Skill Gauge Charge Up

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Icon Ability 1010007.png Skill Gauge Charge Up increases the user's skill gauges by a certain amount when a certain condition is met.

  • This is NOT affected by Skill Haste.
  • Skills that have a direct raw SP gain (not percentage) tied to them ARE affected by Skill Haste. The only skill that currently does this is 100002 02 r05.png Halloween Elisanne's Icon Skill 012.png Mischief MakerLv. 1: Deals 10 hits of 110% light damage to enemies directly ahead, and fills the user's skill gauges by 350 SP if the attack connects. [5252 SP]

    Lv. 2: Deals 10 hits of 122% light damage to enemies directly ahead, and fills the user's skill gauges by 500 SP if the attack connects. [5252 SP]

    Lv. 3: Deals 1 hit of 1360% light damage to enemies directly ahead, and fills the user's skill gauges by 700 SP if the attack connects.

    Also activates "Vampire Maiden" for 15 seconds. During Vampire Maiden, the user's standard attacks will deal 35% less damage, but SP gain is increased by 50%. Vampire Maiden will not stack, and the 15-second timer will be reset if it is activated again. [5252 SP]
    .

Inducers

Skills that induce Skill Gauge Charge Up

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 014.png Angelic DeclarationLv. 1: Deals 1 hit of 515.8% and 1 hit of 773.6% shadow damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 43.6% shadow damage every 2.9 seconds - with 110% chance, and reduces their defense by 15% for 15 seconds. This defense reduction effect will not stack.

Also immediately readies the user's second skill for use, and gradually fills the skill gauges of the user's first and second skills by 0.75% every 1 seconds for 90 seconds. Abilities that increase skill gauge fill rate will not affect this automatic increase. [30 SP]

Lv. 2: Deals 1 hit of 644.8% and 1 hit of 967.2% shadow damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance, and reduces their defense by 20% for 15 seconds. This defense reduction effect will not stack.

Also immediately readies the user's second skill for use, and gradually fills the skill gauges of the user's first and second skills by 0.75% every 1 seconds for 90 seconds. Abilities that increase skill gauge fill rate will not affect this automatic increase. [30 SP]
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Icon Skill 032.png Brazier BoostLv. 1: Immediately readies the Roaring Furnace skill for use, and adds 30% to the modifier applied to critical damage for 20 seconds. [6582 SP]

Lv. 2: Immediately readies the Roaring Furnace skill for use, and adds 50% to the modifier applied to critical damage for 20 seconds. [6582 SP]
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Icon Skill 040.png GespenstLv. 1: Deals 3 hits of 269% and 1 hit of 337% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 605.25% and 1 hit of 758.25% shadow damage total. [3291 SP]

Lv. 2: Deals 3 hits of 299% and 1 hit of 373% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 672.75% and 1 hit of 839.25% shadow damage total. [3291 SP]

Lv. 3: Deals 3 hits of 332% and 1 hit of 415% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 747% and 1 hit of 933.75% shadow damage total. [3291 SP]

Lv. 4: Deals 3 hits of 597% and 1 hit of 686% shadow damage to the target and nearby enemies. Poisoned foes take 3 hits of 716.4% and 1 hit of 823.2% shadow damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 3 hits of 895.5% and 1 hit of 1029% shadow damage. For poisoned foes the cap is instead 3 hits of 1074.6% and 1 hit of 1234.8% shadow damage.

If the user's HP is above or equal to 50% of max HP, consumes 10% of max HP to fill this skill's skill gauge by 20%. [3291 SP]
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Icon Skill 032.png Hunter's IntuitionLv. 1: Increases the user's and nearby allies' strength by 20% for 15 seconds, and skill gauge fill rate by 15% for 10 seconds. [8534 SP]

Lv. 2: Increases the user's and nearby allies' strength by 20% for 15 seconds, and skill gauge fill rate by 20% for 10 seconds. [8534 SP]

Lv. 3: For 15 seconds, increases the user and nearby allies' strength by 20% and skill gauge fill rate by 25%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user:

One or more adventurers: Increases defense by 10% for 10 seconds.

Two or more adventurers: Increases critical rate by 10% for 10 seconds.

Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. [8534 SP]
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Icon Skill 030.png Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]

Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]
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Icon Skill 030.png Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]

Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]
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Icon Skill 030.png Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]

Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]
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Icon Skill 030.png Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]

Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]
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Icon Skill 030.png Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]

Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]
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Icon Skill 030.png Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]

Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]
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Icon Skill 030.png Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]

Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]
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Icon Skill 030.png Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]

Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]
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Icon Skill 030.png Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]

Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg.

Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used.

The skill will then alternate between these two effects with every use. [3000 SP]
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Icon Skill 032.png Operation ZeroLv. 1: Immediately readies the Last Resort skill for use, and increases the user's strength by 20% for 5 seconds. [5599 SP]

Lv. 2: Immediately readies the Last Resort skill for use, and increases the user's strength by 25% for 5 seconds. [5599 SP]
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Icon Skill 032.png Palette PunchLv. 1: Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 20% for 5 seconds. [5934 SP]

Lv. 2: Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 25% for 5 seconds. [5934 SP]
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Icon Skill 019.png Renegade DescentLv. 1: Deals 1 hit of 680% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1020% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.

Renegade Dragonfall deals 5 hits of 163% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 244.5%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]

Lv. 2: Deals 1 hit of 756% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1134% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.

Renegade Dragonfall deals 5 hits of 181% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 271.5%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]

Lv. 3: Deals 1 hit of 840% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1260% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.

Renegade Dragonfall deals 5 hits of 202% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 303%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]
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Icon Skill 044.png Signature TacticsLv. 1: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 2%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 5%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]
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Icon Skill 032.png Smithy Arm: Forge ModeLv. 1: Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 8% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead.

Smithy Arm: Power Mode deals 1 hit of 389% and 1 hit of 1474% water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP]

Lv. 2: Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 10% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead.

Smithy Arm: Power Mode deals 1 hit of 432% and 1 hit of 1638% water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP]
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Icon Skill 032.png Stone FoundationLv. 1: Immediately readies the Chaotic Fissure skill for use, and increases the user's strength by 20% for 5 seconds. [5158 SP]

Lv. 2: Immediately readies the Chaotic Fissure skill for use, and increases the user's strength by 25% for 5 seconds. [5158 SP]
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Icon Skill 032.png Tropical BreezeLv. 1: For 10 seconds, increases the user and nearby allies' strength by 3%, critical rate by 2%, skill damage by 10%, and skill gauge fill rate by 10%. [6737 SP]

Lv. 2: For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. [6737 SP]

Lv. 3: For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user:

One or more adventurers: Increases defense by 10% for 10 seconds.

Two or more adventurers: Adds 10% to the modifier applied to critical damage for 10 seconds.

Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. [6737 SP]
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Icon Skill 003.png Wyrmbound RuinerLv. 1: Deals 4 hits of 196% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead.

Wyrmbound Eternity deals 4 hits of 192% shadow damage to enemies directly ahead, and damage will be increased as the user's HP decreases, up to 3 hits of 192% and 1 hit of 392%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 50% of this skill's skill gauge after use. [2537 SP]

Lv. 2: Deals 4 hits of 218% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead.

Wyrmbound Eternity deals 4 hits of 218% shadow damage to enemies directly ahead, and damage will be increased as the user's HP decreases, up to 3 hits of 218% and 1 hit of 436%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 50% of this skill's skill gauge after use. [2537 SP]

Lv. 3: Deals 4 hits of 242% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead.

Wyrmbound Eternity deals 4 hits of 242% shadow damage to enemies directly ahead, and damage will be increased as the user's HP decreases, up to 3 hits of 242% and 1 hit of 484%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 50% of this skill's skill gauge after use. [2537 SP]
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Abilities that induce Skill Gauge Charge Up

Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010007.png (Flame) Ending Shapeshift = Skill Gauges +50% 0 - - -
Icon Ability 1010007.png (Flame) Ending Shapeshift = Skill Gauges +100% 0 - - -
Icon Ability 1010068.png The Loving Hand 120 - - -
Icon Ability 1010007.png Skill Prep +25% 40 - -
Icon Ability 1010007.png Skill Prep +50% 60 - -
Icon Ability 1010007.png Skill Prep +75% 80 - - -
Icon Ability 1010007.png Skill Prep +100% 100 - - -
Icon Ability 1010007.png Skill Prep +8% 5 - - -
Icon Ability 1010007.png Skill Prep +10% 10 - - -
Icon Ability 1010007.png Skill Prep +15% 20 - - -
Icon Ability 1010007.png Skill Prep +20% 30 - - -
Icon Ability 1010007.png (Flame) Skill Prep +50% 50 - - -
Icon Ability 1010007.png Force Charge I 20 - - -
Icon Ability 1010007.png Force Charge II 40 - - -
Icon Ability 1010007.png Force Charge III 60 - -
Icon Ability 1010007.png (Water) Skill Prep +25% 40 - - - -
Icon Ability 1010007.png (Water) Skill Prep +50% 60 - - - -
Icon Ability 1010007.png (Shadow) Skill Prep +25% 40 - - - -
Icon Ability 1010007.png (Flame) Skill Prep +25% 40 - - - -
Icon Ability 1010007.png (Light) Skill Prep +25% 40 - - - -
Icon Ability 1010007.png (Light) Skill Prep +50% 60 - - - -
Icon Ability 1010007.png Skill Prep +100% & Skill Charge 120 - - -
Icon Ability 1010007.png (Wind) Skill Prep +25% 40 - - - -
Icon Ability 1010007.png (Wind) Skill Prep +50% 60 - - -
Icon Ability 1010007.png Blissful Memories I 80 - - -
Icon Ability 1010007.png Blissful Memories II 100 - - -
Icon Ability 1010029.png Flame Blades' Protection 120 - - -
Icon Ability 1010034.png Pure Soul 120 - - -
Icon Ability 1010034.png Magical Reduction 120 - - -
Icon Ability 1010053.png Xihe's Radiance I 80 - - -
Icon Ability 1010053.png Xihe's Radiance II 100 - - -
Icon Ability 1020004.png (Water) Skill Recharge I 0 - - -
Icon Ability 1020004.png (Water) Skill Recharge II 0 - - -
Icon Ability 1020004.png (Water) Skill Recharge I 10 - - - -
Icon Ability 1020004.png (Water) Skill Recharge II 20 - - - -
Icon Ability 1020026.png Last Boost I 70 - - -
Icon Ability 1020026.png Last Boost II 100 - - -
Icon Ability 1020026.png Last Boost III 120 - - -
Icon Ability 1030017.png Flamewyrm's Defiance I 70 - - -
Icon Ability 1030017.png Flamewyrm's Defiance II 100 - - -

Co-Abilities that induce Skill Gauge Charge Up

Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Adventurers with Co-Ability
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Chain Co-Abilities that induce Skill Gauge Charge Up

Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Adventurers with Chain Co-Ability
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Resists

Abilities that resist Skill Gauge Charge Up

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Punishers

Skills with Additional Effects against Skill Gauge Charge Up-Afflicted Foes

Name Adventurers with Skill Weapons with Skill Dragons with Skill
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Abilities with Additional Effects against Skill Gauge Charge Up-Afflicted Foes

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Co-Abilities with Additional Effects against Skill Gauge Charge Up-Afflicted Foes

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Additional Effects against Skill Gauge Charge Up-Afflicted Foes

Name Adventurers with Chain Co-Ability

Chain Effects

Skills with Effects that activate upon Receiving Skill Gauge Charge Up

Name Adventurers with Skill Weapons with Skill Dragons with Skill

Abilities with Effects that activate upon Receiving Skill Gauge Charge Up

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities with Effects that activate upon Receiving Skill Gauge Charge Up

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Effects that activate upon Receiving Skill Gauge Charge Up

Name Adventurers with Chain Co-Ability