Radiant Xuan Zang
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This article is about the Adventurer Radiant Xuan Zang. For the enemy, see Xuan Zang (Enemy). |


Skills
Deals 1 hit of 1313% light damage to enemies in a line, reduces their strength by 6% for 10 seconds, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance.If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.
Brightflash deals 1 hit of 1512% light damage to enemies in a line, and reduces their strength by 15% for 10 seconds. Paralyzed foes take 1 hit of 2268% light damage instead. (Might: 100)
Deals 1 hit of 1460% light damage to enemies in a line, reduces their strength by 8% for 10 seconds, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.
Brightflash deals 1 hit of 1696% light damage to enemies in a line, and reduces their strength by 20% for 10 seconds. Paralyzed foes take 1 hit of 2544% light damage instead. (Might: 200)
Deals 1 hit of 1610% light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.
Brightflash deals 1 hit of 1880% light damage to enemies in a line, and reduces their strength by 25% for 10 seconds. Paralyzed foes take 1 hit of 2820% light damage instead. (Might: 300)
Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 15% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead.
Lightstream increases the entire team's strength by 15% for 30 seconds. In addition, Lightstream adds 30% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. (Might: 100)
Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 20% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead.
Lightstream increases the entire team's strength by 20% for 30 seconds. In addition, Lightstream adds 40% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. (Might: 200)
Co-abilities
Increases attack skill damage by 8%. Benefits your whole team. (Might: 170)
Increases attack skill damage by 9%. Benefits your whole team. (Might: 200)
Increases attack skill damage by 11%. Benefits your whole team. (Might: 230)
Increases attack skill damage by 12%. Benefits your whole team. (Might: 260)
Increases attack skill damage by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: reduces shadow damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 2% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 4% when their HP is 80% or above. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Abilities
Fills 75% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack. (Might: 80)
Fills 100% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack. (Might: 100)
Reduces susceptibility to poison by 50%. (Might: 60)
Reduces susceptibility to poison by 100%. (Might: 100)
Notes
Radiant Xuan Zang has a unique Force Strike that resembles a laser aimed in front of her. The charged version has an added effect and deals more damage.

FS Level | Damage Multiplier | Type | Hits | SP Gain | OD Modifier |
---|---|---|---|---|---|
Lv1 | 55% | Pivot, Directional | 4 | 580 | x4.2 |
Lv2 | 61% | Pivot, Directional | 4 | 580 | x4.2 |

FS Level | Damage Multiplier | Type | Hits | SP Gain | OD Modifier | Effect |
---|---|---|---|---|---|---|
Lv1 | 218% | Pivot, Directional | 4 | 580 | x4.2 | Lower paralysis resistance by 20% for 20 seconds |
Lv2 | 222% | Pivot, Directional | 4 | 580 | x4.2 | Lower paralysis resistance by 20% for 20 seconds |
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