Formal Joachim


Skills

Shared SP Cost: 9298
Deals 1 hit of 819% wind damage to enemies in a line, and inflicts stormlash - dealing 22% damage every 2.9 seconds for 21 seconds - with 100% chance.
If this skill is used directly after Ace Operator, Ace Operator's attack will be interrupted, and the following variant of this skill will be used instead:
Deals 1 hit of 1672% wind damage to enemies directly ahead, and inflicts stormlash - dealing 22% damage every 2.9 seconds for 21 seconds - with 100% chance, and poison - dealing 30.8% damage every 2.9 seconds for 30 seconds - with 100% chance. (Might: 100)
Shared SP Cost: 9298
Deals 1 hit of 911% wind damage to enemies in a line, and inflicts stormlash - dealing 31% damage every 2.9 seconds for 21 seconds - with 110% chance.
If this skill is used directly after Ace Operator, Ace Operator's attack will be interrupted, and the following variant of this skill will be used instead:
Deals 1 hit of 1858% wind damage to enemies directly ahead, and inflicts stormlash - dealing 31% damage every 2.9 seconds for 21 seconds - with 110% chance, and poison - dealing 43.6% damage every 2.9 seconds for 30 seconds - with 110% chance. (Might: 200)
Shared SP Cost: 9298
Deals 1 hit of 1012% wind damage to enemies in a line, and inflicts stormlash - dealing 41% damage every 2.9 seconds for 21 seconds - with 120% chance.
If this skill is used directly after Ace Operator, Ace Operator's attack will be interrupted, and the following variant of this skill will be used instead:
Deals 1 hit of 2064% wind damage to enemies directly ahead, and inflicts stormlash - dealing 41% damage every 2.9 seconds for 21 seconds - with 120% chance, and poison - dealing 58.2% damage every 2.9 seconds for 30 seconds - with 120% chance.
If this skill is used as a Shared Skill, it will always use the variant version. (Might: 300)
Inflicts enemies directly ahead with poison - dealing 43.6% damage every 2.9 seconds for 15 seconds - with 110% chance. (Might: 100)
Inflicts enemies directly ahead with poison - dealing 58.2% damage every 2.9 seconds for 15 seconds - with 120% chance. (Might: 200)
Co-abilities
Speeds the rate the mode gauge decreases by 12%. Benefits your whole team. (Might: 170)
Speeds the rate the mode gauge decreases by 14%. Benefits your whole team. (Might: 200)
Speeds the rate the mode gauge decreases by 16%. Benefits your whole team. (Might: 230)
Speeds the rate the mode gauge decreases by 18%. Benefits your whole team. (Might: 260)
Speeds the rate the mode gauge decreases by 20%. Benefits your whole team. (Might: 320)
If a team member is attuned to Wind: reduces water damage taken by them by 3% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 4% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 5% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 6% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Wind: reduces water damage taken by them by 8% for 15 seconds when they successfully inflict an enemy with stormlash. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities
Increases damage to stormlashed enemies by 25%. (Might: 80)
Increases damage to stormlashed enemies by 30%. (Might: 100)
Reduces susceptibility to freezing by 50%. (Might: 60)
Reduces susceptibility to freezing by 100%. (Might: 100)
Increases damage to poisoned enemies by 25%. (Might: 80)
Increases damage to poisoned enemies by 30%. (Might: 100)