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Flash of Genius (Wyrmprint)

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Flash of Genius

400063 01 portrait.png

400063 02 portrait.png
* This vestige is unlocked after this Wyrmprint is unbound twice.


Hee hee! I'm such a genius! How else could I think of such an amazing move? I'd better draw a picture before I forget—not that a genius like me WOULD actually forget.

So I take advantage of Ranzal's strength to spin in the air, then BANG! Get the fiends with my knife. ...It's almost frightening how perfect this plan is. I may even scare myself if I think about it too long.

Ranzal! It's time for our secret move! "That's the spinnin' one, yeah?" "If you're good, I may even praise you." "Well, ain't that just a big ol' honor?" "Ready? ...Raaaaanzelith Rampaaaage!"

Come on, old man! We're not done yet! "Yeah, yeah. Just don't go gettin' dizzy." "A genius never gets dizzy!"

Whoooo! The genius duo wins the day! "Duo, eh? That means I'm a genius now?" "Huh? Oh. Well, I suppoooose you're not bad—but you've got a long way to go if you want to catch up to me!"

27 - 183
8 - 57
Base Min Might
Minimum HP + Minimum Str + Lv. 1 Ability Might135
Base Max Might
Does not include external buffs (e.g. Halidom, Dragons, etc.)

Max HP + Max Str + Total Max Lv. Ability Might
Icon Rarity Row 5.png
Sell Value
5,000 Icon Resource Rupies.png+ 3,000 Icon Resource Eldwater.png
Japanese Name
Featured Characters
Release Date
September 27, 2018


Wyrmprint ability(ies) upgrade once after being unbound twice and again when fully unbound.

Increases strength by 13% when the combo count is 15 or higher. (Max 20%, Might: 60)


Increases strength by 15% when the combo count is 15 or higher. (Max 20%, Might: 80)


Increases strength by 20% when the combo count is 15 or higher. (Max 20%, Might: 100)


Reduces wind damage taken by 5%. (Max 15%, Might: 40)


Reduces wind damage taken by 8%. (Max 15%, Might: 60)


Reduces wind damage taken by 10%. (Max 15%, Might: 80)