There are various stats that affect an Adventurer's survivability and power. The two basic stats, HP and Strength, will show up directly on an adventurer's stat breakdown, and will increase or decrease with equipped items, and Halidom facilities. Complex stats will still directly affect an Adventurer's durability and damage, but will not be visible anywhere in game.
Prevents damage from a single attack that deals a total of damage below a specific threshold.
Life Shield
Prevents damage up to a specified HP value, wears down as it nullifies damage. Can defend against multiple attacks before life shields are regenerated.
Elemental Resistance
Reduces damage taken by attacks of a specific elemental type.
Affliction Resistance
Reduces the chance for an adventurer to be afflicted by a negative condition. 100% of a specific affliction's resistance grants an adventurer or enemy immunity to that affliction.
The skill gauge is the onscreen representation of the cost for an adventurer to use their skills. Once the gauge is full, the skill's icon will light up, be in color, and be available for use.
Skill Haste
Determines the rate at which an adventurer gains SP from attacks to charge their skill gauges.
Skill Prep
Gives a flat percentage of an adventurer's skill gauges at the start of a map, or after activating certain effects.
Dragon Gauge
The dragon gauge is a two-part vertical bar, an onscreen representation of the cost for an adventurer to shapeshift. Once the gauge is filled to at least 1 bar, the dragon icon will light up and the adventurer will be able to Shapeshift. The dragon gauge can overcharged to save two charges.
Dragon Haste
Determines the rate at which an adventurer's dragon gauge fills.
Shapeshift Prep
Gives a flat percentage of an adventurer's dragon gauge at the start of a map.
Dragon Time
The time in which an adventurer will remain in their shapeshifted form. Dragon time gets reduced by taking damage while in shapeshifted form.
Buff Skill Time
The duration of buffs affecting an adventurer.
Debuff Skill Time
The duration of debuffs (also including bleeding) affecting an enemy.