Fleur
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This article is about the Adventurer Fleur. For the enemy, see Fleur (Enemy). |


Skills

Shared SP Cost: 11129
Deals 2 hits of 302% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 46.7% damage every 3.9 seconds - with 90% base chance. Paralyzed foes take 2 hits of 604% light damage instead. Activates "Skill Shift" if the attack connects.
Phase II increases paralysis's success rate to 140% base chance, while Phase III restores HP to all allies with 20% Recovery Potency. (Might: 100)
Shared SP Cost: 11129
Deals 2 hits of 317% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 2 hits of 634% light damage instead. Activates "Skill Shift" if the attack connects.
Phase II increases paralysis's success rate to 150% base chance, while Phase III restores HP to all allies with 25% Recovery Potency. (Might: 200)
Shared SP Cost: 12868
Deals 2 hits of 333% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. Paralyzed foes take 2 hits of 666% light damage instead. Activates "Skill Shift" if the attack connects.
Phase II increases paralysis's success rate to 160% base chance, while Phase III restores HP to all allies with 30% Recovery Potency. (Might: 300)
Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 20% for 5 seconds. (Might: 100)
Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 25% for 5 seconds. (Might: 200)
Co-abilities
Increases critical rate by 3%. Benefits your whole team. (Might: 110)
Increases critical rate by 4%. Benefits your whole team. (Might: 140)
Increases critical rate by 5%. Benefits your whole team. (Might: 170)
Increases critical rate by 7%. Benefits your whole team. (Might: 230)
Increases critical rate by 10%. Benefits your whole team. (Might: 320)
If a team member is attuned to Light: reduces shadow damage taken by them by 3% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 3% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 5% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 5% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
If a team member is attuned to Light: reduces shadow damage taken by them by 7% for 15 seconds when they successfully paralyze an enemy. After activating, this ability will not activate again for 10 seconds. Benefits your whole team.
Abilities
Increases skill gauge fill rate by 6% when HP is 70% or above. (Might: 60)
Increases skill gauge fill rate by 8% when HP is 70% or above. (Might: 80)
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