Renee
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This article is about the Adventurer Renee. For the enemy, see Renee (Enemy). |


Skills

Shared SP Cost: 4737
Deals 6 hits of 283% water damage to enemies directly ahead, inflicts bog for 8 seconds with 80% base chance, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. (Might: 100)
Shared SP Cost: 4737
Deals 6 hits of 297% water damage to enemies directly ahead, inflicts bog for 8 seconds with 90% base chance, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. (Might: 200)
Shared SP Cost: 10861
Deals 6 hits of 311% water damage to enemies directly ahead, inflicts bog for 8 seconds with 100% base chance, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. (Might: 300)
Shared SP Cost: 12479
Deals 6 hits of 313% water damage to enemies directly ahead, inflicts bog for 8 seconds with 110% base chance, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. (Might: 400)
Deals 4 hits of 332% water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. (Might: 100)
Deals 4 hits of 367% water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. (Might: 200)
Deals 4 hits of 369% water damage to surrounding enemies, increases the user's defense by 20% for 20 seconds, and activates "Cooling Master". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 120% chance. (Might: 300)
Co-abilities
Increases critical rate by 3%. Benefits your whole team. (Might: 110)
Increases critical rate by 4%. Benefits your whole team. (Might: 140)
Increases critical rate by 5%. Benefits your whole team. (Might: 170)
Increases critical rate by 7%. Benefits your whole team. (Might: 230)
Increases critical rate by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Water: increases duration of their buff skills by 5%. Benefits your whole team.
If a team member is attuned to Water: increases duration of their buff skills by 6%. Benefits your whole team.
If a team member is attuned to Water: increases duration of their buff skills by 7%. Benefits your whole team.
If a team member is attuned to Water: increases duration of their buff skills by 8%. Benefits your whole team.
If a team member is attuned to Water: increases duration of their buff skills by 9%. Benefits your whole team.
Abilities
Increases the critical rate of the adventurer you are currently controlling by 5% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. (Might: 60)
Increases the critical rate of the adventurer you are currently controlling by 6% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. (Might: 80)
Increases the critical rate of the adventurer you are currently controlling by 10% for 5 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. (Might: 120)
Reduces susceptibility to stun by 50%. (Might: 60)
Reduces susceptibility to stun by 100%. (Might: 100)
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. (Might: 120)
Grants an HP regen buff to the entire team healing for 1% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. (Might: 60)
Grants an HP regen buff to the entire team healing for 1.5% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. (Might: 80)
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