Hawk


Skills

Shared SP Cost: 7624
Deals 1 hits of 769% wind damage to enemies in a line. (Might: 100)
Shared SP Cost: 7624
Deals 1 hits of 807% wind damage to enemies in a line. Stunned foes take 1678.56% wind damage instead. (Might: 200)
Shared SP Cost: 7624
Deals 1 hits of 848% wind damage to enemies in a line. Stunned foes take 1823.2% wind damage instead. (Might: 300)
Shared SP Cost: 7624
Deals 2 hits of 474% wind damage to enemies in a line. Stunned foes take 1 hit of 2038.2% and 1 hit of 474% wind damage instead. Poisoned foes take 1 hit of 474% and 1 hit of 1422% wind damage instead. Poisoned and stunned foes take 1 hit of 2038.2% and 1 hit of 1422% wind damage instead. (Might: 400)
Activates "Shackling Arrows." The next three force strikes will deal 31% (34%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 4-5 seconds with 100% base chance. (Might: 100)
Activates "Shackling Arrows." The next three force strikes will deal 33% (37%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 5-6 seconds with 100% base chance. (Might: 200)
Activates "Shackling Arrows". The user's next two force strikes will deal up to 19 hits of 26% wind damage per hit and provide 2400 SP, inflict stun for 8 seconds with 110% base chance, and inflict poison - dealing 58.2% damage per second every 2.9 seconds for 15 seconds - with 120% chance. Bonus OD Bar damage is reduced to 1x for all hits of Hunter's Creed.
The next time this skill is used it will instead deal 3 hits of 316% wind damage to enemies in a line. Poisoned foes will take 3 hits of 474% damage instead. (Might: 300)
Co-abilities
Increases skill gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases skill gauge fill rate by 9%. Benefits your whole team. (Might: 200)
Increases skill gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases skill gauge fill rate by 12%. Benefits your whole team. (Might: 260)
Increases skill gauge fill rate by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Wind: increases their defense by 1%. Benefits your whole team.
If a team member is attuned to Wind: increases their defense by 2%. Benefits your whole team.
If a team member is attuned to Wind: increases their defense by 3%. Benefits your whole team.
If a team member is attuned to Wind: increases their defense by 4%. Benefits your whole team.
If a team member is attuned to Wind: increases their defense by 6%. Benefits your whole team.
Abilities
Increases the chances of inflicting stun by 50% when HP is full. (Might: 70)
Increases the chances of inflicting stun by 60% when HP is full. (Might: 100)
Increases the chances of inflicting poison and stun by 50%. (Might: 120)
Reduces susceptibility to freezing by 50%. (Might: 60)
Reduces susceptibility to freezing by 100%. (Might: 100)
Reduces susceptibility to freeze by 100%. When the user is hit by an attack that would have inflicted freeze on them, their strength is increased by 15% for 10 seconds. After activating, this buff will not activate again for 15 seconds. (Might: 120)