Knockback Immunity

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Icon Buff 2010003.png Knockback Immunity makes the user unable to be knocked back by enemy attacks.

If the user is hit by such an attack, they will continue their current action as if they were never hit. However, they will still take full damage.

Note that this buff may cause the user to take more damage than usual. The lack of knockback can leave the user within an attack's hitboxes for longer, when they would normally get knocked out of range after the first hit.

Inducers

Skills that induce Knockback Immunity

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 127.png Bliss EternalLv. 1: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 128% shadow damage. Poisoned foes take 9 hits of 153.6% shadow damage instead. [3000 SP]

Lv. 2: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 142% shadow damage. Poisoned foes take 9 hits of 170.4% shadow damage instead. [3000 SP]

Lv. 3: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 158% shadow damage. Poisoned foes take 9 hits of 189.6% shadow damage instead. [3000 SP]
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Icon Skill 032.png Enraged GuardLv. 1: Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 25% for 60 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window. [14000 SP]

Lv. 2: Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 30% for 90 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window. [14000 SP]
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Icon Skill 031.png Glorious GuardLv. 1: Increases the user's defense by 50% for 10 seconds. [6296 SP]

Lv. 2: Activates "Indomitable Spirit" for 10 seconds. During Indomitable Spirit, the user's strength is increased by 30%, the user's defense is increased by 50%, and the user gains immunity to knockback. [6296 SP]

Lv. 3: Activates "Indomitable Spirit" for 20 seconds. During Indomitable Spirit, the user's strength and defense is increased by 50% and the user gains immunity to knockback.

Also activates "Divine Strike". When this effect is active, the user's next force strike will deal 1 hit of 1497.6% damage (3.08x OD Rate / 300 SP Gain) and reduce foes' strength by 10% for 10 seconds. This effect cannot stack, and will be consumed on use. [6296 SP]
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Icon Skill 060.png Lethal StratagemLv. 1: Deals 1 hit of 1531% wind damage to the target and nearby enemies, and grants all teammates immunity to knockback for 10 seconds. [7500 SP]

Lv. 2: Deals 1 hit of 1914% wind damage to the target and nearby enemies, and grants all teammates immunity to knockback for 15 seconds. [7500 SP]
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Icon Skill 011.png Scarlet GeyserLv. 1: Deals 2 hits of 614% flame damage to enemies directly ahead. [3033 SP]

Lv. 2: Deals 2 hits of 682% flame damage to enemies directly ahead. [3033 SP]

Lv. 3: Deals 2 hits of 758% flame damage to enemies directly ahead. [3033 SP]

Lv. 4: Deals 2 hits of 842% flame damage to enemies directly ahead, and grants the user immunity to knockback for 15 seconds. [3033 SP]
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Abilities that induce Knockback Immunity

Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010052.png Rampaging Boar II 100 - - -
Icon Ability 1010052.png Rampaging Boar I 80 - - -
Icon Ability 1010056.png Perfection Embodied I 80 - - -
Icon Ability 1010056.png Perfection Embodied II 100 - - -
Icon Ability 1020033.png Great Sword Expertise +1 80 - - -
Icon Ability 1020033.png Great Sword Expertise +2 100 - - -
Icon Ability 1010026.png Divine Oath I 80 - - -
Icon Ability 1010026.png Divine Oath II 100 - - -

Co-Abilities that induce Knockback Immunity

Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Adventurers with Co-Ability
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Chain Co-Abilities that induce Knockback Immunity

Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Adventurers with Chain Co-Ability
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Resists

Abilities that resist Knockback Immunity

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Punishers

Skills with Additional Effects against Knockback Immunity-Afflicted Foes

Name Adventurers with Skill Weapons with Skill Dragons with Skill
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Abilities with Additional Effects against Knockback Immunity-Afflicted Foes

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Co-Abilities with Additional Effects against Knockback Immunity-Afflicted Foes

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Additional Effects against Knockback Immunity-Afflicted Foes

Name Adventurers with Chain Co-Ability

Chain Effects

Skills with Effects that activate upon Receiving Knockback Immunity

Name Adventurers with Skill Weapons with Skill Dragons with Skill

Abilities with Effects that activate upon Receiving Knockback Immunity

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities with Effects that activate upon Receiving Knockback Immunity

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Effects that activate upon Receiving Knockback Immunity

Name Adventurers with Chain Co-Ability