Basics[edit | edit source]
In Dragalia Lost, questing is the primary way the game is played. Tackle these to progress and earn rewards and experience points. During a quest, a player can control the adventurers on the team taken to defeat the enemies on the quest map. Each quest also has several victory and defeat conditions. These victory / defeat conditions as well as quest information and acquired items can be viewed from the Menu window during the quest.
Might[edit | edit source]
Might is a stat that is used primarily as a guide for progression throughout the game. Campaign quests have a suggested Might level to show their expected difficulty. Event quests have a minimum Might requirement that players must surpass with at least one team of adventurers to unlock.
Every Adventurer, Dragon, Wyrmprint, and Weapon has a Might stat. On the team screen, each Adventurer will have a Might score that is the sum of their Might score and the Might score of anything equipped to them. Team Might is determined by the combined Might of all adventurers on a team as well as their equipped items. Halidom facilities also grant Might to Adventurers that they affect.
Helpers[edit | edit source]
Helpers are special Adventurers that can be used during Solo questing, providing players with up to 3 uses of the Adventurer's first skill. They are selected for a single mission by choosing them in the menu at the start of a quest. The adventurer's skill can then be used at any time during the quest by tapping on its icon at the bottom of the screen. This skill is available for use a single time if a player is not friends with the other player that provided the helper, and three times if they are friends.
In the Home Menu, selecting 'More' > 'Friends' > 'Helper Settings' will open up another interface that allows players to select one adventurer and a full loadout of equipment. Doing so will make that character available to other players to use during solo quests.
Quest Objectives[edit | edit source]
All quests have an objective that must be completed in order to finish the mission and gain rewards. If the objective is not finished before time runs out, or all of the adventurers on the quest run out of Health, the quest will fail.
Common quest objectives include:
- Kill all Enemies within the time limit
- Kill the Boss
- Defeat all Waves of enemies
Obstacles[edit | edit source]
There are various obstacles that can be encountered in quests:
- Spouts- Made of hot lava or steam, inflicts burn.
- Puff Flowers- Releases a cloud that inflicts paralysis.
- Trick Chests- Releases a cloud that inflicts ailments.
- Falling Trees- When players walk within a certain proximity of tree trunks, they will fall down causing damage to any players within the designated area.
- Floor Spikes - Does damage.
- Boulders- Large rocks will roll along straight paths, knocking up any adventurers they impact, and causing damage to them.
- Lightning Bolt - Does damage.
- Puddles - Inflicts poison or bog. Ailment immunity enables running through them with no repercussions.
- Blue Gates- Blue gates will spawn around certain rooms that prevent any adventurers from leaving that room until all enemies have been defeated. Blue gates only block in one direction, so Adventurers can enter the room to fight the enemy, but cannot leave.
- Locked Doors- Locked doors will be impassible to adventurers until they find the corresponding lock in the level. Locks look like giant colored diamonds and can be attacked or rolled into to trigger them and unlock the door.
Reviving[edit | edit source]
Players are allowed to revive their Adventurers during quests under certain conditions. The cost to revive is paid in Wyrmite, Diamantium, or special consumable items. In Solo quests, the player will be allowed to revive if all of their adventurers have reached 0 Health, and the other conditions of the quest have not yet been failed. Reviving this way will fully restore the entire team's HP, and all gauges (Skill gauge, Dragon gauge, support-skill counter) will be reset. In Co-op quests, the player will be allowed to revive if all of their controlled adventurers reach 0 health, even if other players still have Adventurers with higher than 0 health. Reviving this way will fully restore that player's adventurers to full HP, and reset their gauges, but other player's adventurers will be unaffected.
Players are generally allowed to revive up to 3 times per quest.
Failing a Quest[edit | edit source]
If a player's entire party's HP reaches 0 or if a player fails to complete the quest conditions (e.g. Complete within a certain time limit), then a player will fail the quest. All items and currency gathered during the quest will be lost, but no stamina/getherwings will be consumed.
A quest can also be abandoned by selecting the "Give Up" button from the menu window. Similar to failing a quest, all acquired items and experience for quest will be lost, but no stamina / getherwings will be consumed. Giving up on a quest in co-op does not affect the other players in the quest, unless the player giving up is the host, in which case the quest is ended for all players.
Skip Tickets[edit | edit source]
Skip Tickets are items a player can then use to automatically complete a quest, gaining all rewards from that quests. Skip Tickets can only be used on quests in which all 3 quest endeavors have already been completed by the player. Some quests are ineligible to have Skip Tickets used to complete them. If a player uses a Skip Ticket on a quest that has daily rewards available, those rewards will also be granted to the player.
As of Update 1.5.1, up to 10 skip tickets may be used at once on a single quest, consuming stamina and providing rewards for the tickets used.
Co-op[edit | edit source]
Co-op mode allows players to create lobbies for quests and invite up to three other players to play alongside them. Coop must have at least two players to launch, and any other slots will be filled by AI controlled characters from the actively selected teams of players currently in the lobby.
Events[edit | edit source]
Events are time-limited occurrences which happen regularly in Dragalia Lost. They bring new content in the form of Special Summons, Shops, Stories, and quests, but are only around for limited periods. Event quests have similar objectives and layouts to normal quests, but some Event quests may require special resources to begin.