Louise
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This article is about the Adventurer Louise. For the enemy, see Louise (Enemy). |


Skills

Shared SP Cost: 5792
Deals 4 shots of 351% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 30.8% damage every 2.9 seconds - with 100% base chance. (Might: 100)
Shared SP Cost: 5792
Deals 4 shots of 390% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 43.6% damage every 2.9 seconds - with 110% base chance. (Might: 200)
Shared SP Cost: 5792
Deals 4 shots of 434% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance. (Might: 300)
Shared SP Cost: 15638
Deals 4 shots of 542% wind damage to enemies in a line, inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% chance, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP. (Might: 400)
Deals 3 shots of 256% wind damage to enemies in a line. Poisoned foes take 345.6% wind damage per hit instead. (Might: 100)
Deals 3 shots of 269% wind damage to enemies in a line. Poisoned foes take 403.5% wind damage per hit instead. (Might: 200)
Deals 3 shots of 693% wind damage to enemies in a line. Poisoned foes take 1039.5% wind damage per hit instead. Damage will be decreased as the user's HP decreases, down to 3 hits of 346.5% (519.75% on poisoned foes) at 1 HP. (Might: 300)
Co-abilities
Increases skill gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases skill gauge fill rate by 9%. Benefits your whole team. (Might: 200)
Increases skill gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases skill gauge fill rate by 12%. Benefits your whole team. (Might: 260)
Increases skill gauge fill rate by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Wind: reduces water damage taken by them by 3% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 4% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 5% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities
Increases damage to enemies in overdrive state by 10%. (Might: 80)
Increases damage to enemies in overdrive state by 13%. (Might: 100)
Increases damage to enemies in overdrive state by 15%. (Might: 120)
Reduces susceptibility to bog by 50%. (Might: 60)
Reduces susceptibility to bog by 100%. (Might: 100)
Reduces susceptibility to bog by 100%. When the user is hit by an attack that would have inflicted bog on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. (Might: 120)
Increases strength by 10% for 15 seconds each time a defense up buff is received. (Might: 80)
Increases strength by 13% for 15 seconds each time a defense up buff is received. (Might: 100)
Increases strength by 15% for 15 seconds each time a defense up buff is received. (Might: 110)
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