Shield

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Icon Buff 1020020.png Shield creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.

  • If more damage is taken than the shield can withstand, the shield will fail and full damage will be taken.
    • For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage.
  • If a damaging attack that would have dealt an affliction is nullified by a shield, the affliction will be nullified as well.
  • If a non-damaging attack deals an affliction (for example: Volk's bombs when they are manually defused), the shield will not be consumed and will NOT nullify that affliction.
  • Shields CANNOT nullify debuffs such as Defense Down or Enervation. Even if the attack that dealt these is nullified, the debuff will still be applied anyway.
  • All effects that cause adventurers to inflict damage upon themselves, will ignore shields and consume HP normally.

Shields usually cannot stack with other Shields, but a variation called a Divergent Shield can stack with regular shields. Divergent Shields otherwise act the same as regular shields.

  • However, Divergent shields cannot stack with each other.

If a Shield, Divergent Shield, and/or Life Shield are active simultaneously, they will be consumed with the following order of priority:

1. Life Shield

2. Normal Shield

3. Divergent Shield

  • If the Life Shield loses all of its HP, the remaining damage will "bleed through" onto the other shields.
    • If an adventurer has a Life Shield that can withstand 1,000 damage, and also has a regular shield, taking less than 1,000 damage will decrease the Life Shield's HP but will not affect the regular shield. Taking 1,001 damage instead will cause the remaining 1 damage to trigger the regular shield, consuming it.
  • If an attack deals more damage than the regular shield can withstand, but less than the divergent shield can withstand, then the regular shield fails and the divergent shield is consumed at the same time.
    • If an attack deals more damage than what both shields can withstand individually, both the shields are destroyed, and the full damage is taken.

Inducers

Skills that induce Shield

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 033.png Butler's GuardLv. 1: Grants all teammates a shield that nullifies damage less than 15% of the user's HP once. This does not stack with any other shields. [5840 SP]

Lv. 2: Grants all teammates a shield that nullifies damage less than 20% of the user's HP once. This does not stack with any other shields. [5840 SP]
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Icon Skill 011.png Celestial AscentLv. 1: Deals 3 hits of 1209.9% water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]

Lv. 2: Deals 3 hits of 1343.1% water damage to enemies directly ahead, increases the user's energy level by three stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]
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Icon Skill 051.png Clean SlateLv. 1: Removes all debuffs from the user. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 10% for 15 seconds.
If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields. [6000 SP]

Lv. 2: Removes all debuffs from the user. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 20% for 15 seconds.
If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [6000 SP]
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Icon Skill 033.png Cleansing DanceLv. 1: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's HP (but does not stack with any other shields), and removes poison. [7288 SP]

Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's HP (but does not stack with any other shields), and removes poison. [7288 SP]
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Icon Skill 062.png Exalted GloryLv. 1: Deals 3 hits of 120% and 10 hits of 360% light damage to enemies directly ahead, inflicts paralysis for 13 seconds - dealing 42.3% damage every 3.9 seconds - with 80% base chance, increases the entire team's strength and defense by 10% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP.
This does not stack with any other shields. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]

Lv. 2: Deals 3 hits of 134% and 10 hits of 400% light damage to enemies directly ahead, inflicts paralysis for 13 seconds - dealing 60% damage every 3.9 seconds - with 90% base chance, increases the entire team's strength and defense by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP.
This does not stack with any other shields. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]
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Icon Skill 933.png Holy ProtectionLv. 1: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increases their energy levels by three stages. This does not stack with any other shields of the same type. [13188 SP]

Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and increases their energy levels by three stages. This does not stack with any other shields of the same type. [13188 SP]

Lv. 3: Grants all teammates a one-use shield that nullifies damage less than 40% of the user's maximum HP, and increases their energy levels by three stages. This does not stack with any other shields of the same type. [13188 SP]
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Icon Skill 033.png Indomitable WillLv. 1: Grants all teammates a one-use shield that nullifies damage less than 15% of the user's HP, and increases strength by 10% for 15 seconds. This does not stack with any other shields. [5840 SP]

Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's HP, and increases strength by 15% for 15 seconds. This does not stack with any other shields. [5840 SP]
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Icon Skill 033.png Love's TriumphLv. 1: If the user's HP is less than 30% of their max HP when using this skill: grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. If the user's HP is above or equal to 30% of their max HP when using this skill: reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields. [6200 SP]

Lv. 2: If the user's HP is less than 30% of their max HP when using this skill: grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. If the user's HP is above or equal to 30% of their max HP when using this skill: reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [6200 SP]
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Icon Skill 033.png Macho ChargeLv. 1: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 15% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP]

Lv. 2: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 20% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP]
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Icon Skill 193.png Onmyoji IncantationLv. 1: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 10% of the user's maximum HP. This shield does not stack with any other shields of the same type.

The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.

Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.

The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP]

Lv. 2: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 15% of the user's maximum HP. This shield does not stack with any other shields of the same type.

The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.

Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.

The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP]

Lv. 3: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP. This shield does not stack with any other shields of the same type.

The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.

Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.

The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP]
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Icon Skill 033.png Radical RadianceLv. 1: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [7288 SP]

Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields. [7288 SP]
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Icon Skill 031.png Rowdy RumblerLv. 1: Increases the entire team's defense and strength by 10% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. This does not stack with any other shields of the same type. [10894 SP]

Lv. 2: Increases the entire team's defense by 10% and strength by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields of the same type. [10894 SP]

Lv. 3: Increases the entire team's defense by 10% and strength by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields of the same type. [10894 SP]
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Icon Skill 033.png Sacred GuardianLv. 1: Grants all teammates a shield that nullifies damage less than 20% of the user's HP once, and applies Regen for 15 seconds, healing with 25% Regen Potency every 2.9 seconds. This does not stack with any other shields. [11832 SP]

Lv. 2: Grants all teammates a shield that nullifies damage less than 30% of the user's HP once, and applies Regen for 15 seconds, healing with 29% Regen Potency every 2.9 seconds. This does not stack with any other shields. [11832 SP]

Lv. 3: Grants all teammates a shield that nullifies damage less than 30% of the user's HP once, and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.9 seconds. This does not stack with any other shields. [11832 SP]
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Icon Skill 033.png Safeguard SurgeLv. 1: Grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP, and increases strength by 10% for 15 seconds. This does not stack with any other shields of the same type. [5840 SP]

Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increases strength by 15% for 15 seconds. This does not stack with any other shields of the same type. [5840 SP]

Lv. 3: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and increases their strength by 15% for 15 seconds. This shield does not stack with any other shields of the same type. [5840 SP]
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Icon Skill 933.png Special DeliveryLv. 1: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 10% of the user's HP, and increase their energy levels by three stages. [9476 SP]

Lv. 2: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 15% of the user's HP, and increase their energy levels by three stages. [9476 SP]

Lv. 3: Grants nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, increases their energy levels by three stages, and activates "Gifts Ready," preparing two gifts.

While this skill is active, the user can distribute gifts by using their force strike. These gifts grant nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increase their energy levels by three stages. [9476 SP]
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Icon Skill 059.png Steel FormationLv. 1: Deals 5 hits of 274% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 77% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects.

Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [2838 SP]

Lv. 2: Deals 5 hits of 308% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 110% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects.

Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [2838 SP]

Lv. 3: Deals 5 hits of 342% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects.

Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [2838 SP]
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Icon Skill 033.png Storm WallLv. 1: Grants all teammates a one-hit shield that nullifies damage less than 20% of the user's HP. This does not stack with any other shields. [7288 SP]

Lv. 2: Grants all teammates a one-hit shield that nullifies damage less than 30% of the user's HP. This does not stack with any other shields. [7288 SP]

Lv. 3: Increases the entire team's defense by 25% for 15 seconds. If the user's HP is above or equal to 85% of max HP, grants the entire team a "Life Shield" that nullifies damage equal to the user's HP at the time of using this skill minus 80% of the user's max HP. [7288 SP]
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Icon Skill 032.png Vacation VigorLv. 1: Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift."

Phase II adds an additional 8% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [7475 SP]

Lv. 2: Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift."

Phase II adds an additional 10% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields. [7475 SP]

Lv. 3: Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift."

Phase II adds an additional 13% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 40% of the user's maximum HP. This does not stack with any other shields. [7475 SP]
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Icon Skill 031.png Vigorous DefenseLv. 1: Increases the defense of flame-attuned adventurers in the team by 10% for 15 seconds, and grants them a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [9154 SP]

Lv. 2: Increases the defense of flame-attuned adventurers in the team by 15% for 15 seconds, and grants them a one-use shield that nullifies damage less than 25% of the user's maximum HP. This does not stack with any other shields. [9154 SP]
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Icon Skill 033.png Virtuous GuardLv. 1: Grants all teammates a one-use shield that increases strength by 5% for 10 seconds, and nullifies damage less than 15% of the user's maximum HP. This strength increase will not stack. This does not stack with any other shields. [2920 SP]

Lv. 2: Grants all teammates a one-use shield that increases strength by 5% for 10 seconds, and nullifies damage less than 20% of the user's maximum HP. This strength increase will not stack. This does not stack with any other shields. [2920 SP]

Lv. 3: Grants all teammates a one-use shield that increases strength by 5% for 10 seconds, and nullifies damage less than 30% of the user's maximum HP. This strength increase will not stack. This does not stack with any other shields. [2920 SP]
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Abilities that induce Shield

Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1020022.png (Wind) Dauntless Rampart I 0 - - -
Icon Ability 1020022.png (Wind) Dauntless Rampart II 0 - - -
Icon Ability 1020022.png (Wind) Dauntless Rampart I 5 - - - -
Icon Ability 1020022.png (Wind) Dauntless Rampart II 15 - - - -
Icon Ability 1020022.png Shield Prep I 40 - - -
Icon Ability 1020022.png Immaculate Shield II 80 - - -
Icon Ability 1020022.png Immaculate Shield III 100 - - -
Icon Ability 1020022.png Shield Prep II 60 - - -
Icon Ability 1020022.png Moonlit Howl I 0 - - -
Icon Ability 1020022.png Moonlit Howl II 0 - - -
Icon Ability 1020022.png Moonlit Howl I 35 - - - -
Icon Ability 1020022.png Moonlit Howl II 50 - - - -
Icon Ability 1020022.png Defense Reduced = User Shield I 80 - - -
Icon Ability 1020022.png Defense Reduced = User Shield II 100 - - -
Icon Ability 1020022.png Love's Shield II 60 - - -
Icon Ability 1020022.png Love's Shield III 80 - - -
Icon Ability 1020022.png Shield Prep III 70 - - -

Co-Abilities that induce Shield

Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Adventurers with Co-Ability
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Chain Co-Abilities that induce Shield

Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Adventurers with Chain Co-Ability
Icon Ability 1020022.png (Shadow) HP Below 40% = Shield VI
Icon Ability 1020022.png (Shadow) HP Below 40% = Shield IV
Icon Ability 1020022.png (Shadow) HP Below 40% = Shield III
Icon Ability 1020022.png (Shadow) HP Below 40% = Shield II
Icon Ability 1020022.png (Shadow) HP Below 40% = Shield I
Icon Ability 1020022.png (Flame) HP Below 40% = Shield VI
Icon Ability 1020022.png (Flame) HP Below 40% = Shield IV
Icon Ability 1020022.png (Flame) HP Below 40% = Shield III
Icon Ability 1020022.png (Flame) HP Below 40% = Shield II
Icon Ability 1020022.png (Flame) HP Below 40% = Shield I

Resists

Abilities that resist Shield

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Punishers

Skills with Additional Effects against Shield-Afflicted Foes

Name Adventurers with Skill Weapons with Skill Dragons with Skill
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Abilities with Additional Effects against Shield-Afflicted Foes

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
- -----

Co-Abilities with Additional Effects against Shield-Afflicted Foes

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Additional Effects against Shield-Afflicted Foes

Name Adventurers with Chain Co-Ability

Chain Effects

Skills with Effects that activate upon Receiving Shield

Name Adventurers with Skill Weapons with Skill Dragons with Skill

Abilities with Effects that activate upon Receiving Shield

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities with Effects that activate upon Receiving Shield

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Effects that activate upon Receiving Shield

Name Adventurers with Chain Co-Ability