Plague is a special effect that will reduce an adventurer or enemy's resistance to afflictions. It is currently only used by Volk.
On adventurers, plague will set the adventurer's resistance to all afflictions to -100%. This means that attacks with a 0% chance to inflict an affliction will have a 100% success rate (this describes several of Volk's attacks). When plague's effects wear off, it will spread to surrounding adventurers. Plague will wear off after 90 seconds on its own, or it can be removed more quickly if the adventurer receives any form of healing. The amount of healing needed to remove Plague depends on the amount of HP healed and the source of the Plague application:
standard Volk: 1098 HP
expert Volk, human form: 1350 HP
expert Volk, therion form: 1510 HP
Plague can spread from an adventurer onto Volk himself if he hits them with an attack that has a Life Drain component.
On enemies (in this case Volk), resistance to all afflictions will be set to a fixed value for the duration of Plague, and the enemy cannot receive any form of healing (via Life Drain, for example). If the enemy gets afflicted while they are plagued, the fixed resistance value will not change, but their "true" resistance value will increment in the background accordingly. Once plague's effect ends, the enemy's true resistance value will be restored.
On human Volk, Plague will set his resistance to 25% and wear off after 15 seconds.
On therion Volk, plague will set his resistance to 50% and wear off after 10 seconds.
For example: if therion Volk had 75% resistance to burn, and then got plagued, his resistance to burn would be fixed at 50% for the duration of plague. Let's say he was burned once during plague, which would increase resistance by 5%. He will still be at 50% during plague, but after plague ends he will have his true res value, 80% (75% + 5%).
This page was last edited on 28 December 2020, at 16:37.
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