Conditions

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Conditions are status effects applied to units. These can come in the form of afflictions, buffs, debuffs, special effects, and unique skill conditions.

Afflictions[edit | edit source]

List of Afflictions[edit | edit source]

Afflictions are temporary debilitating states inflicted by attacks or traps within a quest. Being afflicted also:

  • Prevents an adventurer from shapeshifting.
  • Removes all energy level stacks, and prevents an adventurer from gaining more energy level stacks.
  • Removes all inspiration level stacks, and prevents an adventurer from gaining more inspiration level stacks.

Additionally, afflictions have a base chance to apply, which is also affected by a unit's affliction resistance. For example, adventurers can have the Stun Res ability while enemies may have built-in affliction resistance.

Affliction proc rates, damage, damage rate and duration vary across adventurers, enemies, skills, attacks and quest difficulty level. In general, for an enemy of a specific difficulty, the attacks and skills have varying proc rates, but the same damage, damage rate and duration. The following table lists the afflictions ingame.

An adventurer can only have one affliction active on them at a time. If a second affliction is applied while an affliction is active on the Adventurer, the new one will overwrite the old one. For example, an Adventurer that is Cursed but then gets Blinded will now only be Blinded.

Icon Affliction Name Description Group
Affliction poison large icon.png Poison Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. Cannot deal lethal damage.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. Cannot deal lethal damage.
1
Affliction burn large icon.png Burn Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. Cannot deal lethal damage.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. Cannot deal lethal damage.
1
Affliction freeze large icon.png Freeze Freezes adventurer in a block of ice, preventing action and movement for a limited amount of time. Can be removed by allies attacking the block of ice.
(Note: on lower graphics settings, the block of ice may not be visible, but the afflicted will look locked in place with their struck animation.)
2
Affliction paralysis large icon.png Paralysis Deals damage to the afflicted enemy's HP and causes stagger every few seconds for a limited amount of time. Cannot deal lethal damage.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP and causes stagger every few seconds for a limited amount of time. Cannot deal lethal damage.
1
Affliction blindness large icon.png Blind Causes attacks to miss with a fixed chance for a limited amount of time. 1
Affliction stun large icon.png Stun Locks a character in place and prevents all action for a limited amount of time. After a brief period, can be removed instantly if the afflicted adventurer is attacked. 2
Affliction curse large icon.png Curse Stops SP gain and usage of skills, as well as helper skills for a limited amount of time. 1
Affliction bog large icon.png Bog Movement speed is reduced by 50% and damage received is increased by 50% for a limited amount of time. 2
Affliction sleep large icon.png Sleep Locks a character in place and prevents all action for a limited amount of time. After a brief period, can be removed instantly if the afflicted adventurer is attacked. 2
Affliction frostbite large icon.png Frostbite Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. Cannot deal lethal damage.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. Cannot deal lethal damage.
1

Afflictions currently stack according to the following table:

Affliction Affliction poison large icon.png Poison Affliction burn large icon.png Burn Affliction paralysis large icon.png Paralysis Affliction frostbite large icon.png Frostbite Affliction blindness large icon.png Blindness Affliction bog large icon.png Bog Affliction freeze large icon.png Freeze Affliction stun large icon.png Stun Affliction sleep large icon.png Sleep
Affliction poison large icon.png Poison Yes Yes Yes Yes Yes Yes Yes Yes Yes
Affliction burn large icon.png Burn Yes Yes Yes Yes Yes Yes Yes Yes Yes
Affliction paralysis large icon.png Paralysis Yes Yes Yes Yes Yes Yes Yes Yes Yes
Affliction frostbite large icon.png Frostbite Yes Yes Yes Yes Yes Yes Yes Yes Yes
Affliction blindness large icon.png Blindness Yes Yes Yes Yes No Yes Yes Yes Yes
Affliction bog large icon.png Bog Yes Yes Yes Yes Yes No Yes Yes Yes
Affliction freeze large icon.png Freeze Yes Yes Yes Yes Yes Yes No No No
Affliction stun large icon.png Stun Yes Yes Yes Yes Yes Yes No No No
Affliction sleep large icon.png Sleep Yes Yes Yes Yes Yes Yes No No No

Affliction Chance Formula[edit | edit source]

if Resistance% >= 100% : Affliction Chance% = 0
if Resistance% <  100% : Affliction Chance% = (Proc Chance% - Resistance%) 

When an affliction has been 100% resisted, the RESIST text will be in yellow instead of white.
(This is not to be confused with when a condition such as Dull has been 100% resisted, where the RESIST text will be in blue).

Some enemies increase their resistance of an affliction each time they are afflicted. The increased amount varies by the affliction type:

  • Affliction poison large icon.png Poison, Affliction burn large icon.png Burn, Affliction paralysis large icon.png Paralysis, or Affliction frostbite large icon.png Frostbite: +5%
  • Affliction blindness large icon.png Blindness: +10%
  • Affliction freeze large icon.png Freeze, Affliction stun large icon.png Stun, Affliction bog large icon.png Bog, or Affliction sleep large icon.png Sleep: +20%

This resist tally and resist increase is shared by all players in co-op.

Variable Description
Affliction Chance The overall % chance to inflict the affliction
Proc Chance The base % chance to inflict the affliction of the skill in question (can be found on Adventurer pages on relevant Skill tabs)
Resistance The % level of immunity to the status effect (can be found on Enemies page for enemies, Adventurers have a base resistance of 0% to all afflictions)
No enemies or adventurers possess any Strength Down nor Defense Down nor Bleeding resistance. For a list of resistances by affliction type, see individual affliction pages.

Partial List of High HP Enemies Not Immune to Afflictions[edit | edit source]

Poison
Name Element Class HP Str Def Poison Res Quest
Mei Hou Wang Icon Element Shadow.png Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 21,098,238 7,612 10 0 Mei Hou Wang Clash: Omega Level 1 (Raid)
Ebisu Icon Element Shadow.png Therion 20,216,956 3,000 10 0 Ebisu Showdown: Omega (Raid)
Chronos Nyx Icon Element Light.png Dragon 19,360,178 3,410 10 0 Chronos Nyx Clash: Omega (Raid)
Aspidochelone Icon Element Light.png Thaumian 18,135,000 4,920 10 0 Aspidochelone Clash: Omega (Raid)
Hypnos Icon Element Wind.png Physian 17,465,825 3,400 10 50 Hypnos Clash: Omega (Raid)
Valfarre Icon Element Water.png Therion 15,200,000 4,620 10 0 Valfarre Clash: Omega (Raid)
Icon Element Shadow.png Demihuman 15,079,035 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 0
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 0
Volk Icon Element Wind.png Therion 13,799,248 11,573 10 0 Volk's Wrath: Master
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 0
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 0
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 0
Fatalis Icon Element None.png Dragon 11,773,746 3,672 25 80 Fatalis Clash: G★★★★ (Raid)
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 0
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 0
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 0
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 0

More...

Burn
Name Element Class HP Str Def Burn Res Quest
Mei Hou Wang Icon Element Shadow.png Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 21,098,238 7,612 10 0 Mei Hou Wang Clash: Omega Level 1 (Raid)
Ebisu Icon Element Shadow.png Therion 20,216,956 3,000 10 0 Ebisu Showdown: Omega (Raid)
Chronos Nyx Icon Element Light.png Dragon 19,360,178 3,410 10 0 Chronos Nyx Clash: Omega (Raid)
Aspidochelone Icon Element Light.png Thaumian 18,135,000 4,920 10 0 Aspidochelone Clash: Omega (Raid)
Hypnos Icon Element Wind.png Physian 17,465,825 3,400 10 50 Hypnos Clash: Omega (Raid)
Icon Element Shadow.png Demihuman 15,079,035 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 0
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 0
Volk Icon Element Wind.png Therion 13,799,248 11,573 10 0 Volk's Wrath: Master
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 0
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 0
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 0
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 0
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 0
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 0
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 0
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 0
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 0

More...

Freeze
Name Element Class HP Str Def Freeze Res Quest
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 99 Chronos Clash: Omega (Raid)
Chronos Nyx Icon Element Light.png Dragon 19,360,178 3,410 10 99 Chronos Nyx Clash: Omega (Raid)
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 10,256,602 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 10,187,056 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 9,849,076 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 9,648,695 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 9,575,851 23,000 10 80

More...

Paralysis
Name Element Class HP Str Def Paralysis Res Quest
Mei Hou Wang Icon Element Shadow.png Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 21,098,238 7,612 10 0 Mei Hou Wang Clash: Omega Level 1 (Raid)
Ebisu Icon Element Shadow.png Therion 20,216,956 3,000 10 0 Ebisu Showdown: Omega (Raid)
Chronos Nyx Icon Element Light.png Dragon 19,360,178 3,410 10 0 Chronos Nyx Clash: Omega (Raid)
Icon Element Shadow.png Demihuman 15,079,035 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fatalis Icon Element None.png Dragon 11,773,746 3,672 25 80 Fatalis Clash: G★★★★ (Raid)
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 10,408,949 23,000 10 80

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Blind
Name Element Class HP Str Def Blind Res Quest
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 99 Chronos Clash: Omega (Raid)
Ebisu Icon Element Shadow.png Therion 20,216,956 3,000 10 50 Ebisu Showdown: Omega (Raid)
Aspidochelone Icon Element Light.png Thaumian 18,135,000 4,920 10 80 Aspidochelone Clash: Omega (Raid)
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Volk Icon Element Wind.png Therion 13,799,248 11,573 10 99 Volk's Wrath: Master
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 10,256,602 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 10,187,056 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 9,849,076 23,000 10 80

More...

Stun
Name Element Class HP Str Def Stun Res Quest
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 99 Chronos Clash: Omega (Raid)
Chronos Nyx Icon Element Light.png Dragon 19,360,178 3,410 10 99 Chronos Nyx Clash: Omega (Raid)
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Volk Icon Element Wind.png Therion 13,799,248 11,573 10 99 Volk's Wrath: Master
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 10,256,602 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 10,187,056 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 9,849,076 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 9,648,695 23,000 10 80

More...

Curse
Name Element Class HP Str Def Curse Res Quest
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 10,256,602 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 10,187,056 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 9,849,076 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 9,648,695 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 9,575,851 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 9,349,683 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 9,277,829 23,000 10 80

More...

Bog
Name Element Class HP Str Def Bog Res Quest
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)
Ebisu Icon Element Shadow.png Therion 20,216,956 3,000 10 80 Ebisu Showdown: Omega (Raid)
Chronos Nyx Icon Element Light.png Dragon 19,360,178 3,410 10 80 Chronos Nyx Clash: Omega (Raid)
Aspidochelone Icon Element Light.png Thaumian 18,135,000 4,920 10 80 Aspidochelone Clash: Omega (Raid)
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Volk Icon Element Wind.png Therion 13,799,248 11,573 10 99 Volk's Wrath: Master
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 10,256,602 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 10,187,056 23,000 10 80

More...

Sleep
Name Element Class HP Str Def Sleep Res Quest
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 99 Chronos Clash: Omega (Raid)
Chronos Nyx Icon Element Light.png Dragon 19,360,178 3,410 10 99 Chronos Nyx Clash: Omega (Raid)
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Volk Icon Element Wind.png Therion 13,799,248 11,573 10 99 Volk's Wrath: Master
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fatalis Icon Element None.png Dragon 11,773,746 3,672 25 80 Fatalis Clash: G★★★★ (Raid)
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 10,256,602 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 10,187,056 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 9,849,076 23,000 10 80

More...

Frostbite
Name Element Class HP Str Def Frostbite Res Quest
Phraeganoth Icon Element Flame.png Thaumian 62,429,737 14,160 10 0 Phraeganoth Clash: Omega Level 2 (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Phraeganoth Icon Element Flame.png Thaumian 29,596,320 11,800 10 0 Phraeganoth Clash: Omega Level 1 (Raid)
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 21,098,238 7,612 10 0 Mei Hou Wang Clash: Omega Level 1 (Raid)
Ebisu Icon Element Shadow.png Therion 20,216,956 3,000 10 0 Ebisu Showdown: Omega (Raid)
Chronos Nyx Icon Element Light.png Dragon 19,360,178 3,410 10 0 Chronos Nyx Clash: Omega (Raid)
Aspidochelone Icon Element Light.png Thaumian 18,135,000 4,920 10 0 Aspidochelone Clash: Omega (Raid)
Hypnos Icon Element Wind.png Physian 17,465,825 3,400 10 0 Hypnos Clash: Omega (Raid)
Valfarre Icon Element Water.png Therion 15,200,000 4,620 10 0 Valfarre Clash: Omega (Raid)
Icon Element Shadow.png Demihuman 15,079,035 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 0
Icon Element Flame.png Thaumian 14,358,838 14,160 10 0 Phraeganoth Clash: Omega Level 2 (Raid)
Icon Element Flame.png Thaumian 14,358,838 14,160 10 0 Phraeganoth Clash: Omega Level 2 (Raid)
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 0
Volk Icon Element Wind.png Therion 13,799,248 11,573 10 0 Volk's Wrath: Master
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 0
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 0
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 0
Fatalis Icon Element None.png Dragon 11,773,746 3,672 25 0 Fatalis Clash: G★★★★ (Raid)

More...

Affliction Relief[edit | edit source]

These are conditions which remove afflictions. Note that enemies that transition into overdrive mode will recover from all ailments.

Icon Condition Name Description Related Skill(s)
Affliction poison large icon.png Poison Relief Removes poison affliction.
Icon Skill 033.png Cleansing Dance
Lv. 1: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's HP (but does not stack with any other shields), and removes poison. [7288 SP]

Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's HP (but does not stack with any other shields), and removes poison. [7288 SP]
Icon Skill 018.png Refreshing Flare
Lv. 1: Deals 7 hits of 117% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance, and removes curse and poison from all allies. [50 SP]

Lv. 2: Deals 7 hits of 130% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance, and removes curse and poison from all allies. [50 SP]
Affliction burn large icon.png Burn Relief Removes burn affliction.
Icon Skill 029.png Curative Catch
Lv. 1: Restores HP to all allies with 72% Recovery Potency. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency and removes burning. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency and removes burning. [5916 SP]
Icon Skill 029.png Healing Wave
Lv. 1: Restores HP to all allies with 72% Recovery Potency. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency and removes burning. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency and removes burning. [5916 SP]
Affliction freeze large icon.png Freeze Relief Removes freeze affliction.
Icon Skill 029.png Dream Wedding
Lv. 1: Restores HP to all allies with 72% Recovery Potency. [7888 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, and removes freeze. [7888 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, and removes freeze. [7888 SP]
Affliction paralysis large icon.png Paralysis Relief Removes paralysis affliction.
Icon Skill 029.png Elder Cure
Lv. 1: Restores HP to all allies with 72% Recovery Potency. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency and removes paralysis. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency and removes paralysis. [5916 SP]

Lv. 4: Restores HP to all allies with 130% Recovery Potency and removes paralysis. [5916 SP]
Affliction blindness large icon.png Blindness Relief Removes blind affliction.
Icon Skill 029.png Everlasting Summer
Lv. 1: Restores HP to all allies with 31% Recovery Potency then continues healing for 15 seconds with 25% Recovery Potency every 2.9 seconds. [5916 SP]

Lv. 2: Restores HP to all allies with 36% Recovery Potency, removes blindness, then continues healing for 15 seconds with 29% Recovery Potency every 2.9 seconds. [5916 SP]

Lv. 3: Restores HP to all allies with 44% Recovery Potency, removes blindness, then continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. [5916 SP]
Affliction stun large icon.png Stun Relief Removes stun affliction.
Icon Skill 029.png Blessings of Destiny
Lv. 1: Restores HP to all allies with 31% Recovery Potency then continues healing for 15 seconds with 25% Recovery Potency every 2.9 seconds. [5916 SP]

Lv. 2: Restores HP to all allies with 36% Recovery Potency, removes stun, then continues healing for 15 seconds with 29% Recovery Potency every 2.9 seconds. [5916 SP]

Lv. 3: Restores HP to all allies with 44% Recovery Potency, removes stun, then continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. [5916 SP]
Icon Skill 030.png Lifeguard Lift
Lv. 1: Increases the strength of water-attuned adventurers in the team by 10% for 15 seconds, and removes stun. [7634 SP]

Lv. 2: Increases the strength of water-attuned adventurers in the team by 15% for 15 seconds, and removes stun. [7634 SP]
Icon Skill 029.png Naturopathy
Lv. 1: Restores HP to the user and nearby allies with 72% Recovery Potency, and removes stun. [11832 SP]

Lv. 2: Restores HP to the user and nearby allies with 90% Recovery Potency, and removes stun. [11832 SP]
Affliction curse large icon.png Curse Relief Removes curse affliction.
Icon Skill 029.png Radiant Savior
Lv. 1: Restores HP to all allies with 72% Recovery Potency. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency and removes curse. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency and removes curse. [5916 SP]
Icon Skill 018.png Refreshing Flare
Lv. 1: Deals 7 hits of 117% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance, and removes curse and poison from all allies. [50 SP]

Lv. 2: Deals 7 hits of 130% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance, and removes curse and poison from all allies. [50 SP]
Affliction bog large icon.png Bog Relief Removes bog affliction.
Icon Skill 029.png Winds, Heal Us!
Lv. 1: Restores HP to all allies with 72% Recovery Potency. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency and removes bog. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency and removes bog. [5916 SP]

Lv. 4: Restores HP to all allies with 130% Recovery Potency and removes bog. [5916 SP]
Affliction sleep large icon.png Sleep Relief Removes sleep affliction.

Currently none.

Affliction frostbite large icon.png Frostbite Relief Removes frostbite affliction.

Currently none.

Offensive Buff Effects[edit | edit source]

Icon Condition Name Description
Strength Up.png Strength Up Increases adventurer's or enemy's strength.
Attack Rate Up.png Attack Rate Up Increases adventurer's attack speed. Affects basic attacks, skill animations, and force strike animations (but not force strike charge animations).
Critical Rate Up.png Critical Rate Up Increases adventurer's critical rate.
Critical Damage Up.png Enhanced Crit Increases adventurer's critical damage.
Force Strike Upgrade.png Force Damage Up Increases adventurer's force strike damage or enhances force strike's effect.
Icon Buff 1020027.png Force Charge Rate Up Increases adventurer's force strike charge rate.
Skill Upgrade.png Skill Damage Up Increases adventurer's skill damage or enhances skill's effect.
Skill Upgrade - Poison.pngSkill Upgrade - Burn.pngSkill Upgrade - Freeze.pngSkill Upgrade - Frostbite.pngSkill Upgrade - Paralysis.pngSkill Upgrade - Blind.pngSkill Upgrade - Stun.pngSkill Upgrade - Curse.pngSkill Upgrade - Bog.pngSkill Upgrade - Bleed.png Skill Upgrade - Effects Upgrades adventurer's skill to apply specific infliction. See the specific affliction pages for related skills (e.g. Blind).
Icon Buff 2010001.png Skill Haste Up Increases adventurer's skill gauge fill rate.
Icon Buff 2060002.png SP Regen Fills adventurer's skill gauge by a certain amount every few seconds for the duration of the buff.
Icon Buff 1110001.png Poisoned Punisher Increases damage dealt to poisoned enemies.

Defensive Buff Effects[edit | edit source]

Icon Condition Name Description
Max HP Up.png HP Up Increases the adventurer's maximum HP, and heals them for the amount of HP they just gained. HP buffs will cap at +30% maximum HP, after which only the HP recovery effect is granted.
Defense Up.png Defense Up Increases adventurer's or enemy's defense.
Damage Shield.png Shield Creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.
  • If more damage is taken than the shield can withstand, the shield will fail and full damage will be taken.
    • For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage.
  • If a damaging attack that would have dealt an affliction is nullified by a shield, the affliction will be nullified as well.
  • If a non-damaging attack deals an affliction, the shield will not be consumed and will not nullify that affliction.
Icon Buff 1020031.png Life Shield A variation of the regular shield that works slightly differently:
  • Life Shields use a direct HP value instead of a percentage. More HP is added to this value every time this shield is stacked, up to a maximum based on a percentage of the caster's maximum HP.
  • If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage.
    • For example: taking a 1,001-damage hit while having a Life Shield that can withstand 1,000 damage will cause the unit to receive 1 damage.
    • Since the adventurer still ultimately takes damage, afflictions will not be nullified.
  • If a damaging attack that would have dealt an affliction is fully nullified by the Life Shield, the affliction will be nullified as well.
  • If a non-damaging attack deals an affliction, the Life Shield will not nullify that affliction.
Flame Damage Shield.pngWater Damage Shield.pngWind Damage Shield.pngLight Damage Shield.pngShadow Damage Shield.png Elemental Shield Creates a shield for a target that nullifies the specific element's damage once up to a percentage of the target's maximum HP. Not currently used or known where to be used.
Defense.png Damage Resistance Reduces damage taken.
Flame Defense.pngWater Defense.pngWind Defense.pngLight Defense.pngShadow Defense.png Elemental Damage Resistance Reduces damage taken from a specific element.
Recovery Potency Up.png Recovery Up Increases adventurer's recovery potency.
HP Recovery.png HP Regen Heals an adventurer or enemy for a certain amount every few seconds for the duration of the buff.
Icon Buff 1020028.png Movement Speed Up Increases adventurer's movement speed.

Debuff Effects[edit | edit source]

Icon Condition Name Description
Attack Down.png Strength Down Decreases adventurer's or enemy's strength.
Dull.png Dull Significantly decreases adventurer's strength.
Critical Rate Down.png Critical Rate Down Decreases adventurer's critical rate. Not currently used or known where to be used.
Critical Damage Down.png Critical Damage Down Decreases adventurer's critical damage. Not currently used or known where to be used.
Force Strike Debuff.png Force Damage Down Decreases adventurer's force strike damage. Not currently used or known where to be used.
Skill Debuff.png Skill Damage Down Decreases adventurer's skill damage. Not currently used or known where to be used.
Icon Buff 2010005.png Skill Suppression Decreases adventurer's skill gauges by a certain amount every few seconds for the duration of the debuff.
Max HP Down.png HP Down Decreases adventurer's maximum HP. Not currently used or known where to be used.
Defense Down.png Defense Down Decreases adventurer's or enemy's defense.
Healing Potency Down.png Recovery Potency Down Decreases adventurer's recovery potency. Not currently used or known where to be used.
Paralysis Res Down.png Paralysis Res Down Decreases enemy's paralysis resistance.

Special Effects[edit | edit source]

Icon Condition Name Description
Bleeding.png Bleeding A debuff that causes damage for 30 seconds every 4.99 seconds that can stack up to three times, increasing damage by 50% with each stack. Cannot deal lethal damage.
Energized.png Energy/Energized "Energy" is a special kind of buff which upgrades certain skills once five energy levels have been accumulated. Once five energy levels have been accumulated, an adventurer becomes "Energized", and their next attack skill / recovery skill will be upgraded to deal 50% more damage or recover 50% more health.

Using a skill upgraded by energized resets the user's energy level and ends the energized state. Furthermore, becoming afflicted will also have the same effect.

For skills and abilities that are boosted by the number of buffs applied, unlike other buffs, energy counts count as one buff no matter how many times the user's energy levels are increased.

Icon Buff 2010004.png Skill Shift Skill Shift is a system in which certain skills are upgraded when they connect with a foe.

When Skill Shift has activated once, the skill is said to be in "Phase II". If Skill Shift activates once more, it will then be in "Phase III". Not all skills have this many phases, however; the number of phases a skill has will depend on the individual skill.

Skill Shift resets when you successfully connect during the final phase, returning the skill to its original capabilities. Successfully connecting with the skill again after this will activate Skill Shift once more.

110010 01 r05.png Mikoto's Icon Skill 002.png Ravenous Fire and 110348 01 r04.png Hanabusa's Icon Skill 004.png Dance of Blades are special skills that implement Skill Shift, but have a time limit on their Skill Shifts.

Icon Buff 2010009.png Inspiration "Inspiration" is a special kind of buff which upgrades certain skills once enough inspiration levels have been accumulated.

Once an adventurer reaches inspiration level five, they will become "inspired," and their next attack skill will deal critical damage.

Being inspired only affects attack skills, and not any other kind of skills (buffs, debuffs, etc.). Even if an attack skill also has a buffing effect, the benefits applied by being inspired will only apply to the skill's damage.

Using a skill upgraded by being inspired resets the user's inspiration level and ends the inspired state. Furthermore, becoming afflicted will also have the same effect.

Icon Buff 2010003.png Knockback Immunity The user becomes unable to be knocked back or up by enemy attacks.

If the user is hit by such an attack, they will continue their current action as if they were never hit. However, they will still take full damage.

Note that this buff may cause the user to take more damage than usual. The lack of knockback can leave the user within an attack's hitboxes for longer, when they would normally get knocked out of range, or get knocked up in the air, which grants full invincibility after the first hit.

Force Strike Upgrade.png Dispel Strike The user's next Force Strike will remove a buff from the enemy. If multiple buffs are present, the following order of priority is applied:

1. Icon Buff 2050013.png Burning Ambition (from 110346 01 r05.png Nobunaga)

2. The most-recently-applied buff

Style Shift.png Style Shift Style Shift is a system that alters the user's standard attacks after a certain combo count.

It's used only by adventurers that can switch between unique "Stances", like 110295 01 r05.png Valerio, 110296 01 r05.png Mitsuba or 100018 02 r05.png Gala Leif.

Unique Conditions[edit | edit source]

These are effects unique to certain skills and abilities on certain adventurers and dragons.

Icon Condition Name Related Adventurer Related Dragon Related Skill(s) Related Abilities
Skill Upgrade.png Abyssal Connection -
Icon Skill 720.png Call of Chaos
Lv. 1: Deals 2 hits of 258% shadow damage to the target and nearby enemies, and restores HP to all allies with 27% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill is upgraded to deal 2 hits of 258% shadow damage to the target and nearby enemies, and restores HP to all allies with 27% Recovery Potency. If the attack connects, restores an additional 9% of the damage inflicted as HP to all allies. This recovery caps at 8% of the recipient's HP per hit. [3352 SP]

Lv. 2: Deals 2 hits of 286% shadow damage to the target and nearby enemies, and restores HP to all allies with 31% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill is upgraded to deal 2 hits of 286% shadow damage to the target and nearby enemies, and restores HP to all allies with 31% Recovery Potency. If the attack connects, restores an additional 9% of the damage inflicted as HP to all allies. This recovery caps at 8% of the recipient's HP per hit. [3352 SP]

Lv. 3: Deals 2 hits of 318% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill is upgraded to deal 2 hits of 318% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 9% of the damage inflicted as HP to all allies. This recovery caps at 8% of the recipient's HP per hit. [3352 SP]

Lv. 4: Deals 2 hits of 541% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill is upgraded to deal 2 hits of 541% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 9% of the damage inflicted as HP to all allies. This recovery caps at 8% of the recipient's HP per hit. [3352 SP]
,
Icon Skill 030.png Abyssal Connection
Lv. 1: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 15%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 5% for 10 seconds. [4202 SP]

Lv. 2: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 20%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 10% for 10 seconds. [4202 SP]

Lv. 3: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 25%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 15% for 10 seconds. [4202 SP]
-
Force Strike Upgrade.png Altered Strike -
Icon Skill 052.png Ancient Ray
Lv. 1: Deals 1 hit of 88% and 1 hit of 204% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]

Lv. 2: Deals 1 hit of 88% and 1 hit of 233% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]

Lv. 3: Deals 1 hit of 88% and 1 hit of 265% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]
Icon Ability 1010015.png Magical Modification
Lv. 1: Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. This effect cannot stack, and will be consumed on use.

Lv. 2: Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use.
Icon Buff 2050014.pngIcon Buff 2050015.pngIcon Buff 2050016.png Appetizer / Entrée / Dessert Stance -
Icon Skill 082.png Amuse-bouche
Lv. 1: Applies one of the following effects based on the user's current cooking stance:
Appetizer Stance: Deals 6 hits of 105% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 22% damage every 2.9 seconds - with 100% base chance and reduces enemies' defense by 5% for 20 seconds. This defense reduction effect will not stack.
Entrée Stance: Deals 6 hits of 144% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 100% base chance and reduces enemies' strength by 15% for 20 seconds. This strength reduction effect will not stack.
Dessert Stance: Deals 6 hits of 144% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 100% base chance. [2640 SP]

Lv. 2: Applies one of the following effects based on the user's current cooking stance:
Appetizer Stance: Deals 6 hits of 116% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 31% damage every 2.9 seconds - with 110% base chance and reduces enemies' defense by 5% for 25 seconds. This defense reduction effect will not stack.
Entrée Stance: Deals 6 hits of 159% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 110% base chance and reduces enemies' strength by 15% for 25 seconds. This strength reduction effect will not stack.
Dessert Stance: Deals 6 hits of 159% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 110% base chance. [2640 SP]

Lv. 3: Applies one of the following effects based on the user's current cooking stance:
Appetizer Stance: Deals 6 hits of 129% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% damage every 2.9 seconds - with 120% base chance and reduces enemies' defense by 5% for 30 seconds. This defense reduction effect will not stack.
Entrée Stance: Deals 6 hits of 177% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 120% base chance and reduces enemies' strength by 15% for 30 seconds. This strength reduction effect will not stack.
Dessert Stance: Deals 6 hits of 177% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 120% base chance. [2640 SP]
,
Icon Skill 083.png Bon Appétit
Lv. 1: Applies one of the following effects to the entire team based on the user's current cooking stance:
Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by one stage. This defense increase will not stack.
Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by two stages. This critical rate increase will not stack.
Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by one stage. This strength increase will not stack. [10595 SP]

Lv. 2: Applies one of the following effects to the entire team based on the user's current cooking stance:
Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by two stages. This defense increase will not stack.
Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by three stages. This critical rate increase will not stack.
Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by two stages. This strength increase will not stack. [10595 SP]
-
Heaven's Breath.png Apsaras Formation -
Icon Skill 030.png Keen Blade
Lv. 1: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 8%, and their force strike will deal 3 hits of 68% (75%) wind damage for Force Strike level 1 (level 2). Bonus OD Bar damage is reduced to 3.7x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP]

Lv. 2: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 10%, and their force strike will deal 3 hits of 75% (83%) wind damage for Force Strike level 1 (level 2). Bonus OD Bar damage is reduced to 3.7x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP]
-
Skill Upgrade - Freeze.png Ardent Stream Upgraded -
Icon Skill 003.png Ardent Stream
Lv. 1: Deals 3 hits and 1 delayed hit of 196% water damage to enemies directly ahead.
When Winter's Blade is active, this skill gains the effect to inflict freeze for 3-6 seconds with 90% base chance. [2537 SP]

Lv. 2: Deals 3 hits and 1 delayed hit of 218% water damage to enemies directly ahead.
When Winter's Blade is active, this skill gains the effect to inflict freeze for 3-6 seconds with 100% base chance. [2537 SP]

Lv. 3: Deals 3 hits and 1 delayed hit of 242% water damage to enemies directly ahead.
When Winter's Blade is active, this skill gains the effect to inflict freeze for 3-6 seconds with 110% base chance. [2537 SP]

Lv. 4: Deals 4 hits of 265% water damage to enemies directly ahead.
When Winter's Blade (Lv 2) is active, this skill gains the effect to inflict freeze for 3-6 seconds with 110% base chance.
When Winter's Blade (Lv 3) is active, this skill is enhanced to inflict frostbite - dealing 37% water damage every 2.9 seconds for 21 seconds - with 120% chance. [2537 SP]
,
Icon Skill 030.png Winter's Blade
Lv. 1: Increases the user's strength by 20% and upgrades the skill Ardent Stream with chance to inflict freeze, for 10 seconds. [4877 SP]

Lv. 2: Increases the user's strength by 25% and upgrades the skill Ardent Stream with chance to inflict freeze, for 10 seconds. [4877 SP]

Lv. 3: Grants the user the following effects until they next use this skill or a force strike:

• Increases strength by 25%.
• The Ardent Stream skill will inflict frostbite.
• Force strikes will inflict freeze for 3-6 seconds with 100% chance.
• Inflicts the user with frostbite - dealing 1% Max HP damage every 2.9 seconds for the duration of the skill. [4877 SP]
-
Skill Upgrade - Bleed.png Bamboo Cutter Buffed -
Icon Skill 003.png Bamboo Cutter
Lv. 1: Deals 3 hits and 1 delayed hit of 196% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 28% damage every 2.9 seconds - with 100% base chance.

When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 71% damage every 4.9 seconds - with 80% base chance. [2537 SP]

Lv. 2: Deals 3 hits and 1 delayed hit of 205% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance.

When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 99% damage every 4.9 seconds - with 80% base chance. [2537 SP]

Lv. 3: Deals 3 hits and 1 delayed hit of 216% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 53% damage every 2.9 seconds - with 100% base chance.

When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 132% damage every 4.9 seconds - with 80% base chance. [2537 SP]
,
Icon Skill 830.png Dignified Soul
Lv. 1: Increases the user's strength by 20% and upgrades the skill Bamboo Cutter with chance to inflict bleeding instead of poison, for 10 seconds. [4877 SP]

Lv. 2: Increases the user's strength by 25% and upgrades the skill Bamboo Cutter with chance to inflict bleeding instead of poison, for 10 seconds. [4877 SP]
-
Blade Formation.pngHP Recovery.png Blade Formation -
Icon Skill 032.png Blade Formation
Lv. 1: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 29% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 10%. [7913 SP]

Lv. 2: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 15%. [7913 SP]

Lv. 3: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 20%. [7913 SP]
Force Strike Upgrade.png Blinding Knives -
Icon Skill 030.png Scheming Slice
Lv. 1: Activates "Blinding Knives." The next three force strikes will deal 3 hits of 47% (52%) shadow damage and throw 3 knives in front of the user dealing 9% (10%) each for Force Strike level 1 (level 2), and inflict blindness (applies 50% chance to miss on attacks) for 8 seconds with 80% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Blinding Knives, from 8.4x on the first two hits. [5315 SP]

Lv. 2: Activates "Blinding Knives." The next three force strikes will deal 3 hits of 52% (57%) shadow damage and throw 3 knives in front of the user dealing 10% (11%) each for Force Strike level 1 (level 2), and inflict blindness (applies 50% chance to miss on attacks) for 8 seconds with 90% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Blinding Knives, from 8.4x on the first two hits. [5315 SP]
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Icon Buff 1020030.png Bloody Tongue - -
Icon Ability 1020022.png Moonlit Howl
Lv. 1: If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 50% of their maximum HP, and increases their strength by 20%. These effects do not stack, and are lost upon taking damage.

Lv. 2: If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 60% of their maximum HP, and increases their strength by 30%. These effects do not stack, and are lost upon taking damage.
Icon Buff 2050013.png Burning Ambition -
Icon Skill 075.png Dream Offensive
Lv. 1: Deals 1 hit of 647% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1014% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP]

Lv. 2: Deals 1 hit of 680% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1064% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP]

Lv. 3: Deals 1 hit of 713% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1118% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP]
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Icon Buff 2050029.png Check -
Icon Skill 044.png Signature Tactics
Lv. 1: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 10%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 10%, and increases their flame resistance by 2%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 10%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 5%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 8%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]
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Icon Skill 130.png Checkmate
Lv. 1: Deals 1 hit of 2000% water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check."

If this skill is used as a shared skill, then "Check" is not required to use it. [0 SP]

Lv. 2: Deals 1 hit of 2500% water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check."

If this skill is used as a shared skill, then "Check" is not required to use it. [0 SP]
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Force Strike Upgrade.png Cluster Amaryllis -
Icon Skill 127.png Bliss Eternal
Lv. 1: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 128% shadow damage. [3000 SP]

Lv. 2: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 142% shadow damage. [3000 SP]

Lv. 3: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 158% shadow damage. [3000 SP]
Icon Ability 1010007.png Blissful Memories
Lv. 1: Fills the skill gauge for "Bliss Eternal" by 25% every time three force-strike hits connect during the same combo. Connecting multiples of three hits will trigger this ability multiple times.

Lv. 2: Fills the skill gauge for "Bliss Eternal" by 30% every time three force-strike hits connect during the same combo. Connecting multiples of three hits will trigger this ability multiple times.
Radiant Bauble.png Crystalline Blades Buffed -
Icon Skill 003.png Crystalline Blades
Lv. 1: Deals 4 hits of 138% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 23% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 2: Deals 4 hits of 153% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 25% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 3: Deals 4 hits of 170% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 28% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 4: Deals 4 hits of 208% flame damage to enemies directly ahead, dispels one buff from each target, and shoots 3 additional flame blades each dealing 70% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]
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Icon Skill 034.png Radiant Bauble
Lv. 1: Activates "Crystalline Blades Buffed". Increases the user's defense by 10% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP]

Lv. 2: Activates "Crystalline Blades Buffed". Increases the user's defense by 15% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP]

Lv. 3: Activates "Crystalline Blades Buffed". Increases the user's defense by 20% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP]
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Force Strike Upgrade.png Dauntless Spirit -
Icon Skill 030.png Peerless Heart
Lv. 1: Activates "Dauntless Spirit." The user's next force strike will deal 634% (704%) damage for Force Strike level 1 (level 2).
Bonus OD Bar damage is reduced to 1.5x for all hits of Peerless Heart, from 6x. [4139 SP]

Lv. 2: Activates "Dauntless Spirit." The user's next force strike will deal 704% (782%) damage for Force Strike level 1 (level 2).
Bonus OD Bar damage is reduced to 1.5x for all hits of Peerless Heart, from 6x. [4139 SP]
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Icon Buff 2050011.png Divine Revelation -
Icon Skill 011.png Celestial Ascent
Lv. 1: Deals 3 hits of 327% water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]

Lv. 2: Deals 3 hits of 363% water damage to enemies directly ahead, increases the user's energy level by three stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]
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Icon Skill 030.png Holy Accord
Lv. 1: Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds. [4377 SP]

Lv. 2: Increases the strength of water-attuned adventurers in the team by 25% for 15 seconds. [4377 SP]

Lv. 3: Increases the strength of water-attuned adventurers in the team by 30% for 15 seconds. [4377 SP]
Icon Ability 1010026.png Divine Oath
Lv. 1: Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.

Lv. 2: Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.
Icon Buff 2070001.png Draconic Power -
Icon Skill 025.png Flames of Passion
Lv. 1: Deals 4 hits of 187% flame damage to enemies in a line.
After shapeshifting for the first time, Flames of Passion deals 4 hits of 281% flame damage instead for the remainder of the quest. [5736 SP]

Lv. 2: Deals 4 hits of 207% flame damage to enemies in a line.
After shapeshifting for the first time, Flames of Passion deals 4 hits of 311% flame damage instead for the remainder of the quest. [5736 SP]
Icon Ability 1010014.png Flamewyrm's Nature
Lv. 1: Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her strength will increase by 15% for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.

Lv. 2: Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, her strength will increase by 15% for the remainder of the quest, and the skill Flames of Passion will be powered up for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.
Icon Buff 2010004.png Dragon / Tiger Dance -
Icon Skill 004.png Dance of Blades
Lv. 1: Deals 1 hit of 704% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 861% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1,027% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]

Lv. 2: Deals 1 hit of 782% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 956% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1,120% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]

Lv. 3: Deals 1 hit of 869% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1,063% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1,256% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]
Icon Ability 1010006.png Frenzied Dance
Lv. 1: Increases the duration of Dance of Rhapsody by 20% while Dragon Dance is in effect, and by 40% while Tiger Dance is in effect.
Icon Buff 2070001.png Dream Boost -
Icon Skill 066.png Tempering Fancy
Lv. 1: Increases the strength of flame-attuned adventurers in the team by 15% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 3%. [8534 SP]

Lv. 2: Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 5%. [8534 SP]
Icon Ability 1020002.png Draconic Dream
Lv. 1: Increases defense while shapeshifted by 80%. When the "Dream Boost" effect is active, adds 15% to the modifier applied to damage when in dragon form.

Lv. 2: Increases defense while shapeshifted by 100%. When the "Dream Boost" effect is active, adds 20% to the modifier applied to damage when in dragon form.
Force Strike Upgrade.png Empowering Dreams -
Icon Skill 107.png Gentle Dream
Lv. 1: Deals 2 hits of 228% and 1 hit of 313% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 273.6% and 1 hit of 375.6% light damage instead. [6500 SP]

Lv. 2: Deals 2 hits of 286% and 1 hit of 392% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 343.2% and 1 hit of 470.4% light damage instead. [6500 SP]
Icon Ability 1010042.png Aid of the Ljósálfar
Lv. 1: Grants the entire team a "Life Shield" with an HP value equal to 10% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 20% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack:

- Increases strength by 5%
- Increases attack rate by 10%
- Increases defense by 15%
- Adds 5% to shadow resistance
- Increases movement speed by 5%.

The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed.

Lv. 2: Grants the entire team a "Life Shield" with an HP value equal to 20% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 40% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack:
- Increases strength by 10%
- Increases attack rate by 10%
- Increases defense by 20%
- Adds 5% to shadow resistance
- Increases movement speed by 5%

The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed.

Icon Buff 2050012.png Enraged Guard -
Icon Skill 032.png Enraged Guard
Lv. 1: Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 25% for 60 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window. [14000 SP]

Lv. 2: Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 30% for 90 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window. [14000 SP]
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Electrified.png Electrified -
Icon Skill 011.png Lightning Burst
Lv. 1: Deals 1 hit of 668% light damage to the target and nearby enemies.

When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1002% and 6 hits of 67% light damage to the target and nearby enemies. [2351 SP]

Lv. 2: Deals 1 hit of 743% light damage to the target and nearby enemies.

When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1115% and 6 hits of 74% light damage to the target and nearby enemies. [2351 SP]

Lv. 3: Deals 1 hit of 825% light damage to the target and nearby enemies.

When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1238% and 6 hits of 83% light damage to the target and nearby enemies. [2351 SP]
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Icon Skill 030.png Thunderous Impulse
Lv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike will deal 1 hit of 83% (92%) light damage for Force Strike level 1 (level 2) and inflict paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 90% base chance, and the skill Lightning Burst is powered up.
Bonus OD Bar damage is reduced to 6x for all hits of Thunderous Impulse, from 8x. SP Gain is reduced to 330 from 345.
The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]

Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike will deal 1 hit of 92% (102%) light damage for Force Strike level 1 (level 2) and inflict paralysis for 13 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance, and the skill Lightning Burst is powered up.
Bonus OD Bar damage is reduced to 6x for all hits of Thunderous Impulse, from 8x. SP Gain is reduced to 330 from 345.
The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]
Icon Ability 1020024.png Electrically Charged
Lv. 1: Increases strength by 20% when electrified.

Lv. 2: Increases strength by 25% when electrified.
Icon Buff 2050022.png Flames of Awakening -
Icon Skill 102.png Exalted Sword
Lv. 1: Deals 1 hit of 224% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. [2304 SP]

Lv. 2: Deals 1 hit of 252% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. [2304 SP]

Lv. 3: Deals 1 hit of 281% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. [2304 SP]
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Icon Skill 103.png Aether
Lv. 1: Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening.

1 Stack: Deals 1 hit of 114% and 1 hit of 119% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 136.8% and 1 hit of 142.8% flame damage instead.

2 Stacks: Deals 1 hit of 234% and 1 hit of 286% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 280.8% and 1 hit of 343.2% flame damage instead.

3 Stacks (but no Rightful King): Deals 1 hit of 576% and 1 hit of 640% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 691.2% and 1 hit of 768% flame damage instead.

If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir.

Awakening Aether deals 1 hit of 2,044% and 1 hit of 2,104% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 2,452.8% and 1 hit of 2,524.8% flame damage instead. [2650 SP]

Lv. 2: Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening.

1 Stack: Deals 1 hit of 143% and 1 hit of 149% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 171.6% and 1 hit of 178.8% flame damage instead.

2 Stacks: Deals 1 hit of 293% and 1 hit of 358% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 351.6% and 1 hit of 429.6% flame damage instead.

3 Stacks (but no Rightful King): Deals 1 hit of 720% and 1 hit of 801% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 864% and 1 hit of 961.2% flame damage instead.

If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir.

Awakening Aether deals 1 hit of 2,555% and 1 hit of 2,631% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 3,066% and 1 hit of 3,157.2% flame damage instead. [2650 SP]
Icon Ability 1010040.png Rightful King
Lv. 1: If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir.
Flare Ruin Stance.png Flare / Ruin Stance -
Icon Skill 002.png Ravenous Fire
Lv. 1: Deals 2 hits of 431% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 287% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 173% flame damage, a final hit of 345% flame damage and ends Ruin Stance. [4500 SP]

Lv. 2: Deals 2 hits of 479% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 319% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 192% flame damage, a final hit of 383% flame damage and ends Ruin Stance. [4500 SP]

Lv. 3: Deals 2 hits of 532% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 354% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 213% flame damage, a final hit of 425% flame damage and ends Ruin Stance. [4500 SP]
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Attack Upgrade - Freeze.png Flurry Freezer - -
Icon Ability 1020002.png Flurry Freezer
Lv. 1: When the combo count is 15 or higher, grants a 6-second buff that gives standard attacks a 10% chance of inflicting freeze for 3-6 seconds.
Force Strike Upgrade.png Gale-Clad Sword -
Icon Skill 020.png Cyclone Blade
Lv. 1: Deals 6 hits of 112% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP]

Lv. 2: Deals 6 hits of 124% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP]

Lv. 3: Deals 6 hits of 138% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP]
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Icon Skill 035.png Wind Tactics
Lv. 1: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 75% (83%) and 1 hit of 83% (92%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 8% for 10 seconds.
Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 from 150. [5800 SP]

Lv. 2: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 75% (83%) and 1 hit of 83% (92%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 10% for 10 seconds.
Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 from 150. [5800 SP]
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Skill Upgrade - Stun.png Gale Slice Buffed -
Icon Skill 020.png Gale Slice
Lv. 1: Deals 2 hits of 151%, 1 hit of 45%, and 1 hit of 105% wind damage to enemies directly ahead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 3-4 seconds with 90% base chance. [2462 SP]

Lv. 2: Deals 2 hits of 167%, 1 hit of 50%, and 1 hit of 117% wind damage to enemies directly ahead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 4-5 seconds with 100% base chance. [2462 SP]

Lv. 3: Deals 2 hits of 186%, 1 hit of 56%, and 1 hit of 130% wind damage to enemies directly ahead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 5-6 seconds with 110% base chance. [2462 SP]

Lv. 4: Deals 2 hits of 186%, 1 hit of 56%, and 1 hit of 130% wind damage to enemies directly ahead. Poisoned foes will take 2 hits of 279%, 1 hit of 84% and 1 hit of 195% instead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which deals an additional 2 hits of 130% wind damage (195% on poisoned foes) and gains the effect to inflict stun for 3-6 seconds with 110% base chance. [2462 SP]
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Icon Skill 030.png Crackling Pyroblossom
Lv. 1: Increases the user's strength by 20% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 2: Increases the user's strength by 25% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 3: Increases the user's strength by 30% for 15 seconds. While this skill is active, Gale Slice may inflict stun. Also, the user's next force strike will throw 3 knives in front of the user, dealing an additional 11% wind damage each, and inflict poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. [4877 SP]
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Force Strike Upgrade.png Gifts Ready -
Icon Skill 931.png Special Delivery
Lv. 1: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 10% of the user's HP, and increase their energy levels by one stage. [9476 SP]

Lv. 2: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 15% of the user's HP, and increase their energy levels by one stage. [9476 SP]
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Icon Buff 2050026.png / Icon Buff 2050027.png / Icon Buff 2050028.png Grassland Warrior's Advance / Sellsword's Assault / Sacred Dragonlord's Encouragement -
Icon Skill 044.png Signature Tactics
Lv. 1: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 10%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 10%, and increases their flame resistance by 2%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 10%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 5%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 8%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]
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Heaven's Breath.png Heaven's Breath -
Icon Skill 004.png Typhoon Fist
Lv. 1: Deals 6 hits of 169% wind damage to enemies directly ahead.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 169% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 2: Deals 6 hits of 177% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 177% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 3: Deals 6 hits of 186% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 186% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 4: Deals 7 hits of 186% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.

When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 186% wind damage to enemies directly ahead instead. [2969 SP]
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Icon Skill 032.png Heaven's Breath
Lv. 1: Restores the user's HP with 31% Recovery Potency, and activates "Heaven's Breath" for 10 seconds. During Heaven's Breath, the user's attack rate is increased by 15%, and the skill Typhoon Fist is powered up. [8014 SP]

Lv. 2: Restores the user's HP with 36% Recovery Potency, and activates "Heaven's Breath" for 10 seconds. During Heaven's Breath, the user's attack rate is increased by 20%, and the skill Typhoon Fist is powered up. [8014 SP]

Lv. 3: Restores the user's HP with 44% Recovery Potency, and activates "Heaven's Breath" for 15 seconds. During Heaven's Breath, the user's attack rate is increased by 20%, and the skill Typhoon Fist is powered up. [8014 SP]
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Icon Buff 2050032.png Ice Spirit -
Icon Skill 025.png Frigid Blast
Lv. 1: Deals x hits of 70% water damage to enemies in a line. Damage will be increased based on the number of Ice Spirit stacks the user has.

- 0 stacks: 6 hits
- 1 stack: 9 hits
- 2 stacks: 12 hits
- 3 stacks: 16 hits
Ice Spirit stacks are gained through Styx's normal attacks, and can stack up to three times. All Ice Spirit stacks will be consumed when the user uses this skill, or when their shapeshift is undone. [30 SP]

Lv. 2: Deals x hits of 90% water damage to enemies in a line. Damage will be increased based on the number of Ice Spirit stacks the user has.
- 0 stacks: 6 hits
- 1 stack: 9 hits
- 2 stacks: 12 hits
- 3 stacks: 16 hits

Ice Spirit stacks are gained through Styx's normal attacks, and can stack up to three times. All Ice Spirit stacks will be consumed when the user uses this skill, or when their shapeshift is undone. [30 SP]
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Glorious Guard.png Indomitable Spirit -
Icon Skill 031.png Glorious Guard
Lv. 1: Increases the user's defense by 50% for 10 seconds. [6296 SP]

Lv. 2: Activates "Indomitable Spirit" for 10 seconds. The user gains a defense increase of 50% and immunity to knockback. [6296 SP]
(Level 2)
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Attack Upgrade - Defense Down.png Inferno Mode -
Icon Skill 032.png Brilliant Inferno
Lv. 1: Activates "Inferno Mode" for 15 seconds. During Inferno Mode, the user's strength is increased by 10%, and their normal attacks reduce enemy defense by 5% for 5 seconds with 15% base chance. [8940 SP]

Lv. 2: Activates "Inferno Mode" for 15 seconds. During Inferno Mode, the user's strength is increased by 15%, and their normal attacks reduce enemy defense by 5% for 5 seconds with 15% base chance. [8940 SP]

Lv. 3: Activates "Inferno Mode" for 15 seconds. During Inferno Mode, the user's strength is increased by 20%, and their normal attacks reduce enemy defense by 5% for 5 seconds with 15% base chance. [8940 SP]
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Icon Buff 2050012.png Limiters Released -
Icon Skill 003.png Code 07: Combustion Slash
Lv. 1: Deals 4 hits of 66% flame damage to enemies directly ahead.
If Limiters Released is active, deals 8 hits instead. [2537 SP]

Lv. 2: Deals 4 hits of 77% flame damage to enemies directly ahead.
If Limiters Released is active, deals 8 hits instead. [2537 SP]

Lv. 3: Deals 4 hits of 87% flame damage to enemies directly ahead.
If Limiters Released is active, deals 8 hits instead. [2537 SP]
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Icon Skill 030.png Code 04: Limit Breaker
Lv. 1: Activates "Limiters Released." During Limiters Released, the user's strength is increased by 10%, and the Code 07: Combustion Slash skill is powered up, but the user will take 3.5% Max HP damage every 2.9 seconds. Using the skill again will disable Limiters Released, and using it once more after that will activate Limiters Released once more. [4877 SP]

Lv. 2: Activates "Limiters Released." During Limiters Released, the user's strength is increased by 15%, and the Code 07: Combustion Slash skill is powered up, but the user will take 3.5% Max HP damage every 2.9 seconds. Using the skill again will disable Limiters Released, and using it once more after that will activate Limiters Released once more. [4877 SP]
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Icon Buff 2050012.png Loathsome Power -
Icon Skill 032.png Fetters of Fear
Lv. 1: Fills 30% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Unfettered Ferocity will be used instead.

Unfettered Ferocity fills 100% of the user's dragondrive gauge, and activates "Loathsome Power" for 40 seconds. During Loathsome Power, the user's strength is increased by 20%, but the user will take damage equal to 6% of their max HP every 2.9 seconds. This effect will not stack. [7338 SP]

Lv. 2: Fills 40% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Unfettered Ferocity will be used instead.

Unfettered Ferocity fills 100% of the user's dragondrive gauge, and activates "Loathsome Power" for 40 seconds. During Loathsome Power, the user's strength is increased by 30%, but the user will take damage equal to 6% of their max HP every 2.9 seconds. This effect will not stack. [7338 SP]
Icon Ability 1010039.png The Beast Within
Lv. 1: When the "Loathsome Power" effect is active, increases strength by 20%, and increases defense by 50%.
Icon Buff 2050020.pngIcon Buff 2050021.png Low / High Power Mode -
Icon Skill 011.png Smithy Spin
Lv. 1: Deals 2 hits of 141% and 1 hit of 269% water damage to enemies directly ahead, and inflicts frostbite - dealing 22% water damage every 2.9 seconds for 21 seconds - with 100% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead.

Hyper Smithy Spin deals 4 hits of 80% and 1 hit of 458% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP]

Lv. 2: Deals 2 hits of 159% and 1 hit of 303% water damage to enemies directly ahead, and inflicts frostbite - dealing 31% water damage every 2.9 seconds for 21 seconds - with 110% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead.

Hyper Smithy Spin deals 4 hits of 90% and 1 hit of 515% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP]

Lv. 3: Deals 2 hits of 177% and 1 hit of 337% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead.

Hyper Smithy Spin deals 4 hits of 100% and 1 hit of 573% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP]
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Icon Skill 032.png Smithy Arm: Forge Mode
Lv. 1: Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 8% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead.

Smithy Arm: Power Mode deals 1 hit of 222% and 1 hit of 842% water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP]

Lv. 2: Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 10% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead.

Smithy Arm: Power Mode deals 1 hit of 247% and 1 hit of 936% water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP]
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Force Strike Upgrade.png Madness -
Icon Skill 020.png Forbidden Sphere
Lv. 1: Deals 2 hits of 399% shadow damage to the target and nearby enemies. [7090 SP]

Lv. 2: Deals 2 hits of 419% shadow damage to the target and nearby enemies, and inflicts sleep for 4-5 seconds with 100% base chance. [7090 SP]

Lv. 3: Deals 2 hits of 550% shadow damage to the target and nearby enemies, and inflicts sleep for 5-6 seconds with 110% base chance. Poisoned foes take 2 hits of 825% shadow damage instead. [7090 SP]
Icon Ability 1010047.png Madness
Lv. 1: Using Forbidden Sphere grants the user the "Madness" effect (up to a maximum of five times). When this effect is active, the user's next force strike will grant the user a buff that fills the user's skill gauges by 100 SP every 2.9 seconds for the remainder of the quest, but simultaneously decreases the user's HP by 1% of Max HP every 2.9 seconds. This effect cannot stack, and will be removed upon using a force strike while it is active.
Icon Buff 2010002.png Moment of Passion -
Icon Skill 058.png Moment of Passion
Lv. 1: Grants all teammates a buff which restores their HP by 3% of damage inflicted for 30 seconds. When Everlasting Summer is not available for use, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill. [63104 SP]

Lv. 2: Grants all teammates a buff which restores their HP by 5% of damage inflicted for 30 seconds. When Everlasting Summer is not available for use, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill. [63104 SP]
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Strength Up.png Obsession -
Icon Skill 073.png Love's Liberation
Lv. 1: Deals 7 hits of 110% flame damage to the target.
If the attack connects during "Obsession" then Love's Liberation heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP]

Lv. 2: Deals 7 hits of 122% flame damage to the target.
If the attack connects during "Obsession" then Love's Liberation heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP]

Lv. 3: Deals 7 hits of 136% flame damage to the target.
If the attack connects during "Obsession" then Love's Liberation heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP]
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Icon Skill 030.png Bruiser Bliss
Lv. 1: Activates "Obsession" for 60 seconds. During Obsession, the user's strength is increased by 25%, and they will take damage equal to 3% of their maximum HP every time they attack or use a skill. Furthermore, their HP will be restored by 5% of the damage inflicted by Love's Liberation, up to a maximum of 49% of the user's maximum HP. The effects of Obsession will be removed upon shapeshifting. [7000 SP]

Lv. 2: Activates "Obsession" for 60 seconds. During Obsession, the user's strength is increased by 30%, and they will take damage equal to 3% of their maximum HP every time they attack or use a skill. Furthermore, their HP will be restored by 5% of the damage inflicted by Love's Liberation, up to a maximum of 49% of the user's maximum HP. The effects of Obsession will be removed upon shapeshifting. [7000 SP]
Icon Ability 1010024.png Obsessive Love
Lv. 1: When the "Obsession" effect is active, increases strength by 20%, and decreases defense by 20%.

Lv. 2: When the "Obsession" effect is active, increases strength by 30%, and decreases defense by 20%.
Icon Buff 2050023.png Passionate / Trendsetting Photographer -
Icon Skill 128.png Snappy Selfie
Lv. 1: Deals 1 hit of 746% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 51.3% flame damage every 3.9 seconds - with 100% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 249% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1.

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 149% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 298% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 522% flame damage. [3036 SP]

Lv. 2: Deals 1 hit of 783% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 72.7% flame damage every 3.9 seconds - with 110% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 261% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1.

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 157% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 313% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 548% flame damage. [3036 SP]

Lv. 3: Deals 1 hit of 822% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 274% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1.

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 164% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 329% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 575% flame damage. [3036 SP]
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Icon Skill 030.png Careful Composition
Lv. 1: Applies one of the following at random to the user:

Passionate Photographer: increases strength by 25% for 15 seconds.

Trendsetting Photographer: increases strength by 25% for 15 seconds, and triples the number of hits dealt by Snappy Selfie for 15 seconds (this has no effect on the bonus hits counted based on the number of teammates in the skill's area of effect or the skill's bonus flame damage). This hit-increasing effect does not stack. [5054 SP]

Lv. 2: Applies one of the following at random to the user:

Passionate Photographer: increases strength by 30% for 15 seconds.

Trendsetting Photographer: increases strength by 30% for 15 seconds, and triples the number of hits dealt by Snappy Selfie for 15 seconds (this has no effect on the bonus hits counted based on the number of teammates in the skill's area of effect or the skill's bonus flame damage). This hit-increasing effect does not stack. [5054 SP]

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Icon Buff 2050030.png Perfect Escort -
Icon Skill 131.png Beck and Call
Lv. 1: Increases the user's strength by 10% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [7200 SP]

Lv. 2: Increases the user's strength by 15% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [6300 SP]

Lv. 3: Increases the user's strength by 20% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [6300 SP]
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Icon Skill 132.png Perfect Order
Lv. 1: Deals water damage to the target and nearby enemies. Damage will be increased based on the number of Perfect Escort stacks the user has. Using this skill will consume all Perfect Escort stacks.
0 stacks: 46 hits of 22% water damage.
1 stack: 58 hits of 22% water damage.
2 stacks: 66 hits of 22% water damage.
3 stacks: 37 hits of 22% and 37 hits of 55% water damage.

If this skill is used as a Shared Skill, it always uses the 0 stacks variant.

If this skill is used as a Helper Skill, instead deals 23 hits of 22% (27%) and 23 hits of 55% (61%) water damage for Beck and Call level 1 (level 2). [23400 SP]

Lv. 2: Deals water damage to the target and nearby enemies. Damage will be increased based on the number of Perfect Escort stacks the user has. Using this skill will consume all Perfect Escort stacks.
0 stacks: 46 hits of 27% water damage.
1 stack: 58 hits of 27% water damage.
2 stacks: 66 hits of 27% water damage.
3 stacks: 37 hits of 27% and 37 hits of 61% water damage.

If this skill is used as a Shared Skill, it always uses the 0 stacks variant.

If this skill is used as a Helper Skill, instead deals 23 hits of 27% and 23 hits of 61% water damage. [23400 SP]
Icon Ability 1010056.png Perfection Embodied
Lv. 1: Buffs the user's standard attacks, force strikes, and the "Perfect Order" skill based on the number of Perfect Escort stacks they have. In addition, they will be immune to knockback, and all elementally-attuned damage they take will be reduced by 8% as long as they have at least one stack, but they will lose one stack each time they take damage.

Lv. 2: Buffs the user's standard attacks, force strikes, and the "Perfect Order" skill based on the number of Perfect Escort stacks they have. In addition, they will be immune to knockback, and all elementally-attuned damage they take will be reduced by 10% as long as they have at least one stack, but they will lose one stack each time they take damage.
Force Strike Upgrade.png Poison Knives -
Icon Skill 030.png Crackling Pyroblossom
Lv. 1: Increases the user's strength by 20% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 2: Increases the user's strength by 25% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 3: Increases the user's strength by 30% for 15 seconds. While this skill is active, Gale Slice may inflict stun. Also, the user's next force strike will throw 3 knives in front of the user, dealing an additional 11% wind damage each, and inflict poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. [4877 SP]
(Level 3)
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Force Strike Upgrade.png Poison Knives -
Icon Skill 002.png Lethal Edge
Lv. 1: Deals 2 hits of 275% shadow damage to enemies directly ahead. [4892 SP]

Lv. 2: Deals 2 hits of 288% shadow damage to enemies directly ahead, and inflicts sleep for 3-4 seconds with 90% base chance. [4892 SP]

Lv. 3: Deals 1 hit of 812% and 1 hit of 865% shadow damage to enemies directly ahead, and inflicts sleep for 4-5 seconds with 100% base chance. Poisoned foes take 1 hit of 1218% and 1 hit of 1297.5% shadow damage instead. Also, the user's next force strike will throw 3 knives in front of the user, dealing 11% each, and inflict poison - dealing 58.2% damage every 2.9 seconds for 15 seconds - with 120% base chance. [4892 SP]
(Level 3)
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Force Strike Upgrade.png Poisonous Cage -
Icon Skill 045.png Ruination Cage
Lv. 1: Deals 1 hit of 332% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 10%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]

Lv. 2: Deals 1 hit of 349% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 15%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]

Lv. 3: Deals 1 hit of 366% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 15%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]

Lv. 4: Deals 1 hit of 366% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 20%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]
Icon Ability 1010020.png Poisonous Cage
Lv. 1: The user's strength is lowered by 70% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 47% (52%) shadow damage, throw three knives in front of the user dealing 9% (10%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 270% damage every 2.9 seconds for 24 seconds - with 110% base chance.

Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use.

Lv. 2: The user's strength is lowered by 60% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 52% (57%) shadow damage, throw three knives in front of the user dealing 10% (11%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 300% damage every 2.9 seconds for 24 seconds - with 120% base chance.

Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use.
Icon Buff 2050012.png Sacred Blade -
Icon Skill 030.png Eternal Grace
Lv. 1: Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds. [3840 SP]

Lv. 2: Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds. [3840 SP]

Lv. 3: Increases the strength of wind-attuned adventurers in the team by 30% for 15 seconds. [3840 SP]
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Icon Skill 087.png Sacred Blade
Lv. 1: Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled over time for seven seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge.

Revelation's Purge deals 8 hits of 10% wind damage to multiple targets and enemies near those targets, and inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [1 SP]

Lv. 2: Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled over time for seven seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge.

Revelation's Purge deals 8 hits of 13% wind damage to multiple targets and enemies near those targets, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [1 SP]
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Force Strike Upgrade.png Sacred Logos -
Icon Skill 020.png Celestial Prayer
Lv. 1: Deals 3 hits of 136% and 1 hit of 150% shadow damage to the target and nearby enemies. [2759 SP]

Lv. 2: Deals 3 hits of 171% and 1 hit of 188% shadow damage to the target and nearby enemies. [2759 SP]

Lv. 3: Deals 3 hits of 190% and 1 hit of 209% shadow damage to the target and nearby enemies. [2759 SP]
Icon Ability 1010049.png Divine Ethos
Lv. 1: Increases strength by 5%, and increases the potency of recovery skills by 10% for 10 seconds after using Twilight Crown.

Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 10% (12%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use.

Lv. 2: Increases strength by 8%, and increases the potency of recovery skills by 15% for 10 seconds after using Twilight Crown.

Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 12% (14%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use.
Icon Buff 2050017.pngIcon Buff 2050018.png Sashimi / Tempura Stance -
Icon Skill 084.png Chef's Special
Lv. 1: Applies one of the following effects based on the user's current cooking stance:
Sashimi Stance: Deals 8 hits of 83% water damage to enemies directly ahead, and inflicts frostbite - dealing 22% damage every 2.9 seconds for 21 seconds - with 100% chance.
Tempura Stance: Deals 8 hits of 83% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 132.8% water damage instead. [2275 SP]

Lv. 2: Applies one of the following effects based on the user's current cooking stance:
Sashimi Stance: Deals 8 hits of 87% water damage to enemies directly ahead, and inflicts frostbite - dealing 31% damage every 2.9 seconds for 21 seconds - with 110% chance.
Tempura Stance: Deals 8 hits of 93% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 148.8% water damage instead. [2275 SP]

Lv. 3: Applies one of the following effects based on the user's current cooking stance:
Sashimi Stance: Deals 8 hits of 92% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% damage every 2.9 seconds for 21 seconds - with 120% chance.
Tempura Stance: Deals 8 hits of 103% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 164.8% water damage instead. [2275 SP]
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Icon Skill 085.png Hearty Helping
Lv. 1: Applies one of the following effects to the entire team based on the user's current cooking stance:
Sashimi Stance: Increases critical rate by 10% for 15 seconds, and inspiration by one stage.
Tempura Stance: Adds 50% to the modifier applied to critical damage for 15 seconds, and increases inspiration by two stages. [10595 SP]

Lv. 2: Applies one of the following effects to the entire team based on the user's current cooking stance:
Sashimi Stance: Increases critical rate by 10% for 15 seconds, and inspiration by two stages.
Tempura Stance: Adds 50% to the modifier applied to critical damage for 15 seconds, and increases inspiration by three stages. [10595 SP]
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Force Strike Upgrade.png Shackling Arrows -
Icon Skill 030.png Hunter's Creed
Lv. 1: Activates "Shackling Arrows." The next three force strikes will deal 31% (34%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 4-5 seconds with 100% base chance. [5315 SP]

Lv. 2: Activates "Shackling Arrows." The next three force strikes will deal 33% (37%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 5-6 seconds with 100% base chance. [5315 SP]

Lv. 3: Activates "Shackling Arrows". The user's next two force strikes will deal up to 19 hits of 26% wind damage per hit and provide 2400 SP, inflict stun for 8 seconds with 110% base chance, and inflict poison - dealing 58.2% damage per second every 2.9 seconds for 15 seconds - with 120% chance. Bonus OD Bar damage is reduced to 1x for all hits of Hunter's Creed.

The next time this skill is used it will instead deal 3 hits of 316% wind damage to enemies in a line. Poisoned foes will take 3 hits of 474% damage instead. [5315 SP]
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Icon Buff 2010008.png Shut Down - -
Icon Ability 1010011.png Emergency Repairs
Lv. 1: Removes all buffs and debuffs on the user, grants them an HP regen buff, healing 20% Max HP every 1.5 seconds for 5 seconds, but renders them unable to move or attack for 5 seconds when HP drops to 30% (once per quest).

Lv. 2: Removes all buffs and debuffs on the user, grants them an HP regen buff, healing 25% Max HP every 1.5 seconds for 5 seconds, but renders them unable to move or attack for 5 seconds when HP drops to 30% (once per quest).
Icon Buff 2050031.png Skillful Trickery - -
Icon Ability 1010002.png (Shadow) Skillful Trickery
Lv. 1: If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 120% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 120%. A maximum of 15 of this skill damage increasing effect can be stored for use, and any excess will be discarded.

Lv. 2: If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 180% at the start of quests. Every 25-hit combo will increase the damage dealt by an additional skill by 180%. A maximum of 15 of this skill damage increasing effect can be stored for use, and any excess will be discarded.
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Icon Ability 1010002.png (Shadow) Ending Shapeshift = Skillful Trickery
Lv. 1: If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 120% when the user's shapeshift is undone.

Lv. 2: If the user is attuned to Shadow: increases the damage dealt by the user's next eight skills by 180% when the user's shapeshift is undone.
Force Strike Upgrade.png Slumber Strike Stance -
Icon Skill 030.png Blooming Cradle
Lv. 1: Activates "Slumber Strike Stance." The next three force strikes will deal 190% (209%) shadow damage for Force Strike level 1 (level 2), and inflict sleep for 3-4 seconds with 90% base chance. [6400 SP]

Lv. 2: Activates "Slumber Strike Stance." The next three force strikes will deal 209% (230%) shadow damage for Force Strike level 1 (level 2), and inflict sleep for 4-5 seconds with 100% base chance. [6400 SP]
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Striking Stance.pngShielding Stance.png Striking / Shielding Stance -
Icon Skill 123.png Feathered Gale
Lv. 1: Deals 1 hit of 308% and 1 hit of 324% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

Sparrows' Protection increases the user's defense by 50% for 15 seconds. [3456 SP]

Lv. 2: Deals 1 hit of 386% and 1 hit of 405% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

Sparrows' Protection increases the user's defense by 55% for 15 seconds. [3456 SP]

Lv. 3: Deals 1 hit of 429% and 1 hit of 450% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

Sparrows' Protection increases the user's defense by 60% for 15 seconds. [3456 SP]
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Icon Skill 125.png Pinion Slash
Lv. 1: Deals 2 hits of 392% and 1 hit of 432% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 470.4% and 1 hit of 518.4% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead.

Parrying Slash deals 1 hit of 561%, 1 hit of 617% and 1 hit of 673% wind damage to enemies directly ahead, and inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance. Foes with reduced defense take 1 hit of 673.2%, 1 hit of 740.4% and 1 hit of 807.6% wind damage instead. [8640 SP]

Lv. 2: Deals 2 hits of 491% and 1 hit of 540% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 589.2% and 1 hit of 648% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead.

Parrying Slash deals 1 hit of 702%, 1 hit of 772% and 1 hit of 842% wind damage to enemies directly ahead, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Foes with reduced defense take 1 hit of 842.4%, 1 hit of 926.4% and 1 hit of 1010.4% wind damage instead. [8640 SP]
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Attack Upgrade - Stun.png Stunning Beauty -
Icon Skill 932.png Stunning Visage
Lv. 1: Activates "Stunning Beauty" for 15 seconds and increases the user's energy level by one stage. During Stunning Beauty, the user's standard attacks inflict stun for 4-5 seconds with 100% base chance. [5000 SP]

Lv. 2: Activates "Stunning Beauty" for 15 seconds and increases the user's energy level by two stages. During Stunning Beauty, the user's standard attacks inflict stun for 5-6 seconds with 100% base chance. [5000 SP]
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Force Strike Upgrade.png Stunning Knives -
Icon Skill 030.png Dazzling Show
Lv. 1: Activates "Stunning Knives." The next three force strikes will deal 3 hits of 47% (52%) light damage and throw 8 knives around the user dealing 24% (26%) light damage each for Force Strike level 1 (level 2), and inflict stun for 3-4 seconds with 90% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Stunning Knives, from 8.4x on the first two hits. [5315 SP]

Lv. 2: Activates "Stunning Knives." The next three force strikes will deal 3 hits of 52% (57%) light damage and throw 8 knives around the user dealing 26% (29%) light damage each for Force Strike level 1 (level 2), and inflict stun for 4-5 seconds with 100% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Stunning Knives, from 8.4x on the first two hits. [5315 SP]
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Icon Buff 1025001.pngIcon Buff 1025002.pngIcon Buff 1025003.png Sylvan Secret Arts, Human Wisdom, Rokkan Expertise - -
Icon Ability 1010032.png Connecting Call
Lv. 1: Increases Luca's critical rate by 3% for every buff with a different icon applied to him (up to 21%). In addition, applies one of the following buffs to Luca every time one of his attacks is a critical hit: Sylvan Secret Arts, Human Wisdom, and Rokkan Expertise. Each of these buffs increase Luca's critical rate by 3% for 20 seconds. Only one instance of each buff can be active at the same time. After activating, this ability will not activate again for three seconds.

Lv. 2: Increases Luca's critical rate by 4% for every buff with a different icon applied to him (up to 28%). In addition, applies one of the following buffs to Luca every time one of his attacks is a critical hit: Sylvan Secret Arts, Human Wisdom, and Rokkan Expertise. Each of these buffs increase Luca's critical rate by 3% for 20 seconds. Only one instance of each buff can be active at the same time. After activating, this ability will not activate again for three seconds.
Force Strike Upgrade.png Twilight Arrows -
Icon Skill 030.png Twilight Oblivion
Lv. 1: Activates "Twilight Arrows." The next three force strikes will deal 31% (34%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness (applies 50% chance to miss on attacks) for 8 seconds with 100% base chance. [5599 SP]

Lv. 2: Activates "Twilight Arrows." The next three force strikes will deal 33% (37%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness (applies 50% chance to miss on attacks) for 8 seconds with 110% base chance. [5599 SP]

Lv. 3: Activates "Twilight Arrows." The user's next force strike will deal up to 19 hits of 37% shadow damage per hit and up to 2 hits of 53% shadow damage per hit and provide 2400 SP, inflict blindness (applies 50% chance to miss on attacks) for 8 seconds with 110% base chance, and dispel one enemy buff.
Bonus OD Bar damage is reduced to 1x for all hits of Twilight Oblivion. [5599 SP]
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Force Strike Upgrade.png Typhoon Strike -
Icon Skill 004.png Typhoon Fist
Lv. 1: Deals 6 hits of 169% wind damage to enemies directly ahead.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 169% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 2: Deals 6 hits of 177% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 177% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 3: Deals 6 hits of 186% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 186% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 4: Deals 7 hits of 186% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.

When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 186% wind damage to enemies directly ahead instead. [2969 SP]
(Level 4)
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Unhealable.png Unhealable -
Icon Skill 033.png Macho Charge
Lv. 1: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 15% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP]

Lv. 2: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 20% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP]
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Wild Child.png Wild Child -
Icon Skill 730.png Wild Instinct
Lv. 1: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 15%, their HP is restored by 2% of damage inflicted, and their defense is reduced by 40%. [8000 SP]

Lv. 2: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 20%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%. [8000 SP]
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Force Strike Upgrade.png Xihe's Radiance - -
Icon Ability 1010053.png Xihe's Radiance
Lv. 1: Fills 75% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack.

Lv. 2: Fills 100% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack.