Energy

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Icon Buff 2050004.png Energy is a special kind of buff which upgrades certain skills once five energy levels have been accumulated. Once five energy levels have been accumulated, an adventurer becomes "Energized", and their next attack skill / recovery skill will be upgraded to have 50% more Skill Damage (additive with other sources of Skill Damage) or have 50% more Recovery Potency (additive with other sources of Recovery Potency).

  • Once an adventurer's energy level has been increased to at least one, this will be indicated by an icon on-screen, and their exact energy level will be shown by the number paired with this icon.
  • Using a skill upgraded by energized resets the user's energy level and ends the energized state. Furthermore, becoming afflicted will also have the same effect. While afflicted, you cannot gain Energy stacks.
  • For skills and abilities that are boosted by the number of buffs applied (such as 110018 01 r04.png Karina's Icon Skill 011.png Raging Tide) unlike other buffs, energy level counts as one buff no matter how many times the user's energy levels are increased.

Inducers

Skills that induce Energy

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 932.png Agitato AssaultLv. 1: Increases the potency of the entire team's recovery skills by 5% for 10 seconds, and increases their energy levels by one stage. [4819 SP]

Lv. 2: Increases the potency of the entire team's recovery skills by 10% for 10 seconds, and increases their energy level by one stage. [4819 SP]
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Icon Skill 929.png Blooming LoveLv. 1: Restores HP to all allies with 31% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP]

Lv. 2: Restores HP to all allies with 36% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 29% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP]

Lv. 3: Restores HP to all allies with 44% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP]

Lv. 4: Restores HP to all allies with 52% Recovery Potency, increases the entire team's energy levels by two stages, continues healing over the next 15 seconds with 35% Recovery Potency every 2.9 seconds, and increases entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7734 SP]
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Icon Skill 049.png Bold BladeLv. 1: Increases the entire team's energy levels by one stage. [3636 SP]

Lv. 2: Increases the entire team's energy levels by two stages. [3636 SP]
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Icon Skill 029.png Breath of LifeLv. 1: Restores HP to all allies with 37% Recovery Potency, continues healing over the next 15 seconds with 25% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP]

Lv. 2: Restores HP to all allies with 42% Recovery Potency, continues healing over the next 20 seconds with 30% Recovery Potency every 2.9 seconds, and energizes the entire team. [30 SP]
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Icon Skill 045.png Camping MemoriesLv. 1: Deals 1 hit of 1544% water damage to enemies directly ahead, creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 10%, and activates "Skill Shift." Phase II also increases the entire team's energy levels by two stages, while Phase III increases them by three stages. [5909 SP]

Lv. 2: Deals 1 hit of 1845% water damage to enemies directly ahead, creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies inside it by 15%, and activates "Skill Shift." Phase II also increases the entire team's energy levels by two stages, while Phase III increases them by three stages. [5909 SP]
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Icon Skill 011.png Celestial AscentLv. 1: Deals 3 hits of 1209.9% water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]

Lv. 2: Deals 3 hits of 1343.1% water damage to enemies directly ahead, increases the user's energy level by three stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]
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Icon Skill 932.png Cheer up, chums!Lv. 1: Increases the entire team's energy levels by two stages, and increases strength by 10% for 10 seconds. [4000 SP]

Lv. 2: Increases the entire team's energy levels by two stages, and increases strength by 10% for 10 seconds. [3636 SP]
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Icon Skill 930.png Crescendo ChorusLv. 1: Increases the user's strength by 10% for 10 seconds, and increases their energy level by one stage. [4553 SP]

Lv. 2: Increases the user's strength by 10% for 10 seconds, and increases their energy level by two stages. [4553 SP]

Lv. 3: Increases the user's strength by 15% for 15 seconds, and increases their energy level by three stages. [4553 SP]
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Icon Skill 050.png Defiant DanceLv. 1: Deals 3 hits of 431% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases, up to 3 hits of 862% shadow damage. [3247 SP]

Lv. 2: Deals 3 hits of 479% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases, up to 3 hits of 958% shadow damage. [3247 SP]

Lv. 3: Deals 3 hits of 531% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. Damage will be increased as the user's HP decreases, up to 3 hits of 1062% shadow damage. [3247 SP]
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Icon Skill 925.png Empowering TripletLv. 1: Deals 3 hits of 292% light damage to enemies directly ahead, and increases the entire team's energy levels by one stage. [3530 SP]

Lv. 2: Deals 3 hits of 307% light damage to enemies directly ahead, and increases the entire team's energy levels by one stage. [3530 SP]

Lv. 3: Deals 3 hits of 322% light damage to enemies directly ahead, and increases the entire team's energy levels by one stage. [3530 SP]

Lv. 4: Deals 3 hits of 622% light damage to enemies directly ahead, and increases the entire team's energy levels by two stages. When the user is energized, the area of effect of this skill is increased to 6, and it increases the entire team's critical rate by 10% for 30 seconds. [3530 SP]
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Icon Skill 914.png Energizing FanLv. 1: Deals 5 hits of 252% light damage to enemies in a line, and energizes the entire team. Once energized, using any applicable skill will reset that adventurer's energy level to zero. [30 SP]

Lv. 2: Deals 5 hits of 280% light damage to enemies in a line, and energizes the entire team. Once energized, using any applicable skill will reset that adventurer's energy level to zero. [30 SP]
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Icon Skill 047.png Festival RushLv. 1: Deals 4 hits of 384.1% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing an additional 6 hits of 128.8% shadow damage. [2818 SP]

Lv. 2: Deals 4 hits of 427.8% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing an additional 6 hits of 142.6% shadow damage. [2818 SP]

Lv. 3: Deals 4 hits of 473.8% shadow damage to enemies directly ahead, and increases the user's energy level by one stage. If this skill is used when the user is energized, a variant called Festival Dance will be used instead, dealing an additional 6 hits of 158.7% shadow damage. [2818 SP]
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Icon Skill 154.png Girls' Night OutLv. 1: Deals 1 initial hit of 111% flame damage to enemies directly ahead, draws them together, and then continues hitting every 0.5 seconds for 8 seconds. Also increases the user's energy level by one stage. [2648 SP]

Lv. 2: Deals 1 initial hit of 121% flame damage to enemies directly ahead, draws them together, and then continues hitting every 0.5 seconds for 8 seconds. Also increases the user's energy level by two stages. [2648 SP]

Lv. 3: Deals 1 initial hit of 132% flame damage to enemies directly ahead, draws them together, and then continues hitting every 0.5 seconds for 8 seconds. Also increases the user's energy level by three stages. [2648 SP]
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Icon Skill 933.png Holy ProtectionLv. 1: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increases their energy levels by three stages. This does not stack with any other shields of the same type. [13188 SP]

Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's maximum HP, and increases their energy levels by three stages. This does not stack with any other shields of the same type. [13188 SP]

Lv. 3: Grants all teammates a one-use shield that nullifies damage less than 40% of the user's maximum HP, and increases their energy levels by three stages. This does not stack with any other shields of the same type. [13188 SP]
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Icon Skill 932.png Invigorating HarmonyLv. 1: Increases the entire team's strength and defense by 15% for 20 seconds, and increases their energy levels by three stages. It is possible to charge this skill's gauge by attacking, and use it up to twice during one shapeshift. [30 SP]

Lv. 2: Increases the entire team's strength and defense by 20% for 20 seconds, and increases their energy levels by three stages. It is possible to charge this skill's gauge by attacking, and use it up to twice during one shapeshift. [30 SP]
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Icon Skill 930.png Monarch's BoonLv. 1: Increases the user and nearby allies' strength by 10% for 10 seconds, and increases their energy level by one stage. [9609 SP]

Lv. 2: Increases the user and nearby allies' strength by 20% for 10 seconds, and increases their energy level by three stages. [9609 SP]
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Icon Skill 025.png Not One Step Closer!Lv. 1: Deals 4 shots of 307% wind damage to enemies in a line. [5838 SP]

Lv. 2: Deals 4 shots of 341% wind damage to enemies in a line. [5838 SP]

Lv. 3: Deals 4 shots of 426% wind damage to enemies in a line. Energizes the user if activated when the combo count is 30 or higher. [5838 SP]
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Icon Skill 086.png Pipple-luuLv. 1: Increases the entire team's energy levels by two stages, and increases user's strength by 20% for 15 seconds. [5100 SP]

Lv. 2: Increases the entire team's energy levels by two stages, and increases user's strength by 30% for 15 seconds. [4900 SP]
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Icon Skill 031.png Puu-chuLv. 1: Increases the entire team's defense by 15% for 15 seconds, and activates "Skill Shift."
Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP]

Lv. 2: Increases the entire team's defense by 20% for 15 seconds, and activates "Skill Shift."
Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP]

Lv. 3: Increases the entire team's defense by 25% for 15 seconds, and activates "Skill Shift."
Phase II adds an additional 3% increase to the entire team's flame resistance for 10 seconds, while Phase III also increases the entire team's energy levels by one stage. [4800 SP]
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Icon Skill 925.png Ravishing RainbowLv. 1: Deals 3 hits of 401.8% light damage to enemies directly ahead, reduces their strength and defense by 5% for 10 seconds with 100% base chance, and increases the user's energy level by one stage. This defense reduction effect will not stack. [3080 SP]

Lv. 2: Deals 3 hits of 421.4% light damage to enemies directly ahead, reduces their strength and defense by 5% for 10 seconds with 100% base chance, and increases the user's energy level by one stage. This defense reduction effect will not stack. [3080 SP]

Lv. 3: Deals 3 hits of 442.4% light damage to enemies directly ahead, reduces their strength and defense by 5% for 10 seconds with 100% base chance, and increases the user's energy level by one stage. This defense reduction effect will not stack. [3080 SP]
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Icon Skill 922.png Shuriken ShowerLv. 1: Deals 13 hits of 110% and 1 hit of 162% shadow damage to the target and nearby enemies, and energizes the entire team. [30 SP]

Lv. 2: Deals 13 hits of 122% and 1 hit of 180% shadow damage to the target and nearby enemies, and energizes the entire team. [30 SP]
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Icon Skill 912.png Smiles on ParadeLv. 1: Deals 10 hits of 164.3% light damage to enemies directly ahead, and increases the entire team's energy levels by three stages. [10206 SP]

Lv. 2: Deals 10 hits of 182.5% light damage to enemies directly ahead, and increases the entire team's energy levels by three stages. [10206 SP]
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Icon Skill 128.png Snappy SelfieLv. 1: Deals 1 hit of 1193.6% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 51.3% flame damage every 3.9 seconds - with 100% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 398.4% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 149% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 298% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 522% flame damage. [3036 SP]

Lv. 2: Deals 1 hit of 1252.8% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 72.7% flame damage every 3.9 seconds - with 110% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 417.6% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 157% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 313% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 548% flame damage. [3036 SP]

Lv. 3: Deals 1 hit of 1315.2% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 438.4% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 164% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 329% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 575% flame damage. [3036 SP]
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Icon Skill 933.png Special DeliveryLv. 1: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 10% of the user's HP, and increase their energy levels by three stages. [9476 SP]

Lv. 2: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 15% of the user's HP, and increase their energy levels by three stages. [9476 SP]

Lv. 3: Grants nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, increases their energy levels by three stages, and activates "Gifts Ready," preparing two gifts.

While this skill is active, the user can distribute gifts by using their force strike. These gifts grant nearby allies a one-use shield that nullifies damage less than 20% of the user's maximum HP, and increase their energy levels by three stages. [9476 SP]
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Icon Skill 916.png Starlit GiftLv. 1: Deals 11 hits of 168% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 100% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

Lv. 2: Deals 11 hits of 176.4% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 110% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

Lv. 3: Deals 11 hits of 187.6% water damage to enemies directly ahead, inflicts freeze for 3-6 seconds with 120% chance, and increases the energy levels of the user and nearby allies by one stage. This skill activates "Skill Shift" if the attack connects.

Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds. [3136 SP]

Lv. 4: Deals 11 hits of 190% water damage to enemies directly ahead, increases the energy levels of the user and nearby allies by one stage, and activates "Frigid Gift". When this effect is active, the user's next force strike will inflict freeze for 3-6 seconds with 200% chance.

This skill activates "Skill Shift" if the attack connects. Phase II increases the strength of the user and nearby allies by 10% for 10 seconds, while Phase III increases their critical rate by 8% for 10 seconds.

If this skill is used as a Shared Skill or Helper Skill, this skill inflicts freeze for 3-6 seconds with 140% chance, but does not activate the Frigid Gift effect. [3136 SP]
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Icon Skill 922.png Stunning DisplayLv. 1: Phase I deals 1 hit of 22% and 1 hit of 1623.6% light damage to enemies directly ahead, draws them toward the center, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.

Phase II deals 2 hits of 22% and 2 hits of 811.8% light damage, draws them toward the center and increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 706.2% light damage, and draws them towards the center. [3051 SP]

Lv. 2: Phase I deals 1 hit of 22% and 1 hit of 1705% light damage to enemies directly ahead, draws them toward the center, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.

Phase II deals 2 hits of 22% and 2 hits of 853.6% light damage, draws them toward the center, inflicts stun for 5-6 seconds with 100% base chance, increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 741.4% light damage, draws them towards the center, and inflicts stun for 5-6 seconds with 100% base chance. [3051 SP]

Lv. 3: Phase I deals 1 hit of 22% and 1 hit of 1790.8% light damage to enemies directly ahead, draws them toward the center, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by one stage, and activates "Skill Shift" if the attack connects.

Phase II deals 2 hits of 22% and 2 hits of 895.4% light damage, draws them toward the center, inflicts stun for 6-7 seconds with 110% base chance, increases the entire team's energy levels by two stages instead, while Phase III deals 3 hits of 22% and 3 hits of 778.8% light damage, draws them towards the center, and inflicts stun for 6-7 seconds with 110% base chance. [3051 SP]
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Icon Skill 932.png Stunning VisageLv. 1: Activates "Stunning Beauty" for 15 seconds. Increases user's strength by 50%, and increases the user's energy level by one stage. During Stunning Beauty, the user's standard attacks inflict stun for 4-5 seconds with 100% base chance. [5000 SP]

Lv. 2: Activates "Stunning Beauty" for 15 seconds. Increases user's strength by 50%, and increases the user's energy level by two stages. During Stunning Beauty, the user's standard attacks inflict stun for 5-6 seconds with 100% base chance. [5000 SP]
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Icon Skill 139.png Summer MemoriesLv. 1: Deals 1 hit of 448% and 1 hit of 560% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 492% and 1 hit of 616% wind damage, while Phase III deals 1 hit of 582% and 1 hit of 728% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]

Lv. 2: Deals 1 hit of 504% and 1 hit of 630% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 554% and 1 hit of 693% wind damage, while Phase III deals 1 hit of 655% and 1 hit of 819% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]

Lv. 3: Deals 1 hit of 560% and 1 hit of 700% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 616% and 1 hit of 770% wind damage, while Phase III deals 1 hit of 728% and 1 hit of 910% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4512 SP]
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Icon Skill 932.png Summer SpiritLv. 1: Increases the user's energy level by two stages, and increases the user's strength and attack rate by 15% for 10 seconds. [4638 SP]

Lv. 2: Increases the user's energy level by two stages, and increases the user's strength and attack rate by 20% for 10 seconds. [4638 SP]
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Icon Skill 932.png Virtuoso AnthemLv. 1: Increases the entire team's energy levels by two stage, and increases strength by 10% for 10 seconds. [4000 SP]

Lv. 2: Increases the entire team's energy levels by two stage, and increases strength by 10% for 10 seconds. [3636 SP]
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Abilities that induce Energy

Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010012.png (Light) Chariot Rider I 200 - - -
Icon Ability 1010012.png (Light) Chariot Rider II 200 - - -
Icon Ability 1010012.png (Light) Chariot Rider III 200 - - -
Icon Ability 1010012.png (Light) Chariot Rider IV 200 - - -
Icon Ability 1010012.png (Light) Chariot Rider V 200 - - -
Icon Ability 1020002.png (Light) Emissary of the Box of Hope I 0 - - -
Icon Ability 1020002.png (Light) Emissary of the Box of Hope II 0 - - -
Icon Ability 1020002.png (Light) Emissary of the Box of Hope III 0 - - -
Icon Ability 1020002.png (Light) Emissary of the Box of Hope IV 0 - - -
Icon Ability 1020002.png (Light) Emissary of the Box of Hope V 0 - - -
Icon Ability 1020002.png Energized: Strength +15% 80 - - -
Icon Ability 1020002.png Energized: Strength +20% 100 - - -
Icon Ability 1020002.png Energized: Strength +25% 110 - - -
Icon Ability 1010012.png Multiple Skill Hits = Energy Level Up I 80 - - -
Icon Ability 1010012.png (Light) Thunder Bringer I 0 - - -
Icon Ability 1010012.png Energy Prep III 70 - - -
Icon Ability 1010012.png Energy Doublebuff I 60 - -
Icon Ability 1010012.png Striker's Energy I 80 - - -
Icon Ability 1010012.png Striker's Energy II 100 - - -
Icon Ability 1010012.png Striker's Energy III 100 - - -
Icon Ability 1010012.png Extra Energy II 80 - - -
Icon Ability 1010012.png Extra Energy III 100 - - -
Icon Ability 1010012.png Energy Prep I 60 - - -
Icon Ability 1010012.png 35 Hits = Energy Level Up 70 - - -
Icon Ability 1010012.png 30 Hits = Energy Level Up 100 - - -
Icon Ability 1010012.png 40 Hits = Energy Level Up 60 - - -
Icon Ability 1010012.png 20 Hits = Energy Level Up 120 - - -
Icon Ability 1010012.png 40 Hits = Energy Level Up 60 - - -
Icon Ability 1010012.png 35 Hits = Energy Level Up 70 - - -
Icon Ability 1010012.png 30 Hits = Energy Level Up 80 - - -
Icon Ability 1010012.png Extra Energy I 60 - - -
Icon Ability 1010012.png Energy Prep V 80 - - -
Icon Ability 1010066.png Gabriel's Covenant I 80 - - -
Icon Ability 1010066.png Gabriel's Covenant II 100 - - -

Co-Abilities that induce Energy

Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Adventurers with Co-Ability
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Chain Co-Abilities that induce Energy

Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Adventurers with Chain Co-Ability
Icon Ability 1010012.png (Water) Combo = Energy Level Up VI
Icon Ability 1010012.png (Water) Combo = Energy Level Up IV
Icon Ability 1010012.png (Water) Combo = Energy Level Up III
Icon Ability 1010012.png (Water) Combo = Energy Level Up II
Icon Ability 1010012.png (Water) Combo = Energy Level Up I
Icon Ability 1010012.png (Flame) Combo = Energy Level Up VI
Icon Ability 1010012.png (Flame) Combo = Energy Level Up IV
Icon Ability 1010012.png (Flame) Combo = Energy Level Up III
Icon Ability 1010012.png (Flame) Combo = Energy Level Up II
Icon Ability 1010012.png (Flame) Combo = Energy Level Up I

Resists

Abilities that resist Energy

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Punishers

Skills with Additional Effects against Energy-Afflicted Foes

Name Adventurers with Skill Weapons with Skill Dragons with Skill
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Abilities with Additional Effects against Energy-Afflicted Foes

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Co-Abilities with Additional Effects against Energy-Afflicted Foes

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Additional Effects against Energy-Afflicted Foes

Name Adventurers with Chain Co-Ability

Chain Effects

Skills with Effects that activate upon Receiving Energy

Name Adventurers with Skill Weapons with Skill Dragons with Skill

Abilities with Effects that activate upon Receiving Energy

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1020002.png Energized: Strength +15% 80 - - -
Icon Ability 1020002.png Energized: Strength +20% 100 - - -
Icon Ability 1020002.png Energized: Strength +25% 110 - - -
Icon Ability 1020029.png Energy = Strength & Critical Rate II 80 - - -
Icon Ability 1020029.png Energy = Strength & Critical Rate III 100 - - -
Icon Ability 1020029.png Energy = Strength & Critical Rate VII 100 - - -
Icon Ability 1010012.png Extra Energy II 80 - - -
Icon Ability 1010012.png Extra Energy III 100 - - -
Icon Ability 1010012.png Extra Energy I 60 - - -
Icon Ability 1020004.png Energy = Skill Haste II 80 - - -
Icon Ability 1020004.png Energy = Skill Haste III 100 - - -

Co-Abilities with Effects that activate upon Receiving Energy

Name Might Adventurers with Co-Ability
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Chain Co-Abilities with Effects that activate upon Receiving Energy

Name Adventurers with Chain Co-Ability
Icon Ability 1020002.png (Light) Energy = Strength +9%
Icon Ability 1020002.png (Light) Energy = Strength +8%
Icon Ability 1020002.png (Light) Energy = Strength +7%
Icon Ability 1020002.png (Light) Energy = Strength +6%
Icon Ability 1020002.png (Light) Energy = Strength +5%
Icon Ability 1020002.png (Light) Energy = Strength +10%
Icon Ability 1080005.png (Light) Energy = Shadow Res +8%
Icon Ability 1080005.png (Light) Energy = Shadow Res +7%
Icon Ability 1080005.png (Light) Energy = Shadow Res +6%
Icon Ability 1080005.png (Light) Energy = Shadow Res +5%
Icon Ability 1080005.png (Light) Energy = Shadow Res +4%
Icon Ability 1080005.png (Light) Energy = Shadow Res +3%
Icon Ability 1020010.png (Light) Energy = Inspiration VI
Icon Ability 1020010.png (Light) Energy = Inspiration IV
Icon Ability 1020010.png (Light) Energy = Inspiration III
Icon Ability 1020010.png (Light) Energy = Inspiration II
Icon Ability 1020010.png (Light) Energy = Inspiration I