Rena
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This article is about the Adventurer Rena. For the enemy, see Rena (Enemy). |


Skills

Shared SP Cost: 9248
Deals 4 hits of 110.5% and 1 hit of 1025.1% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 51.3% damage every 3.9 seconds - with 100% base chance. Activates "Skill Shift" if the attack connects.
Phase II adds an additional 5% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies, dealing 4 hits of 198.9% and 1 hit of 1845.18% flame damage instead. (Might: 100)
Shared SP Cost: 9248
Deals 4 hits of 115.6% and 1 hit of 1076.1% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 72.7% damage every 3.9 seconds - with 110% base chance. Activates "Skill Shift" if the attack connects.
Phase II adds an additional 8% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies, dealing 4 hits of 208.8% and 1 hit of 1936.98% flame damage instead. (Might: 200)
Shared SP Cost: 10569
Deals 4 hits of 122.4% and 1 hit of 1130.5% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. Activates "Skill Shift" if the attack connects.
Phase II adds an additional 10% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies, dealing 4 hits of 220.32% and 1 hit of 2034.9% flame damage instead. (Might: 300)
Immediately readies the Roaring Furnace skill for use, and adds 30% to the modifier applied to critical damage for 20 seconds. (Might: 100)
Immediately readies the Roaring Furnace skill for use, and adds 50% to the modifier applied to critical damage for 20 seconds. (Might: 200)
Co-abilities
Increases strength by 5%. Benefits your whole team. (Might: 170)
Increases strength by 6%. Benefits your whole team. (Might: 200)
Increases strength by 7%. Benefits your whole team. (Might: 230)
Increases strength by 8%. Benefits your whole team. (Might: 260)
Increases strength by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Flame: reduces wind damage taken by them by 3% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 4% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 5% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 6% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Flame: reduces wind damage taken by them by 8% for 15 seconds when they successfully burn an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities
Increases the defense of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. (Might: 80)
Increases the defense of the adventurer you are currently controlling by 15% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. (Might: 100)
Grants an HP regen buff healing you for 3% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. (Might: 80)
Grants an HP regen buff healing you for 4% Max HP every 3.9 seconds for 20 seconds each time a defense up buff is received. (Might: 100)
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