This article is about the effect used by Adventurers to recover HP. For the special effect used by Volk to recover HP, see Life Drain. |
Life Steal heals the user by a percentage of the damage they inflict.
Inducers
Skills that induce Life Steal
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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AetherLv. 1: Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening. 1 Stack: Deals 1 hit of 114% and 1 hit of 119% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 136.8% and 1 hit of 142.8% flame damage instead. 2 Stacks: Deals 1 hit of 234% and 1 hit of 286% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 280.8% and 1 hit of 343.2% flame damage instead. 3 Stacks (but no Rightful King): Deals 1 hit of 576% and 1 hit of 640% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 691.2% and 1 hit of 768% flame damage instead. If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir. Awakening Aether deals 1 hit of 2,044% and 1 hit of 2,104% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 2,452.8% and 1 hit of 2,524.8% flame damage instead. [2650 SP] Lv. 2: Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening. 1 Stack: Deals 1 hit of 143% and 1 hit of 149% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 171.6% and 1 hit of 178.8% flame damage instead. 2 Stacks: Deals 1 hit of 293% and 1 hit of 358% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 351.6% and 1 hit of 429.6% flame damage instead. 3 Stacks (but no Rightful King): Deals 1 hit of 720% and 1 hit of 801% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 864% and 1 hit of 961.2% flame damage instead. If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir. Awakening Aether deals 1 hit of 2,555% and 1 hit of 2,631% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 3,066% and 1 hit of 3,157.2% flame damage instead. [2650 SP] |
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Bitter TrickLv. 1: Deals 1 hit of 555% light damage to surrounding enemies, and restores the user's HP by 4% of the damage inflicted. [9662 SP] Lv. 2: Deals 1 hit of 617% light damage to surrounding enemies, and restores the user's HP by 5% of the damage inflicted. [9662 SP] Lv. 3: Deals 1 hit of 1234% light damage to surrounding enemies, and restores all teammates' HP by 8% of damage inflicted. This recovery caps at 30% of their maximum HP. [9662 SP] |
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Call of ChaosLv. 1: Deals 2 hits of 258% shadow damage to the target and nearby enemies, and restores HP to all allies with 27% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit. When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP] Lv. 2: Deals 2 hits of 286% shadow damage to the target and nearby enemies, and restores HP to all allies with 31% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit. When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP] Lv. 3: Deals 2 hits of 318% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit. When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP] Lv. 4: Deals 2 hits of 541% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit. When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP] |
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Ice MirrorLv. 1: Summons "Ice Mirror", then deals 1 hit of 1119% water damage to the target and nearby enemies. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Ice Mirror" is active. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. [4548 SP] Lv. 2: Summons "Ice Mirror", then deals 1 hit of 1243.5% water damage to the target and nearby enemies. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Ice Mirror" is active. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. [4548 SP] Lv. 3: Summons "Ice Mirror", then deals 1 hit of 2311.5% water damage to the target and nearby enemies and restores the user's HP by 8% of the damage inflicted. This recovery caps at 30% of the user's HP per hit. Additional bonus neutral-element damage will be dealt equal to 800% of the damage taken while "Ice Mirror" is active. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. [4548 SP] |
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Love's LiberationLv. 1: Deals 7 hits of 121% flame damage to the target. During "Obsession", Love's Liberation instead deals 7 hits of 176% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP] Lv. 2: Deals 7 hits of 134% flame damage to the target. During "Obsession", Love's Liberation instead deals 7 hits of 195.2% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP] Lv. 3: Deals 7 hits of 150% flame damage to the target. During "Obsession", Love's Liberation instead deals 7 hits of 217.6% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP] |
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Moment of PassionLv. 1: Grants all teammates a buff which restores their HP by 3% of damage inflicted for 30 seconds. When Everlasting Summer is not available for use, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill. [63104 SP] Lv. 2: Grants all teammates a buff which restores their HP by 5% of damage inflicted for 30 seconds. When Everlasting Summer is not available for use, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill. [63104 SP] |
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Nightmare WaltzLv. 1: Deals 1 hit of 924% light damage to surrounding enemies, and restores the user's HP by 1% of the damage inflicted. [5346 SP] Lv. 2: Deals 1 hit of 971% light damage to surrounding enemies, and restores the user's HP by 2% of the damage inflicted. [5346 SP] Lv. 3: Deals 1 hit of 1251% light damage to surrounding enemies, and restores the user's HP by 3% of the damage inflicted. This recovery caps at 10% of their maximum HP. When the user's HP is full, this skill will also inflict bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 100% base chance. [5346 SP] |
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NosferatuLv. 1: Deals 3 hits of 292% shadow damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 5% of the user's HP per hit. [6186 SP] Lv. 2: Deals 3 hits of 307% shadow damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 5% of the user's HP per hit. [6186 SP] Lv. 3: Deals 3 hits of 440% shadow damage to surrounding enemies and restores the user's HP by 8% of the damage inflicted. This recovery caps at 7.7% of the user's HP per hit. [6186 SP] |
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Piercing WindLv. 1: Deals 4 shots of 351% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 30.8% damage every 2.9 seconds - with 100% base chance. [2896 SP] Lv. 2: Deals 4 shots of 390% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 43.6% damage every 2.9 seconds - with 110% base chance. [2896 SP] Lv. 3: Deals 4 shots of 434% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance. [2896 SP] Lv. 4: Deals 4 shots of 542% wind damage to enemies in a line, inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% chance, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP. [2896 SP] |
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ShadowpiercerLv. 1: Deals 1 hit of 552% shadow damage to enemies directly ahead. [4886 SP] Lv. 2: Deals 1 hit of 614% shadow damage to enemies directly ahead. [4886 SP] Lv. 3: Deals 1 hit of 1368% shadow damage to enemies directly ahead, inflicts poison for 15.0 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 10% of their maximum HP. [4886 SP] |
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SolLv. 1: Deals 2 hits of 356% light damage to surrounding enemies and restores the user's HP by 3% of the damage inflicted. This recovery caps at 7.5% of the user's HP per hit. [4983 SP] Lv. 2: Deals 2 hits of 395% light damage to surrounding enemies and restores the user's HP by 3% of the damage inflicted. This recovery caps at 7.5% of the user's HP per hit. [4983 SP] Lv. 3: Deals 2 hits of 439% light damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 10% of the user's HP per hit. Paralyzed foes take 2 hits of 658.5% light damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 2 hits of 878% light damage. For paralyzed foes this cap is instead 2 hits of 1317% light damage. [4983 SP] |
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Tempestuous KissLv. 1: Deals 3 hits of 400% wind damage to enemies directly ahead, and restores the user's HP by 33% of the damage inflicted. [30 SP] Lv. 2: Deals 3 hits of 420% wind damage to enemies directly ahead, and restores the user's HP by 35% of the damage inflicted. [30 SP] |
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Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP] Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP] |
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Wild InstinctLv. 1: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 25%, their HP is restored by 2% of damage inflicted, and their defense is reduced by 40%. [8000 SP] Lv. 2: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 30%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%. [8000 SP] |
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Abilities that induce Life Steal
- Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Mournful Heart I | 80 | - | - | - | |
Mournful Heart II | 100 | - | - | - |
Co-Abilities that induce Life Steal
- Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might | Adventurers with Co-Ability |
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- | - | - |
Chain Co-Abilities that induce Life Steal
- Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Adventurers with Chain Co-Ability |
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Resists
Abilities that resist Life Steal
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Punishers
Skills with Additional Effects against Life Steal-Afflicted Foes
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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- | - | - | - |
Abilities with Additional Effects against Life Steal-Afflicted Foes
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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- | - | - | - | - | - |
Co-Abilities with Additional Effects against Life Steal-Afflicted Foes
Name | Might | Adventurers with Co-Ability |
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Chain Co-Abilities with Additional Effects against Life Steal-Afflicted Foes
Name | Adventurers with Chain Co-Ability |
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Chain Effects
Skills with Effects that activate upon Receiving Life Steal
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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Abilities with Effects that activate upon Receiving Life Steal
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Co-Abilities with Effects that activate upon Receiving Life Steal
Name | Might | Adventurers with Co-Ability |
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Chain Co-Abilities with Effects that activate upon Receiving Life Steal
Name | Adventurers with Chain Co-Ability |
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