Conditions

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Conditions are status effects applied to units. These can come in the form of afflictions, buffs, debuffs, special effects, and unique skill conditions.

Afflictions[edit | edit source]

List of Afflictions[edit | edit source]

Afflictions are temporary debilitating states inflicted by attacks or traps within a quest. Being afflicted also:

  • Prevents an adventurer from shapeshifting.
  • Removes all Energized.png Energy level stacks, and prevents an adventurer from gaining more energy level stacks.
  • Removes all Icon Buff 2010009.png Inspiration level stacks, and prevents an adventurer from gaining more inspiration level stacks.

Additionally, afflictions have a base chance to apply, which is also affected by a unit's affliction resistance. For example, adventurers can have the Stun Res ability while enemies may have built-in affliction resistance.

Affliction proc rates, damage, damage rate and duration vary across adventurers, enemies, skills, attacks and quest difficulty level. In general, for an enemy of a specific difficulty, the attacks and skills have varying proc rates, but the same damage, damage rate and duration. The following table lists the afflictions ingame.

An adventurer can only have one affliction active on them at a time. If a second affliction is applied while an affliction is active on the Adventurer, the new one will overwrite the old one. For example, an Adventurer that is Cursed but then gets Blinded will now only be Blinded.

Icon Affliction Name Description Group
Affliction poison large icon.png Poison Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. Cannot deal lethal damage.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. Cannot deal lethal damage.
1
Affliction burn large icon.png Burn Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. Cannot deal lethal damage.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. Cannot deal lethal damage.
1
Affliction freeze large icon.png Freeze Freezes adventurer in a block of ice, preventing action and movement for a limited amount of time. Can be removed by allies attacking the block of ice.
(Note: on lower graphics settings, the block of ice may not be visible, but the afflicted will look locked in place with their struck animation.)
2
Affliction paralysis large icon.png Paralysis Deals damage to the afflicted enemy's HP and causes stagger every few seconds for a limited amount of time. Cannot deal lethal damage.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP and causes stagger every few seconds for a limited amount of time. Cannot deal lethal damage.
1
Affliction blindness large icon.png Blindness Causes attacks to miss with a fixed chance for a limited amount of time.
When inflicted onto an enemy, applies 50% chance to miss.
When inflicted into an adventurer, the chance to miss varies by the source of the affliction.
1
Affliction stun large icon.png Stun Locks a character in place and prevents all action for a limited amount of time. After a brief period, can be removed instantly if the afflicted adventurer is attacked. 2
Affliction curse large icon.png Curse Stops SP gain and usage of skills, as well as helper skills for a limited amount of time. 1
Affliction bog large icon.png Bog Movement speed is reduced by 50% and damage received is increased by 50% for a limited amount of time. 2
Affliction sleep large icon.png Sleep Locks a character in place and prevents all action for a limited amount of time. After a brief period, can be removed instantly if the afflicted adventurer is attacked. 2
Affliction frostbite large icon.png Frostbite Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. Cannot deal lethal damage.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. Cannot deal lethal damage.
1
Affliction flashburn large icon.png Flashburn Deals damage to the afflicted enemy's HP every few seconds for a limited amount of time. Cannot deal lethal damage.
When inflicted onto an adventurer, it instead deals a percentage of the afflicted adventurer's maximum HP. Cannot deal lethal damage.
1

Afflictions currently stack according to the following table:

Affliction Affliction poison large icon.png Poison Affliction burn large icon.png Burn Affliction paralysis large icon.png Paralysis Affliction frostbite large icon.png Frostbite Affliction flashburn large icon.png Flashburn Affliction blindness large icon.png Blindness Affliction bog large icon.png Bog Affliction freeze large icon.png Freeze Affliction stun large icon.png Stun Affliction sleep large icon.png Sleep
Affliction poison large icon.png Poison Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Affliction burn large icon.png Burn Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Affliction paralysis large icon.png Paralysis Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Affliction frostbite large icon.png Frostbite Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Affliction flashburn large icon.png Flashburn Yes Yes Yes Yes Yes Yes Yes Yes Yes Yes
Affliction blindness large icon.png Blindness Yes Yes Yes Yes Yes No Yes Yes Yes Yes
Affliction bog large icon.png Bog Yes Yes Yes Yes Yes Yes No Yes Yes Yes
Affliction freeze large icon.png Freeze Yes Yes Yes Yes Yes Yes Yes No No No
Affliction stun large icon.png Stun Yes Yes Yes Yes Yes Yes Yes No No No
Affliction sleep large icon.png Sleep Yes Yes Yes Yes Yes Yes Yes No No No

Affliction Chance Formula[edit | edit source]

if Resistance% >= 100% : Affliction Chance% = 0
if Resistance% <  100% : Affliction Chance% = (Proc Chance% - Resistance%) 

When an affliction has been 100% resisted, the RESIST text will be in yellow instead of white.
(This is not to be confused with when a condition such as Dull has been 100% resisted, where the RESIST text will be in blue).

Some enemies increase their resistance of an affliction each time they are afflicted. The increased amount varies by the affliction type:

  • Affliction poison large icon.png Poison, Affliction burn large icon.png Burn, Affliction paralysis large icon.png Paralysis, Affliction frostbite large icon.png Frostbite, or Affliction flashburn large icon.png Flashburn: +5%
  • Affliction blindness large icon.png Blindness: +10%
  • Affliction freeze large icon.png Freeze, Affliction stun large icon.png Stun, Affliction bog large icon.png Bog, or Affliction sleep large icon.png Sleep: +20%

This resist tally and resist increase is shared by all players in co-op.

Variable Description
Affliction Chance The overall % chance to inflict the affliction
Proc Chance The base % chance to inflict the affliction of the skill in question (can be found on Adventurer pages on relevant Skill tabs)
Resistance The % level of immunity to the status effect (can be found on Enemies page for enemies, Adventurers have a base resistance of 0% to all afflictions)
No enemies or adventurers possess any Strength Down nor Defense Down nor Bleeding resistance. For a list of resistances by affliction type, see individual affliction pages.

Partial List of High HP Enemies Not Immune to Afflictions[edit | edit source]

Poison
Name Element Class HP Str Def Poison Res Quest
Morsayati Icon Element None.png Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Icon Element Light.png Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Icon Element None.png Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Icon Element Light.png Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Scylla Icon Element Water.png Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Icon Element None.png Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Icon Element None.png Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Icon Element None.png Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Ciella Icon Element Water.png Therion 32,688,455 7,230 10 0 Ciella's Wrath: Master (Co-op)
Volk Icon Element Wind.png Therion 29,668,383 11,573 10 0
Kai Yan Icon Element Light.png Therion 28,666,162 10,082 15 0
Icon Element Light.png Dragon 26,236,272 10 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Morsayati Icon Element None.png Demon 23,951,230 3,410 10 0 Morsayati Clash: Omega Level 3 (Solo)
Icon Element None.png Demon 22,553,809 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)
Morsayati Icon Element None.png Demon 21,949,245 2,710 10 0 Morsayati Clash: Omega Level 1 (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 21,098,238 7,612 10 0 Mei Hou Wang Clash: Omega Level 1 (Raid)

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Burn
Name Element Class HP Str Def Burn Res Quest
Morsayati Icon Element None.png Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Icon Element Light.png Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Icon Element None.png Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Icon Element Light.png Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Scylla Icon Element Water.png Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Icon Element None.png Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Icon Element None.png Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Icon Element None.png Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Ciella Icon Element Water.png Therion 32,688,455 7,230 10 0 Ciella's Wrath: Master (Co-op)
Volk Icon Element Wind.png Therion 29,668,383 11,573 10 0
Kai Yan Icon Element Light.png Therion 28,666,162 10,082 15 0
Icon Element Light.png Dragon 26,236,272 10 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Morsayati Icon Element None.png Demon 23,951,230 3,410 10 0 Morsayati Clash: Omega Level 3 (Solo)
Icon Element None.png Demon 22,553,809 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)
Morsayati Icon Element None.png Demon 21,949,245 2,710 10 0 Morsayati Clash: Omega Level 1 (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 21,098,238 7,612 10 0 Mei Hou Wang Clash: Omega Level 1 (Raid)

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Freeze
Name Element Class HP Str Def Freeze Res Quest
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 13,234,420 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 10,256,602 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 10,187,056 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 9,849,076 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 9,704,788 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 9,648,695 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 9,575,851 23,000 10 80

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Paralysis
Name Element Class HP Str Def Paralysis Res Quest
Morsayati Icon Element None.png Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Icon Element Light.png Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Icon Element None.png Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Icon Element Light.png Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Scylla Icon Element Water.png Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Icon Element None.png Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Icon Element None.png Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Icon Element None.png Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Icon Element Light.png Dragon 26,236,272 10 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Morsayati Icon Element None.png Demon 23,951,230 3,410 10 0 Morsayati Clash: Omega Level 3 (Solo)
Icon Element None.png Demon 22,553,809 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)
Morsayati Icon Element None.png Demon 21,949,245 2,710 10 0 Morsayati Clash: Omega Level 1 (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 21,098,238 7,612 10 0 Mei Hou Wang Clash: Omega Level 1 (Raid)
Ebisu Icon Element Shadow.png Therion 20,216,956 3,000 10 0 Ebisu Showdown: Omega (Raid)
Icon Element None.png Demon 19,951,447 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Icon Element None.png Demon 19,951,447 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)

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Blindness
Name Element Class HP Str Def Blindness Res Quest
Chronos Icon Element Light.png Dragon 127,999,393 6,820 10 99 Chronos Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 99 Chronos Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 99 Chronos Clash: Omega Level 2 (Raid)
Volk Icon Element Wind.png Therion 29,668,383 11,573 10 99
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 99 Chronos Clash: Omega (Raid)
Ebisu Icon Element Shadow.png Therion 20,216,956 3,000 10 50 Ebisu Showdown: Omega (Raid)
Aspidochelone Icon Element Light.png Thaumian 18,135,000 4,920 10 80 Aspidochelone Clash: Omega (Raid)
Volk Icon Element Wind.png Therion 14,972,184 11,573 10 99
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 13,234,420 23,000 10 80
Otherworld Ramiel Icon Element Light.png Dragon 12,779,466 6,310 10 60 Smiting the Haughty Demon: Expert
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80

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Stun
Name Element Class HP Str Def Stun Res Quest
Volk Icon Element Wind.png Therion 29,668,383 11,573 10 99
Kai Yan Icon Element Light.png Therion 28,666,162 10,082 15 99
Volk Icon Element Wind.png Therion 14,972,184 11,573 10 99
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Kai Yan Icon Element Light.png Therion 13,759,758 10,082 15 99
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 13,234,420 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 10,256,602 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 10,187,056 23,000 10 80

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Curse
Name Element Class HP Str Def Curse Res Quest
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 13,234,420 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 10,256,602 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 10,187,056 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 9,849,076 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 9,704,788 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 9,648,695 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 9,575,851 23,000 10 80

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Bog
Name Element Class HP Str Def Bog Res Quest
Morsayati Icon Element None.png Demon 143,840,444 3,410 10 99 Morsayati Clash: Omega Level 3 (Raid)
Chronos Icon Element Light.png Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Icon Element None.png Demon 86,745,419 3,410 10 99 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Icon Element Light.png Dragon 77,440,712 5,724 10 80 Chronos Nyx Clash: Omega Level 2 (Raid)
Barbary Icon Element Flame.png Demihuman 56,186,763 14,160 10 80 Barbary Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Icon Element None.png Demon 37,398,516 3,410 10 99 Morsayati Clash: Omega Level 3 (Raid)
Icon Element None.png Demon 33,083,303 3,410 10 99 Morsayati Clash: Omega Level 3 (Raid)
Icon Element None.png Demon 33,083,303 3,410 10 99 Morsayati Clash: Omega Level 3 (Raid)
Volk Icon Element Wind.png Therion 29,668,383 11,573 10 99
Barbary Icon Element Flame.png Demihuman 29,596,320 11,800 10 80 Barbary Clash: Omega Level 1 (Raid)
Kai Yan Icon Element Light.png Therion 28,666,162 10,082 15 99
Icon Element Light.png Dragon 26,236,272 10 10 80 Chronos Nyx Clash: Omega Level 2 (Raid)
Morsayati Icon Element None.png Demon 23,951,230 3,410 10 99 Morsayati Clash: Omega Level 3 (Solo)
Icon Element None.png Demon 22,553,809 3,410 10 99 Morsayati Clash: Omega Level 2 (Solo)
Chronos Icon Element Light.png Dragon 22,222,117 3,410 10 0 Chronos Clash: Omega (Raid)
Morsayati Icon Element None.png Demon 21,949,245 2,710 10 99 Morsayati Clash: Omega Level 1 (Raid)
Ebisu Icon Element Shadow.png Therion 20,216,956 3,000 10 80 Ebisu Showdown: Omega (Raid)
Icon Element None.png Demon 19,951,447 3,410 10 99 Morsayati Clash: Omega Level 2 (Solo)

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Sleep
Name Element Class HP Str Def Sleep Res Quest
Volk Icon Element Wind.png Therion 29,668,383 11,573 10 99
Kai Yan Icon Element Light.png Therion 28,666,162 10,082 15 99
Volk Icon Element Wind.png Therion 14,972,184 11,573 10 99
Fafnir Roy III (Light) Icon Element Light.png Dragon 14,531,981 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 13,851,826 23,000 10 80
Kai Yan Icon Element Light.png Therion 13,759,758 10,082 15 99
Fafnir Roy III (Light) Icon Element Light.png Dragon 13,368,890 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 13,234,420 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 12,719,766 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 12,298,888 23,000 10 80
Fatalis Icon Element None.png Dragon 11,773,746 3,672 25 80 Fatalis Clash: G★★★★ (Raid)
Fafnir Roy III (Water) Icon Element Water.png Dragon 11,680,226 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 11,590,167 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 11,314,526 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 11,251,493 23,000 10 80
Fafnir Roy III (Flame) Icon Element Flame.png Dragon 11,185,387 23,000 10 80
Fafnir Roy III (Water) Icon Element Water.png Dragon 10,725,644 23,000 10 80
Fafnir Roy III (Wind) Icon Element Wind.png Dragon 10,574,970 23,000 10 80
Fafnir Roy III (Light) Icon Element Light.png Dragon 10,408,949 23,000 10 80
Fafnir Roy III (Shadow) Icon Element Shadow.png Dragon 10,256,602 23,000 10 80

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Frostbite
Name Element Class HP Str Def Frostbite Res Quest
Morsayati Icon Element None.png Demon 143,840,444 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Chronos Icon Element Light.png Dragon 127,999,393 6,820 10 0 Chronos Clash: Omega Level 2 (Raid)
Morsayati Icon Element None.png Demon 86,745,419 3,410 10 0 Morsayati Clash: Omega Level 2 (Solo)
Chronos Nyx Icon Element Light.png Dragon 77,440,712 5,724 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Phraeganoth Icon Element Flame.png Thaumian 62,429,737 14,160 10 0 Phraeganoth Clash: Omega Level 2 (Raid)
Scylla Icon Element Water.png Demihuman 57,902,400 7,612 10 0 Scylla Clash: Omega Level 2 (Raid)
Barbary Icon Element Flame.png Demihuman 56,186,763 14,160 10 0 Barbary Clash: Omega Level 2 (Raid)
Mei Hou Wang Icon Element Shadow.png Demihuman 50,263,452 7,612 10 0 Mei Hou Wang Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Icon Element Light.png Dragon 41,472,000 10 10 0 Chronos Clash: Omega Level 2 (Raid)
Icon Element None.png Demon 37,398,516 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Icon Element None.png Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Icon Element None.png Demon 33,083,303 3,410 10 0 Morsayati Clash: Omega Level 3 (Raid)
Ciella Icon Element Water.png Therion 32,688,455 7,230 10 0 Ciella's Wrath: Master (Co-op)
Volk Icon Element Wind.png Therion 29,668,383 11,573 10 0
Barbary Icon Element Flame.png Demihuman 29,596,320 11,800 10 0 Barbary Clash: Omega Level 1 (Raid)
Phraeganoth Icon Element Flame.png Thaumian 29,596,320 11,800 10 0 Phraeganoth Clash: Omega Level 1 (Raid)
Kai Yan Icon Element Light.png Therion 28,666,162 10,082 15 0
Icon Element Light.png Dragon 26,236,272 10 10 0 Chronos Nyx Clash: Omega Level 2 (Raid)
Morsayati Icon Element None.png Demon 23,951,230 3,410 10 0 Morsayati Clash: Omega Level 3 (Solo)

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Affliction Relief[edit | edit source]

These are conditions which remove afflictions. Note that enemies that transition into overdrive mode will recover from all ailments.

Icon Condition Name Description Related Skill(s)
Affliction poison large icon.png Poison Relief Removes poison affliction. Icon Skill 033.png Cleansing DanceLv. 1: Grants all teammates a one-use shield that nullifies damage less than 20% of the user's HP (but does not stack with any other shields), and removes poison. [7288 SP]

Lv. 2: Grants all teammates a one-use shield that nullifies damage less than 30% of the user's HP (but does not stack with any other shields), and removes poison. [7288 SP]
, Icon Skill 018.png Refreshing FlareLv. 1: Deals 7 hits of 234% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance, and removes curse and poison from all allies. [50 SP]

Lv. 2: Deals 7 hits of 260% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance, and removes curse and poison from all allies. [50 SP]
Affliction burn large icon.png Burn Relief Removes burn affliction. Icon Skill 029.png Healing WaveLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
, Icon Skill 029.png Curative CatchLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes burning, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes burning, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
Affliction freeze large icon.png Freeze Relief Removes freeze affliction. Icon Skill 029.png Dream WeddingLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [7888 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes freeze, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [7888 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes freeze, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [7888 SP]
Affliction paralysis large icon.png Paralysis Relief Removes paralysis affliction. Icon Skill 029.png Elder CureLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes paralysis, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes paralysis, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes paralysis, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
, Icon Skill 018.png Refreshing FlareLv. 1: Deals 7 hits of 234% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance, and removes curse and poison from all allies. [50 SP]

Lv. 2: Deals 7 hits of 260% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance, and removes curse and poison from all allies. [50 SP]
Affliction blindness large icon.png Blindness Relief Removes blindness affliction. Icon Skill 029.png Everlasting SummerLv. 1: Restores HP to all allies with 31% Recovery Potency then continues healing for 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 36% Recovery Potency, removes blindness, then continues healing for 15 seconds with 29% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 44% Recovery Potency, removes blindness, then continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]
Affliction stun large icon.png Stun Relief Removes stun affliction. Icon Skill 030.png Lifeguard LiftLv. 1: Increases the strength of water-attuned adventurers in the team by 15% for 15 seconds, and removes stun. [7634 SP]

Lv. 2: Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds, and removes stun. [7634 SP]
, Icon Skill 029.png Blessings of DestinyLv. 1: Restores HP to all allies with 31% Recovery Potency then continues healing for 15 seconds with 25% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 36% Recovery Potency, removes stun, then continues healing for 15 seconds with 29% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 44% Recovery Potency, removes stun, then continues healing for 15 seconds with 35% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
, Icon Skill 029.png NaturopathyLv. 1: Restores HP to the user and nearby allies with 72% Recovery Potency, and removes stun. [11832 SP]

Lv. 2: Restores HP to the user and nearby allies with 90% Recovery Potency, and removes stun. [11832 SP]
Affliction curse large icon.png Curse Relief Removes curse affliction. Icon Skill 029.png Radiant SaviorLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes curse, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes curse, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes curse, and continues healing over the next 15 seconds with 10% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
, Icon Skill 018.png Refreshing FlareLv. 1: Deals 7 hits of 234% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 100% base chance, and removes curse and poison from all allies. [50 SP]

Lv. 2: Deals 7 hits of 260% light damage to surrounding enemies, inflicts paralysis for 13 seconds - dealing 88.3% damage every 3.9 seconds - with 110% base chance, and removes curse and poison from all allies. [50 SP]
Affliction bog large icon.png Bog Relief Removes bog affliction. Icon Skill 029.png Winds, Heal Us!Lv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes bog, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes bog, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes bog, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
Affliction sleep large icon.png Sleep Relief Removes sleep affliction. Currently none.
Affliction frostbite large icon.png Frostbite Relief Removes frostbite affliction. Currently none.
Affliction flashburn large icon.png Flashburn Relief Removes flashburn affliction. Currently none.

Offensive Buff Effects[edit | edit source]

Icon Condition Name Description
Strength Up.png Strength Up Increases adventurer's or enemy's strength.
Attack Rate Up.png Attack Rate Up Increases adventurer's attack speed. Affects basic attacks, skill animations, and force strike animations (but not force strike charge animations).
Icon Buff 1020032.png Combo Time Up Extends the window of time between hitting an enemy and the combo counter resetting.
Icon Buff 2010006.png Dragon Damage Up Increases adventurer's damage while in dragon form.
Icon Buff 2050046.png Dragon Haste Up Increases adventurer's dragon gauge fill rate.
Critical Rate Up.png Critical Rate Up Increases adventurer's critical rate.
Critical Damage Up.png Enhanced Crit Increases adventurer's critical damage.
Force Strike Upgrade.png Force Damage Up Increases adventurer's force strike damage or enhances force strike's effect.
Icon Buff 1020027.png Force Charge Rate Up Increases adventurer's force strike charge rate.
Skill Upgrade.png Skill Damage Up Increases adventurer's skill damage or enhances skill's effect.
Skill Upgrade - Poison.pngSkill Upgrade - Burn.pngSkill Upgrade - Freeze.pngSkill Upgrade - Frostbite.pngSkill Upgrade - Paralysis.pngSkill Upgrade - Blind.pngSkill Upgrade - Stun.pngSkill Upgrade - Curse.pngSkill Upgrade - Bog.pngSkill Upgrade - Bleed.png Skill Upgrade - Effects Upgrades adventurer's skill to apply specific infliction. See the specific affliction pages for related skills (e.g. Blindness).
Icon Buff 2010001.png Skill Haste Up Increases adventurer's skill gauge fill rate.
Icon Buff 2060002.png SP Regen Fills adventurer's skill gauge by a certain amount every few seconds for the duration of the buff.
Icon Buff 1090001.png Debuff Chance Up Increases the chance of inflicting debuffs.
Icon Buff 1080001.pngIcon Buff 1080002.pngIcon Buff 1080004.pngIcon Buff 1080005.pngIcon Buff 1080006.pngIcon Buff 1080010.png Affliction Chance Up Increases the chance of inflicting a specific affliction.
Icon Buff 1110001.png Poisoned Punisher Increases damage dealt to poisoned enemies.

Defensive Buff Effects[edit | edit source]

Icon Condition Name Description
Max HP Up.png HP Up Increases the adventurer's maximum HP, and heals them for the amount of HP they just gained. HP buffs will cap at +30% maximum HP, after which only the HP recovery effect is granted.
Defense Up.png Defense Up Increases adventurer's or enemy's defense.
Damage Shield.png Shield Creates a one-time-use shield for a target that nullifies damage once up to a percentage of the caster's maximum HP.
  • If more damage is taken than the shield can withstand, the shield will fail and full damage will be taken.
    • For example: taking a 1,001-damage hit while having a shield that can withstand 1,000 damage will cause the unit to receive 1,001 damage, not 1 damage.
  • If a damaging attack that would have dealt an affliction is nullified by a shield, the affliction will be nullified as well.
  • If a non-damaging attack deals an affliction, the shield will not be consumed and will not nullify that affliction.
Icon Buff 1020031.png Life Shield A variation of the regular shield that works slightly differently:
  • Life Shields use a direct HP value instead of a percentage. More HP is added to this value every time this shield is stacked, up to a maximum based on a percentage of the caster's maximum HP.
  • If more damage is taken than the Life Shield can withstand, the Life Shield will nullify as much damage as it can before the adventurer takes damage.
    • For example: taking a 1,001-damage hit while having a Life Shield that can withstand 1,000 damage will cause the unit to receive 1 damage.
    • Since the adventurer still ultimately takes damage, afflictions will not be nullified.
  • If a damaging attack that would have dealt an affliction is fully nullified by the Life Shield, the affliction will be nullified as well.
  • If a non-damaging attack deals an affliction, the Life Shield will not nullify that affliction.
Flame Damage Shield.pngWater Damage Shield.pngWind Damage Shield.pngLight Damage Shield.pngShadow Damage Shield.png Elemental Shield Creates a shield for a target that nullifies the specific element's damage once up to a percentage of the target's maximum HP. Not currently used or known where to be used.
Defense.png Damage Resistance Reduces damage taken.
Flame Defense.pngWater Defense.pngWind Defense.pngLight Defense.pngShadow Defense.png Elemental Damage Resistance Reduces damage taken from a specific element.
Recovery Potency Up.png Recovery Up Increases adventurer's recovery potency.
HP Recovery.png HP Regen Heals an adventurer or enemy for a certain amount every few seconds for the duration of the buff.
Icon Buff 1020028.png Movement Speed Up Increases adventurer's movement speed.

Debuff Effects[edit | edit source]

Icon Condition Name Description
Attack Down.png Strength Down Decreases adventurer's or enemy's strength.
Dull.png Dull Significantly decreases adventurer's strength.
Critical Rate Down.png Critical Rate Down Decreases adventurer's critical rate. Not currently used or known where to be used.
Critical Damage Down.png Critical Damage Down Decreases adventurer's critical damage. Not currently used or known where to be used.
Force Strike Debuff.png Force Damage Down Decreases adventurer's force strike damage. Not currently used or known where to be used.
Skill Debuff.png Skill Damage Down Decreases adventurer's skill damage. Not currently used or known where to be used.
Icon Buff 2010005.png Skill Suppression Decreases adventurer's skill gauges by a certain amount every few seconds for the duration of the debuff.
Max HP Down.png HP Down Decreases adventurer's maximum HP. Not currently used or known where to be used.
Defense Down.png Defense Down Decreases adventurer's or enemy's defense.
Icon Buff 2020013.png Elemental Resistance Down Increases damage taken from a specific element.
Healing Potency Down.png Recovery Potency Down Decreases adventurer's recovery potency. Not currently used or known where to be used.
Paralysis Res Down.png Paralysis Res Down Decreases enemy's paralysis resistance.

Special Effects[edit | edit source]

Icon Condition Name Description
Bleeding.png Bleeding A debuff that causes damage for 30 seconds every 4.99 seconds that can stack up to three times, increasing damage by 50% with each stack. Cannot deal lethal damage.
Energized.png Energy/Energized "Energy" is a special kind of buff which upgrades certain skills once five energy levels have been accumulated. Once five energy levels have been accumulated, an adventurer becomes "Energized", and their next attack skill / recovery skill will be upgraded to have 50% more Skill Damage (additive with other sources of Skill Damage) or have 50% more Recovery Potency (additive with other sources of Recovery Potency).

Using a skill upgraded by energized resets the user's energy level and ends the energized state. Furthermore, becoming afflicted will also have the same effect.

For skills and abilities that are boosted by the number of buffs applied, unlike other buffs, energy counts count as one buff no matter how many times the user's energy levels are increased.

Icon Buff 2010004.png Skill Shift Skill Shift is a system in which certain skills are upgraded when they connect with a foe.

When Skill Shift has activated once, the skill is said to be in "Phase II". If Skill Shift activates once more, it will then be in "Phase III". Not all skills have this many phases, however; the number of phases a skill has will depend on the individual skill.

Skill Shift resets when you successfully connect during the final phase, returning the skill to its original capabilities. Successfully connecting with the skill again after this will activate Skill Shift once more.

110010 01 r05.png Mikoto's Icon Skill 002.png Ravenous Fire and 110348 01 r04.png Hanabusa's Icon Skill 004.png Dance of Blades are special skills that implement Skill Shift, but have a time limit on their Skill Shifts.

Icon Buff 2010009.png Inspiration "Inspiration" is a special kind of buff which upgrades certain skills once enough inspiration levels have been accumulated.

Once an adventurer reaches inspiration level five, they will become "inspired," and their next attack skill will deal critical damage.

Being inspired only affects attack skills, and not any other kind of skills (buffs, debuffs, etc.). Even if an attack skill also has a buffing effect, the benefits applied by being inspired will only apply to the skill's damage.

Using a skill upgraded by being inspired resets the user's inspiration level and ends the inspired state. Furthermore, becoming afflicted will also have the same effect.

Icon Buff 2010003.png Knockback Immunity The user becomes unable to be knocked back or up by enemy attacks.

If the user is hit by such an attack, they will continue their current action as if they were never hit. However, they will still take full damage.

Note that this buff may cause the user to take more damage than usual. The lack of knockback can leave the user within an attack's hitboxes for longer, when they would normally get knocked out of range, or get knocked up in the air, which grants full invincibility after the first hit.

Force Strike Upgrade.png Dispel Strike The user's next Force Strike will remove a buff from the enemy. If multiple buffs are present, the following order of priority is applied:

1. Icon Buff 2050013.png Burning Ambition (from 110346 01 r05.png Nobunaga)

2. The most-recently-applied buff

Style Shift.png Style Shift Style Shift is a system that alters the user's standard attacks after a certain combo count.

It's used only by adventurers that can switch between unique "Stances", like 110295 01 r05.png Valerio, 110296 01 r05.png Mitsuba or 100018 02 r05.png Gala Leif.

Unique Conditions[edit | edit source]

These are effects unique to certain skills and abilities on certain adventurers and dragons.

Icon Condition Name Related Adventurer Related Dragon Related Skill(s) Related Abilities
Skill Upgrade.png Abyssal Connection -

Icon Skill 720.png Call of ChaosLv. 1: Deals 2 hits of 258% shadow damage to the target and nearby enemies, and restores HP to all allies with 27% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP]

Lv. 2: Deals 2 hits of 286% shadow damage to the target and nearby enemies, and restores HP to all allies with 31% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP]

Lv. 3: Deals 2 hits of 318% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP]

Lv. 4: Deals 2 hits of 541% shadow damage to the target and nearby enemies, and restores HP to all allies with 36% Recovery Potency. If the attack connects, restores an additional 3% of the damage inflicted as HP to all allies. This recovery caps at 4% of the recipient's HP per hit.

When Abyssal Connection is active, this skill will restore an additional 9% of the damage inflicted as HP to all allies instead and this recovery caps at 8% of the recipient's HP per hit. [3352 SP]
, Icon Skill 030.png Abyssal ConnectionLv. 1: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 15%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 5% for 10 seconds. [4202 SP]

Lv. 2: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 20%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 10% for 10 seconds. [4202 SP]

Lv. 3: Activates "Abyssal Connection" for 10 seconds. During Abyssal Connection, the user's strength is increased by 25%, and the Call of Chaos skill is powered up. Also increases the strength of nearby allies by 15% for 10 seconds. [4202 SP]

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Force Strike Upgrade.png Altered Strike - Icon Skill 052.png Ancient RayLv. 1: Deals 1 hit of 88% and 1 hit of 204% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]

Lv. 2: Deals 1 hit of 88% and 1 hit of 233% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]

Lv. 3: Deals 1 hit of 88% and 1 hit of 265% shadow damage to multiple targets and enemies near those targets, and activates "Skill Shift" if the attack connects.
Initially, this skill will target three enemies. Phase II will target four enemies, while Phase III will target five enemies.
Targets will be chosen by their proximity to the user (targets the closest enemies), and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits. [2814 SP]
Icon Ability 1010015.png Magical ModificationLv. 1: Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 20%. This effect cannot stack, and will be consumed on use.

Lv. 2: Using Ancient Ray grants Cleo the "Altered Strike" effect. When this effect is active, Cleo's next force strike will create a buff zone that lasts for 10 seconds and increases the strength of adventurers inside it by 25%. This effect cannot stack, and will be consumed on use.
Icon Buff 2050014.pngIcon Buff 2050015.pngIcon Buff 2050016.png Appetizer / Entrée / Dessert Stance -

Icon Skill 082.png Amuse-boucheLv. 1: Applies one of the following effects based on the user's current cooking stance:
Appetizer Stance: Deals 6 hits of 199.5% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 22% water damage every 2.9 seconds - with 100% base chance and reduces enemies' defense by 5% for 20 seconds. This defense reduction effect will not stack.
Entrée Stance: Deals 6 hits of 273.6% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 100% base chance and reduces enemies' strength by 15% for 20 seconds. This strength reduction effect will not stack.
Dessert Stance: Deals 6 hits of 273.6% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 100% base chance. [2640 SP]

Lv. 2: Applies one of the following effects based on the user's current cooking stance:
Appetizer Stance: Deals 6 hits of 220.4% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 31% water damage every 2.9 seconds - with 110% base chance and reduces enemies' defense by 5% for 25 seconds. This defense reduction effect will not stack.
Entrée Stance: Deals 6 hits of 302.1% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 110% base chance and reduces enemies' strength by 15% for 25 seconds. This strength reduction effect will not stack.
Dessert Stance: Deals 6 hits of 302.1% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 110% base chance. [2640 SP]

Lv. 3: Applies one of the following effects based on the user's current cooking stance:
Appetizer Stance: Deals 6 hits of 245.1% water damage to enemies directly ahead, inflicts frostbite for 21 seconds - dealing 41% water damage every 2.9 seconds - with 120% base chance and reduces enemies' defense by 5% for 30 seconds. This defense reduction effect will not stack.
Entrée Stance: Deals 6 hits of 336.3% water damage to enemies directly ahead, inflicts stun for 4-7 seconds with 120% base chance and reduces enemies' strength by 15% for 30 seconds. This strength reduction effect will not stack.
Dessert Stance: Deals 6 hits of 336.3% water damage to enemies directly ahead and inflicts freeze for 3-6 seconds with 120% base chance. [2640 SP]
, Icon Skill 083.png Bon AppétitLv. 1: Applies one of the following effects to the entire team based on the user's current cooking stance:
Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by one stage. This defense increase will not stack.
Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by two stages. This critical rate increase will not stack.
Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by one stage. This strength increase will not stack. [10595 SP]

Lv. 2: Applies one of the following effects to the entire team based on the user's current cooking stance:
Appetizer Stance: Increases defense by 15% for 15 seconds, and inspiration by two stages. This defense increase will not stack.
Entrée Stance: Increases critical rate by 10% for 15 seconds, and inspiration by three stages. This critical rate increase will not stack.
Dessert Stance: Increases strength by 8% for 15 seconds, and inspiration by two stages. This strength increase will not stack. [10595 SP]

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Heaven's Breath.png Apsaras Formation -

Icon Skill 030.png Keen BladeLv. 1: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 8%, and their force strike will deal 3 hits of 136% (150%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP]

Lv. 2: Activates "Apsaras Formation" for 10 seconds. During Apsaras Formation, the user's critical rate is increased by 10%, and their force strike will deal 3 hits of 150% (166%) wind damage for Force Strike level 1 (level 2) and reduce their defense by 5% for 10 seconds with 100% base chance. This defense reduction effect does not stack. Bonus OD Bar damage is reduced to 1.85x for all hits of Keen Blade, from 8x. SP Gain is reduced to 330 from 345. [2913 SP]

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Skill Upgrade - Freeze.png Ardent Stream Upgraded -

Icon Skill 003.png Ardent StreamLv. 1: Deals 3 hits and 1 delayed hit of 196% water damage to enemies directly ahead.

When Winter's Blade is active, this skill deals 3 hits and 1 delayed hit of 255% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 90% base chance. Frostbitten foes take 2 hits of 408% water damage instead. [2537 SP]

Lv. 2: Deals 3 hits and 1 delayed hit of 218% water damage to enemies directly ahead.

When Winter's Blade is active, this skill deals 3 hits and 1 delayed hit of 283% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 100% base chance. Frostbitten foes take 3 hits and 1 delayed hit of 452.8% water damage instead. [2537 SP]

Lv. 3: Deals 3 hits and 1 delayed hit of 242% water damage to enemies directly ahead.

When Winter's Blade is active, this skill deals 3 hits and 1 delayed hit of 315% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 110% base chance. Frostbitten foes take 3 hits and 1 delayed hit of 504% water damage instead. [2537 SP]

Lv. 4: Deals 4 hits of 265% water damage to enemies directly ahead.

When Winter's Blade (Lv 2) is active, this skill deals 3 hits and 1 delayed hit of 345% water damage to enemies directly ahead, and inflicts freeze for 3-6 seconds with 110% base chance. Frostbitten foes take 3 hits and 1 delayed hit of 552% water damage instead.

When Winter's Blade (Lv 3) is active, this skill deals 3 hits and 1 delayed hit of 345% water damage to enemies directly ahead, and inflicts frostbite for 21 seconds - dealing 37% damage every 2.9 seconds - with 120% chance. Frostbitten foes take 3 hits and 1 delayed hit of 552% water damage instead. [2537 SP]
, Icon Skill 030.png Winter's BladeLv. 1: Increases the user's strength by 20% and upgrades the skill Ardent Stream with chance to inflict freeze, for 10 seconds. [4877 SP]

Lv. 2: Increases the user's strength by 25% and upgrades the skill Ardent Stream with chance to inflict freeze, for 10 seconds. [4877 SP]

Lv. 3: Grants the user the following effects until they next use this skill or a force strike:

• Increases strength by 25%.
• The Ardent Stream skill will inflict frostbite and deal extra damage to frostbitten foes.
• Force strikes will inflict freeze for 3-6 seconds with 100% chance.
• Inflicts the user with frostbite - dealing 1% Max HP damage every 2.9 seconds for the duration of the skill. [4877 SP]

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Skill Upgrade - Bleed.png Bamboo Cutter Buffed -

Icon Skill 003.png Bamboo CutterLv. 1: Deals 3 hits and 1 delayed hit of 255% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 28% damage every 2.9 seconds - with 100% base chance.

When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 71% damage every 4.9 seconds - with 80% base chance. [2537 SP]

Lv. 2: Deals 3 hits and 1 delayed hit of 267% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 39.6% damage every 2.9 seconds - with 100% base chance.

When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 99% damage every 4.9 seconds - with 80% base chance. [2537 SP]

Lv. 3: Deals 3 hits and 1 delayed hit of 281% wind damage to enemies directly ahead, and inflicts poison for 15 seconds - dealing 53% damage every 2.9 seconds - with 100% base chance.

When Dignified Soul is active, this skill is upgraded to Bamboo Cutter Buffed, and instead of poison, inflicts bleeding for 30 seconds - dealing 132% damage every 4.9 seconds - with 80% base chance. [2537 SP]
, Icon Skill 830.png Dignified SoulLv. 1: Increases the user's strength by 20% and upgrades the skill Bamboo Cutter with chance to inflict bleeding instead of poison, for 10 seconds. [4877 SP]

Lv. 2: Increases the user's strength by 25% and upgrades the skill Bamboo Cutter with chance to inflict bleeding instead of poison, for 10 seconds. [4877 SP]

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Blade Formation.pngHP Recovery.png Blade Formation - Icon Skill 032.png Blade FormationLv. 1: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 29% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 10%. [7913 SP]

Lv. 2: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 15%. [7913 SP]

Lv. 3: Activates "Blade Formation" for 15 seconds. During Blade Formation, the user's HP gradually recovers with 35% Recovery Potency every 2.9 seconds, and their critical rate against bleeding enemies is increased by 20%. [7913 SP]
Force Strike Upgrade.png Blinding Knives -

Icon Skill 030.png Scheming SliceLv. 1: Activates "Blinding Knives". The user's next three force strikes will grant the user a buff that increases force strike damage by 30% for 5 seconds, then deal 3 hits of 47% (52%) shadow damage and throw 3 knives in front of the user dealing 199% (200%) each for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 80% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Blinding Knives, from 8.4x on the first two hits. [5315 SP]

Lv. 2: Activates "Blinding Knives". The user's next three force strikes will grant the user a buff that increases force strike damage by 30% for 5 seconds, then deal 3 hits of 52% (57%) shadow damage and throw 3 knives in front of the user dealing 199% (200%) each for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 90% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Blinding Knives, from 8.4x on the first two hits. [5315 SP]

Skill Upgrade.png Born Ruler -

Icon Skill 008.png Majestic TideLv. 1: Deals 1 hit of 1336% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP]

Lv. 2: Deals 1 hit of 1486% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP]

Lv. 3: Deals 1 hit of 1650% water damage to enemies in a line. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff). [2714 SP]

Lv. 4: Deals 1 hit of 1664% water damage to enemies in a line and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. The more buffs the user has, the higher the skill boost received and the higher the damage (+5% Skill Damage per buff).

Also activates "Born Ruler." During Born Ruler, the user's force strikes are powered up and can damage far-away enemies, and this skill is enhanced into Majestic Tide II, which deals 1 hit of 1674% water damage instead.

Using Majestic Tide II adds an additional stack of Born Ruler, further powering up the user's force strikes and causing them to deal extra damage and bonus damage to frostbitten foes, while also enhancing Majestic Tide II into Majestic Tide III, which deals 1 hit of 1680% water damage instead. All stacks of Born Ruler will be consumed upon using Majestic Tide III, or a force strike with any stacks of Born Ruler. Born Ruler will not activate when using this skill as a shared skill. [2714 SP]
(Level 4)

Icon Ability 1020002.png Born RulerLv. 1: Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also increases strength by a further 5% while the user has the "Born Ruler" effect.

Icon Buff 1020030.png Bloody Tongue - -

Icon Ability 1020022.png Moonlit HowlLv. 1: If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 50% of their maximum HP, and increases their strength by 20%. These effects do not stack, and are lost upon taking damage.

Lv. 2: If the user is attuned to Shadow: grants the user the "Bloody Tongue" effect for 20 seconds when HP drops to 30%. This effect grants the user a one-use shield that nullifies damage less than 60% of their maximum HP, and increases their strength by 30%. These effects do not stack, and are lost upon taking damage.

Icon Buff 2050013.png Burning Ambition - Icon Skill 075.png Dream OffensiveLv. 1: Deals 1 hit of 647% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1420% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP]

Lv. 2: Deals 1 hit of 680% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1490% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP]

Lv. 3: Deals 1 hit of 713% flame damage to enemies in a line, and applies Burning Ambition to enemies with 100% chance for 30 seconds. Enemies will take 1 hit of 1565% flame damage when Burning Ambition's effect ends. Burning Ambition does not stack, and cannot be reapplied to enemies still affected by it. Burning Ambition will be triggered if dispelled. Burning Ambition may deal lethal damage. [3300 SP]
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Icon Buff 2050029.png Check - Icon Skill 044.png Signature TacticsLv. 1: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 2%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 5%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]
,

Icon Skill 130.png CheckmateLv. 1: Deals 1 hit of 2000% water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check."

If this skill is used as a shared skill, then "Check" is not required to use it. [0 SP]

Lv. 2: Deals 1 hit of 2500% water damage to enemies directly ahead. This skill can only be used when the user has the "Check" effect, and using it will consume one "Check."

If this skill is used as a shared skill, then "Check" is not required to use it. [0 SP]

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Force Strike Upgrade.png Cluster Amaryllis - Icon Skill 127.png Bliss EternalLv. 1: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 128% shadow damage. Poisoned foes take 9 hits of 153.6% shadow damage instead. [3000 SP]

Lv. 2: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 142% shadow damage. Poisoned foes take 9 hits of 170.4% shadow damage instead. [3000 SP]

Lv. 3: Activates "Cluster Amaryllis." The user's next force strike will have three increasingly powerful charge levels and deal extra damage to poisoned foes at level three. In addition, they are immune to knockback while charging their force strike, and take 20% less damage from certain enemy attacks. If the user is attacked after the first level is charged, charging will be interrupted and the user will immediately release their force strike at its current charge level.

If this skill is used as a Helper Skill, instead deals 9 hits of 158% shadow damage. Poisoned foes take 9 hits of 189.6% shadow damage instead. [3000 SP]
Icon Ability 1010007.png Blissful MemoriesLv. 1: Fills the skill gauge for "Bliss Eternal" by 25% every time three force-strike hits connect during the same combo. Connecting multiples of three hits will trigger this ability multiple times.

Lv. 2: Fills the skill gauge for "Bliss Eternal" by 30% every time three force-strike hits connect during the same combo. Connecting multiples of three hits will trigger this ability multiple times.
Icon Buff 2050012.png Crystalian Princess - Icon Skill 018.png Frozen GaleLv. 1: Deals 1 hit of 1490.9% water damage to surrounding enemies. Frostbitten foes take 1 hit of 1937% water damage instead. [5909 SP]

Lv. 2: Deals 1 hit of 1655.8% water damage to surrounding enemies. Frostbitten foes take 1 hit of 2152.54% water damage instead. [5909 SP]

Lv. 3: Deals 1 hit of 1819% water damage to surrounding enemies and activates "Crystalian Princess" for 30 seconds. During Crystalian Princess, the user's standard attacks are buffed and do extra damage to frostbitten enemies, and the area of effect of this skill is increased to 6. Crystalian Princess will not stack, and the 30-second timer will be reset if it is activated again. Frostbitten foes take 1 hit of 2364.7% water damage instead. [5909 SP]
(Level 3)
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Radiant Bauble.png Crystalline Blades Buffed - Icon Skill 003.png Crystalline BladesLv. 1: Deals 4 hits of 235% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 91% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 2: Deals 4 hits of 260% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 101% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 3: Deals 4 hits of 289% flame damage to enemies directly ahead, and shoots 3 additional flame blades each dealing 112% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]

Lv. 4: Deals 4 hits of 347% flame damage to enemies directly ahead, dispels one buff from each target, and shoots 3 additional flame blades each dealing 140% flame damage for each time Radiant Bauble has been used, for a maximum of 15 additional blades. [2590 SP]
, Icon Skill 034.png Radiant BaubleLv. 1: Activates "Crystalline Blades Buffed". Increases the user's defense by 10% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP]

Lv. 2: Activates "Crystalline Blades Buffed". Increases the user's defense by 15% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP]

Lv. 3: Activates "Crystalline Blades Buffed". Increases the user's defense by 20% and strength by 20% for 10 seconds, and enhances the skill Crystalline Blades for the remainder of the quest. The skill can be enhanced up to five times. [3544 SP]
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Force Strike Upgrade.png Dauntless Spirit - Icon Skill 030.png Peerless HeartLv. 1: Activates "Dauntless Spirit." The user's next force strike will deal 824% (915%) damage for Force Strike level 1 (level 2).
Bonus OD Bar damage is reduced to 1.5x for all hits of Peerless Heart, from 6x. [4139 SP]

Lv. 2: Activates "Dauntless Spirit." The user's next force strike will deal 915% (1017%) damage for Force Strike level 1 (level 2).
Bonus OD Bar damage is reduced to 1.5x for all hits of Peerless Heart, from 6x. [4139 SP]
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Force Strike Upgrade.png Devout Oracle - Icon Skill 029.png Radiant SaviorLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, removes curse, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, removes curse, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]

Lv. 4: Restores HP to all allies with 130% Recovery Potency, removes curse, and continues healing over the next 15 seconds with 10% Recovery Potency every 2.9 seconds. It will also increase the entire team's strength by 15% for 60 seconds. This strength increase will not stack. [5916 SP]
Icon Ability 1010064.png Devout OracleLv. 1: Increases the potency of recovery skills by 15% when HP is 70% or above. Using Radiant Savior grants the user the "Devout Oracle" effect. When this effect is active, the user's next two force strikes will restore HP to the team member most in need with 82% Recovery Potency.
Icon Buff 2050011.png Divine Revelation -

Icon Skill 011.png Celestial AscentLv. 1: Deals 3 hits of 1209.9% water damage to enemies directly ahead, increases the user's energy level by two stages, increases the entire team's flame resistance by 20% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 15% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]

Lv. 2: Deals 3 hits of 1343.1% water damage to enemies directly ahead, increases the user's energy level by three stages, increases the entire team's flame resistance by 25% for 30 seconds, and grants all teammates a one-use shield that nullifies damage less than 20% of the user's maximum HP. Neither this shield nor the increase in flame resistance stacks.
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically during Divine Revelation. Abilities that increase skill gauge fill rate will not affect this automatic increase. When the user is not under the effects of Divine Revelation, attacking enemies will still fill the gauge, but it will decrease automatically by 1596 SP every second unless the gauge is already completely filled. [38400 SP]
, Icon Skill 030.png Holy AccordLv. 1: Increases the strength of water-attuned adventurers in the team by 20% for 15 seconds. [4377 SP]

Lv. 2: Increases the strength of water-attuned adventurers in the team by 25% for 15 seconds. [4377 SP]

Lv. 3: Increases the strength of water-attuned adventurers in the team by 30% for 15 seconds. [4377 SP]

Icon Ability 1010026.png Divine OathLv. 1: Elisanne will gain the "Divine Revelation" effect for 12 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.

Lv. 2: Elisanne will gain the "Divine Revelation" effect for 13 seconds if any of the following occur: her force strike connects, she uses a skill, or she executes a 10-hit combo. This effect cannot stack, and when it is active, Elisanne will be immune to knockback.
Force Strike Upgrade.png Divine Strike - Icon Skill 031.png Glorious GuardLv. 1: Increases the user's defense by 50% for 10 seconds. [6296 SP]

Lv. 2: Activates "Indomitable Spirit" for 10 seconds. During Indomitable Spirit, the user's strength is increased by 30%, the user's defense is increased by 50%, and the user gains immunity to knockback. [6296 SP]

Lv. 3: Activates "Indomitable Spirit" for 20 seconds. During Indomitable Spirit, the user's strength and defense is increased by 50% and the user gains immunity to knockback.

Also activates "Divine Strike". When this effect is active, the user's next force strike will deal 1 hit of 1497.6% damage (3.08x OD Rate / 300 SP Gain) and reduce foes' strength by 10% for 10 seconds. This effect cannot stack, and will be consumed on use. [6296 SP]
(Level 3)
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Icon Buff 2050038.png Doleful Spirit -

Icon Skill 139.png Summer MemoriesLv. 1: Deals 1 hit of 448% and 1 hit of 560% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 492% and 1 hit of 616% wind damage, while Phase III deals 1 hit of 582% and 1 hit of 728% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4513 SP]

Lv. 2: Deals 1 hit of 504% and 1 hit of 630% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 554% and 1 hit of 693% wind damage, while Phase III deals 1 hit of 655% and 1 hit of 819% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4513 SP]

Lv. 3: Deals 1 hit of 560% and 1 hit of 700% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Ephemeral Love.

Phase II deals 1 hit of 616% and 1 hit of 770% wind damage, while Phase III deals 1 hit of 728% and 1 hit of 910% wind damage.

Phase IV does not deal damage, and instead removes all stacks of Doleful Spirit applied by Ephemeral Love IV and energizes the entire team. (Energize will always trigger, regardless of if there are any Doleful Spirit stacks or not)

If this skill is used as a Shared Skill, it energizes the entire team instead. [4513 SP]
, Icon Skill 139.png Ephemeral LoveLv. 1: Deals 1 hit of 672% and 1 hit of 840% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.

Phase II deals 1 hit of 738% and 1 hit of 924% wind damage, while Phase III deals 1 hit of 873% and 1 hit of 1092% wind damage.

Phase IV deals 1 hit of 1074% and 1 hit of 1344% wind damage, inflicts poison on foes - dealing 43.6% wind damage every 2.9 seconds for 30 seconds - with 110% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]

Lv. 2: Deals 1 hit of 840% and 1 hit of 1050% wind damage to the target and nearby enemies, and activates "Skill Shift" for both this skill and the skill Summer Memories.

Phase II deals 1 hit of 924% and 1 hit of 1155% wind damage, while Phase III deals 1 hit of 1092% and 1 hit of 1365% wind damage.

Phase IV deals 1 hit of 1344% and 1 hit of 1680% wind damage, inflicts poison on foes - dealing 58.2% wind damage every 2.9 seconds for 30 seconds - with 120% chance, and inflicts one stack of Doleful Spirit on the user, up to a maximum of four stacks.
While the user has one or more stacks of Doleful Spirit, their energy level will not increase, and using this skill during Phase IV will cause them to take 20% of their HP as damage for each stack of Doleful Spirit. Stacks of Doleful Spirit will not be removed by shapeshifting. [4512 SP]

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Icon Buff 2070001.png Draconic Power - Icon Skill 025.png Flames of PassionLv. 1: Deals 4 hits of 467.5% flame damage to enemies in a line.
After shapeshifting for the first time, Flames of Passion deals 4 hits of 562% flame damage instead for the remainder of the quest. [5736 SP]

Lv. 2: Deals 4 hits of 517.5% flame damage to enemies in a line.
After shapeshifting for the first time, Flames of Passion deals 4 hits of 622% flame damage instead for the remainder of the quest. [5736 SP]
Icon Ability 1010014.png Flamewyrm's NatureLv. 1: Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, and her strength will increase by 15% for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.

Lv. 2: Reduces susceptibility to burning by 100%. When shapeshifting for the first time, Mym will transform into Brunhilda regardless of what dragon she is equipped with, her strength will increase by 15% for the remainder of the quest, and the skill Flames of Passion will be powered up for the remainder of the quest. The second time onwards, she will transform into High Brunhilda instead, and her attack rate while shapeshifted will increase by 15%.
Icon Buff 2010004.png Dragon / Tiger Dance - Icon Skill 004.png Dance of BladesLv. 1: Deals 1 hit of 915% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1119% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1322% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]

Lv. 2: Deals 1 hit of 1017% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1243% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1469% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]

Lv. 3: Deals 1 hit of 1130% light damage to enemies directly ahead and activates "Dragon Dance" for 20 seconds if the skill connects. During Dragon Dance, this skill is upgraded to Dance of Blades (Dragon Dance).

Dance of Blades (Dragon Dance) has a reduced SP cost of 2567, deals 1 hit of 1382% light damage to enemies directly ahead and if it connects, ends Dragon Dance and activates "Tiger Dance" for 15 seconds, granting access to Dance of Blades (Tiger Dance).

Dance of Blades (Tiger Dance) has a reduced SP cost of 2567 and deals 1 hit of 1633% light damage to enemies directly ahead. If the skill connects, Tiger Dance will end. [2840 SP]
Icon Ability 1010006.png Frenzied DanceLv. 1: Increases the duration of Dance of Rhapsody by 20% while Dragon Dance is in effect, and by 40% while Tiger Dance is in effect.
Icon Buff 2070001.png Dream Boost - Icon Skill 066.png Tempering FancyLv. 1: Increases the strength of flame-attuned adventurers in the team by 15% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 3%. [8534 SP]

Lv. 2: Increases the strength of flame-attuned adventurers in the team by 20% for 15 seconds, and activates "Dream Boost" for 15 seconds. During Dream Boost, the user's critical rate is increased by 5%. [8534 SP]
Icon Ability 1020002.png Draconic DreamLv. 1: Increases defense while shapeshifted by 80%. When the "Dream Boost" effect is active, adds 15% to the modifier applied to damage when in dragon form.

Lv. 2: Increases defense while shapeshifted by 100%. When the "Dream Boost" effect is active, adds 20% to the modifier applied to damage when in dragon form.
Force Strike Upgrade.png Empowering Dreams - Icon Skill 107.png Gentle DreamLv. 1: Deals 2 hits of 228% and 1 hit of 313% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 273.6% and 1 hit of 375.6% light damage instead. [6500 SP]

Lv. 2: Deals 2 hits of 286% and 1 hit of 392% light damage to enemies in a line, and increases the entire team's strength by 10% and attack rate by 10% for 10 seconds. Paralyzed foes take 3 hits of 343.2% and 1 hit of 470.4% light damage instead. [6500 SP]
Icon Ability 1010042.png Aid of the LjósálfarLv. 1: Grants the entire team a "Life Shield" with an HP value equal to 10% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 20% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack:

- Increases strength by 5%
- Increases attack rate by 10%
- Increases defense by 15%
- Adds 5% to shadow resistance
- Increases movement speed by 5%.

The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed.

Lv. 2: Grants the entire team a "Life Shield" with an HP value equal to 20% of the user's max HP at the start of quests. Using Gentle Dream grants the user the "Empowering Dreams" effect. When this effect is active, the user's next force strike will fill 40% of skill gauges for each team member's initial skill (with the exception of Peony), and grant the following effects to all team members for 10 seconds, none of which will stack:

- Increases strength by 10%
- Increases attack rate by 10%
- Increases defense by 20%
- Adds 5% to shadow resistance
- Increases movement speed by 5%

The Empowering Dreams effect cannot stack, will be consumed on use, and will not activate again for 20 seconds after activating. If Gentle Dream is used during this time frame, the Empowering Dreams effect will still be granted to the user, but cannot be activated until the 20 second cooldown has elapsed.

Icon Buff 2050012.png Enraged Guard -

Icon Skill 032.png Enraged GuardLv. 1: Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 25% for 60 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window. [14000 SP]

Lv. 2: Activates "Enraged Guard" for 3 seconds. Upon using this skill, the user will also be granted immunity to knockback for 3 seconds, and take 70% less damage from the first hit they take in those 3 seconds. If the user takes damage during Enraged Guard, their strength will be increased by 30% for 90 seconds. At this point, Enraged Guard will be removed. None of these effects will stack, and this skill will not provide a damage immunity window. [14000 SP]

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Electrified.png Electrified -

Icon Skill 011.png Lightning BurstLv. 1: Deals 1 hit of 1016% light damage to the target and nearby enemies.

When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1524% and 6 hits of 102% light damage to the target and nearby enemies. [2351 SP]

Lv. 2: Deals 1 hit of 1129% light damage to the target and nearby enemies.

When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1694% and 6 hits of 114% light damage to the target and nearby enemies. [2351 SP]

Lv. 3: Deals 1 hit of 1254% light damage to the target and nearby enemies.

When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 1882% and 6 hits of 126% light damage to the target and nearby enemies. [2351 SP]

Lv. 4: Deals 1 hit of 1567.5% light damage to the target and nearby enemies. Paralyzed foes take 1 hit of 1881% light damage instead.

When Thunderous Impulse is active, this skill is upgraded to deal 1 hit of 2352.2% and 6 hits of 157.7% light damage to the target and nearby enemies. Paralyzed foes take 1 hit of 2822.64% and 6 hits of 189.24% light damage instead. [2351 SP]
, Icon Skill 030.png Thunderous ImpulseLv. 1: Electrifies the user for 15 seconds. When electrified the user's force strike will deal 1 hit of 83% (92%) light damage for Force Strike level 1 (level 2) and inflict paralysis for 13 seconds - dealing 66% damage every 3.9 seconds - with 90% base chance, and the skill Lightning Burst is powered up.
Bonus OD Bar damage is reduced to 6x for all hits of Thunderous Impulse. SP Gain is reduced to 330 from 345.
The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]

Lv. 2: Electrifies the user for 20 seconds. When electrified the user's force strike will deal 1 hit of 92% (102%) light damage for Force Strike level 1 (level 2) and inflict paralysis for 13 seconds - dealing 80.3% damage every 3.9 seconds - with 100% base chance, and the skill Lightning Burst is powered up.
Bonus OD Bar damage is reduced to 6x for all hits of Thunderous Impulse. SP Gain is reduced to 330 from 345.
The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]

Lv. 3: Electrifies the user for 25 seconds. When electrified the user's force strike will have 2 charge levels, each dealing 1 hit of 112% light damage, but level two will also inflict paralysis for 13 seconds - dealing 97% damage every 3.9 seconds - with 120% base chance, and the skill Lightning Burst is powered up.
Bonus OD Bar damage is reduced to 6x for all hits of Thunderous Impulse. SP Gain is reduced to 330 from 345.
The skill gauge for this skill can be filled by attacking enemies, but when the user is not electrified, this skill's gauge will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [160000 SP]

Icon Ability 1020024.png Electrically ChargedLv. 1: Increases strength by 20% when electrified.

Lv. 2: Increases strength by 25% when electrified.
Icon Buff 2050037.png Fig -

Icon Skill 010.png Code 14: ConvictionLv. 1: Deals 4 hits of 168.6% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

Eden Code 05: Gevurah deals 6 hits of 99.2% and 4 hits of 79.3% and 2 hits of 59.5% flame damage to enemies directly ahead and inflicts burn - dealing 51.3% flame damage every 3.9 seconds for 12 seconds - with 100% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]

Lv. 2: Deals 4 hits of 189.7% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

Eden Code 05: Gevurah deals 6 hits of 111.6% and 4 hits of 89.2% and 2 hits of 66.9% flame damage to enemies directly ahead and inflicts burn - dealing 72.7% flame damage every 3.9 seconds for 12 seconds - with 110% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]

Lv. 3: Deals 4 hits of 210.8% flame damage to enemies directly ahead. If this skill is used during Eden mode, a variant called Eden Code 05: Gevurah will be used instead.

Eden Code 05: Gevurah deals 6 hits of 124% and 4 hits of 99.2% and 2 hits of 74.4% flame damage to enemies directly ahead and inflicts burn - dealing 97% flame damage every 3.9 seconds for 12 seconds - with 120% chance. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [2476 SP]
, Icon Skill 137.png Eden ModeLv. 1: Grants the user the "Fig" effect and activates Eden mode for 15 seconds. During Eden mode, Fig will automatically attack foes every 0.32 seconds dealing 33.3% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.

Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 448% and 1 hit of 492.8% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]

Lv. 2: Grants the user the "Fig" effect and activates Eden mode for 20 seconds. During Eden mode, Fig will automatically attack foes every 0.32 seconds dealing 100% flame damage per hit. This automatic damage will not be treated as skill damage. If this skill is used during Eden mode, a variant called Eden Code 01: Keter will be used instead.

Eden Code 01: Keter costs 3736 SP, and deals 3 hits of 560% and 1 hit of 616% flame damage to enemies directly ahead. During this skill animation, "Fig" will not perform the normal auto attacks, instead participating as part of the skill. [7732 SP]

Icon Ability 1010013.png Resonant HeartsLv. 1: Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 10%, filling two bars increases attack skill damage by 10%, and filling three bars increases strength by 10%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.

Lv. 2: Grants Laxi a charge gauge with three bars. The charge gauge fills when standard attacks, force strikes, and dash attacks are used, and grants cumulative buffs to Laxi based on the number of bars filled. Filling one bar increases defense by 20%, filling two bars increases attack skill damage by 15%, and filling three bars increases strength by 15%. Laxi's charge gauge will not fill when she has the Fig effect, and the gauge will be reset and all of the above buffs lost when the Fig effect is removed.
Icon Buff 2050022.png Flames of Awakening -

Icon Skill 102.png Exalted SwordLv. 1: Deals 1 hit of 448% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. [2304 SP]

Lv. 2: Deals 1 hit of 504% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. [2304 SP]

Lv. 3: Deals 1 hit of 562% flame damage to enemies directly ahead, and grants the user one stack of Flames of Awakening. Flames of Awakening can stack up to three times, and each stack will progressively increase the strength of Aether. Using Aether will consume all stacks of Flames of Awakening. [2304 SP]
, Icon Skill 103.png AetherLv. 1: Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening.

1 Stack: Deals 1 hit of 114% and 1 hit of 119% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 136.8% and 1 hit of 142.8% flame damage instead.

2 Stacks: Deals 1 hit of 234% and 1 hit of 286% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 280.8% and 1 hit of 343.2% flame damage instead.

3 Stacks (but no Rightful King): Deals 1 hit of 576% and 1 hit of 640% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 691.2% and 1 hit of 768% flame damage instead.

If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir.

Awakening Aether deals 1 hit of 2,044% and 1 hit of 2,104% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 2,452.8% and 1 hit of 2,524.8% flame damage instead. [2650 SP]

Lv. 2: Deals 2 hits of flame damage to the target and nearby enemies, and restores 3% of the damage inflicted as HP to the user. This recovery caps at 15% of their maximum HP. Afflicted foes take more damage. This skill's strength will increase relative to the number of Flames of Awakening stacks the user has, and will consume all Flames of Awakening stacks and one level of the user's skill reservoir on use. This skill cannot be used if the user has no stacks of Flames of Awakening.

1 Stack: Deals 1 hit of 143% and 1 hit of 149% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 171.6% and 1 hit of 178.8% flame damage instead.

2 Stacks: Deals 1 hit of 293% and 1 hit of 358% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 351.6% and 1 hit of 429.6% flame damage instead.

3 Stacks (but no Rightful King): Deals 1 hit of 720% and 1 hit of 801% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 864% and 1 hit of 961.2% flame damage instead.

If user has the ability Rightful King, 3 stacks of Flames of Awakening, and 3 charges of Aether skill reservoir, Awakening Aether will be used instead. This consumes all stacks of Flames of Awakening and all charges of Aether skill reservoir.

Awakening Aether deals 1 hit of 2,555% and 1 hit of 2,631% flame damage to the target and nearby enemies. Afflicted foes take 1 hit of 3,066% and 1 hit of 3,157.2% flame damage instead. [2650 SP]

Icon Ability 1010040.png Rightful KingLv. 1: If Aether is used when the user has three stacks of Flames of Awakening, and their skill reservoir is at level three, a variant called Awakening Aether will be used instead. Using Awakening Aether will consume all three stacks of Flames of Awakening and empty the user's skill reservoir.
Flare Ruin Stance.png Flare / Ruin Stance - Icon Skill 002.png Ravenous FireLv. 1: Deals 2 hits of 590% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 444% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 335% and 1 hit of 503% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]

Lv. 2: Deals 2 hits of 655% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 493% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 372% and 1 hit of 559% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]

Lv. 3: Deals 2 hits of 728% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 548% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 414% and 1 hit of 621% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]

Lv. 4: Deals 2 hits of 910% flame damage to enemies directly ahead, and activates "Flare Stance" for 20 seconds if the attack connects. During Flare Stance, the user's strength is increased by 10% and gives access to Ravenous Fire (Flare).

Ravenous Fire (Flare) deals 3 hits of 685% flame damage, ends Flare Stance, and activates "Ruin Stance" for 15 seconds. During Ruin Stance, the user's strength is increased by 15%, adds 30% to the modifier applied to their critical damage, and gives access to Ravenous Fire (Ruin).

Ravenous Fire (Ruin) deals 3 hits of 517% and 1 hit of 776% flame damage, and activates "Ruin Stance" for 15 seconds. [4500 SP]
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Attack Upgrade - Freeze.png Flurry Freezer - - Icon Ability 1020002.png Flurry FreezerLv. 1: When the combo count is 15 or higher, grants a 6-second buff that gives standard attacks a 10% chance of inflicting freeze for 3-6 seconds.
Icon Buff 2050041.png Fluorescent Fish - Icon Skill 148.png Goldfish of the HereafterLv. 1: Restores HP to all teammates with 58% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. During Fluorescent Fish, attacks will deal bonus non-elemental damage to foes, based on 20% of the user's strength. This bonus damage is not affected by buffs, abilities, shapeshifting, or punisher effects, and will never deal critical damage or heal the user. The Fluorescent Fish effect will not stack. [7734 SP]

Lv. 2: Restores HP to all teammates with 72% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. During Fluorescent Fish, attacks will deal bonus non-elemental damage to foes, based on 30% of the user's strength. This bonus damage is not affected by buffs, abilities, shapeshifting, or punisher effects, and will never deal critical damage or heal the user. The Fluorescent Fish effect will not stack. [7734 SP]

Lv. 3: Restores HP to all teammates with 87% Recovery Potency and grants all teammates the "Fluorescent Fish" effect for 30 seconds. During Fluorescent Fish, attacks will deal bonus non-elemental damage to foes, based on 40% of the user's strength. This bonus damage is not affected by buffs, abilities, shapeshifting, or punisher effects, and will never deal critical damage or heal the user. The Fluorescent Fish effect will not stack. [7734 SP]
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Icon Buff 2050048.png Gabriel's Blessing - Icon Skill 032.png Soul BenedictionLv. 1: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 30%, their defense is increased by 15%, and damage less than 10% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP]

Lv. 2: Grants the user the "Gabriel's Blessing" effect for 40 seconds. During Gabriel's Blessing, the user's strength is increased by 50%, their defense is increased by 20%, and damage less than 15% of the user's maximum HP is nullified. These effects do not stack, and are lost upon being attacked. [8534 SP]
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Force Strike Upgrade.png Gale-Clad Sword - Icon Skill 020.png Cyclone BladeLv. 1: Deals 6 hits of 246.4% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP]

Lv. 2: Deals 6 hits of 272.8% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP]

Lv. 3: Deals 6 hits of 303.6% wind damage to the target and nearby enemies. Damage is increased when Experience's Boon has full gauges. [2661 SP]
,

Icon Skill 035.png Wind TacticsLv. 1: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 187.5% (207.5%) and 1 hit of 207.5% (230%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 8% for 10 seconds.
Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 from 150. [5800 SP]

Lv. 2: Activates "Gale-Clad Sword." The next three force strikes will deal 2 hits of 187.5% (207.5%) and 1 hit of 207.5% (230%) wind damage for Force Strike level 1 (level 2), and can damage far-away enemies. Also increases the entire team's defense by 10% for 10 seconds.
Bonus OD Bar damage is decreased to 3.3x for all hits of Gale-Clad Sword, from 8x. SP Gain is decreased to 330 from 345. Gauge Gain is increased to 350 (1000 for FS Lv2) from 150. [5800 SP]

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Skill Upgrade - Stun.png Gale Slice Buffed - Icon Skill 020.png Gale SliceLv. 1: Deals 2 hits of 151%, 1 hit of 45%, and 1 hit of 105% wind damage to enemies directly ahead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 3-4 seconds with 90% base chance. [2462 SP]

Lv. 2: Deals 2 hits of 167%, 1 hit of 50%, and 1 hit of 117% wind damage to enemies directly ahead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 4-5 seconds with 100% base chance. [2462 SP]

Lv. 3: Deals 2 hits of 186%, 1 hit of 56%, and 1 hit of 130% wind damage to enemies directly ahead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which gains the effect to inflict stun for 5-6 seconds with 110% base chance. [2462 SP]

Lv. 4: Deals 2 hits of 186%, 1 hit of 56%, and 1 hit of 130% wind damage to enemies directly ahead. Poisoned foes will take 2 hits of 465%, 1 hit of 140% and 1 hit of 325% instead.

When Crackling Pyroblossom is active, this skill is upgraded to Gale Slice Buffed, which deals an additional 2 hits of 130% wind damage (325% on poisoned foes) and gains the effect to inflict stun for 3-6 seconds with 110% base chance. [2462 SP]
,

Icon Skill 030.png Crackling PyroblossomLv. 1: Increases the user's strength by 20% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 2: Increases the user's strength by 25% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 3: Increases the user's strength by 30% for 15 seconds. While this skill is active, Gale Slice may inflict stun. Also, the user's next force strike will throw 3 knives in front of the user, dealing an additional 11% wind damage each, and inflict poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. [4877 SP]

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Force Strike Upgrade.png Gifts Ready -

Icon Skill 931.png Special DeliveryLv. 1: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 10% of the user's HP, and increase their energy levels by three stages. [9476 SP]

Lv. 2: Activates "Gifts Ready". For the next two force strikes, each force strike will distribute gifts. These gifts grant nearby allies a one-use shield that nullifies damage less than 15% of the user's HP, and increase their energy levels by three stages. [9476 SP]

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Icon Buff 2050026.pngIcon Buff 2050027.pngIcon Buff 2050028.png Grassland Warrior's Advance, Sellsword's Assault, Sacred Dragonlord's Encouragement - Icon Skill 044.png Signature TacticsLv. 1: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 15%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 15%, and increases their flame resistance by 2%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 15%, increases their flame resistance by 2%, adds 10% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 20%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 20%, and increases their flame resistance by 5%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 20%, increases their flame resistance by 5%, adds 15% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds, and activates "Skill Shift."

Phase I (Grassland Warrior's Advance): increases the strength of adventurers inside the buff zone by 25%.

Phase II (Sellsword's Assault): increases the strength of adventurers inside the buff zone by 25%, and increases their flame resistance by 8%.

Phase III (Sacred Dragonlord's Encouragement): increases the strength of adventurers inside the buff zone by 25%, increases their flame resistance by 8%, adds 20% to the modifier applied to their critical damage, grants the user the "Check" effect, and immediately readies the Checkmate skill for use. The "Check" effect can be stored up to a maximum of two times. [3456 SP]
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Heaven's Breath.png Heaven's Breath -

Icon Skill 004.png Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.

When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP]
, Icon Skill 032.png Heaven's BreathLv. 1: Restores the user's HP with 31% Recovery Potency, and activates "Heaven's Breath" for 10 seconds. During Heaven's Breath, the user's attack rate is increased by 15%, and the skill Typhoon Fist is powered up. [8014 SP]

Lv. 2: Restores the user's HP with 36% Recovery Potency, and activates "Heaven's Breath" for 10 seconds. During Heaven's Breath, the user's attack rate is increased by 20%, and the skill Typhoon Fist is powered up. [8014 SP]

Lv. 3: Restores the user's HP with 44% Recovery Potency, and activates "Heaven's Breath" for 15 seconds. During Heaven's Breath, the user's attack rate is increased by 20%, strength is increased by 15%, and the skill Typhoon Fist is powered up. [8014 SP]

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Icon Buff 2050032.png Ice Spirit - Icon Skill 025.png Frigid BlastLv. 1: Deals x hits of 140% water damage to enemies in a line. Damage will be increased based on the number of Ice Spirit stacks the user has.
- 0 stacks: 6 hits
- 1 stack: 9 hits
- 2 stacks: 12 hits
- 3 stacks: 16 hits
Ice Spirit stacks are gained through Styx's normal attacks, and can stack up to three times. All Ice Spirit stacks will be consumed when the user uses this skill, or when their shapeshift is undone. [30 SP]

Lv. 2: Deals x hits of 180% water damage to enemies in a line. Damage will be increased based on the number of Ice Spirit stacks the user has.
- 0 stacks: 6 hits
- 1 stack: 9 hits
- 2 stacks: 12 hits
- 3 stacks: 16 hits
Ice Spirit stacks are gained through Styx's normal attacks, and can stack up to three times. All Ice Spirit stacks will be consumed when the user uses this skill, or when their shapeshift is undone. [30 SP]
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Glorious Guard.png Indomitable Spirit -

Icon Skill 031.png Glorious GuardLv. 1: Increases the user's defense by 50% for 10 seconds. [6296 SP]

Lv. 2: Activates "Indomitable Spirit" for 10 seconds. During Indomitable Spirit, the user's strength is increased by 30%, the user's defense is increased by 50%, and the user gains immunity to knockback. [6296 SP]

Lv. 3: Activates "Indomitable Spirit" for 20 seconds. During Indomitable Spirit, the user's strength and defense is increased by 50% and the user gains immunity to knockback.

Also activates "Divine Strike". When this effect is active, the user's next force strike will deal 1 hit of 1497.6% damage (3.08x OD Rate / 300 SP Gain) and reduce foes' strength by 10% for 10 seconds. This effect cannot stack, and will be consumed on use. [6296 SP]
(Level 2)

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Attack Upgrade - Defense Down.png Inferno Mode -

Icon Skill 032.png Brilliant InfernoLv. 1: Activates "Inferno Mode" for 20 seconds. During Inferno Mode, the user's strength is increased by 20%, and their normal attacks reduce enemy defense by 10% for 5 seconds with 50% base chance. This defense reduction effect will not stack. [8940 SP]

Lv. 2: Activates "Inferno Mode" for 20 seconds. During Inferno Mode, the user's strength is increased by 30%, and their normal attacks reduce enemy defense by 10% for 5 seconds with 50% base chance. This defense reduction effect will not stack. [8940 SP]

Lv. 3: Activates "Inferno Mode" for 20 seconds. During Inferno Mode, the user's strength is increased by 50%, and their normal attacks reduce enemy defense by 10% for 5 seconds with 50% base chance. This defense reduction effect will not stack. [8940 SP]

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Icon Buff 2050012.png Limiters Released - Icon Skill 003.png Code 07: Combustion SlashLv. 1: Deals 4 hits of 235% flame damage to enemies directly ahead.
If Limiters Released is active, deals 8 hits of 240% flame damage instead. [2537 SP]

Lv. 2: Deals 4 hits of 270% flame damage to enemies directly ahead.
If Limiters Released is active, deals 8 hits of 276% flame damage instead. [2537 SP]

Lv. 3: Deals 4 hits of 305% flame damage to enemies directly ahead.
If Limiters Released is active, deals 8 hits of 312% flame damage instead. [2537 SP]
, Icon Skill 030.png Code 04: Limit BreakerLv. 1: Activates "Limiters Released." During Limiters Released, the user's strength is increased by 45%, and the Code 07: Combustion Slash skill is powered up, but the user will take 3.5% Max HP damage every 2.9 seconds. Using the skill again will disable Limiters Released, and using it once more after that will activate Limiters Released once more. [4877 SP]

Lv. 2: Activates "Limiters Released." During Limiters Released, the user's strength is increased by 50%, and the Code 07: Combustion Slash skill is powered up, but the user will take 3.5% Max HP damage every 2.9 seconds. Using the skill again will disable Limiters Released, and using it once more after that will activate Limiters Released once more. [4877 SP]
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Icon Buff 2050012.png Loathsome Power - Icon Skill 032.png Fetters of FearLv. 1: Fills 30% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Unfettered Ferocity will be used instead.

Unfettered Ferocity fills 100% of the user's dragondrive gauge, and activates "Loathsome Power" for 40 seconds. During Loathsome Power, the user's strength is increased by 20%, but the user will take damage equal to 6% of their max HP every 2.9 seconds. This effect will not stack. [7338 SP]

Lv. 2: Fills 40% of the user's dragondrive gauge. If the user's HP is above 30% of max HP, reduces their HP to 30% of max HP and fills the dragondrive gauge by UTP equal to the amount of HP that was lost. If this skill is used during dragondrive, a variant called Unfettered Ferocity will be used instead.

Unfettered Ferocity fills 100% of the user's dragondrive gauge, and activates "Loathsome Power" for 40 seconds. During Loathsome Power, the user's strength is increased by 30%, but the user will take damage equal to 6% of their max HP every 2.9 seconds. This effect will not stack. [7338 SP]
Icon Ability 1010039.png The Beast WithinLv. 1: When the "Loathsome Power" effect is active, increases strength by 20%, and increases defense by 50%.
Icon Buff 2050047.pngIcon Buff 2050049.png Locked Sigil, Sigil Released - - Icon Ability 1010066.png Gabriel's CovenantLv. 1: Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike with two increasingly powerful charge levels. Movement is possible while charging, but the user will move more slowly. Once their force strike is fully charged, it will deal extra damage to frostbitten foes and reduce Locked Sigil's remaining time by 9 seconds if it connects. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation.

When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, allowing the user to perform special attacks that restore 5% of the damage inflicted as HP to the user and have a 40% chance to increase the user's energy level by one stage. This special attack is activated by tapping the screen at the end of a standard attack combo. This recovery caps at 7% of their maximum HP. By tapping the screen again during one of these attacks, the user can immediately perform another.

Lv. 2: Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike with two increasingly powerful charge levels. Movement is possible while charging, but the user will move more slowly. Once their force strike is fully charged, it will deal extra damage to frostbitten foes and reduce Locked Sigil's remaining time by 13 seconds if it connects. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation.

When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, allowing the user to perform special attacks that restore 5% of the damage inflicted as HP to the user and have a 40% chance to increase the user's energy level by one stage. This special attack is activated by tapping the screen at the end of a standard attack combo. This recovery caps at 7% of their maximum HP. By tapping the screen again during one of these attacks, the user can immediately perform another.
Icon Buff 2050047.pngIcon Buff 2050049.png Locked Sigil, Sigil Released - Icon Skill 044.png Victoria StrategyLv. 1: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 15%. During Sigil Released, this skill also reduces light damage taken by the entire team by 10% for 10 seconds. This damage reduction effect will not stack. [3000 SP]

Lv. 2: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 20%. During Sigil Released, this skill also reduces light damage taken by the entire team by 15% for 10 seconds. This damage reduction effect will not stack. [3000 SP]

Lv. 3: Creates a buff zone that lasts for 10 seconds and increases the strength of shadow-attuned adventurers inside it by 25%. During Sigil Released, this skill also reduces light damage taken by the entire team by 20% for 10 seconds. This damage reduction effect will not stack. [3000 SP]
, Icon Skill 151.png Magnus ApocalypseLv. 1: Deals 1 hit of 900% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 48 seconds if the attack connects.

During Sigil Released, this skill instead deals 1 hit of 900% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies.

If this skill is used as a Shared Skill, it always uses the Sigil Released variant. [7500 SP]

Lv. 2: Deals 1 hit of 1000% shadow damage to the target and nearby enemies, and decreases the remaining time of Locked Sigil by 60 seconds if the attack connects.

During Sigil Released, this skill instead deals 1 hit of 1000% shadow damage to the target and nearby enemies plus a number of additional hits of shadow damage to nearby enemies equal to the number of buff zones they're standing in. Damage dealt by those hits is 300% for user-created buff zones and 100% for buff zones created by allies.

If this skill is used as a Shared Skill, it always uses the Sigil Released variant. [7500 SP]
Icon Ability 1010066.png Ramiel's CovenantLv. 1: Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 180 seconds.

When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the Victoria Strategy and Magnus Apocalypse skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks.

Lv. 2: Inflicts the "Locked Sigil" debuff on the user at the start of quests for 300 seconds, and grants the user a unique force strike that cannot deal damage, but gradually heals the user while charging. The Locked Sigil debuff cannot be removed by shapeshifting or incapacitation, but shapeshifting will reduce its remaining time by 240 seconds.

When the Locked Sigil effect wears off, the user will be granted the "Sigil Released" effect instead, powering up the Victoria Strategy and Magnus Apocalypse skills and allowing the user to summon Revelation Swords for 12 seconds at the expense of 10% of the user's HP by tapping the screen at the end of a standard attack combo. These Revelation Swords will attack automatically, but their attacks will not be treated as standard attacks.
Icon Buff 2050020.pngIcon Buff 2050021.png Low / High Power Mode - Icon Skill 011.png Smithy SpinLv. 1: Deals 2 hits of 247% and 1 hit of 471% water damage to enemies directly ahead, and inflicts frostbite - dealing 22% water damage every 2.9 seconds for 21 seconds - with 100% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead.

Hyper Smithy Spin deals 4 hits of 140% and 1 hit of 802% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP]

Lv. 2: Deals 2 hits of 278% and 1 hit of 530% water damage to enemies directly ahead, and inflicts frostbite - dealing 31% water damage every 2.9 seconds for 21 seconds - with 110% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead.

Hyper Smithy Spin deals 4 hits of 158% and 1 hit of 901% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP]

Lv. 3: Deals 2 hits of 310% and 1 hit of 590% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. If this skill is used when the user is in high power mode, a variant called Hyper Smithy Spin will be used instead.

Hyper Smithy Spin deals 4 hits of 175% and 1 hit of 1003% water damage to the target and nearby enemies, and increases the damage dealt by the user's next skill by 20%. [3194 SP]
, Icon Skill 032.png Smithy Arm: Forge ModeLv. 1: Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 8% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead.

Smithy Arm: Power Mode deals 1 hit of 389% and 1 hit of 1474% water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP]

Lv. 2: Increases the entire team's strength by 15% for 15 seconds, and their critical rate by 10% for 15 seconds. If this skill is used when the user is in high power mode, a variant called Smithy Arm: Power Mode will be used instead.

Smithy Arm: Power Mode deals 1 hit of 432% and 1 hit of 1638% water damage to the target and nearby enemies, and immediately readies the Smithy Spin (or Hyper Smithy Spin) skill for use. [7475 SP]
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Force Strike Upgrade.png Madness - Icon Skill 020.png Forbidden SphereLv. 1: Deals 2 hits of 399% shadow damage to the target and nearby enemies. [7090 SP]

Lv. 2: Deals 2 hits of 419% shadow damage to the target and nearby enemies, and inflicts sleep for 4-5 seconds with 100% base chance. [7090 SP]

Lv. 3: Deals 2 hits of 550% shadow damage to the target and nearby enemies, and inflicts sleep for 5-6 seconds with 110% base chance. Poisoned foes take 2 hits of 825% shadow damage instead. [7090 SP]
Icon Ability 1010047.png MadnessLv. 1: Using Forbidden Sphere grants the user the "Madness" effect (up to a maximum of five times). When this effect is active, the user's next force strike will grant the user a buff that fills the user's skill gauges by 100 SP every 2.9 seconds for the remainder of the quest, but simultaneously decreases the user's HP by 1% of Max HP every 2.9 seconds. This effect cannot stack, and will be removed upon using a force strike while it is active.
Force Strike Upgrade.png Maid's Soul - Icon Skill 030.png Maid for MayhemLv. 1: Increases the entire team's strength by 8% for 15 seconds. [2987 SP]

Lv. 2: Increases the entire team's strength by 10% for 15 seconds. [2987 SP]

Lv. 3: Increases the entire team's strength by 15% for 15 seconds. [2987 SP]

Lv. 4: Increases the entire team's strength by 20% for 15 seconds, and activates "Maid's Soul." The user's next force strike will deal 1 hit of 340% wind damage. [2987 SP]
(Level 4)
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Icon Buff 2050040.png Maskable Faith - Icon Skill 146.png Maskable FaithLv. 1: Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead.

Shimmering Pinwheels deals up to 30 hits of 72% light damage to enemies directly ahead, and inflicts stun for 4-5 seconds with 100% chance. Paralyzed foes take up to 30 hits of 96.4% light damage instead.

This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. [7896 SP]

Lv. 2: Activates "Maskable Faith Mode." If this skill is used during Maskable Faith Mode, a variant called Shimmering Pinwheels will be used instead.

Shimmering Pinwheels deals up to 30 hits of 90% light damage to enemies directly ahead, and inflicts stun for 5-6 seconds with 100% chance. Paralyzed foes take up to 30 hits of 108% light damage instead.

This skill can only be used when the user's HP is 50% or above, and Maskable Faith Mode will automatically be deactivated when the user's HP falls below 30% of their maximum HP. [7896 SP]
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Icon Buff 2010002.png Moment of Passion -

Icon Skill 058.png Moment of PassionLv. 1: Grants all teammates a buff which restores their HP by 3% of damage inflicted for 30 seconds. When Everlasting Summer is not available for use, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill. [63104 SP]

Lv. 2: Grants all teammates a buff which restores their HP by 5% of damage inflicted for 30 seconds. When Everlasting Summer is not available for use, the gauge for this skill will fill gradually. Abilities that increase skill gauge fill rate will not affect this skill. [63104 SP]

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Strength Up.png Obsession -

Icon Skill 073.png Love's LiberationLv. 1: Deals 7 hits of 121% flame damage to the target.
During "Obsession", Love's Liberation instead deals 7 hits of 176% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP]

Lv. 2: Deals 7 hits of 134% flame damage to the target.
During "Obsession", Love's Liberation instead deals 7 hits of 195.2% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP]

Lv. 3: Deals 7 hits of 150% flame damage to the target.
During "Obsession", Love's Liberation instead deals 7 hits of 217.6% flame damage to the target and heals you for 5% of the damage done. This recovery caps at 7% of your Max HP per hit. [2910 SP]
, Icon Skill 030.png Bruiser BlissLv. 1: Activates "Obsession" for 60 seconds. During Obsession, the user's strength is increased by 25%, and they will take damage equal to 3% of their maximum HP every time they attack or use a skill. Furthermore, increases the damage dealt by Love's Liberation and causes it to restore the user's HP by 5% of the damage inflicted, up to a maximum of 49% of the user's maximum HP. The effects of Obsession will be removed upon shapeshifting. [7000 SP]

Lv. 2: Activates "Obsession" for 60 seconds. During Obsession, the user's strength is increased by 30%, and they will take damage equal to 3% of their maximum HP every time they attack or use a skill. Furthermore, increases the damage dealt by Love's Liberation and causes it to restore the user's HP by 5% of the damage inflicted, up to a maximum of 49% of the user's maximum HP. The effects of Obsession will be removed upon shapeshifting. [7000 SP]

Icon Ability 1010024.png Obsessive LoveLv. 1: When the "Obsession" effect is active, increases strength by 20%, and decreases defense by 20%.

Lv. 2: When the "Obsession" effect is active, increases strength by 30%, and decreases defense by 20%.
Icon Buff 2050039.png Overload -

Icon Skill 144.png Chrono TrialLv. 1: Deals 1 hit of 1776% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 30.8% wind damage every 2.9 seconds for 15 seconds - with 100% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.

Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP]

Lv. 2: Deals 1 hit of 1862% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.

Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP]

Lv. 3: Deals 1 hit of 1920% wind damage to the target and nearby enemies, draws them together, inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance, and grants the user one stack of Overload. Overload decreases skill gauge fill rate for the Chrono Trial skill by 30%. Overload can stack up to three times, and is not removed by shapeshifting.

Overload is not applied when Chrono Trial is used as a shared skill. [1986 SP]
, Icon Skill 051.png Bracing SummerLv. 1: Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
- Increases inspiration by two stages
- Adds 10% to the modifier applied to critical damage for 30 seconds
- Increases critical rate by 15% for 30 seconds

The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP]

Lv. 2: Consumes all stacks of Overload, and applies one of the following buffs at random to the user for each stack of Overload consumed:
- Increases inspiration by two stages
- Adds 15% to the modifier applied to critical damage for 30 seconds
- Increases critical rate by 20% for 30 seconds

The same buff will not be granted multiple times by one use of this skill. If this skill is used when the user has three stacks of Overload, all three buffs will be granted to the entire team. If this skill is used when the user has no stacks of Overload, one random buff from the above will be granted to the user. [3812 SP]

Icon Ability 1010060.png DeterminationLv. 1: Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 15%, with additional stacks increasing damage by 5% each.

Lv. 2: Increases damage dealt by the skill Chrono Trial based on the number of Overload stacks the user has. The first stack will increase damage by 20%, with additional stacks increasing damage by 5% each.
Force Strike Upgrade.png Passionate Dancer - - Icon Ability 1010059.png Passionate DancerLv. 1: Increases strength by 6% for every three enemies defeated with force strikes (up to five times per quest). Also activates "Passionate Dancer" every time one of the user's attacks is a critical hit. When this effect is active, the user's next force strike will inflict frostbite, dealing 41% water damage every 2.9 seconds for 21 seconds - with 120% chance. This effect cannot stack, and will be consumed on use. After activating, Passionate Dancer will not activate again for 10 seconds.
Icon Buff 2050023.png Passionate / Trendsetting Photographer - Icon Skill 128.png Snappy SelfieLv. 1: Deals 1 hit of 1193.6% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 51.3% flame damage every 3.9 seconds - with 100% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 398.4% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 149% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 298% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 522% flame damage. [3036 SP]

Lv. 2: Deals 1 hit of 1252.8% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 72.7% flame damage every 3.9 seconds - with 110% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 417.6% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 157% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 313% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 548% flame damage. [3036 SP]

Lv. 3: Deals 1 hit of 1315.2% flame damage to enemies directly ahead, inflicts burn for 12 seconds - dealing 97% flame damage every 3.9 seconds - with 120% chance, and dispels one buff from each target. If the Trendsetting Photographer status effect is active enemies will instead take 3 hits of 438.4% flame damage. Any allies (including Nadine herself) in the skill's area of effect will increase the hit count by 1 (but no additional damage will be dealt).

If this skill deals three hits, it will also raise the user's energy level by one stage and deal 1 bonus hit of 164% flame damage.
If this skill deals four or five hits, it will also raise the user's energy level by three stages and deal 1 bonus hit of 329% flame damage.
If this skill deals six or more hits, it will energize the user and deal 1 bonus hit of 575% flame damage. [3036 SP]
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Icon Skill 030.png Careful CompositionLv. 1: Applies one of the following at random to the user:
Passionate Photographer: increases strength by 25% for 15 seconds.
Trendsetting Photographer: increases strength by 25% for 15 seconds, and splits Snappy Selfie's initial hit into 3 hits, for 15 seconds (this has no effect on the bonus hits counted based on the number of teammates in the skill's area of effect or the skill's bonus flame damage). This hit-increasing effect does not stack. [5054 SP]

Lv. 2: Applies one of the following at random to the user:
Passionate Photographer: increases strength by 30% for 15 seconds.
Trendsetting Photographer: increases strength by 30% for 15 seconds, and splits Snappy Selfie's initial hit into 3 hits, for 15 seconds (this has no effect on the bonus hits counted based on the number of teammates in the skill's area of effect or the skill's bonus flame damage). This hit-increasing effect does not stack. [5054 SP]

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Icon Buff 2050030.png Perfect Escort -

Icon Skill 131.png Beck and CallLv. 1: Increases the user's strength by 15% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [7200 SP]

Lv. 2: Increases the user's strength by 20% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [6300 SP]

Lv. 3: Increases the user's strength by 25% for 10 seconds, and grants the user the "Perfect Escort" effect. The Perfection Embodied ability buffs the user based on the number of Perfect Escort stacks they have, up to a maximum of three stacks. [6300 SP]
, Icon Skill 132.png Perfect OrderLv. 1: Deals water damage to the target and nearby enemies. Damage will be increased based on the number of Perfect Escort stacks the user has. Using this skill will consume all Perfect Escort stacks.
0 stacks: 46 hits of 44% water damage.
1 stack: 58 hits of 44% water damage.
2 stacks: 66 hits of 44% water damage.
3 stacks: 37 hits of 44% and 37 hits of 110% water damage.

If this skill is used as a Shared Skill, it always uses the 0 stacks variant.

If this skill is used as a Helper Skill, instead deals 23 hits of 44% (54%) and 23 hits of 110% (122%) water damage for Beck and Call level 1 (level 2). [23400 SP]

Lv. 2: Deals water damage to the target and nearby enemies. Damage will be increased based on the number of Perfect Escort stacks the user has. Using this skill will consume all Perfect Escort stacks.
0 stacks: 46 hits of 54% water damage.
1 stack: 58 hits of 54% water damage.
2 stacks: 66 hits of 54% water damage.
3 stacks: 37 hits of 54% and 37 hits of 122% water damage.

If this skill is used as a Shared Skill, it always uses the 0 stacks variant.

If this skill is used as a Helper Skill, instead deals 23 hits of 54% and 23 hits of 122% water damage. [23400 SP]

Icon Ability 1010056.png Perfection EmbodiedLv. 1: Buffs the user's standard attacks, force strikes, and the "Perfect Order" skill based on the number of Perfect Escort stacks they have. In addition, they will be immune to knockback, and all elementally-attuned damage they take will be reduced by 8% as long as they have at least one stack, but they will lose one stack each time they take damage.

Lv. 2: Buffs the user's standard attacks, force strikes, and the "Perfect Order" skill based on the number of Perfect Escort stacks they have. In addition, they will be immune to knockback, and all elementally-attuned damage they take will be reduced by 10% as long as they have at least one stack, but they will lose one stack each time they take damage.
Force Strike Upgrade.png Poison Knives - Icon Skill 030.png Crackling PyroblossomLv. 1: Increases the user's strength by 20% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 2: Increases the user's strength by 25% for 10 seconds. While this skill is active, Gale Slice may inflict stun. [4877 SP]

Lv. 3: Increases the user's strength by 30% for 15 seconds. While this skill is active, Gale Slice may inflict stun. Also, the user's next force strike will throw 3 knives in front of the user, dealing an additional 11% wind damage each, and inflict poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% base chance. [4877 SP]
(Level 3)
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Force Strike Upgrade.png Poison Knives - Icon Skill 002.png Lethal EdgeLv. 1: Deals 2 hits of 371% shadow damage to enemies directly ahead. [4892 SP]

Lv. 2: Deals 2 hits of 412% shadow damage to enemies directly ahead, and inflicts sleep for 3-4 seconds with 90% base chance. [4892 SP]

Lv. 3: Deals 2 hits of 458% shadow damage to enemies directly ahead, and inflicts sleep for 4-5 seconds with 100% base chance. Poisoned foes take 2 hits of 687% shadow damage instead. Also, the user's next force strike will throw 3 knives in front of the user, dealing 11% each, and inflict poison - dealing 58.2% damage every 2.9 seconds for 15 seconds - with 120% base chance. [4892 SP]
(Level 3)
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Force Strike Upgrade.png Poisonous Cage - Icon Skill 045.png Ruination CageLv. 1: Deals 1 hit of 332% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 10%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]

Lv. 2: Deals 1 hit of 349% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 15%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]

Lv. 3: Deals 1 hit of 366% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 15%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]

Lv. 4: Deals 1 hit of 366% shadow damage to the target and nearby enemies, and creates a debuff zone that lasts for 10 seconds and reduces the defense of enemies within by 20%
The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [999999 SP]
Icon Ability 1010020.png Poisonous CageLv. 1: The user's strength is lowered by 70% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 47% (52%) shadow damage, throw three knives in front of the user dealing 9% (10%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 270% damage every 2.9 seconds for 24 seconds - with 110% base chance.

Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use.

Lv. 2: The user's strength is lowered by 60% during quests. Using Ruination Cage grants the user the "Poisonous Cage" effect. When this effect is active, the user's next force strike will deal 3 hits of 52% (57%) shadow damage, throw three knives in front of the user dealing 10% (11%) each for Force Strike Lv1 (Lv2) and inflict poison - dealing 300% damage every 2.9 seconds for 24 seconds - with 120% base chance.

Bonus OD Damage is reduced to 4.2x for all hits of "Poisonous Cage", from 8.4x on the first two hits. This effect cannot stack, and will be consumed on use.
Icon Buff 2050012.png Sacred Blade - Icon Skill 030.png Eternal GraceLv. 1: Increases the strength of wind-attuned adventurers in the team by 20% for 15 seconds. [3840 SP]

Lv. 2: Increases the strength of wind-attuned adventurers in the team by 25% for 15 seconds. [3840 SP]

Lv. 3: Increases the strength of wind-attuned adventurers in the team by 30% for 15 seconds. [3840 SP]
,

Icon Skill 087.png Sacred BladeLv. 1: Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled by 85 SP every second for 7 seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge.

Revelation's Purge deals 8 hits of 10% wind damage to multiple targets and enemies near those targets, and inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [1 SP]

Lv. 2: Activates "Sacred Blade" for 10 seconds. During Sacred Blade, the user's standard attack patterns will change, the skill gauge for Eternal Grace will be gradually filled by 85 SP every second for 7 seconds, and the user will be unable to move, use force strikes, or dodge. This skill will also become Revelation's Purge and be immediately readied for use. Sacred Blade will end after a set period of time, or after using Revelation's Purge.

Revelation's Purge deals 8 hits of 13% wind damage to multiple targets and enemies near those targets, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Targets will be chosen by their proximity to the user, and if the number of enemies available to target is fewer than the skill's number of hits, this selection process will be repeated for the remaining hits.

The skill gauge for this skill can be filled by attacking enemies, but it will also gradually fill automatically. Abilities that increase skill gauge fill rate will not affect this automatic increase. [1 SP]

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Force Strike Upgrade.png Sacred Logos - Icon Skill 020.png Celestial PrayerLv. 1: Deals 3 hits of 136% and 1 hit of 150% shadow damage to the target and nearby enemies. [2759 SP]

Lv. 2: Deals 3 hits of 171% and 1 hit of 188% shadow damage to the target and nearby enemies. [2759 SP]

Lv. 3: Deals 3 hits of 190% and 1 hit of 209% shadow damage to the target and nearby enemies. [2759 SP]
Icon Ability 1010049.png Divine EthosLv. 1: Increases strength by 5%, and increases the potency of recovery skills by 10% for 10 seconds after using Twilight Crown.

Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 10% (12%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use.

Lv. 2: Increases strength by 8%, and increases the potency of recovery skills by 15% for 10 seconds after using Twilight Crown.

Using Celestial Prayer grants the user the "Sacred Logos" effect. When this effect is active, the user's next force strike grants an HP regen buff to the entire team with 12% (14%) Recovery Potency for Force Strike level 1 (level 2), healing every 2.9 seconds for 15 seconds. This effect cannot stack, and will be consumed on use.
Icon Buff 2050017.pngIcon Buff 2050018.png Sashimi / Tempura Stance -

Icon Skill 084.png Chef's SpecialLv. 1: Applies one of the following effects based on the user's current cooking stance:
Sashimi Stance: Deals 8 hits of 166% water damage to enemies directly ahead, and inflicts frostbite - dealing 22% damage every 2.9 seconds for 21 seconds - with 100% chance.
Tempura Stance: Deals 8 hits of 83% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 190.9% water damage instead. [2275 SP]

Lv. 2: Applies one of the following effects based on the user's current cooking stance:
Sashimi Stance: Deals 8 hits of 174% water damage to enemies directly ahead, and inflicts frostbite - dealing 31% damage every 2.9 seconds for 21 seconds - with 110% chance.
Tempura Stance: Deals 8 hits of 93% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 213.9% water damage instead. [2275 SP]

Lv. 3: Applies one of the following effects based on the user's current cooking stance:
Sashimi Stance: Deals 8 hits of 184% water damage to enemies directly ahead, and inflicts frostbite - dealing 41% damage every 2.9 seconds for 21 seconds - with 120% chance.
Tempura Stance: Deals 8 hits of 103% water damage to enemies directly ahead. Frostbitten foes take 8 hits of 236.9% water damage instead. [2275 SP]
, Icon Skill 085.png Hearty HelpingLv. 1: Applies one of the following effects to the entire team based on the user's current cooking stance:
Sashimi Stance: Increases critical rate by 10% for 15 seconds, and inspiration by one stage.
Tempura Stance: Adds 50% to the modifier applied to critical damage for 15 seconds, and increases inspiration by two stages. [10595 SP]

Lv. 2: Applies one of the following effects to the entire team based on the user's current cooking stance:
Sashimi Stance: Increases critical rate by 10% for 15 seconds, and inspiration by two stages.
Tempura Stance: Adds 50% to the modifier applied to critical damage for 15 seconds, and increases inspiration by three stages. [10595 SP]

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Force Strike Upgrade.png Seaside Spirit - Icon Skill 135.png Sparrow SplashLv. 1: Deals 2 hits of 618% shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds with 50% base chance. [2800 SP]

Lv. 2: Deals 2 hits of 679% shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds with 80% base chance. [2800 SP]

Lv. 3: Deals 2 hits of 747% shadow damage to the target and nearby enemies and reduces their defense by 5% for 10 seconds with 100% base chance. [2800 SP]
Icon Ability 1010065.png Sparrow SpikerLv. 1: Increases defense by 3%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison - dealing 43.6% shadow damage every 2.9 seconds for 15 seconds - with 110% chance. This effect cannot stack, and will be consumed on use.

Lv. 2: Increases defense by 5%, and grants the user a unique force strike that has three increasingly powerful charge levels. Movement is possible while charging. Using Sparrow Splash grants the user the "Seaside Spirit" effect. When this effect is active, the user's next force strike will inflict poison - dealing 43.6% shadow damage every 2.9 seconds for 15 seconds - with 110% chance. This effect cannot stack, and will be consumed on use.
Force Strike Upgrade.png Shackling Arrows -

Icon Skill 030.png Hunter's CreedLv. 1: Activates "Shackling Arrows." The next three force strikes will deal 31% (34%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 4-5 seconds with 100% base chance. [5315 SP]

Lv. 2: Activates "Shackling Arrows." The next three force strikes will deal 33% (37%) wind damage per hit for Force Strike level 1 (level 2), and inflict stun for 5-6 seconds with 100% base chance. [5315 SP]

Lv. 3: Activates "Shackling Arrows". The user's next two force strikes will deal up to 19 hits of 26% wind damage per hit and provide 2400 SP, inflict stun for 8 seconds with 110% base chance, and inflict poison - dealing 58.2% damage per second every 2.9 seconds for 15 seconds - with 120% chance. Bonus OD Bar damage is reduced to 1x for all hits of Hunter's Creed.

The next time this skill is used it will instead deal 3 hits of 316% wind damage to enemies in a line. Poisoned foes will take 3 hits of 474% damage instead. [5315 SP]

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Icon Buff 2010008.png Shut Down - - Icon Ability 1010011.png Emergency RepairsLv. 1: Removes all buffs and debuffs on the user, grants them an HP regen buff, healing 20% Max HP every 1.5 seconds for 5 seconds, but renders them unable to move or attack for 5 seconds when HP drops to 30% (once per quest).

Lv. 2: Removes all buffs and debuffs on the user, grants them an HP regen buff, healing 25% Max HP every 1.5 seconds for 5 seconds, but renders them unable to move or attack for 5 seconds when HP drops to 30% (once per quest).
Icon Buff 2050031.png Skillful Trickery - - Icon Ability 1010002.png (Shadow) Skillful TrickeryLv. 1: If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 120% at the start of quests. Every 30-hit combo will increase the damage dealt by an additional skill by 120%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.

Lv. 2: If the user is attuned to Shadow: increases the damage dealt by the user's next 15 skills by 180% at the start of quests. Every 25-hit combo will increase the damage dealt by an additional skill by 180%. A maximum of 15 of this skill-damage-increasing effect can be stored for use, and any excess will be discarded.
,

Icon Ability 1010002.png (Shadow) Ending Shapeshift = Skillful TrickeryLv. 1: If the user is attuned to Shadow: increases the damage dealt by the user's next five skills by 120% when the user's shapeshift is undone.

Lv. 2: If the user is attuned to Shadow: increases the damage dealt by the user's next eight skills by 180% when the user's shapeshift is undone.

Force Strike Upgrade.png Slumber Strike Stance -

Icon Skill 030.png Blooming CradleLv. 1: Increases strength by 25% for 15 seconds, and activates "Slumber Strike Stance." The next three force strikes will deal 475% (523%) shadow damage for Force Strike level 1 (level 2), and inflict sleep for 3-4 seconds with 90% base chance. [6400 SP]

Lv. 2: Increases strength by 30% for 15 seconds, and activates "Slumber Strike Stance." The next three force strikes will deal 523% (575%) shadow damage for Force Strike level 1 (level 2), and inflict sleep for 4-5 seconds with 100% base chance. [6400 SP]

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Icon Buff 2050042.png Smiling Flower -

Icon Skill 032.png Seashore DanceLv. 1: Grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP]

Lv. 2: Restores the user's HP with 84% Recovery Potency, and grants the user a "Smiling Flower." The (Wind) Summer Flowers ability buffs the user based on the number of Smiling Flowers they have, up to a maximum of six stacks. [30 SP]

Icon Ability 1010013.png (Wind) Summer FlowersLv. 1: If the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
- One Flower: Increases strength by 30%
- Two Flowers: Increases defense by 10%
- Three Flowers: Increases skill damage by 30%
- Four Flowers: Reduces water damage taken by 3%
- Six Flowers: Grants an HP regen buff, healing for 15% Max HP every 3.9 seconds

Lv. 2: If the user is attuned to Wind: grants the user a "Smiling Flower" at the start of quests, and grants an additional Smiling Flower every 60 seconds, up to a maximum of six. The user will receive the following buffs based on their total number of Smiling Flowers.
- One Flower: Increases strength by 40%
- Two Flowers: Increases defense by 20%
- Three Flowers: Increases skill damage by 50%
- Four Flowers: Reduces water damage taken by 5%
- Six Flowers: Grants an HP regen buff, healing for 20% Max HP every 3.9 seconds

Striking Stance.pngShielding Stance.png Striking / Shielding Stance -

Icon Skill 123.png Feathered GaleLv. 1: Deals 1 hit of 344.9% and 1 hit of 362.8% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

Sparrows' Protection increases the user's defense by 50% for 15 seconds. [3456 SP]

Lv. 2: Deals 1 hit of 432.3% and 1 hit of 453.6% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

Sparrows' Protection increases the user's defense by 55% for 15 seconds. [3456 SP]

Lv. 3: Deals 1 hit of 480.4% and 1 hit of 504% wind damage to surrounding enemies, and reduces their defense by 5% for 20 seconds. This defense reduction will not stack. If this skill is used during shielding stance, a variant called Sparrows' Protection will be used instead.

Sparrows' Protection increases the user's defense by 60% for 15 seconds. [3456 SP]
, Icon Skill 125.png Pinion SlashLv. 1: Deals 2 hits of 392% and 1 hit of 432% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 470.4% and 1 hit of 518.4% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead.

Parrying Slash deals 1 hit of 561%, 1 hit of 617% and 1 hit of 673% wind damage to enemies directly ahead, and inflicts poison - dealing 43.6% wind damage every 2.9 seconds for 15 seconds - with 110% chance. Foes with reduced defense take 1 hit of 673.2%, 1 hit of 740.4% and 1 hit of 807.6% wind damage instead. [8640 SP]

Lv. 2: Deals 2 hits of 491% and 1 hit of 540% wind damage to enemies in a line, and reduces their strength by 5% for 20 seconds. This strength reduction effect will not stack. Poisoned foes take 2 hits of 589.2% and 1 hit of 648% wind damage instead. If this skill is used during shielding stance, a variant called Parrying Slash will be used instead.

Parrying Slash deals 1 hit of 702%, 1 hit of 772% and 1 hit of 842% wind damage to enemies directly ahead, and inflicts poison - dealing 58.2% wind damage every 2.9 seconds for 15 seconds - with 120% chance. Foes with reduced defense take 1 hit of 842.4%, 1 hit of 926.4% and 1 hit of 1010.4% wind damage instead. [8640 SP]

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Attack Upgrade - Stun.png Stunning Beauty -

Icon Skill 932.png Stunning VisageLv. 1: Activates "Stunning Beauty" for 15 seconds. Increases user's strength by 50%, and increases the user's energy level by one stage. During Stunning Beauty, the user's standard attacks inflict stun for 4-5 seconds with 100% base chance. [5000 SP]

Lv. 2: Activates "Stunning Beauty" for 15 seconds. Increases user's strength by 50%, and increases the user's energy level by two stages. During Stunning Beauty, the user's standard attacks inflict stun for 5-6 seconds with 100% base chance. [5000 SP]

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Force Strike Upgrade.png Stunning Knives -

Icon Skill 030.png Dazzling ShowLv. 1: Activates "Stunning Knives". Increases critical rate by 6% for 10 seconds. The next three force strikes will deal 3 hits of 94% (104%) light damage and throw 8 knives around the user dealing 48% (52%) light damage each for Force Strike level 1 (level 2), and inflict stun for 3-4 seconds with 90% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Stunning Knives, from 8.4x on the first two hits. [5315 SP]

Lv. 2: Activates "Stunning Knives". Increases critical rate by 8% for 10 seconds. The next three force strikes will deal 3 hits of 104% (114%) light damage and throw 8 knives around the user dealing 52% (58%) light damage each for Force Strike level 1 (level 2), and inflict stun for 4-5 seconds with 100% base chance.
Bonus OD Bar damage is reduced to 4.2x for all hits of Stunning Knives, from 8.4x on the first two hits. [5315 SP]

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Icon Buff 2050033.pngIcon Buff 2050034.pngIcon Buff 2050035.pngIcon Buff 2050036.png Sunlight, Wavelight, Illuminating Sunlight, Celestial Wavelight -

Icon Skill 015.png Radiant BoltLv. 1: Deals 1 hit of 333% and 1 hit of 777% light damage to the target and nearby enemies, and inflicts paralysis - dealing 51.3% damage every 3.9 seconds for 13 seconds - with 100% chance.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 599% and 1 hit of 1398% damage instead, while paralyzed foes will take 1 hit of 778.7% and 1 hit of 1817.4% light damage. [2600 SP]

Lv. 2: Deals 1 hit of 383% and 1 hit of 893% light damage to the target and nearby enemies, and inflicts paralysis - dealing 73.7% damage every 3.9 seconds for 13 seconds - with 110% chance.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 689% and 1 hit of 1607% damage instead, while paralyzed foes will take 1 hit of 895.7% and 1 hit of 2089.1% light damage. [2600 SP]

Lv. 3: Deals 1 hit of 427% and 1 hit of 997% light damage to the target and nearby enemies, and inflicts paralysis - dealing 97% damage every 3.9 seconds for 13 seconds - with 120% chance.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill deal 1 hit of 769% and 1 hit of 1794% damage instead, while paralyzed foes will take 1 hit of 999.7% and 1 hit of 2332.2% light damage. [2600 SP]
Icon Skill 030.png Magnanimity's CallLv. 1: Increases the user's strength by 15% for 30 seconds.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 15% for 30 seconds, and add 10% to the modifier applied to critical damage for 30 seconds. [8600 SP]

Lv. 2: Increases the user's strength by 20% for 30 seconds.
When the user has the Illuminating Sunlight and Celestial Wavelight effects, the Sun and Sea ability will make this skill also increase the user's critical rate by 20% for 30 seconds, and add 15% to the modifier applied to critical damage for 30 seconds. [8600 SP]

Icon Ability 1010057.png Sun and SeaLv. 1: Increases defense by 3%, grants the user a unique force strike (which does no damage), and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack.
After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again.
If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities.

Lv. 2: Increases defense by 5%, grants the user a unique force strike (which does no damage), and grants the user the "Sunlight" effect for 12 seconds at the start of quests. Using a force strike while the user has the Sunlight effect grants the user the Illuminating Sunlight effect, which will not stack.
After the Sunlight effect ends, the user will be granted the "Wavelight" effect for 12 seconds. Using a force strike while the user has the Wavelight effect grants the user the Celestial Wavelight effect, which will not stack. After the Wavelight effect ends, the user will be granted the Sunlight effect for 12 seconds again.
If the user has both the Illuminating Sunlight and Celestial Wavelight effects, the Radiant Bolt and Magnanimity's Call skills will be powered up. Using either powered-up skill will consume both the Illuminating Sunlight and Celestial Wavelight effects. Sunlight and Wavelight are not extended by Buff Time abilities.

Icon Buff 1025001.pngIcon Buff 1025002.pngIcon Buff 1025003.png Sylvan Secret Arts, Human Wisdom, Rokkan Expertise - - Icon Ability 1010032.png Connecting CallLv. 1: Increases Luca's critical rate by 3% for every buff with a different icon applied to him (up to 21%). In addition, applies one of the following buffs to Luca every time one of his attacks is a critical hit: Sylvan Secret Arts, Human Wisdom, and Rokkan Expertise. Each of these buffs increase Luca's critical rate by 3% for 20 seconds. Only one instance of each buff can be active at the same time. After activating, this ability will not activate again for three seconds.

Lv. 2: Increases Luca's critical rate by 4% for every buff with a different icon applied to him (up to 28%). In addition, applies one of the following buffs to Luca every time one of his attacks is a critical hit: Sylvan Secret Arts, Human Wisdom, and Rokkan Expertise. Each of these buffs increase Luca's critical rate by 3% for 20 seconds. Only one instance of each buff can be active at the same time. After activating, this ability will not activate again for three seconds.
Force Strike Upgrade.png Twilight Arrows -

Icon Skill 030.png Twilight OblivionLv. 1: Activates "Twilight Arrows." The next three force strikes will deal 31% (34%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 100% base chance. [5599 SP]

Lv. 2: Activates "Twilight Arrows." The next three force strikes will deal 33% (37%) shadow damage per hit for Force Strike level 1 (level 2), and inflict blindness for 8 seconds with 110% base chance. [5599 SP]

Lv. 3: Activates "Twilight Arrows." The user's next force strike will deal up to 19 hits of 37% shadow damage per hit and up to 2 hits of 53% shadow damage per hit, provide 2400 SP, inflict blindness for 8 seconds with 110% base chance, and dispel one enemy buff.
Bonus OD Bar damage is reduced to 1x for all hits of Twilight Oblivion. [5599 SP]

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Force Strike Upgrade.png Twilight Moon -

Icon Skill 166.png Glorious SanctuaryLv. 1: Restores HP to all allies with 72% Recovery Potency, and increases the entire team's strength by 8% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 36% Recovery Potency (in solo play, 18% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]

Lv. 2: Restores HP to all allies with 90% Recovery Potency, and increases the entire team's strength by 10% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 44% Recovery Potency (in solo play, 22% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]

Lv. 3: Restores HP to all allies with 108% Recovery Potency, and increases the entire team's strength by 15% for 60 seconds. This strength increase will not stack.

Also creates a healing zone that heals all allies for 54% Recovery Potency (in solo play, 27% Recovery Potency in Co-Op play). Each player in Co-op play can enter the healing zone one time and will only activate if they have less than 100% HP. Only one healing zone can be up at a time and the creation of a new one will replace older ones. [5850 SP]
, Icon Skill 167.png Holy CrownLv. 1: Deals 5 hits of 45% and 5 hits of 315% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 20% for 15 seconds. This speed increase will not stack. [8775 SP]

Lv. 2: Deals 5 hits of 50% and 5 hits of 350% light damage to multiple targets and nearby enemies, and increases the rate at which the user's force strikes charge by 30% for 15 seconds. This speed increase will not stack. [8775 SP]

Icon Ability 1010071.png Hallowed AuspexLv. 1: Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.

Lv. 2: Grants the user an Auspex gauge. The Auspex gauge fills when the user's first or second skills are used. When the gauge is completely filled, it grants the user the "Twilight Moon" effect. When this effect is active, it grants the user a unique force strike with five increasingly powerful charge levels. This effect cannot stack, and will be consumed on use.
Force Strike Upgrade.png Typhoon Strike -

Icon Skill 004.png Typhoon FistLv. 1: Deals 6 hits of 176% wind damage to enemies directly ahead.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 176% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 2: Deals 6 hits of 196% wind damage to enemies directly ahead, and inflicts sleep for 5-6 seconds with 100% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 196% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 3: Deals 6 hits of 218% wind damage to enemies directly ahead, and inflicts sleep for 6-7 seconds with 110% base chance.

When Heaven's Breath is active, this skill is upgraded to deal 9 hits of 218% wind damage to enemies directly ahead instead. [2969 SP]

Lv. 4: Deals 7 hits of 242% wind damage to enemies directly ahead, and inflicts sleep for 9-10 seconds with 150% base chance. The user's next three force strikes deal 209% wind damage, and create cyclones towards the nearest enemy dealing 5 hits of 10% wind damage.

When Heaven's Breath is active, this skill is upgraded to deal 10 hits of 242% wind damage to enemies directly ahead instead. [2969 SP]
(Level 4)

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Unhealable.png Unhealable -

Icon Skill 033.png Macho ChargeLv. 1: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 15% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 70% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP]

Lv. 2: Makes the user unhealable for 10 seconds. If the user's HP is below 30% of max HP when using this skill, increases the user's strength by 20% for 10 seconds. If the user's HP is above or equal to 30% of max HP, reduces their HP to 20% of max HP and grants them a one-use divergent shield that nullifies damage less than 80% of the user's maximum HP. Divergent shields can stack with ordinary shields. [5600 SP]

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Icon Buff 2050012.png Vampire Maiden -

Icon Skill 012.png Mischief MakerLv. 1: Deals 10 hits of 110% light damage to enemies directly ahead, and fills the user's skill gauges by 350 SP if the attack connects. [5252 SP]

Lv. 2: Deals 10 hits of 122% light damage to enemies directly ahead, and fills the user's skill gauges by 500 SP if the attack connects. [5252 SP]

Lv. 3: Deals 1 hit of 1360% light damage to enemies directly ahead, and fills the user's skill gauges by 700 SP if the attack connects.

Also activates "Vampire Maiden" for 15 seconds. During Vampire Maiden, the user's standard attacks will deal 35% less damage, but SP gain is increased by 50%. Vampire Maiden will not stack, and the 15-second timer will be reset if it is activated again. [5252 SP]
(Level 3)

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Wild Child.png Wild Child -

Icon Skill 730.png Wild InstinctLv. 1: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 25%, their HP is restored by 2% of damage inflicted, and their defense is reduced by 40%. [8000 SP]

Lv. 2: Activates "Wild Child" for 20 seconds. During Wild Child, the user's critical rate is increased by 30%, their HP is restored by 3% of damage inflicted, and their defense is reduced by 40%. [8000 SP]

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Force Strike Upgrade.png Xihe's Radiance -

Icon Skill 119.png Surging LightLv. 1: Deals 1 hit of 1313% light damage to enemies in a line, reduces their strength by 6% for 10 seconds, and inflicts paralysis - dealing 51.3% light damage every 3.9 seconds for 13 seconds - with 100% chance.If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.

Brightflash deals 1 hit of 1512% light damage to enemies in a line, and reduces their strength by 15% for 10 seconds. Paralyzed foes take 1 hit of 2268% light damage instead. [3000 SP]

Lv. 2: Deals 1 hit of 1460% light damage to enemies in a line, reduces their strength by 8% for 10 seconds, and inflicts paralysis - dealing 72.7% light damage every 3.9 seconds for 13 seconds - with 110% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.

Brightflash deals 1 hit of 1696% light damage to enemies in a line, and reduces their strength by 20% for 10 seconds. Paralyzed foes take 1 hit of 2544% light damage instead. [3000 SP]

Lv. 3: Deals 1 hit of 1610% light damage to enemies in a line, reduces their strength by 10% for 10 seconds, and inflicts paralysis - dealing 97% light damage every 3.9 seconds for 13 seconds - with 120% chance. If this skill is used after the user's charge gauge has filled, a variant called Brightflash will be used instead.

Brightflash deals 1 hit of 1880% light damage to enemies in a line, and reduces their strength by 25% for 10 seconds. Paralyzed foes take 1 hit of 2820% light damage instead. [3000 SP]
, Icon Skill 121.png Coalescent LightLv. 1: Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 15% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead.

Lightstream increases the strength of the user and nearby allies by 15% for 30 seconds. In addition, Lightstream adds 30% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. [4500 SP]

Lv. 2: Partially fills the user's charge gauge by 20 CP, as well as 10 CP for every nearby teammate, and adds 20% to the user and nearby teammates' shadow resistance for 10 seconds. This shadow resistance increase will not stack. If this skill is used after the user's charge gauge has filled, a variant called Lightstream will be used instead.

Lightstream increases the strength of the user and nearby allies by 20% for 30 seconds. In addition, Lightstream adds 40% to the user and nearby teammates' shadow resistance for 15 seconds, and inspires the entire team. This shadow resistance increase will not stack. [4500 SP]

Icon Ability 1010053.png Xihe's RadianceLv. 1: Fills 75% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack.

Lv. 2: Fills 100% of skill gauges at the start of quests, and grants the user a charge gauge that holds up to 100 CP. The charge gauge fills when Coalescent Light is used, and the amount the charge gauge fills increases based on the number of team members in Coalescent Light's area of effect when it is used. When the gauge is completely filled, Surging Light, Coalescent Light, and the user's force strike will each be upgraded once. These upgrades will not stack, and will be consumed on use. The upgraded force strike will lower foes' paralysis resistance by 20% for 20 seconds. This resistance reduction effect will not stack.