Paralysis
Paralysis is an affliction which deals damage to an adventurer or enemy's HP and causes stagger every few seconds for a limited amount of time, and cannot deal lethal damage.
- When inflicted onto an adventurer, it deals a percentage of the afflicted adventurer's maximum HP.
- When inflicted onto an enemy, it deals damage according to the damage modifier of the source that dealt Paralysis. These modifiers vary by source.
Inflictors
Skills that Inflict Paralysis
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
Blaze of GoldLv. 1: Deals 2 hits of 423% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% chance. Paralyzed foes take 2 hits of 465.3% light damage instead. [2556 SP] Lv. 2: Deals 2 hits of 469% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% chance. Paralyzed foes take 2 hits of 515.9% light damage instead. [2556 SP] Lv. 3: Deals 2 hits of 522% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 2 hits of 574.2% light damage instead. [2556 SP] |
- | - | |
Blossom FlashLv. 1: Deals 2 hits of 587% light damage to enemies in a line. [2567 SP] Lv. 2: Deals 2 hits of 617% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 46.7% light damage every 3.9 seconds - with 90% base chance. [2567 SP] Lv. 3: Deals 2 hits of 648% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 66% light damage every 3.9 seconds - with 100% base chance. [2567 SP] |
- | - | |
Blue RadianceLv. 1: Deals 2 hits of 305% light damage to enemies directly ahead. [3500 SP] Lv. 2: Deals 2 hits of 339% light damage to enemies directly ahead and increases the user's strength by 10% for 10 seconds. [3500 SP] Lv. 3: Deals 2 hits of 376% light damage to enemies directly ahead and increases the user's strength by 15% for 10 seconds. [3500 SP] Lv. 4: Deals 2 hits of 418% light damage to enemies directly ahead, inflicts paralysis - dealing 97% light damage every 3.9 seconds for 12 seconds - with 120% chance, and increases the user's strength by 20% for 12 seconds. Paralyzed foes take 2 hits of 627% light damage instead. [3500 SP] |
- | - | |
Captivating CanvasLv. 1: Deals 2 hits of 302% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 46.7% damage every 3.9 seconds - with 90% base chance. Paralyzed foes take 2 hits of 604% light damage instead. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate to 140% base chance, while Phase III restores HP to all allies with 20% Recovery Potency. [3478 SP] Lv. 2: Deals 2 hits of 317% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 2 hits of 634% light damage instead. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate to 150% base chance, while Phase III restores HP to all allies with 25% Recovery Potency. [3478 SP] Lv. 3: Deals 2 hits of 333% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. Paralyzed foes take 2 hits of 666% light damage instead. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate to 160% base chance, while Phase III restores HP to all allies with 30% Recovery Potency. [3478 SP] |
- | - | |
Corkscrew JabLv. 1: Deals 7 hits of 161% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 51.3% damage every 3.9 seconds - with 100% base chance. [2786 SP] Lv. 2: Deals 7 hits of 177% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 72.7% damage every 3.9 seconds - with 110% base chance. [2786 SP] Lv. 3: Deals 7 hits of 194% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. [2786 SP] |
- | - | |
Empyreal LevinLv. 1: Deals 2 hits of 718.2% light damage to the target and nearby enemies. [2711 SP] Lv. 2: Deals 2 hits of 797.4% light damage to the target and nearby enemies. [2711 SP] Lv. 3: Deals 2 hits of 885.6% light damage to the target and nearby enemies. [2711 SP] Lv. 4: Deals 2 hits of 885.6% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance. Paralyzed foes take two hits of 974.16% light damage instead. Also deals up to two bonus hits of 105% (115.5% on paralyzed foes) light damage based on the number of buffs the user has. [2711 SP] |
- | - | |
Exalted GloryLv. 1: Deals 3 hits of 120% and 10 hits of 360% light damage to enemies directly ahead, inflicts paralysis for 13 seconds - dealing 42.3% damage every 3.9 seconds - with 80% base chance, increases the entire team's strength and defense by 10% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. This does not stack with any other shields. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] Lv. 2: Deals 3 hits of 134% and 10 hits of 400% light damage to enemies directly ahead, inflicts paralysis for 13 seconds - dealing 60% damage every 3.9 seconds - with 90% base chance, increases the entire team's strength and defense by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] |
- | - | |
Flare VolleyLv. 1: Deals 3 shots of 235% flame damage to enemies in a line, and inflicts paralysis - dealing 42.3% flame damage every 3.9 seconds for 13 seconds - with 80% base chance. [7185 SP] Lv. 2: Deals 3 shots of 261% flame damage to enemies in a line, and inflicts paralysis - dealing 60% flame damage every 3.9 seconds for 13 seconds - with 90% base chance. [7185 SP] |
- | - | |
Flash StrikeLv. 1: Deals 1 hit of 725% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% chance. Paralyzed foes take 1 hit of 797.5% light damage instead. [2785 SP] Lv. 2: Deals 1 hit of 805% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% chance. Paralyzed foes take 1 hit of 885.5% light damage instead. [2785 SP] Lv. 3: Deals 1 hit of 895% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 1 hit of 984.5% light damage instead. [2785 SP] |
- | - | |
Flower of JoyLv. 1: Deals 1 hit of 333% light damage to the target, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP] Lv. 2: Deals 1 hit of 375% light damage to the target, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP] Lv. 3: Deals 1 hit of 417% light damage to the target, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP] |
- | - | |
Galvanic VolleyLv. 1: Deals 3 shots of 235% light damage to enemies in a line, and inflicts paralysis - dealing 42.3% light damage every 3.9 seconds for 13 seconds - with 80% base chance. [7185 SP] Lv. 2: Deals 3 shots of 261% light damage to enemies in a line, and inflicts paralysis - dealing 60% light damage every 3.9 seconds for 13 seconds - with 90% base chance. [7185 SP] |
- | - | |
Lightning BlitzLv. 1: Deals 4 hits of 260% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. [30 SP] Lv. 2: Deals 4 hits of 274% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. [30 SP] |
- | - | |
Lightstream ShotLv. 1: Deals 1 hit of 993% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% base chance. Paralyzed foes take 1 hit of 1290.9% light damage instead. [3060 SP] Lv. 2: Deals 1 hit of 1103% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% base chance. Paralyzed foes take 1 hit of 1433.9% light damage instead. [3060 SP] Lv. 3: Deals 1 hit of 1226% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 1 hit of 1593.8% light damage instead. [3060 SP] |
- | - | |
Lovelorn ArrowLv. 1: Deals 1 hit of 1257% wind damage to enemies in a line. Poisoned foes take 1 hit of 1508.4% wind damage instead. [5051 SP] Lv. 2: Deals 1 hit of 1321% wind damage to enemies in a line, and inflicts paralysis for 12 seconds - dealing 60% damage every 3.9 seconds - with 90% base chance. Poisoned foes take 1 hit of 1585.2% wind damage instead. [5051 SP] |
- | - | |
Mechanical VolleyLv. 1: Deals 3 shots of 212% damage to enemies in a line, and inflicts paralysis - dealing 42.3% damage every 3.9 seconds for 13 seconds - with 80% base chance. [7185 SP] Lv. 2: Deals 3 shots of 235% damage to enemies in a line, and inflicts paralysis - dealing 60% damage every 3.9 seconds for 13 seconds - with 90% base chance. [7185 SP] |
- | - | |
Morning GlowLv. 1: Deals 3 hits of 305% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% chance. Paralyzed foes take 3 hits of 366% light damage instead. [2395 SP] Lv. 2: Deals 3 hits of 338% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% chance. Paralyzed foes take 3 hits of 405.6% light damage instead. [2395 SP] Lv. 3: Deals 3 hits of 377% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 3 hits of 452.4% light damage instead. [2395 SP] |
- | - | |
Mouse's RevengeLv. 1: Deals 12 hits of 30% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 51.3% light damage every 3.9 seconds - with 100% base chance. [2641 SP] Lv. 2: Deals 12 hits of 59% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 72.7% light damage every 3.9 seconds - with 110% base chance. [2641 SP] Lv. 3: Deals 12 hits of 88% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% base chance. [2641 SP] |
- | - | |
Paralysis Skill (Tablet)Lv. 1: Deals 1 hit of 110% damage to surrounding enemies, and inflicts paralysis for 8 seconds - dealing 86% damage every 3.9 seconds - with 100% base chance. [1000 SP] | - | - | - |
Parasol ShotLv. 1: Deals 3 hits of 96% and 1 hit of 481% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 51.3% damage every 3.9 seconds - with 100% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 96% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 105.6%, 1 hit of 529.1% and up to 4 hits of 105.6% light damage instead. [2841 SP] Lv. 2: Deals 3 hits of 101% and 1 hit of 505% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 72.7% damage every 3.9 seconds - with 110% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 101% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 111.1%, 1 hit of 555.5% and up to 4 hits of 111.1% light damage instead. [2841 SP] Lv. 3: Deals 3 hits of 106% and 1 hit of 530% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 106% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 116.6%, 1 hit of 583% and up to 4 hits of 116.6% light damage instead. [2841 SP] Lv. 4: Deals 3 hits of 107% and 1 hit of 540% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 107% damage each. A maximum of five additional shots can be fired. Paralyzed foes take 3 hits of 117.7%, 1 hit of 594% and up to 5 hits of 117.7% light damage instead. [2841 SP] |
- | - | |
Primal ThunderLv. 1: Deals 1 hit of 1530% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. [50 SP] Lv. 2: Deals 1 hit of 1700% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. [50 SP] |
- | - | |
Radiant BoltLv. 1: Deals 1 hit of 333% and 1 hit of 777% light damage to the target and nearby enemies, and inflicts paralysis - dealing 51.3% damage every 3.9 seconds for 13 seconds - with 100% chance. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 599% and 1 hit of 1398% damage instead, while paralyzed foes will take 1 hit of 778.7% and 1 hit of 1817.4% light damage. [2600 SP] Lv. 2: Deals 1 hit of 383% and 1 hit of 893% light damage to the target and nearby enemies, and inflicts paralysis - dealing 73.7% damage every 3.9 seconds for 13 seconds - with 110% chance. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 689% and 1 hit of 1607% damage instead, while paralyzed foes will take 1 hit of 895.7% and 1 hit of 2089.1% light damage. [2600 SP] Lv. 3: Deals 1 hit of 427% and 1 hit of 997% light damage to the target and nearby enemies, and inflicts paralysis - dealing 97% damage every 3.9 seconds for 13 seconds - with 120% chance. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 769% and 1 hit of 1794% damage instead, while paralyzed foes will take 1 hit of 999.7% and 1 hit of 2332.2% light damage. [2600 SP] |
- | - | |
Radiant BondsLv. 1: Deals 1 hit of 726% light damage to the target. Paralyzed foes take 1 hit of 1161.6% light damage instead. [2504 SP] Lv. 2: Deals 1 hit of 807% light damage to the target, and inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 1 hit of 1291.2% light damage instead. [2504 SP] Lv. 3: Deals 1 hit of 897% light damage to the target, and inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. Paralyzed foes take 1 hit of 1435.2% light damage instead. [2504 SP] Lv. 4: Deals 1 hit of 1121% light damage to the target, and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. Paralyzed foes take 1 hit of 1793.6% light damage instead. [2504 SP] |
- | - | |
Refreshing FlareLv. 1: Deals 7 hits of 234% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance, and removes curse and poison from all allies. [50 SP] Lv. 2: Deals 7 hits of 260% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance, and removes curse and poison from all allies. [50 SP] |
- | - | |
Resplendent SlashLv. 1: Deals 1 hit of 596.7% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 51.3% damage every 3.9 seconds - with 100% chance. [2412 SP] Lv. 2: Deals 1 hit of 671.5% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 72.7% damage every 3.9 seconds - with 110% chance. [2412 SP] Lv. 3: Deals 1 hit of 746.3% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% chance. [2412 SP] |
- | - | |
Ricochet BoltsLv. 1: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 132% light damage. Paralyzed foes take hits of 171.6% light damage instead. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit. If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 144% light damage. In addition, projectiles inflict paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Paralyzed foes take hits of 187.2% light damage instead. [4512 SP] Lv. 2: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 149% light damage. Paralyzed foes take hits of 193.7% light damage instead. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit. If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 162% light damage. In addition, projectiles inflict paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Paralyzed foes take 2 hits of 210.6% light damage instead. [4512 SP] Lv. 3: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 165% light damage. Paralyzed foes take 2 hits of 214.5% light damage instead. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit. If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 182% light damage. In addition, projectiles inflict paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Paralyzed foes take 2 hits of 236.6% light damage instead. [4512 SP] |
- | - | |
Sacred MaidenLv. 1: Deals 7 hits of 136% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 5% for 15 seconds, while Phase III also restores HP with 54% Recovery Potency. [2450 SP] Lv. 2: Deals 7 hits of 152% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 8% for 15 seconds, while Phase III also restores HP with 72% Recovery Potency. [2450 SP] Lv. 3: Deals 7 hits of 168% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 10% for 15 seconds, while Phase III also restores HP with 90% Recovery Potency. [2450 SP] Lv. 4: Deals 7 hits of 187.2% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 13% for 15 seconds, and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% chance. Phase III heals all allies with 108% Recovery Potency and paralyzed foes take 7 hits of 224.64% light damage instead. [4548 SP] |
- | - | |
Surging LightLv. 1: Deals 1 hit of 1313% light damage to enemies in a line, reduces their strength by 6% for 10 seconds, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance.If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1512% light damage to enemies in a line, and reduces their strength by 15% for 10 seconds. Paralyzed foes take 1 hit of 2268% light damage instead. [3000 SP] Lv. 2: Deals 1 hit of 1460% light damage to enemies in a line, reduces their strength by 8% for 10 seconds, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1696% light damage to enemies in a line, and reduces their strength by 20% for 10 seconds. Paralyzed foes take 1 hit of 2544% light damage instead. [3000 SP] Lv. 3: Deals 1 hit of 1610% light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1880% light damage to enemies in a line, and reduces their strength by 25% for 10 seconds. Paralyzed foes take 1 hit of 2820% light damage instead. [3000 SP] |
- | - | |
Thor's HammerLv. 1: Deals 1 hit of 225% light damage to the target and nearby enemies, and inflicts paralysis for 26 seconds - dealing 33% light damage every 3.9 seconds - with 100% chance. Continually tapping the screen while charging the attack will increase damage, with damage reaching its maximum potential at stage three. - Stage one (3 taps): 1 hit of 525% - Stage two (6 taps): 1 hit of 775% - Stage three (9 taps): 1 hit of 1105% The attack will be unleashed after a set time or upon reaching stage three. [30 SP] Lv. 2: Deals 1 hit of 325% light damage to the target and nearby enemies, and inflicts paralysis for 26 seconds - dealing 44.2% light damage every 3.9 seconds - with 110% chance. Continually tapping the screen while charging the attack will increase damage, with damage reaching its maximum potential at stage three. - Stage one (3 taps): 1 hit of 785% - Stage two (6 taps): 1 hit of 1380% - Stage three (9 taps): 1 hit of 1780% The attack will be unleashed after a set time or upon reaching stage three. [30 SP] |
- | - | |
Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] |
- | - | |
Wind VolleyLv. 1: Deals 3 shots of 235% wind damage to enemies in a line, and inflicts paralysis - dealing 42.3% wind damage every 3.9 seconds for 13 seconds - with 80% base chance. [7185 SP] Lv. 2: Deals 3 shots of 261% wind damage to enemies in a line, and inflicts paralysis - dealing 60% wind damage every 3.9 seconds for 13 seconds - with 90% base chance. [7185 SP] |
- | - |
Abilities that Inflict Paralysis
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
- | - | - | - | - | - |
Co-Abilities that Inflict Paralysis
Name | Might | Adventurers with Co-Ability |
---|---|---|
- | - | - |
Chain Co-Abilities that Inflict Paralysis
Name | Adventurers with Chain Co-Ability |
---|---|
(Light) Paralyzing Edge +40% | |
(Light) Paralyzing Edge +35% | |
(Light) Paralyzing Edge +30% | |
(Light) Paralyzing Edge +25% | |
(Light) Paralyzing Edge +20% |
Punishers
Skills with Additional Effects against Paralysis-Afflicted Foes
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
Blaze of GoldLv. 1: Deals 2 hits of 423% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% chance. Paralyzed foes take 2 hits of 465.3% light damage instead. [2556 SP] Lv. 2: Deals 2 hits of 469% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% chance. Paralyzed foes take 2 hits of 515.9% light damage instead. [2556 SP] Lv. 3: Deals 2 hits of 522% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 2 hits of 574.2% light damage instead. [2556 SP] |
- | - | |
Blue RadianceLv. 1: Deals 2 hits of 305% light damage to enemies directly ahead. [3500 SP] Lv. 2: Deals 2 hits of 339% light damage to enemies directly ahead and increases the user's strength by 10% for 10 seconds. [3500 SP] Lv. 3: Deals 2 hits of 376% light damage to enemies directly ahead and increases the user's strength by 15% for 10 seconds. [3500 SP] Lv. 4: Deals 2 hits of 418% light damage to enemies directly ahead, inflicts paralysis - dealing 97% light damage every 3.9 seconds for 12 seconds - with 120% chance, and increases the user's strength by 20% for 12 seconds. Paralyzed foes take 2 hits of 627% light damage instead. [3500 SP] |
- | - | |
Bolt of LightLv. 1: Deals 1 shot of 845% light damage to enemies in a line. Paralyzed foes take 1 hit of 1352% light damage instead. [5115 SP] Lv. 2: Deals 1 shot of 938% light damage to enemies in a line. Paralyzed foes take 1 hit of 1500.8% light damage instead. [5115 SP] Lv. 3: Deals 1 shot of 1173% light damage to enemies in a line, and dispels one buff from each target. Paralyzed foes take 1 hit of 1876.8% light damage instead. [5115 SP] |
- | - | |
Captivating CanvasLv. 1: Deals 2 hits of 302% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 46.7% damage every 3.9 seconds - with 90% base chance. Paralyzed foes take 2 hits of 604% light damage instead. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate to 140% base chance, while Phase III restores HP to all allies with 20% Recovery Potency. [3478 SP] Lv. 2: Deals 2 hits of 317% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 2 hits of 634% light damage instead. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate to 150% base chance, while Phase III restores HP to all allies with 25% Recovery Potency. [3478 SP] Lv. 3: Deals 2 hits of 333% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. Paralyzed foes take 2 hits of 666% light damage instead. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate to 160% base chance, while Phase III restores HP to all allies with 30% Recovery Potency. [3478 SP] |
- | - | |
Empyreal LevinLv. 1: Deals 2 hits of 718.2% light damage to the target and nearby enemies. [2711 SP] Lv. 2: Deals 2 hits of 797.4% light damage to the target and nearby enemies. [2711 SP] Lv. 3: Deals 2 hits of 885.6% light damage to the target and nearby enemies. [2711 SP] Lv. 4: Deals 2 hits of 885.6% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance. Paralyzed foes take two hits of 974.16% light damage instead. Also deals up to two bonus hits of 105% (115.5% on paralyzed foes) light damage based on the number of buffs the user has. [2711 SP] |
- | - | |
Flash StrikeLv. 1: Deals 1 hit of 725% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% chance. Paralyzed foes take 1 hit of 797.5% light damage instead. [2785 SP] Lv. 2: Deals 1 hit of 805% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% chance. Paralyzed foes take 1 hit of 885.5% light damage instead. [2785 SP] Lv. 3: Deals 1 hit of 895% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 1 hit of 984.5% light damage instead. [2785 SP] |
- | - | |
Gentle DreamLv. 1: Deals 2 hits of 228% and 1 hit of 313% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 273.6% and 1 hit of 375.6% light damage instead. [6500 SP] Lv. 2: Deals 2 hits of 286% and 1 hit of 392% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 343.2% and 1 hit of 470.4% light damage instead. [6500 SP] |
- | - | |
Lightning BurstLv. 1: Deals 1 hit of 1016% light damage to the target and nearby enemies. When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1524% and 6 hits of 102% light damage to the target and nearby enemies. [2351 SP] Lv. 2: Deals 1 hit of 1129% light damage to the target and nearby enemies. When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1694% and 6 hits of 114% light damage to the target and nearby enemies. [2351 SP] Lv. 3: Deals 1 hit of 1254% light damage to the target and nearby enemies. When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1882% and 6 hits of 126% light damage to the target and nearby enemies. [2351 SP] Lv. 4: Deals 1 hit of 1567.5% light damage to the target and nearby enemies. Paralyzed foes take 1 hit of 1881% light damage instead. When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 2352.2% and 6 hits of 157.7% light damage to the target and nearby enemies. Paralyzed foes take 1 hit of 2822.64% and 6 hits of 189.24% light damage instead. [2351 SP] |
- | - | |
Lightstream ShotLv. 1: Deals 1 hit of 993% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% base chance. Paralyzed foes take 1 hit of 1290.9% light damage instead. [3060 SP] Lv. 2: Deals 1 hit of 1103% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% base chance. Paralyzed foes take 1 hit of 1433.9% light damage instead. [3060 SP] Lv. 3: Deals 1 hit of 1226% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 1 hit of 1593.8% light damage instead. [3060 SP] |
- | - | |
Mag MellLv. 1: Increases the user's strength by 10% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 203.4% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 8% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] Lv. 2: Increases the user's strength by 40% until the next time this skill is used. The second time this skill is used, it will instead become Tír na nÓg. Tír na nÓg deals 5 hits of 226% light damage to surrounding enemies and if the attack connects, it will fill the dragon gauge by 10% once and increase skill gauge fill rate by 10% until the skill is next used. The skill will then alternate between these two effects with every use. [3000 SP] |
- | - | |
Maskable FaithLv. 1: Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead. Shimmering Pinwheels deals up to 30 hits of 72% light damage to enemies directly ahead, and inflicts stun for 4-5 seconds with 100% chance. Paralyzed foes take up to 30 hits of 96.4% light damage instead. This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. [7896 SP] Lv. 2: Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead. Shimmering Pinwheels deals up to 30 hits of 90% light damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 100% chance. Paralyzed foes take up to 30 hits of 108% light damage instead. This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. [7896 SP] |
- | - | |
Mk. 62 SpreadshotLv. 1: Deals 7 hits of 177% light damage to to enemies directly ahead. Paralyzed foes take 7 hits of 265.5% light damage instead. [7316 SP] Lv. 2: Deals 7 hits of 197% light damage to to enemies directly ahead. Paralyzed foes take 7 hits of 295.5% light damage instead. [7316 SP] |
- | - | |
Morning GlowLv. 1: Deals 3 hits of 305% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% chance. Paralyzed foes take 3 hits of 366% light damage instead. [2395 SP] Lv. 2: Deals 3 hits of 338% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% chance. Paralyzed foes take 3 hits of 405.6% light damage instead. [2395 SP] Lv. 3: Deals 3 hits of 377% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 3 hits of 452.4% light damage instead. [2395 SP] |
- | - | |
Parasol ShotLv. 1: Deals 3 hits of 96% and 1 hit of 481% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 51.3% damage every 3.9 seconds - with 100% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 96% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 105.6%, 1 hit of 529.1% and up to 4 hits of 105.6% light damage instead. [2841 SP] Lv. 2: Deals 3 hits of 101% and 1 hit of 505% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 72.7% damage every 3.9 seconds - with 110% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 101% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 111.1%, 1 hit of 555.5% and up to 4 hits of 111.1% light damage instead. [2841 SP] Lv. 3: Deals 3 hits of 106% and 1 hit of 530% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 106% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 116.6%, 1 hit of 583% and up to 4 hits of 116.6% light damage instead. [2841 SP] Lv. 4: Deals 3 hits of 107% and 1 hit of 540% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 107% damage each. A maximum of five additional shots can be fired. Paralyzed foes take 3 hits of 117.7%, 1 hit of 594% and up to 5 hits of 117.7% light damage instead. [2841 SP] |
- | - | |
Radiant BoltLv. 1: Deals 1 hit of 333% and 1 hit of 777% light damage to the target and nearby enemies, and inflicts paralysis - dealing 51.3% damage every 3.9 seconds for 13 seconds - with 100% chance. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 599% and 1 hit of 1398% damage instead, while paralyzed foes will take 1 hit of 778.7% and 1 hit of 1817.4% light damage. [2600 SP] Lv. 2: Deals 1 hit of 383% and 1 hit of 893% light damage to the target and nearby enemies, and inflicts paralysis - dealing 73.7% damage every 3.9 seconds for 13 seconds - with 110% chance. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 689% and 1 hit of 1607% damage instead, while paralyzed foes will take 1 hit of 895.7% and 1 hit of 2089.1% light damage. [2600 SP] Lv. 3: Deals 1 hit of 427% and 1 hit of 997% light damage to the target and nearby enemies, and inflicts paralysis - dealing 97% damage every 3.9 seconds for 13 seconds - with 120% chance. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 769% and 1 hit of 1794% damage instead, while paralyzed foes will take 1 hit of 999.7% and 1 hit of 2332.2% light damage. [2600 SP] |
- | - | |
Radiant BondsLv. 1: Deals 1 hit of 726% light damage to the target. Paralyzed foes take 1 hit of 1161.6% light damage instead. [2504 SP] Lv. 2: Deals 1 hit of 807% light damage to the target, and inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 1 hit of 1291.2% light damage instead. [2504 SP] Lv. 3: Deals 1 hit of 897% light damage to the target, and inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. Paralyzed foes take 1 hit of 1435.2% light damage instead. [2504 SP] Lv. 4: Deals 1 hit of 1121% light damage to the target, and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. Paralyzed foes take 1 hit of 1793.6% light damage instead. [2504 SP] |
- | - | |
Ricochet BoltsLv. 1: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 132% light damage. Paralyzed foes take hits of 171.6% light damage instead. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit. If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 144% light damage. In addition, projectiles inflict paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Paralyzed foes take hits of 187.2% light damage instead. [4512 SP] Lv. 2: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 149% light damage. Paralyzed foes take hits of 193.7% light damage instead. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit. If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 162% light damage. In addition, projectiles inflict paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Paralyzed foes take 2 hits of 210.6% light damage instead. [4512 SP] Lv. 3: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 165% light damage. Paralyzed foes take 2 hits of 214.5% light damage instead. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit. If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 182% light damage. In addition, projectiles inflict paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Paralyzed foes take 2 hits of 236.6% light damage instead. [4512 SP] |
- | - | |
Sacred MaidenLv. 1: Deals 7 hits of 136% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 5% for 15 seconds, while Phase III also restores HP with 54% Recovery Potency. [2450 SP] Lv. 2: Deals 7 hits of 152% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 8% for 15 seconds, while Phase III also restores HP with 72% Recovery Potency. [2450 SP] Lv. 3: Deals 7 hits of 168% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 10% for 15 seconds, while Phase III also restores HP with 90% Recovery Potency. [2450 SP] Lv. 4: Deals 7 hits of 187.2% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 13% for 15 seconds, and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% chance. Phase III heals all allies with 108% Recovery Potency and paralyzed foes take 7 hits of 224.64% light damage instead. [4548 SP] |
- | - | |
SolLv. 1: Deals 2 hits of 356% light damage to surrounding enemies and restores the user's HP by 3% of the damage inflicted. This recovery caps at 7.5% of the user's HP per hit. [4983 SP] Lv. 2: Deals 2 hits of 395% light damage to surrounding enemies and restores the user's HP by 3% of the damage inflicted. This recovery caps at 7.5% of the user's HP per hit. [4983 SP] Lv. 3: Deals 2 hits of 439% light damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 10% of the user's HP per hit. Paralyzed foes take 2 hits of 658.5% light damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 2 hits of 878% light damage. For paralyzed foes this cap is instead 2 hits of 1317% light damage. [4983 SP] |
- | - | |
Surging LightLv. 1: Deals 1 hit of 1313% light damage to enemies in a line, reduces their strength by 6% for 10 seconds, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance.If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1512% light damage to enemies in a line, and reduces their strength by 15% for 10 seconds. Paralyzed foes take 1 hit of 2268% light damage instead. [3000 SP] Lv. 2: Deals 1 hit of 1460% light damage to enemies in a line, reduces their strength by 8% for 10 seconds, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1696% light damage to enemies in a line, and reduces their strength by 20% for 10 seconds. Paralyzed foes take 1 hit of 2544% light damage instead. [3000 SP] Lv. 3: Deals 1 hit of 1610% light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1880% light damage to enemies in a line, and reduces their strength by 25% for 10 seconds. Paralyzed foes take 1 hit of 2820% light damage instead. [3000 SP] |
- | - | |
Thunder CannonLv. 1: Deals 1 hit of 874% light damage to the target. Paralyzed foes take 1 hit of 1311% light damage instead. [8779 SP] Lv. 2: Deals 1 hit of 929% light damage to the target. Paralyzed foes take 1 hit of 1393.5% light damage instead. [8779 SP] |
- | - | |
Thunder HowitzerLv. 1: Deals 1 hit of 984% light damage to the target. Paralyzed foes take 1 hit of 1476% light damage instead. [9155 SP] Lv. 2: Deals 1 hit of 1039% light damage to the target. Paralyzed foes take 1 hit of 1558.5% light damage instead. [9155 SP] |
- | - | - |
Abilities with Additional Effects against Paralysis-Afflicted Foes
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
Rampaging Boar II | 100 | - | - | - | |
Rampaging Boar I | 80 | - | - | - | |
Paralyzed Punisher +10% | 20 | - | - | - | |
Paralyzed Punisher +15% | 40 | - | - | - | |
Paralyzed Punisher +20% | 60 | - | - | ||
Paralyzed Punisher +25% | 80 | - | - | - | |
Paralyzed Punisher +30% | 100 | - | - | - | |
Paralyzed Punisher +35% | 110 | - | - | - | |
(Light) Paralyzed Punisher +15% | 0 | - | - | - | |
(Light) Paralyzed Punisher +20% | 0 | - | - | - | |
(Light) Paralyzed Punisher +15% | 5 | - | - | - | - |
(Light) Paralyzed Punisher +20% | 15 | - | - | - | - |
(Light) Paralyzed Punisher +10% | 5 | - | - | - | - |
Co-Abilities with Additional Effects against Paralysis-Afflicted Foes
Name | Might | Adventurers with Co-Ability |
---|---|---|
Paralyzed Punisher +8% | 320 | |
Paralyzed Punisher +7% | 280 | |
Paralyzed Punisher +6% | 240 | |
Paralyzed Punisher +5% | 200 | |
Paralyzed Punisher +4% | 160 |
Chain Co-Abilities with Additional Effects against Paralysis-Afflicted Foes
Name | Adventurers with Chain Co-Ability |
---|---|
- | - |
Chain Effects
Abilities with Effects that activate upon Inflicting Paralysis
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
Paralysis = User Strength +10% | 60 | - | - | - | |
Paralysis = User Strength +15% | 80 | - | - | - | |
Paralysis = Skill Haste +12% | 110 | - | - | - | |
Paralysis = Skill Haste +8% | 80 | - | - | - | |
Paralysis = Skill Haste +10% | 100 | - | - | - |
Co-Abilities with Effects that activate upon Inflicting Paralysis
Name | Might | Adventurers with Co-Ability |
---|---|---|
- | - | - |
Chain Co-Abilities with Effects that activate upon Inflicting Paralysis
Curers
Skills that remove Paralysis
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
---|---|---|---|
Elder CureLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes paralysis, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes paralysis, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes paralysis, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
- | - |
Resistance
Abilities with Paralysis Resistance
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
---|---|---|---|---|---|
Paralysis Res +15% | 10 | - | - | - | |
Paralysis Res +20% | 20 | - | - | - | |
Paralysis Res +25% | 40 | - | - | ||
Paralysis Res +50% | 60 | - | - | ||
Paralysis Res +100% | 100 | - | - | - | |
(Shadow) Paralysis Res +25% | 80 | - | - | - | |
(Shadow) Paralysis Res +40% | 100 | - | - | - | - |
Paralysis Res +100% | 0 | - | - | - | - |
(Shadow) Paralysis Res +50% | 100 | - | - | - | |
(Shadow) Paralysis Res +75% | 100 | - | - | - | |
(Shadow) Paralysis Res +65% | 100 | - | - | - | - |
Perpetual Protection I | 80 | - | - | - | |
Perpetual Protection II | 100 | - | - | - | |
Guardian Shadow I | 80 | - | - | - | |
Guardian Shadow II | 100 | - | - | - | |
Potent Paralysis Res +100% | 120 | - | - | - | |
Potent Paralysis Res +50% | 120 | - | - | - |
Enemies with Paralysis Resistance
No results