Nevin


Skills
Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 15%. During Sigil Released, this skill also reduces light damage taken by the entire team by 10% for 10 seconds. This damage reduction effect will not stack. (Might: 100)
Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 20%. During Sigil Released, this skill also reduces light damage taken by the entire team by 15% for 10 seconds. This damage reduction effect will not stack. (Might: 200)
Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 25%. During Sigil Released, this skill also reduces light damage taken by the entire team by 20% for 10 seconds. This damage reduction effect will not stack. (Might: 300)

Shared SP Cost: 5850
Deals 1 hit of 900% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 48 seconds if the attack connects.
During Sigil Released, this skill instead deals 1 hit of 900% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies.
If this skill is used as a Shared Skill, it always uses the Sigil Released variant. (Might: 100)
Shared SP Cost: 5850
Deals 1 hit of 1000% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 60 seconds if the attack connects.
During Sigil Released, this skill instead deals 1 hit of 1000% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies.
If this skill is used as a Shared Skill, it always uses the Sigil Released variant. (Might: 200)
Co-abilities
Increases critical rate by 5%. Benefits your whole team. (Might: 170)
Increases critical rate by 6%. Benefits your whole team. (Might: 200)
Increases critical rate by 7%. Benefits your whole team. (Might: 230)
Increases critical rate by 8%. Benefits your whole team. (Might: 260)
Increases critical rate by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Shadow: reduces light damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Shadow: reduces light damage taken by them by 6% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Shadow: reduces light damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Shadow: reduces light damage taken by them by 8% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Shadow: reduces light damage taken by them by 10% when the combo count is 10 or higher. Benefits your whole team.
Abilities
Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 180 seconds.
When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the Victoria Strategy and Magnus Apocalypse skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks. (Might: 130)
Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 240 seconds.
When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the Victoria Strategy and Magnus Apocalypse skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks. (Might: 150)
Reduces susceptibility to blindness by 50%. (Might: 60)
Reduces susceptibility to blindness by 100%. (Might: 100)
Adds 15% to the modifier applied to critical damage. (Might: 80)
Adds 20% to the modifier applied to critical damage. (Might: 100)
Notes
Ramiel's Covenant grants Nevin a unique Force Strike.
- Nevin's unique Force Strike doesn't do anything upon release, but while it's charging it will heal the user with 4% (5%) Recovery Potency for Ramiel's Covenant Lv1 (Lv2) every 0.5 seconds. The Force Strike can be held indefinitely and will keep healing until released, even if it's fully charged.
In addition, Nevin is able to summon Revelation Swords while under the "Sigil Released" effect, which is caused by the "Locked Sigil" effect wearing off.
- Tapping the screen after at the end of a standard attack combo will consume 10% of the user's max HP and summon Revelation Swords for 12 seconds. Revelation Swords deal 4 hits of 100% shadow damage to a nearby enemy and grant 30 SP to Nevin every 1.5 seconds. This attack is not considered to be either a Standard Attack nor a Skill.
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