Critical Damage Modifier Up
Critical Damage Modifier Up increases the user's damage when getting a critical hit.
Contents
- 1 Inducers
- 2 Resists
- 3 Punishers
- 3.1 Skills with Additional Effects against Critical Damage Modifier Up-Afflicted Foes
- 3.2 Abilities with Additional Effects against Critical Damage Modifier Up-Afflicted Foes
- 3.3 Co-Abilities with Additional Effects against Critical Damage Modifier Up-Afflicted Foes
- 3.4 Chain Co-Abilities with Additional Effects against Critical Damage Modifier Up-Afflicted Foes
- 4 Chain Effects
- 4.1 Skills with Effects that activate upon Receiving Critical Damage Modifier Up
- 4.2 Abilities with Effects that activate upon Receiving Critical Damage Modifier Up
- 4.3 Co-Abilities with Effects that activate upon Receiving Critical Damage Modifier Up
- 4.4 Chain Co-Abilities with Effects that activate upon Receiving Critical Damage Modifier Up
Inducers
Skills that induce Critical Damage Modifier Up
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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![]() Lv. 2: Adds 50% to the modifier applied to the user's critical damage for 20 seconds. [4711 SP] |
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![]() - Increases inspiration by two stages - Adds 10% to the modifier applied to critical damage for 30 seconds - Increases critical rate by 15% for 30 seconds The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP] Lv. 2: Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed: - Increases inspiration by two stages - Adds 15% to the modifier applied to critical damage for 30 seconds - Increases critical rate by 20% for 30 seconds The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP] |
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![]() Lv. 2: Immediately readies the Roaring Furnace skill for use, and adds 50% to the modifier applied to critical damage for 20 seconds. [6582 SP] |
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![]() Lv. 2: Adds 80% to the modifier applied to the user's critical damage for 10 seconds. [3899 SP] |
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![]() Lv. 2: Deals 6 hits of 220% shadow damage to enemies directly ahead. When the user is in a buff zone created by them or another adventurer, it will instead deal 5 hits of 264% shadow damage, the area of effect of this skill will be increased, and 15% will be added to the modifier applied to the user's critical damage for the remainder of the quest. [30 SP] |
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![]() Lv. 2: Adds 40% to the modifier applied to the user's critical damage for 20 seconds. [4711 SP] |
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![]() Sashimi Stance: Increases critical rate by 10% for 15 seconds, and inspiration by one stage. Tempura Stance: Adds 50% to the modifier applied to critical damage for 15 seconds, and increases inspiration by two stages. [10595 SP] Lv. 2: Applies one of the following effects to the entire team based on the user's current cooking stance: Sashimi Stance: Increases critical rate by 10% for 15 seconds, and inspiration by two stages. Tempura Stance: Adds 50% to the modifier applied to critical damage for 15 seconds, and increases inspiration by three stages. [10595 SP] |
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![]() When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 15% for 30 seconds, and add 10% to the modifier applied to critical damage for 30 seconds. [8600 SP] Lv. 2: Increases the user's strength by 20% for 30 seconds. When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 20% for 30 seconds, and add 15% to the modifier applied to critical damage for 30 seconds. [8600 SP] |
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![]() Lv. 2: Adds 50% to the modifier applied to the user's critical damage for 20 seconds. [4711 SP] |
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![]() Lv. 2: Adds 50% to the modifier applied to the user's critical damage for 20 seconds. [4711 SP] |
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![]() Ravenous Fire (Flare) deals 3 hits of 444% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin). Ravenous Fire (Ruin) deals 3 hits of 335% and 1 hit of 503% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP] Lv. 2: Deals 2 hits of 655% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare). Ravenous Fire (Flare) deals 3 hits of 493% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin). Ravenous Fire (Ruin) deals 3 hits of 372% and 1 hit of 559% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP] Lv. 3: Deals 2 hits of 728% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare). Ravenous Fire (Flare) deals 3 hits of 548% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin). Ravenous Fire (Ruin) deals 3 hits of 414% and 1 hit of 621% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP] Lv. 4: Deals 2 hits of 910% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare). Ravenous Fire (Flare) deals 3 hits of 685% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, adds 30% to the modifier applied to their critical damage, and gives access to Ravenous Fire (Ruin). Ravenous Fire (Ruin) deals 3 hits of 517% and 1 hit of 776% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP] |
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![]() Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 2%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP] Lv. 2: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 5%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP] Lv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift." Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%. Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%. Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP] |
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![]() Lv. 2: For 15 seconds, increases the user's critical rate by 20%, and adds 40% to the modifier applied to their critical damage. [6120 SP] |
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![]() Lv. 2: Increases the entire team's critical rate by 8% and adds 40% to the modifier applied to critical damage for 10 seconds. [3909 SP] |
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![]() Lv. 2: For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. [6737 SP] Lv. 3: For 10 seconds, increases the user and nearby allies' strength by 5%, critical rate by 3%, skill damage by 10%, and skill gauge fill rate by 10%. Also grants the user the following additional buffs based on the number of adventurers who were buffed by this skill, including the user: One or more adventurers: Increases defense by 10% for 10 seconds. Two or more adventurers: Adds 10% to the modifier applied to critical damage for 10 seconds. Three or more adventurers: Immediately readies the user's initial skill, displayed at the top of their skill list, for use. [6737 SP] |
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Abilities that induce Critical Damage Modifier Up
- Some of the following abilities have the condition effect but do not actively apply the buff/debuff icon.
Co-Abilities that induce Critical Damage Modifier Up
- Some of the following co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Might | Adventurers with Co-Ability |
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320 | |
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280 | |
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240 | |
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200 | |
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160 |
Chain Co-Abilities that induce Critical Damage Modifier Up
- Some of the following chain co-abilities have the condition effect but do not actively apply the buff/debuff icon.
Name | Adventurers with Chain Co-Ability |
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Resists
Abilities that resist Critical Damage Modifier Up
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Punishers
Skills with Additional Effects against Critical Damage Modifier Up-Afflicted Foes
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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Abilities with Additional Effects against Critical Damage Modifier Up-Afflicted Foes
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Co-Abilities with Additional Effects against Critical Damage Modifier Up-Afflicted Foes
Name | Might | Adventurers with Co-Ability |
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Chain Co-Abilities with Additional Effects against Critical Damage Modifier Up-Afflicted Foes
Name | Adventurers with Chain Co-Ability |
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Chain Effects
Skills with Effects that activate upon Receiving Critical Damage Modifier Up
Name | Adventurers with Skill | Weapons with Skill | Dragons with Skill |
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Abilities with Effects that activate upon Receiving Critical Damage Modifier Up
Name | Might Value | Adventurers with Ability | Wyrmprints with Ability | Dragons with Ability | Weapons with Ability |
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Co-Abilities with Effects that activate upon Receiving Critical Damage Modifier Up
Name | Might | Adventurers with Co-Ability |
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Chain Co-Abilities with Effects that activate upon Receiving Critical Damage Modifier Up
Name | Adventurers with Chain Co-Ability |
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