Gala Elisanne
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This article is about the Adventurer Gala Elisanne. For the enemy, see Gala Elisanne (Enemy). |


Skills

Shared SP Cost: 15360
Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds. (Might: 100)
Shared SP Cost: 15360
Increases the strength of water-attuned adventurers in the team by 25% for 15 seconds. (Might: 200)
Shared SP Cost: 15360
Increases the strength of water-attuned adventurers in the team by 30% for 15 seconds. (Might: 300)
Deals 3 hits of 1209.9% water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. (Might: 100)
Deals 3 hits of 1343.1% water damage to enemies directly ahead, increases the user's energy level by three stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. (Might: 200)
Co-abilities
Increases defense by 9%. Benefits your whole team. (Might: 170)
Increases defense by 10%. Benefits your whole team. (Might: 200)
Increases defense by 11%. Benefits your whole team. (Might: 230)
Increases defense by 12%. Benefits your whole team. (Might: 260)
Increases defense by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 1 second. Benefits your whole team.
If a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 1.2 seconds. Benefits your whole team.
If a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 1.5 seconds. Benefits your whole team.
If a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 2 seconds. Benefits your whole team.
If a team member is attuned to Water: extends the window between them hitting an enemy and the combo counter resetting by 2.5 seconds. Benefits your whole team.
Abilities
Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. (Might: 80)
Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback. (Might: 100)
Reduces susceptibility to burning and stun by 50%. (Might: 80)
Reduces susceptibility to burning and stun by 100%. (Might: 100)
Increases the strength of the adventurer you are currently controlling by 8% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. (Might: 80)
Increases the strength of the adventurer you are currently controlling by 10% for 10 seconds every time their initial skill, displayed at the top of their skill list, becomes available for use. After activating, this ability will not activate again for 15 seconds. (Might: 100)
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