instead. [2707 SP] |
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Abilities with Additional Effects against Strength Down-Afflicted Foes
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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- | - | - | - | - | - |
Co-Abilities with Additional Effects against Strength Down-Afflicted Foes
Name | Might | Adventurers with Co-Ability |
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Reduced Strength & Defense Punisher +8% | 320 | |
Reduced Strength & Defense Punisher +7% | 280 | |
Reduced Strength & Defense Punisher +6% | 240 | |
Reduced Strength & Defense Punisher +5% | 200 | |
Reduced Strength & Defense Punisher +4% | 160 |
Chain Co-Abilities with Additional Effects against Strength Down-Afflicted Foes
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Chain Effects
Skills with Effects that activate upon Receiving Strength Down
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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Abilities with Effects that activate upon Receiving Strength Down
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Co-Abilities with Effects that activate upon Receiving Strength Down
Name | Might | Adventurers with Co-Ability |
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Chain Co-Abilities with Effects that activate upon Receiving Strength Down
Name | Adventurers with Chain Co-Ability |
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