Elements are characteristics attributed to Adventurers, Dragons, Quests, and certain crafted Weapons. Elements serve many purposes, including damage and stat modifiers, categorization, and resource classification. There are five primary elements: Flame, Water, Wind, Light, and Shadow . Elements are effective or weak against each other in a rock-paper-scissors pattern of Flame > Wind > Water > Flame. Light and Shadow are effective against each other as well.
When an elemental weapon or dragon is equipped onto an adventurer of the same element, the bonus HP and strength given by them is increased by 50%.
In addition, when a dragon is equipped onto an adventurer of the same element, the adventurer's total stats are increased by the elemental ability of the dragon (refer to each dragon's specific page for what their boost is). This bonus is reflected in the adventurer Details screen.
For more information on assembling teams, see the Team Building page.
The damage modifiers below are determined by the element of the unit vs the element of the enemy. The element of an equipped weapon or dragon will not change this damage modifier.
Damage Modifiers[edit | edit source]
Player Attacking Enemy[edit | edit source]
Enemy Attacking Player[edit | edit source]