Force Strike Damage Up

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Icon Buff 1020007.png Force Strike Damage Up increases the user's force strike damage or enhances the user's force strike effect.

Inducers

Skills that induce Force Strike Damage Up

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 032.png Alchemic EnhancementLv. 1: This skill can only be used when the user's alchemy gauge has one or more charges. Grants the user an alchemic cartridge for each charge of the alchemy gauge. These cartridges last for 20 seconds, and grant the user a unique force strike that consumes all remaining alchemic cartridges.

While the user has one or more alchemic cartridges, a variant called Alchemic Enhancement II will be used instead. This variant costs 3060 SP, deals 1 hit of 2119% and 1 hit of 212% light damage to enemies directly ahead, and consumes one alchemic cartridge. [6120 SP]

Lv. 2: This skill can only be used when the user's alchemy gauge has one or more charges. Grants the user an alchemic cartridge for each charge of the alchemy gauge. These cartridges last for 20 seconds, and grant the user a unique force strike that consumes all remaining alchemic cartridges.

While the user has one or more alchemic cartridges, a variant called Alchemic Enhancement II will be used instead. This variant costs 3060 SP, deals 1 hit of 2354% and 1 hit of 235% light damage to enemies directly ahead, and consumes one alchemic cartridge. [6120 SP]
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Icon Skill 127.png Bliss EternalLv. 1: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 128% shadow damage. Poisoned foes take 9 hits of 153.6% shadow damage instead. [3000 SP]

Lv. 2: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 142% shadow damage. Poisoned foes take 9 hits of 170.4% shadow damage instead. [3000 SP]

Lv. 3: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 158% shadow damage. Poisoned foes take 9 hits of 189.6% shadow damage instead. [3000 SP]
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Icon Skill 030.png Blooming CradleLv. 1: Increases strength by 25% for 15 seconds, and activates "Slumber Strike Stance." The next three force strikes will deal 475% (523%) shadow damage for Force Strike level 1 (level 2), and inflict sleep for 3-4 seconds with 90% base chance. [6400 SP]

Lv. 2: Increases strength by 30% for 15 seconds, and activates "Slumber Strike Stance." The next three force strikes will deal 523% (575%) shadow damage for Force Strike level 1 (level 2), and inflict sleep for 4-5 seconds with 100% base chance. [6400 SP]
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Icon Skill 030.png Crackling PyroblossomLv. 1: Increases the user's strength by 20% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 2: Increases the user's strength by 25% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 3: Increases the user's strength by 30% for 15 seconds. While this skill is active, Gale Slice may inflict stun. Also, the user's next force strike will throw 3 knives in front of the user, dealing an additional 11% wind damage each, and inflict poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. [4877 SP]
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Icon Skill 030.png Dazzling ShowLv. 1: Activates "Stunning Knives". The user's next three force strikes will grant the user a buff that increases critical rate by 6% for 10 seconds, deal 3 hits of 94% (104%) light damage, and throw 8 knives around the user — dealing 48% (52%) light damage each for Force Strike level 1 (level 2) and inflicting stun for 3-4 seconds with 90% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Stunning Knives, from 8.4x on the first two hits. [5315 SP]

Lv. 2: Activates "Stunning Knives". The user's next three force strikes will grant the user a buff that increases critical rate by 8% for 10 seconds, deal 3 hits of 104% (114%) light damage, and throw 8 knives around the user — dealing 52% (58%) light damage each for Force Strike level 1 (level 2) and inflicting stun for 4-5 seconds with 100% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Stunning Knives, from 8.4x on the first two hits. [5315 SP]
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Icon Skill 004.png Drenching StrikeLv. 1: Deals 4 hits of 332% water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. [5846 SP]

Lv. 2: Deals 4 hits of 367% water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. [5846 SP]

Lv. 3: Deals 4 hits of 369% water damage to surrounding enemies, increases the user's defense by 20% for 20 seconds, and activates "Cooling Master". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 120% chance. [5846 SP]
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Icon Skill 031.png Glorious GuardLv. 1: Increases the user's defense by 50% for 10 seconds. [6296 SP]

Lv. 2: Activates "Indomitable Spirit" for 10 seconds. During Indomitable Spirit, the user's strength is increased by 30%, the user's defense is increased by 50%, and the user gains immunity to knockback. [6296 SP]

Lv. 3: Activates "Indomitable Spirit" for 20 seconds. During Indomitable Spirit, the user's strength and defense is increased by 50% and the user gains immunity to knockback.

Also activates "Divine Strike". When this effect is active, the user's next force strike will deal 1 hit of 1497.6% damage (3.08x OD Rate / 300 SP Gain) and reduce foes' strength by 10% for 10 seconds. This effect cannot stack, and will be consumed on use. [6296 SP]
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Icon Skill 032.png Haste RainLv. 1: Increases the rate at which the user's force strikes charge by 20% for 30 seconds. This speed increase will not stack. [10000 SP]

Lv. 2: Increases the rate at which the user's force strikes charge by 30% for 30 seconds. This speed increase will not stack. [10000 SP]
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Icon Skill 167.png Holy CrownLv. 1: Deals 5 hits of 45% and 5 hits of 315% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. [8775 SP]

Lv. 2: Deals 5 hits of 50% and 5 hits of 350% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. [8775 SP]
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Icon Skill 030.png Hunter's CreedLv. 1: Activates "Shackling Arrows." The next three force strikes will deal 31% (34%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 4-5 seconds with 100% base chance. [5315 SP]

Lv. 2: Activates "Shackling Arrows." The next three force strikes will deal 33% (37%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 5-6 seconds with 100% base chance. [5315 SP]

Lv. 3: Activates "Shackling Arrows". The user's next two force strikes will deal up to 19 hits of 26% wind damage per hit and provide 2400 SP, inflict stun for 8 seconds with 110% base chance, and inflict poison - dealing 58.2% damage per second every 2.9 seconds for 15 seconds - with 120% chance. Bonus OD Bar damage is reduced to 1x for all hits of Hunter's Creed.

The next time this skill is used it will instead deal 3 hits of 316% wind damage to enemies in a line. Poisoned foes will take 3 hits of 474% damage instead. [5315 SP]
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Icon Skill 030.png Keen BladeLv. 1: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 8%, and their force strike will deal 3 hits of 136% (150%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP]

Lv. 2: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 10%, and their force strike will deal 3 hits of 150% (166%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP]
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Icon Skill 030.png Lance SkillLv. 1: Increases the damage of the user's next force strike by 60%. This damage increase will not stack. [1000 SP] - - -
Icon Skill 002.png Lethal EdgeLv. 1: Deals 2 hits of 371% shadow damage to enemies directly ahead. [4892 SP]

Lv. 2: Deals 2 hits of 412% shadow damage to enemies directly ahead, and inflicts sleep for 3-4 seconds with 90% base chance. [4892 SP]

Lv. 3: Deals 2 hits of 458% shadow damage to enemies directly ahead, and inflicts sleep for 4-5 seconds with 100% base chance. Poisoned foes take 2 hits of 687% shadow damage instead. Also, the user's next force strike will throw 3 knives in front of the user, dealing 11% each, and inflict poison - dealing 58.2% damage every 2.9 seconds for 15 seconds - with 120% base chance. [4892 SP]
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Icon Skill 030.png Lion's MawLv. 1: Increases the damage of the user's next force strike by 60%. This damage increase will not stack. [5600 SP]

Lv. 2: Increases the damage of the user's next force strike by 80%. This damage increase will not stack. [5600 SP]
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Icon Skill 032.png Lycoris RefrainLv. 1: Increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. If used again, the skill will deal 4 hits of 323% shadow damage to enemies directly ahead, and dispel one buff from each target, after which the skill will revert to its initial effect. [5259 SP]

Lv. 2: Increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. If used again, the skill will deal 4 hits of 355% shadow damage to enemies directly ahead, and dispel one buff from each target, after which the skill will revert to its initial effect. [5259 SP]
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Icon Skill 030.png Maid for MayhemLv. 1: Increases the entire team's strength by 8% for 15 seconds. [2987 SP]

Lv. 2: Increases the entire team's strength by 10% for 15 seconds. [2987 SP]

Lv. 3: Increases the entire team's strength by 15% for 15 seconds. [2987 SP]

Lv. 4: Increases the entire team's strength by 20% for 15 seconds, and activates "Maid's Soul." The user's next force strike will deal 1 hit of 340% wind damage. [2987 SP]
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Icon Skill 008.png Majestic TideLv. 1: Deals 1 hit of 1336% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP]

Lv. 2: Deals 1 hit of 1486% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP]

Lv. 3: Deals 1 hit of 1650% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP]

Lv. 4: Deals 1 hit of 1664% water damage to enemies in a line and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff).

Also activates "Born Ruler." During Born Ruler, the user's force strikes are powered up and can damage far-away enemies, and this skill is enhanced into Majestic Tide II, which deals 1 hit of 1674% water damage instead.

Using Majestic Tide II adds an additional stack of Born Ruler, further powering up the user's force strikes and causing them to deal extra damage and bonus damage to frostbitten foes, while also enhancing Majestic Tide II into Majestic Tide III, which deals 1 hit of 1680% water damage instead. All stacks of Born Ruler will be consumed upon using Majestic Tide III, or a force strike with any stacks of Born Ruler. Born Ruler will not activate when using this skill as a shared skill. [2714 SP]
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Icon Skill 193.png Onmyoji IncantationLv. 1: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 10% of the user's maximum HP. This shield does not stack with any other shields of the same type.

The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.

Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.

The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP]

Lv. 2: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 15% of the user's maximum HP. This shield does not stack with any other shields of the same type.

The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.

Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.

The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP]

Lv. 3: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds.
If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP. This shield does not stack with any other shields of the same type.

The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP.

Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack.

The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP]
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Icon Skill 030.png Peerless HeartLv. 1: Activates "Dauntless Spirit." The user's next force strike will deal 824% (915%) damage for Force Strike level 1 (level 2).
Bonus OD Bar damage is reduced to 1.5x for all hits of Peerless Heart, from 6x. [4139 SP]

Lv. 2: Activates "Dauntless Spirit." The user's next force strike will deal 915% (1017%) damage for Force Strike level 1 (level 2).
Bonus OD Bar damage is reduced to 1.5x for all hits of Peerless Heart, from 6x. [4139 SP]
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Icon Skill 030.png Scheming SliceLv. 1: Activates "Blinding Knives". The user's next three force strikes will grant the user a buff that increases force strike damage by 30% for 5 seconds, then deal 3 hits of 47% (52%) shadow damage and throw 3 knives in front of the user dealing 199% (200%) each for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 80% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Blinding Knives, from 8.4x on the first two hits. [5315 SP]

Lv. 2: Activates "Blinding Knives". The user's next three force strikes will grant the user a buff that increases force strike damage by 30% for 5 seconds, then deal 3 hits of 52% (57%) shadow damage and throw 3 knives in front of the user dealing 199% (200%) each for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 90% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Blinding Knives, from 8.4x on the first two hits. [5315 SP]
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Icon Skill 916.png Starlit GiftLv. 1: Deals 11 hits of 168% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 100% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

Lv. 2: Deals 11 hits of 176.4% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 110% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

Lv. 3: Deals 11 hits of 187.6% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 120% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

Lv. 4: Deals 11 hits of 190% water damage to enemies directly ahead, increases the energy levels of the user and nearby allies by one stage, and activates "Frigid Gift". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 200% chance.

This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds.

If this skill is used as a Shared Skill or Helper Skill, this skill inflicts freeze for 3-6 seconds with 140% chance, but does not activate the Frigid Gift effect. [3136 SP]
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Icon Skill 081.png Tactical RetreatLv. 1: Deals 1 hit of 177.1% water damage to surrounding enemies, 1 hit of 1768.7% water damage to enemies in a line, and increases the damage of the user's next force strike by 60%. This damage increase will not stack. [3933 SP]

Lv. 2: Deals 1 hit of 195.5% water damage to surrounding enemies, 1 hit of 1964.2% water damage to enemies in a line, and increases the damage of the user's next force strike by 80%. This damage increase will not stack. [3933 SP]

Lv. 3: Deals 1 hit of 218.5% water damage to surrounding enemies, 1 hit of 2182.7% water damage to enemies in a line, and increases the damage of the user's next force strike by 100%. This damage increase will not stack. [3933 SP]
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Icon Skill 030.png Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]

Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]

Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
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Icon Skill 030.png Twilight OblivionLv. 1: Activates "Twilight Arrows." The next three force strikes will deal 31% (34%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 100% base chance. [5599 SP]

Lv. 2: Activates "Twilight Arrows." The next three force strikes will deal 33% (37%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 110% base chance. [5599 SP]

Lv. 3: Activates "Twilight Arrows." The user's next force strike will deal up to 19 hits of 37% shadow damage per hit and up to 2 hits of 53% shadow damage per hit, provide 2400 SP, inflict blindness for 8 seconds with 110% base chance, and dispel one enemy buff.
Bonus OD Bar damage is reduced to 1x for all hits of Twilight Oblivion. [5599 SP]
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Icon Skill 004.png Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.

When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP]
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Icon Skill 035.png Wind TacticsLv. 1: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 187.5% (207.5%) and 1 hit of 207.5% (230%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 8% for 10 seconds.
Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 from 150. [5800 SP]

Lv. 2: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 187.5% (207.5%) and 1 hit of 207.5% (230%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 10% for 10 seconds.
Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 (1000 for FS Lv2) from 150. [5800 SP]
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Icon Skill 030.png Winter's BladeLv. 1: Grants the user the following effects for 10 seconds:

• Increases strength by 20%.
• The Ardent Stream skill will inflict freeze and deal extra damage to frostbitten foes. [4877 SP]

Lv. 2: Grants the user the following effects for 10 seconds:

• Increases strength by 25%.
• The Ardent Stream skill will inflict freeze and deal extra damage to frostbitten foes. [4877 SP]

Lv. 3: Grants the user the following effects until they next use this skill or a force strike:

• Increases strength by 25%.
• The Ardent Stream skill will inflict frostbite and deal extra damage to frostbitten foes.
• Force strikes will inflict freeze for 3-6 seconds with 100% chance.
• Inflicts the user with frostbite - dealing 1% Max HP damage every 2.9 seconds for the duration of the skill. [4877 SP]
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Abilities that induce Force Strike Damage Up

Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010001.png Force Strike +10% 20 - - -
Icon Ability 1010001.png Force Strike +20% 40 - -
Icon Ability 1010001.png Force Strike +30% 60 - -
Icon Ability 1010001.png Force Strike +40% 80 - -
Icon Ability 1010001.png Force Strike +50% 100 - -
Icon Ability 1010001.png Force Strike +55% 110 - - -
Icon Ability 1010001.png Force Strike +5% 0 - - - -
Icon Ability 1010001.png Force Strike +8% 0 - - - -
Icon Ability 1010001.png Force Strike +15% 0 - - - -
Icon Ability 1010001.png Impulse Slash 110 - - -
Icon Ability 1010001.png Force Strike Damage & Charge Rate I 80 - - -
Icon Ability 1010001.png Force Strike Damage & Charge Rate II 100 - - -
Icon Ability 1010048.png Wild Noble 120 - - -
Icon Ability 1010049.png Divine Ethos I 80 - - -
Icon Ability 1010049.png Divine Ethos II 100 - - -
Icon Ability 1010059.png Passionate Dancer 110 - - -
Icon Ability 1010065.png Sparrow Spiker I 80 - - -
Icon Ability 1010065.png Sparrow Spiker II 100 - - -
Icon Ability 1010068.png The Loving Hand 120 - - -
Icon Ability 1010070.png Scarlet Warrior 110 - - -
Icon Ability 1020002.png (Flame) Strength & Force Strike Damage I 0 - - -
Icon Ability 1020002.png (Flame) Strength & Force Strike Damage II 0 - - -
Icon Ability 1020002.png (Flame) Strength & Force Strike Damage III 0 - - -
Icon Ability 1020002.png (Flame) Strength & Force Strike Damage IV 0 - - -
Icon Ability 1020002.png (Flame) Strength & Force Strike Damage V 0 - - -
Icon Ability 1020002.png (Flame) Strength & Force Strike Damage I 60 - - - -
Icon Ability 1020002.png (Flame) Strength & Force Strike Damage II 70 - - - -
Icon Ability 1020033.png Great Sword Expertise +1 80 - - -
Icon Ability 1020033.png Great Sword Expertise +2 100 - - -
Icon Ability 1020034.png Lance Expertise +1 80 - - -
Icon Ability 1020034.png Lance Expertise +2 100 - - -
Icon Ability 1020035.png Bow Expertise +1 80 - - -
Icon Ability 1020035.png Bow Expertise +2 100 - - -
Icon Ability 1010038.png Mournful Heart I 80 - - -
Icon Ability 1010038.png Mournful Heart II 100 - - -
Icon Ability 1010011.png Resolute Ambassador I 80 - - -
Icon Ability 1010011.png Resolute Ambassador II 100 - - -
Icon Ability 1010015.png Magical Modification I 80 - - -
Icon Ability 1010015.png Magical Modification II 100 - - -
Icon Ability 1010034.png Pure Soul 120 - - -
Icon Ability 1010034.png Magical Reduction 120 - - -
Icon Ability 1010042.png Aid of the Ljósálfar I 80 - - -
Icon Ability 1010042.png Aid of the Ljósálfar II 100 - - -
Icon Ability 1010083.png Starlit Ambience I 80 - - -
Icon Ability 1010083.png Starlit Ambience II 100 - - -
Icon Ability 1010084.png Chef's Savvy I 80 - - -
Icon Ability 1010084.png Chef's Savvy II 100 - - -
Icon Ability 1010089.png Yuletide Tactics I 80 - - -
Icon Ability 1010089.png Yuletide Tactics II 100 - - -
Icon Ability 1010020.png Poisonous Cage I 80 - - -
Icon Ability 1010020.png Poisonous Cage II 100 - - -
Icon Ability 1010020.png Poisonous Cage III 120 - - -
Icon Ability 1010047.png Madness 120 - - -

Co-Abilities that induce Force Strike Damage Up

Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Adventurers with Co-Ability
Icon Ability 1010001.png Force Strike +20% 320
Icon Ability 1010001.png Force Strike +18% 280
Icon Ability 1010001.png Force Strike +16% 240
Icon Ability 1010001.png Force Strike +14% 200
Icon Ability 1010001.png Force Strike +12% 160

Chain Co-Abilities that induce Force Strike Damage Up

Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Adventurers with Chain Co-Ability
Icon Ability 1010001.png (Flame) Damage Taken = Force Strike Damage VI
Icon Ability 1010001.png (Flame) Damage Taken = Force Strike Damage IV
Icon Ability 1010001.png (Flame) Damage Taken = Force Strike Damage III
Icon Ability 1010001.png (Flame) Damage Taken = Force Strike Damage II
Icon Ability 1010001.png (Flame) Damage Taken = Force Strike Damage I

Resists

Abilities that resist Force Strike Damage Up

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Punishers

Skills with Additional Effects against Force Strike Damage Up-Afflicted Foes

Name Adventurers with Skill Weapons with Skill Dragons with Skill
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Abilities with Additional Effects against Force Strike Damage Up-Afflicted Foes

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Co-Abilities with Additional Effects against Force Strike Damage Up-Afflicted Foes

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Additional Effects against Force Strike Damage Up-Afflicted Foes

Name Adventurers with Chain Co-Ability

Chain Effects

Skills with Effects that activate upon Receiving Force Strike Damage Up

Name Adventurers with Skill Weapons with Skill Dragons with Skill

Abilities with Effects that activate upon Receiving Force Strike Damage Up

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities with Effects that activate upon Receiving Force Strike Damage Up

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Effects that activate upon Receiving Force Strike Damage Up

Name Adventurers with Chain Co-Ability