This article is about the Adventurer Radiant Xuan Zang. For the enemy, see Xuan Zang (Enemy). |
Description
Max 5★ HP + Max 5★ Str + Total Skill Might + Co-Ability Might + Total Ability Might + Force Strike Lv. 2 Might 2516
Skills
Deals 1 hit of 1313% light damage to enemies in a line, reduces their strength by 6% for 10 seconds, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance.If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.
Brightflash deals 1 hit of 1512% light damage to enemies in a line, and reduces their strength by 15% for 10 seconds. Paralyzed foes take 1 hit of 2268% light damage instead. (Might: 100)
Deals 1 hit of 1460% light damage to enemies in a line, reduces their strength by 8% for 10 seconds, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.
Brightflash deals 1 hit of 1696% light damage to enemies in a line, and reduces their strength by 20% for 10 seconds. Paralyzed foes take 1 hit of 2544% light damage instead. (Might: 200)
Deals 1 hit of 1610% light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.
Brightflash deals 1 hit of 1880% light damage to enemies in a line, and reduces their strength by 25% for 10 seconds. Paralyzed foes take 1 hit of 2820% light damage instead. (Might: 300)
Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 15% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead.
Lightstream increases the entire team's strength by 15% for 30 seconds. In addition, Lightstream adds 30% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. (Might: 100)
Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 20% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead.
Lightstream increases the entire team's strength by 20% for 30 seconds. In addition, Lightstream adds 40% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. (Might: 200)
Co-abilities
Increases attack skill damage by 8%. Benefits your whole team. (Might: 170)
Increases attack skill damage by 9%. Benefits your whole team. (Might: 200)
Increases attack skill damage by 11%. Benefits your whole team. (Might: 230)
Increases attack skill damage by 12%. Benefits your whole team. (Might: 260)
Increases attack skill damage by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: reduces shadow damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 2% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 4% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Abilities
Fills 75% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack. (Might: 80)
Fills 100% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack. (Might: 100)
Reduces susceptibility to poison by 50%. (Might: 60)
Reduces susceptibility to poison by 100%. (Might: 100)
Notes
Radiant Xuan Zang has a unique Force Strike that resembles a laser aimed in front of her. The charged version has an added effect and deals more damage.
FS Level | Damage Multiplier | Type | Hits | SP Gain | OD Modifier |
---|---|---|---|---|---|
Lv1 | 55% | Pivot, Directional | 4 | 580 | x4.2 |
Lv2 | 61% | Pivot, Directional | 4 | 580 | x4.2 |
FS Level | Damage Multiplier | Type | Hits | SP Gain | OD Modifier | Effect |
---|---|---|---|---|---|---|
Lv1 | 218% | Pivot, Directional | 4 | 580 | x4.2 | Lower paralysis resistance by 20% for 20 seconds |
Lv2 | 222% | Pivot, Directional | 4 | 580 | x4.2 | Lower paralysis resistance by 20% for 20 seconds |
Node Breakdown
- 17x Upgrade HP
- Total HP: 291 + 26Bonus HP upon completing Mana Circle Floor 5 (317)
- 16x Upgrade Strength
- Total Strength: 177 + 18Bonus strength upon completing Mana Circle Floor 5 (195)
- 2x Force Strike
- 2x Xihe's Radiance
- 2x Poison Res
- 2x Debuff Skill Time
- 2x Surging Light
- 2x Coalescent Light
- 4x Upgrade Co-abilities
- Damascus Crystal x1
Total Materials
Mana x255,650
Light Orb x210
Radiance Orb x61
Refulgence Orb x28
Rainbow Orb x8
Lightwyrm's Scale x118
Lightwyrm's Glowscale x44
Champion's Testament x3
HP +13 |
---|
Cost
Mana x450 |
Strength +11 |
---|
Cost
Mana x550 |
Xihe's Radiance I |
---|
Cost
Mana x800 |
HP +14 |
---|
Cost
Mana x450 |
New Adventurer Story |
---|
Cost
Mana x550 Str +11 upon node unlock
|
HP +14 |
---|
Cost
Mana x450 |
Force Strike |
---|
Cost
Mana x650 |
Strength +12 |
---|
Cost
Mana x550 |
HP +14 |
---|
Cost
Mana x450 |
Poison Res +50% |
---|
Cost
Mana x800 |
Floor 2 Unbind Materials
Light Orb x10
Radiance Orb x1
Floor 1 Total Materials
Floor 1 Node Breakdown
- 4x Upgrade HP
- Total HP: 55
- 3x Upgrade Strength
- Total Strength: 34
- 1x Force Strike
- 1x Xihe's Radiance
- 1x Poison Res
Coalescent Light Lv. 1 |
---|
Cost
Mana x4300 Light Orb x15 Radiance Orb x3 |
Strength +7 |
---|
Cost
Mana x1950 |
HP +16 |
---|
Cost
Mana x1550 |
Strength +8 |
---|
Cost
Mana x1950 |
New Adventurer Story |
---|
Cost
Mana x1550 HP +16 upon node unlock
|
Strength +8 |
---|
Cost
Mana x1950 |
HP +16 |
---|
Cost
Mana x1550 |
Strength +8 |
---|
Cost
Mana x1950 |
New Adventurer Story |
---|
Cost
Mana x1550 HP +16 upon node unlock
|
Strength +8 |
---|
Cost
Mana x1950 |
Floor 3 Unbind Materials
Light Orb x20
Radiance Orb x5
Refulgence Orb x1
Floor 2 Total Materials
Floor 2 Node Breakdown
- 4x Upgrade HP
- Total HP: 64
- 5x Upgrade Strength
- Total Strength: 39
- 1x Coalescent Light
HP +19 |
---|
Cost
Mana x3200 |
Debuff Skill Time +15% |
---|
Cost
Mana x8100 Light Orb x15 Radiance Orb x2 Rainbow Orb x1 |
Strength +15 |
---|
Cost
Mana x4000 |
HP +19 |
---|
Cost
Mana x3200 |
New Adventurer Story |
---|
Cost
Mana x4000 Str +15 upon node unlock
|
HP +19 |
---|
Cost
Mana x3200 |
Xihe's Radiance II |
---|
Cost
Mana x6000 Light Orb x20 Radiance Orb x5 Refulgence Orb x2 |
Strength +16 |
---|
Cost
Mana x4000 |
HP +19 |
---|
Cost
Mana x3200 |
Surging Light Lv. 2 |
---|
Cost
Mana x7000 Light Orb x15 Lightwyrm's Scale x8 Lightwyrm's Glowscale x3 |
Floor 4 Unbind Materials
Radiance Orb x10
Refulgence Orb x5
Rainbow Orb x1
Lightwyrm's Scale x25
Lightwyrm's Glowscale x10
Floor 3 Total Materials
Light Orb x50
Radiance Orb x7
Rainbow Orb x1
Refulgence Orb x2
Lightwyrm's Scale x8
Lightwyrm's Glowscale x3
Floor 3 Node Breakdown
- 4x Upgrade HP
- Total HP: 76
- 3x Upgrade Strength
- Total Strength: 46
- 1x Xihe's Radiance
- 1x Debuff Skill Time
- 1x Surging Light
Strength +9 |
---|
Cost
Mana x6200 |
HP +21 |
---|
Cost
Mana x5000 |
Upgrade Force Strike |
---|
Cost
Mana x9500 Light Orb x40 Lightwyrm's Scale x5 Lightwyrm's Glowscale x2 |
Strength +10 |
---|
Cost
Mana x6200 |
HP +21 |
---|
Cost
Mana x5000 |
Strength +10 |
---|
Cost
Mana x6200 |
Poison Res +100% |
---|
Cost
Mana x11000 Light Orb x50 Radiance Orb x15 Refulgence Orb x3 |
HP +22 |
---|
Cost
Mana x5000 |
Strength +10 |
---|
Cost
Mana x6200 |
Coalescent Light Lv. 2 |
---|
Cost
Mana x12500 Light Orb x25 Lightwyrm's Scale x15 Lightwyrm's Glowscale x5 |
Floor 5 Unbind Materials
Refulgence Orb x7
Rainbow Orb x3
Lightwyrm's Scale x30
Lightwyrm's Glowscale x12
Champion's Testament x1
Floor 4 Total Materials
Light Orb x115
Lightwyrm's Scale x20
Lightwyrm's Glowscale x7
Radiance Orb x15
Refulgence Orb x3
Floor 4 Node Breakdown
- 3x Upgrade HP
- Total HP: 64
- 4x Upgrade Strength
- Total Strength: 39
- 1x Force Strike
- 1x Poison Res
- 1x Coalescent Light
Debuff Skill Time +20% |
---|
Cost
Mana x21500 Radiance Orb x20 Refulgence Orb x7 Rainbow Orb x2 |
HP +16 |
---|
Cost
Mana x8500 |
Damascus Crystal |
---|
Cost
Mana x30000 Refulgence Orb x3 Rainbow Orb x1 Champion's Testament x1 |
Strength +19 |
---|
Cost
Mana x10500 |
Skill Damage +11% (Light) HP 80% = Shadow Res +3% |
---|
Cost
Eldwater x12000 |
Surging Light Lv. 3 |
---|
Cost
Mana x32000 Lightwyrm's Scale x35 Lightwyrm's Glowscale x12 Champion's Testament x1 |
Skill Damage +12% (Light) HP 80% = Shadow Res +4% |
---|
Cost
Eldwater x20000 |
Skill Damage +15% (Light) HP 80% = Shadow Res +6% |
---|
Cost
Eldwater x35000 |
HP +16 |
---|
Cost
Mana x8500 |
Floor 5 Total Materials
Radiance Orb x20
Refulgence Orb x10
Rainbow Orb x3
Champion's Testament x2
Lightwyrm's Scale x35
Lightwyrm's Glowscale x12
Eldwater x73,000
Floor 5 Node Breakdown
- 2x Upgrade HP
- Total HP: 32 + 26Bonus HP upon completing Mana Circle Floor 5 (58)
- 1x Upgrade Strength
- Total Strength: 19 + 18Bonus Str upon completing Mana Circle Floor 5 (37)
- 1x Debuff Skill Time
- 1x Surging Light
- 4x Upgrade Co-abilities
- Damascus Crystal x1
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