Hunter Sarisse


Skills

Shared SP Cost: 9045
Deals 1 hit of 177.1% water damage to surrounding enemies, 1 hit of 1768.7% water damage to enemies in a line, and increases the damage of the user's next force strike by 60%. This damage increase will not stack. (Might: 100)
Shared SP Cost: 9045
Deals 1 hit of 195.5% water damage to surrounding enemies, 1 hit of 1964.2% water damage to enemies in a line, and increases the damage of the user's next force strike by 80%. This damage increase will not stack. (Might: 200)
Shared SP Cost: 11405
Deals 1 hit of 218.5% water damage to surrounding enemies, 1 hit of 2182.7% water damage to enemies in a line, and increases the damage of the user's next force strike by 100%. This damage increase will not stack. (Might: 300)
Increases the rate at which the user's force strikes charge by 20% for 30 seconds. This speed increase will not stack. (Might: 100)
Increases the rate at which the user's force strikes charge by 30% for 30 seconds. This speed increase will not stack. (Might: 200)
Co-abilities
Increases skill gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases skill gauge fill rate by 9%. Benefits your whole team. (Might: 200)
Increases skill gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases skill gauge fill rate by 12%. Benefits your whole team. (Might: 260)
Increases skill gauge fill rate by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Water: increases their energy level by one stage for every 25-hit combo. Benefits your whole team.
If a team member is attuned to Water: increases their energy level by one stage for every 24-hit combo. Benefits your whole team.
If a team member is attuned to Water: increases their energy level by one stage for every 23-hit combo. Benefits your whole team.
If a team member is attuned to Water: increases their energy level by one stage for every 22-hit combo. Benefits your whole team.
If a team member is attuned to Water: increases their energy level by one stage for every 20-hit combo. Benefits your whole team.
Abilities
Grants the user a unique force strike, and increases force strike damage by 20%. Their force strike has four increasingly powerful charge levels and movement is possible while charging. In addition, it will reduce enemy strength by 15% for 10 seconds. This debuff will not stack. (Might: 80)
Grants the user a unique force strike, and increases force strike damage by 30%. Their force strike has four increasingly powerful charge levels and movement is possible while charging. In addition, it will reduce enemy strength by 15% for 10 seconds. This debuff will not stack. (Might: 100)
Increases force strike damage by 20% and charge rate by 15%. (Might: 80)
Increases force strike damage by 25% and charge rate by 20%. (Might: 100)
Notes
FS Level |
Charge Level |
Damage Multiplier* | Type | Hits | SP Gain |
OD Modifier |
Effect |
---|---|---|---|---|---|---|---|
Lv1 | 1 | 145.2%, 43.54%, 13.068%... | Movable, Directional | 3~20 | 500 | x2.5 | Reduce Strength by 15% for 10 seconds |
2 | 165%, 49.5%, 14.85%... | Movable, Directional | 3~20 | 710 | x2.5 | Reduce Strength by 15% for 10 seconds | |
3 | 184.8%, 55.44%, 16.632%... | Movable, Directional | 3~20 | 920 | x2.5 | Reduce Strength by 15% for 10 seconds | |
4 | 255.2%, 76.56%, 22.968%... | Movable, Directional | 3~20 | 1140 | x2.5 | Reduce Strength by 15% for 10 seconds | |
Lv2 | 1 | 162.8%, 48.84%, 14.652%... | Movable, Directional | 3~20 | 500 | x2.5 | Reduce Strength by 15% for 10 seconds |
2 | 184.8%, 55.44%, 16.632%... | Movable, Directional | 3~20 | 710 | x2.5 | Reduce Strength by 15% for 10 seconds | |
3 | 206.8%, 62.04%, 18.612%... | Movable, Directional | 3~20 | 920 | x2.5 | Reduce Strength by 15% for 10 seconds | |
4 | 283.8%, 85.14%, 25.542%... | Movable, Directional | 3~20 | 1140 | x2.5 | Reduce Strength by 15% for 10 seconds |
- Number of hits depends on the size of the enemy and whether they move in the direction of the arrow.
- Damage multipliers are applied in groups of 4 hits, where each set of 4 hits deals 70% less damage than the previous.
- So with a base multiplier of 283.8%, hits 1-4 deal 283.8% damage, hits 5-8 deal 85.14% damage, hits 9-12 deal 25.542% damage, hits 13-16 deal 7.6626% damage... and so on.
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