Luther
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This article is about the Adventurer Luther. For the enemy, see Luther (Enemy). |


Skills

Shared SP Cost: 5389
Deals 4 hits of 241.6% water damage to surrounding enemies. Frostbitten foes take 4 hits of 314.08% water damage instead. (Might: 100)
Shared SP Cost: 5389
Deals 4 hits of 267.2% water damage to surrounding enemies. Frostbitten foes take 4 hits of 347.36% water damage instead. (Might: 200)
Shared SP Cost: 5389
Deals 4 hits of 297.6% water damage to surrounding enemies. Frostbitten foes take 4 hits of 386.88% water damage instead. (Might: 300)
Shared SP Cost: 12652
Deals 4 hits of 405% water damage to surrounding enemies, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. Frostbitten foes take 4 hits of 526.5% water damage instead. (Might: 400)
Deals 4 hits of 219.2% water damage to enemies directly ahead, and reduces their strength by 5% for 10 seconds with 90% base chance. (Might: 100)
Deals 4 hits of 230.4% water damage to enemies directly ahead, reduces their strength by 5% for 10 seconds with 90% base chance and their defense by 5% for 10 seconds with 30% base chance. (Might: 200)
Deals 4 hits of 329.6% water damage to enemies directly ahead, reduces their strength by 5% for 10 seconds with 100% base chance and their defense by 5% for 10 seconds with 50% base chance. (Might: 300)
Co-abilities
Increases critical rate by 3%. Benefits your whole team. (Might: 110)
Increases critical rate by 4%. Benefits your whole team. (Might: 140)
Increases critical rate by 5%. Benefits your whole team. (Might: 170)
Increases critical rate by 7%. Benefits your whole team. (Might: 230)
Increases critical rate by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Water: reduces flame damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Water: reduces flame damage taken by them by 5% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Water: reduces flame damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Water: reduces flame damage taken by them by 7% when the combo count is 10 or higher. Benefits your whole team.
If a team member is attuned to Water: reduces flame damage taken by them by 9% when the combo count is 10 or higher. Benefits your whole team.
Abilities
Increases critical rate by 8% when the combo count is 15 or higher. (Might: 60)
Increases critical rate by 10% when the combo count is 15 or higher. (Might: 80)
Increases critical rate by 15% when the combo count is 15 or higher. (Might: 120)
Reduces susceptibility to stun by 50%. (Might: 60)
Reduces susceptibility to stun by 100%. (Might: 100)
Reduces susceptibility to stun by 100%. When the user is hit by an attack that would have stunned them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. (Might: 120)
Increases strength by 4% for every three enemies defeated with force strikes (up to five times per quest). (Might: 60)
Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also activates "Passionate Dancer" every time one of the user's attacks is a critical hit. When this effect is active, the user's next force strike will inflict frostbite, dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. This effect cannot stack, and will be consumed on use. After activating, Passionate Dancer will not activate again for 10 seconds. (Might: 110)