Affliction Resistance
Class
Supportive Ability
Icon | Name | Rarity | Element | Weapon | Class | HPMax 5 HP with Max Mana Circle Stats | StrMax 5 Str with Max Mana Circle Stats | Skill 1 | Skill 2 | Release Date |
---|---|---|---|---|---|---|---|---|---|---|
Chrom | 5
|
Flame
|
Sword
|
754 | 505 | Exalted SwordLv. 1: Deals 1 hit of 448% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. [2304 SP] Lv. 2: Deals 1 hit of 504% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. [2304 SP] Lv. 3: Deals 1 hit of 562% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. [2304 SP] |
AetherLv. 1: Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening. 1 Stack: Deals 1 hit of 114% and 1 hit of 119% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 136.8% and 1 hit of 142.8% flame damage instead. 2 Stacks: Deals 1 hit of 234% and 1 hit of 286% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 280.8% and 1 hit of 343.2% flame damage instead. 3 Stacks (but no Rightful King): Deals 1 hit of 576% and 1 hit of 640% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 691.2% and 1 hit of 768% flame damage instead. If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir. Awakening Aether deals 1 hit of 2,044% and 1 hit of 2,104% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 2,452.8% and 1 hit of 2,524.8% flame damage instead. [2650 SP] Lv. 2: Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening. 1 Stack: Deals 1 hit of 143% and 1 hit of 149% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 171.6% and 1 hit of 178.8% flame damage instead. 2 Stacks: Deals 1 hit of 293% and 1 hit of 358% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 351.6% and 1 hit of 429.6% flame damage instead. 3 Stacks (but no Rightful King): Deals 1 hit of 720% and 1 hit of 801% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 864% and 1 hit of 961.2% flame damage instead. If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir. Awakening Aether deals 1 hit of 2,555% and 1 hit of 2,631% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 3,066% and 1 hit of 3,157.2% flame damage instead. [2650 SP] |
Apr 30, 2020 | ||
Hunter Berserker | 5
|
Flame
|
Sword
|
754 | 505 | MoonbreakerLv. 1: Deals 2 hits of 242% and 1 hit of 722% flame damage to enemies directly ahead. [2630 SP] Lv. 2: Deals 2 hits of 254% and 1 hit of 758% flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [2630 SP] Lv. 3: Deals 2 hits of 267% and 1 hit of 795% flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [2630 SP] |
Lion's MawLv. 1: Increases the damage of the user's next force strike by 60%. This damage increase will not stack. [5600 SP] Lv. 2: Increases the damage of the user's next force strike by 80%. This damage increase will not stack. [5600 SP] |
Jan 29, 2020 | ||
Lea | 5
|
Flame
|
Sword
|
754 | 505 | Road to GloryLv. 1: Deals 5 hits of 294.8% flame damage to enemies directly ahead, and inflicts burn for 12 seconds - dealing 51.3% damage every 3.9 seconds - with 100% base chance. Burning foes take 5 hits of 442.2% flame damage instead. [2325 SP] Lv. 2: Deals 5 hits of 310.2% flame damage to enemies directly ahead, and inflicts burn for 12 seconds - dealing 72.7% damage every 3.9 seconds - with 110% base chance. Burning foes take 5 hits of 465.3% flame damage instead. [2325 SP] Lv. 3: Deals 5 hits of 325.6% flame damage to enemies directly ahead, and inflicts burn for 12 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. Burning foes take 5 hits of 488.4% flame damage instead. [2325 SP] |
Floral RevolutionLv. 1: Summons "Crimson Garden," then deals 2 hits of 734.8% flame damage to enemies directly ahead. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Crimson Garden" is active. If the user's HP is above 60% of max HP when using this skill, they will take damage equal to 20% of their maximum HP. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. [4730 SP] Lv. 2: Summons "Crimson Garden," then deals 2 hits of 816.2% flame damage to enemies directly ahead. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Crimson Garden" is active. If the user's HP is above 60% of max HP when using this skill, they will take damage equal to 20% of their maximum HP. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. [4730 SP] |
Sep 12, 2019 | ||
Marth | 5
|
Flame
|
Sword
|
904 | 605 | Flickering FlamesLv. 1: Deals 6 hits of 84% and 1 hit of 168% flame damage to enemies directly ahead, and gradually recovers the user's HP with 4% Recovery Potency every 2.9 seconds for 15 seconds. [2875 SP] Lv. 2: Deals 6 hits of 93% and 1 hit of 186% flame damage to enemies directly ahead, and gradually recovers the user's HP with 5% Recovery Potency every 2.9 seconds for 15 seconds. [2875 SP] Lv. 3: Deals 6 hits of 103% and 1 hit of 206% flame damage to enemies directly ahead, and gradually recovers the user's HP with 6% Recovery Potency every 2.9 seconds for 15 seconds. [2875 SP] Lv. 4: Deals 6 hits of 138% and 1 hit of 267% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% damage every 3.9 seconds - with 120% chance, and gradually recovers the user's HP with 7% Recovery Potency every 2.9 seconds for 15 seconds. [2875 SP] |
Fire EmblemLv. 1: Deals 1 hit of 616% flame damage to enemies in a line, increases the user's strength by 10% for 10 seconds and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 10% for 10 seconds instead, while Phase III also increases the entire team's attack rate by 10% for 10 seconds. [5700 SP] Lv. 2: Deals 1 hit of 685% flame damage to enemies in a line, increases the user's strength by 10% for 10 seconds and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 10% for 10 seconds instead, while Phase III also increases the entire team's attack rate by 30% for 10 seconds. [5700 SP] Lv. 3: Deals 1 hit of 899% flame damage to enemies in a line, increases the user's strength by 10% for 10 seconds and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 10% for 10 seconds instead, while Phase III also increases the entire team's attack rate by 30% for 10 seconds. Burning foes will take 1 hit of 1798% damage instead. [5700 SP] |
Apr 26, 2019 | ||
Naveed | 5
|
Flame
|
Sword
|
904 | 605 | Crystalline BladesLv. 1: Deals 4 hits of 235% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 91% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP] Lv. 2: Deals 4 hits of 260% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 101% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP] Lv. 3: Deals 4 hits of 289% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 112% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP] Lv. 4: Deals 4 hits of 347% flame damage to enemies directly ahead, dispels one buff from each target, and shoots 3 additional flame blades each dealing 140% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP] |
Radiant BaubleLv. 1: Activates "Crystalline Blades Buffed". Increases the user's defense by 10% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP] Lv. 2: Activates "Crystalline Blades Buffed". Increases the user's defense by 15% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP] Lv. 3: Activates "Crystalline Blades Buffed". Increases the user's defense by 20% and strength by 20% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP] |
Oct 31, 2018 | ||
Serena | 4
|
Flame
|
Sword
|
968 | 531 | Assault FlameLv. 1: Deals 2 hits of 482% flame damage to enemies in a line. [2500 SP] Lv. 2: Deals 2 hits of 535% flame damage to enemies in a line, and increases the entire team's critical rate by 8% for 10 seconds. [2500 SP] Lv. 3: Deals 2 hits of 595% flame damage to enemies in a line, and increases the entire team's critical rate by 10% for 10 seconds. [2500 SP] Lv. 4: Deals 2 hits of 602% flame damage to enemies in a line, and increases the entire team's critical rate by 10% for 10 seconds. [2500 SP] |
Blazing PainLv. 1: Deals 4 hits of 258% flame damage to enemies directly ahead. [4593 SP] Lv. 2: Deals 4 hits of 287% flame damage to enemies directly ahead. [4593 SP] Lv. 3: Deals 4 hits of 290% flame damage to enemies directly ahead. [4593 SP] |
May 31, 2019 | ||
Karl | 4
|
Flame
|
Sword
|
922 | 558 | Vanquishing FlameLv. 1: Deals 2 hits of 425.6% flame damage to surrounding enemies. [2376 SP] Lv. 2: Deals 2 hits of 473.2% flame damage to surrounding enemies. [2376 SP] Lv. 3: Deals 2 hits of 525% flame damage to surrounding enemies. [2376 SP] Lv. 4: Deals 2 hits of 578.2% flame damage to surrounding enemies. [2376 SP] |
Soul IgnitionLv. 1: Increases the entire team's strength by 10% for 15 seconds. [6610 SP] Lv. 2: Increases the entire team's strength by 15% for 15 seconds. [6610 SP] Lv. 3: Increases the entire team's strength by 20% for 15 seconds. [6610 SP] |
Sep 27, 2018 | ||
The Prince | 4
|
Flame
|
Sword
|
858 | 575 | Blazing CircletLv. 1: Deals 2 hits of 608% flame damage to surrounding enemies. [2376 SP] Lv. 2: Deals 2 hits of 676% flame damage to surrounding enemies. [2376 SP] Lv. 3: Deals 2 hits of 750% flame damage to surrounding enemies. [2376 SP] Lv. 4: Deals 2 hits of 826% flame damage to surrounding enemies, raises the dragon gauge by 3% if the attack connects and inflicts burn for 12 seconds - dealing 88.3% flame damage every 3.9 seconds - with 110% base chance. [2376 SP] |
Exalted FireLv. 1: Deals 1 hit of 1194% flame damage to enemies in a line. [4880 SP] Lv. 2: Deals 1 hit of 1327% flame damage to enemies in a line, and reduces defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [4880 SP] Lv. 3: Deals 1 hit of 1474% flame damage to enemies in a line, and reduces defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [4880 SP] |
Sep 27, 2018 | ||
Valentine's Orion | 3
|
Flame
|
Sword
|
933 | 564 | Spinning BrûléeLv. 1: Deals 2 hits of 552% flame damage to surrounding enemies. [2409 SP] Lv. 2: Deals 2 hits of 580% flame damage to surrounding enemies, and inflicts burn for 12 seconds - dealing 60% damage every 3.9 seconds - with 90% base chance. [2409 SP] Lv. 3: Deals 2 hits of 608% flame damage to surrounding enemies, and inflicts burn for 12 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance. [2409 SP] Lv. 4: Deals 2 hits of 608% flame damage to surrounding enemies, and inflicts burn for 12 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. [2409 SP] |
Sweet ProtectionLv. 1: Increases the entire team's defense and strength by 10% for 15 seconds. [7633 SP] Lv. 2: Increases the entire team's defense by 15% and strength by 10% for 15 seconds. [7633 SP] Lv. 3: Increases the entire team's defense by 20% and strength by 15% for 15 seconds. [7633 SP] |
Feb 14, 2019 | ||
Marty | 3
|
Flame
|
Sword
|
948 | 520 | Spiral HunterLv. 1: Deals 2 hits of 368% flame damage to surrounding enemies. [2409 SP] Lv. 2: Deals 2 hits of 409% flame damage to surrounding enemies. [2409 SP] Lv. 3: Deals 2 hits of 454% flame damage to surrounding enemies. [2409 SP] Lv. 4: Deals 2 hits of 454% flame damage to surrounding enemies, and inflicts burn for 12 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. [2409 SP] |
Safeguard SurgeLv. 1: Grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP, and increases strength by 10% for 15 seconds. This does not stack with any other shields of the same type. [5840 SP] Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increases strength by 15% for 15 seconds. This does not stack with any other shields of the same type. [5840 SP] Lv. 3: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and increases their strength by 15% for 15 seconds. This shield does not stack with any other shields of the same type. [5840 SP] |
Jan 15, 2019 | ||
Nobunaga | 5
|
Flame
|
Blade
|
740 | 520 | Dream OffensiveLv. 1: Deals 1 hit of 647% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1420% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP] Lv. 2: Deals 1 hit of 680% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1490% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP] Lv. 3: Deals 1 hit of 713% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1565% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP] |
Flash of UnityLv. 1: Deals 1 hit of 1292% flame damage to enemies directly ahead, and dispels one buff from each target. Damage is increased against enemies with a buff to 1 hit of 1938% flame damage. [7500 SP] Lv. 2: Deals 1 hit of 1356% flame damage to enemies directly ahead, and dispels one buff from each target. Damage is increased against enemies with a buff to 1 hit of 2034% flame damage. [7500 SP] |
Dec 31, 2019 | ||
Rena | 5
|
Flame
|
Blade
|
818 | 471 | Roaring FurnaceLv. 1: Deals 4 hits of 110.5% and 1 hit of 1025.1% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 51.3% damage every 3.9 seconds - with 100% base chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 5% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies, dealing 4 hits of 198.9% and 1 hit of 1845.18% flame damage instead. [3303 SP] Lv. 2: Deals 4 hits of 115.6% and 1 hit of 1076.1% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 72.7% damage every 3.9 seconds - with 110% base chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 8% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies, dealing 4 hits of 208.8% and 1 hit of 1936.98% flame damage instead. [3303 SP] Lv. 3: Deals 4 hits of 122.4% and 1 hit of 1130.5% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's critical rate for 15 seconds, while Phase III increases damage to burning enemies, dealing 4 hits of 220.32% and 1 hit of 2034.9% flame damage instead. [3303 SP] |
Brazier BoostLv. 1: Immediately readies the Roaring Furnace skill for use, and adds 30% to the modifier applied to critical damage for 20 seconds. [6582 SP] Lv. 2: Immediately readies the Roaring Furnace skill for use, and adds 50% to the modifier applied to critical damage for 20 seconds. [6582 SP] |
Jul 11, 2019 | ||
Mikoto | 5
|
Flame
|
Blade
|
887 | 623 | Ravenous FireLv. 1: Deals 2 hits of 590% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare). Ravenous Fire (Flare) deals 3 hits of 444% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin). Ravenous Fire (Ruin) deals 3 hits of 335% and 1 hit of 503% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP] Lv. 2: Deals 2 hits of 655% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare). Ravenous Fire (Flare) deals 3 hits of 493% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin). Ravenous Fire (Ruin) deals 3 hits of 372% and 1 hit of 559% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP] Lv. 3: Deals 2 hits of 728% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare). Ravenous Fire (Flare) deals 3 hits of 548% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin). Ravenous Fire (Ruin) deals 3 hits of 414% and 1 hit of 621% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP] Lv. 4: Deals 2 hits of 910% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare). Ravenous Fire (Flare) deals 3 hits of 685% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, adds 30% to the modifier applied to their critical damage, and gives access to Ravenous Fire (Ruin). Ravenous Fire (Ruin) deals 3 hits of 517% and 1 hit of 776% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP] |
Kindled HeartLv. 1: Increases the user's attack rate by 15% for 10 seconds. [4500 SP] Lv. 2: Increases the user's attack rate by 20% for 10 seconds. [4500 SP] Lv. 3: Increases the user's attack rate by 20% for 15 seconds. [4500 SP] |
Sep 27, 2018 | ||
Laxi | 4
|
Flame
|
Blade
|
703 | 494 | Code 07: Combustion SlashLv. 1: Deals 4 hits of 235% flame damage to enemies directly ahead. If Limiters Released is active, deals 8 hits of 240% flame damage instead. [2537 SP] Lv. 2: Deals 4 hits of 270% flame damage to enemies directly ahead. If Limiters Released is active, deals 8 hits of 276% flame damage instead. [2537 SP] Lv. 3: Deals 4 hits of 305% flame damage to enemies directly ahead. If Limiters Released is active, deals 8 hits of 312% flame damage instead. [2537 SP] |
Code 04: Limit BreakerLv. 1: Activates "Limiters Released." During Limiters Released, the user's strength is increased by 45%, and the Code 07: Combustion Slash skill is powered up, but the user will take 3.5% Max HP damage every 2.9 seconds. Using the skill again will disable Limiters Released, and using it once more after that will activate Limiters Released once more. [4877 SP] Lv. 2: Activates "Limiters Released." During Limiters Released, the user's strength is increased by 50%, and the Code 07: Combustion Slash skill is powered up, but the user will take 3.5% Max HP damage every 2.9 seconds. Using the skill again will disable Limiters Released, and using it once more after that will activate Limiters Released once more. [4877 SP] |
Dec 16, 2019 | ||
Aoi | 3
|
Flame
|
Blade
|
843 | 592 | Searing ChakramLv. 1: Deals 1 hit of 797% flame damage to surrounding enemies. Burning foes take 1 hit of 1195.5% flame damage instead. [2630 SP] Lv. 2: Deals 1 hit of 885% flame damage to surrounding enemies. Burning foes take 1 hit of 1327.5% flame damage instead. [2630 SP] Lv. 3: Deals 1 hit of 983% flame damage to surrounding enemies. Burning foes take 1 hit of 1474.5% flame damage instead. [2630 SP] Lv. 4: Deals 1 hit of 1229% flame damage to surrounding enemies, and inflicts burn for 12 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance. Burning foes take 1 hit of 1843.5% flame damage instead. [2630 SP] |
Foliage FlareLv. 1: Deals 1 hit of 796% flame damage to enemies in a line. Burning foes take 1 hits of 1194% damage instead. [5280 SP] Lv. 2: Deals 1 hit of 885% flame damage to enemies in a line. Burning foes take 1 hits of 1327.5% damage instead. [5280 SP] Lv. 3: Deals 1 hit of 1106% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance. Burning foes take 1 hits of 1659% damage instead. [5280 SP] |
Sep 27, 2018 | ||
Gala Laxi | 5
|
Flame
|
Dagger
|
758 | 500 | Code 14: ConvictionLv. 1: Deals 4 hits of 168.6% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead. Eden Code 05: Gevurah deals 6 hits of 99.2% and 4 hits of 79.3% and 2 hits of 59.5% flame damage to enemies directly ahead and inflicts burn - dealing 51.3% flame damage every 3.9 seconds for 12 seconds - with 100% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP] Lv. 2: Deals 4 hits of 189.7% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead. Eden Code 05: Gevurah deals 6 hits of 111.6% and 4 hits of 89.2% and 2 hits of 66.9% flame damage to enemies directly ahead and inflicts burn - dealing 72.7% flame damage every 3.9 seconds for 12 seconds - with 110% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP] Lv. 3: Deals 4 hits of 210.8% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead. Eden Code 05: Gevurah deals 6 hits of 124% and 4 hits of 99.2% and 2 hits of 74.4% flame damage to enemies directly ahead and inflicts burn - dealing 97% flame damage every 3.9 seconds for 12 seconds - with 120% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP] |
Eden ModeLv. 1: Grants the user the "Fig" effect and activates Eden mode for 15 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead. Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 448% and 1 hit of 492.8% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP] Lv. 2: Grants the user the "Fig" effect and activates Eden mode for 20 seconds. During Eden mode, Fig will automatically attack foes every 0.33 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead. Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 560% and 1 hit of 616% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP] |
Jul 30, 2020 | ||
Ezelith | 5
|
Flame
|
Dagger
|
957 | 571 | Howling MeteorLv. 1: Deals 10 hits of 46.17% and 1 hit of 437% flame damage to enemies directly ahead. Movement is possible during the attack. [2400 SP] Lv. 2: Deals 10 hits of 51.3% and 1 hit of 486% flame damage to enemies directly ahead. Movement is possible during the attack. [2400 SP] Lv. 3: Deals 10 hits of 57% and 1 hit of 540% flame damage to enemies directly ahead. Movement is possible during the attack. [2400 SP] Lv. 4: Deals 10 hits of 63% and 1 hit of 600% flame damage to enemies directly ahead. Movement is possible during the attack. [2400 SP] |
Brilliant InfernoLv. 1: Activates "Inferno Mode" for 20 seconds. During Inferno Mode, the user's strength is increased by 20%, and their normal attacks reduce enemy defense by 10% for 10 seconds with 35% base chance. This defense reduction effect will not stack. [8940 SP] Lv. 2: Activates "Inferno Mode" for 20 seconds. During Inferno Mode, the user's strength is increased by 30%, and their normal attacks reduce enemy defense by 10% for 10 seconds with 35% base chance. This defense reduction effect will not stack. [8940 SP] Lv. 3: Activates "Inferno Mode" for 20 seconds. During Inferno Mode, the user's strength is increased by 50%, and their normal attacks reduce enemy defense by 10% for 10 seconds with 35% base chance. This defense reduction effect will not stack. [8940 SP] |
Sep 27, 2018 | ||
Yuya | 4
|
Flame
|
Dagger
|
928 | 553 | Deadly JoyrideLv. 1: Deals 4 hits of 302% flame damage to enemies directly ahead, and increases the user's attack rate by 10% for 10 seconds. Changing direction is possible during the attack. [4192 SP] Lv. 2: Deals 4 hits of 336% flame damage to enemies directly ahead, and increases the user's attack rate by 15% for 10 seconds. Changing direction is possible during the attack. [4192 SP] Lv. 3: Deals 4 hits of 372% flame damage to enemies directly ahead, and increases the user's attack rate by 20% for 10 seconds. Changing direction is possible during the attack. [4192 SP] Lv. 4: Deals 7 hits of 195.8%, 3 hits of 168.3%, 1 hit of 168% and 1 hit of 196% flame damage to surrounding enemies, and increases the user's attack rate by 20% for 10 seconds. Changing direction is possible during the attack. [4192 SP] |
Rowdy RumblerLv. 1: Increases the entire team's defense and strength by 10% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. This does not stack with any other shields of the same type. [10894 SP] Lv. 2: Increases the entire team's defense by 10% and strength by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields of the same type. [10894 SP] Lv. 3: Increases the entire team's defense by 10% and strength by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields of the same type. [10894 SP] |
Nov 13, 2019 | ||
Melsa | 4
|
Flame
|
Dagger
|
758 | 452 | Heat ImpulseLv. 1: Deals 6 hits of 155% flame damage to enemies directly ahead and inflicts burn for 12 seconds - dealing 46.7% damage every 3.9 seconds - with 90% base chance. Burning foes take 6 hits of 248% flame damage instead. [2311 SP] Lv. 2: Deals 6 hits of 171% flame damage to enemies directly ahead and inflicts burn for 12 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. Burning foes take 6 hits of 273.6% flame damage instead. [2311 SP] Lv. 3: Deals 6 hits of 190% flame damage to enemies directly ahead and inflicts burn for 12 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. Burning foes take 6 hits of 304% flame damage instead. [2311 SP] |
Molten FlareLv. 1: Deals 4 hits of 227% flame damage to enemies directly ahead and inflicts burn for 12 seconds - dealing 46.7% damage every 3.9 seconds - with 90% base chance. Burning foes take 4 hits of 340.5% flame damage instead. [4685 SP] Lv. 2: Deals 4 hits of 251% flame damage to enemies directly ahead and inflicts burn for 12 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. Burning foes take 4 hits of 376.5% flame damage instead. [4685 SP] |
Oct 31, 2018 | ||
Renelle | 3
|
Flame
|
Dagger
|
908 | 542 | FlamewhorlLv. 1: Deals 3 hits of 220% flame damage to surrounding enemies. Burning foes take 3 hits of 264% flame damage instead. [2318 SP] Lv. 2: Deals 3 hits of 244% flame damage to surrounding enemies. Burning foes take 3 hits of 292.8% flame damage instead. [2318 SP] Lv. 3: Deals 3 hits of 271% flame damage to surrounding enemies. Burning foes take 3 hits of 325.2% flame damage instead. [2318 SP] Lv. 4: Deals 3 hits of 285% flame damage to surrounding enemies and inflicts burn for 12 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance. Burning foes take 3 hits of 342% flame damage instead. [2318 SP] |
SubterfugeLv. 1: Deals 2 hits of 275% flame damage to enemies directly ahead. [4892 SP] Lv. 2: Deals 2 hits of 288% flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [4892 SP] Lv. 3: Deals 2 hits of 332% flame damage to enemies directly ahead, reduces their defense by 5% for 10 seconds with 100% base chance and inflicts burn for 12 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance. This defense reduction effect will not stack. [4892 SP] |
Sep 27, 2018 | ||
Halloween Mym | 5
|
Flame
|
Axe
|
781 | 493 | Charming TrickLv. 1: Deals 2 hits of 254% flame damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%. [3849 SP] Lv. 2: Deals 2 hits of 267% flame damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. [3849 SP] Lv. 3: Deals 2 hits of 280% flame damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. [3849 SP] |
Tempering FancyLv. 1: Increases the strength of flame-attuned adventurers in the team by 15% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 3%. [8534 SP] Lv. 2: Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 5%. [8534 SP] |
Oct 18, 2019 | ||
Ramona | 5
|
Flame
|
Axe
|
742 | 518 | Forge BusterLv. 1: Deals 1 hit of 305% and 3-9 hits of 237% flame damage to surrounding enemies. Burning foes take 1 hit of 396.5% and 3-9 hits of 308.1% flame damage instead. Continually tapping the screen during the attack will unleash additional blows, up to a maximum of six, and increases critical rate by 6% per additional blow (for a total of 36%) for 10 seconds. Changing direction is possible during these additional blows (Requires swiping the screen, as if you were going to dodge roll). [3033 SP] Lv. 2: Deals 1 hit of 339% and 3-9 hits of 263% flame damage to surrounding enemies. Burning foes take 1 hit of 440.7% and 3-9 hits of 341.9% flame damage instead. Continually tapping the screen during the attack will unleash additional blows, up to a maximum of six, and increases critical rate by 8% per additional blow (for a total of 48%) for 10 seconds. Changing direction is possible during these additional blows (Requires swiping the screen, as if you were going to dodge roll). [3033 SP] Lv. 3: Deals 1 hit of 376% and 3-9 hits of 293% flame damage to surrounding enemies. Burning foes take 1 hit of 488.8% and 3-9 hits of 380.9% flame damage instead. Continually tapping the screen during the attack will unleash additional blows, up to a maximum of six, and increases critical rate by 10% per additional blow (for a total of 60%) for 10 seconds. Changing direction is possible during these additional blows (Requires swiping the screen, as if you were going to dodge roll). [3033 SP] |
Smith ShieldLv. 1: Increases the entire team's defense by 20% for 15 seconds. [9154 SP] Lv. 2: Increases the entire team's defense by 25% for 15 seconds. [9154 SP] |
Jul 11, 2019 | ||
Yue | 4
|
Flame
|
Axe
|
796 | 454 | Knockout BlowLv. 1: Deals 2 hits of 979% flame damage to enemies directly ahead. [3033 SP] Lv. 2: Deals 2 hits of 1028% flame damage to enemies directly ahead, and inflicts stun for 4-5 seconds with 100% base chance. [3033 SP] Lv. 3: Deals 2 hits of 1078% flame damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 110% base chance. [3033 SP] |
Wild InstinctLv. 1: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 25%, their HP is restored by 2% of damage inflicted, and their defense is reduced by 40%. [8000 SP] Lv. 2: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 30%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%. [8000 SP] |
Apr 18, 2019 | ||
Vanessa | 4
|
Flame
|
Axe
|
863 | 601 | Scarlet GeyserLv. 1: Deals 2 hits of 614% flame damage to enemies directly ahead. [3033 SP] Lv. 2: Deals 2 hits of 682% flame damage to enemies directly ahead. [3033 SP] Lv. 3: Deals 2 hits of 758% flame damage to enemies directly ahead. [3033 SP] Lv. 4: Deals 2 hits of 842% flame damage to enemies directly ahead, and grants the user immunity to knockback for 15 seconds. [3033 SP] |
Crimson ImpactLv. 1: Deals 2 hits of 462% flame damage to enemies directly ahead. [6016 SP] Lv. 2: Deals 2 hits of 485% flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 100% base chance. [6016 SP] Lv. 3: Deals 2 hits of 547% flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 100% base chance. [6016 SP] |
Sep 27, 2018 | ||
Kimono Elisanne | 5
|
Flame
|
Lance
|
789 | 486 | Lady NonpareilLv. 1: Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels. Lv. 1 (0 taps): For 15 seconds, increases strength by 15%. Lv. 2 (1 tap): For 30 seconds, increases strength by 25%. Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%. If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [13874 SP] Lv. 2: Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels. Lv. 1 (0 taps): For 15 seconds, increases strength by 15%. Lv. 2 (1 tap): For 30 seconds, increases strength by 25%. Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%. If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [10874 SP] Lv. 3: Grants flame-attuned adventurers in the team the "New Year's Prayer" effect. Continually tapping the screen while charging this skill will grant New Year's Prayer up to an additional two times to each adventurer. New Year's Prayer has three progressively more powerful levels. Lv. 1 (0 taps): For 15 seconds, increases strength by 15%. Lv. 2 (1 tap): For 30 seconds, increases strength by 25%. Lv. 3 (2 taps): For 60 seconds, increases strength by 40%, and reduces wind damage taken by 15%. If New Year's Prayer is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [8714 SP] |
Lucky DayLv. 1: Deals 1 hit of 484% flame damage to the target and nearby enemies, inflicts scorchrend for 21 seconds - dealing 22% flame damage every 2.9 seconds - with 30% chance, and lowers their scorchrend resistance by 5% for 30 seconds. This resistance reduction will not stack. [9194 SP] Lv. 2: Deals 1 hit of 609% flame damage to the target and nearby enemies, inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 40% chance, and lowers their scorchrend resistance by 10% for 30 seconds. This resistance reduction will not stack. [9194 SP] |
Jan 14, 2021 | ||
Nadine | 5
|
Flame
|
Lance
|
749 | 510 | Snappy SelfieLv. 1: Deals 1 hit of 1193.6% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 51.3% flame damage every 3.9 seconds - with 100% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 398.4% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt). If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 149% flame damage. If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 298% flame damage. If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 522% flame damage. [3036 SP] Lv. 2: Deals 1 hit of 1252.8% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 72.7% flame damage every 3.9 seconds - with 110% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 417.6% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt). If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 157% flame damage. If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 313% flame damage. If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 548% flame damage. [3036 SP] Lv. 3: Deals 1 hit of 1315.2% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 438.4% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt). If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 164% flame damage. If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 329% flame damage. If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 575% flame damage. [3036 SP] |
Careful CompositionLv. 1: Applies one of the following at random to the user: Passionate Photographer: increases strength by 25% for 15 seconds. Trendsetting Photographer: increases strength by 25% for 15 seconds, and splits Snappy Selfie's initial hit into 3 hits, for 15 seconds (this has no effect on the bonus hits counted based on the number of teammates in the skill's area of effect or the skill's bonus flame damage). This hit-increasing effect does not stack. [5054 SP] Lv. 2: Applies one of the following at random to the user: Passionate Photographer: increases strength by 30% for 15 seconds. Trendsetting Photographer: increases strength by 30% for 15 seconds, and splits Snappy Selfie's initial hit into 3 hits, for 15 seconds (this has no effect on the bonus hits counted based on the number of teammates in the skill's area of effect or the skill's bonus flame damage). This hit-increasing effect does not stack. [5054 SP] |
Jun 12, 2020 | ||
Gala Mym | 5
|
Flame
|
Lance
|
749 | 510 | Dragon ClawLv. 1: Deals 3 hits of 622.5% flame damage to enemies directly ahead, increases the user's strength by 20% for 10 seconds, and raises the dragon gauge by 5% if the attack connects. [2914 SP] Lv. 2: Deals 3 hits of 690% flame damage to enemies directly ahead, increases the user's strength by 20% for 10 seconds, and raises the dragon gauge by 5% if the attack connects. [2914 SP] Lv. 3: Deals 3 hits of 767.5% flame damage to enemies directly ahead, increases the user's strength by 20% for 10 seconds, and raises the dragon gauge by 5% if the attack connects. [2914 SP] |
Flames of PassionLv. 1: Deals 4 hits of 467.5% flame damage to enemies in a line. After shapeshifting for the first time, Flames of Passion deals 4 hits of 562% flame damage instead for the remainder of the quest. [5736 SP] Lv. 2: Deals 4 hits of 517.5% flame damage to enemies in a line. After shapeshifting for the first time, Flames of Passion deals 4 hits of 622% flame damage instead for the remainder of the quest. [5736 SP] |
May 27, 2019 | ||
Emma | 4
|
Flame
|
Lance
|
765 | 471 | Pom-pom PumpLv. 1: Increases the strength of flame-attuned adventurers in the team by 15% for 15 seconds. [3817 SP] Lv. 2: Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds. [3817 SP] Lv. 3: Increases the strength of flame-attuned adventurers in the team by 25% for 15 seconds. [3817 SP] |
Vigorous DefenseLv. 1: Increases the defense of flame-attuned adventurers in the team by 10% for 15 seconds, and grants them a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [9154 SP] Lv. 2: Increases the defense of flame-attuned adventurers in the team by 15% for 15 seconds, and grants them a one-use shield that nullifies damage less than 25% of the user's maximum HP. This does not stack with any other shields. [9154 SP] |
Sep 12, 2019 | ||
Xuan Zang | 4
|
Flame
|
Lance
|
749 | 461 | Flame IncursionLv. 1: Deals 3 hits of 297% flame damage to enemies directly ahead. Debuffed foes take 3 hits of 356.4% flame damage instead. [2707 SP] Lv. 2: Deals 3 hits of 329% flame damage to enemies directly ahead. Debuffed foes take 3 hits of 394.8% flame damage instead. [2707 SP] Lv. 3: Deals 3 hits of 365% flame damage to enemies directly ahead. Debuffed foes take 3 hits of 438% flame damage instead. [2707 SP] |
Heaven's BindingLv. 1: Reduces the strength of the target and nearby enemies by 3% with 70% base chance, and their defense by 8%, for 20 seconds with 70% base chance (STR DOWN and DEF DOWN rolled separately). [6000 SP] Lv. 2: Reduces the strength of the target and nearby enemies by 5% with 70% base chance, and their defense by 10%, for 20 seconds with 70% base chance (STR DOWN and DEF DOWN rolled separately). [6000 SP] |
May 31, 2019 | ||
Alain | 3
|
Flame
|
Lance
|
943 | 525 | Noble FlameLv. 1: Deals 3 hits of 309% flame damage to enemies directly ahead. Burning foes take 3 hits of 463.5% flame damage instead. [2581 SP] Lv. 2: Deals 3 hits of 343.5% flame damage to enemies directly ahead. Burning foes take 3 hits of 515.25% flame damage instead. [2581 SP] Lv. 3: Deals 3 hits of 381% flame damage to enemies directly ahead. Burning foes take 3 hits of 571.5% flame damage instead. [2581 SP] Lv. 4: Deals 3 hits of 411% flame damage to enemies directly ahead and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 3 hits of 616.5% flame damage instead. [2581 SP] |
Blazing RondelLv. 1: Deals 2 hits of 463.5% flame damage to surrounding enemies. Burning foes take 2 hits of 695.25% flame damage instead. [5112 SP] Lv. 2: Deals 2 hits of 514.5% flame damage to surrounding enemies. Burning foes take 2 hits of 771.75% flame damage instead. [5112 SP] Lv. 3: Deals 2 hits of 616.5% flame damage to surrounding enemies and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 2 hits of 924.75% flame damage instead. [5112 SP] |
Sep 27, 2018 | ||
Chelsea | 5
|
Flame
|
Bow
|
763 | 495 | Love's LiberationLv. 1: Deals 7 hits of 121% flame damage to the target. During "Obsession", Love's Liberation instead deals 7 hits of 176% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP] Lv. 2: Deals 7 hits of 134% flame damage to the target. During "Obsession", Love's Liberation instead deals 7 hits of 195.2% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP] Lv. 3: Deals 7 hits of 150% flame damage to the target. During "Obsession", Love's Liberation instead deals 7 hits of 217.6% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP] |
Bruiser BlissLv. 1: Activates "Obsession" for 60 seconds. During Obsession, the user's strength is increased by 25%, and they will take damage equal to 3% of their maximum HP every time they attack or use a skill. Furthermore, increases the damage dealt by Love's Liberation and causes it to restore the user's HP by 5% of the damage inflicted, up to a maximum of 49% of the user's maximum HP. The effects of Obsession will be removed upon shapeshifting. [7000 SP] Lv. 2: Activates "Obsession" for 60 seconds. During Obsession, the user's strength is increased by 30%, and they will take damage equal to 3% of their maximum HP every time they attack or use a skill. Furthermore, increases the damage dealt by Love's Liberation and causes it to restore the user's HP by 5% of the damage inflicted, up to a maximum of 49% of the user's maximum HP. The effects of Obsession will be removed upon shapeshifting. [7000 SP] |
Nov 13, 2019 | ||
Gala Sarisse | 5
|
Flame
|
Bow
|
843 | 485 | Brilliant BoltLv. 1: Deals 1 shot of 1153.5% flame damage to enemies directly ahead, and fires extra shots equal to the number of buffs the user has with 77% flame damage each, for a maximum of 7 additional shots. [2803 SP] Lv. 2: Deals 1 shot of 1281% flame damage to enemies directly ahead, and fires extra shots equal to the number of buffs the user has with 85% flame damage each, for a maximum of 7 additional shots. [2803 SP] Lv. 3: Deals 1 shot of 1423.5% flame damage to enemies directly ahead, and fires extra shots equal to the number of buffs the user has with 95% flame damage each, for a maximum of 7 additional shots. [2803 SP] |
Cheerful AssistLv. 1: Increases the entire team's strength by 15% for 15 seconds. If used again, the skill will increase the entire team's defense and strength by 15% for 15 seconds instead, after which the skill will revert to its initial effect. [8534 SP] Lv. 2: Increases the entire team's strength by 20% for 15 seconds. If used again, the skill will increase the entire team's defense and strength by 20% for 15 seconds instead, after which the skill will revert to its initial effect. [8534 SP] |
Jan 10, 2019 | ||
Valentine's Ezelith | 4
|
Flame
|
Bow
|
787 | 462 | Floral ExplosionLv. 1: Deals 8 hits of 105% flame damage to the target and nearby enemies. Burning foes take 8 hits of 157.5% flame damage instead. [2708 SP] Lv. 2: Deals 8 hits of 111% flame damage to the target and nearby enemies, and inflicts burn for 12 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. Burning foes take 8 hits of 166.5% flame damage instead. [2708 SP] Lv. 3: Deals 8 hits of 117% flame damage to the target and nearby enemies, and inflicts burn for 12 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. Burning foes take 8 hits of 175.5% flame damage instead. [2708 SP] |
Piercing RoseLv. 1: Deals 1 hit of 1398% flame damage to enemies in a line. [5115 SP] Lv. 2: Deals 1 hit of 1432% flame damage to enemies in a line, and reduces their defense by 10% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [5115 SP] |
Feb 14, 2019 | ||
Joe | 3
|
Flame
|
Bow
|
868 | 563 | QuillstormLv. 1: Deals 3 hits of 318% flame damage to enemies in a line. Burning foes take 3 hits of 508.8% flame damage instead. [2395 SP] Lv. 2: Deals 3 hits of 352.5% flame damage to enemies in a line. Burning foes take 3 hits of 564% flame damage instead. [2395 SP] Lv. 3: Deals 3 hits of 393% flame damage to enemies in a line. Burning foes take 3 hits of 628.8% flame damage instead. [2395 SP] Lv. 4: Deals 3 hits of 432% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance. Burning foes take 3 hits of 691.2% flame damage instead. [2395 SP] |
Burning ArrowLv. 1: Deals 1 hit of 952.5% flame damage to enemies in a line. Burning foes take 1 hit of 1524% flame damage instead. [5051 SP] Lv. 2: Deals 1 hit of 1000.5% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 60% flame damage every 3.9 seconds - with 90% base chance. Burning foes take 1 hit of 1600.8% flame damage instead. [5051 SP] Lv. 3: Deals 1 hit of 1051.5% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 80.3% flame damage every 3.9 seconds - with 100% base chance. Burning foes take 1 hit of 1682.4% flame damage instead. [5051 SP] |
Sep 27, 2018 | ||
Seimei | 5
|
Flame
|
Wand
|
747 | 513 | Onmyoji IncantationLv. 1: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds. If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 10% of the user's maximum HP. This shield does not stack with any other shields of the same type. The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP. Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack. The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP] Lv. 2: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds. If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 15% of the user's maximum HP. This shield does not stack with any other shields of the same type. The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP. Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack. The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP] Lv. 3: If the user does not have an active flame shikigami: summons a flame shikigami for 40 seconds. If the user has an active flame shikigami: grants the user a one-use shield that nullifies damage up to 20% of the user's maximum HP. This shield does not stack with any other shields of the same type. The flame shikigami will automatically attack foes every 1.01 seconds dealing 162% flame damage and restoring 100 SP per hit, but each attack will deplete the user's shikigami gauge by 6 CP. Once the flame shikigami's attacks hit enemies 15 times, it will level up to level two. Upon leveling up, its 40-second timer will reset, and its attacks will deal 486% flame damage, restore 200 SP and deplete 4 CP instead. In addition, its attacks will reduce enemies' defense by 10% for 10 seconds with 35% chance. This defense reduction will not stack. The shikigami's automatic damage will not be treated as skill damage, dragon damage, standard attack damage, or force strike damage. The shikigami can score critical hits. [2649 SP] |
Onmyodo ExorcismLv. 1: This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami. Deals 1 hit of 1350% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 22% flame damage every 2.9 seconds for 21 seconds - with 100% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2250% flame damage instead, and also dispel one buff from each target. [7000 SP] Lv. 2: This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami. Deals 1 hit of 1500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2500% flame damage instead, and also dispel one buff from each target. If this skill is used as a Shared Skill, deals 1 hit of 2500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance, and dispels one buff from each target. This defense reduction will not stack. [7000 SP] |
Dec 31, 2020 | ||
Incognito Nefaria | 5
|
Flame
|
Wand
|
747 | 513 | Girls' Night OutLv. 1: Deals 1 initial hit of 111% flame damage to enemies directly ahead, draws them together, and then continues hitting every 0.5 seconds for 8 seconds. Also increases the user's energy level by one stage. [2648 SP] Lv. 2: Deals 1 initial hit of 121% flame damage to enemies directly ahead, draws them together, and then continues hitting every 0.5 seconds for 8 seconds. Also increases the user's energy level by two stages. [2648 SP] Lv. 3: Deals 1 initial hit of 132% flame damage to enemies directly ahead, draws them together, and then continues hitting every 0.5 seconds for 8 seconds. Also increases the user's energy level by three stages. [2648 SP] |
Ancient IncandescenceLv. 1: Begins casting for 5.76s, after which this skill will increase user's strength by 10% for 15 seconds and deal 1 hit of 2768% flame damage to the target and nearby enemies. Movement is possible while casting at 2.5% normal speed, but you will take damage as normal. [5838 SP] Lv. 2: Begins casting for 5.76s, after which this skill will increase user's strength by 15% for 15 seconds and deal 1 hit of 3078% flame damage to the target and nearby enemies. Movement is possible while casting at 2.5% normal speed, but you will take damage as normal. [5838 SP] |
Sep 12, 2020 | ||
Mega Man | 5
|
Flame
|
Wand
|
688 | 472 | Metal BladeLv. 1: Equips Mega Man with the special "Metal Blade" weapon, allowing him to shoot blades by tapping the screen. Metal Blade deals 1 hit of 100% flame damage to enemies in a line, and inflicts bleeding for 30 seconds - dealing 132% damage every 4.9 seconds - with 50% base chance. While this weapon is equipped, Mega Man's attacks will consume the weapon gauge until it is exhausted, at which point the weapon will be unequipped. While this skill is active, tapping the icon again will switch Mega Man's weapon back to the Mega Buster. This skill is not affected by Skill Prep, Skill Haste, Energy, Inspiration, and Skill Damage. At the start of a quest, this skill will have a full weapon gauge. If this skill is used as a Helper Skill, instead deals 1 hit of 1461% flame damage to enemies in a line, and inflicts bleeding for 30 seconds - dealing 132% damage every 4.9 seconds - with 50% base chance. This version is affected by Energy, Inspiration, and Skill Damage. [0 SP] |
Leaf ShieldLv. 1: Equips Mega Man with the special "Leaf Shield" weapon, allowing him to create a Leaf Shield by tapping the screen once. Movement is possible while Leaf Shield is active. Leaf Shield generates 4 leaf bullets in a circle around Mega Man that rotate clockwise for 3 seconds and damage any enemy that comes into contact with them for 200% flame damage. After 3 seconds have passed, or if the screen is tapped to fire early, the bullets will be shot forward and exist for 1 additional second. Each bullet can damage the same enemy once every 0.5 seconds for 8 possible hits per bullet over the 4 second duration (up to 32 hits total, if Leaf Shield is not fired early). While this weapon is equipped, Mega Man's attacks will consume the weapon gauge until it is exhausted, at which point the weapon will be unequipped. While this skill is active, tapping the icon again will switch Mega Man's weapon back to the Mega Buster. (Switching back to the Mega Buster while leaf bullets are still around Mega Man will cause those bullets to disappear.) This skill is not affected by Skill Prep, Skill Haste, Energy, Inspiration, and Skill Damage. At the start of a quest, this skill will have a full weapon gauge. [0 SP] |
Nov 29, 2019 | ||
Student Maribelle | 5
|
Flame
|
Wand
|
747 | 513 | Study BreakLv. 1: Deals 12 hits of 116.8% flame damage to enemies directly ahead. [2649 SP] Lv. 2: Deals 12 hits of 123.2% flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2649 SP] Lv. 3: Deals 12 hits of 128% flame damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2649 SP] |
Happy MemoriesLv. 1: Deals 2 hits of 980.8% flame damage to surrounding enemies. [8300 SP] Lv. 2: Deals 2 hits of 1030.4% flame damage to surrounding enemies. [8300 SP] |
May 31, 2019 | ||
Sinoa | 4
|
Flame
|
Wand
|
762 | 473 | Custom ConcoctionLv. 1: Applies one of the following at random to the entire team: Increases strength by 15% for 15 seconds Increases defense by 15% for 15 seconds Increases critical rate by 15% for 10 seconds Increases max HP by 5% for the remainder of the quest Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [3817 SP] Lv. 2: Applies one of the following at random to the entire team: Increases strength by 20% for 15 seconds Increases defense by 20% for 15 seconds Increases critical rate by 20% for 10 seconds Increases max HP by 10% for the remainder of the quest Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [3817 SP] Lv. 3: Applies one of the following at random to the entire team: Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases critical rate by 25% for 10 seconds Increases max HP by 15% for the remainder of the quest Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [3817 SP] |
Blundering BomberLv. 1: Deals 2 hits of 1038% flame damage to the target and nearby enemies. [5422 SP] Lv. 2: Deals 2 hits of 1152% flame damage to the target and nearby enemies. [5422 SP] |
Oct 31, 2018 | ||
Xania | 3
|
Flame
|
Wand
|
850 | 584 | IvyblazeLv. 1: Deals 1 hit of 753% flame damage to enemies in a line. [2759 SP] Lv. 2: Deals 1 hit of 838% flame damage to enemies in a line. [2759 SP] Lv. 3: Deals 1 hit of 931% flame damage to enemies in a line. [2759 SP] Lv. 4: Deals 1 hit of 1164% flame damage to enemies in a line, and inflicts burn for 12 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance. Burning foes take 1 hit of 1513.2% flame damage instead. [2759 SP] |
PyreblossomLv. 1: Deals 1 hit of 838% flame damage to the target and nearby enemies. [5570 SP] Lv. 2: Deals 1 hit of 931% flame damage to the target and nearby enemies. [5570 SP] Lv. 3: Deals 1 hit of 1164% flame damage to the target and nearby enemies, and inflicts burn for 12 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance. Burning foes take 1 hit of 1513.2% flame damage instead. [5570 SP] |
Sep 27, 2018 | ||
Kuzunoha | 5
|
Flame
|
Staff
|
805 | 469 | Vivifying StarLv. 1: Restores HP to all teammates with 58% Recovery Potency, and grants them the "Shikigami Enchantment" effect for 30 seconds. Shikigami Enchantment grants overdamage based on 10% of the user's strength. [7734 SP] Lv. 2: Restores HP to all teammates with 72% Recovery Potency, and grants them the "Shikigami Enchantment" effect for 30 seconds. Shikigami Enchantment grants overdamage based on 20% of the user's strength. [7734 SP] Lv. 3: Restores HP to all teammates with 87% Recovery Potency, and grants them the "Shikigami Enchantment" effect for 30 seconds. Shikigami Enchantment grants overdamage based on 30% of the user's strength. [7734 SP] |
Fox's CurseLv. 1: Restores HP to the team member most in need with 225% Recovery Potency. [11832 SP] Lv. 2: Restores HP to the team member most in need with 252% Recovery Potency. [11832 SP] |
Dec 31, 2020 | ||
Yukata Cassandra | 5
|
Flame
|
Staff
|
805 | 469 | Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 20% of the user's strength. [7734 SP] Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 30% of the user's strength. [7734 SP] Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. Fluorescent Fish grants overdamage based on 40% of the user's strength. [7734 SP] |
Ritual of Soul CleansingLv. 1: Gradually recovers the entire team's HP with 29% Recovery Potency every 2.9 seconds for 15 seconds. [13188 SP] Lv. 2: Gradually recovers the entire team's HP with 35% Recovery Potency every 2.9 seconds for 15 seconds. [13188 SP] |
Aug 14, 2020 | ||
Valentine's Hildegarde | 5
|
Flame
|
Staff
|
965 | 562 | Blooming LoveLv. 1: Restores HP to all allies with 31% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP] Lv. 4: Restores HP to all allies with 52% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP] |
Holy ProtectionLv. 1: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increases their energy levels by three stages. This does not stack with any other shields of the same type. [13188 SP] Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and increases their energy levels by three stages. This does not stack with any other shields of the same type. [13188 SP] Lv. 3: Grants all teammates a one-use shield that nullifies damage less than 40% of the user's maximum HP, and increases their energy levels by three stages. This does not stack with any other shields of the same type. [13188 SP] |
Feb 14, 2019 | ||
Halloween Lowen | 4
|
Flame
|
Staff
|
781 | 454 | You won't trick me!Lv. 1: Restores HP to all allies with 31% Recovery Potency and continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's defense by 10% for 5 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] |
Here's a treat for you!Lv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11832 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11832 SP] |
Oct 18, 2019 | ||
Verica | 4
|
Flame
|
Staff
|
781 | 454 | Blessings of DestinyLv. 1: Restores HP to all allies with 31% Recovery Potency then continues healing for 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, removes stun, then continues healing for 15 seconds with 29% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, removes stun, then continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Time's RespiteLv. 1: Restores HP to the team member most in need with 225% Recovery Potency. [11832 SP] Lv. 2: Restores HP to the team member most in need with 250% Recovery Potency. [11832 SP] |
Sep 27, 2018 | ||
Aurien | 3
|
Flame
|
Staff
|
917 | 533 | Healer's LuckLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 4: Restores HP to all allies with 130% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Red Hot JackpotLv. 1: Deals 1 hit of 1012% flame damage to surrounding enemies. [9214 SP] Lv. 2: Deals 1 hit of 1124% flame damage to surrounding enemies. [9214 SP] Lv. 3: Deals 1 hit of 1268% flame damage to surrounding enemies and inflicts burn for 12 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance. [9214 SP] |
Sep 27, 2018 | ||
Gala Leonidas | 5
|
Flame
|
Manacaster
|
754 | 505 | Sovereign BarrageLv. 1: Deals 18 hits of 81% flame damage to enemies directly ahead, and inflicts scorchrend for 21 seconds - dealing 22% flame damage every 2.9 seconds - with 100% chance. [3780 SP] Lv. 2: Deals 18 hits of 90% flame damage to enemies directly ahead, and inflicts scorchrend for 21 seconds - dealing 31.1% flame damage every 2.9 seconds - with 110% chance. [3780 SP] Lv. 3: Deals 18 hits of 100% flame damage to enemies directly ahead, and inflicts scorchrend for 21 seconds - dealing 41.6% flame damage every 2.9 seconds - with 120% chance. [3780 SP] |
Absolute DominionLv. 1: Deals 7 hits of 270% flame damage to surrounding enemies, dispels one buff from each target, and grants the user the "Draconian Grace" effect. Draconian Grace has five progressively more powerful levels. Lv. 1: For 40 seconds, reduces damage taken by 10%. Lv. 2: For 40 seconds, increases strength by 5%, and reduces damage taken by 10%. Lv. 3: For 40 seconds, increases strength by 5%, and reduces damage taken by 15%. Lv. 4: For 40 seconds, increases strength by 10%, and reduces damage taken by 20%. Lv. 5: For the remainder of the quest, increases strength by 10%, and reduces damage taken by 20%. If Draconian Grace is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [7560 SP] Lv. 2: Deals 7 hits of 300% flame damage to surrounding enemies, dispels one buff from each target, and grants the user the "Draconian Grace" effect. Draconian Grace has five progressively more powerful levels. Lv. 1: For 40 seconds, reduces damage taken by 10%. Lv. 2: For 40 seconds, increases strength by 5%, and reduces damage taken by 10%. Lv. 3: For 40 seconds, increases strength by 5%, and reduces damage taken by 15%. Lv. 4: For 40 seconds, increases strength by 10%, and reduces damage taken by 20%. Lv. 5: For the remainder of the quest, increases strength by 10%, and reduces damage taken by 20%. If Draconian Grace is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [7560 SP] |
Nov 27, 2020 | ||
Eugene | 5
|
Water
|
Sword
|
797 | 479 | Signature TacticsLv. 1: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 2%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP] Lv. 2: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 5%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP] Lv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP] |
CheckmateLv. 1: Deals 1 hit of 2000% water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check." If this skill is used as a shared skill, then "Check" is not required to use it. [0 SP] Lv. 2: Deals 1 hit of 2500% water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check." If this skill is used as a shared skill, then "Check" is not required to use it. [0 SP] |
Jun 29, 2020 | ||
Summer Celliera | 5
|
Water
|
Sword
|
956 | 574 | Ocean FuryLv. 1: Deals 4 hits of 298% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 90% base chance. [2649 SP] Lv. 2: Deals 4 hits of 331% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 100% base chance. [2649 SP] Lv. 3: Deals 4 hits of 368% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 110% base chance. [2649 SP] Lv. 4: Deals 6 hits of 368% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 120% base chance. [2649 SP] |
Pep TalkLv. 1: Deals 1 hit of 1077% water damage to surrounding enemies, increases the entire team's defense by 8% for 10 seconds, and activates "Skill Shift." Phase II adds an additional 8% increase to the entire team's strength for 10 seconds, while Phase III adds an additional 15% increase to the team's attack rate for 10 seconds. [7641 SP] Lv. 2: Deals 1 hit of 1197% water damage to surrounding enemies, increases the entire team's defense by 10% for 10 seconds, and activates "Skill Shift." Phase II adds an additional 10% increase to the entire team's strength for 10 seconds, while Phase III adds an additional 20% increase to the team's attack rate for 10 seconds. [7641 SP] Lv. 3: Deals 1 hit of 1330% water damage to surrounding enemies, increases the entire team's defense by 15% for 10 seconds, and activates "Skill Shift." Phase II adds an additional 13% increase to the entire team's strength for 10 seconds, while Phase III adds an additional 25% increase to the team's attack rate for 10 seconds. [7641 SP] |
Jul 31, 2019 | ||
Xander | 5
|
Water
|
Sword
|
907 | 603 | Majestic TideLv. 1: Deals 1 hit of 1336% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP] Lv. 2: Deals 1 hit of 1486% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP] Lv. 3: Deals 1 hit of 1650% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP] Lv. 4: Deals 1 hit of 1664% water damage to enemies in a line and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). Also activates "Born Ruler." During Born Ruler, the user's force strikes are powered up and can damage far-away enemies, and this skill is enhanced into Majestic Tide II, which deals 1 hit of 1674% water damage instead. Using Majestic Tide II adds an additional stack of Born Ruler, further powering up the user's force strikes and causing them to deal extra damage and bonus damage to frostbitten foes, while also enhancing Majestic Tide II into Majestic Tide III, which deals 1 hit of 1680% water damage instead. All stacks of Born Ruler will be consumed upon using Majestic Tide III, or a force strike with any stacks of Born Ruler. Born Ruler will not activate when using this skill as a shared skill. [2714 SP] |
Royal MaelstromLv. 1: Deals 3 hits of 490.6% water damage to surrounding enemies. [4817 SP] Lv. 2: Deals 3 hits of 545.6% water damage to surrounding enemies. [4817 SP] Lv. 3: Deals 3 hits of 556.6% water damage to surrounding enemies. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [4817 SP] |
Sep 27, 2018 | ||
Halloween Odetta | 4
|
Water
|
Sword
|
927 | 556 | Envoy of the EndLv. 1: Deals 2 hits of 375% water damage to enemies in a line. [2503 SP] Lv. 2: Deals 2 hits of 417% water damage to enemies in a line, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2503 SP] Lv. 3: Deals 2 hits of 454% water damage to enemies in a line, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2503 SP] Lv. 4: Deals 2 hits of 454% water damage to enemies in a line, reduces their defense by 5% for 10 seconds with 100% base chance, and restores the user's HP by 4% of damage inflicted. This defense reduction effect will not stack, and this recovery caps at 20% of the user's maximum HP. [2503 SP] |
Wonderful WorldLv. 1: Increases the user and nearby allies' strength by 15% for 15 seconds. [6424 SP] Lv. 2: Increases the user and nearby allies' strength by 20% for 15 seconds. [6424 SP] Lv. 3: Increases the user and nearby allies' strength by 25% for 15 seconds. [6424 SP] |
Oct 18, 2019 | ||
Zardin | 3
|
Water
|
Sword
|
952 | 517 | Zardin BladeLv. 1: Deals one hit of 750% water damage to enemies directly ahead. [2443 SP] Lv. 2: Deals one hit of 833% water damage to enemies directly ahead. [2443 SP] Lv. 3: Deals one hit of 926% water damage to enemies directly ahead. [2443 SP] Lv. 4: Deals one hit of 1157% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. [2443 SP] |
Zardin's WrathLv. 1: Deals one hit of 1151% water damage to enemies in a line. [5225 SP] Lv. 2: Deals one hit of 1278% water damage to enemies in a line. [5225 SP] Lv. 3: Deals one hit of 1598% water damage to enemies in a line, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. [5225 SP] |
Sep 27, 2018 | ||
Halloween Akasha | 5
|
Water
|
Blade
|
743 | 518 | Nameless AbductorLv. 1: Deals 1 hit of 1620% water damage to enemies in a line, and reduces their defense by 3% for 10 seconds. [2640 SP] Lv. 2: Deals 1 hit of 1800% water damage to enemies in a line, and reduces their defense by 3% for 10 seconds. [2640 SP] Lv. 3: Deals 1 hit of 2000% water damage to enemies in a line, and reduces their defense by 3% for 10 seconds. [2640 SP] |
Coffin of MadnessLv. 1: Deals 5 hits of 450% water damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 77% damage every 4.9 seconds - with 40% base chance. [5280 SP] Lv. 2: Deals 5 hits of 500% water damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 110% damage every 4.9 seconds - with 50% base chance. [5280 SP] |
Oct 16, 2020 | ||
Valerio | 5
|
Water
|
Blade
|
743 | 518 | Amuse-boucheLv. 1: Applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Deals 6 hits of 199.5% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 22% water damage every 2.9 seconds - with 100% base chance and reduces enemies' defense by 5% for 20 seconds. This defense reduction effect will not stack. Entrée Stance: Deals 6 hits of 273.6% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 100% base chance and reduces enemies' strength by 15% for 20 seconds. This strength reduction effect will not stack. Dessert Stance: Deals 6 hits of 273.6% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 100% base chance. [2640 SP] Lv. 2: Applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Deals 6 hits of 220.4% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 31% water damage every 2.9 seconds - with 110% base chance and reduces enemies' defense by 5% for 25 seconds. This defense reduction effect will not stack. Entrée Stance: Deals 6 hits of 302.1% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 110% base chance and reduces enemies' strength by 15% for 25 seconds. This strength reduction effect will not stack. Dessert Stance: Deals 6 hits of 302.1% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 110% base chance. [2640 SP] Lv. 3: Applies one of the following effects based on the user's current cooking stance: Appetizer Stance: Deals 6 hits of 245.1% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% base chance and reduces enemies' defense by 5% for 30 seconds. This defense reduction effect will not stack. Entrée Stance: Deals 6 hits of 336.3% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 120% base chance and reduces enemies' strength by 15% for 30 seconds. This strength reduction effect will not stack. Dessert Stance: Deals 6 hits of 336.3% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 120% base chance. [2640 SP] |
Bon AppétitLv. 1: Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by one stage. This defense increase will not stack. Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by two stages. This critical rate increase will not stack. Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by one stage. This strength increase will not stack. [10595 SP] Lv. 2: Applies one of the following effects to the entire team based on the user's current cooking stance: Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by two stages. This defense increase will not stack. Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by three stages. This critical rate increase will not stack. Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by two stages. This strength increase will not stack. [10595 SP] |
Feb 28, 2020 | ||
Summer Ranzal | 4
|
Water
|
Blade
|
796 | 454 | Surf's UpLv. 1: Deals 4 hits of 612% water damage to enemies directly ahead. Changing direction is possible during the attack. [2489 SP] Lv. 2: Deals 4 hits of 643% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 90% base chance. Changing direction is possible during the attack. [2489 SP] Lv. 3: Deals 4 hits of 674% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 100% base chance. Changing direction is possible during the attack. [2489 SP] |
Barbecue BonanzaLv. 1: Increases the user and nearby allies' strength by 15% for 15 seconds, and gradually recovers their HP with 12% Recovery Potency every 2.9 seconds for 15 seconds. [7383 SP] Lv. 2: Increases the user and nearby allies' strength by 20% for 15 seconds, and gradually recovers their HP with 15% Recovery Potency every 2.9 seconds for 15 seconds. [7383 SP] |
Jul 31, 2019 | ||
Celliera | 4
|
Water
|
Blade
|
846 | 589 | Ardent StreamLv. 1: Deals 3 hits and 1 delayed hit of 196% water damage to enemies directly ahead. When Winter's Blade is active, this skill deals 3 hits and 1 delayed hit of 255% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 90% base chance. Frostbitten foes take 2 hits of 408% water damage instead. [2537 SP] Lv. 2: Deals 3 hits and 1 delayed hit of 218% water damage to enemies directly ahead. When Winter's Blade is active, this skill deals 3 hits and 1 delayed hit of 283% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 100% base chance. Frostbitten foes take 3 hits and 1 delayed hit of 452.8% water damage instead. [2537 SP] Lv. 3: Deals 3 hits and 1 delayed hit of 242% water damage to enemies directly ahead. When Winter's Blade is active, this skill deals 3 hits and 1 delayed hit of 315% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 110% base chance. Frostbitten foes take 3 hits and 1 delayed hit of 504% water damage instead. [2537 SP] Lv. 4: Deals 4 hits of 265% water damage to enemies directly ahead. When Winter's Blade (Lv 2) is active, this skill deals 3 hits and 1 delayed hit of 345% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 110% base chance. Frostbitten foes take 3 hits and 1 delayed hit of 552% water damage instead. When Winter's Blade (Lv 3) is active, this skill deals 3 hits and 1 delayed hit of 345% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% chance. Frostbitten foes take 3 hits and 1 delayed hit of 552% water damage instead. [2537 SP] |
Winter's BladeLv. 1: Grants the user the following effects for 10 seconds: • Increases strength by 20%. • The Ardent Stream skill will inflict freeze and deal extra damage to frostbitten foes. [4877 SP] Lv. 2: Grants the user the following effects for 10 seconds: • Increases strength by 25%. • The Ardent Stream skill will inflict freeze and deal extra damage to frostbitten foes. [4877 SP] Lv. 3: Grants the user the following effects until they next use this skill or a force strike: • Increases strength by 25%. • The Ardent Stream skill will inflict frostbite and deal extra damage to frostbitten foes. • Force strikes will inflict freeze for 3-6 seconds with 100% chance. • Inflicts the user with frostbite - dealing 1% Max HP damage every 2.9 seconds for the duration of the skill. [4877 SP] |
Oct 04, 2018 | ||
Jurota | 3
|
Water
|
Blade
|
706 | 492 | Avalanche BladeLv. 1: Deals 1 hit of 924% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 18% water damage every 2.9 seconds - with 100% chance. Frostbitten foes take 1 hit of 1386% water damage instead. [2640 SP] Lv. 2: Deals 1 hit of 1027% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 27% water damage every 2.9 seconds - with 110% chance. Frostbitten foes take 1 hit of 1540.5% water damage instead. [2640 SP] Lv. 3: Deals 1 hit of 1141% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 37% water damage every 2.9 seconds - with 120% chance. Frostbitten foes take 1 hit of 1711.5% water damage instead. [2640 SP] |
Yasha's BrandLv. 1: Increases the user's strength by 20% for 15 seconds. [4101 SP] Lv. 2: Increases the user's strength by 25% for 15 seconds. [4101 SP] |
Sep 27, 2018 | ||
Tiki | 5
|
Water
|
Dagger
|
761 | 498 | Divine WingsLv. 1: Deals 1 hit of 270% water damage to surrounding enemies, and raises the Divine Dragon gauge by 260 UTP if the attack connects. If this skill is used when in Divine Dragon form, a variant called Breath of Fog will be used instead. Breath of Fog costs 3480 SP instead, deals 1 hit of 1390% water damage to enemies directly ahead, and inflicts frostbite - dealing 22% water damage every 2.9 seconds for 21 seconds - with 100% chance. Frostbitten foes take 1 hit of 1807% water damage instead. [2248 SP] Lv. 2: Deals 1 hit of 338% water damage to surrounding enemies, and raises the Divine Dragon gauge by 260 UTP if the attack connects. If this skill is used when in Divine Dragon form, a variant called Breath of Fog will be used instead. Breath of Fog costs 3480 SP instead, deals 1 hit of 1564% water damage to enemies directly ahead, and inflicts frostbite - dealing 31% water damage every 2.9 seconds for 21 seconds - with 110% chance. Frostbitten foes take 1 hit of 2033.2% water damage instead. [2248 SP] Lv. 3: Deals 1 hit of 376% water damage to surrounding enemies, and raises the Divine Dragon gauge by 260 UTP if the attack connects. If this skill is used when in Divine Dragon form, a variant called Breath of Fog will be used instead. Breath of Fog costs 3480 SP instead, deals 1 hit of 1738% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. Frostbitten foes take 1 hit of 2259.4% water damage instead. [2248 SP] |
Dragon ValorLv. 1: Fills the user's Divine Dragon gauge by 600 UTP. If this skill is used when in Divine Dragon form, a variant called Divine Dragon Blow will be used instead. Divine Dragon Blow costs 5800 SP instead, and deals 1 hit of 1446% water damage to the target and nearby enemies. Frostbitten foes take 1 hit of 2169% water damage instead. [7868 SP] Lv. 2: Fills the user's Divine Dragon gauge by 600 UTP. If this skill is used when in Divine Dragon form, a variant called Divine Dragon Blow will be used instead. Divine Dragon Blow costs 5800 SP instead, and deals 1 hit of 1808% water damage to the target and nearby enemies. Frostbitten foes take 1 hit of 2712% water damage instead. [7868 SP] |
May 04, 2020 | ||
Mitsuba | 5
|
Water
|
Dagger
|
801 | 474 | Chef's SpecialLv. 1: Applies one of the following effects based on the user's current cooking stance: Sashimi Stance: Deals 8 hits of 166% water damage to enemies directly ahead, and inflicts frostbite - dealing 22% damage every 2.9 seconds for 21 seconds - with 100% chance. Tempura Stance: Deals 8 hits of 83% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 190.9% water damage instead. [2275 SP] Lv. 2: Applies one of the following effects based on the user's current cooking stance: Sashimi Stance: Deals 8 hits of 174% water damage to enemies directly ahead, and inflicts frostbite - dealing 31% damage every 2.9 seconds for 21 seconds - with 110% chance. Tempura Stance: Deals 8 hits of 93% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 213.9% water damage instead. [2275 SP] Lv. 3: Applies one of the following effects based on the user's current cooking stance: Sashimi Stance: Deals 8 hits of 184% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% damage every 2.9 seconds for 21 seconds - with 120% chance. Tempura Stance: Deals 8 hits of 103% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 236.9% water damage instead. [2275 SP] |
Hearty HelpingLv. 1: Applies one of the following effects to the entire team based on the user's current cooking stance: Sashimi Stance: Increases critical rate by 10% for 15 seconds, and inspiration by one stage. Tempura Stance: Adds 50% to the modifier applied to critical damage for 15 seconds, and increases inspiration by two stages. [10595 SP] Lv. 2: Applies one of the following effects to the entire team based on the user's current cooking stance: Sashimi Stance: Increases critical rate by 10% for 15 seconds, and inspiration by two stages. Tempura Stance: Adds 50% to the modifier applied to critical damage for 15 seconds, and increases inspiration by three stages. [10595 SP] |
Mar 03, 2020 | ||
Dragonyule Cleo | 5
|
Water
|
Dagger
|
961 | 568 | Starlit GiftLv. 1: Deals 11 hits of 168% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 100% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP] Lv. 2: Deals 11 hits of 176.4% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 110% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP] Lv. 3: Deals 11 hits of 187.6% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 120% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP] Lv. 4: Deals 11 hits of 190% water damage to enemies directly ahead, increases the energy levels of the user and nearby allies by one stage, and activates "Frigid Gift". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 200% chance. This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. If this skill is used as a Shared Skill or Helper Skill, this skill inflicts freeze for 3-6 seconds with 140% chance, but does not activate the Frigid Gift effect. [3136 SP] |
Empyrean GraceLv. 1: Deals 5 hits of 372.4% water damage to enemies directly ahead. [4882 SP] Lv. 2: Deals 5 hits of 414.4% water damage to enemies directly ahead. [4882 SP] Lv. 3: Deals 5 hits of 421% water damage to enemies directly ahead. [4882 SP] |
Dec 17, 2018 | ||
Renee | 4
|
Water
|
Dagger
|
932 | 550 | Droplet SlashLv. 1: Deals 6 hits of 283% water damage to enemies directly ahead, inflicts bog for 8 seconds with 80% base chance, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [2311 SP] Lv. 2: Deals 6 hits of 297% water damage to enemies directly ahead, inflicts bog for 8 seconds with 90% base chance, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [2311 SP] Lv. 3: Deals 6 hits of 311% water damage to enemies directly ahead, inflicts bog for 8 seconds with 100% base chance, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [2311 SP] Lv. 4: Deals 6 hits of 313% water damage to enemies directly ahead, inflicts bog for 8 seconds with 110% base chance, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [2311 SP] |
Drenching StrikeLv. 1: Deals 4 hits of 332% water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. [5846 SP] Lv. 2: Deals 4 hits of 367% water damage to surrounding enemies, and increases the user's defense by 10% for 5 seconds. [5846 SP] Lv. 3: Deals 4 hits of 369% water damage to surrounding enemies, increases the user's defense by 20% for 20 seconds, and activates "Cooling Master". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 120% chance. [5846 SP] |
Jul 11, 2019 | ||
Orsem | 4
|
Water
|
Dagger
|
738 | 482 | Flurry EdgeLv. 1: Deals 6 hits of 202% water damage to enemies directly ahead. Frostbitten foes take 6 hits of 262.6% water damage instead. [2311 SP] Lv. 2: Deals 6 hits of 224% water damage to enemies directly ahead. Frostbitten foes take 6 hits of 291.2% water damage instead. [2311 SP] Lv. 3: Deals 6 hits of 248% water damage to enemies directly ahead. Frostbitten foes take 6 hits of 322.4% water damage instead. [2311 SP] |
Triple SalchowLv. 1: Deals 4 hits of 302% water damage to surrounding enemies. [4685 SP] Lv. 2: Deals 4 hits of 318% water damage to surrounding enemies, inflicts freeze for 3-6 seconds with 100% base chance and inflicts frostbite for 21 seconds - dealing 27% water damage every 2.9 seconds - with 110% chance. [4685 SP] |
Oct 04, 2018 | ||
Luther | 4
|
Water
|
Dagger
|
932 | 550 | Legato StepLv. 1: Deals 4 hits of 241.6% water damage to surrounding enemies. Frostbitten foes take 4 hits of 314.08% water damage instead. [2343 SP] Lv. 2: Deals 4 hits of 267.2% water damage to surrounding enemies. Frostbitten foes take 4 hits of 347.36% water damage instead. [2343 SP] Lv. 3: Deals 4 hits of 297.6% water damage to surrounding enemies. Frostbitten foes take 4 hits of 386.88% water damage instead. [2343 SP] Lv. 4: Deals 4 hits of 405% water damage to surrounding enemies, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. Frostbitten foes take 4 hits of 526.5% water damage instead. [2343 SP] |
TerpsichoreLv. 1: Deals 4 hits of 219.2% water damage to enemies directly ahead, and reduces their strength by 5% for 10 seconds with 90% base chance. [4904 SP] Lv. 2: Deals 4 hits of 230.4% water damage to enemies directly ahead, reduces their strength by 5% for 10 seconds with 90% base chance and their defense by 5% for 10 seconds with 30% base chance. [4904 SP] Lv. 3: Deals 4 hits of 329.6% water damage to enemies directly ahead, reduces their strength by 5% for 10 seconds with 100% base chance and their defense by 5% for 10 seconds with 50% base chance. [4904 SP] |
Sep 27, 2018 | ||
Lazry | 5
|
Water
|
Axe
|
745 | 516 | Smithy SpinLv. 1: Deals 2 hits of 247% and 1 hit of 471% water damage to enemies directly ahead, and inflicts frostbite - dealing 22% water damage every 2.9 seconds for 21 seconds - with 100% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead. Hyper Smithy Spin deals 4 hits of 140% and 1 hit of 802% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP] Lv. 2: Deals 2 hits of 278% and 1 hit of 530% water damage to enemies directly ahead, and inflicts frostbite - dealing 31% water damage every 2.9 seconds for 21 seconds - with 110% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead. Hyper Smithy Spin deals 4 hits of 158% and 1 hit of 901% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP] Lv. 3: Deals 2 hits of 310% and 1 hit of 590% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead. Hyper Smithy Spin deals 4 hits of 175% and 1 hit of 1003% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP] |
Smithy Arm: Forge ModeLv. 1: Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 8% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead. Smithy Arm: Power Mode deals 1 hit of 389% and 1 hit of 1474% water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP] Lv. 2: Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 10% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead. Smithy Arm: Power Mode deals 1 hit of 432% and 1 hit of 1638% water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP] |
Apr 13, 2020 | ||
Gala Elisanne | 5
|
Water
|
Axe
|
745 | 516 | Holy AccordLv. 1: Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds. [4377 SP] Lv. 2: Increases the strength of water-attuned adventurers in the team by 25% for 15 seconds. [4377 SP] Lv. 3: Increases the strength of water-attuned adventurers in the team by 30% for 15 seconds. [4377 SP] |
Celestial AscentLv. 1: Deals 3 hits of 1209.9% water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP] Lv. 2: Deals 3 hits of 1343.1% water damage to enemies directly ahead, increases the user's energy level by three stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP] |
Nov 28, 2019 | ||
Summer Julietta | 5
|
Water
|
Axe
|
893 | 618 | Sunny FlashLv. 1: Deals 1 hit of 1117.6%, 1 hit of 334.4% and 1 hit of 783.2% water damage to the target and nearby enemies, and inflicts bog for 8 seconds with 90% base chance. [3194 SP] Lv. 2: Deals 1 hit of 1172.6%, 1 hit of 352% and 1 hit of 820.6% water damage to the target and nearby enemies, and inflicts bog for 8 seconds with 100% base chance. [3194 SP] Lv. 3: Deals 1 hit of 1232%, 1 hit of 369.6% and 1 hit of 862.4% water damage to the target and nearby enemies, and inflicts bog for 8 seconds with 110% base chance. [3194 SP] Lv. 4: Deals 1 hit of 1355.2%, 1 hit of 404.8% and 1 hit of 948.2% water damage to the target and nearby enemies, and inflicts bog for 8 seconds with 120% base chance. [3194 SP] |
Vacation VigorLv. 1: Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 8% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [7475 SP] Lv. 2: Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 10% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields. [7475 SP] Lv. 3: Increases the user and nearby allies' strength by 15% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 13% increase to the user and nearby allies' critical rate for 15 seconds, while Phase III also grants the user and nearby allies a one-use shield that nullifies damage less than 40% of the user's maximum HP. This does not stack with any other shields. [7475 SP] |
Jul 31, 2019 | ||
Karina | 4
|
Water
|
Axe
|
958 | 542 | Raging TideLv. 1: Deals 2 hits of 596% water damage to enemies directly ahead. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [3033 SP] Lv. 2: Deals 2 hits of 663% water damage to enemies directly ahead. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [3033 SP] Lv. 3: Deals 2 hits of 736% water damage to enemies directly ahead. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [3033 SP] Lv. 4: Deals 2 hits of 818% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [3033 SP] |
Black FlagLv. 1: Deals 4 hits of 421% water damage to surrounding enemies and draws them toward the user for 0.5 seconds. [5610 SP] Lv. 2: Deals 4 hits of 468% water damage to surrounding enemies and draws them toward the user for 0.5 seconds. [5610 SP] Lv. 3: Deals 4 hits of 520% water damage to surrounding enemies and draws them toward the user for 0.5 seconds. Also increases the user's defense by 30% for 30 seconds. [5610 SP] |
Sep 27, 2018 | ||
Pietro | 3
|
Water
|
Axe
|
782 | 443 | Quester's BestLv. 1: Deals 2 hits of 588% water damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2868 SP] Lv. 2: Deals 2 hits of 652% water damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2868 SP] Lv. 3: Deals 2 hits of 725% water damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2868 SP] |
Indomitable WillLv. 1: Grants all teammates a one-use shield that nullifies damage less than 15% of the user's HP, and increases strength by 10% for 15 seconds. This does not stack with any other shields. [5840 SP] Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's HP, and increases strength by 15% for 15 seconds. This does not stack with any other shields. [5840 SP] |
Nov 15, 2018 | ||
Rex | 3
|
Water
|
Axe
|
708 | 490 | Smash HitLv. 1: Deals 1 hit of 335% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 27% damage every 2.9 seconds - with 110% base chance. Frostbitten foes take 1 hit of 502.5% water damage instead. [2942 SP] Lv. 2: Deals 1 hit of 419% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% base chance. Frostbitten foes take 1 hit of 628.5% water damage instead. [2942 SP] Lv. 3: Deals 1 hit of 1347% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% base chance. Frostbitten foes take 1 hit of 2020.5% water damage instead. [2942 SP] |
Full WoodcutterLv. 1: Deals 1 hit of 1091% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 27% damage every 2.9 seconds - with 110% base chance. Frostbitten foes take 1 hit of 1636.5% water damage instead. [5807 SP] Lv. 2: Deals 1 hit of 1213% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% base chance. Frostbitten foes take 1 hit of 1819.5% water damage instead. [5807 SP] |
Sep 27, 2018 | ||
Catherine | 5
|
Water
|
Lance
|
752 | 508 | Beck and CallLv. 1: Increases the user's strength by 15% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [7200 SP] Lv. 2: Increases the user's strength by 20% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [6300 SP] Lv. 3: Increases the user's strength by 25% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [5400 SP] |
Perfect OrderLv. 1: Deals water damage to the target and nearby enemies. Damage will be increased based on the number of Perfect Escort stacks the user has. Using this skill will consume all Perfect Escort stacks. 0 stacks: 46 hits of 44% water damage. 1 stack: 58 hits of 44% water damage. 2 stacks: 66 hits of 44% water damage. 3 stacks: 37 hits of 44% and 37 hits of 110% water damage. If this skill is used as a Shared Skill, it always uses the 0 stacks variant. If this skill is used as a Helper Skill, instead deals 23 hits of 44% (54%) and 23 hits of 110% (122%) water damage for Beck and Call level 1 (level 2). [23400 SP] Lv. 2: Deals water damage to the target and nearby enemies. Damage will be increased based on the number of Perfect Escort stacks the user has. Using this skill will consume all Perfect Escort stacks. 0 stacks: 46 hits of 54% water damage. 1 stack: 58 hits of 54% water damage. 2 stacks: 66 hits of 54% water damage. 3 stacks: 37 hits of 54% and 37 hits of 122% water damage. If this skill is used as a Shared Skill, it always uses the 0 stacks variant. If this skill is used as a Helper Skill, instead deals 23 hits of 54% and 23 hits of 122% water damage. [23400 SP] |
Jun 29, 2020 | ||
Fjorm | 5
|
Water
|
Lance
|
902 | 608 | Frigid SmashLv. 1: Deals 2 hits of 746% water damage to enemies directly ahead. Frostbitten foes take 2 hits of 1119% water damage instead. [2738 SP] Lv. 2: Deals 2 hits of 784% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 110% base chance. Frostbitten foes take 2 hits of 1176% water damage instead. [2738 SP] Lv. 3: Deals 2 hits of 822% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 120% base chance. Frostbitten foes take 2 hits of 1233% water damage instead. [2738 SP] Lv. 4: Deals 2 hits of 986% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% damage every 2.9 seconds - with 120% chance, and inflicts freeze for 3-6 seconds with 120% chance. Frostbitten foes take 2 hits of 1479% water damage instead. [2738 SP] |
Ice MirrorLv. 1: Summons "Ice Mirror", then deals 1 hit of 1119% water damage to the target and nearby enemies. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Ice Mirror" is active. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. [4548 SP] Lv. 2: Summons "Ice Mirror", then deals 1 hit of 1243.5% water damage to the target and nearby enemies. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Ice Mirror" is active. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. [4548 SP] Lv. 3: Summons "Ice Mirror", then deals 1 hit of 2311.5% water damage to the target and nearby enemies and restores the user's HP by 8% of the damage inflicted. This recovery caps at 30% of the user's HP per hit. Additional bonus neutral-element damage will be dealt equal to 800% of the damage taken while "Ice Mirror" is active. Reflected damage receives no bonuses from Skill Damage or other damage modifiers. [4548 SP] |
Apr 26, 2019 | ||
Xainfried | 5
|
Water
|
Lance
|
949 | 580 | Dragon FrostfangLv. 1: Deals 4 hits of 386% water damage to the target and nearby enemies. [2450 SP] Lv. 2: Deals 4 hits of 428% water damage to the target and nearby enemies. [2450 SP] Lv. 3: Deals 4 hits of 476% water damage to the target and nearby enemies. [2450 SP] Lv. 4: Deals 4 hits of 529% water damage to the target and nearby enemies, and inflicts frostbite for 21 seconds - dealing 41% damage every 2.9 seconds - with 120% base chance. Frostbitten foes take 4 hits of 687.7% water damage instead. [2450 SP] |
Guardian's FuryLv. 1: Increases the entire team's strength by 15% for 15 seconds. [8534 SP] Lv. 2: Increases the entire team's strength by 20% for 15 seconds. [8534 SP] Lv. 3: Deals 3 hits of 711.2% water damage to enemies directly ahead, increases the entire team's strength by 20% for 20 seconds, and raises the dragon gauge by 10% if the attack connects. [8534 SP] |
Sep 27, 2018 | ||
Gauld | 4
|
Water
|
Lance
|
729 | 492 | Chaotic FissureLv. 1: Deals 2 hits of 205% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 18% water damage every 2.9 seconds - with 100% chance. Frostbitten foes take 2 hits of 410% water damage instead. Activates "Skill Shift" if the attack connects. Phase II increases frostbite's success rate to 140% and damage to 36% every 2.9 seconds, while Phase III also increases the user's strength by 8% for 10 seconds. [3051 SP] Lv. 2: Deals 2 hits of 274% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 27% water damage every 2.9 seconds - with 110% chance. Frostbitten foes take 2 hits of 548% water damage instead. Activates "Skill Shift" if the attack connects. Phase II increases frostbite's success rate to 150% and damage to 54% every 2.9 seconds, while Phase III also increases the user's strength by 10% for 10 seconds. [3051 SP] Lv. 3: Deals 2 hits of 304% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% water damage every 2.9 seconds - with 120% chance. Frostbitten foes take 2 hits of 608% water damage instead. Activates "Skill Shift" if the attack connects. Phase II increases frostbite's success rate to 160% and damage to 74% every 2.9 seconds, while Phase III also increases the user's strength by 15% for 10 seconds. [3051 SP] |
Stone FoundationLv. 1: Immediately readies the Chaotic Fissure skill for use, and increases the user's strength by 20% for 5 seconds. [5158 SP] Lv. 2: Immediately readies the Chaotic Fissure skill for use, and increases the user's strength by 25% for 5 seconds. [5158 SP] |
Apr 13, 2020 | ||
Elisanne | 4
|
Water
|
Lance
|
902 | 551 | Brave BastionLv. 1: Increases the entire team's strength by 10% for 15 seconds. [3817 SP] Lv. 2: Increases the entire team's strength by 15% for 15 seconds. [3817 SP] Lv. 3: Increases the entire team's strength by 20% for 15 seconds. [3817 SP] Lv. 4: Deals 5 hits of 150% water damage to enemies directly ahead, and increases the entire team's strength by 25% for 15 seconds. [3817 SP] |
Hallowed WatersLv. 1: Deals 1 hit of 679% water damage to the target and nearby enemies. [5158 SP] Lv. 2: Deals 1 hit of 754% water damage to the target and nearby enemies. [5158 SP] Lv. 3: Deals 1 hit of 838% water damage to the target and nearby enemies. [5158 SP] |
Sep 27, 2018 | ||
Jakob | 3
|
Water
|
Lance
|
790 | 437 | Chain StingLv. 1: Deals 3 hits of 473.8% water damage to enemies directly ahead. [2581 SP] Lv. 2: Deals 3 hits of 496.8% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 80% base chance. [2581 SP] Lv. 3: Deals 3 hits of 522.1% water damage to enemies directly ahead, and inflicts bog for 8 seconds with 90% base chance. [2581 SP] |
Mercenary GuardLv. 1: Increases the entire team's strength and defense by 10% for 15 seconds. [7633 SP] Lv. 2: Increases the entire team's strength and defense by 15% for 15 seconds. [7633 SP] |
Feb 28, 2019 | ||
Cibella | 3
|
Water
|
Lance
|
790 | 437 | Virtuous GuardLv. 1: Grants all teammates a one-use shield that increases strength by 5% for 10 seconds, and nullifies damage less than 15% of the user's maximum HP. This strength increase will not stack. This does not stack with any other shields. [2920 SP] Lv. 2: Grants all teammates a one-use shield that increases strength by 5% for 10 seconds, and nullifies damage less than 20% of the user's maximum HP. This strength increase will not stack. This does not stack with any other shields. [2920 SP] Lv. 3: Grants all teammates a one-use shield that increases strength by 5% for 10 seconds, and nullifies damage less than 30% of the user's maximum HP. This strength increase will not stack. This does not stack with any other shields. [2920 SP] |
Holy WreathLv. 1: Deals 2 hits of 1302% water damage to surrounding enemies. [5000 SP] Lv. 2: Deals 2 hits of 1445% water damage to surrounding enemies. [5000 SP] |
Sep 27, 2018 | ||
Pinon | 5
|
Water
|
Bow
|
766 | 493 | Sanctus ArrowLv. 1: Deals 1 hit of 1470% water damage to enemies in a line, and inflicts frostbite - dealing 22% water damage every 2.9 seconds for 21 seconds - with 100% chance. [3350 SP] Lv. 2: Deals 1 hit of 1634% water damage to enemies in a line, and inflicts frostbite - dealing 32% water damage every 2.9 seconds for 21 seconds - with 110% chance. [3350 SP] Lv. 3: Deals 1 hit of 1815% water damage to enemies in a line, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. [3350 SP] |
Soul BenedictionLv. 1: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 30%, their defense is increased by 15%, and damage less than 10% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP] Lv. 2: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 50%, their defense is increased by 20%, and damage less than 15% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP] |
Aug 29, 2020 | ||
Hunter Sarisse | 5
|
Water
|
Bow
|
766 | 493 | Tactical RetreatLv. 1: Deals 1 hit of 177.1% water damage to surrounding enemies, 1 hit of 1768.7% water damage to enemies in a line, and increases the damage of the user's next force strike by 60%. This damage increase will not stack. [3933 SP] Lv. 2: Deals 1 hit of 195.5% water damage to surrounding enemies, 1 hit of 1964.2% water damage to enemies in a line, and increases the damage of the user's next force strike by 80%. This damage increase will not stack. [3933 SP] Lv. 3: Deals 1 hit of 218.5% water damage to surrounding enemies, 1 hit of 2182.7% water damage to enemies in a line, and increases the damage of the user's next force strike by 100%. This damage increase will not stack. [3933 SP] |
Haste RainLv. 1: Increases the rate at which the user's force strikes charge by 20% for 30 seconds. This speed increase will not stack. [10000 SP] Lv. 2: Increases the rate at which the user's force strikes charge by 30% for 30 seconds. This speed increase will not stack. [10000 SP] |
Feb 04, 2020 | ||
Laranoa | 5
|
Water
|
Bow
|
966 | 562 | Vivid VolleyLv. 1: Deals 14 hits of 110% water damage to enemies in a line. [2567 SP] Lv. 2: Deals 14 hits of 122% water damage to enemies in a line. [2567 SP] Lv. 3: Deals 14 hits of 136% water damage to enemies in a line. [2567 SP] Lv. 4: Deals 14 hits of 141% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 41% damage every 2.9 seconds - with 120% chance. [2567 SP] |
Hunter's IntuitionLv. 1: Increases the user's and nearby allies' strength by 20% for 15 seconds, and skill gauge fill rate by 15% for 10 seconds. [8534 SP] Lv. 2: Increases the user's and nearby allies' strength by 20% for 15 seconds, and skill gauge fill rate by 20% for 10 seconds. [8534 SP] Lv. 3: For 15 seconds, increases the user and nearby allies' strength by 20% and skill gauge fill rate by 25%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user: One or more adventurers: Increases defense by 10% for 10 seconds. Two or more adventurers: Increases critical rate by 10% for 10 seconds. Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. [8534 SP] |
Mar 31, 2019 | ||
Dragonyule Nefaria | 4
|
Water
|
Bow
|
957 | 557 | Starsquall ShotLv. 1: Deals 3 hits of 419.4% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 18% water damage every 2.9 seconds - with 100% chance. Frostbitten foes take 3 hits of 712.98% water damage instead. [2359 SP] Lv. 2: Deals 3 hits of 466.2% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 27% water damage every 2.9 seconds - with 110% chance. Frostbitten foes take 3 hits of 792.54% water damage instead. [2359 SP] Lv. 3: Deals 3 hits of 518.4% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 37% water damage every 2.9 seconds - with 120% chance. Frostbitten foes take 3 hits of 881.28% water damage instead. [2359 SP] Lv. 4: Deals 3 hits of 521% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% chance. Frostbitten foes take 3 hits of 885.7% water damage instead. [2359 SP] |
Special DeliveryLv. 1: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 10% of the user's HP, and increase their energy levels by three stages. [9476 SP] Lv. 2: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 15% of the user's HP, and increase their energy levels by three stages. [9476 SP] Lv. 3: Grants nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, increases their energy levels by three stages, and activates "Gifts Ready," preparing two gifts. While this skill is active, the user can distribute gifts by using their force strike. These gifts grant nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increase their energy levels by three stages. [9476 SP] |
Dec 17, 2018 | ||
Waike | 3
|
Water
|
Bow
|
766 | 446 | Noble HunterLv. 1: Deals 3 hits of 424% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 18% water damage every 2.9 seconds - with 100% chance. Frostbitten foes take 3 hits of 508.8% water damage instead. [2395 SP] Lv. 2: Deals 3 hits of 470% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 27% water damage every 2.9 seconds - with 110% chance. Frostbitten foes take 3 hits of 564% water damage instead. [2395 SP] Lv. 3: Deals 3 hits of 524% water damage to enemies in a line, and inflicts frostbite for 21 seconds - dealing 37% water damage every 2.9 seconds - with 120% chance. Frostbitten foes take 3 hits of 628.8% water damage instead. [2395 SP] |
Cascade ShotLv. 1: Deals 1 hit of 1270% water damage to the target. Frostbitten foes take 1 hit of 1905% water damage instead. [4989 SP] Lv. 2: Deals 1 hit of 1334% water damage to the target, and inflicts bog for 8 seconds with 80% base chance. Frostbitten foes take 1 hit of 2001% water damage instead. [4989 SP] |
Sep 27, 2018 | ||
Forager Cleo | 5
|
Water
|
Wand
|
712 | 485 | Starry VeilLv. 1: Deals 5 hits of 119% and 1 hit of 320% water damage to the target and nearby enemies, and grants the user the "Starlit Dining" effect. Starlit Dining enhances Astral Garnish, and it can stack up to four times. [2490 SP] Lv. 2: Deals 5 hits of 136% and 1 hit of 375% water damage to the target and nearby enemies, and grants the user the "Starlit Dining" effect. Starlit Dining enhances Astral Garnish, and it can stack up to four times. [2490 SP] Lv. 3: Deals 5 hits of 153% and 1 hit of 425% water damage to the target and nearby enemies, and grants the user the "Starlit Dining" effect. Starlit Dining enhances Astral Garnish, and it can stack up to four times. [2490 SP] |
Camping MemoriesLv. 1: Deals 1 hit of 1544% water damage to enemies directly ahead, creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%, and activates "Skill Shift." Phase II also increases the entire team's energy levels by two stages, while Phase III increases them by three stages. [5909 SP] Lv. 2: Deals 1 hit of 1845% water damage to enemies directly ahead, creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%, and activates "Skill Shift." Phase II also increases the entire team's energy levels by two stages, while Phase III increases them by three stages. [5909 SP] |
Nov 30, 2020 | ||
Yurius | 5
|
Water
|
Wand
|
750 | 511 | Unknown OrderLv. 1: Deals 4 hits of 253% water damage to the target and nearby enemies, increases the user's inspiration by one stage, and raises the user's dragondrive gauge by 530 UTP. If this skill is used during dragondrive, a variant called Tentacle Phantasma will be used instead. Tentacle Phantasma deals 4 hits of 270% water damage to the target and nearby enemies. Frostbitten enemies take 4 hits of 432% water damage instead. [2711 SP] Lv. 2: Deals 4 hits of 287% water damage to the target and nearby enemies, increases the user's inspiration by one stage, and raises the user's dragondrive gauge by 530 UTP. If this skill is used during dragondrive, a variant called Tentacle Phantasma will be used instead. Tentacle Phantasma deals 4 hits of 303% water damage to the target and nearby enemies. Frostbitten enemies take 4 hits of 484.8% water damage instead. [2711 SP] Lv. 3: Deals 4 hits of 321% water damage to the target and nearby enemies, increases the user's inspiration by one stage, and raises the user's dragondrive gauge by 530 UTP. If this skill is used during dragondrive, a variant called Tentacle Phantasma will be used instead. Tentacle Phantasma deals 4 hits of 337% water damage to the target and nearby enemies. Frostbitten enemies take 4 hits of 539.2% water damage instead. [2711 SP] |
Seeker of TruthLv. 1: Deals 4 hits of 320% water damage to enemies in a line, inflicts frostbite - dealing 21.7% water damage every 2.9 seconds for 30 seconds - with 110% chance, increases the user's inspiration by two stages, and raises the user's dragondrive gauge by 530 UTP. If this skill is used during dragondrive, a variant called Tentacle Mirage will be used instead. Tentacle Mirage deals 4 hits of 401% water damage to enemies in a line. Frostbitten enemies take 4 hits of 641.6% water damage instead. [6400 SP] Lv. 2: Deals 4 hits of 354% water damage to enemies in a line, inflicts frostbite - dealing 28.7% water damage every 2.9 seconds for 30 seconds - with 120% chance, increases the user's inspiration by two stages, and raises the user's dragondrive gauge by 530 UTP. If this skill is used during dragondrive, a variant called Tentacle Mirage will be used instead. Tentacle Mirage deals 4 hits of 447% water damage to enemies in a line. Frostbitten enemies take 4 hits of 715.2% water damage instead. [6400 SP] |
May 12, 2020 | ||
Lily | 5
|
Water
|
Wand
|
899 | 613 | Glacial BlossomLv. 1: Deals 2 hits of 614.6% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 100% base chance. Frostbitten foes take 2 hits of 798.98% water damage instead. [2490 SP] Lv. 2: Deals 2 hits of 645.4% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 110% base chance. Frostbitten foes take 2 hits of 839.02% water damage instead. [2490 SP] Lv. 3: Deals 2 hits of 677.6% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 120% base chance. Frostbitten foes take 2 hits of 880.88% water damage instead. [2490 SP] Lv. 4: Deals 2 hits of 740.6% water damage to the target and nearby enemies, inflicts freeze for 3-6 seconds with 200% chance, and frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. Frostbitten foes take 2 hits of 962.78% water damage instead. [2490 SP] |
Frozen GaleLv. 1: Deals 1 hit of 1490.9% water damage to surrounding enemies. Frostbitten foes take 1 hit of 1937% water damage instead. [5909 SP] Lv. 2: Deals 1 hit of 1655.8% water damage to surrounding enemies. Frostbitten foes take 1 hit of 2152.54% water damage instead. [5909 SP] Lv. 3: Deals 1 hit of 1819% water damage to surrounding enemies and activates "Crystalian Princess" for 30 seconds. During Crystalian Princess, the user's standard attacks are buffed and do extra damage to frostbitten enemies, and the area of effect of this skill is increased to 6. Crystalian Princess will not stack, and the 30-second timer will be reset if it is activated again. Frostbitten foes take 1 hit of 2364.7% water damage instead. [5909 SP] |
Oct 04, 2018 | ||
Pipple | 4
|
Water
|
Wand
|
766 | 471 | Puu-chuLv. 1: Increases the entire team's defense by 15% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds, and activates "Skill Shift." Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP] |
Pipple-luuLv. 1: Increases the entire team's energy levels by two stages, and increases user's strength by 20% for 15 seconds. [5100 SP] Lv. 2: Increases the entire team's energy levels by two stages, and increases user's strength by 30% for 15 seconds. [4900 SP] |
Feb 28, 2020 | ||
Summer Estelle | 4
|
Water
|
Wand
|
766 | 471 | Seaside PunisherLv. 1: Deals 2 hits of 598.5% water damage to the target and nearby enemies, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2711 SP] Lv. 2: Deals 2 hits of 628.5% water damage to the target and nearby enemies, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2711 SP] Lv. 3: Deals 2 hits of 660% water damage to the target and nearby enemies, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2711 SP] |
Lifeguard LiftLv. 1: Increases the strength of water-attuned adventurers in the team by 15% for 15 seconds, and removes stun. [7634 SP] Lv. 2: Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds, and removes stun. [7634 SP] |
Jul 31, 2019 | ||
Dragonyule Xander | 4
|
Water
|
Wand
|
742 | 505 | Starfrost SwellLv. 1: Deals 2 hits of 798% water damage to the target and nearby enemies. [2563 SP] Lv. 2: Deals 2 hits of 836% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 90% base chance. [2563 SP] Lv. 3: Deals 2 hits of 878% water damage to the target and nearby enemies, and inflicts freeze for 3-6 seconds with 100% base chance. [2563 SP] |
Monarch's BoonLv. 1: Increases the user and nearby allies' strength by 10% for 10 seconds, and increases their energy level by one stage. [9609 SP] Lv. 2: Increases the user and nearby allies' strength by 20% for 10 seconds, and increases their energy level by three stages. [9609 SP] |
Dec 17, 2018 | ||
Dragonyule Lily | 5
|
Water
|
Staff
|
809 | 467 | Crystalline MagicLv. 1: Restores HP to all teammates with 58% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 8% for 60 seconds. Crystalline Power grants overdamage based on 20% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP] Lv. 2: Restores HP to all teammates with 72% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 10% for 60 seconds. Crystalline Power grants overdamage based on 30% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP] Lv. 3: Restores HP to all teammates with 87% Recovery Potency, grants them the "Crystalline Power" effect for 30 seconds, and increases their strength by 15% for 60 seconds. Crystalline Power grants overdamage based on 40% of the user's strength, and this skill's strength increase effect will not stack. [7734 SP] |
Surprise GiftLv. 1: Consumes all Starfall Strength stacks, and grants the user the "Stupendous Strength" effect for 10 seconds. Stupendous Strength will not stack, and its effect is based on the number of Starfall Strength stacks consumed. None: Increases strength by 10%. One: Increases strength by 30%. Two: Increases strength by 50%. Three: Increases strength by 90%. [11832 SP] Lv. 2: Consumes all Starfall Strength stacks, and grants the user the "Stupendous Strength" effect for 10 seconds. Stupendous Strength will not stack, and its effect is based on the number of Starfall Strength stacks consumed. None: Increases strength by 20%. One: Increases strength by 40%. Two: Increases strength by 60%. Three: Increases strength by 100%. [11832 SP] |
Dec 15, 2020 | ||
Jiang Ziya | 5
|
Water
|
Staff
|
809 | 467 | Curative CatchLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Provident ProtectionLv. 1: Increases the entire team's defense by 15% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 25% Recovery Potency every 2.9 seconds. [11832 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 29% Recovery Potency every 2.9 seconds. [11832 SP] |
Dec 02, 2019 | ||
Nurse Aeleen | 4
|
Water
|
Staff
|
784 | 452 | Medicinal CureLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, increases entire team's defense by 8% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, increases entire team's defense by 10% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, increases entire team's defense by 15% for 5 seconds, and team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] |
NaturopathyLv. 1: Restores HP to the user and nearby allies with 72% Recovery Potency, and removes stun. [11832 SP] Lv. 2: Restores HP to the user and nearby allies with 90% Recovery Potency, and removes stun. [11832 SP] |
May 31, 2019 | ||
Thaniel | 4
|
Water
|
Staff
|
784 | 452 | Healing WaveLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Seafarer's PrideLv. 1: Increases the entire team's defense by 15% for 15 seconds. [8534 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [8534 SP] |
Sep 27, 2018 | ||
Ricardt | 3
|
Water
|
Staff
|
921 | 532 | Measure of MercyLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [7888 SP] |
Holy WaterLv. 1: Restores HP to all allies with 31% Recovery Potency and applies Regen for 15 seconds, healing with 25% Regen Potency every 2.9 seconds. [11832 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency and applies Regen for 15 seconds, healing with 29% Regen Potency every 2.9 seconds. [11832 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.99 seconds. [ SP] |
Sep 27, 2018 | ||
Yoshitsune | 5
|
Water
|
Manacaster
|
757 | 503 | Kumasaka FlashLv. 1: Begins preparing a powerful shot for 2.4 seconds, after which this skill will deal 5 hits of 119% water damage to enemies directly ahead. If, while preparing this shot, the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill will also deal 1 hit of 9% to enemies directly ahead, and 1 hit of 1138% water damage to surrounding enemies and, for 30 seconds, increase the user's attack rate by 10%. This attack rate increase will not stack. [3819 SP] Lv. 2: Begins preparing a powerful shot for 2.4 seconds, after which this skill will deal 5 hits of 178% water damage to enemies directly ahead. If, while preparing this shot, the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill will also deal 1 hit of 10% to enemies directly ahead, and 1 hit of 1356% water damage to surrounding enemies and, for 30 seconds, increase the user's attack rate by 12%. This attack rate increase will not stack. [3819 SP] Lv. 3: Begins preparing a powerful shot for 2.4 seconds, after which this skill will deal 5 hits of 213% water damage to enemies directly ahead. If, while preparing this shot, the user is hit by an attack that can be avoided with the damage immunity provided by skills, this skill will also deal 1 hit of 10% to enemies directly ahead, and 1 hit of 1572% water damage to surrounding enemies and, for 30 seconds, increase the user's attack rate by 15%. This attack rate increase will not stack. [3819 SP] |
Shanao StrikeLv. 1: Deals 8 hits of 158% and 5 hits of 74% water damage to the target and nearby enemies. [7051 SP] Lv. 2: Deals 8 hits of 167% and 5 hits of 88% water damage to the target and nearby enemies. [7051 SP] |
Jan 07, 2021 | ||
Lapis | 5
|
Water
|
Manacaster
|
757 | 503 | Fantastic FlightLv. 1: Deals 1 hit of 180% and 1 hit of 866% water damage to the target and nearby enemies, and dispels one buff from each of them. [2500 SP] Lv. 2: Deals 1 hit of 211% and 1 hit of 950% water damage to the target and nearby enemies, and dispels one buff from each of them. [2500 SP] Lv. 3: Deals 1 hit of 246% and 1 hit of 1033% water damage to the target and nearby enemies, and dispels one buff from each of them. [2500 SP] |
Graceful BulletLv. 1: Deals 2 hits of 1206% water damage to enemies directly ahead. The more buffs the user has, the higher the skill boost received and the higher the damage dealt, at +20% skill damage per Stronger Bullets stack and +5% skill damage per any other buff stack, up to a combined maximum of +80%. [7185 SP] Lv. 2: Deals 2 hits of 1505% water damage to enemies directly ahead. The more buffs the user has, the higher the skill boost received and the higher the damage dealt, at +20% skill damage per Stronger Bullets stack and +5% skill damage per any other buff stack, up to a combined maximum of +80%. [7185 SP] |
Oct 30, 2020 | ||
Gala Leif | 5
|
Wind
|
Sword
|
835 | 456 | Feathered GaleLv. 1: Deals 1 hit of 344.9% and 1 hit of 362.8% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 50% for 15 seconds. [3456 SP] Lv. 2: Deals 1 hit of 432.3% and 1 hit of 453.6% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 55% for 15 seconds. [3456 SP] Lv. 3: Deals 1 hit of 480.4% and 1 hit of 504% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead. Sparrows' Protection increases the user's defense by 60% for 15 seconds. [3456 SP] |
Pinion SlashLv. 1: Deals 2 hits of 392% and 1 hit of 432% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 470.4% and 1 hit of 518.4% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals 1 hit of 561%, 1 hit of 617% and 1 hit of 673% wind damage to enemies directly ahead, and inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance. Foes with reduced defense take 1 hit of 673.2%, 1 hit of 740.4% and 1 hit of 807.6% wind damage instead. [8640 SP] Lv. 2: Deals 2 hits of 491% and 1 hit of 540% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 589.2% and 1 hit of 648% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead. Parrying Slash deals 1 hit of 702%, 1 hit of 772% and 1 hit of 842% wind damage to enemies directly ahead, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Foes with reduced defense take 1 hit of 842.4%, 1 hit of 926.4% and 1 hit of 1010.4% wind damage instead. [8640 SP] |
May 29, 2020 | ||
Wedding Elisanne | 5
|
Wind
|
Sword
|
795 | 480 | Sacred UnionLv. 1: Deals 1 hit of 1203% wind damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and gradually heals the HP of adventurers inside it with 16% Recovery Potency every 3 seconds. [2902 SP] Lv. 2: Deals 1 hit of 1338% wind damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and gradually heals the HP of adventurers inside it with 18% Recovery Potency every 3 seconds. [2902 SP] Lv. 3: Deals 1 hit of 1485% wind damage to enemies directly ahead, and creates a buff zone that lasts for 10 seconds and gradually heals the HP of adventurers inside it with 20% Recovery Potency every 3 seconds. [2902 SP] |
Wedding BellLv. 1: Deals 1 hit of 1002% wind damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%. [6243 SP] Lv. 2: Deals 1 hit of 1051.5% wind damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. [6243 SP] |
Jun 20, 2019 | ||
Gala Ranzal | 5
|
Wind
|
Sword
|
755 | 504 | Cyclone BladeLv. 1: Deals 6 hits of 246.4% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP] Lv. 2: Deals 6 hits of 272.8% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP] Lv. 3: Deals 6 hits of 303.6% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP] |
Wind TacticsLv. 1: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 187.5% (207.5%) and 1 hit of 207.5% (230%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 8% for 10 seconds. Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 from 150. [5800 SP] Lv. 2: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 187.5% (207.5%) and 1 hit of 207.5% (230%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 10% for 10 seconds. Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 (1000 for FS Lv2) from 150. [5800 SP] |
Mar 27, 2019 | ||
Templar Hope | 4
|
Wind
|
Sword
|
810 | 442 | Knight's SpiritLv. 1: Increases the entire team's defense by 15%, and strength by 8% for 15 seconds. [3756 SP] Lv. 2: Increases the entire team's defense by 20%, and strength by 10% for 15 seconds. [3756 SP] Lv. 3: Increases the entire team's defense by 25%, and strength by 15% for 15 seconds. [3756 SP] |
Blessed SwordLv. 1: Deals 2 hits of 1135% wind damage to surrounding enemies. [4608 SP] Lv. 2: Deals 2 hits of 1324% wind damage to surrounding enemies. [4608 SP] |
Mar 12, 2020 | ||
Ku Hai | 4
|
Wind
|
Sword
|
732 | 488 | Soaring FlickerLv. 1: Deals 4 hits of 334% wind damage to enemies directly ahead. [2296 SP] Lv. 2: Deals 4 hits of 372% wind damage to enemies directly ahead. [2296 SP] Lv. 3: Deals 4 hits of 414% wind damage to enemies directly ahead. [2296 SP] |
Keen BladeLv. 1: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 8%, and their force strike will deal 3 hits of 136% (150%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP] Lv. 2: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 10%, and their force strike will deal 3 hits of 150% (166%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP] |
Jan 31, 2019 | ||
Forager Mitsuba | 5
|
Wind
|
Blade
|
781 | 494 | Fiend IkejimeLv. 1: Deals 8 hits of 126% wind damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 77% damage every 4.9 seconds - with 80% chance. [2838 SP] Lv. 2: Deals 8 hits of 140% wind damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 110% damage every 4.9 seconds - with 80% chance. [2838 SP] Lv. 3: Deals 8 hits of 155% wind damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 80% chance. [2838 SP] |
Fiend BanquetLv. 1: Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds. This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three. One: Increases skill damage by 8%. Two: Increases skill damage by 8% and critical rate by 8%. Three: Increases skill damage by 8%, critical rate by 8%, and strength by 5%. This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes. [10000 SP] Lv. 2: Grants the user a "New Dish" for every 15-hit combo, and creates a buff zone that surrounds them for 15 seconds. This buff zone's effects will be based on the number of New Dishes the user has, up to a maximum of three. One: Increases skill damage by 10%. Two: Increases skill damage by 10% and critical rate by 10%. Three: Increases skill damage by 10%, critical rate by 10%, and strength by 5%. This skill can only be used when the user has at least one New Dish, and using it will consume all New Dishes. [10000 SP] |
Nov 30, 2020 | ||
Tobias | 5
|
Wind
|
Blade
|
781 | 494 | Eternal GraceLv. 1: Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds. [3840 SP] Lv. 2: Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds. [3840 SP] Lv. 3: Increases the strength of wind-attuned adventurers in the team by 30% for 15 seconds. [3840 SP] |
Sacred BladeLv. 1: Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled by 85 SP every second for 7 seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge. Revelation's Purge deals 8 hits of 10% wind damage to multiple targets and enemies near those targets, and inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [1 SP] Lv. 2: Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled by 85 SP every second for 7 seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge. Revelation's Purge deals 8 hits of 13% wind damage to multiple targets and enemies near those targets, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [1 SP] |
Mar 12, 2020 | ||
Victor | 5
|
Wind
|
Blade
|
781 | 494 | Steel FormationLv. 1: Deals 5 hits of 274% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 77% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects. Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [2838 SP] Lv. 2: Deals 5 hits of 308% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 110% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects. Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [2838 SP] Lv. 3: Deals 5 hits of 342% wind damage to the target and nearby enemies, inflicts bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 80% base chance, and activates "Skill Shift" if the attack connects. Phase II adds a 3% increase to the entire team's water resistance for 20 seconds, while Phase III also grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [2838 SP] |
Lethal StratagemLv. 1: Deals 1 hit of 1531% wind damage to the target and nearby enemies, and grants all teammates immunity to knockback for 10 seconds. [7500 SP] Lv. 2: Deals 1 hit of 1914% wind damage to the target and nearby enemies, and grants all teammates immunity to knockback for 15 seconds. [7500 SP] |
Aug 31, 2019 | ||
Addis | 4
|
Wind
|
Blade
|
727 | 509 | Bamboo CutterLv. 1: Deals 3 hits and 1 delayed hit of 255% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 28% damage every 2.9 seconds - with 100% base chance. When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 71% damage every 4.9 seconds - with 80% base chance. [2537 SP] Lv. 2: Deals 3 hits and 1 delayed hit of 267% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance. When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 99% damage every 4.9 seconds - with 80% base chance. [2537 SP] Lv. 3: Deals 3 hits and 1 delayed hit of 281% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 53% damage every 2.9 seconds - with 100% base chance. When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 132% damage every 4.9 seconds - with 80% base chance. [2537 SP] |
Dignified SoulLv. 1: Increases the user's strength by 20% and upgrades the skill Bamboo Cutter with chance to inflict bleeding instead of poison, for 10 seconds. [4877 SP] Lv. 2: Increases the user's strength by 25% and upgrades the skill Bamboo Cutter with chance to inflict bleeding instead of poison, for 10 seconds. [4877 SP] |
Dec 31, 2018 | ||
Musashi | 4
|
Wind
|
Blade
|
719 | 503 | Belching DragonLv. 1: Deals 2 hits of 437% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 28% damage every 2.9 seconds with 90% base chance. Poisoned foes take 2 hits of 655.5% wind damage instead. [2567 SP] Lv. 2: Deals 2 hits of 460% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 39.6% damage every 2.9 seconds with 100% base chance. Poisoned foes take 2 hits of 690% wind damage instead. [2567 SP] Lv. 3: Deals 2 hits of 484% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 53% damage every 2.9 seconds with 110% base chance. Poisoned foes take 2 hits of 726% wind damage instead. [2567 SP] |
Force of the WindLv. 1: Increases the user's strength by 25% for 15 seconds. [4430 SP] Lv. 2: Increases the user's strength by 30% for 15 seconds. [4430 SP] |
Sep 27, 2018 | ||
Melody | 3
|
Wind
|
Blade
|
888 | 563 | Maid for MayhemLv. 1: Increases the entire team's strength by 8% for 15 seconds. [2987 SP] Lv. 2: Increases the entire team's strength by 10% for 15 seconds. [2987 SP] Lv. 3: Increases the entire team's strength by 15% for 15 seconds. [2987 SP] Lv. 4: Increases the entire team's strength by 20% for 15 seconds, and activates "Maid's Soul." The user's next force strike will deal 1 hit of 340% wind damage. [2987 SP] |
Tyro's GyreLv. 1: Deals 3 hits of 238% wind damage to enemies directly ahead. [4784 SP] Lv. 2: Deals 3 hits of 264% wind damage to enemies directly ahead. [4784 SP] Lv. 3: Deals 3 hits of 270% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% chance. [4784 SP] |
Sep 27, 2018 | ||
Summer Norwin | 5
|
Wind
|
Dagger
|
760 | 499 | Summer MemoriesLv. 1: Deals 1 hit of 448% and 1 hit of 560% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love. Phase II deals 1 hit of 492% and 1 hit of 616% wind damage, while Phase III deals 1 hit of 582% and 1 hit of 728% wind damage. Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not) If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP] Lv. 2: Deals 1 hit of 504% and 1 hit of 630% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love. Phase II deals 1 hit of 554% and 1 hit of 693% wind damage, while Phase III deals 1 hit of 655% and 1 hit of 819% wind damage. Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not) If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP] Lv. 3: Deals 1 hit of 560% and 1 hit of 700% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love. Phase II deals 1 hit of 616% and 1 hit of 770% wind damage, while Phase III deals 1 hit of 728% and 1 hit of 910% wind damage. Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not) If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP] |
Ephemeral LoveLv. 1: Deals 1 hit of 672% and 1 hit of 840% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories. Phase II deals 1 hit of 738% and 1 hit of 924% wind damage, while Phase III deals 1 hit of 873% and 1 hit of 1092% wind damage. Phase IV deals 1 hit of 1074% and 1 hit of 1344% wind damage, inflicts poison on foes - dealing 43.6% wind damage every 2.9 seconds for 30 seconds - with 110% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks. While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP] Lv. 2: Deals 1 hit of 840% and 1 hit of 1050% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories. Phase II deals 1 hit of 924% and 1 hit of 1155% wind damage, while Phase III deals 1 hit of 1092% and 1 hit of 1365% wind damage. Phase IV deals 1 hit of 1344% and 1 hit of 1680% wind damage, inflicts poison on foes - dealing 58.2% wind damage every 2.9 seconds for 30 seconds - with 120% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks. While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP] |
Jul 30, 2020 | ||
Wedding Aoi | 5
|
Wind
|
Dagger
|
800 | 475 | Ninja Bride SweepLv. 1: Deals 4 hits of 292.6% and 1 hit of 1168.2% wind damage to enemies directly ahead, draws them toward the user, and inflicts sleep for 4-5 seconds with 100% base chance. [2401 SP] Lv. 2: Deals 4 hits of 308% and 1 hit of 1227.6% wind damage to enemies directly ahead, draws them toward the user, and inflicts sleep for 5-6 seconds with 100% base chance. [2401 SP] Lv. 3: Deals 4 hits of 323.4% and 1 hit of 1289.2% wind damage to enemies directly ahead, draws them toward the user, and inflicts sleep for 6-7 seconds with 110% base chance. [2401 SP] |
Ninja Bride SunshowerLv. 1: Deals 5 hits of 665% wind damage to enemies directly ahead, and restores HP to all allies with 20% Recovery Potency. Sleeping foes take 5 hits of 1130% wind damage instead. [4400 SP] Lv. 2: Deals 5 hits of 700% wind damage to enemies directly ahead, and restores HP to all allies with 25% Recovery Potency. Sleeping foes take 5 hits of 1400% wind damage instead. [4400 SP] |
Jun 20, 2019 | ||
Su Fang | 4
|
Wind
|
Dagger
|
866 | 568 | Gale SliceLv. 1: Deals 2 hits of 151%, 1 hit of 45%, and 1 hit of 105% wind damage to enemies directly ahead. When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 3-4 seconds with 90% base chance. [2462 SP] Lv. 2: Deals 2 hits of 167%, 1 hit of 50%, and 1 hit of 117% wind damage to enemies directly ahead. When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 4-5 seconds with 100% base chance. [2462 SP] Lv. 3: Deals 2 hits of 186%, 1 hit of 56%, and 1 hit of 130% wind damage to enemies directly ahead. When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 5-6 seconds with 110% base chance. [2462 SP] Lv. 4: Deals 2 hits of 186%, 1 hit of 56%, and 1 hit of 130% wind damage to enemies directly ahead. Poisoned foes will take 2 hits of 465%, 1 hit of 140% and 1 hit of 325% instead. When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which deals an additional 2 hits of 130% wind damage (325% on poisoned foes) and gains the effect to inflict stun for 3-6 seconds with 110% base chance. [2462 SP] |
Crackling PyroblossomLv. 1: Increases the user's strength by 20% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP] Lv. 2: Increases the user's strength by 25% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP] Lv. 3: Increases the user's strength by 30% for 15 seconds. While this skill is active, Gale Slice may inflict stun. Also, the user's next force strike will throw 3 knives in front of the user, dealing an additional 11% wind damage each, and inflict poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. [4877 SP] |
Jan 31, 2019 | ||
Francesca | 3
|
Wind
|
Dagger
|
760 | 451 | Peregrine BladeLv. 1: Deals 4 hits of 218% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 25.4% damage every 2.9 seconds with 80% base chance. Poisoned foes take 4 hits of 261.6% wind damage instead. [2257 SP] Lv. 2: Deals 4 hits of 241% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 36% damage every 2.9 seconds with 90% base chance. Poisoned foes take 4 hits of 289.2% wind damage instead. [2257 SP] Lv. 3: Deals 4 hits of 267% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 48.2% damage every 2.9 seconds with 100% base chance. Poisoned foes take 4 hits of 320.4% wind damage instead. [2257 SP] |
WindwhistlerLv. 1: Deals 2 hits of 275% wind damage to enemies directly ahead and inflicts poison for 15 seconds - dealing 36% wind damage every 2.9 seconds - with 90% base chance. [4892 SP] Lv. 2: Deals 2 hits of 288% wind damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 48.2% wind damage every 2.9 seconds - with 100% base chance, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [4892 SP] |
Sep 27, 2018 | ||
Kimono Luca | 5
|
Wind
|
Axe
|
783 | 492 | Splendid SpringLv. 1: Deals 3-9 hits of 435% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP] Lv. 2: Deals 3-9 hits of 476% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP] Lv. 3: Deals 3-9 hits of 522% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP] |
Bright EquinoxLv. 1: Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed. One: For 20 seconds, gradually recovers HP with 3% Recovery Potency every 2.9 seconds, and reduces water damage taken by 3%. Two: For 30 seconds, gradually recovers HP with 15% Recovery Potency every 2.9 seconds, and reduces water damage taken by 5%. Three: For 60 seconds, gradually recovers HP with 21% Recovery Potency every 2.9 seconds, and reduces water damage taken by 15%. This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. [6878 SP] Lv. 2: Grants wind-attuned adventurers in the team the "New Year's Mochi" effect. New Year's Mochi's effects are based on the number of Mochi Master stacks consumed. One: For 20 seconds, gradually recovers HP with 3% Recovery Potency every 2.9 seconds, and reduces water damage taken by 3%. Two: For 30 seconds, gradually recovers HP with 15% Recovery Potency every 2.9 seconds, and reduces water damage taken by 5%. Three: For 60 seconds, gradually recovers HP with 21% Recovery Potency every 2.9 seconds, and reduces water damage taken by 15%. This skill can only be used when the user has at least one Mochi Master stack, and using it will consume all Mochi Master stacks. New Year's Mochi will not stack. [4958 SP] |
Jan 14, 2021 | ||
Summer Amane | 5
|
Wind
|
Axe
|
744 | 467 | Empyreal WindLv. 1: Restores HP to all allies with 10% Recovery Potency and continues healing over the next 15 seconds with 8% Recovery Potency every 2.9 seconds. [3849 SP] Lv. 2: Restores HP to all allies 12% Recovery Potency and continues healing over the next 15 seconds with 10% Recovery Potency every 2.9 seconds. [3849 SP] Lv. 3: Restores HP to all allies 14% Recovery Potency and continues healing over the next 15 seconds with 12% Recovery Potency every 2.9 seconds. [3849 SP] |
Feline FortuityLv. 1: Increases the entire team's strength by 10%, and critical rate by 15% for 10 seconds. [5217 SP] Lv. 2: Increases the entire team's strength by 10%, and critical rate by 20% for 10 seconds. [5217 SP] |
Jul 28, 2020 | ||
Valentine's Melody | 5
|
Wind
|
Axe
|
783 | 492 | Now You'll See What I'm Maid Of!Lv. 1: Deals 6 hits of 111% damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%. [3849 SP] Lv. 2: Deals 6 hits of 129% damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. [3849 SP] Lv. 3: Deals 6 hits of 139% damage to enemies directly ahead, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. [3849 SP] |
A Splash of AffectionLv. 1: Deals 1 hit of 777% wind damage to enemies directly ahead, and inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% base chance. [5217 SP] Lv. 2: Deals 1 hit of 864% wind damage to enemies directly ahead, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. [5217 SP] |
Feb 14, 2020 | ||
Lin You | 5
|
Wind
|
Axe
|
892 | 619 | Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead. When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP] Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance. When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP] Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance. When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP] Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage. When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP] |
Heaven's BreathLv. 1: Restores the user's HP with 31% Recovery Potency, and activates "Heaven's Breath" for 10 seconds. During Heaven's Breath, the user's attack rate is increased by 15%, and the skill Typhoon Fist is powered up. [8014 SP] Lv. 2: Restores the user's HP with 36% Recovery Potency, and activates "Heaven's Breath" for 10 seconds. During Heaven's Breath, the user's attack rate is increased by 20%, and the skill Typhoon Fist is powered up. [8014 SP] Lv. 3: Restores the user's HP with 44% Recovery Potency, and activates "Heaven's Breath" for 15 seconds. During Heaven's Breath, the user's attack rate is increased by 20%, strength is increased by 15%, and the skill Typhoon Fist is powered up. [8014 SP] |
Jan 31, 2019 | ||
Ranzal | 4
|
Wind
|
Axe
|
936 | 532 | Tornado BashLv. 1: Deals 4 hits of 468% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2805 SP] Lv. 2: Deals 4 hits of 520% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2805 SP] Lv. 3: Deals 4 hits of 578% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2805 SP] Lv. 4: Deals 4 hits of 722.8% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds, dispels one buff from each enemy, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% chance. [2805 SP] |
Storm WallLv. 1: Grants all teammates a one-hit shield that nullifies damage less than 20% of the user's HP. This does not stack with any other shields. [7288 SP] Lv. 2: Grants all teammates a one-hit shield that nullifies damage less than 30% of the user's HP. This does not stack with any other shields. [7288 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds. If the user's HP is above or equal to 85% of max HP, grants the entire team a "Life Shield" that nullifies damage equal to the user's HP at the time of using this skill minus 80% of the user's max HP. [7288 SP] |
Sep 27, 2018 | ||
Johanna | 3
|
Wind
|
Axe
|
781 | 444 | Unbridled RageLv. 1: Deals 1 hit of 1091% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 28% damage every 2.9 seconds - with 90% base chance. Poisoned enemies take 1 hit of 1418.3% wind damage instead. [2904 SP] Lv. 2: Deals 1 hit of 1213% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance. Poisoned enemies take 1 hit of 1576.9% wind damage instead. [2904 SP] Lv. 3: Deals 1 hit of 1347% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 53% damage every 2.9 seconds - with 110% base chance. Poisoned enemies take 1 hit of 1751.1% wind damage instead. [2904 SP] |
Cyclone AxeLv. 1: Deals 2 hits of 546% wind damage to surrounding enemies, draws them toward the user for 0.5 seconds, and inflicts poison for 15 seconds - dealing 28% damage every 2.9 seconds - with 90% base chance. Poisoned enemies take 2 hits of 819% wind damage instead. [5735 SP] Lv. 2: Deals 2 hits of 606% wind damage to surrounding enemies, draws them toward the user for 0.5 seconds, and inflicts poison for 15 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance. Poisoned enemies take 2 hits of 909% wind damage instead. [5735 SP] |
Sep 27, 2018 | ||
Halloween Melsa | 5
|
Wind
|
Lance
|
790 | 485 | Spooky RevivalLv. 1: Increases the entire team's strength by 15% for 15 seconds. [4770 SP] Lv. 2: Increases the entire team's strength by 20% for 15 seconds. [4770 SP] Lv. 3: Increases the entire team's strength by 25% for 15 seconds. [4770 SP] |
Venom BiteLv. 1: Deals 3 hits of 110% wind damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 53% damage every 2.9 seconds - with 110% base chance, and lowers their poison resistance by 5% for 30 seconds. This resistance reduction will not stack, but changing direction is possible during the attack. [6800 SP] Lv. 2: Deals 3 hits of 140% wind damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance, and lowers their poison resistance by 10% for 30 seconds. This resistance reduction will not stack, but changing direction is possible during the attack. [6800 SP] |
Oct 16, 2020 | ||
Kirsty | 5
|
Wind
|
Lance
|
751 | 509 | Patriot's ChargeLv. 1: Deals 1 hit of 746% wind damage to enemies directly ahead. [2930 SP] Lv. 2: Deals 1 hit of 829% wind damage to enemies directly ahead. [2930 SP] Lv. 3: Deals 1 hit of 921% wind damage to enemies directly ahead. [2930 SP] |
Lethal OperationLv. 1: Increases the entire team's strength by 15% for 15 seconds. [8534 SP] Lv. 2: Increases the entire team's strength by 20% for 15 seconds. [8534 SP] |
Jan 14, 2020 | ||
Sylas | 5
|
Wind
|
Lance
|
947 | 582 | Woodland SpearLv. 1: Deals 2 hits of 485% wind damage to enemies directly ahead. [3120 SP] Lv. 2: Deals 2 hits of 510% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 43.6% wind damage every 2.9 seconds - with 110% base chance. [3120 SP] Lv. 3: Deals 2 hits of 534% wind damage to enemies directly ahead, reduces their strength by 10% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. [3120 SP] Lv. 4: Deals 2 hits of 593% wind damage to enemies directly ahead, reduces their strength by 30% for 10 seconds with 50% base chance, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. This strength reduction effect will not stack. Poisoned foes take 2 hits of 889.5% wind damage instead. [3120 SP] |
Inspiriting ScentLv. 1: Increases the entire team's skill gauge fill rate by 15% for 15 seconds, and applies one of the following at random: Increases strength by 15% for 15 seconds Increases defense by 15% for 15 seconds Increases max HP by 10% for the remainder of the quest. [12000 SP] Lv. 2: Increases the entire team's skill gauge fill rate by 20% for 15 seconds, and applies one of the following at random: Increases strength by 20% for 15 seconds Increases defense by 20% for 15 seconds Increases max HP by 15% for the remainder of the quest. [12000 SP] Lv. 3: Increases the entire team's skill gauge fill rate by 30% for 15 seconds, and applies one of the following at random: Increases strength by 25% for 15 seconds Increases defense by 25% for 15 seconds Increases max HP by 20% for the remainder of the quest. Also occasionally grants all of the above bonuses at the same time, and removes all afflictions. [12000 SP] |
Apr 18, 2019 | ||
Pia | 4
|
Wind
|
Lance
|
805 | 446 | Ka-boom!Lv. 1: Deals 1 hit of 1925% wind damage to the target and nearby enemies. [2579 SP] Lv. 2: Deals 1 hit of 2137% wind damage to the target and nearby enemies. [2579 SP] Lv. 3: Deals 1 hit of 2375% wind damage to the target and nearby enemies. [2579 SP] |
Cheer up, chums!Lv. 1: Increases the entire team's energy levels by two stages, and increases strength by 10% for 10 seconds. [4000 SP] Lv. 2: Increases the entire team's energy levels by two stages, and increases strength by 10% for 10 seconds. [3636 SP] |
Nov 30, 2018 | ||
Aeleen | 4
|
Wind
|
Lance
|
766 | 470 | Valkyrie BlastLv. 1: Deals 1 hit of 1425.9% wind damage to the target and nearby enemies. [2579 SP] Lv. 2: Deals 1 hit of 1583.4% wind damage to the target and nearby enemies. [2579 SP] Lv. 3: Deals 1 hit of 1759.8% wind damage to the target and nearby enemies. [2579 SP] |
Valhallan BalladLv. 1: Increases the entire team's defense by 15%, and strength by 10% for 15 seconds. [8534 SP] Lv. 2: Increases the entire team's defense by 20%, and strength by 10% for 15 seconds. [8534 SP] |
Sep 27, 2018 | ||
Meene | 5
|
Wind
|
Bow
|
805 | 470 | Faerie MagicLv. 1: Deals 1 hit of 405% wind damage to enemies directly ahead, reduces their strength by 15% for 10 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 135% wind damage each. This strength reduction effect will not stack. When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 5% for 10 seconds. This defense reduction effect will not stack. [4140 SP] Lv. 2: Deals 1 hit of 450% wind damage to enemies directly ahead, reduces their strength by 15% for 15 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 150% wind damage each. This strength reduction effect will not stack. When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 5% for 15 seconds. This defense reduction effect will not stack. [4140 SP] Lv. 3: Deals 1 hit of 500% wind damage to enemies directly ahead, reduces their strength by 20% for 15 seconds, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 167% wind damage each. This strength reduction effect will not stack. When the user has six or more summoned butterflies, these extra shots reduce enemy defense by 10% for 15 seconds. This defense reduction effect will not stack. When used as a shared skill, it deals 1 hit of 1335% wind damage to enemies directly ahead and reduces their strength by 20% for 15 seconds. [4140 SP] |
Butterfly KissLv. 1: Deals 1 hit of 900% wind damage to the target and nearby enemies, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 150% wind damage each. When the user has six or more summoned butterflies, this additional damage may inflict poison for 15 seconds - dealing 43.6% damage every 2.9 seconds - with 110% base chance. [6900 SP] Lv. 2: Deals 1 hit of 1000% wind damage to the target and nearby enemies, and fires extra shots equal to the number of butterflies the user currently has summoned dealing 1 hit of 167% wind damage each. When the user has six or more summoned butterflies, this additional damage may inflict poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance. [6900 SP] |
Sep 30, 2020 | ||
Hawk | 5
|
Wind
|
Bow
|
916 | 592 | Savage HawkLv. 1: Deals 1 hits of 769% wind damage to enemies in a line. [2723 SP] Lv. 2: Deals 1 hits of 807% wind damage to enemies in a line. Stunned foes take 1678.56% wind damage instead. [2723 SP] Lv. 3: Deals 1 hits of 848% wind damage to enemies in a line. Stunned foes take 1823.2% wind damage instead. [2723 SP] Lv. 4: Deals 2 hits of 474% wind damage to enemies in a line. Stunned foes take 1 hit of 2038.2% and 1 hit of 474% wind damage instead. Poisoned foes take 1 hit of 474% and 1 hit of 1422% wind damage instead. Poisoned and stunned foes take 1 hit of 2038.2% and 1 hit of 1422% wind damage instead. [2723 SP] |
Hunter's CreedLv. 1: Activates "Shackling Arrows." The next three force strikes will deal 31% (34%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 4-5 seconds with 100% base chance. [5315 SP] Lv. 2: Activates "Shackling Arrows." The next three force strikes will deal 33% (37%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 5-6 seconds with 100% base chance. [5315 SP] Lv. 3: Activates "Shackling Arrows". The user's next two force strikes will deal up to 19 hits of 26% wind damage per hit and provide 2400 SP, inflict stun for 8 seconds with 110% base chance, and inflict poison - dealing 58.2% damage per second every 2.9 seconds for 15 seconds - with 120% chance. Bonus OD Bar damage is reduced to 1x for all hits of Hunter's Creed. The next time this skill is used it will instead deal 3 hits of 316% wind damage to enemies in a line. Poisoned foes will take 3 hits of 474% damage instead. [5315 SP] |
Sep 27, 2018 | ||
Louise | 5
|
Wind
|
Bow
|
965 | 563 | Piercing WindLv. 1: Deals 4 shots of 351% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 30.8% damage every 2.9 seconds - with 100% base chance. [2896 SP] Lv. 2: Deals 4 shots of 390% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 43.6% damage every 2.9 seconds - with 110% base chance. [2896 SP] Lv. 3: Deals 4 shots of 434% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance. [2896 SP] Lv. 4: Deals 4 shots of 542% wind damage to enemies in a line, inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% chance, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 5% of their maximum HP. [2896 SP] |
Arrow ShowerLv. 1: Deals 3 shots of 256% wind damage to enemies in a line. Poisoned foes take 345.6% wind damage per hit instead. [5001 SP] Lv. 2: Deals 3 shots of 269% wind damage to enemies in a line. Poisoned foes take 403.5% wind damage per hit instead. [5001 SP] Lv. 3: Deals 3 shots of 693% wind damage to enemies in a line. Poisoned foes take 1039.5% wind damage per hit instead. Damage will be decreased as the user's HP decreases, down to 3 hits of 346.5% (519.75% on poisoned foes) at 1 HP. [5001 SP] |
Nov 15, 2018 | ||
Joachim | 4
|
Wind
|
Bow
|
741 | 478 | Last ResortLv. 1: Deals 2 hits of 197% wind damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 28% damage every 2.9 seconds - with 90% base chance. Poisoned foes take 2 hits of 443.25% wind damage instead. Activates "Skill Shift" if the attack connects. Phase II increases poison's success rate to 140%, while Phase III increases the entire team's strength by 8% for 10 seconds. [2803 SP] Lv. 2: Deals 2 hits of 208% wind damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance. Poisoned foes take 2 hits of 468% wind damage instead. Activates "Skill Shift" if the attack connects. Phase II increases poison's success rate to 150%, while Phase III increases the entire team's strength by 10% for 10 seconds. [2803 SP] Lv. 3: Deals 2 hits of 221% wind damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 53% damage every 2.9 seconds - with 110% base chance. Poisoned foes take 2 hits of 497.25% wind damage instead. Activates "Skill Shift" if the attack connects. Phase II increases poison's success rate to 160%, while Phase III increases the entire team's strength by 15% for 10 seconds. [2803 SP] |
Operation ZeroLv. 1: Immediately readies the Last Resort skill for use, and increases the user's strength by 20% for 5 seconds. [5599 SP] Lv. 2: Immediately readies the Last Resort skill for use, and increases the user's strength by 25% for 5 seconds. [5599 SP] |
Jan 14, 2020 | ||
Eleonora | 4
|
Wind
|
Bow
|
741 | 478 | Viper BoltLv. 1: Deals 1 hit of 1258.254% wind damage to the target. Poisoned foes take 1 hit of 1887.381% wind damage instead. [2504 SP] Lv. 2: Deals 1 hit of 1321.2% wind damage to the target, and inflicts poison for 15 seconds - dealing 39.6% wind damage every 2.9 seconds - with 100% base chance. Poisoned foes take 1 hit of 1981.8% wind damage instead. [2504 SP] Lv. 3: Deals 1 hit of 1387.8% wind damage to the target, and inflicts poison for 15 seconds - dealing 53% wind damage every 2.9 seconds - with 110% base chance. Poisoned foes take 1 hit of 2081.7% wind damage instead. [2504 SP] |
Vendetta ArrowLv. 1: Deals 1 hit of 1398.1% wind damage to the target. Poisoned foes take 1 hit of 2097.15% wind damage instead. [5115 SP] Lv. 2: Deals 1 hit of 1468% wind damage to the target, and inflicts poison for 15 seconds - dealing 39.6% wind damage every 2.9 seconds - with 100% base chance. Poisoned foes take 1 hit of 2202% wind damage instead. [5115 SP] |
Sep 27, 2018 | ||
Philia | 3
|
Wind
|
Bow
|
726 | 469 | ScattershotLv. 1: Deals 3 hits of 298% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 25.4% wind damage every 2.9 seconds - with 80% chance. Poisoned foes take 3 hits of 357.6% wind damage instead. [2395 SP] Lv. 2: Deals 3 hits of 331% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 36% wind damage every 2.9 seconds - with 90% chance. Poisoned foes take 3 hits of 397.2% wind damage instead. [2395 SP] Lv. 3: Deals 3 hits of 369% wind damage to enemies in a line, and inflicts poison for 15 seconds - dealing 48.2% wind damage every 2.9 seconds - with 100% chance. Poisoned foes take 3 hits of 442.8% wind damage instead. [2395 SP] |
Lovelorn ArrowLv. 1: Deals 1 hit of 1257% wind damage to enemies in a line. Poisoned foes take 1 hit of 1508.4% wind damage instead. [5051 SP] Lv. 2: Deals 1 hit of 1321% wind damage to enemies in a line, and inflicts paralysis for 12 seconds - dealing 60% damage every 3.9 seconds - with 90% base chance. Poisoned foes take 1 hit of 1585.2% wind damage instead. [5051 SP] |
Sep 27, 2018 | ||
Summer Sinoa | 5
|
Wind
|
Wand
|
788 | 487 | Chrono TrialLv. 1: Deals 1 hit of 1776% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 30.8% wind damage every 2.9 seconds for 15 seconds - with 100% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting. Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP] Lv. 2: Deals 1 hit of 1862% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting. Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP] Lv. 3: Deals 1 hit of 1920% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting. Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP] |
Bracing SummerLv. 1: Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed: - Increases inspiration by two stages - Adds 10% to the modifier applied to critical damage for 30 seconds - Increases critical rate by 15% for 30 seconds The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP] Lv. 2: Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed: - Increases inspiration by two stages - Adds 15% to the modifier applied to critical damage for 30 seconds - Increases critical rate by 20% for 30 seconds The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP] |
Jul 30, 2020 | ||
Maribelle | 5
|
Wind
|
Wand
|
897 | 614 | Save the Day!Lv. 1: Deals 6 hits of 186% wind damage to the target and nearby enemies. [2648 SP] Lv. 2: Deals 6 hits of 207% wind damage to the target and nearby enemies, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2648 SP] Lv. 3: Deals 6 hits of 230% wind damage to the target and nearby enemies, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2648 SP] Lv. 4: Deals 6 hits of 256% wind damage to the target and nearby enemies, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2648 SP] |
Not One Step Closer!Lv. 1: Deals 4 shots of 307% wind damage to enemies in a line. [5838 SP] Lv. 2: Deals 4 shots of 341% wind damage to enemies in a line. [5838 SP] Lv. 3: Deals 4 shots of 426% wind damage to enemies in a line. Energizes the user if activated when the combo count is 30 or higher. [5838 SP] |
Sep 27, 2018 | ||
Dragonyule Xainfried | 4
|
Wind
|
Wand
|
916 | 565 | Dragon's GiftLv. 1: For 15 seconds, increases the critical rate of wind-attuned adventurers in the team by 15% and the entire team's strength by 5%. [3817 SP] Lv. 2: For 15 seconds, increases the critical rate of wind-attuned adventurers in the team by 17% and the entire team's strength by 5%. [3817 SP] Lv. 3: For 15 seconds, increases the critical rate of wind-attuned adventurers in the team by 20% and the entire team's strength by 5%. [3817 SP] Lv. 4: For 15 seconds, increases the critical rate of wind-attuned adventurers in the team by 22% and the entire team's strength by 5%. [3817 SP] |
Breath of the YuletideLv. 1: Deals 1 hit of 797% wind damage to enemies directly ahead, and raises the dragon gauge by 5% if the attack connects. [7634 SP] Lv. 2: Deals 1 hit of 886% wind damage to enemies directly ahead, and raises the dragon gauge by 5% if the attack connects. [7634 SP] Lv. 3: Deals 1 hit of 889% wind damage to enemies directly ahead, and raises the dragon gauge by 9% if the attack connects. After the user has shapeshifted once, this skill will raise the dragon gauge by 13% instead. [7634 SP] |
Dec 12, 2019 | ||
Noelle | 4
|
Wind
|
Wand
|
764 | 472 | Best RegardsLv. 1: Increases the strength of wind-attuned adventurers in the team by 15% for 15 seconds. [3817 SP] Lv. 2: Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds. [3817 SP] Lv. 3: Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds. [3817 SP] |
Sincerely YoursLv. 1: Deals 2 hits of 399% wind damage to enemies directly ahead. [6237 SP] Lv. 2: Deals 2 hits of 443% wind damage to enemies directly ahead. [6237 SP] |
Aug 31, 2019 | ||
Nicolas | 3
|
Wind
|
Wand
|
711 | 486 | Wind SpellLv. 1: Deals 1 hit of 1305% wind damage to the target and nearby enemies. [2785 SP] Lv. 2: Deals 1 hit of 1449% wind damage to the target and nearby enemies. [2785 SP] Lv. 3: Deals 1 hit of 1611% wind damage to the target and nearby enemies. [2785 SP] |
Storm SpellLv. 1: Deals 1 shot of 1450% wind damage to enemies in a line. [5518 SP] Lv. 2: Deals 1 shot of 1522% wind damage to enemies in a line, inflicts stun for 3-4 seconds with 90% base chance, and increases the entire team's defense by 10% for 15 seconds. [5518 SP] |
Sep 27, 2018 | ||
Formal Noelle | 5
|
Wind
|
Staff
|
807 | 468 | Goodwill MissionLv. 1: Gradually recovers the entire team's HP for 40 seconds with 18% Recovery Potency every 2.9 seconds, and increases their strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Gradually recovers the entire team's HP for 40 seconds with 20% Recovery Potency every 2.9 seconds, and increases their strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Gradually recovers the entire team's HP for 40 seconds with 25% Recovery Potency every 2.9 seconds, and increases their strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Grim MissiveLv. 1: Deals 1 hit of 1140% wind damage to enemies directly ahead, dispels one buff from each target, and lowers their poison resistance by 5% for 30 seconds. This resistance reduction will not stack. [8352 SP] Lv. 2: Deals 1 hit of 1425% wind damage to enemies directly ahead, dispels one buff from each target, and lowers their poison resistance by 10% for 30 seconds. This resistance reduction will not stack. [8352 SP] |
Nov 13, 2020 | ||
Akasha | 5
|
Wind
|
Staff
|
807 | 468 | Akashic ReposeLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Vital GateLv. 1: Deals 1 hit of 640% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (380 SP regen every 1.5 seconds). [20000 SP] Lv. 2: Deals 1 hit of 800% wind damage to surrounding enemies, restores 20% of the damage inflicted as HP to the entire team, and creates a buff zone that lasts for 10 seconds and gradually fills the skill gauges of adventurers inside it (420 SP regen every 1.5 seconds). [20000 SP] |
Nov 04, 2019 | ||
Wedding Xania | 4
|
Wind
|
Staff
|
783 | 453 | Dream WeddingLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes freeze, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [7888 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes freeze, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [7888 SP] |
Love's ProtectionLv. 1: Gradually recovers the entire team's HP for 15 seconds, healing with 25% Recovery Potency every 2.9 seconds. [13804 SP] Lv. 2: Increases the entire team's defense by 10% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 29% Recovery Potency every 2.9 seconds. [13804 SP] |
Jun 20, 2019 | ||
Lowen | 4
|
Wind
|
Staff
|
938 | 543 | Winds, Heal Us!Lv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes bog, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes bog, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes bog, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Winds, Protect Us!Lv. 1: Increases the entire team's defense by 15% for 15 seconds, and increases each adventurer's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and increases each adventurer's max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds, gradually recovers their HP for 15 seconds with 17% Recovery Potency every 2.9 seconds, and increases each adventurer's max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [11449 SP] |
Nov 15, 2018 | ||
Sophie | 3
|
Wind
|
Staff
|
918 | 533 | Aspen BalmLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 4: Restores HP to all allies with 130% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Angry GaleLv. 1: Deals 1 hit of 1012% wind damage to surrounding enemies. [9214 SP] Lv. 2: Deals 1 hit of 1124% wind damage to surrounding enemies. [9214 SP] Lv. 3: Deals 1 hit of 1386% wind damage to surrounding enemies, and inflicts poison for 15 seconds - dealing 58.2% wind damage every 2.9 seconds - with 120% base chance. [9214 SP] |
Sep 27, 2018 | ||
Formal Joachim | 5
|
Wind
|
Manacaster
|
755 | 504 | Hound ShotLv. 1: Deals 1 hit of 819% wind damage to enemies in a line, and inflicts stormlash - dealing 22% damage every 2.9 seconds for 21 seconds - with 100% chance. If this skill is used directly after Ace Operator, Ace Operator's attack will be interrupted, and the following variant of this skill will be used instead: Deals 1 hit of 1672% wind damage to enemies directly ahead, and inflicts stormlash - dealing 22% damage every 2.9 seconds for 21 seconds - with 100% chance, and poison - dealing 30.8% damage every 2.9 seconds for 30 seconds - with 100% chance. [3060 SP] Lv. 2: Deals 1 hit of 911% wind damage to enemies in a line, and inflicts stormlash - dealing 31% damage every 2.9 seconds for 21 seconds - with 110% chance. If this skill is used directly after Ace Operator, Ace Operator's attack will be interrupted, and the following variant of this skill will be used instead: Deals 1 hit of 1858% wind damage to enemies directly ahead, and inflicts stormlash - dealing 31% damage every 2.9 seconds for 21 seconds - with 110% chance, and poison - dealing 43.6% damage every 2.9 seconds for 30 seconds - with 110% chance. [3060 SP] Lv. 3: Deals 1 hit of 1012% wind damage to enemies in a line, and inflicts stormlash - dealing 41% damage every 2.9 seconds for 21 seconds - with 120% chance. If this skill is used directly after Ace Operator, Ace Operator's attack will be interrupted, and the following variant of this skill will be used instead: Deals 1 hit of 2064% wind damage to enemies directly ahead, and inflicts stormlash - dealing 41% damage every 2.9 seconds for 21 seconds - with 120% chance, and poison - dealing 58.2% damage every 2.9 seconds for 30 seconds - with 120% chance. If this skill is used as a Shared Skill, it will always use the variant version. [3060 SP] |
Ace OperatorLv. 1: Inflicts enemies directly ahead with poison - dealing 43.6% damage every 2.9 seconds for 15 seconds - with 110% chance. [6120 SP] Lv. 2: Inflicts enemies directly ahead with poison - dealing 58.2% damage every 2.9 seconds for 15 seconds - with 120% chance. [6120 SP] |
Nov 13, 2020 | ||
Pecorine | 5
|
Light
|
Sword
|
758 | 502 | Princess StrikeLv. 1: Deals 3 hits of 472% light damage to enemies directly ahead, and reduces shadow damage taken by the user by 5% for 10 seconds. This damage reduction effect will not stack. If this skill is used after the user's gourmand gauge has filled, a variant called Princess Valiance will be used instead. Princess Valiance deals 1 hit of 2160%, 2 hits of 135% and 1 hit of 270% light damage to enemies directly ahead, and increases the user's strength by 30% for five seconds. Once the gourmand gauge is depleted, this skill will revert to its initial effect. [2800 SP] Lv. 2: Deals 3 hits of 533% light damage to enemies directly ahead, and reduces shadow damage taken by the user by 8% for 10 seconds. This damage reduction effect will not stack. If this skill is used after the user's gourmand gauge has filled, a variant called Princess Valiance will be used instead. Princess Valiance deals 1 hit of 2726%, 2 hits of 170.5% and 1 hit of 341% light damage to enemies directly ahead, and increases the user's strength by 35% for five seconds. Once the gourmand gauge is depleted, this skill will revert to its initial effect. [2800 SP] Lv. 3: Deals 3 hits of 595% light damage to enemies directly ahead, and reduces shadow damage taken by the user by 10% for 10 seconds. This damage reduction effect will not stack. If this skill is used after the user's gourmand gauge has filled, a variant called Princess Valiance will be used instead. Princess Valiance deals 1 hit of 3034%, 2 hits of 189.5% and 1 hit of 379% light damage to enemies directly ahead, and increases the user's strength by 40% for five seconds. Once the gourmand gauge is depleted, this skill will revert to its initial effect. [2800 SP] |
LunchtimeLv. 1: Increases the user's defense by 10% for 15 seconds, restores HP to the user with 30% Recovery Potency, and fills the user's gourmand gauge by half. [3800 SP] Lv. 2: Increases the user's defense by 15% for 15 seconds, restores HP to the user with 40% Recovery Potency, and fills the user's gourmand gauge by half. [3800 SP] |
Nov 30, 2020 | ||
Gala Prince | 5
|
Light
|
Sword
|
758 | 502 | Rising CircletLv. 1: Deals 1 hit of 1340% light damage to surrounding enemies, and creates a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 10%. [3817 SP] Lv. 2: Deals 1 hit of 1488% light damage to surrounding enemies, and creates a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 15%. [3817 SP] Lv. 3: Deals 1 hit of 1652% light damage to surrounding enemies, and creates a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. [3817 SP] |
Exalted GloryLv. 1: Deals 3 hits of 120% and 10 hits of 360% light damage to enemies directly ahead, inflicts paralysis for 13 seconds - dealing 42.3% damage every 3.9 seconds - with 80% base chance, increases the entire team's strength and defense by 10% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. This does not stack with any other shields. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] Lv. 2: Deals 3 hits of 134% and 10 hits of 400% light damage to enemies directly ahead, inflicts paralysis for 13 seconds - dealing 60% damage every 3.9 seconds - with 90% base chance, increases the entire team's strength and defense by 15% for 15 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] |
Sep 27, 2019 | ||
Alfonse | 5
|
Light
|
Sword
|
883 | 584 | Blue RadianceLv. 1: Deals 2 hits of 305% light damage to enemies directly ahead. [3500 SP] Lv. 2: Deals 2 hits of 339% light damage to enemies directly ahead and increases the user's strength by 10% for 10 seconds. [3500 SP] Lv. 3: Deals 2 hits of 376% light damage to enemies directly ahead and increases the user's strength by 15% for 10 seconds. [3500 SP] Lv. 4: Deals 2 hits of 418% light damage to enemies directly ahead, inflicts paralysis - dealing 97% light damage every 3.9 seconds for 12 seconds - with 120% chance, and increases the user's strength by 20% for 12 seconds. Paralyzed foes take 2 hits of 627% light damage instead. [3500 SP] |
SolLv. 1: Deals 2 hits of 356% light damage to surrounding enemies and restores the user's HP by 3% of the damage inflicted. This recovery caps at 7.5% of the user's HP per hit. [4983 SP] Lv. 2: Deals 2 hits of 395% light damage to surrounding enemies and restores the user's HP by 3% of the damage inflicted. This recovery caps at 7.5% of the user's HP per hit. [4983 SP] Lv. 3: Deals 2 hits of 439% light damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 10% of the user's HP per hit. Paralyzed foes take 2 hits of 658.5% light damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 2 hits of 878% light damage. For paralyzed foes this cap is instead 2 hits of 1317% light damage. [4983 SP] |
Apr 26, 2019 | ||
Albert | 5
|
Light
|
Sword
|
908 | 602 | Lightning BurstLv. 1: Deals 1 hit of 1016% light damage to the target and nearby enemies. When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1524% and 6 hits of 102% light damage to the target and nearby enemies. [2351 SP] Lv. 2: Deals 1 hit of 1129% light damage to the target and nearby enemies. When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1694% and 6 hits of 114% light damage to the target and nearby enemies. [2351 SP] Lv. 3: Deals 1 hit of 1254% light damage to the target and nearby enemies. When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1882% and 6 hits of 126% light damage to the target and nearby enemies. [2351 SP] Lv. 4: Deals 1 hit of 1567.5% light damage to the target and nearby enemies. Paralyzed foes take 1 hit of 1881% light damage instead. When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 2352.2% and 6 hits of 157.7% light damage to the target and nearby enemies. Paralyzed foes take 1 hit of 2822.64% and 6 hits of 189.24% light damage instead. [2351 SP] |
Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike might inflict paralysis, and the skill Lightning Burst is powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have two charge levels and inflict paralysis at level two, and the skill Lightning Burst will be powered up. The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP] |
Feb 28, 2019 | ||
Odetta | 4
|
Light
|
Sword
|
735 | 486 | Liberty SlashLv. 1: Deals 2 hits of 275% light damage to enemies in a line. [2503 SP] Lv. 2: Deals 2 hits of 288% light damage to enemies in a line, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2503 SP] Lv. 3: Deals 2 hits of 303% light damage to enemies in a line, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2503 SP] |
Freedom RingLv. 1: Restores HP to the user and nearby allies with 52% Recovery Potency, and increases their strength by 10% for 15 seconds. [6424 SP] Lv. 2: Restores HP to the user and nearby allies with 60% Recovery Potency, and increases their strength by 15% for 15 seconds. [6424 SP] |
Feb 28, 2019 | ||
Raemond | 3
|
Light
|
Sword
|
720 | 477 | Alberian CleaveLv. 1: Deals 1 hit of 920% light damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 100% chance. This defense reduction effect will not stack. [2443 SP] Lv. 2: Deals 1 hit of 928% light damage to enemies directly ahead, inflicts stun for 3-4 seconds with 90% base chance, and reduces their defense by 5% for 10 seconds with 100% chance. This defense reduction effect will not stack. [2443 SP] Lv. 3: Deals 1 hit of 974% light damage to enemies directly ahead, inflicts stun for 4-5 seconds with 100% base chance, and reduces their defense by 5% for 10 seconds with 100% chance. This defense reduction effect will not stack. [2443 SP] |
Alberian MajestyLv. 1: Deals 2 hits of 442% light damage to surrounding enemies. [4817 SP] Lv. 2: Deals 2 hits of 491% light damage to surrounding enemies. [4817 SP] |
Sep 27, 2018 | ||
Mordecai | 5
|
Light
|
Blade
|
782 | 444 | Immaculate WingsLv. 1: Deals 1 hit of 1392% light damage to enemies in a line, and reduces their strength by 5% for 10 seconds. This strength reduction effect will not stack. [2392 SP] Lv. 2: Deals 1 hit of 1547% light damage to enemies in a line, and reduces their strength by 8% for 10 seconds. This strength reduction effect will not stack. [2392 SP] Lv. 3: Deals 1 hit of 1710% light damage to enemies in a line, and reduces their strength by 10% for 10 seconds. This strength reduction effect will not stack. [2392 SP] |
Blade ReleaseLv. 1: Deals 3 hits of 703% light damage to enemies directly ahead. Debuffed foes take 3 hits of 1054.5% light damage instead. [5346 SP] Lv. 2: Deals 3 hits of 781% light damage to enemies directly ahead. Debuffed foes take 3 hits of 1171.5% light damage instead. [5346 SP] |
Sep 30, 2020 | ||
Gala Luca | 5
|
Light
|
Blade
|
745 | 517 | Shining SlashLv. 1: Deals 4 hits of 406.4% light damage to enemies in a line. Both this skill's critical rate and the critical rate of attack skills in dragon form will be increased by 10% for each buff with a different icon applied to the user. [2870 SP] Lv. 2: Deals 4 hits of 451.2% light damage to enemies in a line. Both this skill's critical rate and the critical rate of attack skills in dragon form will be increased by 10% for each buff with a different icon applied to the user. [2870 SP] Lv. 3: Deals 4 hits of 502.4% light damage to enemies in a line. Both this skill's critical rate and the critical rate of attack skills in dragon form will be increased by 10% for each buff with a different icon applied to the user. [2870 SP] |
Brilliant BoosterLv. 1: Adds 50% to the modifier applied to the user's critical damage for 10 seconds. [3899 SP] Lv. 2: Adds 80% to the modifier applied to the user's critical damage for 10 seconds. [3899 SP] |
Jan 23, 2020 | ||
Beautician Zardin | 5
|
Light
|
Blade
|
745 | 517 | Ravishing RainbowLv. 1: Deals 3 hits of 401.8% light damage to enemies directly ahead, reduces their strength and defense by 5% for 10 seconds with 100% base chance, and increases the user's energy level by one stage. This defense reduction effect will not stack. [3080 SP] Lv. 2: Deals 3 hits of 421.4% light damage to enemies directly ahead, reduces their strength and defense by 5% for 10 seconds with 100% base chance, and increases the user's energy level by one stage. This defense reduction effect will not stack. [3080 SP] Lv. 3: Deals 3 hits of 442.4% light damage to enemies directly ahead, reduces their strength and defense by 5% for 10 seconds with 100% base chance, and increases the user's energy level by one stage. This defense reduction effect will not stack. [3080 SP] |
Stunning VisageLv. 1: Activates "Stunning Beauty" for 15 seconds. Increases user's strength by 50%, and increases the user's energy level by one stage. During Stunning Beauty, the user's standard attacks inflict stun for 4-5 seconds with 100% base chance. [5000 SP] Lv. 2: Activates "Stunning Beauty" for 15 seconds. Increases user's strength by 50%, and increases the user's energy level by two stages. During Stunning Beauty, the user's standard attacks inflict stun for 5-6 seconds with 100% base chance. [5000 SP] |
May 14, 2019 | ||
Hanabusa | 4
|
Light
|
Blade
|
744 | 468 | Dance of BladesLv. 1: Deals 1 hit of 915% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance). Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1119% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance). Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1322% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP] Lv. 2: Deals 1 hit of 1017% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance). Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1243% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance). Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1469% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP] Lv. 3: Deals 1 hit of 1130% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance). Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1382% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance). Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1633% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP] |
Dance of RhapsodyLv. 1: Increases the entire team's strength by 15% for 15 seconds. [7634 SP] Lv. 2: Increases the entire team's strength by 20% for 15 seconds. [7634 SP] |
Dec 31, 2019 | ||
Yachiyo | 4
|
Light
|
Blade
|
722 | 501 | Blossom FlashLv. 1: Deals 2 hits of 587% light damage to enemies in a line. [2567 SP] Lv. 2: Deals 2 hits of 617% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 46.7% light damage every 3.9 seconds - with 90% base chance. [2567 SP] Lv. 3: Deals 2 hits of 648% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 66% light damage every 3.9 seconds - with 100% base chance. [2567 SP] |
Peerless HeartLv. 1: Activates "Dauntless Spirit." The user's next force strike will deal 824% (915%) damage for Force Strike level 1 (level 2). Bonus OD Bar damage is reduced to 1.5x for all hits of Peerless Heart, from 6x. [4139 SP] Lv. 2: Activates "Dauntless Spirit." The user's next force strike will deal 915% (1017%) damage for Force Strike level 1 (level 2). Bonus OD Bar damage is reduced to 1.5x for all hits of Peerless Heart, from 6x. [4139 SP] |
May 14, 2019 | ||
Halloween Edward | 3
|
Light
|
Blade
|
847 | 588 | Vampire SlashLv. 1: Deals 3 hits of 309% light damage to enemies directly ahead. [2392 SP] Lv. 2: Deals 3 hits of 343% light damage to enemies directly ahead. [2392 SP] Lv. 3: Deals 3 hits of 381% light damage to enemies directly ahead. [2392 SP] Lv. 4: Deals 3 hits of 481% light damage to enemies directly ahead. [2392 SP] |
Nightmare WaltzLv. 1: Deals 1 hit of 924% light damage to surrounding enemies, and restores the user's HP by 1% of the damage inflicted. [5346 SP] Lv. 2: Deals 1 hit of 971% light damage to surrounding enemies, and restores the user's HP by 2% of the damage inflicted. [5346 SP] Lv. 3: Deals 1 hit of 1251% light damage to surrounding enemies, and restores the user's HP by 3% of the damage inflicted. This recovery caps at 10% of their maximum HP. When the user's HP is full, this skill will also inflict bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 100% base chance. [5346 SP] |
Oct 17, 2018 | ||
Yukata Curran | 5
|
Light
|
Dagger
|
763 | 497 | Ricochet BoltsLv. 1: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 132% light damage. Paralyzed foes take hits of 171.6% light damage instead. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit. If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 144% light damage. In addition, projectiles inflict paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Paralyzed foes take hits of 187.2% light damage instead. [4512 SP] Lv. 2: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 149% light damage. Paralyzed foes take hits of 193.7% light damage instead. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit. If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 162% light damage. In addition, projectiles inflict paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Paralyzed foes take 2 hits of 210.6% light damage instead. [4512 SP] Lv. 3: Generates 3 projectiles lasting for 3 seconds that can bounce off walls up to 5 times, and damage any enemy that comes into contact into them for 165% light damage. Paralyzed foes take 2 hits of 214.5% light damage instead. Each projectile can damage the same enemy once every 0.5 seconds for 6 possible hits per projectile (up to 18 hits total), but its damage decreases to 55% of the previous hit. If this skill is used during Maskable Faith Mode, generates 5 projectiles instead, and each projectile will initially deal 182% light damage. In addition, projectiles inflict paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Paralyzed foes take 2 hits of 236.6% light damage instead. [4512 SP] |
Maskable FaithLv. 1: Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead. Shimmering Pinwheels deals up to 30 hits of 72% light damage to enemies directly ahead, and inflicts stun for 4-5 seconds with 100% chance. Paralyzed foes take up to 30 hits of 96.4% light damage instead. This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. [7896 SP] Lv. 2: Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead. Shimmering Pinwheels deals up to 30 hits of 90% light damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 100% chance. Paralyzed foes take up to 30 hits of 108% light damage instead. This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. [7896 SP] |
Aug 14, 2020 | ||
Wu Kong | 5
|
Light
|
Dagger
|
724 | 472 | Ruyi Jingu BangLv. 1: Deals 1 hit of 588% light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect from 4 to 7 units of distance and deals 1 hit of 700.4% light damage, while Phase III increases its area of effect from 7 to 10 units and deals 1 hit of 1080% light damage. [2256 SP] Lv. 2: Deals 1 hit of 736.5% light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect from 4 to 7 units of distance and deals 1 hit of 875.5% light damage, while Phase III increases its area of effect from 7 to 10 units and deals 1 hit of 1350% light damage. [2256 SP] Lv. 3: Deals 1 hit of 819% light damage to enemies in a line. Activates "Skill Shift" if the attack connects. Phase II increases the skill's area of effect from 4 to 7 units of distance and deals 1 hit of 974.1% light damage, while Phase III increases its area of effect from 7 to 10 units and deals 1 hit of 1500% light damage. [2256 SP] |
Furious FlurryLv. 1: Deals 3 hits of 348% and 1 hit of 382.5% light damage to enemies directly ahead. [4904 SP] Lv. 2: Deals 3 hits of 435% and 1 hit of 478.5% light damage to enemies directly ahead. [4904 SP] |
May 27, 2020 | ||
Mitsuhide | 5
|
Light
|
Dagger
|
763 | 497 | Mouse's RevengeLv. 1: Deals 12 hits of 30% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 51.3% light damage every 3.9 seconds - with 100% base chance. [2641 SP] Lv. 2: Deals 12 hits of 59% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 72.7% light damage every 3.9 seconds - with 110% base chance. [2641 SP] Lv. 3: Deals 12 hits of 88% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% base chance. [2641 SP] |
Calamity DropLv. 1: Deals 1 hit of 1221% light damage to the target and nearby enemies, increases the user's attack rate by 10% for 10 seconds, and deals additional damage relative to the combo count when the skill is used, increasing for every 5 combo count. The maximum bonus damage is given when at 30 hits or higher, dealing 1 hit of 1831.5% light damage instead. [5280 SP] Lv. 2: Deals 1 hit of 1356% light damage to the target and nearby enemies, increases the user's attack rate by 10% for 10 seconds, and deals additional damage relative to the combo count when the skill is used, increasing for every 5 combo count. The maximum bonus damage is given when at 30 hits or higher, dealing 1 hit of 2034% light damage instead. [5280 SP] |
Dec 31, 2019 | ||
Fleur | 4
|
Light
|
Dagger
|
740 | 481 | Captivating CanvasLv. 1: Deals 2 hits of 302% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 46.7% damage every 3.9 seconds - with 90% base chance. Paralyzed foes take 2 hits of 604% light damage instead. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate to 140% base chance, while Phase III restores HP to all allies with 20% Recovery Potency. [3478 SP] Lv. 2: Deals 2 hits of 317% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 2 hits of 634% light damage instead. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate to 150% base chance, while Phase III restores HP to all allies with 25% Recovery Potency. [3478 SP] Lv. 3: Deals 2 hits of 333% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. Paralyzed foes take 2 hits of 666% light damage instead. Activates "Skill Shift" if the attack connects. Phase II increases paralysis's success rate to 160% base chance, while Phase III restores HP to all allies with 30% Recovery Potency. [3478 SP] |
Palette PunchLv. 1: Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 20% for 5 seconds. [5934 SP] Lv. 2: Immediately readies the Captivating Canvas skill for use, and increases the user's strength by 25% for 5 seconds. [5934 SP] |
Mar 31, 2019 | ||
Fritz | 4
|
Light
|
Dagger
|
779 | 459 | Acrobatic DaggerLv. 1: Deals 4 hits of 378% light damage to enemies directly ahead. [2452 SP] Lv. 2: Deals 4 hits of 398% light damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 40% base chance. [2452 SP] Lv. 3: Deals 4 hits of 418% light damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 40% base chance. [2452 SP] |
Dazzling ShowLv. 1: Activates "Stunning Knives". The user's next three force strikes will grant the user a buff that increases critical rate by 6% for 10 seconds, deal 3 hits of 94% (104%) light damage, and throw 8 knives around the user — dealing 48% (52%) light damage each for Force Strike level 1 (level 2) and inflicting stun for 3-4 seconds with 90% base chance. Bonus OD Bar damage is reduced to 4.2x for all hits of Stunning Knives, from 8.4x on the first two hits. [5315 SP] Lv. 2: Activates "Stunning Knives". The user's next three force strikes will grant the user a buff that increases critical rate by 8% for 10 seconds, deal 3 hits of 104% (114%) light damage, and throw 8 knives around the user — dealing 52% (58%) light damage each for Force Strike level 1 (level 2) and inflicting stun for 4-5 seconds with 100% base chance. Bonus OD Bar damage is reduced to 4.2x for all hits of Stunning Knives, from 8.4x on the first two hits. [5315 SP] |
Jan 15, 2019 | ||
Irfan | 3
|
Light
|
Dagger
|
763 | 450 | Gleaming TalonsLv. 1: Deals 3 hits of 270% light damage to surrounding enemies, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2318 SP] Lv. 2: Deals 3 hits of 299% light damage to surrounding enemies, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2318 SP] Lv. 3: Deals 3 hits of 333% light damage to surrounding enemies, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [2318 SP] |
Hungry FangLv. 1: Deals 2 hits of 550% light damage to enemies directly ahead. [4892 SP] Lv. 2: Deals 2 hits of 576% light damage to enemies directly ahead, and reduces their strength by 5% for 10 seconds with 80% base chance. [4892 SP] |
Sep 27, 2018 | ||
Zhu Bajie | 5
|
Light
|
Axe
|
747 | 515 | Bursting FuryLv. 1: Deals 1 hit of 802.1% light damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 100% chance. As HP decreases, damage increases, up to 1 hit of 1804.72% light damage. [2800 SP] Lv. 2: Deals 1 hit of 993.2% light damage to enemies directly ahead, and inflicts stun for 6-7 seconds with 110% chance. As HP decreases, damage increases, up to 1 hit of 2234.7% light damage. [2800 SP] Lv. 3: Deals 1 hit of 1107.6% light damage to enemies directly ahead, and inflicts stun for 6-7 seconds with 110% chance. As HP decreases, damage increases, up to 1 hit of 2492.1% light damage. [2800 SP] |
Macho ChargeLv. 1: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 15% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP] Lv. 2: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 20% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP] |
May 29, 2020 | ||
Dragonyule Malora | 5
|
Light
|
Axe
|
747 | 515 | Starfall SurpriseLv. 1: Deals 2 hits of 374% light damage to enemies directly ahead, and reduces the defense of shadow-attuned foes by 15% with 100% chance for 15 seconds. This defense reduction effect will not stack. [3849 SP] Lv. 2: Deals 2 hits of 420% light damage to enemies directly ahead, and reduces the defense of shadow-attuned foes by 15% with 100% chance for 15 seconds. This defense reduction effect will not stack. [3849 SP] Lv. 3: Deals 2 hits of 467% light damage to enemies directly ahead, and reduces the defense of shadow-attuned foes by 15% with 100% chance for 15 seconds. This defense reduction effect will not stack. [3849 SP] |
Chill of WinterLv. 1: Deals 3 hits of 386% light damage to enemies directly ahead. Against foes whose defense is decreased, deals 3 hits of 694.8% light damage instead. [6296 SP] Lv. 2: Deals 3 hits of 432% light damage to enemies directly ahead. Against foes whose defense is decreased, deals 3 hits of 777.6% light damage instead. [6296 SP] |
Dec 12, 2019 | ||
Julietta | 5
|
Light
|
Axe
|
989 | 558 | Impending SkyLv. 1: Deals 2 hits of 660.4% light damage to enemies directly ahead. [3130 SP] Lv. 2: Deals 2 hits of 733.2% light damage to enemies directly ahead. [3130 SP] Lv. 3: Deals 2 hits of 815.1% light damage to enemies directly ahead. [3130 SP] Lv. 4: Deals 2 hits of 1556.1% light damage to enemies directly ahead and heals the user for 50% of the damage received during the duration of the skill. [3130 SP] |
Glorious GuardLv. 1: Increases the user's defense by 50% for 10 seconds. [6296 SP] Lv. 2: Activates "Indomitable Spirit" for 10 seconds. During Indomitable Spirit, the user's strength is increased by 30%, the user's defense is increased by 50%, and the user gains immunity to knockback. [6296 SP] Lv. 3: Activates "Indomitable Spirit" for 20 seconds. During Indomitable Spirit, the user's strength and defense is increased by 50% and the user gains immunity to knockback. Also activates "Divine Strike". When this effect is active, the user's next force strike will deal 1 hit of 1497.6% damage (3.08x OD Rate / 300 SP Gain) and reduce foes' strength by 10% for 10 seconds. This effect cannot stack, and will be consumed on use. [6296 SP] |
Sep 27, 2018 | ||
File:00 r05.png | Sophie | 5
|
Light
|
Axe
|
0 | 0 | Lua error in Module:Skill at line 21: bad argument #2 to 'format' (string expected, got nil). |
Lua error in Module:Skill at line 21: bad argument #2 to 'format' (string expected, got nil). | Jan 31, 2021 | |
Summer Luca | 4
|
Light
|
Axe
|
724 | 498 | Floatie SpinLv. 1: Deals 2 hits of 743% light damage to enemies in a line, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [3072 SP] Lv. 2: Deals 2 hits of 825% light damage to enemies in a line, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [3072 SP] Lv. 3: Deals 2 hits of 917% light damage to enemies in a line, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [3072 SP] |
Summer SpiritLv. 1: Increases the user's energy level by two stages, and increases the user's strength and attack rate by 15% for 10 seconds. [4638 SP] Lv. 2: Increases the user's energy level by two stages, and increases the user's strength and attack rate by 20% for 10 seconds. [4638 SP] |
Aug 13, 2019 | ||
Linus | 3
|
Light
|
Axe
|
784 | 442 | Valiant AxeLv. 1: Deals 1 hit of 839% light damage to enemies directly ahead. [2942 SP] Lv. 2: Deals 1 hit of 933% light damage to enemies directly ahead. [2942 SP] Lv. 3: Deals 1 hit of 1036% light damage to enemies directly ahead. [2942 SP] |
Shining VanguardLv. 1: Deals 2 hits of 420% light damage to surrounding enemies, increases the entire team's strength by 10% for 15 seconds, and draws them toward the user for 0.5 seconds. [5735 SP] Lv. 2: Deals 2 hits of 466% light damage to surrounding enemies, increases the entire team's strength by 10% for 15 seconds, and draws them toward the user for 0.5 seconds. [5735 SP] |
Sep 27, 2018 | ||
Sharena | 5
|
Light
|
Lance
|
833 | 459 | Resplendent SlashLv. 1: Deals 1 hit of 596.7% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 51.3% damage every 3.9 seconds - with 100% chance. [2412 SP] Lv. 2: Deals 1 hit of 671.5% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 72.7% damage every 3.9 seconds - with 110% chance. [2412 SP] Lv. 3: Deals 1 hit of 746.3% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% chance. [2412 SP] |
LunaLv. 1: Deals 1 hit of 685.1% and 1 hit of 816% light damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [4850 SP] Lv. 2: Deals 1 hit of 856.8% and 1 hit of 1021.7% light damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [4850 SP] |
Apr 30, 2020 | ||
Hunter Vanessa | 5
|
Light
|
Lance
|
754 | 507 | Corkscrew JabLv. 1: Deals 7 hits of 161% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 51.3% damage every 3.9 seconds - with 100% base chance. [2786 SP] Lv. 2: Deals 7 hits of 177% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 72.7% damage every 3.9 seconds - with 110% base chance. [2786 SP] Lv. 3: Deals 7 hits of 194% light damage to enemies directly ahead, and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. [2786 SP] |
Enraged GuardLv. 1: Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 25% for 60 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window. [14000 SP] Lv. 2: Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 30% for 90 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window. [14000 SP] |
Jan 29, 2020 | ||
Halloween Elisanne | 5
|
Light
|
Lance
|
951 | 578 | Sacred MaidenLv. 1: Deals 7 hits of 136% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 5% for 15 seconds, while Phase III also restores HP with 54% Recovery Potency. [2450 SP] Lv. 2: Deals 7 hits of 152% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 8% for 15 seconds, while Phase III also restores HP with 72% Recovery Potency. [2450 SP] Lv. 3: Deals 7 hits of 168% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 10% for 15 seconds, while Phase III also restores HP with 90% Recovery Potency. [2450 SP] Lv. 4: Deals 7 hits of 187.2% light damage to enemies directly ahead, and activates "Skill Shift" if the attack connects. Phase II increases the entire team's strength by 13% for 15 seconds, and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% chance. Phase III heals all allies with 108% Recovery Potency and paralyzed foes take 7 hits of 224.64% light damage instead. [4548 SP] |
Mischief MakerLv. 1: Deals 10 hits of 110% light damage to enemies directly ahead, and fills the user's skill gauges by 350 SP if the attack connects. [5252 SP] Lv. 2: Deals 10 hits of 122% light damage to enemies directly ahead, and fills the user's skill gauges by 500 SP if the attack connects. [5252 SP] Lv. 3: Deals 1 hit of 1360% light damage to enemies directly ahead, and fills the user's skill gauges by 700 SP if the attack connects. Also activates "Vampire Maiden" for 15 seconds. During Vampire Maiden, the user's standard attacks will deal 35% less damage, but SP gain is increased by 50%. Vampire Maiden will not stack, and the 15-second timer will be reset if it is activated again. [5252 SP] |
Oct 17, 2018 | ||
Annelie | 5
|
Light
|
Lance
|
793 | 483 | Stunning DisplayLv. 1: Phase I deals 1 hit of 22% and 1 hit of 1623.6% light damage to enemies directly ahead, draws them toward the center, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects. Phase II deals 2 hits of 22% and 2 hits of 811.8% light damage, draws them toward the center and increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 706.2% light damage, and draws them towards the center. [3051 SP] Lv. 2: Phase I deals 1 hit of 22% and 1 hit of 1705% light damage to enemies directly ahead, draws them toward the center, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects. Phase II deals 2 hits of 22% and 2 hits of 853.6% light damage, draws them toward the center, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 741.4% light damage, draws them towards the center, and inflicts stun for 5-6 seconds with 100% base chance. [3051 SP] Lv. 3: Phase I deals 1 hit of 22% and 1 hit of 1790.8% light damage to enemies directly ahead, draws them toward the center, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects. Phase II deals 2 hits of 22% and 2 hits of 895.4% light damage, draws them toward the center, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 778.8% light damage, draws them towards the center, and inflicts stun for 6-7 seconds with 110% base chance. [3051 SP] |
Smiles on ParadeLv. 1: Deals 10 hits of 164.3% light damage to enemies directly ahead, and increases the entire team's energy levels by three stages. [10206 SP] Lv. 2: Deals 10 hits of 182.5% light damage to enemies directly ahead, and increases the entire team's energy levels by three stages. [10206 SP] |
Jan 15, 2019 | ||
Sha Wujing | 4
|
Light
|
Lance
|
731 | 491 | Crash ArmamentLv. 1: Deals 1 hit of 242% and 1 hit of 253% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects. Phase II deals 1 hit of 266% and 1 hit of 278% light damage and adds an additional 5% decrease to enemies' defense for 10 seconds, which does not stack. Phase III also increases Obstruction Armament's skill gauge by 30% and deals 1 hit of 290% and 1 hit of 302% light damage. [3051 SP] Lv. 2: Deals 1 hit of 303% and 1 hit of 317% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects. Phase II deals 1 hit of 333% and 1 hit of 348% light damage and adds an additional 5% decrease to enemies' defense for 10 seconds, which does not stack. Phase III also increases Obstruction Armament's skill gauge by 30% and deals 1 hit of 363% and 1 hit of 378% light damage. [3051 SP] Lv. 3: Deals 1 hit of 337% and 1 hit of 353% light damage to the target and nearby enemies, and activates "Skill Shift" if the attack connects. Phase II deals 1 hit of 370% and 1 hit of 387% light damage and adds an additional 5% decrease to enemies' defense for 10 seconds, which does not stack. Phase III also increases Obstruction Armament's skill gauge by 30% and deals 1 hit of 404% and 1 hit of 421% light damage. [3051 SP] |
Obstruction ArmamentLv. 1: Creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%. [8424 SP] Lv. 2: Creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%. [8424 SP] |
May 29, 2020 | ||
Ryozen | 4
|
Light
|
Lance
|
808 | 444 | Celestial CitadelLv. 1: Increases the entire team's defense by 15% for 15 seconds. [4367 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [4367 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds. [4367 SP] |
Lotus LanceLv. 1: Deals 5 hits of 340% light damage to enemies directly ahead. [4855 SP] Lv. 2: Deals 5 hits of 378% light damage to enemies directly ahead. [4855 SP] |
Sep 27, 2018 | ||
Malka | 3
|
Light
|
Lance
|
753 | 459 | Blaze of GoldLv. 1: Deals 2 hits of 423% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% chance. Paralyzed foes take 2 hits of 465.3% light damage instead. [2556 SP] Lv. 2: Deals 2 hits of 469% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% chance. Paralyzed foes take 2 hits of 515.9% light damage instead. [2556 SP] Lv. 3: Deals 2 hits of 522% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 2 hits of 574.2% light damage instead. [2556 SP] |
Pride of the ForgeLv. 1: Increases the entire team's strength by 10% for 15 seconds. [6610 SP] Lv. 2: Increases the entire team's strength by 15% for 15 seconds. [6610 SP] |
Sep 27, 2018 | ||
Summer Mikoto | 5
|
Light
|
Bow
|
767 | 492 | Radiant BoltLv. 1: Deals 1 hit of 333% and 1 hit of 777% light damage to the target and nearby enemies, and inflicts paralysis - dealing 51.3% damage every 3.9 seconds for 13 seconds - with 100% chance. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 599% and 1 hit of 1398% damage instead, while paralyzed foes will take 1 hit of 778.7% and 1 hit of 1817.4% light damage. [2600 SP] Lv. 2: Deals 1 hit of 383% and 1 hit of 893% light damage to the target and nearby enemies, and inflicts paralysis - dealing 73.7% damage every 3.9 seconds for 13 seconds - with 110% chance. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 689% and 1 hit of 1607% damage instead, while paralyzed foes will take 1 hit of 895.7% and 1 hit of 2089.1% light damage. [2600 SP] Lv. 3: Deals 1 hit of 427% and 1 hit of 997% light damage to the target and nearby enemies, and inflicts paralysis - dealing 97% damage every 3.9 seconds for 13 seconds - with 120% chance. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 769% and 1 hit of 1794% damage instead, while paralyzed foes will take 1 hit of 999.7% and 1 hit of 2332.2% light damage. [2600 SP] |
Magnanimity's CallLv. 1: Increases the user's strength by 15% for 30 seconds. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 15% for 30 seconds, and add 10% to the modifier applied to critical damage for 30 seconds. [8600 SP] Lv. 2: Increases the user's strength by 20% for 30 seconds. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 20% for 30 seconds, and add 15% to the modifier applied to critical damage for 30 seconds. [8600 SP] |
Jul 15, 2020 | ||
Summer Cleo | 5
|
Light
|
Bow
|
968 | 562 | Parasol ShotLv. 1: Deals 3 hits of 96% and 1 hit of 481% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 51.3% damage every 3.9 seconds - with 100% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 96% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 105.6%, 1 hit of 529.1% and up to 4 hits of 105.6% light damage instead. [2841 SP] Lv. 2: Deals 3 hits of 101% and 1 hit of 505% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 72.7% damage every 3.9 seconds - with 110% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 101% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 111.1%, 1 hit of 555.5% and up to 4 hits of 111.1% light damage instead. [2841 SP] Lv. 3: Deals 3 hits of 106% and 1 hit of 530% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 106% damage each. A maximum of four additional shots can be fired. Paralyzed foes take 3 hits of 116.6%, 1 hit of 583% and up to 4 hits of 116.6% light damage instead. [2841 SP] Lv. 4: Deals 3 hits of 107% and 1 hit of 540% light damage to the target and nearby enemies and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance, and fires extra shots equal to the number of buffs the user has, dealing 1 hit of 107% damage each. A maximum of five additional shots can be fired. Paralyzed foes take 3 hits of 117.7%, 1 hit of 594% and up to 5 hits of 117.7% light damage instead. [2841 SP] |
Tropical BreezeLv. 1: For 10 seconds, increases the user and nearby allies' strength by 3%, critical rate by 2%, skill damage by 10%, and skill gauge fill rate by 10%. [6737 SP] Lv. 2: For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. [6737 SP] Lv. 3: For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user: One or more adventurers: Increases defense by 10% for 10 seconds. Two or more adventurers: Adds 10% to the modifier applied to critical damage for 10 seconds. Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. [6737 SP] |
Aug 13, 2019 | ||
Elias | 4
|
Light
|
Bow
|
806 | 423 | Uptempo ChordLv. 1: Deals 1398% light damage to enemies in a line. [2558 SP] Lv. 2: Deals 1554% light damage to enemies in a line. [2558 SP] Lv. 3: Deals 1726% light damage to enemies in a line. [2558 SP] |
Virtuoso AnthemLv. 1: Increases the entire team's energy levels by two stage, and increases strength by 10% for 10 seconds. [4000 SP] Lv. 2: Increases the entire team's energy levels by two stage, and increases strength by 10% for 10 seconds. [3636 SP] |
Nov 30, 2018 | ||
Rawn | 4
|
Light
|
Bow
|
783 | 454 | Fiend CrushLv. 1: Deals 1 hit of 1398% light damage to enemies in a line. [2558 SP] Lv. 2: Deals 1 hit of 1468% light damage to enemies in a line, reduces their strength and defense by 5% for 10 seconds. This defense reduction effect will not stack. [2558 SP] Lv. 3: Deals 1 hit of 1542% light damage to enemies in a line, reduces their strength and defense by 5% for 10 seconds. This defense reduction effect will not stack. [2558 SP] |
Critter SlayerLv. 1: Deals 1 shot of 1398% light damage to the target. [5008 SP] Lv. 2: Deals 1 shot of 1468% light damage to the target, and inflicts stun for 4-5 seconds with 100% base chance. [5008 SP] |
Sep 27, 2018 | ||
Luca | 4
|
Light
|
Bow
|
920 | 533 | Radiant BondsLv. 1: Deals 1 hit of 726% light damage to the target. Paralyzed foes take 1 hit of 1161.6% light damage instead. [2504 SP] Lv. 2: Deals 1 hit of 807% light damage to the target, and inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 1 hit of 1291.2% light damage instead. [2504 SP] Lv. 3: Deals 1 hit of 897% light damage to the target, and inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance. Paralyzed foes take 1 hit of 1435.2% light damage instead. [2504 SP] Lv. 4: Deals 1 hit of 1121% light damage to the target, and inflicts paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance. Paralyzed foes take 1 hit of 1793.6% light damage instead. [2504 SP] |
Bolt of LightLv. 1: Deals 1 shot of 845% light damage to enemies in a line. Paralyzed foes take 1 hit of 1352% light damage instead. [5115 SP] Lv. 2: Deals 1 shot of 938% light damage to enemies in a line. Paralyzed foes take 1 hit of 1500.8% light damage instead. [5115 SP] Lv. 3: Deals 1 shot of 1173% light damage to enemies in a line, and dispels one buff from each target. Paralyzed foes take 1 hit of 1876.8% light damage instead. [5115 SP] |
Sep 27, 2018 | ||
Malora | 3
|
Light
|
Bow
|
767 | 445 | Morning GlowLv. 1: Deals 3 hits of 305% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% chance. Paralyzed foes take 3 hits of 366% light damage instead. [2395 SP] Lv. 2: Deals 3 hits of 338% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% chance. Paralyzed foes take 3 hits of 405.6% light damage instead. [2395 SP] Lv. 3: Deals 3 hits of 377% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 3 hits of 452.4% light damage instead. [2395 SP] |
Provocative ShotLv. 1: Deals 1 hit of 1016% light damage to enemies in a line. [5051 SP] Lv. 2: Deals 1 hit of 1067% light damage to enemies in a line, and reduces their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect will not stack. [5051 SP] |
Sep 27, 2018 | ||
Radiant Xuan Zang | 5
|
Light
|
Wand
|
791 | 485 | Surging LightLv. 1: Deals 1 hit of 1313% light damage to enemies in a line, reduces their strength by 6% for 10 seconds, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance.If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1512% light damage to enemies in a line, and reduces their strength by 15% for 10 seconds. Paralyzed foes take 1 hit of 2268% light damage instead. [3000 SP] Lv. 2: Deals 1 hit of 1460% light damage to enemies in a line, reduces their strength by 8% for 10 seconds, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1696% light damage to enemies in a line, and reduces their strength by 20% for 10 seconds. Paralyzed foes take 1 hit of 2544% light damage instead. [3000 SP] Lv. 3: Deals 1 hit of 1610% light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead. Brightflash deals 1 hit of 1880% light damage to enemies in a line, and reduces their strength by 25% for 10 seconds. Paralyzed foes take 1 hit of 2820% light damage instead. [3000 SP] |
Coalescent LightLv. 1: Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 15% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead. Lightstream increases the entire team's strength by 15% for 30 seconds. In addition, Lightstream adds 30% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. [4500 SP] Lv. 2: Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 20% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead. Lightstream increases the entire team's strength by 20% for 30 seconds. In addition, Lightstream adds 40% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. [4500 SP] |
May 29, 2020 | ||
Peony | 5
|
Light
|
Wand
|
791 | 485 | Flower of JoyLv. 1: Deals 1 hit of 333% light damage to the target, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP] Lv. 2: Deals 1 hit of 375% light damage to the target, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP] Lv. 3: Deals 1 hit of 417% light damage to the target, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. Activates "Skill Shift" if the attack connects. Phase II adds an additional 10% increase to the user's defense for 10 seconds, while Phase III adds an additional 10% increase to the entire team's strength for 10 seconds. [2810 SP] |
Gentle DreamLv. 1: Deals 2 hits of 228% and 1 hit of 313% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 273.6% and 1 hit of 375.6% light damage instead. [6500 SP] Lv. 2: Deals 2 hits of 286% and 1 hit of 392% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 343.2% and 1 hit of 470.4% light damage instead. [6500 SP] |
Apr 30, 2020 | ||
Lucretia | 5
|
Light
|
Wand
|
900 | 612 | Empowering TripletLv. 1: Deals 3 hits of 292% light damage to enemies directly ahead, and increases the entire team's energy levels by one stage. [3530 SP] Lv. 2: Deals 3 hits of 307% light damage to enemies directly ahead, and increases the entire team's energy levels by one stage. [3530 SP] Lv. 3: Deals 3 hits of 322% light damage to enemies directly ahead, and increases the entire team's energy levels by one stage. [3530 SP] Lv. 4: Deals 3 hits of 622% light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When the user is energized, the area of effect of this skill is increased to 6, and it increases the entire team's critical rate by 10% for 30 seconds. [3530 SP] |
Crescendo ChorusLv. 1: Increases the user's strength by 10% for 10 seconds, and increases their energy level by one stage. [4553 SP] Lv. 2: Increases the user's strength by 10% for 10 seconds, and increases their energy level by two stages. [4553 SP] Lv. 3: Increases the user's strength by 15% for 15 seconds, and increases their energy level by three stages. [4553 SP] |
Nov 30, 2018 | ||
Chitose | 4
|
Light
|
Wand
|
805 | 447 | Love & AcclaimLv. 1: Increases the strength of light-attuned adventurers in the team by 15% for 15 seconds. [3817 SP] Lv. 2: Increases the strength of light-attuned adventurers in the team by 20% for 15 seconds. [3817 SP] Lv. 3: Increases the strength of light-attuned adventurers in the team by 25% for 15 seconds. [3817 SP] |
Radical RadianceLv. 1: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. This does not stack with any other shields. [7288 SP] Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. This does not stack with any other shields. [7288 SP] |
Dec 31, 2019 | ||
Amane | 4
|
Light
|
Wand
|
874 | 592 | Empyreal LevinLv. 1: Deals 2 hits of 718.2% light damage to the target and nearby enemies. [2711 SP] Lv. 2: Deals 2 hits of 797.4% light damage to the target and nearby enemies. [2711 SP] Lv. 3: Deals 2 hits of 885.6% light damage to the target and nearby enemies. [2711 SP] Lv. 4: Deals 2 hits of 885.6% light damage to the target and nearby enemies, and inflicts paralysis for 13 seconds - dealing 97% light damage every 3.9 seconds - with 120% chance. Paralyzed foes take two hits of 974.16% light damage instead. Also deals up to two bonus hits of 105% (115.5% on paralyzed foes) light damage based on the number of buffs the user has. [2711 SP] |
Hallowed RaimentsLv. 1: Increases the user's strength by 10% for 10 seconds, and increases max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 2: Increases the user's strength by 15% for 10 seconds, and increases max HP by 10% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] Lv. 3: Increases the user's strength by 20% for 10 seconds, and increases max HP by 15% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [11449 SP] |
Sep 27, 2018 | ||
Xiao Lei | 3
|
Light
|
Wand
|
751 | 461 | Flash StrikeLv. 1: Deals 1 hit of 725% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% chance. Paralyzed foes take 1 hit of 797.5% light damage instead. [2785 SP] Lv. 2: Deals 1 hit of 805% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% chance. Paralyzed foes take 1 hit of 885.5% light damage instead. [2785 SP] Lv. 3: Deals 1 hit of 895% light damage to surrounding enemies, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% chance. Paralyzed foes take 1 hit of 984.5% light damage instead. [2785 SP] |
Tactical AnalysisLv. 1: Increases the entire team's critical rate by 5% and adds 30% to the modifier applied to critical damage for 10 seconds. [3909 SP] Lv. 2: Increases the entire team's critical rate by 8% and adds 40% to the modifier applied to critical damage for 10 seconds. [3909 SP] |
Jan 31, 2019 | ||
Gala Zena | 5
|
Light
|
Staff
|
770 | 489 | Glorious SanctuaryLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. Also creates a healing zone that heals all allies for 36% Recovery Potency (in solo play, 18% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. Also creates a healing zone that heals all allies for 44% Recovery Potency (in solo play, 22% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. Also creates a healing zone that heals all allies for 54% Recovery Potency (in solo play, 27% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP] |
Holy CrownLv. 1: Deals 5 hits of 45% and 5 hits of 315% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. [8775 SP] Lv. 2: Deals 5 hits of 50% and 5 hits of 350% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. [8775 SP] |
Sep 30, 2020 | ||
Hildegarde | 5
|
Light
|
Staff
|
972 | 558 | Radiant SaviorLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes curse, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes curse, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes curse, and continues healing over the next 15 seconds with 10% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Sacred GuardianLv. 1: Grants all teammates a shield that nullifies damage less than 20% of the user's HP once, and applies Regen for 15 seconds, healing with 25% Regen Potency every 2.9 seconds. This does not stack with any other shields. [11832 SP] Lv. 2: Grants all teammates a shield that nullifies damage less than 30% of the user's HP once, and applies Regen for 15 seconds, healing with 29% Regen Potency every 2.9 seconds. This does not stack with any other shields. [11832 SP] Lv. 3: Grants all teammates a shield that nullifies damage less than 30% of the user's HP once, and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.9 seconds. This does not stack with any other shields. [11832 SP] |
Sep 27, 2018 | ||
Felicia | 4
|
Light
|
Staff
|
769 | 443 | Heaven's BlessingLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Cleansing DanceLv. 1: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's HP (but does not stack with any other shields), and removes poison. [7288 SP] Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's HP (but does not stack with any other shields), and removes poison. [7288 SP] |
Feb 28, 2019 | ||
Vixel | 4
|
Light
|
Staff
|
786 | 452 | Spirited SongLv. 1: Restores HP to all allies with 31% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Agitato AssaultLv. 1: Increases the potency of the entire team's recovery skills by 5% for 10 seconds, and increases their energy levels by one stage. [4819 SP] Lv. 2: Increases the potency of the entire team's recovery skills by 10% for 10 seconds, and increases their energy level by one stage. [4819 SP] |
Nov 30, 2018 | ||
Halloween Althemia | 4
|
Light
|
Staff
|
943 | 542 | Sweet TreatLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes curses, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Bitter TrickLv. 1: Deals 1 hit of 555% light damage to surrounding enemies, and restores the user's HP by 4% of the damage inflicted. [9662 SP] Lv. 2: Deals 1 hit of 617% light damage to surrounding enemies, and restores the user's HP by 5% of the damage inflicted. [9662 SP] Lv. 3: Deals 1 hit of 1234% light damage to surrounding enemies, and restores all teammates' HP by 8% of damage inflicted. This recovery caps at 30% of their maximum HP. [9662 SP] |
Oct 17, 2018 | ||
Estelle | 3
|
Light
|
Staff
|
922 | 531 | Healing FaithLv. 1: Restores HP to the team member most in need with 225% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [4930 SP] Lv. 2: Restores HP to the team member most in need with 250% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [4930 SP] Lv. 3: Restores HP to the team member most in need with 279% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [4930 SP] Lv. 4: Restores HP to the team member most in need with 279% Recovery Potency, increases their max HP by 15% for the remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. This skill will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [4930 SP] |
Guardian's GraceLv. 1: Restores HP to all allies with 31% Recovery Potency and applies Regen for 15 seconds, healing with 25% Regen Potency every 2.9 seconds. [11832 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency and applies Regen for 15 seconds, healing with 29% Regen Potency every 2.9 seconds. [11832 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency and applies Regen for 15 seconds, healing with 35% Regen Potency every 2.9 seconds. [11832 SP] |
Sep 27, 2018 | ||
Hope | 3
|
Light
|
Staff
|
769 | 443 | Healing HandLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Blessed WallLv. 1: Increases the entire team's defense by 10% for 15 seconds. [7633 SP] Lv. 2: Increases the entire team's defense by 15% for 15 seconds. [7633 SP] |
Sep 27, 2018 | ||
Ilia | 5
|
Light
|
Manacaster
|
758 | 502 | Drive BusterLv. 1: Deals 10 hits of 152% light damage to multiple targets, and inflicts flashburn - dealing 22% light damage every 2.9 seconds for 21 seconds - with 100% chance. If the user has one or more alchemic cartridges, it will instead deal 6 hits of 282% light damage to enemies in a line, inflict flashburn - dealing 22% light damage every 2.9 seconds for 21 seconds - with 100% chance, and consume one alchemic cartridge. [3060 SP] Lv. 2: Deals 10 hits of 169% light damage to multiple targets, and inflicts flashburn - dealing 31.1% light damage every 2.9 seconds for 21 seconds - with 110% chance. If the user has one or more alchemic cartridges, it will instead deal 6 hits of 313% light damage to enemies in a line, inflict flashburn - dealing 31.1% light damage every 2.9 seconds for 21 seconds - with 110% chance, and consume one alchemic cartridge. [3060 SP] Lv. 3: Deals 10 hits of 188% light damage to multiple targets, and inflicts flashburn - dealing 41.6% light damage every 2.9 seconds for 21 seconds - with 120% chance. If the user has one or more alchemic cartridges, it will instead deal 6 hits of 348% light damage to enemies in a line, inflict flashburn - dealing 41.6% light damage every 2.9 seconds for 21 seconds - with 120% chance, and consume one alchemic cartridge. [3060 SP] |
Alchemic EnhancementLv. 1: This skill can only be used when the user's alchemy gauge has one or more charges. Grants the user an alchemic cartridge for each charge of the alchemy gauge. These cartridges last for 20 seconds, and grant the user a unique force strike that consumes all remaining alchemic cartridges. While the user has one or more alchemic cartridges, a variant called Alchemic Enhancement II will be used instead. This variant costs 3060 SP, deals 1 hit of 2119% and 1 hit of 212% light damage to enemies directly ahead, and consumes one alchemic cartridge. [6120 SP] Lv. 2: This skill can only be used when the user's alchemy gauge has one or more charges. Grants the user an alchemic cartridge for each charge of the alchemy gauge. These cartridges last for 20 seconds, and grant the user a unique force strike that consumes all remaining alchemic cartridges. While the user has one or more alchemic cartridges, a variant called Alchemic Enhancement II will be used instead. This variant costs 3060 SP, deals 1 hit of 2354% and 1 hit of 235% light damage to enemies directly ahead, and consumes one alchemic cartridge. [6120 SP] |
Oct 05, 2020 | ||
Sharpshooter Joe | 3
|
Light
|
Manacaster
|
720 | 477 | Lightstream ShotLv. 1: Deals 1 hit of 993% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 42.3% light damage every 3.9 seconds - with 80% base chance. Paralyzed foes take 1 hit of 1290.9% light damage instead. [3060 SP] Lv. 2: Deals 1 hit of 1103% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 60% light damage every 3.9 seconds - with 90% base chance. Paralyzed foes take 1 hit of 1433.9% light damage instead. [3060 SP] Lv. 3: Deals 1 hit of 1226% light damage to enemies in a line, and inflicts paralysis for 13 seconds - dealing 80.3% light damage every 3.9 seconds - with 100% base chance. Paralyzed foes take 1 hit of 1593.8% light damage instead. [3060 SP] |
Skyward SupportLv. 1: For 15 seconds, increases the user's critical rate by 10%, and adds 30% to the modifier applied to their critical damage. [6120 SP] Lv. 2: For 15 seconds, increases the user's critical rate by 20%, and adds 40% to the modifier applied to their critical damage. [6120 SP] |
Sep 25, 2020 | ||
Gala Alex | 5
|
Shadow
|
Sword
|
752 | 506 | Crisis EdgeLv. 1: Deals 3 hits of 161% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack. For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 161% and 1 hit of 385% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 177.1% and 1 hit of 423.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense. Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met: 1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 161% and 1 hit of 385% shadow damage. Foes with reduced defense take 3 hits of 161% and 1 hit of 423.5% shadow damage instead. 2. If the target was in break state: this skill will deal 3 hits of 194% and 1 hit of 535% shadow damage. Broken enemies will take 3 hits of 291% and 1 hit of 802.5% shadow damage instead. If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP] Lv. 2: Deals 3 hits of 180% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack. For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 180% and 1 hit of 431% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 198% and 1 hit of 474.1% shadow damage instead. When chained Crisis Edge does NOT decrease defense. Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met: 1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 180% and 1 hit of 431% shadow damage. Foes with reduced defense take 3 hits of 180% and 1 hit of 474.1% shadow damage instead. 2. If the target was in break state: this skill will deal 3 hits of 214% and 1 hit of 590% shadow damage. Broken enemies will take 3 hits of 321% and 1 hit of 885% shadow damage instead. If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP] Lv. 3: Deals 3 hits of 202% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack. For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 202% and 1 hit of 485% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 222.2% and 1 hit of 533.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense. Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met: 1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 202% and 1 hit of 485% shadow damage. Foes with reduced defense take 3 hits of 202% and 1 hit of 533.5% shadow damage instead. 2. If the target was in break state: this skill will deal 3 hits of 235% and 1 hit of 658% shadow damage. Broken enemies will take 3 hits of 352.5% and 1 hit of 987% shadow damage instead. If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP] |
Umbral ErasureLv. 1: Deals 1 hit of 497% shadow damage to the target, and inflicts poison for 15 seconds - dealing 43.6% shadow damage every 2.9 seconds - with 110% base chance. For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 497% and 1 hit of 397% shadow damage to the target. Poisoned foes take 1 hit of 546.7% and 1 hit of 436.7% shadow damage instead. When chained Umbral Erasure does NOT poison. Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met: 1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 497% and 1 hit of 397% shadow damage. Poisoned foes take 1 hit of 497% and 1 hit of 436.7% shadow damage instead. 2. If the target was in break state: this skill will deal 2 hits of 593% shadow damage. Broken enemies will take 2 hits of 889.5% shadow damage instead. If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP] Lv. 2: Deals 1 hit of 553% shadow damage to the target, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance. For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 553% and 1 hit of 442% shadow damage to the target. Poisoned foes take 1 hit of 608.3% and 1 hit of 486.2% shadow damage instead. When chained Umbral Erasure does NOT poison. Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met: 1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 553% and 1 hit of 442% shadow damage. Poisoned foes take 1 hit of 553% and 1 hit of 486.2% shadow damage instead. 2. If the target was in break state: this skill will deal 2 hits of 648% shadow damage. Broken enemies will take 2 hits of 972% shadow damage instead. If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP] |
Mar 27, 2020 | ||
Yaten | 5
|
Shadow
|
Sword
|
752 | 506 | Festival RushLv. 1: Deals 4 hits of 384.1% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing an additional 6 hits of 128.8% shadow damage. [2818 SP] Lv. 2: Deals 4 hits of 427.8% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing an additional 6 hits of 142.6% shadow damage. [2818 SP] Lv. 3: Deals 4 hits of 473.8% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing an additional 6 hits of 158.7% shadow damage. [2818 SP] |
Bold BladeLv. 1: Increases the entire team's energy levels by one stage. [3636 SP] Lv. 2: Increases the entire team's energy levels by two stages. [3636 SP] |
Jun 30, 2019 | ||
Audric | 4
|
Shadow
|
Sword
|
714 | 481 | Exaltation TerminusLv. 1: Deals 2 hits of 568% shadow damage to enemies directly ahead. Poisoned foes take 2 hits of 681.6% damage instead. [2503 SP] Lv. 2: Deals 2 hits of 630% shadow damage to enemies directly ahead. Poisoned foes take 2 hits of 756% damage instead. [2503 SP] Lv. 3: Deals 2 hits of 700% shadow damage to enemies directly ahead, and raises the dragon gauge by 3% if the attack connects. Poisoned foes take 2 hits of 840% damage instead. [2503 SP] |
Circlet DenouementLv. 1: Deals 4 hits of 304% shadow damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 28% shadow damage every 2.9 seconds - with 90% base chance. Poisoned foes take 4 hits of 456% shadow damage instead. [4593 SP] Lv. 2: Deals 4 hits of 338% shadow damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 39.6% shadow damage every 2.9 seconds - with 100% base chance. Poisoned foes take 4 hits of 507% shadow damage instead. [4593 SP] |
Sep 30, 2019 | ||
Berserker | 4
|
Shadow
|
Sword
|
806 | 444 | Calamity WheelLv. 1: Deals 2 hits of 669% shadow damage to surrounding enemies. [2376 SP] Lv. 2: Deals 2 hits of 702% shadow damage to surrounding enemies, and reduces their strength by 5% for 10 seconds with 40% base chance. [2376 SP] Lv. 3: Deals 2 hits of 737% shadow damage to surrounding enemies, and reduces their strength by 5% for 10 seconds with 40% base chance. [2376 SP] |
Living FortressLv. 1: Increases strength by 20% for 15 seconds, and increases max HP by 5% for remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [5750 SP] Lv. 2: Increases strength by 30% for 15 seconds, and increases max HP by 10% for remainder of the quest. Once HP buffs reach the limit, an HP recovery effect is granted instead. [5750 SP] |
Sep 27, 2018 | ||
Rodrigo | 3
|
Shadow
|
Sword
|
856 | 576 | BonecrusherLv. 1: Deals 1 hit of 552% shadow damage to enemies in a line. [2613 SP] Lv. 2: Deals 1 hit of 614% shadow damage to enemies in a line. [2613 SP] Lv. 3: Deals 1 hit of 682% shadow damage to enemies in a line. [2613 SP] Lv. 4: Deals 1 hit of 1201% shadow damage to enemies in a line, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% chance. [2613 SP] |
ShadowpiercerLv. 1: Deals 1 hit of 552% shadow damage to enemies directly ahead. [4886 SP] Lv. 2: Deals 1 hit of 614% shadow damage to enemies directly ahead. [4886 SP] Lv. 3: Deals 1 hit of 1368% shadow damage to enemies directly ahead, inflicts poison for 15.0 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance, and restores 5% of the damage inflicted as HP to the user. This recovery caps at 10% of their maximum HP. [4886 SP] |
Sep 27, 2018 | ||
Linnea | 5
|
Shadow
|
Blade
|
739 | 521 | Bliss EternalLv. 1: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level. If this skill is used as a Helper Skill, instead deals 9 hits of 128% shadow damage. Poisoned foes take 9 hits of 153.6% shadow damage instead. [3000 SP] Lv. 2: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level. If this skill is used as a Helper Skill, instead deals 9 hits of 142% shadow damage. Poisoned foes take 9 hits of 170.4% shadow damage instead. [3000 SP] Lv. 3: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level. If this skill is used as a Helper Skill, instead deals 9 hits of 158% shadow damage. Poisoned foes take 9 hits of 189.6% shadow damage instead. [3000 SP] |
Lycoris RefrainLv. 1: Increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. If used again, the skill will deal 4 hits of 323% shadow damage to enemies directly ahead, and dispel one buff from each target, after which the skill will revert to its initial effect. [5259 SP] Lv. 2: Increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. If used again, the skill will deal 4 hits of 355% shadow damage to enemies directly ahead, and dispel one buff from each target, after which the skill will revert to its initial effect. [5259 SP] |
Jun 12, 2020 | ||
Natalie | 5
|
Shadow
|
Blade
|
739 | 521 | Defiant DanceLv. 1: Deals 3 hits of 431% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases, up to 3 hits of 862% shadow damage. [3247 SP] Lv. 2: Deals 3 hits of 479% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases, up to 3 hits of 958% shadow damage. [3247 SP] Lv. 3: Deals 3 hits of 531% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases, up to 3 hits of 1062% shadow damage. [3247 SP] |
Clean SlateLv. 1: Removes all debuffs from the user. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 10% for 15 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields. [6000 SP] Lv. 2: Removes all debuffs from the user. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 20% for 15 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [6000 SP] |
Jun 30, 2019 | ||
Ieyasu | 5
|
Shadow
|
Blade
|
886 | 624 | Sakura FlurryLv. 1: Deals 7 hits and 1 delayed hit of 108% shadow damage to enemies directly ahead, and inflicts bleeding for 30 seconds - dealing 77% damage every 4.9 seconds - with 80% base chance. [2467 SP] Lv. 2: Deals 7 hits and 1 delayed hit of 113% shadow damage to enemies directly ahead, and inflicts bleeding for 30 seconds - dealing 110% damage every 4.9 seconds - with 80% base chance. [2467 SP] Lv. 3: Deals 7 hits and 1 delayed hit of 119% shadow damage to enemies directly ahead, and inflicts bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 80% base chance. [2467 SP] Lv. 4: Deals 7 hits and 1 delayed hit of 155% shadow damage to enemies directly ahead, and inflicts bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 100% base chance. Poisoned foes instead take 7 hits and 1 delayed hit of 186% shadow damage, and 175.2% damage every 4.9 seconds from bleeding. [2467 SP] |
Blade FormationLv. 1: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 29% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 10%. [7913 SP] Lv. 2: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 15%. [7913 SP] Lv. 3: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 20%. [7913 SP] |
Dec 31, 2018 | ||
Aldred | 4
|
Shadow
|
Blade
|
701 | 495 | Wyrmbound RuinerLv. 1: Deals 4 hits of 196% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead. Wyrmbound Eternity deals 4 hits of 192% shadow damage to enemies directly ahead, and damage will be increased as the user's HP decreases, up to 3 hits of 192% and 1 hit of 392%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 50% of this skill's skill gauge after use. [2537 SP] Lv. 2: Deals 4 hits of 218% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead. Wyrmbound Eternity deals 4 hits of 218% shadow damage to enemies directly ahead, and damage will be increased as the user's HP decreases, up to 3 hits of 218% and 1 hit of 436%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 50% of this skill's skill gauge after use. [2537 SP] Lv. 3: Deals 4 hits of 242% shadow damage to enemies directly ahead. If this skill is used during dragondrive, a variant called Wyrmbound Eternity will be used instead. Wyrmbound Eternity deals 4 hits of 242% shadow damage to enemies directly ahead, and damage will be increased as the user's HP decreases, up to 3 hits of 242% and 1 hit of 484%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 50% of this skill's skill gauge after use. [2537 SP] |
Fetters of FearLv. 1: Fills 30% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Unfettered Ferocity will be used instead. Unfettered Ferocity fills 100% of the user's dragondrive gauge, and activates "Loathsome Power" for 40 seconds. During Loathsome Power, the user's strength is increased by 20%, but the user will take damage equal to 6% of their max HP every 2.9 seconds. This effect will not stack. [7338 SP] Lv. 2: Fills 40% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Unfettered Ferocity will be used instead. Unfettered Ferocity fills 100% of the user's dragondrive gauge, and activates "Loathsome Power" for 40 seconds. During Loathsome Power, the user's strength is increased by 30%, but the user will take damage equal to 6% of their max HP every 2.9 seconds. This effect will not stack. [7338 SP] |
Mar 31, 2020 | ||
Durant | 4
|
Shadow
|
Blade
|
716 | 505 | Biting RevengeLv. 1: For 20 seconds, increases the user's strength by 25% and entire team's strength by 5%, but decreases the user's defense by 25%. [2987 SP] Lv. 2: For 20 seconds, increases the user's strength by 30% and entire team's strength by 5%, but decreases the user's defense by 25%. [2987 SP] Lv. 3: For 20 seconds, increases the user's strength by 35% and entire team's strength by 5%, but decreases the user's defense by 25%. [2987 SP] |
Unchained RageLv. 1: For 20 seconds, increases the user's critical rate by 25%, but decreases their defense by 25%. [4139 SP] Lv. 2: For 20 seconds, increases the user's critical rate by 30%, but decreases their defense by 25%. [4139 SP] |
Dec 02, 2019 | ||
Taro | 3
|
Shadow
|
Blade
|
701 | 495 | ShadowslicerLv. 1: Deals 3 hits of 311% shadow damage to enemies directly ahead. [2392 SP] Lv. 2: Deals 3 hits of 346% shadow damage to enemies directly ahead. [2392 SP] Lv. 3: Deals 3 hits of 384% shadow damage to enemies directly ahead. [2392 SP] |
EvilsbaneLv. 1: Deals 1 hit of 1067% shadow damage to surrounding enemies, and inflicts bleeding for 30 seconds - dealing 110% damage every 4.9 seconds - with 80% base chance. [5259 SP] Lv. 2: Deals 1 hit of 1185% shadow damage to surrounding enemies, and inflicts bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 80% base chance. [5259 SP] |
Sep 27, 2018 | ||
Nevin | 5
|
Shadow
|
Dagger
|
797 | 477 | Victoria StrategyLv. 1: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 15%. During Sigil Released, this skill also reduces light damage taken by the entire team by 10% for 10 seconds. This damage reduction effect will not stack. [3000 SP] Lv. 2: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 20%. During Sigil Released, this skill also reduces light damage taken by the entire team by 15% for 10 seconds. This damage reduction effect will not stack. [3000 SP] Lv. 3: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 25%. During Sigil Released, this skill also reduces light damage taken by the entire team by 20% for 10 seconds. This damage reduction effect will not stack. [3000 SP] |
Magnus ApocalypseLv. 1: Deals 1 hit of 900% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 48 seconds if the attack connects. During Sigil Released, this skill instead deals 1 hit of 900% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies. If this skill is used as a Shared Skill, it always uses the Sigil Released variant. [7500 SP] Lv. 2: Deals 1 hit of 1000% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 60 seconds if the attack connects. During Sigil Released, this skill instead deals 1 hit of 1000% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies. If this skill is used as a Shared Skill, it always uses the Sigil Released variant. [7500 SP] |
Aug 29, 2020 | ||
Bellina | 5
|
Shadow
|
Dagger
|
757 | 501 | Renegade DescentLv. 1: Deals 1 hit of 680% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1020% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead. Renegade Dragonfall deals 5 hits of 163% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 244.5%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP] Lv. 2: Deals 1 hit of 756% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1134% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead. Renegade Dragonfall deals 5 hits of 181% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 271.5%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP] Lv. 3: Deals 1 hit of 840% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1260% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead. Renegade Dragonfall deals 5 hits of 202% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 303%. Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP] |
Renegade GambitLv. 1: Fills 30% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Renegade Shadowblaze will be used instead. If the user's HP is above 30% of max HP, Renegade Shadowblaze reduces their HP to 30% of max HP and deals 1 hit of 1091% shadow damage to enemies directly ahead. Damage will be increased as the user's HP decreases, up to 1 hit of 3273% shadow damage. Using Renegade Shadowblaze will consume all of the user's dragondrive gauge. [7338 SP] Lv. 2: Fills 40% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Renegade Shadowblaze will be used instead. If the user's HP is above 30% of max HP, Renegade Shadowblaze reduces their HP to 30% of max HP and deals 1 hit of 1212% shadow damage to enemies directly ahead. Damage will be increased as the user's HP decreases, up to 1 hit of 3636% shadow damage. Using Renegade Shadowblaze will consume all of the user's dragondrive gauge. [7338 SP] |
Apr 02, 2020 | ||
Delphi | 5
|
Shadow
|
Dagger
|
956 | 572 | Ruination CageLv. 1: Deals 1 hit of 332% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 10% The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] Lv. 2: Deals 1 hit of 349% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 15% The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] Lv. 3: Deals 1 hit of 366% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 15% The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] Lv. 4: Deals 1 hit of 366% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 20% The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] |
Corrosive CageLv. 1: Summons "Heaven's Cage" then deals 1 hit of 475% shadow damage to the target and nearby enemies, inflicts poison - dealing 270% damage every 2.9 seconds for 24 seconds - with 110% base chance, and lowers the strength of light-attuned enemies by 10% for 15 seconds. This strength reduction effect will not stack. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] Lv. 2: Summons "Heaven's Cage" then deals 1 hit of 499% shadow damage to the target and nearby enemies, inflicts poison - dealing 300% damage every 2.9 seconds for 24 seconds - with 120% base chance, and lowers the strength of light-attuned enemies by 15% for 15 seconds. This strength reduction effect will not stack. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] Lv. 3: Summons "Heaven's Cage" then deals 1 hit of 499% shadow damage to the target and nearby enemies, inflicts poison - dealing 300% damage every 2.9 seconds for 27 seconds - with 120% base chance, and lowers the strength of light-attuned enemies by 15% for 15 seconds. This strength reduction effect will not stack. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Heaven's Cage" is active. The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP] |
Oct 04, 2019 | ||
Alex | 4
|
Shadow
|
Dagger
|
719 | 476 | Shadow WeaverLv. 1: Deals 4 hits of 163% shadow damage to surrounding enemies. [2243 SP] Lv. 2: Deals 4 hits of 175% shadow damage to surrounding enemies, reduces their defense by 5% for 10 seconds with 100% base chance and inflicts poison for 12 seconds - dealing 28% damage every 2.9 seconds - with 90% base chance. This defense reduction effect will not stack. [2243 SP] Lv. 3: Deals 4 hits of 179% shadow damage to surrounding enemies, reduces their defense by 5% for 10 seconds with 100% base chance and inflicts poison for 12 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance. This defense reduction effect will not stack. [2243 SP] |
Silent ReaperLv. 1: Deals 3 hits of 164% and 1 hit of 327% shadow damage to the target and nearby enemies. Against broken foes, it deals 3 hits of 328% and 1 hit of 654% shadow damage instead. [4925 SP] Lv. 2: Deals 3 hits of 182% and 1 hit of 362% shadow damage to the target and nearby enemies. Against broken foes, it deals 3 hits of 364% and 1 hit of 724% shadow damage instead. [4925 SP] |
Apr 18, 2019 | ||
Orion | 4
|
Shadow
|
Dagger
|
773 | 462 | Love Goes RoundLv. 1: Deals 4 hits of 378% shadow damage to surrounding enemies. [2213 SP] Lv. 2: Deals 4 hits of 398% shadow damage to surrounding enemies, and inflicts blindness for 8 seconds with 100% base chance. [2213 SP] Lv. 3: Deals 4 hits of 415% shadow damage to surrounding enemies, and inflicts blindness for 8 seconds with 110% base chance. [2213 SP] |
Twilight TrystLv. 1: Deals 4 hits of 393% shadow damage to enemies directly ahead. [4904 SP] Lv. 2: Deals 4 hits of 434% shadow damage to enemies directly ahead. [4904 SP] |
Sep 27, 2018 | ||
Vida | 3
|
Shadow
|
Dagger
|
757 | 453 | Shadow SlashLv. 1: Deals 2 hits of 688% shadow damage to enemies directly ahead. [2446 SP] Lv. 2: Deals 2 hits of 763% shadow damage to enemies directly ahead. [2446 SP] Lv. 3: Deals 2 hits of 848% shadow damage to enemies directly ahead. [2446 SP] |
Scheming SliceLv. 1: Activates "Blinding Knives". The user's next three force strikes will grant the user a buff that increases force strike damage by 30% for 5 seconds, then deal 3 hits of 47% (52%) shadow damage and throw 3 knives in front of the user dealing 199% (200%) each for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 80% base chance. Bonus OD Bar damage is reduced to 4.2x for all hits of Blinding Knives, from 8.4x on the first two hits. [5315 SP] Lv. 2: Activates "Blinding Knives". The user's next three force strikes will grant the user a buff that increases force strike damage by 30% for 5 seconds, then deal 3 hits of 52% (57%) shadow damage and throw 3 knives in front of the user dealing 199% (200%) each for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 90% base chance. Bonus OD Bar damage is reduced to 4.2x for all hits of Blinding Knives, from 8.4x on the first two hits. [5315 SP] |
Oct 31, 2018 | ||
Vice | 3
|
Shadow
|
Dagger
|
907 | 543 | Fatal BlowLv. 1: Deals 4 hits of 206% shadow damage to enemies directly ahead. [2257 SP] Lv. 2: Deals 4 hits of 229% shadow damage to enemies directly ahead. [2257 SP] Lv. 3: Deals 4 hits of 254% shadow damage to enemies directly ahead. [2257 SP] Lv. 4: Deals 3 hits of 330% and 1 hits of 354% shadow damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 48.2% shadow damage every 2.9 seconds - with 100% base chance. Poisoned foes take 3 hits of 495% and 1 hits of 531% shadow damage instead. [2257 SP] |
Lethal EdgeLv. 1: Deals 2 hits of 371% shadow damage to enemies directly ahead. [4892 SP] Lv. 2: Deals 2 hits of 412% shadow damage to enemies directly ahead, and inflicts sleep for 3-4 seconds with 90% base chance. [4892 SP] Lv. 3: Deals 2 hits of 458% shadow damage to enemies directly ahead, and inflicts sleep for 4-5 seconds with 100% base chance. Poisoned foes take 2 hits of 687% shadow damage instead. Also, the user's next force strike will throw 3 knives in front of the user, dealing 11% each, and inflict poison - dealing 58.2% damage every 2.9 seconds for 15 seconds - with 120% base chance. [4892 SP] |
Sep 27, 2018 | ||
Dragonyule Victor | 5
|
Shadow
|
Axe
|
741 | 519 | Candy Cane OffensiveLv. 1: Deals 5 hits of 324% shadow damage to the target and nearby enemies, and dispels one buff from each of them. [3540 SP] Lv. 2: Deals 5 hits of 360% shadow damage to the target and nearby enemies, and dispels one buff from each of them. [3540 SP] Lv. 3: Deals 5 hits of 400% shadow damage to the target and nearby enemies, and dispels one buff from each of them. [3540 SP] |
Chuting StarsLv. 1: Deals 1 hit of 2250% shadow damage to the target and nearby enemies, and deals additional hits to enemies in buff zones created by both the user and other adventurers. Damage dealt by those hits is 1 hit of 450% damage per buff zone that the enemy is standing in. [6017 SP] Lv. 2: Deals 1 hit of 2500% shadow damage to the target and nearby enemies, and deals additional hits to enemies in buff zones created by both the user and other adventurers. Damage dealt by those hits is 1 hit of 500% damage per buff zone that the enemy is standing in. [6017 SP] |
Dec 15, 2020 | ||
Summer Patia | 5
|
Shadow
|
Axe
|
741 | 519 | Sparrow SplashLv. 1: Deals 2 hits of 618% shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds with 50% base chance. [2800 SP] Lv. 2: Deals 2 hits of 679% shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds with 80% base chance. [2800 SP] Lv. 3: Deals 2 hits of 747% shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds with 100% base chance. [2800 SP] |
Surging SparrowsLv. 1: Deals 1 hit of 1980% shadow damage to enemies in a line, and inflicts poison - dealing 43.6% shadow damage every 2.9 seconds for 15 seconds - with 110% chance. [5600 SP] Lv. 2: Deals 1 hit of 2310% shadow damage to enemies in a line, and inflicts poison - dealing 58.2% shadow damage every 2.9 seconds for 15 seconds - with 120% chance. [5600 SP] |
Jul 15, 2020 | ||
Curran | 5
|
Shadow
|
Axe
|
888 | 622 | Circular JudgmentLv. 1: Deals 3 hits of 169% and 1 hit of 508% shadow damage to enemies directly ahead. [3083 SP] Lv. 2: Deals 3 hits of 178% and 1 hit of 533% shadow damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 50% base chance. [3083 SP] Lv. 3: Deals 3 hits of 187% and 1 hit of 560% shadow damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 50% base chance. [3083 SP] Lv. 4: Deals 3 hits of 245% and 1 hit of 735% shadow damage to enemies directly ahead, and reduces their defense by 5% for 10 seconds with 100% base chance. Poisoned foes take 3 hits of 392% and 1 hit of 1176% shadow damage instead. [3083 SP] |
Merciless BlowLv. 1: Deals 3 hits of 338% shadow damage to enemies directly ahead. [6017 SP] Lv. 2: Deals 3 hits of 376% shadow damage to enemies directly ahead. [6017 SP] Lv. 3: Deals 3 hits of 418% shadow damage to enemies directly ahead. Poisoned foes take 3 hits of 836% shadow damage instead. [6017 SP] |
Mar 12, 2019 | ||
Sazanka | 4
|
Shadow
|
Axe
|
802 | 460 | Dancing BlossomsLv. 1: Deals 4 hits of 347% shadow damage to surrounding enemies, draws them toward the user for 0.5 seconds, and inflicts bleeding for 30 seconds - dealing 71% damage every 4.9 seconds - with 80% base chance. [2805 SP] Lv. 2: Deals 4 hits of 363% shadow damage to surrounding enemies, draws them toward the user for 0.5 seconds, and inflicts bleeding for 30 seconds - dealing 99% damage every 4.9 seconds - with 80% base chance. [2805 SP] Lv. 3: Deals 4 hits of 383% shadow damage to surrounding enemies, draws them toward the user for 0.5 seconds, and inflicts bleeding for 30 seconds - dealing 132% damage every 4.9 seconds - with 80% base chance. [2805 SP] |
Blooming CradleLv. 1: Increases strength by 25% for 15 seconds, and activates "Slumber Strike Stance." The next three force strikes will deal 475% (523%) shadow damage for Force Strike level 1 (level 2), and inflict sleep for 3-4 seconds with 90% base chance. [6400 SP] Lv. 2: Increases strength by 30% for 15 seconds, and activates "Slumber Strike Stance." The next three force strikes will deal 523% (575%) shadow damage for Force Strike level 1 (level 2), and inflict sleep for 4-5 seconds with 100% base chance. [6400 SP] |
Dec 31, 2018 | ||
Erik | 3
|
Shadow
|
Axe
|
844 | 590 | Tenacious SwingLv. 1: Deals 2 hits of 563% shadow damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2868 SP] Lv. 2: Deals 2 hits of 625% shadow damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2868 SP] Lv. 3: Deals 2 hits of 695% shadow damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2868 SP] Lv. 4: Deals 1 hit of 772% and 1 hit of 812% shadow damage to surrounding enemies and draws them toward the user for 0.5 seconds. Poisoned foes take 1 hit of 1158% and 1 hit of 1218% shadow damage instead. [2868 SP] |
Wild StrikeLv. 1: Deals 1 hit of 1390% shadow damage to enemies directly ahead. [5883 SP] Lv. 2: Deals 1 hit of 1544% shadow damage to enemies directly ahead. [5883 SP] Lv. 3: Deals 1 hit of 1716% shadow damage to enemies directly ahead. Poisoned foes take 1 hit of 2574% shadow damage instead. [5883 SP] |
Sep 27, 2018 | ||
Lathna | 5
|
Shadow
|
Lance
|
897 | 613 | Chaos GiftLv. 1: Deals 3-7 hits of 179% shadow damage to the target and nearby enemies. Poisoned foes take 3-7 hits of 402.75% shadow damage instead. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of four. [2854 SP] Lv. 2: Deals 3-7 hits of 199% shadow damage to the target and nearby enemies. Poisoned foes take 3-7 hits of 447.75% shadow damage instead. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of four. [2854 SP] Lv. 3: Deals 3-7 hits of 221% shadow damage to the target and nearby enemies. Poisoned foes take 3-7 hits of 497.25% shadow damage instead. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of four. [2854 SP] Lv. 4: Deals 3-7 hits of 261% shadow damage to the target and nearby enemies. Poisoned foes take 3-7 hits of 522% shadow damage instead. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of four. [2854 SP] |
Sundering ShadowLv. 1: Deals 1 hit of 1195% shadow damage to enemies directly ahead. [5499 SP] Lv. 2: Deals 1 hit of 1328% shadow damage to enemies directly ahead. [5499 SP] Lv. 3: Deals 1 hit of 1726% shadow damage to enemies directly ahead. Poisoned foes take 1 hit of 3452% shadow damage instead. [5499 SP] |
Oct 31, 2019 | ||
Forte | 5
|
Shadow
|
Lance
|
748 | 511 | Dragonbrood DemonspearLv. 1: Deals 2 hits of 478% shadow damage to enemies in a line. Poisoned foes take 2 hits of 621.4% shadow damage instead. [2352 SP] Lv. 2: Deals 2 hits of 532% shadow damage to enemies in a line. Poisoned foes take 2 hits of 691.6% shadow damage instead. [2352 SP] Lv. 3: Deals 2 hits of 567% shadow damage to enemies in a line. Poisoned foes take 2 hits of 737.1% shadow damage instead. [2352 SP] |
Flawless FormationLv. 1: Deals 4 hits of 577% shadow damage to enemies directly ahead, and increases the user's strength by 15% for 15 seconds. Changing direction is possible during the attack. [5161 SP] Lv. 2: Deals 4 hits of 632% shadow damage to enemies directly ahead, and increases the user's strength by 20% for 15 seconds. Changing direction is possible during the attack. [5161 SP] |
May 12, 2020 | ||
Patia | 4
|
Shadow
|
Lance
|
961 | 537 | Sparrow's GuardLv. 1: Increases the entire team's defense by 15% for 15 seconds. [4367 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [4367 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds. [4367 SP] Lv. 4: Increases the entire team's strength by 15% and defense by 25% for 15 seconds. [4367 SP] |
Swift SkewerLv. 1: Deals 1 hit of 679% shadow damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 71% damage every 4.9 seconds - with 80% base chance. [5157 SP] Lv. 2: Deals 1 hit of 713% shadow damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 99% damage every 4.9 seconds - with 80% base chance. [5157 SP] Lv. 3: Deals 1 hit of 749% shadow damage to the target and nearby enemies, and inflicts bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 100% base chance. [5157 SP] |
Oct 04, 2019 | ||
Botan | 4
|
Shadow
|
Lance
|
942 | 526 | Petal PiercerLv. 1: Deals 5 hits of 136% shadow damage to enemies directly ahead, and inflicts bleeding for 30 seconds - dealing 71% damage every 4.9 seconds - with 80% base chance. [2427 SP] Lv. 2: Deals 5 hits of 142% shadow damage to enemies directly ahead, and inflicts bleeding for 30 seconds - dealing 99% damage every 4.9 seconds - with 80% base chance. [2427 SP] Lv. 3: Deals 5 hits of 150% shadow damage to enemies directly ahead, and inflicts bleeding for 30 seconds - dealing 132% damage every 4.9 seconds - with 80% base chance. [2427 SP] Lv. 4: Deals 5 hits of 150% shadow damage to enemies directly ahead, and inflicts bleeding for 30 seconds - dealing 146% damage every 4.9 seconds - with 100% base chance. [2427 SP] |
Perennial GraceLv. 1: Increases the entire team's strength by 10% for 15 seconds. [7634 SP] Lv. 2: Increases the entire team's strength by 15% for 15 seconds. [7634 SP] Lv. 3: Increases the entire team's strength by 15% for 15 seconds, and increases the critical rate of shadow-attuned adventurers in the team by 10% for 15 seconds. [7634 SP] |
Dec 31, 2018 | ||
Zace | 3
|
Shadow
|
Lance
|
710 | 486 | Skull HunterLv. 1: Deals 1 hit of 987% shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [2352 SP] Lv. 2: Deals 1 hit of 1037% shadow damage to the target and nearby enemies, inflicts blindness for 8 seconds with 90% base chance and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [2352 SP] Lv. 3: Deals 1 hit of 1088% shadow damage to the target and nearby enemies, inflicts blindness for 8 seconds with 100% base chance and reduces their defense by 5% for 10 seconds. This defense reduction effect will not stack. [2352 SP] |
Bone StingerLv. 1: Deals 3 hits of 330% shadow damage to enemies directly ahead. [5161 SP] Lv. 2: Deals 3 hits of 366% shadow damage to enemies directly ahead. [5161 SP] |
Oct 04, 2018 | ||
Opera Karina | 5
|
Shadow
|
Bow
|
801 | 472 | Aria of the SeaLv. 1: Deals 13 hits of 236.3% shadow damage to surrounding enemies, and inflicts shadowblight - dealing 22% damage every 2.9 seconds for 21 seconds - with 100% chance. [3444 SP] Lv. 2: Deals 13 hits of 265.8% shadow damage to surrounding enemies, and inflicts shadowblight - dealing 31% damage every 2.9 seconds for 21 seconds - with 110% chance. [3444 SP] Lv. 3: Deals 13 hits of 295.4% shadow damage to surrounding enemies, and inflicts shadowblight - dealing 41% damage every 2.9 seconds for 21 seconds - with 120% chance. [3444 SP] |
Operatic ShantyLv. 1: Creates a buff zone that lasts for 10 seconds and increases the critical rate of adventurers inside it by 10%. [8610 SP] Lv. 2: Creates a buff zone that lasts for 10 seconds and increases the critical rate of adventurers inside it by 15%. [8610 SP] |
Nov 04, 2020 | ||
Chelle | 5
|
Shadow
|
Bow
|
801 | 472 | Gran TiaraLv. 1: Increases the entire team's strength by 5% for 10 seconds, and increases the defense of all teammates directly ahead of the user by 15% for 10 seconds. [3217 SP] Lv. 2: Increases the entire team's strength by 10% for 10 seconds, and increases the defense of all teammates directly ahead of the user by 20% for 10 seconds. [3217 SP] Lv. 3: Increases the entire team's strength by 15% for 10 seconds, and increases the defense of all teammates directly ahead of the user by 25% for 10 seconds. [3217 SP] |
Gran GloriaLv. 1: Deals 1 shot of 911% shadow damage to enemies directly ahead, and fires extra shots equal to the number of buffs the user has dealing 1 shot of 76% shadow damage each. A maximum of eight additional shots can be fired. [6434 SP] Lv. 2: Deals 1 shot of 1138.8% shadow damage to enemies directly ahead, and fires extra shots equal to the number of buffs the user has dealing 1 shot of 95% shadow damage each. A maximum of eight additional shots can be fired. [6434 SP] |
Oct 22, 2020 | ||
Valentine's Addis | 5
|
Shadow
|
Bow
|
761 | 496 | Coarse JudgmentLv. 1: Deals 1 hit of 302% and 1 hit of 704% shadow damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 43.6% damage every 2.9 seconds - with 110% base chance. The lower the user's HP, the more damage this skill deals, up to 1 hit of 513.4% and 1 hit of 1196.8% shadow damage and poison dealing 98.1% damage every 2.9 seconds instead. [2603 SP] Lv. 2: Deals 1 hit of 347% and 1 hit of 809% shadow damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance. The lower the user's HP, the more damage this skill deals, up to 1 hit of 589.9% and 1 hit of 1375.3% shadow damage and poison dealing 130.95% damage every 2.9 seconds instead. [2603 SP] Lv. 3: Deals 1 hit of 387% and 1 hit of 903% shadow damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% base chance . The lower the user's HP, the more damage this skill deals, up to 1 hit of 657.9% and 1 hit of 1535.1% shadow damage and poison dealing 130.95% damage every 2.9 seconds instead. [2603 SP] |
Love's TriumphLv. 1: If the user's HP is less than 30% of their max HP when using this skill: grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. If the user's HP is above or equal to 30% of their max HP when using this skill: reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields. [6200 SP] Lv. 2: If the user's HP is less than 30% of their max HP when using this skill: grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP. If the user's HP is above or equal to 30% of their max HP when using this skill: reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [6200 SP] |
Feb 14, 2020 | ||
Nefaria | 5
|
Shadow
|
Bow
|
961 | 565 | Night of AntiquityLv. 1: Deals 8 hits of 103.6% shadow damage to the target and nearby enemies. [2713 SP] Lv. 2: Deals 8 hits of 109% shadow damage to the target and nearby enemies. Against blinded foes, deals 8 hits of 184.21% shadow damage instead. [2713 SP] Lv. 3: Deals 8 hits of 114.4% shadow damage to the target and nearby enemies. Against blinded foes, deals 8 hits of 199.056% shadow damage instead. [2713 SP] Lv. 4: Deals 8 hits of 114.4% shadow damage to the target and nearby enemies, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 70% base chance. Against blinded or poisoned foes, deals 8 hits of 199.056% shadow damage instead. [2713 SP] |
Twilight OblivionLv. 1: Activates "Twilight Arrows." The next three force strikes will deal 31% (34%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 100% base chance. [5599 SP] Lv. 2: Activates "Twilight Arrows." The next three force strikes will deal 33% (37%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 110% base chance. [5599 SP] Lv. 3: Activates "Twilight Arrows." The user's next force strike will deal up to 19 hits of 37% shadow damage per hit and up to 2 hits of 53% shadow damage per hit, provide 2400 SP, inflict blindness for 8 seconds with 110% base chance, and dispel one enemy buff. Bonus OD Bar damage is reduced to 1x for all hits of Twilight Oblivion. [5599 SP] |
Sep 27, 2018 | ||
Norwin | 4
|
Shadow
|
Bow
|
738 | 480 | Storybook EndingLv. 1: Deals 1 hit of 1132% shadow damage to the target. Poisoned foes take 1 hit of 1698% shadow damage instead. [2503 SP] Lv. 2: Deals 1 hit of 1189% shadow damage to the target, and inflicts blindness for 8 seconds with 90% base chance. Poisoned foes take 1 hit of 1783.5% shadow damage instead. [2503 SP] Lv. 3: Deals 1 hit of 1249% shadow damage to the target, and inflicts blindness for 8 seconds with 100% base chance. Poisoned foes take 1 hit of 1873.5% shadow damage instead. [2503 SP] |
Tragic FarceLv. 1: Deals 3 hits of 356% shadow damage to enemies in a line. [4716 SP] Lv. 2: Deals 3 hits of 375% shadow damage to enemies in a line. Poisoned foes take 3 hits of 600% damage instead. [4716 SP] |
May 14, 2019 | ||
Zena | 5
|
Shadow
|
Wand
|
745 | 514 | Celestial PrayerLv. 1: Deals 3 hits of 136% and 1 hit of 150% shadow damage to the target and nearby enemies. [2759 SP] Lv. 2: Deals 3 hits of 171% and 1 hit of 188% shadow damage to the target and nearby enemies. [2759 SP] Lv. 3: Deals 3 hits of 190% and 1 hit of 209% shadow damage to the target and nearby enemies. [2759 SP] |
Twilight CrownLv. 1: Deals 1 hit of 320% shadow damage to enemies directly ahead. Additionally, generates 12 bullets in a circle around the user that rotate clockwise for 5 seconds and damage any enemy that comes into contact with them for 40% shadow damage. Each bullet can damage the same enemy once every 0.5 seconds for 10 possible hits per bullet (up to 120 hits total). Movement, as well as performing attacks or other skills, is possible while these bullets are active. [5570 SP] Lv. 2: Deals 1 hit of 400% shadow damage to enemies directly ahead. Additionally, generates 12 bullets in a circle around the user that rotate clockwise for 5 seconds and damage any enemy that comes into contact with them for 50% shadow damage. Each bullet can damage the same enemy once every 0.5 seconds for 10 possible hits per bullet (up to 120 hits total). Movement, as well as performing attacks or other skills, is possible while these bullets are active. [5570 SP] |
Jun 22, 2020 | ||
Cassandra | 5
|
Shadow
|
Wand
|
893 | 616 | Umbral AssaultLv. 1: Deals 2 hits of 631% shadow damage to enemies directly ahead, and increases the user's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [2919 SP] Lv. 2: Deals 2 hits of 701% shadow damage to enemies directly ahead, and increases the user's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [2919 SP] Lv. 3: Deals 2 hits of 779% shadow damage to enemies directly ahead, and increases the user's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [2919 SP] Lv. 4: Deals 2 hits of 866% shadow damage to enemies directly ahead, inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance, and increases the user's max HP by 5% for the remainder of the quest. Once HP buffs reach the limit of 30%, an HP recovery effect is granted instead. [2919 SP] |
Violet UproarLv. 1: Summons "Twilight Wreath" then deals 1 hit of 757% and 4 hits of 126% shadow damage to the target and nearby enemies. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Twilight Wreath" is active. [4935 SP] Lv. 2: Summons "Twilight Wreath" then deals 1 hit of 841% and 4 hits of 140% shadow damage to the target and nearby enemies. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Twilight Wreath" is active. [4935 SP] Lv. 3: Summons "Twilight Wreath" then deals 1 hit of 934% and 4 hits of 155% shadow damage to the target and nearby enemies. Damage is increased as the user's HP decreases up to 1 hit of 1868% and 4 hits of 388% shadow damage. Additional bonus neutral-element damage will be dealt equal to 1100% of the damage taken while "Twilight Wreath" is active. [4935 SP] |
Oct 04, 2019 | ||
Gala Cleo | 5
|
Shadow
|
Wand
|
785 | 489 | Ancient RayLv. 1: Deals 1 hit of 88% and 1 hit of 204% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects. Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies. Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP] Lv. 2: Deals 1 hit of 88% and 1 hit of 233% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects. Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies. Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP] Lv. 3: Deals 1 hit of 88% and 1 hit of 265% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects. Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies. Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP] |
Faith of the EldersLv. 1: Deals 1 hit of 438% shadow damage to the target and nearby enemies, reduces their defense by 8% for 20 seconds, and activates "Skill Shift" if the attack connects. Phase II adds an additional 3% decrease to enemies' strength, while Phase III also restores HP to all allies with 18% Recovery Potency and continues healing with 14% Recovery Potency every 2.9 seconds over the next 15 seconds. [6000 SP] Lv. 2: Deals 1 hit of 460% shadow damage to the target and nearby enemies, reduces their defense by 10% for 20 seconds, and activates "Skill Shift" if the attack connects. Phase II adds an additional 5% decrease to enemies' strength, while Phase III also restores HP to all allies with 22% Recovery Potency and continues healing with 17% Recovery Potency every 2.9 seconds over the next 15 seconds. [6000 SP] |
Jul 26, 2019 | ||
Veronica | 5
|
Shadow
|
Wand
|
893 | 616 | GespenstLv. 1: Deals 3 hits of 269% and 1 hit of 337% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 605.25% and 1 hit of 758.25% shadow damage total. [3291 SP] Lv. 2: Deals 3 hits of 299% and 1 hit of 373% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 672.75% and 1 hit of 839.25% shadow damage total. [3291 SP] Lv. 3: Deals 3 hits of 332% and 1 hit of 415% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 3 hits of 747% and 1 hit of 933.75% shadow damage total. [3291 SP] Lv. 4: Deals 3 hits of 597% and 1 hit of 686% shadow damage to the target and nearby enemies. Poisoned foes take 3 hits of 716.4% and 1 hit of 823.2% shadow damage instead. The lower the user's HP, the more damage this skill deals. This increase caps at 3 hits of 895.5% and 1 hit of 1029% shadow damage. For poisoned foes the cap is instead 3 hits of 1074.6% and 1 hit of 1234.8% shadow damage. If the user's HP is above or equal to 50% of max HP, consumes 10% of max HP to fill this skill's skill gauge by 20%. [3291 SP] |
NosferatuLv. 1: Deals 3 hits of 292% shadow damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 5% of the user's HP per hit. [6186 SP] Lv. 2: Deals 3 hits of 307% shadow damage to surrounding enemies and restores the user's HP by 5% of the damage inflicted. This recovery caps at 5% of the user's HP per hit. [6186 SP] Lv. 3: Deals 3 hits of 440% shadow damage to surrounding enemies and restores the user's HP by 8% of the damage inflicted. This recovery caps at 7.7% of the user's HP per hit. [6186 SP] |
Apr 26, 2019 | ||
Kleimann | 4
|
Shadow
|
Wand
|
913 | 568 | ShadowshackleLv. 1: Deals 1 shot of 797% shadow damage to enemies in a line. [2854 SP] Lv. 2: Deals 1 shot of 886% shadow damage to enemies in a line. [2854 SP] Lv. 3: Deals 1 shot of 984% shadow damage to enemies in a line. [2854 SP] Lv. 4: Deals 1 shot of 1780% shadow damage to enemies in a line, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% chance. [2854 SP] |
Forbidden SphereLv. 1: Deals 2 hits of 399% shadow damage to the target and nearby enemies. [7090 SP] Lv. 2: Deals 2 hits of 419% shadow damage to the target and nearby enemies, and inflicts sleep for 4-5 seconds with 100% base chance. [7090 SP] Lv. 3: Deals 2 hits of 550% shadow damage to the target and nearby enemies, and inflicts sleep for 5-6 seconds with 110% base chance. Poisoned foes take 2 hits of 825% shadow damage instead. [7090 SP] |
Sep 27, 2018 | ||
Althemia | 3
|
Shadow
|
Wand
|
893 | 557 | Endless NightmareLv. 1: Deals 1 shot of 725% shadow damage to enemies in a line. [2759 SP] Lv. 2: Deals 1 shot of 805% shadow damage to enemies in a line. [2759 SP] Lv. 3: Deals 1 shot of 895% shadow damage to enemies in a line. [2759 SP] Lv. 4: Deals 1 shot of 1484% shadow damage to enemies in a line and inflicts poison for 15 seconds - dealing 48.2% damage every 2.9 seconds - with 100% base chance. [2759 SP] |
Dark AbyssLv. 1: Deals 1 hit of 725% shadow damage to the target and nearby enemies. [5570 SP] Lv. 2: Deals 1 hit of 805% shadow damage to the target and nearby enemies. [5570 SP] Lv. 3: Deals 1 hit of 1496% shadow damage to the target and nearby enemies. Poisoned foes take 1 hit of 2244% shadow damage instead. [5570 SP] |
Sep 27, 2018 | ||
Grace | 5
|
Shadow
|
Staff
|
804 | 470 | Sorrow's RequiemLv. 1: If the user's HP is below 40% of max HP when using this skill, increases the entire team's defense by 20% for 15 seconds. If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP] Lv. 2: If the user's HP is below 40% of max HP when using this skill, increases the entire team's defense by 25% for 15 seconds. If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP] Lv. 3: If the user's HP is below 40% of max HP when using this skill, increases the entire team's defense by 30% for 15 seconds. If the user's HP is above or equal to 40% of max HP, reduces their HP to 30% of max HP and grants the entire team a "Life Shield" that nullifies damage equal to the amount of HP lost by the user when using this skill. This shield can stack with ordinary shields. This Life Shield caps at 70% of the user's max HP. [5916 SP] |
Earnest PrayerLv. 1: Increases the entire team's defense by 75% for 5 seconds. [8534 SP] Lv. 2: Increases the entire team's defense by 100% for 5 seconds. [8534 SP] |
Apr 06, 2020 | ||
Summer Verica | 5
|
Shadow
|
Staff
|
804 | 470 | Everlasting SummerLv. 1: Restores HP to all allies with 31% Recovery Potency then continues healing for 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 36% Recovery Potency, removes blindness, then continues healing for 15 seconds with 29% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 44% Recovery Potency, removes blindness, then continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] |
Moment of PassionLv. 1: Grants all teammates a buff which restores their HP by 3% of damage inflicted for 30 seconds. When Everlasting Summer is not available for use, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill. [63104 SP] Lv. 2: Grants all teammates a buff which restores their HP by 5% of damage inflicted for 30 seconds. When Everlasting Summer is not available for use, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill. [63104 SP] |
Aug 13, 2019 | ||
Heinwald | 5
|
Shadow
|
Staff
|
964 | 563 | Call of ChaosLv. 1: Deals 2 hits of 258% shadow damage to the target and nearby enemies, and restores HP to all allies with 27% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit. When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP] Lv. 2: Deals 2 hits of 286% shadow damage to the target and nearby enemies, and restores HP to all allies with 31% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit. When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP] Lv. 3: Deals 2 hits of 318% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit. When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP] Lv. 4: Deals 2 hits of 541% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit. When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP] |
Abyssal ConnectionLv. 1: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 15%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 5% for 10 seconds. [4202 SP] Lv. 2: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 20%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 10% for 10 seconds. [4202 SP] Lv. 3: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 25%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 15% for 10 seconds. [4202 SP] |
Mar 12, 2019 | ||
Cleo | 4
|
Shadow
|
Staff
|
915 | 535 | Elder CureLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes paralysis, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes paralysis, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes paralysis, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Ancient AegisLv. 1: Increases the entire team's defense by 15% for 15 seconds. [8534 SP] Lv. 2: Increases the entire team's defense by 20% for 15 seconds. [8534 SP] Lv. 3: Increases the entire team's defense by 25% for 15 seconds, and gradually recovers their HP for 15 seconds, healing with 35% Recovery Potency every 2.9 seconds. [8534 SP] |
Sep 27, 2018 | ||
Edward | 3
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Shadow
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Staff
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763 | 446 | Impeccable ServiceLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP] Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP] |
Butler's GuardLv. 1: Grants all teammates a shield that nullifies damage less than 15% of the user's HP once. This does not stack with any other shields. [5840 SP] Lv. 2: Grants all teammates a shield that nullifies damage less than 20% of the user's HP once. This does not stack with any other shields. [5840 SP] |
Sep 27, 2018 |