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Quests[edit | edit source]
Void Battles[edit | edit source]
Main article: Void Battles
Void Battles become available after completing Chapter 7/5-6, and rotate every day of the week at 6:00 AM UTC. They are the primary source of event materials used to craft weapons that have special abilities. Additional quests to take on and weapons to craft will be added every month.
Events[edit | edit source]
Coliseum Event: Fortune's Fray/January 2021

January 13, 2021 06:00:00 AM UTC - January 21, 2021 05:59:59 AM UTC

January 13, 2021 06:00:00 AM UTC - January 21, 2021 05:59:59 AM UTC
The new year got off to a rocky start, but Seimei has decided to kick off the celebrations with a tournament! The competitors have already assembled—some familiar, and some mysterious. And with Luca and Elisanne both determined to claim victory, things are sure to get rowdy!
Exclusive Event Rewards:
Castle Stories[edit | edit source]
Facilities[edit | edit source]
Summon Showcase[edit | edit source]
Start Date: January 14, 2021 06:00:00 AM UTC
End Date: January 18, 2021 05:59:59 AM UTC
Adventurers[edit | edit source]
Element

Weapon

Total Max HP5★ Max HP with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)789 (473 + 290 + 26)
Total Max Str5★ Max Str with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)486 (291 + 177 + 18)
Class

Base Rarity

Obtained From
Summoning
Skills:
Lady NonpareilLv. 1: Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels.
Lv. 1 (0 taps): For 15 seconds, increases strength by 15%.
Lv. 2 (1 tap): For 30 seconds, increases strength by 25%.
Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%.
If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [13874 SP]
Lv. 2: Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels.
Lv. 1 (0 taps): For 15 seconds, increases strength by 15%.
Lv. 2 (1 tap): For 30 seconds, increases strength by 25%.
Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%.
If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [10874 SP]
Lv. 3: Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels.
Lv. 1 (0 taps): For 15 seconds, increases strength by 15%.
Lv. 2 (1 tap): For 30 seconds, increases strength by 25%.
Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%.
If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [8714 SP],
Lucky DayLv. 1: Deals 1 hit of 484% flame damage to the target and nearby enemies, inflicts scorchrend for 21 seconds - dealing 22% flame damage every 2.9 seconds - with 30% chance, and lowers their scorchrend resistance by 5% for 30 seconds. This resistance reduction will not stack. [9194 SP]
Lv. 2: Deals 1 hit of 609% flame damage to the target and nearby enemies, inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 40% chance, and lowers their scorchrend resistance by 10% for 30 seconds. This resistance reduction will not stack. [9194 SP]

Lv. 1 (0 taps): For 15 seconds, increases strength by 15%.
Lv. 2 (1 tap): For 30 seconds, increases strength by 25%.
Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%.
If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [13874 SP]
Lv. 2: Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels.
Lv. 1 (0 taps): For 15 seconds, increases strength by 15%.
Lv. 2 (1 tap): For 30 seconds, increases strength by 25%.
Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%.
If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [10874 SP]
Lv. 3: Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels.
Lv. 1 (0 taps): For 15 seconds, increases strength by 15%.
Lv. 2 (1 tap): For 30 seconds, increases strength by 25%.
Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%.
If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [8714 SP],

Lv. 2: Deals 1 hit of 609% flame damage to the target and nearby enemies, inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 40% chance, and lowers their scorchrend resistance by 10% for 30 seconds. This resistance reduction will not stack. [9194 SP]
Co-Abilities:
HP on RevivalLv. 1: Increases the amount of HP an adventurer revives with by 17%. Benefits your whole team.
Lv. 2: Increases the amount of HP an adventurer revives with by 20%. Benefits your whole team.
Lv. 3: Increases the amount of HP an adventurer revives with by 23%. Benefits your whole team.
Lv. 4: Increases the amount of HP an adventurer revives with by 26%. Benefits your whole team.
Lv. 5: Increases the amount of HP an adventurer revives with by 30%. Benefits your whole team.,
(Flame) Combo = Critical RateLv. 1: If a team member is attuned to Flame: increases their critical rate by 1% for every 20-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
Lv. 2: If a team member is attuned to Flame: increases their critical rate by 1% for every 18-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
Lv. 3: If a team member is attuned to Flame: increases their critical rate by 1% for every 16-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
Lv. 4: If a team member is attuned to Flame: increases their critical rate by 1% for every 14-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
Lv. 5: If a team member is attuned to Flame: increases their critical rate by 1% for every 10-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.

Lv. 2: Increases the amount of HP an adventurer revives with by 20%. Benefits your whole team.
Lv. 3: Increases the amount of HP an adventurer revives with by 23%. Benefits your whole team.
Lv. 4: Increases the amount of HP an adventurer revives with by 26%. Benefits your whole team.
Lv. 5: Increases the amount of HP an adventurer revives with by 30%. Benefits your whole team.,

Lv. 2: If a team member is attuned to Flame: increases their critical rate by 1% for every 18-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
Lv. 3: If a team member is attuned to Flame: increases their critical rate by 1% for every 16-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
Lv. 4: If a team member is attuned to Flame: increases their critical rate by 1% for every 14-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
Lv. 5: If a team member is attuned to Flame: increases their critical rate by 1% for every 10-hit combo. This effect can stack up to 20 times, but all stacks will be lost when the combo counter resets. Benefits your whole team.
Abilities:
Good TidingsLv. 1: Grants one of the following effects based on the level of the user's New Year's Prayer:
Lv. 1: Increases skill gauge fill rate by 6%.
Lv. 2: Increases skill gauge fill rate by 7%.
Lv. 3: Increases skill gauge fill rate by 9%.
Lv. 2: Grants one of the following effects based on the level of the user's New Year's Prayer:
Lv. 1: Increases skill gauge fill rate by 7%.
Lv. 2: Increases skill gauge fill rate by 8%.
Lv. 3: Increases skill gauge fill rate by 10%, and gradually fills Lucky Day's skill gauge automatically by 3% every second. Abilities that increase skill gauge fill rate will not affect this automatic increase.,
Sleep ResLv. 1: Reduces susceptibility to sleep by 50%.
Lv. 2: Reduces susceptibility to sleep by 100%.,
Skill PrepLv. 1: Fills 75% of skill gauges at the start of quests.
Lv. 2: Fills 100% of skill gauges at the start of quests.

Lv. 1: Increases skill gauge fill rate by 6%.
Lv. 2: Increases skill gauge fill rate by 7%.
Lv. 3: Increases skill gauge fill rate by 9%.
Lv. 2: Grants one of the following effects based on the level of the user's New Year's Prayer:
Lv. 1: Increases skill gauge fill rate by 7%.
Lv. 2: Increases skill gauge fill rate by 8%.
Lv. 3: Increases skill gauge fill rate by 10%, and gradually fills Lucky Day's skill gauge automatically by 3% every second. Abilities that increase skill gauge fill rate will not affect this automatic increase.,

Lv. 2: Reduces susceptibility to sleep by 100%.,

Lv. 2: Fills 100% of skill gauges at the start of quests.
Element

Weapon

Total Max HP5★ Max HP with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)783 (469 + 287 + 27)
Total Max Str5★ Max Str with All Mana Circle Nodes and Bonus
Total (5★ Max + Mana Circle Node Stats + Mana Circle Bonus)492 (294 + 181 + 17)
Class

Base Rarity

Obtained From
Summoning
Skills:
Splendid SpringLv. 1: Deals 3-9 hits of 435% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP]
Lv. 2: Deals 3-9 hits of 476% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP]
Lv. 3: Deals 3-9 hits of 522% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP],
Bright EquinoxLv. 1: Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed.
One: For 20 seconds, gradually recovers their HP with 3% Recovery Potency every 2.9 seconds, and reduces water damage taken by 3%.
Two: For 30 seconds, gradually recovers their HP with 15% Recovery Potency every 2.9 seconds, and reduces water damage taken by 5%.
Three: For 60 seconds, gradually recovers their HP with 21% Recovery Potency every 2.9 seconds, and reduces water damage taken by 15%.
This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. [6878 SP]
Lv. 2: Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed.
One: For 20 seconds, gradually recovers their HP with 3% Recovery Potency every 2.9 seconds, and reduces water damage taken by 3%.
Two: For 30 seconds, gradually recovers their HP with 15% Recovery Potency every 2.9 seconds, and reduces water damage taken by 5%.
Three: For 60 seconds, gradually recovers their HP with 21% Recovery Potency every 2.9 seconds, and reduces water damage taken by 15%.
This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. [4958 SP]

Lv. 2: Deals 3-9 hits of 476% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP]
Lv. 3: Deals 3-9 hits of 522% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP],

One: For 20 seconds, gradually recovers their HP with 3% Recovery Potency every 2.9 seconds, and reduces water damage taken by 3%.
Two: For 30 seconds, gradually recovers their HP with 15% Recovery Potency every 2.9 seconds, and reduces water damage taken by 5%.
Three: For 60 seconds, gradually recovers their HP with 21% Recovery Potency every 2.9 seconds, and reduces water damage taken by 15%.
This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. [6878 SP]
Lv. 2: Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed.
One: For 20 seconds, gradually recovers their HP with 3% Recovery Potency every 2.9 seconds, and reduces water damage taken by 3%.
Two: For 30 seconds, gradually recovers their HP with 15% Recovery Potency every 2.9 seconds, and reduces water damage taken by 5%.
Three: For 60 seconds, gradually recovers their HP with 21% Recovery Potency every 2.9 seconds, and reduces water damage taken by 15%.
This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. [4958 SP]
Co-Abilities:
DefenseLv. 1: Increases defense by 9%. Benefits your whole team.
Lv. 2: Increases defense by 10%. Benefits your whole team.
Lv. 3: Increases defense by 11%. Benefits your whole team.
Lv. 4: Increases defense by 12%. Benefits your whole team.
Lv. 5: Increases defense by 15%. Benefits your whole team.,
(Wind) Above 10 Hits = Water ResLv. 1: If a team member is attuned to Wind: reduces water damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
Lv. 2: If a team member is attuned to Wind: reduces water damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
Lv. 3: If a team member is attuned to Wind: reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
Lv. 4: If a team member is attuned to Wind: reduces water damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.
Lv. 5: If a team member is attuned to Wind: reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.

Lv. 2: Increases defense by 10%. Benefits your whole team.
Lv. 3: Increases defense by 11%. Benefits your whole team.
Lv. 4: Increases defense by 12%. Benefits your whole team.
Lv. 5: Increases defense by 15%. Benefits your whole team.,

Lv. 2: If a team member is attuned to Wind: reduces water damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
Lv. 3: If a team member is attuned to Wind: reduces water damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
Lv. 4: If a team member is attuned to Wind: reduces water damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.
Lv. 5: If a team member is attuned to Wind: reduces water damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Abilities:
Pounder of MochiLv. 1: Grants the user a unique force strike that reduces the strength of surrounding enemies by 2% for 10 seconds, and will continue to attack as long as your finger touches the screen. In addition, every time this force strike or the Splendid Spring skill hit enemies a total of 12 times, the user will be granted the "Mochi Master" effect. This force strike's strength reduction effect can stack up to four times, and Mochi Master can stack up to three times.
Lv. 2: Grants the user a unique force strike that reduces the strength of surrounding enemies by 2% for 10 seconds, and will continue to attack as long as your finger touches the screen. In addition, every time this force strike or the Splendid Spring skill hit enemies a total of nine times, the user will be granted the "Mochi Master" effect. This force strike's strength reduction effect can stack up to four times, and Mochi Master can stack up to three times.,
Freeze ResLv. 1: Reduces susceptibility to freezing by 50%.
Lv. 2: Reduces susceptibility to freezing by 100%.,
Force Strike Attack RateLv. 1: Increases force strike attack rate by 15%.
Lv. 2: Increases force strike attack rate by 20%.

Lv. 2: Grants the user a unique force strike that reduces the strength of surrounding enemies by 2% for 10 seconds, and will continue to attack as long as your finger touches the screen. In addition, every time this force strike or the Splendid Spring skill hit enemies a total of nine times, the user will be granted the "Mochi Master" effect. This force strike's strength reduction effect can stack up to four times, and Mochi Master can stack up to three times.,

Lv. 2: Reduces susceptibility to freezing by 100%.,

Lv. 2: Increases force strike attack rate by 20%.