Gala Alex


Skills
Deals 3 hits of 161% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.
For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 161% and 1 hit of 385% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 177.1% and 1 hit of 423.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.
Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:
1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 161% and 1 hit of 385% shadow damage. Foes with reduced defense take 3 hits of 161% and 1 hit of 423.5% shadow damage instead.
2. If the target was in break state: this skill will deal 3 hits of 194% and 1 hit of 535% shadow damage. Broken enemies will take 3 hits of 291% and 1 hit of 802.5% shadow damage instead.
If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 100)
Deals 3 hits of 180% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.
For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 180% and 1 hit of 431% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 198% and 1 hit of 474.1% shadow damage instead. When chained Crisis Edge does NOT decrease defense.
Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:
1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 180% and 1 hit of 431% shadow damage. Foes with reduced defense take 3 hits of 180% and 1 hit of 474.1% shadow damage instead.
2. If the target was in break state: this skill will deal 3 hits of 214% and 1 hit of 590% shadow damage. Broken enemies will take 3 hits of 321% and 1 hit of 885% shadow damage instead.
If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 200)
Deals 3 hits of 202% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.
For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 202% and 1 hit of 485% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 222.2% and 1 hit of 533.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.
Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:
1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 202% and 1 hit of 485% shadow damage. Foes with reduced defense take 3 hits of 202% and 1 hit of 533.5% shadow damage instead.
2. If the target was in break state: this skill will deal 3 hits of 235% and 1 hit of 658% shadow damage. Broken enemies will take 3 hits of 352.5% and 1 hit of 987% shadow damage instead.
If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 300)
Deals 1 hit of 497% shadow damage to the target, and inflicts poison for 15 seconds - dealing 43.6% shadow damage every 2.9 seconds - with 110% base chance.
For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 497% and 1 hit of 397% shadow damage to the target. Poisoned foes take 1 hit of 546.7% and 1 hit of 436.7% shadow damage instead. When chained Umbral Erasure does NOT poison.
Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met:
1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 497% and 1 hit of 397% shadow damage. Poisoned foes take 1 hit of 497% and 1 hit of 436.7% shadow damage instead.
2. If the target was in break state: this skill will deal 2 hits of 593% shadow damage. Broken enemies will take 2 hits of 889.5% shadow damage instead.
If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 100)
Deals 1 hit of 553% shadow damage to the target, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance.
For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 553% and 1 hit of 442% shadow damage to the target. Poisoned foes take 1 hit of 608.3% and 1 hit of 486.2% shadow damage instead. When chained Umbral Erasure does NOT poison.
Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met:
1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 553% and 1 hit of 442% shadow damage. Poisoned foes take 1 hit of 553% and 1 hit of 486.2% shadow damage instead.
2. If the target was in break state: this skill will deal 2 hits of 648% shadow damage. Broken enemies will take 2 hits of 972% shadow damage instead.
If an enemy meets both of the above conditions, condition one will be prioritized. (Might: 200)
Co-abilities
Increases dragon gauge fill rate by 8%. Benefits your whole team. (Might: 170)
Increases dragon gauge fill rate by 9%. Benefits your whole team. (Might: 200)
Increases dragon gauge fill rate by 11%. Benefits your whole team. (Might: 230)
Increases dragon gauge fill rate by 12%. Benefits your whole team. (Might: 260)
Increases dragon gauge fill rate by 15%. Benefits your whole team. (Might: 320)
If a team member is attuned to Shadow: increases their strength by 6% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Shadow: increases their strength by 7% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Shadow: increases their strength by 8% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Shadow: increases their strength by 9% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Shadow: increases their strength by 13% for 15 seconds when they successfully poison an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities
Increases damage to enemies with reduced defense by 25%. (Might: 80)
Increases damage to enemies with reduced defense by 30%. (Might: 100)
Reduces susceptibility to blindness and paralysis by 50%. (Might: 80)
Reduces susceptibility to blindness and paralysis by 100%. (Might: 100)
Increases damage to poisoned enemies by 25%. (Might: 80)
Increases damage to poisoned enemies by 30%. (Might: 100)
Notes
Gala Alex has access to a Skill Reservoir, which allows her to store SP as Gauges that can be spent on skills later.
Notes | |
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Max SP in one Gauge | 1,129 SP |
Max Gauges that can be stored | 3 |
Gauge cost for Crisis Edge | 1 |
Gauge cost for Umbral Erasure | 1 |
- A full 5-hit combo is 1,152 SP, slightly more than enough to charge 1 gauge.
Gala Alex has a unique combo chain. The animation is overall faster and damage is overall higher than that of a regular Sword combo, but the SP gain is the same.
Attack | Damage Multiplier | Hits | SP Gain | OD Modifier |
---|---|---|---|---|
Combo 1 | 98% | 1 | 150 | x1 |
Combo 2 | 106% | 1 | 150 | x1 |
Combo 3 | 125% | 1 | 196 | x1 |
Combo 4 | 132% | 1 | 265 | x1 |
Combo 5 | 198% | 1 | 391 | x1 |
- Alex has access to a system called Skill Chain, where using one of her skills within 3 seconds of each other can increase damage dealt and/or cause special effects.
- If Alex falls below 1 stored gauge at any point during a Skill Chain, her current Skill Chain will be cancelled.
- When the same-skill variant of a Skill Chain is available, a blue highlight will circle the skill icon.
When the Dispel variant of a Skill Chain is available, a blue star will appear on the skill icon.
When the Break variant of a Skill Chain is available, a red star will appear on the skill icon.
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