Skill Shift

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Icon Buff 2010004.png Skill Shift is a system in which certain skills are upgraded when they connect with a foe.

When Skill Shift has activated once, the skill is said to be in "Phase II". If Skill Shift activates once more, it will then be in "Phase III", if it has one. A Skill Shift triggered in the final phase will revert it to "Phase I". Each phase includes the effects from all lower phases. A skill will remain in the same phase with all of it's benefits until the Skill Shift is successfully triggered. Not all skills have three phases, however; the number of phases a skill has will depend on the individual skill.

Skill Shift resets when you successfully connect during the final phase, returning the skill to its original capabilities. Successfully connecting with the skill again after this will activate Skill Shift once more.

Mikoto's Ravenous Fire and Hanabusa's Dance of Blades are special skills that implement Skill Shift, but have a time limit on their Skill Shifts.

Inducers

Skills that induce Skill Shift

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 052.png Ancient RayLv. 1: Deals 1 hit of 88% and 1 hit of 204% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]

Lv. 2: Deals 1 hit of 88% and 1 hit of 233% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]

Lv. 3: Deals 1 hit of 88% and 1 hit of 265% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]
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Icon Skill 045.png Camping MemoriesLv. 1: Deals 1 hit of 1544% water damage to enemies directly ahead, creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%, and activates "Skill Shift." Phase II also increases the entire team's energy levels by two stages, while Phase III increases them by three stages. [5909 SP]

Lv. 2: Deals 1 hit of 1845% water damage to enemies directly ahead, creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%, and activates "Skill Shift." Phase II also increases the entire team's energy levels by two stages, while Phase III increases them by three stages. [5909 SP]
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Icon Skill 020.png Captivating CanvasLv. 1: Deals 2 hits of 302% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 46.7% damage every 3.9 seconds - with 90% base chance. Paralyzed foes take 2 hits of 604% light damage instead. Activates "Skill Shift" if the attack connects.

Phase II increases paralysis's success rate to 140% base chance, while Phase III restores HP to all allies with 20% Recovery Potency. [3478 SP]

Lv. 2: Deals 2 hits of 317% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 2 hits of 634% light damage instead. Activates "Skill Shift" if the attack connects.

Phase II increases paralysis's success rate to 150% base chance, while Phase III restores HP to all allies with 25% Recovery Potency. [3478 SP]

Lv. 3: Deals 2 hits of 333% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. Paralyzed foes take 2 hits of 666% light damage instead. Activates "Skill Shift" if the attack connects.

Phase II increases paralysis's success rate to 160% base chance, while Phase III restores HP to all allies with 30% Recovery Potency. [3478 SP]
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Icon Skill 023.png Chaotic FissureLv. 1: Deals 2 hits of 205% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 18% water damage every 2.9 seconds - with 100% chance. Frostbitten foes take 2 hits of 410% water damage instead.

Activates "Skill Shift" if the attack connects. Phase II increases frostbite's success rate to 140% and damage to 36% every 2.9 seconds, while Phase III also increases the user's strength by 8% for 10 seconds. [3051 SP]

Lv. 2: Deals 2 hits of 274% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 27% water damage every 2.9 seconds - with 110% chance. Frostbitten foes take 2 hits of 548% water damage instead.

Activates "Skill Shift" if the attack connects. Phase II increases frostbite's success rate to 150% and damage to 54% every 2.9 seconds, while Phase III also increases the user's strength by 10% for 10 seconds. [3051 SP]

Lv. 3: Deals 2 hits of 304% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% water damage every 2.9 seconds - with 120% chance. Frostbitten foes take 2 hits of 608% water damage instead.

Activates "Skill Shift" if the attack connects. Phase II increases frostbite's success rate to 160% and damage to 74% every 2.9 seconds, while Phase III also increases the user's strength by 15% for 10 seconds. [3051 SP]
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Icon Skill 014.png Crash ArmamentLv. 1: Deals 1 hit of 242% and 1 hit of 253% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects.

Phase II deals 1 hit of 266% and 1 hit of 278% light damage and adds an additional 5% decrease to enemies' defense for 10 seconds, which does not stack. Phase III also increases Obstruction Armament's skill gauge by 30% and deals 1 hit of 290% and 1 hit of 302% light damage. [3051 SP]

Lv. 2: Deals 1 hit of 303% and 1 hit of 317% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects.

Phase II deals 1 hit of 333% and 1 hit of 348% light damage and adds an additional 5% decrease to enemies' defense for 10 seconds, which does not stack. Phase III also increases Obstruction Armament's skill gauge by 30% and deals 1 hit of 363% and 1 hit of 378% light damage. [3051 SP]

Lv. 3: Deals 1 hit of 337% and 1 hit of 353% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects.

Phase II deals 1 hit of 370% and 1 hit of 387% light damage and adds an additional 5% decrease to enemies' defense for 10 seconds, which does not stack. Phase III also increases Obstruction Armament's skill gauge by 30% and deals 1 hit of 404% and 1 hit of 421% light damage. [3051 SP]
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Icon Skill 004.png Dance of BladesLv. 1: Deals 1 hit of 915% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1119% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1322% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]

Lv. 2: Deals 1 hit of 1017% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1243% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1469% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]

Lv. 3: Deals 1 hit of 1130% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1382% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1633% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]
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Icon Skill 139.png Ephemeral LoveLv. 1: Deals 1 hit of 672% and 1 hit of 840% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.

Phase II deals 1 hit of 738% and 1 hit of 924% wind damage, while Phase III deals 1 hit of 873% and 1 hit of 1092% wind damage.

Phase IV deals 1 hit of 1074% and 1 hit of 1344% wind damage, inflicts poison on foes - dealing 43.6% wind damage every 2.9 seconds for 30 seconds - with 110% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]

Lv. 2: Deals 1 hit of 840% and 1 hit of 1050% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.

Phase II deals 1 hit of 924% and 1 hit of 1155% wind damage, while Phase III deals 1 hit of 1092% and 1 hit of 1365% wind damage.

Phase IV deals 1 hit of 1344% and 1 hit of 1680% wind damage, inflicts poison on foes - dealing 58.2% wind damage every 2.9 seconds for 30 seconds - with 120% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]
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Icon Skill 053.png Faith of the EldersLv. 1: Deals 1 hit of 438% shadow damage to the target and nearby enemies, reduces their defense by 8% for 20 seconds, and activates "Skill Shift" if the attack connects.
Phase II adds an additional 3% decrease to enemies' strength, while Phase III also restores HP to all allies with 18% Recovery Potency and continues healing with 14% Recovery Potency every 2.9 seconds over the next 15 seconds. [6000 SP]

Lv. 2: Deals 1 hit of 460% shadow damage to the target and nearby enemies, reduces their defense by 10% for 20 seconds, and activates "Skill Shift" if the attack connects.
Phase II adds an additional 5% decrease to enemies' strength, while Phase III also restores HP to all allies with 22% Recovery Potency and continues healing with 17% Recovery Potency every 2.9 seconds over the next 15 seconds. [6000 SP]
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Icon Skill 039.png Fire EmblemLv. 1: Deals 1 hit of 616% flame damage to enemies in a line, increases the user's strength by 10% for 10 seconds and activates "Skill Shift" if the attack connects.

Phase II increases the entire team's strength by 10% for 10 seconds instead, while Phase III also increases the entire team's attack rate by 10% for 10 seconds. [5700 SP]

Lv. 2: Deals 1 hit of 685% flame damage to enemies in a line, increases the user's strength by 10% for 10 seconds and activates "Skill Shift" if the attack connects.

Phase II increases the entire team's strength by 10% for 10 seconds instead, while Phase III also increases the entire team's attack rate by 30% for 10 seconds. [5700 SP]

Lv. 3: Deals 1 hit of 899% flame damage to enemies in a line, increases the user's strength by 10% for 10 seconds and activates "Skill Shift" if the attack connects.

Phase II increases the entire team's strength by 10% for 10 seconds instead, while Phase III also increases the entire team's attack rate by 30% for 10 seconds.

Burning foes will take 1 hit of 1798% damage instead. [5700 SP]
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Icon Skill 106.png Flower of JoyLv. 1: Deals 1 hit of 333% light damage to the target, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP]

Lv. 2: Deals 1 hit of 375% light damage to the target, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP]

Lv. 3: Deals 1 hit of 417% light damage to the target, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP]
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Icon Skill 015.png Last ResortLv. 1: Deals 2 hits of 197% wind damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 28% damage every 2.9 seconds - with 90% base chance. Poisoned foes take 2 hits of 443.25% wind damage instead. Activates "Skill Shift" if the attack connects.
Phase II increases poison's success rate to 140%, while Phase III increases the entire team's strength by 8% for 10 seconds. [2803 SP]

Lv. 2: Deals 2 hits of 208% wind damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance. Poisoned foes take 2 hits of 468% wind damage instead. Activates "Skill Shift" if the attack connects.
Phase II increases poison's success rate to 150%, while Phase III increases the entire team's strength by 10% for 10 seconds. [2803 SP]

Lv. 3: Deals 2 hits of 221% wind damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 53% damage every 2.9 seconds - with 110% base chance. Poisoned foes take 2 hits of 497.25% wind damage instead. Activates "Skill Shift" if the attack connects.
Phase II increases poison's success rate to 160%, while Phase III increases the entire team's strength by 15% for 10 seconds. [2803 SP]
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Icon Skill 056.png Pep TalkLv. 1: Deals 1 hit of 1077% water damage to surrounding enemies, increases the entire team's defense by 8% for 10 seconds, and activates "Skill Shift."
Phase II adds an additional 8% increase to the entire team's strength for 10 seconds, while Phase III adds an additional 15% increase to the team's attack rate for 10 seconds. [7641 SP]

Lv. 2: Deals 1 hit of 1197% water damage to surrounding enemies, increases the entire team's defense by 10% for 10 seconds, and activates "Skill Shift."
Phase II adds an additional 10% increase to the entire team's strength for 10 seconds, while Phase III adds an additional 20% increase to the team's attack rate for 10 seconds. [7641 SP]

Lv. 3: Deals 1 hit of 1330% water damage to surrounding enemies, increases the entire team's defense by 15% for 10 seconds, and activates "Skill Shift."
Phase II adds an additional 13% increase to the entire team's strength for 10 seconds, while Phase III adds an additional 25% increase to the team's attack rate for 10 seconds. [7641 SP]
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Icon Skill 031.png Puu-chuLv. 1: Increases the entire team's defense by 15% for 15 seconds, and activates "Skill Shift."
Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP]

Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and activates "Skill Shift."
Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP]

Lv. 3: Increases the entire team's defense by 25% for 15 seconds, and activates "Skill Shift."
Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP]
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Icon Skill 002.png Ravenous FireLv. 1: Deals 2 hits of 590% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 444% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 335% and 1 hit of 503% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]

Lv. 2: Deals 2 hits of 655% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 493% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 372% and 1 hit of 559% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]

Lv. 3: Deals 2 hits of 728% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 548% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 414% and 1 hit of 621% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]

Lv. 4: Deals 2 hits of 910% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 685% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, adds 30% to the modifier applied to their critical damage, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 517% and 1 hit of 776% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]
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Icon Skill 025.png Roaring FurnaceLv. 1: Deals 4 hits of 110.5% and 1 hit of 1025.1% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 51.3% damage every 3.9 seconds - with 100% base chance. Activates "Skill Shift" if the attack connects.

Phase II adds an additional 5% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies, dealing 4 hits of 198.9% and 1 hit of 1845.18% flame damage instead. [3303 SP]

Lv. 2: Deals 4 hits of 115.6% and 1 hit of 1076.1% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 72.7% damage every 3.9 seconds - with 110% base chance. Activates "Skill Shift" if the attack connects.

Phase II adds an additional 8% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies, dealing 4 hits of 208.8% and 1 hit of 1936.98% flame damage instead. [3303 SP]

Lv. 3: Deals 4 hits of 122.4% and 1 hit of 1130.5% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. Activates "Skill Shift" if the attack connects.

Phase II adds an additional 10% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies, dealing 4 hits of 220.32% and 1 hit of 2034.9% flame damage instead. [3303 SP]
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Icon Skill 117.png Ruyi Jingu BangLv. 1: Deals 1 hit of 588% light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect from 4 to 7 units of distance and deals 1 hit of 700.4% light damage, while Phase III increases its area of effect from 7 to 10 units and deals 1 hit of 1080% light damage. [2256 SP]

Lv. 2: Deals 1 hit of 736.5% light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect from 4 to 7 units of distance and deals 1 hit of 875.5% light damage, while Phase III increases its area of effect from 7 to 10 units and deals 1 hit of 1350% light damage. [2256 SP]

Lv. 3: Deals 1 hit of 819% light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect from 4 to 7 units of distance and deals 1 hit of 974.1% light damage, while Phase III increases its area of effect from 7 to 10 units and deals 1 hit of 1500% light damage. [2256 SP]
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Icon Skill 022.png Sacred MaidenLv. 1: Deals 7 hits of 136% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects.
Phase II increases the entire team's strength by 5% for 15 seconds, while Phase III also restores HP with 54% Recovery Potency. [2450 SP]

Lv. 2: Deals 7 hits of 152% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects.
Phase II increases the entire team's strength by 8% for 15 seconds, while Phase III also restores HP with 72% Recovery Potency. [2450 SP]

Lv. 3: Deals 7 hits of 168% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects.
Phase II increases the entire team's strength by 10% for 15 seconds, while Phase III also restores HP with 90% Recovery Potency. [2450 SP]

Lv. 4: Deals 7 hits of 187.2% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects.
Phase II increases the entire team's strength by 13% for 15 seconds, and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% chance.
Phase III heals all allies with 108% Recovery Potency and paralyzed foes take 7 hits of 224.64% light damage instead. [4548 SP]
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Icon Skill 044.png Signature TacticsLv. 1: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 2%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 5%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]
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Icon Skill 916.png Starlit GiftLv. 1: Deals 11 hits of 168% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 100% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

Lv. 2: Deals 11 hits of 176.4% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 110% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

Lv. 3: Deals 11 hits of 187.6% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 120% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

Lv. 4: Deals 11 hits of 190% water damage to enemies directly ahead, increases the energy levels of the user and nearby allies by one stage, and activates "Frigid Gift". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 200% chance.

This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds.

If this skill is used as a Shared Skill or Helper Skill, this skill inflicts freeze for 3-6 seconds with 140% chance, but does not activate the Frigid Gift effect. [3136 SP]
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Icon Skill 059.png Steel FormationLv. 1: Deals 5 hits of 274% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 77% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects.

Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [2838 SP]

Lv. 2: Deals 5 hits of 308% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 110% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects.

Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [2838 SP]

Lv. 3: Deals 5 hits of 342% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects.

Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [2838 SP]
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Icon Skill 922.png Stunning DisplayLv. 1: Phase I deals 1 hit of 22% and 1 hit of 1623.6% light damage to enemies directly ahead, draws them toward the center, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.

Phase II deals 2 hits of 22% and 2 hits of 811.8% light damage, draws them toward the center and increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 706.2% light damage, and draws them towards the center. [3051 SP]

Lv. 2: Phase I deals 1 hit of 22% and 1 hit of 1705% light damage to enemies directly ahead, draws them toward the center, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.

Phase II deals 2 hits of 22% and 2 hits of 853.6% light damage, draws them toward the center, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 741.4% light damage, draws them towards the center, and inflicts stun for 5-6 seconds with 100% base chance. [3051 SP]

Lv. 3: Phase I deals 1 hit of 22% and 1 hit of 1790.8% light damage to enemies directly ahead, draws them toward the center, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.

Phase II deals 2 hits of 22% and 2 hits of 895.4% light damage, draws them toward the center, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 778.8% light damage, draws them towards the center, and inflicts stun for 6-7 seconds with 110% base chance. [3051 SP]
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Icon Skill 139.png Summer MemoriesLv. 1: Deals 1 hit of 448% and 1 hit of 560% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 492% and 1 hit of 616% wind damage, while Phase III deals 1 hit of 582% and 1 hit of 728% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]

Lv. 2: Deals 1 hit of 504% and 1 hit of 630% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 554% and 1 hit of 693% wind damage, while Phase III deals 1 hit of 655% and 1 hit of 819% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]

Lv. 3: Deals 1 hit of 560% and 1 hit of 700% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 616% and 1 hit of 770% wind damage, while Phase III deals 1 hit of 728% and 1 hit of 910% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]
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Icon Skill 032.png Vacation VigorLv. 1: Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift."

Phase II adds an additional 8% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [7475 SP]

Lv. 2: Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift."

Phase II adds an additional 10% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields. [7475 SP]

Lv. 3: Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift."

Phase II adds an additional 13% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 40% of the user's maximum HP. This does not stack with any other shields. [7475 SP]
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Abilities that induce Skill Shift

Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Co-Abilities that induce Skill Shift

Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Adventurers with Co-Ability
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Chain Co-Abilities that induce Skill Shift

Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Adventurers with Chain Co-Ability
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Resists

Abilities that resist Skill Shift

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Punishers

Skills with Additional Effects against Skill Shift-Afflicted Foes

Name Adventurers with Skill Weapons with Skill Dragons with Skill
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Abilities with Additional Effects against Skill Shift-Afflicted Foes

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Co-Abilities with Additional Effects against Skill Shift-Afflicted Foes

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Additional Effects against Skill Shift-Afflicted Foes

Name Adventurers with Chain Co-Ability

Chain Effects

Skills with Effects that activate upon Receiving Skill Shift

Name Adventurers with Skill Weapons with Skill Dragons with Skill

Abilities with Effects that activate upon Receiving Skill Shift

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities with Effects that activate upon Receiving Skill Shift

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Effects that activate upon Receiving Skill Shift

Name Adventurers with Chain Co-Ability