Dispel

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Icon Ability 1010031.png Dispel removes one buff from an enemy. If multiple buffs are present, the following order of priority is applied:

1. Icon Buff 2050013.png Burning Ambition (from 110346 01 r05.png Nobunaga)

2. The buff with the longest remaining duration

3. The oldest buff

Inducers

Skills that induce Dispel

Name Adventurers with Skill Weapons with Skill Dragons with Skill
Icon Skill 183.png Absolute DominionLv. 1: Deals 7 hits of 270% flame damage to surrounding enemies, dispels one buff from each target, and grants the user the "Draconian Grace" effect. Draconian Grace has five progressively more powerful levels.

Lv. 1: For 40 seconds, reduces damage taken by 10%.
Lv. 2: For 40 seconds, increases strength by 5%, and reduces damage taken by 10%.
Lv. 3: For 40 seconds, increases strength by 5%, and reduces damage taken by 15%.
Lv. 4: For 40 seconds, increases strength by 10%, and reduces damage taken by 20%.
Lv. 5: For the remainder of the quest, increases strength by 10%, and reduces damage taken by 20%.

If Draconian Grace is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [7560 SP]

Lv. 2: Deals 7 hits of 300% flame damage to surrounding enemies, dispels one buff from each target, and grants the user the "Draconian Grace" effect. Draconian Grace has five progressively more powerful levels.

Lv. 1: For 40 seconds, reduces damage taken by 10%.
Lv. 2: For 40 seconds, increases strength by 5%, and reduces damage taken by 10%.
Lv. 3: For 40 seconds, increases strength by 5%, and reduces damage taken by 15%.
Lv. 4: For 40 seconds, increases strength by 10%, and reduces damage taken by 20%.
Lv. 5: For the remainder of the quest, increases strength by 10%, and reduces damage taken by 20%.

If Draconian Grace is granted while already active, it will be raised one level. Conversely, it will be lowered one level when the effect's remaining time is depleted. If the effect is at level one when this time is depleted, it will instead be removed entirely. [7560 SP]
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Icon Skill 028.png Bolt of LightLv. 1: Deals 1 shot of 845% light damage to enemies in a line. Paralyzed foes take 1 hit of 1352% light damage instead. [5115 SP]

Lv. 2: Deals 1 shot of 938% light damage to enemies in a line. Paralyzed foes take 1 hit of 1500.8% light damage instead. [5115 SP]

Lv. 3: Deals 1 shot of 1173% light damage to enemies in a line, and dispels one buff from each target. Paralyzed foes take 1 hit of 1876.8% light damage instead. [5115 SP]
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Icon Skill 189.png Candy Cane OffensiveLv. 1: Deals 5 hits of 324% shadow damage to the target and nearby enemies, and dispels one buff from each of them. [3540 SP]

Lv. 2: Deals 5 hits of 360% shadow damage to the target and nearby enemies, and dispels one buff from each of them. [3540 SP]

Lv. 3: Deals 5 hits of 400% shadow damage to the target and nearby enemies, and dispels one buff from each of them. [3540 SP]
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Icon Skill 089.png Crisis EdgeLv. 1: Deals 3 hits of 161% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 161% and 1 hit of 385% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 177.1% and 1 hit of 423.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 161% and 1 hit of 385% shadow damage. Foes with reduced defense take 3 hits of 161% and 1 hit of 423.5% shadow damage instead.

2. If the target was in break state: this skill will deal 3 hits of 194% and 1 hit of 535% shadow damage. Broken enemies will take 3 hits of 291% and 1 hit of 802.5% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]

Lv. 2: Deals 3 hits of 180% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 180% and 1 hit of 431% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 198% and 1 hit of 474.1% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 180% and 1 hit of 431% shadow damage. Foes with reduced defense take 3 hits of 180% and 1 hit of 474.1% shadow damage instead.

2. If the target was in break state: this skill will deal 3 hits of 214% and 1 hit of 590% shadow damage. Broken enemies will take 3 hits of 321% and 1 hit of 885% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]

Lv. 3: Deals 3 hits of 202% shadow damage to the target, and reduces their defense by 5% for 15 seconds. This defense reduction will not stack.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain." Using Crisis Edge during this window will make it deal 3 hits of 202% and 1 hit of 485% shadow damage to enemies directly ahead. Foes with reduced defense take 3 hits of 222.2% and 1 hit of 533.5% shadow damage instead. When chained Crisis Edge does NOT decrease defense.

Furthermore, if the target has a buff or is in break state when using Umbral Erasure, this will also result in a "Skill Chain", altering the effects of Crisis Edge if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 3 hits of 202% and 1 hit of 485% shadow damage. Foes with reduced defense take 3 hits of 202% and 1 hit of 533.5% shadow damage instead.

2. If the target was in break state: this skill will deal 3 hits of 235% and 1 hit of 658% shadow damage. Broken enemies will take 3 hits of 352.5% and 1 hit of 987% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]
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Icon Skill 003.png Crystalline BladesLv. 1: Deals 4 hits of 235% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 91% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 2: Deals 4 hits of 260% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 101% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 3: Deals 4 hits of 289% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 112% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 4: Deals 4 hits of 347% flame damage to enemies directly ahead, dispels one buff from each target, and shoots 3 additional flame blades each dealing 140% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]
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Icon Skill 179.png Fantastic FlightLv. 1: Deals 1 hit of 180% and 1 hit of 866% water damage to the target and nearby enemies, and dispels one buff from each of them. [2500 SP]

Lv. 2: Deals 1 hit of 211% and 1 hit of 950% water damage to the target and nearby enemies, and dispels one buff from each of them. [2500 SP]

Lv. 3: Deals 1 hit of 246% and 1 hit of 1033% water damage to the target and nearby enemies, and dispels one buff from each of them. [2500 SP]
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Icon Skill 004.png Flash of UnityLv. 1: Deals 1 hit of 1292% flame damage to enemies directly ahead, and dispels one buff from each target. Damage is increased against enemies with a buff to 1 hit of 1938% flame damage. [7500 SP]

Lv. 2: Deals 1 hit of 1356% flame damage to enemies directly ahead, and dispels one buff from each target. Damage is increased against enemies with a buff to 1 hit of 2034% flame damage. [7500 SP]
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Icon Skill 181.png Grim MissiveLv. 1: Deals 1 hit of 1140% wind damage to enemies directly ahead, dispels one buff from each target, and lowers their poison resistance by 5% for 30 seconds. This resistance reduction will not stack. [8352 SP]

Lv. 2: Deals 1 hit of 1425% wind damage to enemies directly ahead, dispels one buff from each target, and lowers their poison resistance by 10% for 30 seconds. This resistance reduction will not stack. [8352 SP]
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Icon Skill 032.png Lycoris RefrainLv. 1: Increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. If used again, the skill will deal 4 hits of 323% shadow damage to enemies directly ahead, and dispel one buff from each target, after which the skill will revert to its initial effect. [5259 SP]

Lv. 2: Increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. If used again, the skill will deal 4 hits of 355% shadow damage to enemies directly ahead, and dispel one buff from each target, after which the skill will revert to its initial effect. [5259 SP]
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Icon Skill 194.png Onmyodo ExorcismLv. 1: This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami.

Deals 1 hit of 1350% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 22% flame damage every 2.9 seconds for 21 seconds - with 100% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2250% flame damage instead, and also dispel one buff from each target. [7000 SP]

Lv. 2: This skill can only be used while the user has an active flame shikigami and consumes the user's flame shikigami.

Deals 1 hit of 1500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, and inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance. This defense reduction will not stack. If the user's flame shikigami is level two, this skill will deal 1 hit of 2500% flame damage instead, and also dispel one buff from each target.

If this skill is used as a Shared Skill, deals 1 hit of 2500% flame damage to enemies directly ahead, reduces enemies' defense by 10% for 20 seconds, inflicts scorchrend - dealing 31.1% flame damage every 2.9 seconds for 21 seconds - with 110% chance, and dispels one buff from each target. This defense reduction will not stack. [7000 SP]
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Icon Skill 019.png Renegade DescentLv. 1: Deals 1 hit of 680% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1020% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.

Renegade Dragonfall deals 5 hits of 163% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 244.5%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]

Lv. 2: Deals 1 hit of 756% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1134% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.

Renegade Dragonfall deals 5 hits of 181% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 271.5%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]

Lv. 3: Deals 1 hit of 840% shadow damage to the target and nearby enemies. Damage will be increased as the user's HP decreases, up to 1 hit of 1260% shadow damage. If this skill is used during dragondrive, a variant called Renegade Dragonfall will be used instead.

Renegade Dragonfall deals 5 hits of 202% shadow damage to multiple targets and enemies near those targets, and dispels one buff from each. Damage will be increased as the user's HP decreases, up to 5 hits of 303%.

Using this skill will consume 25% of the user's dragondrive gauge, but fills 100% of this skill's skill gauge after use. [2719 SP]
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Icon Skill 128.png Snappy SelfieLv. 1: Deals 1 hit of 1193.6% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 51.3% flame damage every 3.9 seconds - with 100% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 398.4% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 149% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 298% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 522% flame damage. [3036 SP]

Lv. 2: Deals 1 hit of 1252.8% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 72.7% flame damage every 3.9 seconds - with 110% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 417.6% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 157% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 313% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 548% flame damage. [3036 SP]

Lv. 3: Deals 1 hit of 1315.2% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 438.4% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 164% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 329% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 575% flame damage. [3036 SP]
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Icon Skill 201.png Splendid SpringLv. 1: Deals 3-9 hits of 435% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP]

Lv. 2: Deals 3-9 hits of 476% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP]

Lv. 3: Deals 3-9 hits of 522% wind damage to surrounding enemies, and dispels one buff from each of them. Continually tapping the screen during the attack will unleash additional blows, with up to a maximum of six. [2380 SP]
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Icon Skill 004.png Tornado BashLv. 1: Deals 4 hits of 468% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2805 SP]

Lv. 2: Deals 4 hits of 520% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2805 SP]

Lv. 3: Deals 4 hits of 578% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds. [2805 SP]

Lv. 4: Deals 4 hits of 722.8% wind damage to surrounding enemies and draws them toward the user for 0.5 seconds, dispels one buff from each enemy, and inflicts poison for 15 seconds - dealing 58.2% damage every 2.9 seconds - with 120% chance. [2805 SP]
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Icon Skill 030.png Twilight OblivionLv. 1: Activates "Twilight Arrows." The next three force strikes will deal 31% (34%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 100% base chance. [5599 SP]

Lv. 2: Activates "Twilight Arrows." The next three force strikes will deal 33% (37%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 110% base chance. [5599 SP]

Lv. 3: Activates "Twilight Arrows." The user's next force strike will deal up to 19 hits of 37% shadow damage per hit and up to 2 hits of 53% shadow damage per hit, provide 2400 SP, inflict blindness for 8 seconds with 110% base chance, and dispel one enemy buff.
Bonus OD Bar damage is reduced to 1x for all hits of Twilight Oblivion. [5599 SP]
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Icon Skill 092.png Umbral ErasureLv. 1: Deals 1 hit of 497% shadow damage to the target, and inflicts poison for 15 seconds - dealing 43.6% shadow damage every 2.9 seconds - with 110% base chance.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 497% and 1 hit of 397% shadow damage to the target. Poisoned foes take 1 hit of 546.7% and 1 hit of 436.7% shadow damage instead. When chained Umbral Erasure does NOT poison.

Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 497% and 1 hit of 397% shadow damage. Poisoned foes take 1 hit of 497% and 1 hit of 436.7% shadow damage instead.

2. If the target was in break state: this skill will deal 2 hits of 593% shadow damage. Broken enemies will take 2 hits of 889.5% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]

Lv. 2: Deals 1 hit of 553% shadow damage to the target, and inflicts poison for 15 seconds - dealing 58.2% shadow damage every 2.9 seconds - with 120% base chance.

For 3 seconds after activating this skill (including skill animation), it will be possible to trigger a "Skill Chain". Using Umbral Erasure during this window will make it deal 1 hit of 553% and 1 hit of 442% shadow damage to the target. Poisoned foes take 1 hit of 608.3% and 1 hit of 486.2% shadow damage instead. When chained Umbral Erasure does NOT poison.

Furthermore, if the target has a buff or is in break state when using Crisis Edge, this will also result in a "Skill Chain", altering the effects of Umbral Erasure if it is used during the "Skill Chain" window, depending on which condition is met:

1. If the target had a buff: this skill will dispel one buff from them, and deal 1 hit of 553% and 1 hit of 442% shadow damage. Poisoned foes take 1 hit of 553% and 1 hit of 486.2% shadow damage instead.

2. If the target was in break state: this skill will deal 2 hits of 648% shadow damage. Broken enemies will take 2 hits of 972% shadow damage instead.

If an enemy meets both of the above conditions, condition one will be prioritized. [1129 SP]
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Abilities that induce Dispel

Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
Icon Ability 1010048.png Wild Noble 120 - - -
Icon Ability 1010038.png Mournful Heart I 80 - - -
Icon Ability 1010038.png Mournful Heart II 100 - - -
Icon Ability 1010031.png World's Dream I 80 - - -
Icon Ability 1010031.png World's Dream II 100 - - -
Icon Ability 1010034.png Pure Soul 120 - - -
Icon Ability 1010034.png Magical Reduction 120 - - -
Icon Ability 1010086.png Rosy Saint 120 - - -
Icon Ability 1010003.png Dragon's Dominance 120 - - -

Co-Abilities that induce Dispel

Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Might Adventurers with Co-Ability
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Chain Co-Abilities that induce Dispel

Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name Adventurers with Chain Co-Ability
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Resists

Abilities that resist Dispel

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Punishers

Skills with Additional Effects against Dispel-Afflicted Foes

Name Adventurers with Skill Weapons with Skill Dragons with Skill
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Abilities with Additional Effects against Dispel-Afflicted Foes

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability
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Co-Abilities with Additional Effects against Dispel-Afflicted Foes

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Additional Effects against Dispel-Afflicted Foes

Name Adventurers with Chain Co-Ability

Chain Effects

Skills with Effects that activate upon Receiving Dispel

Name Adventurers with Skill Weapons with Skill Dragons with Skill

Abilities with Effects that activate upon Receiving Dispel

Name Might Value Adventurers with Ability Wyrmprints with Ability Dragons with Ability Weapons with Ability

Co-Abilities with Effects that activate upon Receiving Dispel

Name Might Adventurers with Co-Ability

Chain Co-Abilities with Effects that activate upon Receiving Dispel

Name Adventurers with Chain Co-Ability