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Quests[edit | edit source]

Void Battles[edit | edit source]

Main article: Void Battles

Banner Top Void Battles (November 2019).png

Void Battles become available after completing Chapter 7/5-6, and rotate every day of the week at 6:00 AM UTC. They are the primary source of event materials used to craft weapons that have special abilities. Additional quests to take on and weapons to craft will be added every month.

Events[edit | edit source]

Raid Event: Forgotten Truths/September 2020
Banner Forgotten Truths.png
September 30, 2020 06:00:00 AM UTC - October 12, 2020 05:59:59 AM UTC
Zethia is suddenly transported 1,000 years into the past. There she meets Ilia, a mysterious girl with the same name as her Goddess. As the conflict between dragon and man tears the land asunder, Zethia attempts to right the world's course toward a brighter future. Did she make the right choice in defying her fate? Can she somehow link the world she finds herself in with the one she hails from? What forgotten truths await at the end of a journey through the very fabric of time and space itself?

Exclusive Event Rewards:
- Adventurer: Mordecai

Castle Stories[edit | edit source]

Facilities[edit | edit source]

Summon Showcase[edit | edit source]

Banner Summon Showcase Prize Showcase (Oct 2020).png

Rate Up Units:


Start Date: October 05, 2020 06:00:00 AM UTC

End Date: October 12, 2020 05:59:59 AM UTC

Adventurers[edit | edit source]

110367 01 r05 portrait.png
Element
Icon Element Light.png Light
Weapon
Icon Weapon Manacaster.png Manacaster
Total Max HP5★ Max HP with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)758 (454 + 277 + 27)
Total Max Str5★ Max Str with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)502 (300 + 183 + 19)
Class
Icon Type Row Attack.png
Base Rarity
Icon Rarity Row 5.png
Obtained From
Summoning

Skills: Icon Skill 158.png Drive BusterLv. 1: Deals 10 hits of 152% light damage to multiple targets, and inflicts flashburn - dealing 22% light damage every 2.9 seconds for 21 seconds - with 100% chance.

If the user has one or more alchemic cartridges, it will instead deal 6 hits of 282% light damage to enemies in a line, inflict flashburn - dealing 22% light damage every 2.9 seconds for 21 seconds - with 100% chance, and consume one alchemic cartridge. [3060 SP]

Lv. 2: Deals 10 hits of 169% light damage to multiple targets, and inflicts flashburn - dealing 31.1% light damage every 2.9 seconds for 21 seconds - with 110% chance.

If the user has one or more alchemic cartridges, it will instead deal 6 hits of 313% light damage to enemies in a line, inflict flashburn - dealing 31.1% light damage every 2.9 seconds for 21 seconds - with 110% chance, and consume one alchemic cartridge. [3060 SP]

Lv. 3: Deals 10 hits of 188% light damage to multiple targets, and inflicts flashburn - dealing 41.6% light damage every 2.9 seconds for 21 seconds - with 120% chance.

If the user has one or more alchemic cartridges, it will instead deal 6 hits of 348% light damage to enemies in a line, inflict flashburn - dealing 41.6% light damage every 2.9 seconds for 21 seconds - with 120% chance, and consume one alchemic cartridge. [3060 SP]
, Icon Skill 032.png Alchemic EnhancementLv. 1: This skill can only be used when the user's alchemy gauge has one or more charges. Grants the user an alchemic cartridge for each charge of the alchemy gauge. These cartridges last for 20 seconds.

Alchemic cartridges grant the user a unique force strike that consumes all remaining alchemic cartridges. The number of hits this unique force strike deals is based on the number of alchemic cartridges consumed.

If the user has one or more alchemic cartridges, this skill will instead deal 1 hit of 2119% and 1 hit of 212% light damage to enemies directly ahead, and consume one alchemic cartridge. [6120 SP]

Lv. 2: This skill can only be used when the user's alchemy gauge has one or more charges. Grants the user an alchemic cartridge for each charge of the alchemy gauge. These cartridges last for 20 seconds.

Alchemic cartridges grant the user a unique force strike that consumes all remaining alchemic cartridges. The number of hits this unique force strike deals is based on the number of alchemic cartridges consumed.

If the user has one or more alchemic cartridges, this skill will instead deal 1 hit of 2354% and 1 hit of 235% light damage to enemies directly ahead, and consume one alchemic cartridge. [6120 SP]
Co-Abilities: Icon Ability 1020013.png Gauge AcceleratorLv. 1: Speeds the rate the mode gauge decreases by 12%. Benefits your whole team.

Lv. 2: Speeds the rate the mode gauge decreases by 14%. Benefits your whole team.

Lv. 3: Speeds the rate the mode gauge decreases by 16%. Benefits your whole team.

Lv. 4: Speeds the rate the mode gauge decreases by 18%. Benefits your whole team.

Lv. 5: Speeds the rate the mode gauge decreases by 20%. Benefits your whole team.
, Icon Ability 1080005.png (Light) Above 10 Hits = Shadow ResLv. 1: If a team member is attuned to Light: reduces shadow damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.

Lv. 2: If a team member is attuned to Light: reduces shadow damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.

Lv. 3: If a team member is attuned to Light: reduces shadow damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.

Lv. 4: If a team member is attuned to Light: reduces shadow damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.

Lv. 5: If a team member is attuned to Light: reduces shadow damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Abilities: Icon Ability 1010072.png EnigmaLv. 1: Dodging will deal 7 hits of 9% light damage to nearby enemies.

Lv. 2: Dodging will deal 7 hits of 10% light damage to nearby enemies.
, Icon Ability 1030022.png EpiphanyLv. 1: Reduces susceptibility to poison and curses by 50%.

Lv. 2: Reduces susceptibility to poison and curses by 100%.
, Icon Ability 1020010.png Critical OutputLv. 1: Increases Ilia's critical rate by 20% for 15 seconds when an alchemic cartridge is consumed by any means other than depletion of time.

Lv. 2: Increases Ilia's critical rate by 30% for 15 seconds when an alchemic cartridge is consumed by any means other than depletion of time.
110368 01 r05 portrait.png
Element
Icon Element Wind.png Wind
Weapon
Icon Weapon Bow.png Bow
Total Max HP5★ Max HP with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)805 (482 + 295 + 28)
Total Max Str5★ Max Str with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)470 (281 + 173 + 16)
Class
Icon Type Row Support.png
Base Rarity
Icon Rarity Row 5.png
Obtained From
Summoning

Skills: Icon Skill 168.png Faerie MagicLv. 1: Deals 1 hit of 405% wind damage to enemies directly ahead, reduces their strength by 15% for 10 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 135% wind damage each. This strength reduction effect will not stack.

When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 5% for 10 seconds. This defense reduction effect will not stack. [4140 SP]

Lv. 2: Deals 1 hit of 450% wind damage to enemies directly ahead, reduces their strength by 15% for 15 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 150% wind damage each. This strength reduction effect will not stack.

When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 5% for 15 seconds. This defense reduction effect will not stack. [4140 SP]

Lv. 3: Deals 1 hit of 500% wind damage to enemies directly ahead, reduces their strength by 20% for 15 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 167% wind damage each. This strength reduction effect will not stack.

When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 10% for 15 seconds. This defense reduction effect will not stack.

When used as a shared skill, it deals 1 hit of 1335% wind damage to enemies directly ahead and reduces their strength by 20% for 15 seconds. [4140 SP]
, Icon Skill 170.png Butterfly KissLv. 1: Deals 1 hit of 900% wind damage to the target and nearby enemies, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 150% wind damage each.

When the user has six or more summoned butterflies, this additional damage may inflict poison for 15 seconds - dealing 43.6% damage every 2.9 seconds - with 110% base chance. [6900 SP]

Lv. 2: Deals 1 hit of 1000% wind damage to the target and nearby enemies, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 167% wind damage each.

When the user has six or more summoned butterflies, this additional damage may inflict poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance. [6900 SP]
Co-Abilities: Icon Ability 1020004.png Skill HasteLv. 1: Increases skill gauge fill rate by 8%. Benefits your whole team.

Lv. 2: Increases skill gauge fill rate by 9%. Benefits your whole team.

Lv. 3: Increases skill gauge fill rate by 11%. Benefits your whole team.

Lv. 4: Increases skill gauge fill rate by 12%. Benefits your whole team.

Lv. 5: Increases skill gauge fill rate by 15%. Benefits your whole team.
, Icon Ability 1020036.png (Wind) Combo TimeLv. 1: If a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 1 second. Benefits your whole team.

Lv. 2: If a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 1.2 seconds. Benefits your whole team.

Lv. 3: If a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team.

Lv. 4: If a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 2 seconds. Benefits your whole team.

Lv. 5: If a team member is attuned to Wind: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
Abilities: Icon Ability 1010062.png Radiant ButterfliesLv. 1: Standard attacks, force strikes, and dash attacks instead summon butterflies that pursue the target. Also grants all teammates a "Life Shield" equal to 10% of the user's maximum HP at the start of quests.

Lv. 2: Standard attacks, force strikes, and dash attacks instead summon butterflies that pursue the target. Also grants all teammates a "Life Shield" equal to 20% of the user's maximum HP at the start of quests.
, Icon Ability 1030009.png Bog ResLv. 1: Reduces susceptibility to bog by 50%.

Lv. 2: Reduces susceptibility to bog by 100%.
, Icon Ability 1020010.png Flurry DevastationLv. 1: Increases critical rate by 10% when the combo count is 15 or higher.

Lv. 2: Increases critical rate by 13% when the combo count is 15 or higher.
110369 01 r05 portrait.png
Element
Icon Element Light.png Light
Weapon
Icon Weapon Blade.png Blade
Total Max HP5★ Max HP with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)782 (468 + 286 + 28)
Total Max Str5★ Max Str with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)444 (265 + 163 + 16)
Class
Icon Type Row Defense.png
Base Rarity
Icon Rarity Row 5.png
Obtained From

Skills: Icon Skill 172.png Immaculate WingsLv. 1: Deals 1 hit of 1392% light damage to enemies in a line, and reduces their strength by 5% for 10 seconds. This strength reduction effect will not stack. [2392 SP]

Lv. 2: Deals 1 hit of 1547% light damage to enemies in a line, and reduces their strength by 8% for 10 seconds. This strength reduction effect will not stack. [2392 SP]

Lv. 3: Deals 1 hit of 1710% light damage to enemies in a line, and reduces their strength by 10% for 10 seconds. This strength reduction effect will not stack. [2392 SP]
, Icon Skill 010.png Blade ReleaseLv. 1: Deals 3 hits of 703% light damage to enemies directly ahead. Debuffed foes take 3 hits of 1054.5% light damage instead. [5346 SP]

Lv. 2: Deals 3 hits of 781% light damage to enemies directly ahead. Debuffed foes take 3 hits of 1171.5% light damage instead. [5346 SP]
Co-Abilities: Icon Ability 1020002.png StrengthLv. 1: Increases strength by 5%. Benefits your whole team.

Lv. 2: Increases strength by 6%. Benefits your whole team.

Lv. 3: Increases strength by 7%. Benefits your whole team.

Lv. 4: Increases strength by 8%. Benefits your whole team.

Lv. 5: Increases strength by 10%. Benefits your whole team.
, Icon Ability 1080005.png (Light) HP 80 = Shadow ResLv. 1: If a team member is attuned to Light: reduces shadow damage taken by them by 1% when their HP is 80% or above. Benefits your whole team.

Lv. 2: If a team member is attuned to Light: reduces shadow damage taken by them by 2% when their HP is 80% or above. Benefits your whole team.

Lv. 3: If a team member is attuned to Light: reduces shadow damage taken by them by 3% when their HP is 80% or above. Benefits your whole team.

Lv. 4: If a team member is attuned to Light: reduces shadow damage taken by them by 4% when their HP is 80% or above. Benefits your whole team.

Lv. 5: If a team member is attuned to Light: reduces shadow damage taken by them by 6% when their HP is 80% or above. Benefits your whole team.
Abilities: Icon Ability 1010075.png Elemental ResLv. 1: Reduces all elementally attuned damage taken by 10%.

Lv. 2: Reduces all elementally attuned damage taken by 15%.
, Icon Ability 1030007.png Curse ResLv. 1: Reduces susceptibility to curses by 50%.

Lv. 2: Reduces susceptibility to curses by 100%.
, Icon Ability 1020022.png Immaculate ShieldLv. 1: Using Immaculate Wings grants the user a one-use shield that nullifies damage less than 10% of the user's maximum HP. This shield does not stack with any other shields of the same type.

Lv. 2: Using Immaculate Wings grants the user a one-use shield that nullifies damage less than 20% of the user's maximum HP. This shield does not stack with any other shields of the same type.
100009 08 r05 portrait.png
Element
Icon Element Light.png Light
Weapon
Icon Weapon Staff.png Staff
Total Max HP5★ Max HP with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)770 (461 + 283 + 26)
Total Max Str5★ Max Str with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)489 (292 + 178 + 19)
Class
Icon Type Row Attack.png
Base Rarity
Icon Rarity Row 5.png
Obtained From
Gala Dragalia Summon Showcase

Skills: Icon Skill 166.png Glorious SanctuaryLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 36% Recovery Potency (in solo play, 18% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 44% Recovery Potency (in solo play, 22% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 54% Recovery Potency (in solo play, 27% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]
, Icon Skill 167.png Holy CrownLv. 1: Deals 5 hits of 45% and 5 hits of 315% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. [8775 SP]

Lv. 2: Deals 5 hits of 50% and 5 hits of 350% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. [8775 SP]
Co-Abilities: Icon Ability 1020009.png Recovery PotencyLv. 1: Increases the potency of recovery skills by 10%. Benefits your whole team.

Lv. 2: Increases the potency of recovery skills by 12%. Benefits your whole team.

Lv. 3: Increases the potency of recovery skills by 14%. Benefits your whole team.

Lv. 4: Increases the potency of recovery skills by 16%. Benefits your whole team.

Lv. 5: Increases the potency of recovery skills by 20%. Benefits your whole team.
, Icon Ability 1020010.png (Light) Above 10 Hits = Critical RateLv. 1: If a team member is attuned to Light: increases their critical rate by 7% when the combo count is 10 or higher. Benefits your whole team.

Lv. 2: If a team member is attuned to Light: increases their critical rate by 8% when the combo count is 10 or higher. Benefits your whole team.

Lv. 3: If a team member is attuned to Light: increases their critical rate by 9% when the combo count is 10 or higher. Benefits your whole team.

Lv. 4: If a team member is attuned to Light: increases their critical rate by 10% when the combo count is 10 or higher. Benefits your whole team.

Lv. 5: If a team member is attuned to Light: increases their critical rate by 13% when the combo count is 10 or higher. Benefits your whole team.
Abilities: Icon Ability 1010071.png Hallowed AuspexLv. 1: Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.

Lv. 2: Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.
, Icon Ability 1030022.png Sacred ShieldLv. 1: Reduces susceptibility to poison and curses by 50%.

Lv. 2: Reduces susceptibility to poison and curses by 100%.
, Icon Ability 1020002.png Auspex's PrayerLv. 1: Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.4x at 70% and then further scaling down to 0x at 1 HP.

Lv. 2: Increases passive strength by an amount equal to your passive HP bonuses (Dragon Aura and Wyrmprints). This bonus scales linearly with remaining HP from 1x at 100% HP to 0.5x at 70% and then further scaling down to 0.1x at 1 HP.

Mana Spirals[edit | edit source]

110301 02 r05 portrait.png
Element
Icon Element Water.png Water
Weapon
Icon Weapon Sword.png Sword
Total Max HP5★ Max HP with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)773 (463 + 283 + 27)
Total Max Str5★ Max Str with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)464 (277 + 168 + 19)
Class
Icon Type Row Support.png
Base Rarity
Icon Rarity Row 4.png
Obtained From
Halloween Fantasia 2 Summon Showcase

Skills: Icon Skill 009.png Envoy of the EndLv. 1: Deals 2 hits of 375% water damage to enemies in a line. [2503 SP]

Lv. 2: Deals 2 hits of 417% water damage to enemies in a line, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2503 SP]

Lv. 3: Deals 2 hits of 454% water damage to enemies in a line, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2503 SP]
, Icon Skill 030.png Wonderful WorldLv. 1: Increases the user and nearby allies' strength by 15% for 15 seconds. [6424 SP]

Lv. 2: Increases the user and nearby allies' strength by 20% for 15 seconds. [6424 SP]
Co-Abilities: Icon Ability 1020005.png Dragon HasteLv. 1: Increases dragon gauge fill rate by 5%. Benefits your whole team.

Lv. 2: Increases dragon gauge fill rate by 6%. Benefits your whole team.

Lv. 3: Increases dragon gauge fill rate by 8%. Benefits your whole team.

Lv. 4: Increases dragon gauge fill rate by 11%. Benefits your whole team.

Lv. 5: Increases dragon gauge fill rate by 15%. Benefits your whole team.
, Icon Ability 1020002.png (Water) Frostbite = User StrengthLv. 1: If a team member is attuned to Water: increases their strength by 6% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv. 2: If a team member is attuned to Water: increases their strength by 6% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv. 3: If a team member is attuned to Water: increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv. 4: If a team member is attuned to Water: increases their strength by 8% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv. 5: If a team member is attuned to Water: increases their strength by 10% for 15 seconds when they successfully inflict an enemy with frostbite. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities: Icon Ability 1020003.png Primed DefenseLv. 1: Increases the defense of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.

Lv. 2: Increases the defense of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds.
, Icon Ability 1030006.png Stun ResLv. 1: Reduces susceptibility to stun by 50%.

Lv. 2: Reduces susceptibility to stun by 100%.
, Icon Ability 1010006.png Buff Skill TimeLv. 1: Increases duration of buff skills by 20%.
110047 02 r05 portrait.png
Element
Icon Element Light.png Light
Weapon
Icon Weapon Staff.png Staff
Total Max HP5★ Max HP with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)786 (470 + 287 + 29)
Total Max Str5★ Max Str with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)452 (270 + 164 + 18)
Class
Icon Type Row Healing.png
Base Rarity
Icon Rarity Row 4.png
Obtained From
Halloween Fantasia Summon Showcase

Skills: Icon Skill 029.png Sweet TreatLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
, Icon Skill 718.png Bitter TrickLv. 1: Deals 1 hit of 555% light damage to surrounding enemies, and restores the user's HP by 4% of the damage inflicted. [9662 SP]

Lv. 2: Deals 1 hit of 617% light damage to surrounding enemies, and restores the user's HP by 5% of the damage inflicted. [9662 SP]
Co-Abilities: Icon Ability 1020009.png Recovery PotencyLv. 1: Increases the potency of recovery skills by 6%. Benefits your whole team.

Lv. 2: Increases the potency of recovery skills by 8%. Benefits your whole team.

Lv. 3: Increases the potency of recovery skills by 10%. Benefits your whole team.

Lv. 4: Increases the potency of recovery skills by 14%. Benefits your whole team.

Lv. 5: Increases the potency of recovery skills by 20%. Benefits your whole team.
, Icon Ability 1020010.png (Light) Paralysis = User Critical RateLv. 1: If a team member is attuned to Light: increases their critical rate by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv. 2: If a team member is attuned to Light: increases their critical rate by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv. 3: If a team member is attuned to Light: increases their critical rate by 9% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv. 4: If a team member is attuned to Light: increases their critical rate by 9% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.

Lv. 5: If a team member is attuned to Light: increases their critical rate by 12% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities: Icon Ability 1010007.png Skill PrepLv. 1: Fills 50% of skill gauges at the start of quests.

Lv. 2: Fills 75% of skill gauges at the start of quests.
, Icon Ability 1030007.png Curse ResLv. 1: Reduces susceptibility to curses by 50%.

Lv. 2: Reduces susceptibility to curses by 100%.
, Icon Ability 1020002.png Full HP = StrengthLv. 1: Increases strength by 10% when HP is full.
110049 02 r05 portrait.png
Element
Icon Element Light.png Light
Weapon
Icon Weapon Blade.png Blade
Total Max HP5★ Max HP with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)707 (424 + 259 + 24)
Total Max Str5★ Max Str with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)491 (293 + 178 + 20)
Class
Icon Type Row Attack.png
Base Rarity
Icon Rarity Row 3.png
Obtained From
Halloween Fantasia Summon Showcase

Skills: Icon Skill 003.png Vampire SlashLv. 1: Deals 3 hits of 309% light damage to enemies directly ahead. [2392 SP]

Lv. 2: Deals 3 hits of 343% light damage to enemies directly ahead. [2392 SP]

Lv. 3: Deals 3 hits of 381% light damage to enemies directly ahead. [2392 SP]
, Icon Skill 704.png Nightmare WaltzLv. 1: Deals 1 hit of 924% light damage to surrounding enemies, and restores the user's HP by 1% of the damage inflicted. [5346 SP]

Lv. 2: Deals 1 hit of 971% light damage to surrounding enemies, and restores the user's HP by 2% of the damage inflicted. [5346 SP]
Co-Abilities: Icon Ability 1020002.png StrengthLv. 1: Increases strength by 1%. Benefits your whole team.

Lv. 2: Increases strength by 3%. Benefits your whole team.

Lv. 3: Increases strength by 5%. Benefits your whole team.

Lv. 4: Increases strength by 7%. Benefits your whole team.

Lv. 5: Increases strength by 10%. Benefits your whole team.
, Icon Ability 1010011.png (Light) HP Below 60 = HP RegenLv. 1: If a team member is attuned to Light: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team.

Lv. 2: If a team member is attuned to Light: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 60 seconds. Benefits your whole team.

Lv. 3: If a team member is attuned to Light: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team.

Lv. 4: If a team member is attuned to Light: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 50 seconds. Benefits your whole team.

Lv. 5: If a team member is attuned to Light: grants them an HP regen buff, healing them for 4% Max HP every 3.9 seconds for 20 seconds when their HP drops to 60%. After activating, this ability will not activate again for 45 seconds. Benefits your whole team.
Abilities: Icon Ability 1020002.png Full HP = StrengthLv. 1: Increases strength by 8% when HP is full.

Lv. 2: Increases strength by 10% when HP is full.
, Icon Ability 1030007.png Curse ResLv. 1: Reduces susceptibility to curses by 25%.

Lv. 2: Reduces susceptibility to curses by 50%.
, Icon Ability 1030007.png Curse ResLv. 1: Reduces susceptibility to curses by 25%.

Dragons[edit | edit source]

210131 01 portrait.png
Element
Icon Element Wind.png Wind
Level 100 HP
369
Level 100 Str
126
Rarity
Icon Rarity Row 5.png
Favorite Gift
Obtained From
Summoning

Skill: Icon Skill 018.png Primal TempestLv. 1: Deals 15 hits of 55.8% and 4 hits of 314.4% wind damage to surrounding enemies, and lowers their wind resistance by 5% for the remainder of the quest. This resistance reduction will not stack. [30 SP]

Lv. 2: Deals 15 hits of 69.8% and 4 hits of 393% wind damage to surrounding enemies, and lowers their wind resistance by 10% for the remainder of the quest. This resistance reduction will not stack. [30 SP]
Abilities: Icon Ability 1020006.png (Wind) HP & StrengthLv. 1: If the user is attuned to Wind: increases strength and HP by 20%.

Lv. 2: If the user is attuned to Wind: increases strength and HP by 23%.

Lv. 3: If the user is attuned to Wind: increases strength and HP by 26%.

Lv. 4: If the user is attuned to Wind: increases strength and HP by 30%.

Lv. 5: If the user is attuned to Wind: increases strength and HP by 35%.
, Icon Ability 1010002.png (Wind) Flurry SkillLv. 1: If the user is attuned to Wind: increases attack skill damage by 50% when the combo count is 15 or higher.

Lv. 2: If the user is attuned to Wind: increases attack skill damage by 55% when the combo count is 15 or higher.

Lv. 3: If the user is attuned to Wind: increases attack skill damage by 60% when the combo count is 15 or higher.

Lv. 4: If the user is attuned to Wind: increases attack skill damage by 65% when the combo count is 15 or higher.

Lv. 5: If the user is attuned to Wind: increases attack skill damage by 70% when the combo count is 15 or higher.

Draconic Essences[edit | edit source]

Wyrmprints[edit | edit source]

400450 01 portrait.png
HP: 12 - 76 Strength: 4 - 26
Abilities: Icon Ability 1020002.png United StrengthLv. 1: Increases strength by 2%, 4%, or 8% total relative to the number of active (living) team members. [Does not count the unit with United Strength]

Lv. 2: Increases strength by 2%, 4%, or 8% total relative to the number of active (living) team members. [Does not count the unit with United Strength]

Lv. 3: Increases strength by 2%, 4%, or 8% total relative to the number of active (living) team members. [Does not count the unit with United Strength]
400452 01 portrait.png
HP: 14 - 89 Strength: 5 - 31
Abilities: Icon Ability 1020003.png Dragon's ScalesLv. 1: Each shapeshift increases defense for the remainder of the quest (up to three times per quest). On first shapeshift defense is increased by 3% in total. On second shapeshift defense is increased by 8% in total. On third shapeshift defense is increased by 16% in total.

Lv. 2: Each shapeshift increases defense for the remainder of the quest (up to three times per quest). On first shapeshift defense is increased by 5% in total. On second shapeshift defense is increased by 13% in total. On third shapeshift defense is increased by 25% in total.

Lv. 3: Each shapeshift increases defense for the remainder of the quest (up to three times per quest). On first shapeshift defense is increased by 10% in total. On second shapeshift defense is increased by 21% in total. On third shapeshift defense is increased by 33% in total.
400453 01 portrait.png
HP: 11 - 71 Strength: 4 - 25
Abilities: Icon Ability 1070006.png Stunned PunisherLv. 1: Increases damage to stunned enemies by 5%.

Lv. 2: Increases damage to stunned enemies by 10%.

Lv. 3: Increases damage to stunned enemies by 15%.
400451 01 portrait.png
HP: 11 - 71 Strength: 4 - 25
Abilities: Icon Ability 1010051.png Debuff Skill TimeLv. 1: Increases the duration of bleeding and debuff skills that reduce strength and defense by 10%.

Lv. 2: Increases the duration of bleeding and debuff skills that reduce strength and defense by 12%.

Lv. 3: Increases the duration of bleeding and debuff skills that reduce strength and defense by 14%.

Weapons[edit | edit source]