Sharpshooter Joe


Skills

Shared SP Cost: 7650
Deals 1 hit of 993% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% base chance. Paralyzed foes take 1 hit of 1290.9% light damage instead. (Might: 100)
Shared SP Cost: 7650
Deals 1 hit of 1103% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% base chance. Paralyzed foes take 1 hit of 1433.9% light damage instead. (Might: 200)
Shared SP Cost: 7650
Deals 1 hit of 1226% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 1 hit of 1593.8% light damage instead. (Might: 300)
For 15 seconds, increases the user's critical rate by 10%, and adds 30% to the modifier applied to their critical damage. (Might: 100)
For 15 seconds, increases the user's critical rate by 20%, and adds 40% to the modifier applied to their critical damage. (Might: 200)
Co-abilities
Speeds the rate the mode gauge decreases by 4%. Benefits your whole team. (Might: 50)
Speeds the rate the mode gauge decreases by 8%. Benefits your whole team. (Might: 110)
Speeds the rate the mode gauge decreases by 12%. Benefits your whole team. (Might: 170)
Speeds the rate the mode gauge decreases by 16%. Benefits your whole team. (Might: 230)
Speeds the rate the mode gauge decreases by 20%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: increases their strength by 1% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 1% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 2% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 2% when their HP is 60% or above. Benefits your whole team.
If a team member is attuned to Light: increases their strength by 3% when their HP is 60% or above. Benefits your whole team.
Abilities
When the user dodges via swipe, their critical rate is increased by 6% for 10 seconds. This critical rate increase will not stack. After activating, this ability will not activate again for five seconds. (Might: 40)
When the user dodges via swipe, their critical rate is increased by 8% for 10 seconds. This critical rate increase will not stack. After activating, this ability will not activate again for five seconds. (Might: 60)
Reduces susceptibility to poison by 25%. (Might: 40)
Reduces susceptibility to poison by 50%. (Might: 60)